3f0699cf0 Backends: Vulkan: Fix failing assertion for platforms where viewports are not supported (#8734) adfa5364c Merge branch 'master' into docking 673eb7de9 Version 1.92.0 da3c86925 Demo: added TextLinkOpenURL() call in Widgets section. 2819ab32f Layout: commented out legacy ErrorCheckUsingSetCursorPosToExtendParentBoundaries() fallback. (#5548, #4510, #3355, #1760, #1490, #4152, #150) 6f21bed66 Fonts: removing assert from legacy PushFont() to mirror new PushFont(). for consistency. 719a3fe98 Additional comments on ErrorCheckUsingSetCursorPosToExtendParentBoundaries(). (#5548) 5bc70c68e Fonts: fix PushFont(NULL) to work as advertised. dcf14505e Backends: SDLGPU: fixes call to SDL_MapGPUTransferBuffer(). Fixes artifacts on OSX/Metal. (#8465, #8703) d8c695371 Fonts: comments. e4bba0b53 Merge branch 'master' into docking 89b5a2c3d (Breaking) Fonts: removed ImFontFlags_DefaultToLegacySize. 97e0d5961 (Breaking) Fonts: removed PushFontSize(), PopFontSize(). ca72eb059 (Breaking) Fonts: obsolete PushFont() default parameter. 04a5b9c2c Backends: SDL3: fixed pulling SDL_PROP_WINDOW_COCOA_WINDOW_POINTER into viewport->PlatformHandleRaw. (#8725, #8726) 776897d3c Fonts: fixed PVS Studio false positive "expression 'cmd_count != draw_list->CmdBuffer.Size' is always false." (#8720, #8465) 7cd567202 Merge branch 'master' into docking 0218ddd57 Fonts: moved GetFont(), GetFontSize(), GetFontBaked() to higher section. 6722d789e (Breaking) Fonts: Removed support for PushFont(NULL) which was a shortcut for "default font". 6e846c56b Demo: fixed ID conflicts. (#8723) 608dd96de Fonts: fixed RenderText() asserting when crossing VtxOffset change boundaries. (#8720, #8465) a49ddaac8 Fonts: add comments and examples for GlyphExcludeRanges[]. 613a6a964 Fonts: AddFontDefault() adds to GlyphOffset.y instead of overriding it. 0dc2885f3 InputText: fix for InsertChars() to work on read-only buffer. (#8714, #8689, #8242) efe2b21a5 Backends: GLFW: Fixed not installing WndProc hook in all GLFW version, so AddMouseSourceEvent() logic was missing for some viewports. e132b444a Backends: GLFW: Fixed crash when using GLFW 3.3 (#8713, #8676, #8239, #8069) 4fde473f3 Backends: warning fixes (for docking branch). afe20dc9b Backends: warning fix. b580c1130 Merge branch 'master' into docking e97e55adb Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends. 2f9c518ca Textures: ImTextureData::GetPixels() returns void* for clarity. 9a50c0917 Bsckends: SDL2, GLFW: fixed ImGui_ImplXXXX_GetContentScaleXXX functions never using SDL 2.0.4 & GLFW 3.3 path in master. 3a964d18e Comments on ImGuiMod_XXXX and ImGuiKey_GamepadXXXX values. 8d6e66d38 Backends: DX10, DX11, DX12, OpenGL3, Vulkan, WGPU: Assert when CreateDeviceObjects() calls return false. f7dabede8 Backends: Allegro5: Fixed missing invisible mouse cursor, broken by ee8941e0d. 725d185a3 Backends: DirectX12: fixed build on MinGW. (#8702, #4594) 2a8c75f3e Backends: GLFW: amend for multi-context support with multi-viewport. (#8676, #8239, #8069) c2c38beec Merge branch 'master' into docking f633a6058 Backends: GLFW: Added support for multiple Dear ImGui contexts. (#8676, #8239, #8069) d290e583c Backends: GLFW: fixed WndProc relying on current context. (#8676, #8239, #8069) c56e8b496 imgui_freetype: fixed NULL that creeped in instead of nullptr. 344d5ff4b Merge branch 'master' into docking b2c73596a InputText: fixed a buffer overrun that could happen when using dynamically resizing buffers. (#8689) 12626b85c InputText: minor changes to match for both insert chars paths to look more similar. 08bb34814 Misc: removed static linkage from operators to facilitate using in C++ modules. (#8682, #8358) 041abe852 Revert "Misc: removed static linkage from operators to facilitate using in C++ modules. (#8682, #8358) [@radjkarl]" 39a90ac4d Misc: removed static linkage from operators to facilitate using in C++ modules. (#8682, #8358) [@radjkarl] f2e4e8039 Windows: BeginChild(): fixed being unable to combine manual resize on one axis and automatic resize on the other axis. (#8690) fe048efea DrawList, Fonts: fixed PushFont()/AddImage() not restoring correct atlas texture id when using multiple atlas (#8694) 24f7328e5 DrawList, Fonts: fixed ImFontAtlasTextureRepack() overwriting draw list shared data UV's etc. even when not bound. (#8694, #8465) 842837e35 imgui_freetype: fix conversion null -> bool in FontBakedLoadGlyph (#8696) 6b3cbb10a Backends: Vulkan: correct minimum pool size assertion (#8691) d896eab16 Backends: OSX: ImGui_ImplOSX_HandleEvent() only process event for window containing our viewports. Amend 7ac99a4 for docking. (#8644) 4cf85ee54 Merge branch 'master' into docking cfa43e721 Windows: clicking on a window close button doesn't claim focus and bring to front. (#8683) d8da97f75 Fonts: UpdateCurrentFontSize() early out doesn't need to clear FontBaked. ca3169310 Fonts: fixed FontBaked=NULL in initial call to SetCurrentWindow() in Begin() using previous frame value of SkipItems. (#8465) 1ec1510ef Fonts: clarify assert. (#8680) 7ac99a436 Backends: OSX: ImGui_ImplOSX_HandleEvent() only process event for window containing our view. (#8644) b7f13df13 Docs: reformat Changelog. 571dae966 Backends: WGPU: added ImGuiBackendFlags_RendererHasTextures support. (#8465) b178fd428 Backends: WebGPU: moved sampler creation out of ImGui_ImplWGPU_CreateFontsTexture(). 115a8e74c Fonts: update misc comments, docs. 41f4acfb4 Fonts: add has_textures parameters to ImFontAtlasUpdateNewFrame(). 7b8e00013 Fixed duplicate symbols in some compile-time configurations. 1ce75e2bc Fixed duplicate symbols in some compile-time configurations. e8f831dea Merge branch 'master' into docking f6fc16658 TreeNode: fixed runtime asan warning (#2920) a0b3eceec Fixed using IMGUI_DISABLE_DEMO_WINDOWS without IMGUI_DISABLE_DEBUG_TOOLS and without linking with imgui_demo.cpp 7d70c0ff9 Merge branch 'master' into docking 7a42233d4 imgui_freetype: fixed using legacy names. 895bff652 Removed unneeded check in RenderText() loop + disable static analyzer false-positive warnings. e43fd7537 Merge branch 'master' into docking df068ce11 Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section. e4055e763 Fonts: Misc merge fixes. 1e130e045 Examples: set ConfigDpiScaleFonts / ConfigDpiScaleViewports in all examples already setup for scaling. 65857236c Backends: GLFW, SDL2, SDL3, update for docking to use helpers. 6af6cec23 Merge branch 'master_fonts' into docking 96be95731 Docs: update Changelog, FAQ, Fonts docs. 4acce8565 Fonts: tweaks demo and exposure to sliders, etc. cc3d4cab2 (Breaking) renamed ImFontConfig::FontBuilderFlags -> FontLoaderFlags. ImFontAtlas::FontBuilderFlags -> FontLoaderFlags. ImGuiFreeTypeBuilderFlags -> ImGuiFreeTypeLoaderFlags. e1481a731 Fonts: fixed NewFrame() when atlas builder has been created but fonts not added. Fixed GetCustomRect() after atlas clear. 29fbf3c1e Fonts: demote ImFont::GetFontBaked() as slighty internal. 0e769c541 Fonts: amend UpdateCurentFontSize() early out optimization. 573f08135 Fonts: fixed PopFont() broken recovery. 2e67bd4de Fonts: rename to ImFontAtlasBuildLegacyPreloadAllGlyphRanges(). c18301f35 Examples: remove explicit font sizes from AddFontXXX() calls. Add commented out style.FontSizeBase assignment. 02f58b320 Fonts: AddFont() functions now allow size_pixels==0.0f (only required when using certain functions) bc394410a Examples: Win32+DX9/DX10/DX11/DX12, SDL2+DX11/OpenGL2/OpenGL3/SDLRenderer/Vulkan, SDL3+OpenGL/SDLGPU/SDLRenderer/Vulkan: made example DPI aware by default. (master + docking: partial support for multi-dpi by scaling fonts + viewports but not style) b98e92839 Backends: SDL2, SDL3, GLFW: Backport small part of c90ea13 from docking. 8269924c3 Backends: GLFW: added ImGui_ImplGlfw_GetContentScaleForMonitor(), ImGui_ImplGlfw_GetContentScaleForWindow() helpers. 9da3e6696 Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers. d72e66cde Examples: remove comments/references about baking and GetGlyphRangesJapanese(). 2d2b1cee6 Fonts: internals: renamed g.FontSizeBeforeScaling to g.FontSizeBase for consistency. 3c27c643a Fonts: internals: renamed g.FontScale to g.FontBakedScale for clarity. Comments. d85e22d20 Added style.FontScaleDpi which is the field overwritten by ImGuiConfigFlags_DpiEnableScaleFonts. 8766efcba (Breaking) Renamed io.FontGlobalScale to style.FontScaleMain. 80c08f228 (Breaking) Fonts: obsoleting SetWindowFontScale(). 59a11363a Fonts: ground work for allowing SizePixels to be optional. 402db2ef3 Fonts: fixed passing negative sizes to stb_truetype loader. 1e118ab89 Fonts: added ImGuiStyle::FontSizeBase. Ensuring PushFontSize() works before main loop and across NewFrame(). b029be6b6 Fonts: avoid calling GetFontBaked() during SetFontSize(). Also fixes loading extraneous baked on atlas that will be locked 033cdc413 Fonts: comments and slight packing of ImFontConfig fields. 69547bd4b Fonts: ImFont::DefaultSize -> ImFont::LegacySize. ImFontFlags_UseDefaultSize -> ImFontFlags_DefaultToLegacySize. e3860aa6a (Breaking) Fonts: removing obsolete ImFont::Scale. 25f9c318e Fonts: added "Input Glyphs Overlap Detection Tool". Added "Clear bakes", "Clear unused" buttons. Move code. 5926c877a Fonts: detect if ImFontAtlasUpdateNewFrame() is not being called. 9f8b4bdaf Fonts: fixed edge case calling RenderText() without priming with CalcTextSize(). b2343d624 Fonts: fallback to default default rasterizer density + pick one from existing viewports at the time of calling AddUpdateViewport(). 83aad8127 Fonts: comments + made IMGUI_DEBUG_LOG_FONT() work without an ImGui context. f3780c735 Fonts: adding GetFontBaked() in public API. 92ff15376 Fonts: added notes/comments and dummy type about renaming ImFontBuilderIO::GetBuilderForFreeType() to ImFontLoader::GetFontLoader(). 3d848a886 Fonts: fixed support for IMGUI_STB_NAMESPACE. 822903e56 Fonts: fixed ImFontAtlas::RemoveFont() with multiple sources. 5ee984555 Fonts: automatically set current rasterizer density to viewport density. Effectively should fix most things on macOS. ea756ede1 Fonts: reorder ImFontFlags according likelihood of being useful. 1b51a88bb Fonts: moved compare operators to internal. Removed commented out ones aimed legacy backends: not needed anymore since we didn't rename ImTextureID. 39f6c793b Fonts: proof of concept support for user textures. 91ed6e67b Fonts: fixed support for multiple atlases. fad5280d4 Fonts: fixed broken support for legacy backend due to a mismatch with initial pre-build baked id. 65e603997 Fonts: remove unnecessary ImDrawListSharedData::FontAtlas which is actually getting in the way of using multiple atlases. 46fa9e8ef Fonts: Debug display status. Fixed truncated raw texture id. Fixed FormatTextureIDForDebugDisplay(). Comments. f6735c223 Fonts: remove ImFontHooks in favor of a AddRemapChar() implementation. 89e880dfd Fonts: adding ImFontHooks for codepoint remapping. 8523cbdf5 Fonts: rework ImFontLoader::FontBakedLoadGlyph() interface 4dec946ae Fonts: don't pretend to half recover from OOM for now + debug log filename on load failure. b32ef3c05 Fonts: make RasterizerDensity a dynamic field. (temporarily exposed as SetFontRasterizerDensity()). 8140a9d8a Fonts: comments on ImTextureData fields. 42e7bb80b imgui_freetype: removed anonymous namespace + extracting two functions outside of ImGui_ImplFreeType_FontSrcData. 6a455e128 imgui_freetype: moving data out of ImGui_ImplFreeType_FontSrcData. 5310f5fba Fonts: rework toward reducing reliance on ImFontConfig::DstFont since we ought to separate them. 2b0d49a90 Fonts: make ImFont::Sources a vector. e7efe94fd Fonts: shallow rework of ImFontAtlasBakedAddFontGlyph() to facilitate upcoming change. 890fff92f Fonts: rename many internal functions for consistency. No other changes. c4fa9bb61 Fonts: add ImFontGlyph::SourceIdx. Extract code out of DebugNodeFont() into DebugNodeFontGlyphesForSrcMask(). bcd1a94b8 Fonts: Extract ImFontAtlasBuildGetFontBaked() out of ImFont::GetFontBaked() mostly for consistency with upcoming changes + tweak locals in AddFont(). 7840e453b Fonts: ImFontAtlasBuildInit() is always called with atlas->Builder == NULL. eb650c468 Fonts: fixed unused variable warning. c43b138a6 Fonts: no need to load current baked on SkipItems window? + removed unused field. cdfa537ad Fonts: packing of shared basic/line/cursor data uses more public API. ed2bb2cff Fonts: encode additional data in ImFontAtlasRectId to detect invalid id + added Rects debug browser. 0436fba13 Fonts: fixed compaction gc-ing baked fonts used in the current frame + rename. e8035b94e Fonts: misc tidying up. d789263e0 Fonts: internal rendering uses higher level functions. 12599da53 Fonts: do not mark whole ImTextureData struct as IMGUI_API to fix warning when used in ImVector<> (8559) fb5c53708 Fonts: changing loader/backend or loader flags may be done without losing custom rects. Sharing more code. 526a5d0f8 Fonts: tidying up. 1ea9ff367 Fonts: add optional out parameter to AddCustomRect() 074bf39e4 Fonts: GC Compact All exposed in Metrics->Memory Allocations includes compacting texture data. 23dc46c4f Fonts: added RemoveCustomRect(). e9cf3de58 Fonts: moved ImFontAtlasRectId back to public API. 69d28f867 Fonts: added ImFontAtlasRectId_Invalid == -1 db30e1b5b (Breaking) Fonts: rework GetCustomRect() api. Reintroduce ImFontAtlasRect. f40274702 (Breaking) Fonts: renamed AddCustomRectRegular() -> AddCustomRect(). 253dff765 Fonts: Comments. fc8708113 Fonts: fixed GetCustomRectUV(). 9324961cd Fonts: fixed calling AddFontXXX not invalidating texture for legacy backends. 44498825c (Breaking) Fonts: PushFont() default to preserve current font size. 168b97c29 Fonts: removed size rounding in AddFont() which breaks relative sizing of merged fonts (8502) 2de15dc64 Fonts: fixed legacy backend path preloading all sources sizes erroneously + failing to use ellipsis. 5460903f9 Fonts: awkwardly alias old TexID name to TexRef using an union (may backtrack and just keep old name) cb4c03756 Fonts: detect if backend assign to texture on creation but doesn't update Status. a548cd993 Fonts: avoid both ImTextureRef fields being set simultaneously. 0fff7ceda Fonts: comments, tweaks, minor amends. e41bf16ff Fonts: fixed ImTextureID() being zero-cleared instead of using ImTextureUserID_Invalid. . 8bd1fc4f0 Textures: Added ImTextureRef::GetTexID() mostly for consistency. cc65015e4 Fonts: fixed crashing password fields. 41517bca0 (Breaking) Fonts: renamed CalcCustomRectUV() to GetCustomRectUV() for simplicity. 4048494aa Fonts: rename ImFontAtlasBuildClearTexture() to ImFontAtlasBuildClear(). f816b861f (Breaking) Fonts: rename GetCustomRectByIndex() to GetCustomRect(). Made return struct const. 85d050758 Fonts: narrowed invalid value for ImFontAtlasRectId to -1 a we will change implementation. b12c42e75 Fonts: change uses of ImFontAtlasRect to ImTextureRect for simplicity. e76cfe5aa Fonts: fixed implicit init when calling AddCustomRectRegular(). LoaderShutdown match BuildDestroy. 