00cc9309cb
de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
122 lines
3.7 KiB
C
122 lines
3.7 KiB
C
/* Lzma2Dec.h -- LZMA2 Decoder
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2023-03-03 : Igor Pavlov : Public domain */
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#ifndef ZIP7_INC_LZMA2_DEC_H
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#define ZIP7_INC_LZMA2_DEC_H
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#include "LzmaDec.h"
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EXTERN_C_BEGIN
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/* ---------- State Interface ---------- */
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typedef struct
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{
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unsigned state;
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Byte control;
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Byte needInitLevel;
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Byte isExtraMode;
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Byte _pad_;
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UInt32 packSize;
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UInt32 unpackSize;
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CLzmaDec decoder;
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} CLzma2Dec;
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#define Lzma2Dec_CONSTRUCT(p) LzmaDec_CONSTRUCT(&(p)->decoder)
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#define Lzma2Dec_Construct(p) Lzma2Dec_CONSTRUCT(p)
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#define Lzma2Dec_FreeProbs(p, alloc) LzmaDec_FreeProbs(&(p)->decoder, alloc)
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#define Lzma2Dec_Free(p, alloc) LzmaDec_Free(&(p)->decoder, alloc)
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SRes Lzma2Dec_AllocateProbs(CLzma2Dec *p, Byte prop, ISzAllocPtr alloc);
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SRes Lzma2Dec_Allocate(CLzma2Dec *p, Byte prop, ISzAllocPtr alloc);
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void Lzma2Dec_Init(CLzma2Dec *p);
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/*
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finishMode:
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It has meaning only if the decoding reaches output limit (*destLen or dicLimit).
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LZMA_FINISH_ANY - use smallest number of input bytes
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LZMA_FINISH_END - read EndOfStream marker after decoding
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Returns:
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SZ_OK
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status:
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LZMA_STATUS_FINISHED_WITH_MARK
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LZMA_STATUS_NOT_FINISHED
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LZMA_STATUS_NEEDS_MORE_INPUT
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SZ_ERROR_DATA - Data error
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*/
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SRes Lzma2Dec_DecodeToDic(CLzma2Dec *p, SizeT dicLimit,
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const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode, ELzmaStatus *status);
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SRes Lzma2Dec_DecodeToBuf(CLzma2Dec *p, Byte *dest, SizeT *destLen,
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const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode, ELzmaStatus *status);
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/* ---------- LZMA2 block and chunk parsing ---------- */
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/*
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Lzma2Dec_Parse() parses compressed data stream up to next independent block or next chunk data.
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It can return LZMA_STATUS_* code or LZMA2_PARSE_STATUS_* code:
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- LZMA2_PARSE_STATUS_NEW_BLOCK - there is new block, and 1 additional byte (control byte of next block header) was read from input.
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- LZMA2_PARSE_STATUS_NEW_CHUNK - there is new chunk, and only lzma2 header of new chunk was read.
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CLzma2Dec::unpackSize contains unpack size of that chunk
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*/
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typedef enum
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{
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/*
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LZMA_STATUS_NOT_SPECIFIED // data error
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LZMA_STATUS_FINISHED_WITH_MARK
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LZMA_STATUS_NOT_FINISHED //
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LZMA_STATUS_NEEDS_MORE_INPUT
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LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK // unused
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*/
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LZMA2_PARSE_STATUS_NEW_BLOCK = LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK + 1,
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LZMA2_PARSE_STATUS_NEW_CHUNK
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} ELzma2ParseStatus;
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ELzma2ParseStatus Lzma2Dec_Parse(CLzma2Dec *p,
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SizeT outSize, // output size
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const Byte *src, SizeT *srcLen,
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int checkFinishBlock // set (checkFinishBlock = 1), if it must read full input data, if decoder.dicPos reaches blockMax position.
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);
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/*
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LZMA2 parser doesn't decode LZMA chunks, so we must read
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full input LZMA chunk to decode some part of LZMA chunk.
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Lzma2Dec_GetUnpackExtra() returns the value that shows
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max possible number of output bytes that can be output by decoder
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at current input positon.
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*/
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#define Lzma2Dec_GetUnpackExtra(p) ((p)->isExtraMode ? (p)->unpackSize : 0)
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/* ---------- One Call Interface ---------- */
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/*
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finishMode:
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It has meaning only if the decoding reaches output limit (*destLen).
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LZMA_FINISH_ANY - use smallest number of input bytes
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LZMA_FINISH_END - read EndOfStream marker after decoding
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Returns:
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SZ_OK
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status:
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LZMA_STATUS_FINISHED_WITH_MARK
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LZMA_STATUS_NOT_FINISHED
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SZ_ERROR_DATA - Data error
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SZ_ERROR_MEM - Memory allocation error
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SZ_ERROR_UNSUPPORTED - Unsupported properties
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SZ_ERROR_INPUT_EOF - It needs more bytes in input buffer (src).
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*/
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SRes Lzma2Decode(Byte *dest, SizeT *destLen, const Byte *src, SizeT *srcLen,
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Byte prop, ELzmaFinishMode finishMode, ELzmaStatus *status, ISzAllocPtr alloc);
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EXTERN_C_END
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#endif
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