Files
kaizen/src/n64/core/Audio.cpp

87 lines
2.3 KiB
C++

#include <Audio.hpp>
#include <SDL_audio.h>
#include <util.hpp>
namespace n64 {
#define AUDIO_SAMPLE_RATE 44100
#define SYSTEM_SAMPLE_FORMAT AUDIO_F32SYS
#define SYSTEM_SAMPLE_SIZE 4
#define BYTES_PER_HALF_SECOND ((AUDIO_SAMPLE_RATE / 2) * SYSTEM_SAMPLE_SIZE)
static SDL_AudioStream* audioStream = nullptr;
SDL_mutex* audioStreamMutex;
SDL_AudioSpec audioSpec;
SDL_AudioSpec request;
SDL_AudioDeviceID audioDev{};
#define LockAudioMutex() SDL_LockMutex(audioStreamMutex)
#define UnlockAudioMutex() SDL_UnlockMutex(audioStreamMutex)
void audioCallback(void* userdata, Uint8* stream, int length) {
int gotten = 0;
LockAudioMutex();
int available = SDL_AudioStreamAvailable(audioStream);
if (available > 0) {
gotten = SDL_AudioStreamGet(audioStream, stream, length);
}
UnlockAudioMutex();
int gotten_samples = (int)(gotten / sizeof(float));
auto* out = (float*)stream;
out += gotten_samples;
for (int i = gotten_samples; i < length / sizeof(float); i++) {
float sample = 0;
*out++ = sample;
}
}
void InitAudio() {
AdjustSampleRate(AUDIO_SAMPLE_RATE);
memset(&request, 0, sizeof(request));
request.freq = AUDIO_SAMPLE_RATE;
request.format = SYSTEM_SAMPLE_FORMAT;
request.channels = 2;
request.samples = 1024;
request.callback = audioCallback;
request.userdata = nullptr;
if(!audioDev) {
audioDev = SDL_OpenAudioDevice(nullptr, 0, &request, &audioSpec, 0);
}
if(!audioDev) {
util::panic("Failed to initialize SDL Audio: {}", SDL_GetError());
}
SDL_PauseAudioDevice(audioDev, false);
audioStreamMutex = SDL_CreateMutex();
if(!audioStreamMutex) {
util::panic("Unable to initialize audio mutex: {}", SDL_GetError());
}
}
void PushSample(float left, float volumeL, float right, float volumeR) {
float adjustedL = left * volumeL;
float adjustedR = right * volumeR;
float samples[2]{ adjustedL, adjustedR };
int availableBytes = SDL_AudioStreamAvailable(audioStream);
if(availableBytes <= BYTES_PER_HALF_SECOND) {
SDL_AudioStreamPut(audioStream, samples, 2 * sizeof(float));
}
}
void AdjustSampleRate(int sampleRate) {
LockAudioMutex();
if(audioStream) SDL_FreeAudioStream(audioStream);
audioStream = SDL_NewAudioStream(AUDIO_F32SYS, 2, sampleRate, SYSTEM_SAMPLE_FORMAT, 2, AUDIO_SAMPLE_RATE);
UnlockAudioMutex();
}
}