7ac1bff48 Fonts: fixed an issue calling legacy ImFontAtlas::Clear(). 144f44421 Fonts: fixed memory leaks, shutting down font loader, and on AddFont() failure in FreeType backend. 52a686377 Textures: ImTextureData pixels are not immediately destroyed on setting ImTextureStatus_WantDestroy. 8ea0ae454 Fonts: fixed a bug using size specified by secondary font sources. 735d31e54 Demo: Exposed some basic UI in demo for sanity. 41a0e991f Fonts: Added UI to edit FreeType loader flags. Added ImFontAtlasBuildReloadAll() / ImFontAtlasBuildReloadFont() 40f988ce2 Fonts: in ShowFontAtlas() preserve open-state for latest texture. Improve debug display. c98e3c0ef Fonts: ImFontConfig::GlyphExcludeRanges is owner and copied. da51485e1 Fonts: Obsolete GetGlyphRangesXXX() functions. Update font documentation. 93410c47e Fonts: Fixed various small warnings / build issues. dec8d3863 Fonts: Added a ImFontFlags_NoLoadError flag to let user code try file paths. (3611) 131f5c57a Textures: Detect when using a texture that's about to be destroyed. 0b7133912 Demo: Add a "Fonts" section for visibility. 161e22232 Fonts: GetFontBaked() default to searching for closest size font. e98a314e0 Textures: Added ImTextureData::UsedRect. 2bf6879da Fonts: tidying up font scale logic. ef6beaeff Fonts: removed LockSingleSrcConfigIdx which isn't needed anymore since we don't load glyphs in ImFontAtlasBuildAddFont(). d8a612f73 Fonts: Fallback glyph is now lazily loaded on demand (yay!). Moving ImFontBaked:: functions outside of class. 78a17038c imgui_freetype: no need to store metrics locally. 18c8a93cc Fonts: Rework ImFontLoader signatures. c06a7585a Fonts: A font source can specify its own loader/backend. 1cfc0de31 Fonts: Core allocates per-baked-per-src backend buffers, to allow having custom backend per font source. Backend BakedInit/Destroy/AddGlyph process a single source. d59f10d7f Fonts: reinstated ImFontAtlasBuildSetupFontCreateEllipsisFromDot() compatible with baked system, lazily baked. 76b252f80 Fonts: Added ImFontAtlasBakedSetFontGlyphBitmap(). 92993e68c Fonts: Baked system, fix subsequent sources overriding shared font metrics. dc1320df6 Fonts: ImFontFlags: ImFontFlags_NoLoadGlyphs + add ImFontFlags_LockBakedSizes 8a8d8a7b3 Fonts: Exposed CompactCache(). Hide ClearCache(). eb79e3ab3 Fonts: Restore a functional AddCustomRectFontGlyph(). 815553c4b Fonts: ImFontConfig: added GlyphExcludeRanges[]. 96786a183 Fonts: Create a fallback glyph if none is available (fix crash on fonts with no fallback) 066b24d74 Fonts: Fixed _OnChangedTextureID() asserting when calling on e.g. finalized drawlists. 82b81fce6 Fonts: PushFontSize() with -1 uses sources[0]'s size for now (backward compat design) 658059022 Fonts: Allow PushFont/NewFrame/PopFont idioms to function. 842c313db Fonts: Reordered ImFont fields. 99f6b305c Fonts: Baked system, v12: support GlyphOffset / GlyphMinAdvanceX / GlyphMaxAdvanceX by scaling from ref value. df694c89b Fonts: Baked system, v11. 57d345ff8 Textures: Comments around ImTextureID type. 3ce753c48 Fonts: Debug dump to disk, debug log. be151977c Fonts: Texture resizing favor growing height, halve pack nodes. daaf0e4ef Fonts: Added PushFontSize(), PopFontSize() api. Added font_size param to PushFont() as well. 80404fae3 Fonts: clarify ClearTexData() as not supported with dynamic atlases. 093d01269 Fonts: Baked system, with auto-bind, v10. 7aba8da55 (Breaking) Fonts: CalcWordWrapPositionA() -> CalcWordWrapPosition(), takes size instead of scale as this will be needed. a2371ef90 Internals: added ImStableVector<> helper. fb69a09d6 Fonts: Fixed leak due to indirectly recursing ImFontAtlasPackInit(). c5653d5f3 Fonts: stb_truetype loader: Reworked scale handling to suggest this is not required caching. b203ac1e0 Fonts: Reduced reliance on ImFontConfig::DstFont. 722f6013f Fonts: Added a bit of user facing tooling. bd19bc508 Fonts: Removed BuildClearGlyphs(), conflated with ClearOutputData() 2bf6552f2 Fonts: Fixed/improved support for legacy backend. SetTexID() writes into our ImTextureData to keep the indirection, clear TexIsBuilt. ba62becb7 (Breaking) Fonts: remove ImFontAtlasCustomRect which is now the same as ImTextureRect a509790a1 Fonts: Added back support for AddCustomRectFontGlyph() 953ce90d2 Fonts: ImFontAtlasBuildInit() uses the occasion to sync HasTexUpdates from imgui context, narrowing the scope where it isn't set. 288055180 Fonts: Comments, remove ImFontAtlas facing BuildGrowTexture(), BuildCompactTexture(). Make IsBuilt() obsolete. 8ed4e2dde Fonts: Basic heuristic to repack instead of growing. Moved rects count/surface to internals. 2137b3448 Textures: Added atlas's TexMinWidth/TexMinHeight/TexMaxWidth/TexMaxHeight. 14614f561 Textures: Ensure UpdateBox is set on texture _WantCreate state too. b06f3c6d1 Fonts: turn public facing BuildRegisterGlyph() into ImFontAtlasBuildAddFontGlyph() thats sets up UV. 4ff1631b3 Fonts: Rasterizing ellipsis character from dot as one glyph + avoid preloading if it not needed. a2bc3d81c Fonts: Fixed support for multiple contexts. cec3e945f Fonts: added ImFontAtlas::RemoveFont(), fixed various leaks. df8450d92 Fonts: marked ImFontAtlas::Build() as obsolete 4399599de Fonts: ClearCache(), ImFontAtlasBuildGetTextureSizeEstimate(), tweak clearing functions. ef1521b47 Fonts: fix for password fields a51a26e2a Fonts: use a structure for post-processing - easier to pass things around and iterate on. 553b1c301 Fonts: repack without full reload, discard rectangle, fixed CustomRect api with stable id, remove public BuildInit(). a6c780192 Fonts: Measured and tweaked CalcTextSize() computation to minimize cost in our stress tests. 076a1ab85 Fonts: Misc amends, remove _PackNodesFactor, comments. ac13683c2 Fonts: ImFontAtlas accept DrawListSharedData not being set. 43cc3fc8b Fonts: optimization bake FallbackAdvanceX into IndexAdvanceX[]. 4f27792ff (Breaking) Removed atlas->TexDesiredWidth now unnecessary (github 327) b670f799d Fonts: use TexGlyphPadding. Fixed packing issues. Removed old code. 0f553c57b Fonts: AddFont() actually does the work, so we can handle errors & return an accurate return value. 1269467fa imgui_freetype: Removing old code. 08e1e7681 imgui_freetype: Added Freetype implementation for new architecture. 26c017d5e Backends: Metal: added ImGuiBackendFlags_RendererHasTextures support. ee8941e0d Backends: Allegro5: added ImGuiBackendFlags_RendererHasTextures support. 16fe666e3 Backends: SDLGPU3: added ImGuiBackendFlags_RendererHasTextures support. e538883a2 Backends: SDL_Renderer3: added ImGuiBackendFlags_RendererHasTextures support. 9fa65cd19 Backends: SDL_Renderer2: added ImGuiBackendFlags_RendererHasTextures support. abe294bfd Backends: Vulkan: added ImGuiBackendFlags_RendererHasTextures support. 0430c55b8 Backends: OpenGL2: added ImGuiBackendFlags_RendererHasTextures support. dbb91a574 Backends: OpenGL3: added ImGuiBackendFlags_RendererHasTextures support. eefe5d5aa Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support. 2d2b1bc1c Backends: DirectX10: added ImGuiBackendFlags_RendererHasTextures support. 75efba7ec Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support 372fd27e7 Backends: DirectX11: added ImGuiBackendFlags_RendererHasTextures support. c20e160e0 Textures: added texture list pointer in ImDrawData. 208705368 Textures: Adding a RefCount to textures so backend can avoid destroying them on shutdown if atlas is shared. a21a2e855 Textures: Single Textures[] array allows backend to not have to care about atlases. ee357aadd Textures: Add ImTextureUserID_Invalid + introducing SetTexID(). 2cde9125d Fonts: Selecting font config source list done by shared code. 0f0473bf1 Fonts, Textures: main code for ImGuiBackendFlags_RendererHasTextures feature. 191a728ec (Breaking) added ImTextureRef struct. Changed ImDrawCmd::TextureId to TexRef. e55415bfe (Breaking) renamed/moved ImGuiConfigFlags_DpiEnableScaleFonts -> ioConfigDpiScaleFonts, ImGuiConfigFlags_DpiEnableScaleViewports -> io.ConfigDpiScaleViewports b2f39318c Adding .cache to ignore list. (#8674) 201899b61 Backends: OpenGL3: Fixed using non-existing features on GLES 3.20 which would push a GL error. (#8664) eaac68ca2 Merge branch 'master' into docking c3d7ada9d Demo: add indentation to simplify upcoming merges. 91f72bbe1 Demo: omit ImGui:: prefix from ShowStyleEditor(), ShowUserGuide() code. 9485aeb5c Demo: changed default framed item width to use Min(GetFontSize() * 12, GetContentRegionAvail().x * 0.40f). e877f78b0 TreeNode: minor amend to b7ab2b7. (#2920) ef503ab0c TreeNode: fixed out of bound access in ImGuiTreeNodeFlags_DrawLinesXXX feature. (#2920) b7ab2b752 TreeNode: fixed an issue where tree lines are not drawn on node opening frame. (#2920) a92b53df7 Backends: Win32: Viewports: handle WM_DPICHANGED in backend when ImGuiConfigFlags_DpiEnableScaleViewports flag is enabled. ac6b84a7d Viewports: fixed handling of simultaneous move + resize (e.g. toggling maximized) when ImGuiConfigFlags_DpiEnableScaleViewports is enabled. 5e17c0801 Merge branch 'master' into docking 69e1fb50c Docs: fixed missing commit credit. (#8656) e6913f58b imgui_freetype: Update lunasvg API to support v3.0+ (#8656, #6842, #6591) c3a3a39e9 Nav: fixed abnormal clipping disable over large ranges, could lead to stall. (#3841, #1725) 19289d587 Nav: fixed scroll fallback (when there are no interactive widgets to jump to) not being enabled on windows with menu or title bar. c53c9a864 Clipper: further mitigation/improvements for abnormally large contents ranges (larger than e.g. 2^31). (#3609, #8215) 87a6443c5 Scroll: fixed contents size, scrollbar visibility and scrolling reet issue with abnormally large contents ranges. (#3609, #8215) 2bf57bbad Refactor: move SetCurrentFont(), PushFont(), PopFont() to a section. 77f1d3b31 Refactor: move SetCurrentFont(), PushFont(), PopFont() to a section. 407a0b972 (Breaking) Fonts: CalcWordWrapPositionA() -> CalcWordWrapPosition(), takes size instead of scale. 346f5c681 Platform IME: Fixed multi-viewports IME support, affecting SDL backends. (#8648, #8584, #7492, #6341) 5f0acadf7 RenderTextEllipsis() added breaking comments. 143924bbf Image(), ImageWithBg(): added extra comments. (#8131, #8238) 1ffa7a40a TextLinkOpenURL(): added bool return value on click. (#8645, #8451, #7660) e11ad6b77 Merge branch 'master' into docking 415dddf0f Tooltips: tooltips have a maximum size corresponding to host display/monitor size. 10a0eb3e1 Alter windows min/max size logic to prioritize enforcing size_max bounds rather than size_min. cdb5cbe6f (Breaking) Commented out ImGuiListClipper::ForceDisplayRangeByIndices() which was obsoleted in 1.89.6. d93d918ec (Breaking) Commented out PushAllowKeyboardFocus()/PopAllowKeyboardFocus() which was obsoleted in 1.89.4. (#3092) 6d939fced (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_NavLeftJumpsBackHere to ImGuiTreeNodeFlags_NavLeftJumpsToParent for clarity. (#1079, #8639) 9361c3517 Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous. c008c7d49 Merge remote-tracking branch 'origin/master' into docking c90ea1315 Viewports: added per-viewport FramebufferScale, Platform_GetWindowFramebufferScale() + Backends: GLFW, SDL2, SDL3, Apple: added support. (#1065, #1542, #1676, #1786, #2826, #3757, #5081, #5580, #5592, #6465, #7273, #7779 etc.) ) 63554bcee Backends: OSX: rename internal struct for consistency with other backends. b5a73033a Examples: Apple: Amend build scripts and gitignore, fix misc OSX warnings. (#8637) 2df9e9b10 Examples: Apple: add Makefile for example_apple_metal, example_apple_opengl2. (#8637) 2fd474132 Update pull_request_template.md 4e487cfa9 stb_textedit: subsequent comments to match ocornut/stb branch. (#8635, #7925) 1387d356a stb_textedit: subsequent fixes for next/prev word impl (not used by imgui) + PageUp/Home/End (no side effect but more correct) (#8635, #7925) 5c3ac9333 stb_textedit: minor edits to match PR submitted upstream. 61242e2e6 InputText: fixed cursor positioning issue using up/down keys on non-ASCII text. (#8635, #7925) 08689c51a Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName. 4a6ba9539 Backends: SDL3: Comments (#6146) e33069ce5 Viewports: fallback DpiScale pulled from fallback Monitor for consistency. b9ac32a0d Backends: DirectX12: Make sure texture sampling in the dx12 backend is not limited to the highest mip. (#8631) f484af34c Font: rename ImFont::AddRemapChar() parameters for clarity. (#609) ba513ba80 Backends: DX10, DX11, DX12: honor FramebufferScale. (#8412) 0a222a3e2 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. bf68040dc Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. 37fba4bed Backends: Vulkan: fixed validation errors during window detach in multi-viewport mode. [docking branch amend] (#8600, #8176) 1c8fad73f Merge branch 'master' into docking bbc89b639 Backends: Vulkan: fixed validation errors during window detach in multi-viewport mode. (#8600, #8176) 64a5e2748 Docs: bad merge error. d1dc2a329 Backends: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr() + try both non-KHR and KHR versions. (#8600, #8326, #8365) 46235e91f Examples: SDL3: specify SDL_WINDOW_HIGH_PIXEL_DENSITY and make centering consistent + call SDL_RenderScale(). afd3a36f6 Demo: added basic Fonts section under main demo (same as Metrics one) for visibility. c5e2bb7cd Backends: SDLGPU3: Fixed creating atlas texture earlier than other backends. ef62aa733 Backends: SDL3: macOS: Fixed secondary-viewports not appearing on a different monitor than the main viewport. e3bfaab3f Examples: update xcode projects. c0dfd65d6 Backends: Win32: Fixed an issue where externally losing mouse capture (due to e.g. focus loss) would fail to claim it again the next subsequent click. (#8594) 20066a896 Examples: DirectX12+Win32: also test for IsIconic() for sleeping since we don't seem to get a DXGI_STATUS_OCCLUDED signal when minimized. (#8603) 3f8033324 Demo: Dual List Box: fix sorting function, in theory should return 0 when equal. (#8601) 75ddd9a6c Backends: SDLGPU3: added support for ImDrawCallback_ResetRenderState. (#8599) b3c96bde8 Demo: use IM_ARRAYSIZE more consistently InputText calls in demo window (#8596) cbb8edb0b Tables: fixed an assert when combining Tables, Frozen Rows, Clipper and BeginMultiSelect() in a certain order. (#8595, #8250) fcdaa3279 Backends: GLFW: Disable multi-viewports under Wayland. (#8587) fe298cf98 Revert "Backends: SDL2, SDL3: viewports created with ImGuiViewportFlags_NoInputs are passing SDL_WINDOW_TOOLTIP to SDL_CreateWindow(). (#8576)" 75964a986 CI: run on ubuntu-latest. b81991ac0 Backends: SDLGPU3: clear ImGuiBackendFlags_RendererHasViewports flag on shutdown. 2a000ee09 Backends: SDL2, SDL3: viewports created with ImGuiViewportFlags_NoInputs are passing SDL_WINDOW_TOOLTIP to SDL_CreateWindow(). (#8576) f53de38e1 Viewports, Backends: Debug logging. 3563f4db3 Rework TextAligned() api to fix issues with baseline alignment + use standard CalcItemSize(). (#7024) f2ba3a937 Rework TextAligned() api to take size input. (#7024) 0fc4967eb Rework TextAligned() api to fix issues with baseline alignment + use standard CalcItemSize(). (#7024) aed1bcc12 Rework TextAligned() api to take size input. (#7024) 839e3274e Merge branch 'master' into docking 6a42d6b33 Added wp TextAligned() TextAlignedV(), TextAlignedExV() to internal API. (#7024) dcf0d8cab Tables: fixed TableHeader() eager vertical clipping of text. (#6236) 7c6ce12fa Platform IME: minor amend to bf0f586 (#8584) bf0f586b6 Platform IME: added ImGuiPlatformImeData::WantTextInput, ViewportId. Backends: SDL3: honor WantTextInput. (#8584, #7492, #6341) facf671ec Demo: rename DockingSplitterSize slider label to DockingSeparatorSize for consistency. (#8579) af987eb11 Backends: DX12: build fix for Clang. (#8582) 87f12e56f Backends: SDL_GPU: Added multi-viewport support. Amends + update example. (#8573, #8163, #7998, #7988) baffc4e8b Backends: SDL_GPU: Added multi-viewport support. (#8573, #8163, #7998, #7988) 0ddc36f54 RenderTextEllipsis()): pixel align every dot for consistent display. 88d2df24b Merge branch 'master' into docking 69d572bb1 Fonts: reworked text ellipsis logic to ensure a "..." is always displayed instead of a single character. (#7024) 97d85338e Tabs: adjust handling of ellipsis now that Close Button visibility changed. (#8387) Internals: remove extra parameter to RenderTextEllipsis(). e4a865177 ImFont: added cpu clip fine option for ImFont::RenderChar() (which is technically internal). faea19380 Internals: minor refactor of TabItemLabelAndCloseButton(), should be no-op. 7ab4728a3 Error Handling: added better error report and recovery when calling EndFrame() or Render() without NewFrame(). b23a216ec Examples: added SDL2+Vulkan, SDL3+Vulkan, GLFW+Vulkan makefiles. Amend ignore list. (#2480) d3bb3336f Backends: OSX: remove duplicate variable. (#8565) 3ab50c334 TreeNode, Style: added style.TreeLinesRounding support. (#2920) git-subtree-dir: external/imgui git-subtree-split: 3f0699cf02b07c8312edbcd937f1881e3564d1ac
2167 lines
113 KiB
C++
2167 lines
113 KiB
C++
// dear imgui: Renderer Backend for Vulkan
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// This needs to be used along with a Platform Backend (e.g. GLFW, SDL, Win32, custom..)
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// Implemented features:
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// [!] Renderer: User texture binding. Use 'VkDescriptorSet' as texture identifier. Call ImGui_ImplVulkan_AddTexture() to register one. Read the FAQ about ImTextureID/ImTextureRef + https://github.com/ocornut/imgui/pull/914 for discussions.
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// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
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// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
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// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
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// [x] Renderer: Multi-viewport / platform windows. With issues (flickering when creating a new viewport).
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// The aim of imgui_impl_vulkan.h/.cpp is to be usable in your engine without any modification.
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// IF YOU FEEL YOU NEED TO MAKE ANY CHANGE TO THIS CODE, please share them and your feedback at https://github.com/ocornut/imgui/
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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// Important note to the reader who wish to integrate imgui_impl_vulkan.cpp/.h in their own engine/app.
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// - Common ImGui_ImplVulkan_XXX functions and structures are used to interface with imgui_impl_vulkan.cpp/.h.
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// You will use those if you want to use this rendering backend in your engine/app.
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// - Helper ImGui_ImplVulkanH_XXX functions and structures are only used by this example (main.cpp) and by
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// the backend itself (imgui_impl_vulkan.cpp), but should PROBABLY NOT be used by your own engine/app code.
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// Read comments in imgui_impl_vulkan.h.
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-06-11: Vulkan: Added support for ImGuiBackendFlags_RendererHasTextures, for dynamic font atlas. Removed ImGui_ImplVulkan_CreateFontsTexture() and ImGui_ImplVulkan_DestroyFontsTexture().
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// 2025-05-07: Vulkan: Fixed validation errors during window detach in multi-viewport mode. (#8600, #8176)
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// 2025-05-07: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr() + try both non-KHR and KHR versions. (#8600, #8326, #8365)
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// 2025-04-07: Vulkan: Deep-copy ImGui_ImplVulkan_InitInfo::PipelineRenderingCreateInfo's pColorAttachmentFormats buffer when set, in order to reduce common user-error of specifying a pointer to data that gets out of scope. (#8282)
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// 2025-02-14: *BREAKING CHANGE*: Added uint32_t api_version to ImGui_ImplVulkan_LoadFunctions().
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// 2025-02-13: Vulkan: Added ApiVersion field in ImGui_ImplVulkan_InitInfo. Default to header version if unspecified. Dynamic rendering path loads "vkCmdBeginRendering/vkCmdEndRendering" (without -KHR suffix) on API 1.3. (#8326)
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// 2025-01-09: Vulkan: Added IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE to clarify how many image sampler descriptors are expected to be available in descriptor pool. (#6642)
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// 2025-01-06: Vulkan: Added more ImGui_ImplVulkanH_XXXX helper functions to simplify our examples.
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// 2024-12-11: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
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// 2024-11-27: Vulkan: Make user-provided descriptor pool optional. As a convenience, when setting init_info->DescriptorPoolSize the backend will create one itself. (#8172, #4867)
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// 2024-10-07: Vulkan: Changed default texture sampler to Clamp instead of Repeat/Wrap.
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// 2024-10-07: Vulkan: Expose selected render state in ImGui_ImplVulkan_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
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// 2024-10-07: Vulkan: Compiling with '#define ImTextureID=ImU64' is unnecessary now that dear imgui defaults ImTextureID to u64 instead of void*.
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// 2024-04-19: Vulkan: Added convenience support for Volk via IMGUI_IMPL_VULKAN_USE_VOLK define (you can also use IMGUI_IMPL_VULKAN_NO_PROTOTYPES + wrap Volk via ImGui_ImplVulkan_LoadFunctions().)
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// 2024-02-14: *BREAKING CHANGE*: Moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. Not required when using dynamic rendering.
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// 2024-02-12: *BREAKING CHANGE*: Dynamic rendering now require filling PipelineRenderingCreateInfo structure.
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// 2024-01-19: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. (#7236)
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// 2024-01-11: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size (#3957). Fixed MinAllocationSize handing (#7189).
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// 2024-01-03: Vulkan: Added MinAllocationSize field in ImGui_ImplVulkan_InitInfo to workaround zealous "best practice" validation layer. (#7189, #4238)
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// 2024-01-03: Vulkan: Stopped creating command pools with VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT as we don't reset them.
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// 2023-11-29: Vulkan: Fixed mismatching allocator passed to vkCreateCommandPool() vs vkDestroyCommandPool(). (#7075)
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// 2023-11-10: *BREAKING CHANGE*: Removed parameter from ImGui_ImplVulkan_CreateFontsTexture(): backend now creates its own command-buffer to upload fonts.
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// *BREAKING CHANGE*: Removed ImGui_ImplVulkan_DestroyFontUploadObjects() which is now unnecessary as we create and destroy those objects in the backend.
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// ImGui_ImplVulkan_CreateFontsTexture() is automatically called by NewFrame() the first time.
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// You can call ImGui_ImplVulkan_CreateFontsTexture() again to recreate the font atlas texture.
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// Added ImGui_ImplVulkan_DestroyFontsTexture() but you probably never need to call this.
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// 2023-07-04: Vulkan: Added optional support for VK_KHR_dynamic_rendering. User needs to set init_info->UseDynamicRendering = true and init_info->ColorAttachmentFormat.
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// 2023-01-02: Vulkan: Fixed sampler passed to ImGui_ImplVulkan_AddTexture() not being honored + removed a bunch of duplicate code.
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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// 2022-10-04: Vulkan: Added experimental ImGui_ImplVulkan_RemoveTexture() for api symmetry. (#914, #5738).
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// 2022-01-20: Vulkan: Added support for ImTextureID as VkDescriptorSet. User need to call ImGui_ImplVulkan_AddTexture(). Building for 32-bit targets requires '#define ImTextureID ImU64'. (#914).
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// 2021-10-15: Vulkan: Call vkCmdSetScissor() at the end of render a full-viewport to reduce likelihood of issues with people using VK_DYNAMIC_STATE_SCISSOR in their app without calling vkCmdSetScissor() explicitly every frame.
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// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
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// 2021-03-22: Vulkan: Fix mapped memory validation error when buffer sizes are not multiple of VkPhysicalDeviceLimits::nonCoherentAtomSize.
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// 2021-02-18: Vulkan: Change blending equation to preserve alpha in output buffer.
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// 2021-01-27: Vulkan: Added support for custom function load and IMGUI_IMPL_VULKAN_NO_PROTOTYPES by using ImGui_ImplVulkan_LoadFunctions().
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// 2020-11-11: Vulkan: Added support for specifying which subpass to reference during VkPipeline creation.
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// 2020-09-07: Vulkan: Added VkPipeline parameter to ImGui_ImplVulkan_RenderDrawData (default to one passed to ImGui_ImplVulkan_Init).
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// 2020-05-04: Vulkan: Fixed crash if initial frame has no vertices.
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// 2020-04-26: Vulkan: Fixed edge case where render callbacks wouldn't be called if the ImDrawData didn't have vertices.
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// 2019-08-01: Vulkan: Added support for specifying multisample count. Set ImGui_ImplVulkan_InitInfo::MSAASamples to one of the VkSampleCountFlagBits values to use, default is non-multisampled as before.
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// 2019-05-29: Vulkan: Added support for large mesh (64K+ vertices), enable ImGuiBackendFlags_RendererHasVtxOffset flag.
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// 2019-04-30: Vulkan: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
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// 2019-04-04: *BREAKING CHANGE*: Vulkan: Added ImageCount/MinImageCount fields in ImGui_ImplVulkan_InitInfo, required for initialization (was previously a hard #define IMGUI_VK_QUEUED_FRAMES 2). Added ImGui_ImplVulkan_SetMinImageCount().
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// 2019-04-04: Vulkan: Added VkInstance argument to ImGui_ImplVulkanH_CreateWindow() optional helper.
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// 2019-04-04: Vulkan: Avoid passing negative coordinates to vkCmdSetScissor, which debug validation layers do not like.
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// 2019-04-01: Vulkan: Support for 32-bit index buffer (#define ImDrawIdx unsigned int).
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// 2019-02-16: Vulkan: Viewport and clipping rectangles correctly using draw_data->FramebufferScale to allow retina display.
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// 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window.
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// 2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case.
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// 2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other backends.
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// 2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example.
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// 2018-06-08: Vulkan: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle.
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// 2018-03-03: Vulkan: Various refactor, created a couple of ImGui_ImplVulkanH_XXX helper that the example can use and that viewport support will use.
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// 2018-03-01: Vulkan: Renamed ImGui_ImplVulkan_Init_Info to ImGui_ImplVulkan_InitInfo and fields to match more closely Vulkan terminology.
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// 2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback, ImGui_ImplVulkan_Render() calls ImGui_ImplVulkan_RenderDrawData() itself.
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// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
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// 2017-05-15: Vulkan: Fix scissor offset being negative. Fix new Vulkan validation warnings. Set required depth member for buffer image copy.
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// 2016-11-13: Vulkan: Fix validation layer warnings and errors and redeclare gl_PerVertex.
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// 2016-10-18: Vulkan: Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x). Null the released resources.
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// 2016-08-27: Vulkan: Fix Vulkan example for use when a depth buffer is active.
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_vulkan.h"
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#include <stdio.h>
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#ifndef IM_MAX
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#define IM_MAX(A, B) (((A) >= (B)) ? (A) : (B))
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#endif
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// Visual Studio warnings
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#ifdef _MSC_VER
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#pragma warning (disable: 4127) // condition expression is constant
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#endif
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// Forward Declarations
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struct ImGui_ImplVulkan_FrameRenderBuffers;
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struct ImGui_ImplVulkan_WindowRenderBuffers;
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bool ImGui_ImplVulkan_CreateDeviceObjects();
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void ImGui_ImplVulkan_DestroyDeviceObjects();
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void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator);
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void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count);
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void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator);
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// Vulkan prototypes for use with custom loaders
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// (see description of IMGUI_IMPL_VULKAN_NO_PROTOTYPES in imgui_impl_vulkan.h
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#if defined(VK_NO_PROTOTYPES) && !defined(VOLK_H_)
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#define IMGUI_IMPL_VULKAN_USE_LOADER
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static bool g_FunctionsLoaded = false;
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#else
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static bool g_FunctionsLoaded = true;
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#endif
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#ifdef IMGUI_IMPL_VULKAN_USE_LOADER
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#define IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_MAP_MACRO) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateCommandBuffers) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateDescriptorSets) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkAllocateMemory) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkAcquireNextImageKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkBeginCommandBuffer) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindBufferMemory) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkBindImageMemory) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBeginRenderPass) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindDescriptorSets) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindIndexBuffer) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindPipeline) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdBindVertexBuffers) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdCopyBufferToImage) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdDrawIndexed) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdEndRenderPass) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPipelineBarrier) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdPushConstants) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetScissor) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCmdSetViewport) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateBuffer) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateCommandPool) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorPool) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateDescriptorSetLayout) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFence) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateFramebuffer) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateGraphicsPipelines) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImage) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateImageView) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreatePipelineLayout) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateRenderPass) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSampler) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSemaphore) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateShaderModule) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkCreateSwapchainKHR) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyBuffer) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyCommandPool) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorPool) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyDescriptorSetLayout) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFence) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyFramebuffer) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImage) \
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IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyImageView) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipeline) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyPipelineLayout) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyRenderPass) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySampler) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySemaphore) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroyShaderModule) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySurfaceKHR) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDestroySwapchainKHR) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkDeviceWaitIdle) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkEnumeratePhysicalDevices) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkEndCommandBuffer) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkFlushMappedMemoryRanges) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeCommandBuffers) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeDescriptorSets) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkFreeMemory) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetBufferMemoryRequirements) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetDeviceQueue) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetImageMemoryRequirements) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceProperties) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceMemoryProperties) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceQueueFamilyProperties) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceCapabilitiesKHR) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceFormatsKHR) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfacePresentModesKHR) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetPhysicalDeviceSurfaceSupportKHR) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkGetSwapchainImagesKHR) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkMapMemory) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueuePresentKHR) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueSubmit) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkQueueWaitIdle) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetCommandPool) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkResetFences) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkUnmapMemory) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkUpdateDescriptorSets) \
|
|
IMGUI_VULKAN_FUNC_MAP_MACRO(vkWaitForFences)
|
|
|
|
// Define function pointers
|
|
#define IMGUI_VULKAN_FUNC_DEF(func) static PFN_##func func;
|
|
IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_DEF)
|
|
#undef IMGUI_VULKAN_FUNC_DEF
|
|
#endif // IMGUI_IMPL_VULKAN_USE_LOADER
|
|
|
|
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
|
|
static PFN_vkCmdBeginRenderingKHR ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR;
|
|
static PFN_vkCmdEndRenderingKHR ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR;
|
|
#endif
|
|
|
|
// Reusable buffers used for rendering 1 current in-flight frame, for ImGui_ImplVulkan_RenderDrawData()
|
|
// [Please zero-clear before use!]
|
|
struct ImGui_ImplVulkan_FrameRenderBuffers
|
|
{
|
|
VkDeviceMemory VertexBufferMemory;
|
|
VkDeviceMemory IndexBufferMemory;
|
|
VkDeviceSize VertexBufferSize;
|
|
VkDeviceSize IndexBufferSize;
|
|
VkBuffer VertexBuffer;
|
|
VkBuffer IndexBuffer;
|
|
};
|
|
|
|
// Each viewport will hold 1 ImGui_ImplVulkanH_WindowRenderBuffers
|
|
// [Please zero-clear before use!]
|
|
struct ImGui_ImplVulkan_WindowRenderBuffers
|
|
{
|
|
uint32_t Index;
|
|
uint32_t Count;
|
|
ImVector<ImGui_ImplVulkan_FrameRenderBuffers> FrameRenderBuffers;
|
|
};
|
|
|
|
struct ImGui_ImplVulkan_Texture
|
|
{
|
|
VkDeviceMemory Memory;
|
|
VkImage Image;
|
|
VkImageView ImageView;
|
|
VkDescriptorSet DescriptorSet;
|
|
|
|
ImGui_ImplVulkan_Texture() { memset((void*)this, 0, sizeof(*this)); }
|
|
};
|
|
|
|
// For multi-viewport support:
|
|
// Helper structure we store in the void* RendererUserData field of each ImGuiViewport to easily retrieve our backend data.
|
|
struct ImGui_ImplVulkan_ViewportData
|
|
{
|
|
ImGui_ImplVulkanH_Window Window; // Used by secondary viewports only
|
|
ImGui_ImplVulkan_WindowRenderBuffers RenderBuffers; // Used by all viewports
|
|
bool WindowOwned;
|
|
bool SwapChainNeedRebuild; // Flag when viewport swapchain resized in the middle of processing a frame
|
|
bool SwapChainSuboptimal; // Flag when VK_SUBOPTIMAL_KHR was returned.
|
|
|
|
ImGui_ImplVulkan_ViewportData() { WindowOwned = SwapChainNeedRebuild = SwapChainSuboptimal = false; memset((void*)&RenderBuffers, 0, sizeof(RenderBuffers)); }
|
|
~ImGui_ImplVulkan_ViewportData() { }
|
|
};
|
|
|
|
// Vulkan data
|
|
struct ImGui_ImplVulkan_Data
|
|
{
|
|
ImGui_ImplVulkan_InitInfo VulkanInitInfo;
|
|
VkDeviceSize BufferMemoryAlignment;
|
|
VkPipelineCreateFlags PipelineCreateFlags;
|
|
VkDescriptorSetLayout DescriptorSetLayout;
|
|
VkPipelineLayout PipelineLayout;
|
|
VkPipeline Pipeline; // pipeline for main render pass (created by app)
|
|
VkPipeline PipelineForViewports; // pipeline for secondary viewports (created by backend)
|
|
VkShaderModule ShaderModuleVert;
|
|
VkShaderModule ShaderModuleFrag;
|
|
VkDescriptorPool DescriptorPool;
|
|
|
|
// Texture management
|
|
VkSampler TexSampler;
|
|
VkCommandPool TexCommandPool;
|
|
VkCommandBuffer TexCommandBuffer;
|
|
|
|
// Render buffers for main window
|
|
ImGui_ImplVulkan_WindowRenderBuffers MainWindowRenderBuffers;
|
|
|
|
ImGui_ImplVulkan_Data()
|
|
{
|
|
memset((void*)this, 0, sizeof(*this));
|
|
BufferMemoryAlignment = 256;
|
|
}
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// SHADERS
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Forward Declarations
|
|
static void ImGui_ImplVulkan_InitMultiViewportSupport();
|
|
static void ImGui_ImplVulkan_ShutdownMultiViewportSupport();
|
|
|
|
// backends/vulkan/glsl_shader.vert, compiled with:
|
|
// # glslangValidator -V -x -o glsl_shader.vert.u32 glsl_shader.vert
|
|
/*
|
|
#version 450 core
|
|
layout(location = 0) in vec2 aPos;
|
|
layout(location = 1) in vec2 aUV;
|
|
layout(location = 2) in vec4 aColor;
|
|
layout(push_constant) uniform uPushConstant { vec2 uScale; vec2 uTranslate; } pc;
|
|
|
|
out gl_PerVertex { vec4 gl_Position; };
|
|
layout(location = 0) out struct { vec4 Color; vec2 UV; } Out;
|
|
|
|
void main()
|
|
{
|
|
Out.Color = aColor;
|
|
Out.UV = aUV;
|
|
gl_Position = vec4(aPos * pc.uScale + pc.uTranslate, 0, 1);
|
|
}
|
|
*/
|
|
static uint32_t __glsl_shader_vert_spv[] =
|
|
{
|
|
0x07230203,0x00010000,0x00080001,0x0000002e,0x00000000,0x00020011,0x00000001,0x0006000b,
|
|
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
|
|
0x000a000f,0x00000000,0x00000004,0x6e69616d,0x00000000,0x0000000b,0x0000000f,0x00000015,
|
|
0x0000001b,0x0000001c,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
|
|
0x00000000,0x00030005,0x00000009,0x00000000,0x00050006,0x00000009,0x00000000,0x6f6c6f43,
|
|
0x00000072,0x00040006,0x00000009,0x00000001,0x00005655,0x00030005,0x0000000b,0x0074754f,
|
|
0x00040005,0x0000000f,0x6c6f4361,0x0000726f,0x00030005,0x00000015,0x00565561,0x00060005,
|
|
0x00000019,0x505f6c67,0x65567265,0x78657472,0x00000000,0x00060006,0x00000019,0x00000000,
|
|
0x505f6c67,0x7469736f,0x006e6f69,0x00030005,0x0000001b,0x00000000,0x00040005,0x0000001c,
|
|
0x736f5061,0x00000000,0x00060005,0x0000001e,0x73755075,0x6e6f4368,0x6e617473,0x00000074,
|
|
0x00050006,0x0000001e,0x00000000,0x61635375,0x0000656c,0x00060006,0x0000001e,0x00000001,
|
|
0x61725475,0x616c736e,0x00006574,0x00030005,0x00000020,0x00006370,0x00040047,0x0000000b,
|
|
0x0000001e,0x00000000,0x00040047,0x0000000f,0x0000001e,0x00000002,0x00040047,0x00000015,
|
|
0x0000001e,0x00000001,0x00050048,0x00000019,0x00000000,0x0000000b,0x00000000,0x00030047,
|
|
0x00000019,0x00000002,0x00040047,0x0000001c,0x0000001e,0x00000000,0x00050048,0x0000001e,
|
|
0x00000000,0x00000023,0x00000000,0x00050048,0x0000001e,0x00000001,0x00000023,0x00000008,
|
|
0x00030047,0x0000001e,0x00000002,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,
|
|
0x00030016,0x00000006,0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040017,
|
|
0x00000008,0x00000006,0x00000002,0x0004001e,0x00000009,0x00000007,0x00000008,0x00040020,
|
|
0x0000000a,0x00000003,0x00000009,0x0004003b,0x0000000a,0x0000000b,0x00000003,0x00040015,
|
|
0x0000000c,0x00000020,0x00000001,0x0004002b,0x0000000c,0x0000000d,0x00000000,0x00040020,
|
|
0x0000000e,0x00000001,0x00000007,0x0004003b,0x0000000e,0x0000000f,0x00000001,0x00040020,
|
|
0x00000011,0x00000003,0x00000007,0x0004002b,0x0000000c,0x00000013,0x00000001,0x00040020,
|
|
0x00000014,0x00000001,0x00000008,0x0004003b,0x00000014,0x00000015,0x00000001,0x00040020,
|
|
0x00000017,0x00000003,0x00000008,0x0003001e,0x00000019,0x00000007,0x00040020,0x0000001a,
|
|
0x00000003,0x00000019,0x0004003b,0x0000001a,0x0000001b,0x00000003,0x0004003b,0x00000014,
|
|
0x0000001c,0x00000001,0x0004001e,0x0000001e,0x00000008,0x00000008,0x00040020,0x0000001f,
|
|
0x00000009,0x0000001e,0x0004003b,0x0000001f,0x00000020,0x00000009,0x00040020,0x00000021,
|
|
0x00000009,0x00000008,0x0004002b,0x00000006,0x00000028,0x00000000,0x0004002b,0x00000006,
|
|
0x00000029,0x3f800000,0x00050036,0x00000002,0x00000004,0x00000000,0x00000003,0x000200f8,
|
|
0x00000005,0x0004003d,0x00000007,0x00000010,0x0000000f,0x00050041,0x00000011,0x00000012,
|
|
0x0000000b,0x0000000d,0x0003003e,0x00000012,0x00000010,0x0004003d,0x00000008,0x00000016,
|
|
0x00000015,0x00050041,0x00000017,0x00000018,0x0000000b,0x00000013,0x0003003e,0x00000018,
|
|
0x00000016,0x0004003d,0x00000008,0x0000001d,0x0000001c,0x00050041,0x00000021,0x00000022,
|
|
0x00000020,0x0000000d,0x0004003d,0x00000008,0x00000023,0x00000022,0x00050085,0x00000008,
|
|
0x00000024,0x0000001d,0x00000023,0x00050041,0x00000021,0x00000025,0x00000020,0x00000013,
|
|
0x0004003d,0x00000008,0x00000026,0x00000025,0x00050081,0x00000008,0x00000027,0x00000024,
|
|
0x00000026,0x00050051,0x00000006,0x0000002a,0x00000027,0x00000000,0x00050051,0x00000006,
|
|
0x0000002b,0x00000027,0x00000001,0x00070050,0x00000007,0x0000002c,0x0000002a,0x0000002b,
|
|
0x00000028,0x00000029,0x00050041,0x00000011,0x0000002d,0x0000001b,0x0000000d,0x0003003e,
|
|
0x0000002d,0x0000002c,0x000100fd,0x00010038
|
|
};
|
|
|
|
// backends/vulkan/glsl_shader.frag, compiled with:
|
|
// # glslangValidator -V -x -o glsl_shader.frag.u32 glsl_shader.frag
|
|
/*
|
|
#version 450 core
|
|
layout(location = 0) out vec4 fColor;
|
|
layout(set=0, binding=0) uniform sampler2D sTexture;
|
|
layout(location = 0) in struct { vec4 Color; vec2 UV; } In;
|
|
void main()
|
|
{
|
|
fColor = In.Color * texture(sTexture, In.UV.st);
|
|
}
|
|
*/
|
|
static uint32_t __glsl_shader_frag_spv[] =
|
|
{
|
|
0x07230203,0x00010000,0x00080001,0x0000001e,0x00000000,0x00020011,0x00000001,0x0006000b,
|
|
0x00000001,0x4c534c47,0x6474732e,0x3035342e,0x00000000,0x0003000e,0x00000000,0x00000001,
|
|
0x0007000f,0x00000004,0x00000004,0x6e69616d,0x00000000,0x00000009,0x0000000d,0x00030010,
|
|
0x00000004,0x00000007,0x00030003,0x00000002,0x000001c2,0x00040005,0x00000004,0x6e69616d,
|
|
0x00000000,0x00040005,0x00000009,0x6c6f4366,0x0000726f,0x00030005,0x0000000b,0x00000000,
|
|
0x00050006,0x0000000b,0x00000000,0x6f6c6f43,0x00000072,0x00040006,0x0000000b,0x00000001,
|
|
0x00005655,0x00030005,0x0000000d,0x00006e49,0x00050005,0x00000016,0x78655473,0x65727574,
|
|
0x00000000,0x00040047,0x00000009,0x0000001e,0x00000000,0x00040047,0x0000000d,0x0000001e,
|
|
0x00000000,0x00040047,0x00000016,0x00000022,0x00000000,0x00040047,0x00000016,0x00000021,
|
|
0x00000000,0x00020013,0x00000002,0x00030021,0x00000003,0x00000002,0x00030016,0x00000006,
|
|
0x00000020,0x00040017,0x00000007,0x00000006,0x00000004,0x00040020,0x00000008,0x00000003,
|
|
0x00000007,0x0004003b,0x00000008,0x00000009,0x00000003,0x00040017,0x0000000a,0x00000006,
|
|
0x00000002,0x0004001e,0x0000000b,0x00000007,0x0000000a,0x00040020,0x0000000c,0x00000001,
|
|
0x0000000b,0x0004003b,0x0000000c,0x0000000d,0x00000001,0x00040015,0x0000000e,0x00000020,
|
|
0x00000001,0x0004002b,0x0000000e,0x0000000f,0x00000000,0x00040020,0x00000010,0x00000001,
|
|
0x00000007,0x00090019,0x00000013,0x00000006,0x00000001,0x00000000,0x00000000,0x00000000,
|
|
0x00000001,0x00000000,0x0003001b,0x00000014,0x00000013,0x00040020,0x00000015,0x00000000,
|
|
0x00000014,0x0004003b,0x00000015,0x00000016,0x00000000,0x0004002b,0x0000000e,0x00000018,
|
|
0x00000001,0x00040020,0x00000019,0x00000001,0x0000000a,0x00050036,0x00000002,0x00000004,
|
|
0x00000000,0x00000003,0x000200f8,0x00000005,0x00050041,0x00000010,0x00000011,0x0000000d,
|
|
0x0000000f,0x0004003d,0x00000007,0x00000012,0x00000011,0x0004003d,0x00000014,0x00000017,
|
|
0x00000016,0x00050041,0x00000019,0x0000001a,0x0000000d,0x00000018,0x0004003d,0x0000000a,
|
|
0x0000001b,0x0000001a,0x00050057,0x00000007,0x0000001c,0x00000017,0x0000001b,0x00050085,
|
|
0x00000007,0x0000001d,0x00000012,0x0000001c,0x0003003e,0x00000009,0x0000001d,0x000100fd,
|
|
0x00010038
|
|
};
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// FUNCTIONS
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
|
|
// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
|
|
// FIXME: multi-context support is not tested and probably dysfunctional in this backend.
|
|
static ImGui_ImplVulkan_Data* ImGui_ImplVulkan_GetBackendData()
|
|
{
|
|
return ImGui::GetCurrentContext() ? (ImGui_ImplVulkan_Data*)ImGui::GetIO().BackendRendererUserData : nullptr;
|
|
}
|
|
|
|
static uint32_t ImGui_ImplVulkan_MemoryType(VkMemoryPropertyFlags properties, uint32_t type_bits)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
VkPhysicalDeviceMemoryProperties prop;
|
|
vkGetPhysicalDeviceMemoryProperties(v->PhysicalDevice, &prop);
|
|
for (uint32_t i = 0; i < prop.memoryTypeCount; i++)
|
|
if ((prop.memoryTypes[i].propertyFlags & properties) == properties && type_bits & (1 << i))
|
|
return i;
|
|
return 0xFFFFFFFF; // Unable to find memoryType
|
|
}
|
|
|
|
static void check_vk_result(VkResult err)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
if (!bd)
|
|
return;
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
if (v->CheckVkResultFn)
|
|
v->CheckVkResultFn(err);
|
|
}
|
|
|
|
// Same as IM_MEMALIGN(). 'alignment' must be a power of two.
|
|
static inline VkDeviceSize AlignBufferSize(VkDeviceSize size, VkDeviceSize alignment)
|
|
{
|
|
return (size + alignment - 1) & ~(alignment - 1);
|
|
}
|
|
|
|
static void CreateOrResizeBuffer(VkBuffer& buffer, VkDeviceMemory& buffer_memory, VkDeviceSize& buffer_size, VkDeviceSize new_size, VkBufferUsageFlagBits usage)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
VkResult err;
|
|
if (buffer != VK_NULL_HANDLE)
|
|
vkDestroyBuffer(v->Device, buffer, v->Allocator);
|
|
if (buffer_memory != VK_NULL_HANDLE)
|
|
vkFreeMemory(v->Device, buffer_memory, v->Allocator);
|
|
|
|
VkDeviceSize buffer_size_aligned = AlignBufferSize(IM_MAX(v->MinAllocationSize, new_size), bd->BufferMemoryAlignment);
|
|
VkBufferCreateInfo buffer_info = {};
|
|
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
|
buffer_info.size = buffer_size_aligned;
|
|
buffer_info.usage = usage;
|
|
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &buffer);
|
|
check_vk_result(err);
|
|
|
|
VkMemoryRequirements req;
|
|
vkGetBufferMemoryRequirements(v->Device, buffer, &req);
|
|
bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
|
|
VkMemoryAllocateInfo alloc_info = {};
|
|
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
alloc_info.allocationSize = req.size;
|
|
alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
|
|
err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &buffer_memory);
|
|
check_vk_result(err);
|
|
|
|
err = vkBindBufferMemory(v->Device, buffer, buffer_memory, 0);
|
|
check_vk_result(err);
|
|
buffer_size = buffer_size_aligned;
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_SetupRenderState(ImDrawData* draw_data, VkPipeline pipeline, VkCommandBuffer command_buffer, ImGui_ImplVulkan_FrameRenderBuffers* rb, int fb_width, int fb_height)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
|
|
// Bind pipeline:
|
|
{
|
|
vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
|
}
|
|
|
|
// Bind Vertex And Index Buffer:
|
|
if (draw_data->TotalVtxCount > 0)
|
|
{
|
|
VkBuffer vertex_buffers[1] = { rb->VertexBuffer };
|
|
VkDeviceSize vertex_offset[1] = { 0 };
|
|
vkCmdBindVertexBuffers(command_buffer, 0, 1, vertex_buffers, vertex_offset);
|
|
vkCmdBindIndexBuffer(command_buffer, rb->IndexBuffer, 0, sizeof(ImDrawIdx) == 2 ? VK_INDEX_TYPE_UINT16 : VK_INDEX_TYPE_UINT32);
|
|
}
|
|
|
|
// Setup viewport:
|
|
{
|
|
VkViewport viewport;
|
|
viewport.x = 0;
|
|
viewport.y = 0;
|
|
viewport.width = (float)fb_width;
|
|
viewport.height = (float)fb_height;
|
|
viewport.minDepth = 0.0f;
|
|
viewport.maxDepth = 1.0f;
|
|
vkCmdSetViewport(command_buffer, 0, 1, &viewport);
|
|
}
|
|
|
|
// Setup scale and translation:
|
|
// Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayPos is (0,0) for single viewport apps.
|
|
{
|
|
float scale[2];
|
|
scale[0] = 2.0f / draw_data->DisplaySize.x;
|
|
scale[1] = 2.0f / draw_data->DisplaySize.y;
|
|
float translate[2];
|
|
translate[0] = -1.0f - draw_data->DisplayPos.x * scale[0];
|
|
translate[1] = -1.0f - draw_data->DisplayPos.y * scale[1];
|
|
vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 0, sizeof(float) * 2, scale);
|
|
vkCmdPushConstants(command_buffer, bd->PipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, sizeof(float) * 2, sizeof(float) * 2, translate);
|
|
}
|
|
}
|
|
|
|
// Render function
|
|
void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer command_buffer, VkPipeline pipeline)
|
|
{
|
|
// Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
|
|
int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x);
|
|
int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y);
|
|
if (fb_width <= 0 || fb_height <= 0)
|
|
return;
|
|
|
|
// Catch up with texture updates. Most of the times, the list will have 1 element with an OK status, aka nothing to do.
|
|
// (This almost always points to ImGui::GetPlatformIO().Textures[] but is part of ImDrawData to allow overriding or disabling texture updates).
|
|
if (draw_data->Textures != nullptr)
|
|
for (ImTextureData* tex : *draw_data->Textures)
|
|
if (tex->Status != ImTextureStatus_OK)
|
|
ImGui_ImplVulkan_UpdateTexture(tex);
|
|
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
if (pipeline == VK_NULL_HANDLE)
|
|
pipeline = bd->Pipeline;
|
|
|
|
// Allocate array to store enough vertex/index buffers. Each unique viewport gets its own storage.
|
|
ImGui_ImplVulkan_ViewportData* viewport_renderer_data = (ImGui_ImplVulkan_ViewportData*)draw_data->OwnerViewport->RendererUserData;
|
|
IM_ASSERT(viewport_renderer_data != nullptr);
|
|
ImGui_ImplVulkan_WindowRenderBuffers* wrb = &viewport_renderer_data->RenderBuffers;
|
|
if (wrb->FrameRenderBuffers.Size == 0)
|
|
{
|
|
wrb->Index = 0;
|
|
wrb->Count = v->ImageCount;
|
|
wrb->FrameRenderBuffers.resize(wrb->Count);
|
|
memset((void*)wrb->FrameRenderBuffers.Data, 0, wrb->FrameRenderBuffers.size_in_bytes());
|
|
}
|
|
IM_ASSERT(wrb->Count == v->ImageCount);
|
|
wrb->Index = (wrb->Index + 1) % wrb->Count;
|
|
ImGui_ImplVulkan_FrameRenderBuffers* rb = &wrb->FrameRenderBuffers[wrb->Index];
|
|
|
|
if (draw_data->TotalVtxCount > 0)
|
|
{
|
|
// Create or resize the vertex/index buffers
|
|
VkDeviceSize vertex_size = AlignBufferSize(draw_data->TotalVtxCount * sizeof(ImDrawVert), bd->BufferMemoryAlignment);
|
|
VkDeviceSize index_size = AlignBufferSize(draw_data->TotalIdxCount * sizeof(ImDrawIdx), bd->BufferMemoryAlignment);
|
|
if (rb->VertexBuffer == VK_NULL_HANDLE || rb->VertexBufferSize < vertex_size)
|
|
CreateOrResizeBuffer(rb->VertexBuffer, rb->VertexBufferMemory, rb->VertexBufferSize, vertex_size, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
|
|
if (rb->IndexBuffer == VK_NULL_HANDLE || rb->IndexBufferSize < index_size)
|
|
CreateOrResizeBuffer(rb->IndexBuffer, rb->IndexBufferMemory, rb->IndexBufferSize, index_size, VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
|
|
|
|
// Upload vertex/index data into a single contiguous GPU buffer
|
|
ImDrawVert* vtx_dst = nullptr;
|
|
ImDrawIdx* idx_dst = nullptr;
|
|
VkResult err = vkMapMemory(v->Device, rb->VertexBufferMemory, 0, vertex_size, 0, (void**)&vtx_dst);
|
|
check_vk_result(err);
|
|
err = vkMapMemory(v->Device, rb->IndexBufferMemory, 0, index_size, 0, (void**)&idx_dst);
|
|
check_vk_result(err);
|
|
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
|
{
|
|
const ImDrawList* draw_list = draw_data->CmdLists[n];
|
|
memcpy(vtx_dst, draw_list->VtxBuffer.Data, draw_list->VtxBuffer.Size * sizeof(ImDrawVert));
|
|
memcpy(idx_dst, draw_list->IdxBuffer.Data, draw_list->IdxBuffer.Size * sizeof(ImDrawIdx));
|
|
vtx_dst += draw_list->VtxBuffer.Size;
|
|
idx_dst += draw_list->IdxBuffer.Size;
|
|
}
|
|
VkMappedMemoryRange range[2] = {};
|
|
range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
|
range[0].memory = rb->VertexBufferMemory;
|
|
range[0].size = VK_WHOLE_SIZE;
|
|
range[1].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
|
range[1].memory = rb->IndexBufferMemory;
|
|
range[1].size = VK_WHOLE_SIZE;
|
|
err = vkFlushMappedMemoryRanges(v->Device, 2, range);
|
|
check_vk_result(err);
|
|
vkUnmapMemory(v->Device, rb->VertexBufferMemory);
|
|
vkUnmapMemory(v->Device, rb->IndexBufferMemory);
|
|
}
|
|
|
|
// Setup desired Vulkan state
|
|
ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
|
|
|
|
// Setup render state structure (for callbacks and custom texture bindings)
|
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
|
ImGui_ImplVulkan_RenderState render_state;
|
|
render_state.CommandBuffer = command_buffer;
|
|
render_state.Pipeline = pipeline;
|
|
render_state.PipelineLayout = bd->PipelineLayout;
|
|
platform_io.Renderer_RenderState = &render_state;
|
|
|
|
// Will project scissor/clipping rectangles into framebuffer space
|
|
ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports
|
|
ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2)
|
|
|
|
// Render command lists
|
|
// (Because we merged all buffers into a single one, we maintain our own offset into them)
|
|
int global_vtx_offset = 0;
|
|
int global_idx_offset = 0;
|
|
for (int n = 0; n < draw_data->CmdListsCount; n++)
|
|
{
|
|
const ImDrawList* draw_list = draw_data->CmdLists[n];
|
|
for (int cmd_i = 0; cmd_i < draw_list->CmdBuffer.Size; cmd_i++)
|
|
{
|
|
const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
|
|
if (pcmd->UserCallback != nullptr)
|
|
{
|
|
// User callback, registered via ImDrawList::AddCallback()
|
|
// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
|
|
if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
|
|
ImGui_ImplVulkan_SetupRenderState(draw_data, pipeline, command_buffer, rb, fb_width, fb_height);
|
|
else
|
|
pcmd->UserCallback(draw_list, pcmd);
|
|
}
|
|
else
|
|
{
|
|
// Project scissor/clipping rectangles into framebuffer space
|
|
ImVec2 clip_min((pcmd->ClipRect.x - clip_off.x) * clip_scale.x, (pcmd->ClipRect.y - clip_off.y) * clip_scale.y);
|
|
ImVec2 clip_max((pcmd->ClipRect.z - clip_off.x) * clip_scale.x, (pcmd->ClipRect.w - clip_off.y) * clip_scale.y);
|
|
|
|
// Clamp to viewport as vkCmdSetScissor() won't accept values that are off bounds
|
|
if (clip_min.x < 0.0f) { clip_min.x = 0.0f; }
|
|
if (clip_min.y < 0.0f) { clip_min.y = 0.0f; }
|
|
if (clip_max.x > fb_width) { clip_max.x = (float)fb_width; }
|
|
if (clip_max.y > fb_height) { clip_max.y = (float)fb_height; }
|
|
if (clip_max.x <= clip_min.x || clip_max.y <= clip_min.y)
|
|
continue;
|
|
|
|
// Apply scissor/clipping rectangle
|
|
VkRect2D scissor;
|
|
scissor.offset.x = (int32_t)(clip_min.x);
|
|
scissor.offset.y = (int32_t)(clip_min.y);
|
|
scissor.extent.width = (uint32_t)(clip_max.x - clip_min.x);
|
|
scissor.extent.height = (uint32_t)(clip_max.y - clip_min.y);
|
|
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
|
|
|
|
// Bind DescriptorSet with font or user texture
|
|
VkDescriptorSet desc_set = (VkDescriptorSet)pcmd->GetTexID();
|
|
vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, bd->PipelineLayout, 0, 1, &desc_set, 0, nullptr);
|
|
|
|
// Draw
|
|
vkCmdDrawIndexed(command_buffer, pcmd->ElemCount, 1, pcmd->IdxOffset + global_idx_offset, pcmd->VtxOffset + global_vtx_offset, 0);
|
|
}
|
|
}
|
|
global_idx_offset += draw_list->IdxBuffer.Size;
|
|
global_vtx_offset += draw_list->VtxBuffer.Size;
|
|
}
|
|
platform_io.Renderer_RenderState = nullptr;
|
|
|
|
// Note: at this point both vkCmdSetViewport() and vkCmdSetScissor() have been called.
|
|
// Our last values will leak into user/application rendering IF:
|
|
// - Your app uses a pipeline with VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR dynamic state
|
|
// - And you forgot to call vkCmdSetViewport() and vkCmdSetScissor() yourself to explicitly set that state.
|
|
// If you use VK_DYNAMIC_STATE_VIEWPORT or VK_DYNAMIC_STATE_SCISSOR you are responsible for setting the values before rendering.
|
|
// In theory we should aim to backup/restore those values but I am not sure this is possible.
|
|
// We perform a call to vkCmdSetScissor() to set back a full viewport which is likely to fix things for 99% users but technically this is not perfect. (See github #4644)
|
|
VkRect2D scissor = { { 0, 0 }, { (uint32_t)fb_width, (uint32_t)fb_height } };
|
|
vkCmdSetScissor(command_buffer, 0, 1, &scissor);
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_DestroyTexture(ImTextureData* tex)
|
|
{
|
|
ImGui_ImplVulkan_Texture* backend_tex = (ImGui_ImplVulkan_Texture*)tex->BackendUserData;
|
|
if (backend_tex == nullptr)
|
|
return;
|
|
IM_ASSERT(backend_tex->DescriptorSet == (VkDescriptorSet)tex->TexID);
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
ImGui_ImplVulkan_RemoveTexture(backend_tex->DescriptorSet);
|
|
vkDestroyImageView(v->Device, backend_tex->ImageView, v->Allocator);
|
|
vkDestroyImage(v->Device, backend_tex->Image, v->Allocator);
|
|
vkFreeMemory(v->Device, backend_tex->Memory, v->Allocator);
|
|
IM_DELETE(backend_tex);
|
|
|
|
// Clear identifiers and mark as destroyed (in order to allow e.g. calling InvalidateDeviceObjects while running)
|
|
tex->SetTexID(ImTextureID_Invalid);
|
|
tex->SetStatus(ImTextureStatus_Destroyed);
|
|
tex->BackendUserData = nullptr;
|
|
}
|
|
|
|
void ImGui_ImplVulkan_UpdateTexture(ImTextureData* tex)
|
|
{
|
|
if (tex->Status == ImTextureStatus_OK)
|
|
return;
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
VkResult err;
|
|
|
|
if (tex->Status == ImTextureStatus_WantCreate)
|
|
{
|
|
// Create and upload new texture to graphics system
|
|
//IMGUI_DEBUG_LOG("UpdateTexture #%03d: WantCreate %dx%d\n", tex->UniqueID, tex->Width, tex->Height);
|
|
IM_ASSERT(tex->TexID == ImTextureID_Invalid && tex->BackendUserData == nullptr);
|
|
IM_ASSERT(tex->Format == ImTextureFormat_RGBA32);
|
|
ImGui_ImplVulkan_Texture* backend_tex = IM_NEW(ImGui_ImplVulkan_Texture)();
|
|
|
|
// Create the Image:
|
|
{
|
|
VkImageCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
|
info.imageType = VK_IMAGE_TYPE_2D;
|
|
info.format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
info.extent.width = tex->Width;
|
|
info.extent.height = tex->Height;
|
|
info.extent.depth = 1;
|
|
info.mipLevels = 1;
|
|
info.arrayLayers = 1;
|
|
info.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
info.tiling = VK_IMAGE_TILING_OPTIMAL;
|
|
info.usage = VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
|
|
info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
err = vkCreateImage(v->Device, &info, v->Allocator, &backend_tex->Image);
|
|
check_vk_result(err);
|
|
VkMemoryRequirements req;
|
|
vkGetImageMemoryRequirements(v->Device, backend_tex->Image, &req);
|
|
VkMemoryAllocateInfo alloc_info = {};
|
|
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
|
|
alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, req.memoryTypeBits);
|
|
err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &backend_tex->Memory);
|
|
check_vk_result(err);
|
|
err = vkBindImageMemory(v->Device, backend_tex->Image, backend_tex->Memory, 0);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
// Create the Image View:
|
|
{
|
|
VkImageViewCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
info.image = backend_tex->Image;
|
|
info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
info.format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
info.subresourceRange.levelCount = 1;
|
|
info.subresourceRange.layerCount = 1;
|
|
err = vkCreateImageView(v->Device, &info, v->Allocator, &backend_tex->ImageView);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
// Create the Descriptor Set
|
|
backend_tex->DescriptorSet = ImGui_ImplVulkan_AddTexture(bd->TexSampler, backend_tex->ImageView, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
|
|
|
// Store identifiers
|
|
tex->SetTexID((ImTextureID)backend_tex->DescriptorSet);
|
|
tex->BackendUserData = backend_tex;
|
|
}
|
|
|
|
if (tex->Status == ImTextureStatus_WantCreate || tex->Status == ImTextureStatus_WantUpdates)
|
|
{
|
|
ImGui_ImplVulkan_Texture* backend_tex = (ImGui_ImplVulkan_Texture*)tex->BackendUserData;
|
|
|
|
// Update full texture or selected blocks. We only ever write to textures regions which have never been used before!
|
|
// This backend choose to use tex->UpdateRect but you can use tex->Updates[] to upload individual regions.
|
|
// We could use the smaller rect on _WantCreate but using the full rect allows us to clear the texture.
|
|
const int upload_x = (tex->Status == ImTextureStatus_WantCreate) ? 0 : tex->UpdateRect.x;
|
|
const int upload_y = (tex->Status == ImTextureStatus_WantCreate) ? 0 : tex->UpdateRect.y;
|
|
const int upload_w = (tex->Status == ImTextureStatus_WantCreate) ? tex->Width : tex->UpdateRect.w;
|
|
const int upload_h = (tex->Status == ImTextureStatus_WantCreate) ? tex->Height : tex->UpdateRect.h;
|
|
|
|
// Create the Upload Buffer:
|
|
VkDeviceMemory upload_buffer_memory;
|
|
|
|
VkBuffer upload_buffer;
|
|
VkDeviceSize upload_pitch = upload_w * tex->BytesPerPixel;
|
|
VkDeviceSize upload_size = upload_h * upload_pitch;
|
|
{
|
|
VkBufferCreateInfo buffer_info = {};
|
|
buffer_info.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
|
buffer_info.size = upload_size;
|
|
buffer_info.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
|
buffer_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
|
err = vkCreateBuffer(v->Device, &buffer_info, v->Allocator, &upload_buffer);
|
|
check_vk_result(err);
|
|
VkMemoryRequirements req;
|
|
vkGetBufferMemoryRequirements(v->Device, upload_buffer, &req);
|
|
bd->BufferMemoryAlignment = (bd->BufferMemoryAlignment > req.alignment) ? bd->BufferMemoryAlignment : req.alignment;
|
|
VkMemoryAllocateInfo alloc_info = {};
|
|
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
|
alloc_info.allocationSize = IM_MAX(v->MinAllocationSize, req.size);
|
|
alloc_info.memoryTypeIndex = ImGui_ImplVulkan_MemoryType(VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT, req.memoryTypeBits);
|
|
err = vkAllocateMemory(v->Device, &alloc_info, v->Allocator, &upload_buffer_memory);
|
|
check_vk_result(err);
|
|
err = vkBindBufferMemory(v->Device, upload_buffer, upload_buffer_memory, 0);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
// Upload to Buffer:
|
|
{
|
|
char* map = nullptr;
|
|
err = vkMapMemory(v->Device, upload_buffer_memory, 0, upload_size, 0, (void**)(&map));
|
|
check_vk_result(err);
|
|
for (int y = 0; y < upload_h; y++)
|
|
memcpy(map + upload_pitch * y, tex->GetPixelsAt(upload_x, upload_y + y), (size_t)upload_pitch);
|
|
VkMappedMemoryRange range[1] = {};
|
|
range[0].sType = VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE;
|
|
range[0].memory = upload_buffer_memory;
|
|
range[0].size = upload_size;
|
|
err = vkFlushMappedMemoryRanges(v->Device, 1, range);
|
|
check_vk_result(err);
|
|
vkUnmapMemory(v->Device, upload_buffer_memory);
|
|
}
|
|
|
|
// Start command buffer
|
|
{
|
|
err = vkResetCommandPool(v->Device, bd->TexCommandPool, 0);
|
|
check_vk_result(err);
|
|
VkCommandBufferBeginInfo begin_info = {};
|
|
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
begin_info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
|
err = vkBeginCommandBuffer(bd->TexCommandBuffer, &begin_info);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
// Copy to Image:
|
|
{
|
|
VkImageMemoryBarrier copy_barrier[1] = {};
|
|
copy_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
copy_barrier[0].dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
copy_barrier[0].oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
copy_barrier[0].newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
copy_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
copy_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
copy_barrier[0].image = backend_tex->Image;
|
|
copy_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
copy_barrier[0].subresourceRange.levelCount = 1;
|
|
copy_barrier[0].subresourceRange.layerCount = 1;
|
|
vkCmdPipelineBarrier(bd->TexCommandBuffer, VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0, 0, nullptr, 0, nullptr, 1, copy_barrier);
|
|
|
|
VkBufferImageCopy region = {};
|
|
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
region.imageSubresource.layerCount = 1;
|
|
region.imageExtent.width = upload_w;
|
|
region.imageExtent.height = upload_h;
|
|
region.imageExtent.depth = 1;
|
|
region.imageOffset.x = upload_x;
|
|
region.imageOffset.y = upload_y;
|
|
vkCmdCopyBufferToImage(bd->TexCommandBuffer, upload_buffer, backend_tex->Image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
|
|
|
VkImageMemoryBarrier use_barrier[1] = {};
|
|
use_barrier[0].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
use_barrier[0].srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
|
|
use_barrier[0].dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
|
|
use_barrier[0].oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
|
|
use_barrier[0].newLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
|
use_barrier[0].srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
use_barrier[0].dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
use_barrier[0].image = backend_tex->Image;
|
|
use_barrier[0].subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
use_barrier[0].subresourceRange.levelCount = 1;
|
|
use_barrier[0].subresourceRange.layerCount = 1;
|
|
vkCmdPipelineBarrier(bd->TexCommandBuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, 0, nullptr, 0, nullptr, 1, use_barrier);
|
|
}
|
|
|
|
// End command buffer
|
|
{
|
|
VkSubmitInfo end_info = {};
|
|
end_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
end_info.commandBufferCount = 1;
|
|
end_info.pCommandBuffers = &bd->TexCommandBuffer;
|
|
err = vkEndCommandBuffer(bd->TexCommandBuffer);
|
|
check_vk_result(err);
|
|
err = vkQueueSubmit(v->Queue, 1, &end_info, VK_NULL_HANDLE);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
err = vkQueueWaitIdle(v->Queue); // FIXME-OPT: Suboptimal!
|
|
check_vk_result(err);
|
|
vkDestroyBuffer(v->Device, upload_buffer, v->Allocator);
|
|
vkFreeMemory(v->Device, upload_buffer_memory, v->Allocator);
|
|
|
|
tex->SetStatus(ImTextureStatus_OK);
|
|
}
|
|
|
|
if (tex->Status == ImTextureStatus_WantDestroy && tex->UnusedFrames >= (int)bd->VulkanInitInfo.ImageCount)
|
|
ImGui_ImplVulkan_DestroyTexture(tex);
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_CreateShaderModules(VkDevice device, const VkAllocationCallbacks* allocator)
|
|
{
|
|
// Create the shader modules
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
if (bd->ShaderModuleVert == VK_NULL_HANDLE)
|
|
{
|
|
VkShaderModuleCreateInfo vert_info = {};
|
|
vert_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|
vert_info.codeSize = sizeof(__glsl_shader_vert_spv);
|
|
vert_info.pCode = (uint32_t*)__glsl_shader_vert_spv;
|
|
VkResult err = vkCreateShaderModule(device, &vert_info, allocator, &bd->ShaderModuleVert);
|
|
check_vk_result(err);
|
|
}
|
|
if (bd->ShaderModuleFrag == VK_NULL_HANDLE)
|
|
{
|
|
VkShaderModuleCreateInfo frag_info = {};
|
|
frag_info.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
|
|
frag_info.codeSize = sizeof(__glsl_shader_frag_spv);
|
|
frag_info.pCode = (uint32_t*)__glsl_shader_frag_spv;
|
|
VkResult err = vkCreateShaderModule(device, &frag_info, allocator, &bd->ShaderModuleFrag);
|
|
check_vk_result(err);
|
|
}
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_CreatePipeline(VkDevice device, const VkAllocationCallbacks* allocator, VkPipelineCache pipelineCache, VkRenderPass renderPass, VkSampleCountFlagBits MSAASamples, VkPipeline* pipeline, uint32_t subpass)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_CreateShaderModules(device, allocator);
|
|
|
|
VkPipelineShaderStageCreateInfo stage[2] = {};
|
|
stage[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
stage[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
|
|
stage[0].module = bd->ShaderModuleVert;
|
|
stage[0].pName = "main";
|
|
stage[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
|
|
stage[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
stage[1].module = bd->ShaderModuleFrag;
|
|
stage[1].pName = "main";
|
|
|
|
VkVertexInputBindingDescription binding_desc[1] = {};
|
|
binding_desc[0].stride = sizeof(ImDrawVert);
|
|
binding_desc[0].inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
|
|
|
|
VkVertexInputAttributeDescription attribute_desc[3] = {};
|
|
attribute_desc[0].location = 0;
|
|
attribute_desc[0].binding = binding_desc[0].binding;
|
|
attribute_desc[0].format = VK_FORMAT_R32G32_SFLOAT;
|
|
attribute_desc[0].offset = offsetof(ImDrawVert, pos);
|
|
attribute_desc[1].location = 1;
|
|
attribute_desc[1].binding = binding_desc[0].binding;
|
|
attribute_desc[1].format = VK_FORMAT_R32G32_SFLOAT;
|
|
attribute_desc[1].offset = offsetof(ImDrawVert, uv);
|
|
attribute_desc[2].location = 2;
|
|
attribute_desc[2].binding = binding_desc[0].binding;
|
|
attribute_desc[2].format = VK_FORMAT_R8G8B8A8_UNORM;
|
|
attribute_desc[2].offset = offsetof(ImDrawVert, col);
|
|
|
|
VkPipelineVertexInputStateCreateInfo vertex_info = {};
|
|
vertex_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
|
|
vertex_info.vertexBindingDescriptionCount = 1;
|
|
vertex_info.pVertexBindingDescriptions = binding_desc;
|
|
vertex_info.vertexAttributeDescriptionCount = 3;
|
|
vertex_info.pVertexAttributeDescriptions = attribute_desc;
|
|
|
|
VkPipelineInputAssemblyStateCreateInfo ia_info = {};
|
|
ia_info.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
|
|
ia_info.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
|
|
|
|
VkPipelineViewportStateCreateInfo viewport_info = {};
|
|
viewport_info.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
|
|
viewport_info.viewportCount = 1;
|
|
viewport_info.scissorCount = 1;
|
|
|
|
VkPipelineRasterizationStateCreateInfo raster_info = {};
|
|
raster_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
|
|
raster_info.polygonMode = VK_POLYGON_MODE_FILL;
|
|
raster_info.cullMode = VK_CULL_MODE_NONE;
|
|
raster_info.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
|
|
raster_info.lineWidth = 1.0f;
|
|
|
|
VkPipelineMultisampleStateCreateInfo ms_info = {};
|
|
ms_info.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
|
|
ms_info.rasterizationSamples = (MSAASamples != 0) ? MSAASamples : VK_SAMPLE_COUNT_1_BIT;
|
|
|
|
VkPipelineColorBlendAttachmentState color_attachment[1] = {};
|
|
color_attachment[0].blendEnable = VK_TRUE;
|
|
color_attachment[0].srcColorBlendFactor = VK_BLEND_FACTOR_SRC_ALPHA;
|
|
color_attachment[0].dstColorBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
color_attachment[0].colorBlendOp = VK_BLEND_OP_ADD;
|
|
color_attachment[0].srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
|
|
color_attachment[0].dstAlphaBlendFactor = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
|
|
color_attachment[0].alphaBlendOp = VK_BLEND_OP_ADD;
|
|
color_attachment[0].colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
|
|
|
|
VkPipelineDepthStencilStateCreateInfo depth_info = {};
|
|
depth_info.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
|
|
|
|
VkPipelineColorBlendStateCreateInfo blend_info = {};
|
|
blend_info.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
|
|
blend_info.attachmentCount = 1;
|
|
blend_info.pAttachments = color_attachment;
|
|
|
|
VkDynamicState dynamic_states[2] = { VK_DYNAMIC_STATE_VIEWPORT, VK_DYNAMIC_STATE_SCISSOR };
|
|
VkPipelineDynamicStateCreateInfo dynamic_state = {};
|
|
dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
|
|
dynamic_state.dynamicStateCount = (uint32_t)IM_ARRAYSIZE(dynamic_states);
|
|
dynamic_state.pDynamicStates = dynamic_states;
|
|
|
|
VkGraphicsPipelineCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
|
|
info.flags = bd->PipelineCreateFlags;
|
|
info.stageCount = 2;
|
|
info.pStages = stage;
|
|
info.pVertexInputState = &vertex_info;
|
|
info.pInputAssemblyState = &ia_info;
|
|
info.pViewportState = &viewport_info;
|
|
info.pRasterizationState = &raster_info;
|
|
info.pMultisampleState = &ms_info;
|
|
info.pDepthStencilState = &depth_info;
|
|
info.pColorBlendState = &blend_info;
|
|
info.pDynamicState = &dynamic_state;
|
|
info.layout = bd->PipelineLayout;
|
|
info.renderPass = renderPass;
|
|
info.subpass = subpass;
|
|
|
|
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
|
|
if (bd->VulkanInitInfo.UseDynamicRendering)
|
|
{
|
|
IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.sType == VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR && "PipelineRenderingCreateInfo sType must be VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR");
|
|
IM_ASSERT(bd->VulkanInitInfo.PipelineRenderingCreateInfo.pNext == nullptr && "PipelineRenderingCreateInfo pNext must be nullptr");
|
|
info.pNext = &bd->VulkanInitInfo.PipelineRenderingCreateInfo;
|
|
info.renderPass = VK_NULL_HANDLE; // Just make sure it's actually nullptr.
|
|
}
|
|
#endif
|
|
|
|
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &info, allocator, pipeline);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
bool ImGui_ImplVulkan_CreateDeviceObjects()
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
VkResult err;
|
|
|
|
if (!bd->TexSampler)
|
|
{
|
|
// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
|
|
VkSamplerCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
|
|
info.magFilter = VK_FILTER_LINEAR;
|
|
info.minFilter = VK_FILTER_LINEAR;
|
|
info.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR;
|
|
info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
|
info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
|
info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
|
info.minLod = -1000;
|
|
info.maxLod = 1000;
|
|
info.maxAnisotropy = 1.0f;
|
|
err = vkCreateSampler(v->Device, &info, v->Allocator, &bd->TexSampler);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
if (!bd->DescriptorSetLayout)
|
|
{
|
|
VkDescriptorSetLayoutBinding binding[1] = {};
|
|
binding[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
binding[0].descriptorCount = 1;
|
|
binding[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
|
|
VkDescriptorSetLayoutCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
|
|
info.bindingCount = 1;
|
|
info.pBindings = binding;
|
|
err = vkCreateDescriptorSetLayout(v->Device, &info, v->Allocator, &bd->DescriptorSetLayout);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
if (v->DescriptorPoolSize != 0)
|
|
{
|
|
IM_ASSERT(v->DescriptorPoolSize >= IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE);
|
|
VkDescriptorPoolSize pool_size = { VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, v->DescriptorPoolSize };
|
|
VkDescriptorPoolCreateInfo pool_info = {};
|
|
pool_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
|
pool_info.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
|
pool_info.maxSets = v->DescriptorPoolSize;
|
|
pool_info.poolSizeCount = 1;
|
|
pool_info.pPoolSizes = &pool_size;
|
|
|
|
err = vkCreateDescriptorPool(v->Device, &pool_info, v->Allocator, &bd->DescriptorPool);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
if (!bd->PipelineLayout)
|
|
{
|
|
// Constants: we are using 'vec2 offset' and 'vec2 scale' instead of a full 3d projection matrix
|
|
VkPushConstantRange push_constants[1] = {};
|
|
push_constants[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
|
|
push_constants[0].offset = sizeof(float) * 0;
|
|
push_constants[0].size = sizeof(float) * 4;
|
|
VkDescriptorSetLayout set_layout[1] = { bd->DescriptorSetLayout };
|
|
VkPipelineLayoutCreateInfo layout_info = {};
|
|
layout_info.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
|
|
layout_info.setLayoutCount = 1;
|
|
layout_info.pSetLayouts = set_layout;
|
|
layout_info.pushConstantRangeCount = 1;
|
|
layout_info.pPushConstantRanges = push_constants;
|
|
err = vkCreatePipelineLayout(v->Device, &layout_info, v->Allocator, &bd->PipelineLayout);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, v->PipelineCache, v->RenderPass, v->MSAASamples, &bd->Pipeline, v->Subpass);
|
|
|
|
// Create command pool/buffer for texture upload
|
|
if (!bd->TexCommandPool)
|
|
{
|
|
VkCommandPoolCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
|
info.flags = 0;
|
|
info.queueFamilyIndex = v->QueueFamily;
|
|
err = vkCreateCommandPool(v->Device, &info, v->Allocator, &bd->TexCommandPool);
|
|
check_vk_result(err);
|
|
}
|
|
if (!bd->TexCommandBuffer)
|
|
{
|
|
VkCommandBufferAllocateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|
info.commandPool = bd->TexCommandPool;
|
|
info.commandBufferCount = 1;
|
|
err = vkAllocateCommandBuffers(v->Device, &info, &bd->TexCommandBuffer);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ImGui_ImplVulkan_DestroyDeviceObjects()
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
|
|
|
|
// Destroy all textures
|
|
for (ImTextureData* tex : ImGui::GetPlatformIO().Textures)
|
|
if (tex->RefCount == 1)
|
|
ImGui_ImplVulkan_DestroyTexture(tex);
|
|
|
|
if (bd->TexCommandBuffer) { vkFreeCommandBuffers(v->Device, bd->TexCommandPool, 1, &bd->TexCommandBuffer); bd->TexCommandBuffer = VK_NULL_HANDLE; }
|
|
if (bd->TexCommandPool) { vkDestroyCommandPool(v->Device, bd->TexCommandPool, v->Allocator); bd->TexCommandPool = VK_NULL_HANDLE; }
|
|
if (bd->TexSampler) { vkDestroySampler(v->Device, bd->TexSampler, v->Allocator); bd->TexSampler = VK_NULL_HANDLE; }
|
|
if (bd->ShaderModuleVert) { vkDestroyShaderModule(v->Device, bd->ShaderModuleVert, v->Allocator); bd->ShaderModuleVert = VK_NULL_HANDLE; }
|
|
if (bd->ShaderModuleFrag) { vkDestroyShaderModule(v->Device, bd->ShaderModuleFrag, v->Allocator); bd->ShaderModuleFrag = VK_NULL_HANDLE; }
|
|
if (bd->DescriptorSetLayout) { vkDestroyDescriptorSetLayout(v->Device, bd->DescriptorSetLayout, v->Allocator); bd->DescriptorSetLayout = VK_NULL_HANDLE; }
|
|
if (bd->PipelineLayout) { vkDestroyPipelineLayout(v->Device, bd->PipelineLayout, v->Allocator); bd->PipelineLayout = VK_NULL_HANDLE; }
|
|
if (bd->Pipeline) { vkDestroyPipeline(v->Device, bd->Pipeline, v->Allocator); bd->Pipeline = VK_NULL_HANDLE; }
|
|
if (bd->PipelineForViewports) { vkDestroyPipeline(v->Device, bd->PipelineForViewports, v->Allocator); bd->PipelineForViewports = VK_NULL_HANDLE; }
|
|
if (bd->DescriptorPool) { vkDestroyDescriptorPool(v->Device, bd->DescriptorPool, v->Allocator); bd->DescriptorPool = VK_NULL_HANDLE; }
|
|
}
|
|
|
|
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
|
|
static void ImGui_ImplVulkan_LoadDynamicRenderingFunctions(uint32_t api_version, PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
|
|
{
|
|
IM_UNUSED(api_version);
|
|
|
|
// Manually load those two (see #5446, #8326, #8365, #8600)
|
|
// - Try loading core (non-KHR) versions first (this will work for Vulkan 1.3+ and the device supports dynamic rendering)
|
|
ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func("vkCmdBeginRendering", user_data));
|
|
ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func("vkCmdEndRendering", user_data));
|
|
|
|
// - Fallback to KHR versions if core not available (this will work if KHR extension is available and enabled and also the device supports dynamic rendering)
|
|
if (ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR == nullptr || ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR == nullptr)
|
|
{
|
|
ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func("vkCmdBeginRenderingKHR", user_data));
|
|
ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func("vkCmdEndRenderingKHR", user_data));
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// If unspecified by user, assume that ApiVersion == HeaderVersion
|
|
// We don't care about other versions than 1.3 for our checks, so don't need to make this exhaustive (e.g. with all #ifdef VK_VERSION_1_X checks)
|
|
static uint32_t ImGui_ImplVulkan_GetDefaultApiVersion()
|
|
{
|
|
#ifdef VK_HEADER_VERSION_COMPLETE
|
|
return VK_HEADER_VERSION_COMPLETE;
|
|
#else
|
|
return VK_API_VERSION_1_0;
|
|
#endif
|
|
}
|
|
|
|
bool ImGui_ImplVulkan_LoadFunctions(uint32_t api_version, PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
|
|
{
|
|
// Load function pointers
|
|
// You can use the default Vulkan loader using:
|
|
// ImGui_ImplVulkan_LoadFunctions(VK_API_VERSION_1_3, [](const char* function_name, void*) { return vkGetInstanceProcAddr(your_vk_isntance, function_name); });
|
|
// But this would be roughly equivalent to not setting VK_NO_PROTOTYPES.
|
|
if (api_version == 0)
|
|
api_version = ImGui_ImplVulkan_GetDefaultApiVersion();
|
|
|
|
#ifdef IMGUI_IMPL_VULKAN_USE_LOADER
|
|
#define IMGUI_VULKAN_FUNC_LOAD(func) \
|
|
func = reinterpret_cast<decltype(func)>(loader_func(#func, user_data)); \
|
|
if (func == nullptr) \
|
|
return false;
|
|
IMGUI_VULKAN_FUNC_MAP(IMGUI_VULKAN_FUNC_LOAD)
|
|
#undef IMGUI_VULKAN_FUNC_LOAD
|
|
|
|
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
|
|
ImGui_ImplVulkan_LoadDynamicRenderingFunctions(api_version, loader_func, user_data);
|
|
#endif
|
|
#else
|
|
IM_UNUSED(loader_func);
|
|
IM_UNUSED(user_data);
|
|
#endif
|
|
|
|
g_FunctionsLoaded = true;
|
|
return true;
|
|
}
|
|
|
|
bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info)
|
|
{
|
|
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
|
|
|
if (info->ApiVersion == 0)
|
|
info->ApiVersion = ImGui_ImplVulkan_GetDefaultApiVersion();
|
|
|
|
if (info->UseDynamicRendering)
|
|
{
|
|
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
|
|
#ifndef IMGUI_IMPL_VULKAN_USE_LOADER
|
|
ImGui_ImplVulkan_LoadDynamicRenderingFunctions(info->ApiVersion, [](const char* function_name, void* user_data) { return vkGetDeviceProcAddr((VkDevice)user_data, function_name); }, (void*)info->Device);
|
|
#endif
|
|
IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR != nullptr);
|
|
IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR != nullptr);
|
|
#else
|
|
IM_ASSERT(0 && "Can't use dynamic rendering when neither VK_VERSION_1_3 or VK_KHR_dynamic_rendering is defined.");
|
|
#endif
|
|
}
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
IMGUI_CHECKVERSION();
|
|
IM_ASSERT(io.BackendRendererUserData == nullptr && "Already initialized a renderer backend!");
|
|
|
|
// Setup backend capabilities flags
|
|
ImGui_ImplVulkan_Data* bd = IM_NEW(ImGui_ImplVulkan_Data)();
|
|
io.BackendRendererUserData = (void*)bd;
|
|
io.BackendRendererName = "imgui_impl_vulkan";
|
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset; // We can honor the ImDrawCmd::VtxOffset field, allowing for large meshes.
|
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasTextures; // We can honor ImGuiPlatformIO::Textures[] requests during render.
|
|
io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports; // We can create multi-viewports on the Renderer side (optional)
|
|
|
|
IM_ASSERT(info->Instance != VK_NULL_HANDLE);
|
|
IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE);
|
|
IM_ASSERT(info->Device != VK_NULL_HANDLE);
|
|
IM_ASSERT(info->Queue != VK_NULL_HANDLE);
|
|
if (info->DescriptorPool != VK_NULL_HANDLE) // Either DescriptorPool or DescriptorPoolSize must be set, not both!
|
|
IM_ASSERT(info->DescriptorPoolSize == 0);
|
|
else
|
|
IM_ASSERT(info->DescriptorPoolSize > 0);
|
|
IM_ASSERT(info->MinImageCount >= 2);
|
|
IM_ASSERT(info->ImageCount >= info->MinImageCount);
|
|
if (info->UseDynamicRendering == false)
|
|
IM_ASSERT(info->RenderPass != VK_NULL_HANDLE);
|
|
|
|
bd->VulkanInitInfo = *info;
|
|
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
if (v->PipelineRenderingCreateInfo.pColorAttachmentFormats != NULL)
|
|
{
|
|
// Deep copy buffer to reduce error-rate for end user (#8282)
|
|
VkFormat* formats_copy = (VkFormat*)IM_ALLOC(sizeof(VkFormat) * v->PipelineRenderingCreateInfo.colorAttachmentCount);
|
|
memcpy(formats_copy, v->PipelineRenderingCreateInfo.pColorAttachmentFormats, sizeof(VkFormat) * v->PipelineRenderingCreateInfo.colorAttachmentCount);
|
|
v->PipelineRenderingCreateInfo.pColorAttachmentFormats = formats_copy;
|
|
}
|
|
#endif
|
|
|
|
if (!ImGui_ImplVulkan_CreateDeviceObjects())
|
|
IM_ASSERT(0 && "ImGui_ImplVulkan_CreateDeviceObjects() failed!"); // <- Can't be hit yet.
|
|
|
|
// Our render function expect RendererUserData to be storing the window render buffer we need (for the main viewport we won't use ->Window)
|
|
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
|
main_viewport->RendererUserData = IM_NEW(ImGui_ImplVulkan_ViewportData)();
|
|
|
|
ImGui_ImplVulkan_InitMultiViewportSupport();
|
|
|
|
return true;
|
|
}
|
|
|
|
void ImGui_ImplVulkan_Shutdown()
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
IM_ASSERT(bd != nullptr && "No renderer backend to shutdown, or already shutdown?");
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
// First destroy objects in all viewports
|
|
ImGui_ImplVulkan_DestroyDeviceObjects();
|
|
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
|
|
IM_FREE((void*)const_cast<VkFormat*>(bd->VulkanInitInfo.PipelineRenderingCreateInfo.pColorAttachmentFormats));
|
|
#endif
|
|
|
|
// Manually delete main viewport render data in-case we haven't initialized for viewports
|
|
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
|
if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)main_viewport->RendererUserData)
|
|
IM_DELETE(vd);
|
|
main_viewport->RendererUserData = nullptr;
|
|
|
|
// Clean up windows
|
|
ImGui_ImplVulkan_ShutdownMultiViewportSupport();
|
|
|
|
io.BackendRendererName = nullptr;
|
|
io.BackendRendererUserData = nullptr;
|
|
io.BackendFlags &= ~(ImGuiBackendFlags_RendererHasVtxOffset | ImGuiBackendFlags_RendererHasTextures | ImGuiBackendFlags_RendererHasViewports);
|
|
IM_DELETE(bd);
|
|
}
|
|
|
|
void ImGui_ImplVulkan_NewFrame()
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplVulkan_Init()?");
|
|
IM_UNUSED(bd);
|
|
}
|
|
|
|
void ImGui_ImplVulkan_SetMinImageCount(uint32_t min_image_count)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
IM_ASSERT(min_image_count >= 2);
|
|
if (bd->VulkanInitInfo.MinImageCount == min_image_count)
|
|
return;
|
|
|
|
IM_ASSERT(0); // FIXME-VIEWPORT: Unsupported. Need to recreate all swap chains!
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
VkResult err = vkDeviceWaitIdle(v->Device);
|
|
check_vk_result(err);
|
|
ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(v->Device, v->Allocator);
|
|
|
|
bd->VulkanInitInfo.MinImageCount = min_image_count;
|
|
}
|
|
|
|
// Register a texture by creating a descriptor
|
|
// FIXME: This is experimental in the sense that we are unsure how to best design/tackle this problem, please post to https://github.com/ocornut/imgui/pull/914 if you have suggestions.
|
|
VkDescriptorSet ImGui_ImplVulkan_AddTexture(VkSampler sampler, VkImageView image_view, VkImageLayout image_layout)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
VkDescriptorPool pool = bd->DescriptorPool ? bd->DescriptorPool : v->DescriptorPool;
|
|
|
|
// Create Descriptor Set:
|
|
VkDescriptorSet descriptor_set;
|
|
{
|
|
VkDescriptorSetAllocateInfo alloc_info = {};
|
|
alloc_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
|
alloc_info.descriptorPool = pool;
|
|
alloc_info.descriptorSetCount = 1;
|
|
alloc_info.pSetLayouts = &bd->DescriptorSetLayout;
|
|
VkResult err = vkAllocateDescriptorSets(v->Device, &alloc_info, &descriptor_set);
|
|
check_vk_result(err);
|
|
}
|
|
|
|
// Update the Descriptor Set:
|
|
{
|
|
VkDescriptorImageInfo desc_image[1] = {};
|
|
desc_image[0].sampler = sampler;
|
|
desc_image[0].imageView = image_view;
|
|
desc_image[0].imageLayout = image_layout;
|
|
VkWriteDescriptorSet write_desc[1] = {};
|
|
write_desc[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
|
write_desc[0].dstSet = descriptor_set;
|
|
write_desc[0].descriptorCount = 1;
|
|
write_desc[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
|
write_desc[0].pImageInfo = desc_image;
|
|
vkUpdateDescriptorSets(v->Device, 1, write_desc, 0, nullptr);
|
|
}
|
|
return descriptor_set;
|
|
}
|
|
|
|
void ImGui_ImplVulkan_RemoveTexture(VkDescriptorSet descriptor_set)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
VkDescriptorPool pool = bd->DescriptorPool ? bd->DescriptorPool : v->DescriptorPool;
|
|
vkFreeDescriptorSets(v->Device, pool, 1, &descriptor_set);
|
|
}
|
|
|
|
void ImGui_ImplVulkan_DestroyFrameRenderBuffers(VkDevice device, ImGui_ImplVulkan_FrameRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
|
|
{
|
|
if (buffers->VertexBuffer) { vkDestroyBuffer(device, buffers->VertexBuffer, allocator); buffers->VertexBuffer = VK_NULL_HANDLE; }
|
|
if (buffers->VertexBufferMemory) { vkFreeMemory(device, buffers->VertexBufferMemory, allocator); buffers->VertexBufferMemory = VK_NULL_HANDLE; }
|
|
if (buffers->IndexBuffer) { vkDestroyBuffer(device, buffers->IndexBuffer, allocator); buffers->IndexBuffer = VK_NULL_HANDLE; }
|
|
if (buffers->IndexBufferMemory) { vkFreeMemory(device, buffers->IndexBufferMemory, allocator); buffers->IndexBufferMemory = VK_NULL_HANDLE; }
|
|
buffers->VertexBufferSize = 0;
|
|
buffers->IndexBufferSize = 0;
|
|
}
|
|
|
|
void ImGui_ImplVulkan_DestroyWindowRenderBuffers(VkDevice device, ImGui_ImplVulkan_WindowRenderBuffers* buffers, const VkAllocationCallbacks* allocator)
|
|
{
|
|
for (uint32_t n = 0; n < buffers->Count; n++)
|
|
ImGui_ImplVulkan_DestroyFrameRenderBuffers(device, &buffers->FrameRenderBuffers[n], allocator);
|
|
buffers->FrameRenderBuffers.clear();
|
|
buffers->Index = 0;
|
|
buffers->Count = 0;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------
|
|
// Internal / Miscellaneous Vulkan Helpers
|
|
// (Used by example's main.cpp. Used by multi-viewport features. PROBABLY NOT used by your own app.)
|
|
//-------------------------------------------------------------------------
|
|
// You probably do NOT need to use or care about those functions.
|
|
// Those functions only exist because:
|
|
// 1) they facilitate the readability and maintenance of the multiple main.cpp examples files.
|
|
// 2) the upcoming multi-viewport feature will need them internally.
|
|
// Generally we avoid exposing any kind of superfluous high-level helpers in the backends,
|
|
// but it is too much code to duplicate everywhere so we exceptionally expose them.
|
|
//
|
|
// Your engine/app will likely _already_ have code to setup all that stuff (swap chain, render pass, frame buffers, etc.).
|
|
// You may read this code to learn about Vulkan, but it is recommended you use you own custom tailored code to do equivalent work.
|
|
// (The ImGui_ImplVulkanH_XXX functions do not interact with any of the state used by the regular ImGui_ImplVulkan_XXX functions)
|
|
//-------------------------------------------------------------------------
|
|
|
|
VkSurfaceFormatKHR ImGui_ImplVulkanH_SelectSurfaceFormat(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkFormat* request_formats, int request_formats_count, VkColorSpaceKHR request_color_space)
|
|
{
|
|
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
|
IM_ASSERT(request_formats != nullptr);
|
|
IM_ASSERT(request_formats_count > 0);
|
|
|
|
// Per Spec Format and View Format are expected to be the same unless VK_IMAGE_CREATE_MUTABLE_BIT was set at image creation
|
|
// Assuming that the default behavior is without setting this bit, there is no need for separate Swapchain image and image view format
|
|
// Additionally several new color spaces were introduced with Vulkan Spec v1.0.40,
|
|
// hence we must make sure that a format with the mostly available color space, VK_COLOR_SPACE_SRGB_NONLINEAR_KHR, is found and used.
|
|
uint32_t avail_count;
|
|
vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, nullptr);
|
|
ImVector<VkSurfaceFormatKHR> avail_format;
|
|
avail_format.resize((int)avail_count);
|
|
vkGetPhysicalDeviceSurfaceFormatsKHR(physical_device, surface, &avail_count, avail_format.Data);
|
|
|
|
// First check if only one format, VK_FORMAT_UNDEFINED, is available, which would imply that any format is available
|
|
if (avail_count == 1)
|
|
{
|
|
if (avail_format[0].format == VK_FORMAT_UNDEFINED)
|
|
{
|
|
VkSurfaceFormatKHR ret;
|
|
ret.format = request_formats[0];
|
|
ret.colorSpace = request_color_space;
|
|
return ret;
|
|
}
|
|
else
|
|
{
|
|
// No point in searching another format
|
|
return avail_format[0];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Request several formats, the first found will be used
|
|
for (int request_i = 0; request_i < request_formats_count; request_i++)
|
|
for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
|
|
if (avail_format[avail_i].format == request_formats[request_i] && avail_format[avail_i].colorSpace == request_color_space)
|
|
return avail_format[avail_i];
|
|
|
|
// If none of the requested image formats could be found, use the first available
|
|
return avail_format[0];
|
|
}
|
|
}
|
|
|
|
VkPresentModeKHR ImGui_ImplVulkanH_SelectPresentMode(VkPhysicalDevice physical_device, VkSurfaceKHR surface, const VkPresentModeKHR* request_modes, int request_modes_count)
|
|
{
|
|
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
|
IM_ASSERT(request_modes != nullptr);
|
|
IM_ASSERT(request_modes_count > 0);
|
|
|
|
// Request a certain mode and confirm that it is available. If not use VK_PRESENT_MODE_FIFO_KHR which is mandatory
|
|
uint32_t avail_count = 0;
|
|
vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, nullptr);
|
|
ImVector<VkPresentModeKHR> avail_modes;
|
|
avail_modes.resize((int)avail_count);
|
|
vkGetPhysicalDeviceSurfacePresentModesKHR(physical_device, surface, &avail_count, avail_modes.Data);
|
|
//for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
|
|
// printf("[vulkan] avail_modes[%d] = %d\n", avail_i, avail_modes[avail_i]);
|
|
|
|
for (int request_i = 0; request_i < request_modes_count; request_i++)
|
|
for (uint32_t avail_i = 0; avail_i < avail_count; avail_i++)
|
|
if (request_modes[request_i] == avail_modes[avail_i])
|
|
return request_modes[request_i];
|
|
|
|
return VK_PRESENT_MODE_FIFO_KHR; // Always available
|
|
}
|
|
|
|
VkPhysicalDevice ImGui_ImplVulkanH_SelectPhysicalDevice(VkInstance instance)
|
|
{
|
|
uint32_t gpu_count;
|
|
VkResult err = vkEnumeratePhysicalDevices(instance, &gpu_count, nullptr);
|
|
check_vk_result(err);
|
|
IM_ASSERT(gpu_count > 0);
|
|
|
|
ImVector<VkPhysicalDevice> gpus;
|
|
gpus.resize(gpu_count);
|
|
err = vkEnumeratePhysicalDevices(instance, &gpu_count, gpus.Data);
|
|
check_vk_result(err);
|
|
|
|
// If a number >1 of GPUs got reported, find discrete GPU if present, or use first one available. This covers
|
|
// most common cases (multi-gpu/integrated+dedicated graphics). Handling more complicated setups (multiple
|
|
// dedicated GPUs) is out of scope of this sample.
|
|
for (VkPhysicalDevice& device : gpus)
|
|
{
|
|
VkPhysicalDeviceProperties properties;
|
|
vkGetPhysicalDeviceProperties(device, &properties);
|
|
if (properties.deviceType == VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU)
|
|
return device;
|
|
}
|
|
|
|
// Use first GPU (Integrated) is a Discrete one is not available.
|
|
if (gpu_count > 0)
|
|
return gpus[0];
|
|
return VK_NULL_HANDLE;
|
|
}
|
|
|
|
|
|
uint32_t ImGui_ImplVulkanH_SelectQueueFamilyIndex(VkPhysicalDevice physical_device)
|
|
{
|
|
uint32_t count;
|
|
vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &count, nullptr);
|
|
ImVector<VkQueueFamilyProperties> queues_properties;
|
|
queues_properties.resize((int)count);
|
|
vkGetPhysicalDeviceQueueFamilyProperties(physical_device, &count, queues_properties.Data);
|
|
for (uint32_t i = 0; i < count; i++)
|
|
if (queues_properties[i].queueFlags & VK_QUEUE_GRAPHICS_BIT)
|
|
return i;
|
|
return (uint32_t)-1;
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_CreateWindowCommandBuffers(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator)
|
|
{
|
|
IM_ASSERT(physical_device != VK_NULL_HANDLE && device != VK_NULL_HANDLE);
|
|
IM_UNUSED(physical_device);
|
|
|
|
// Create Command Buffers
|
|
VkResult err;
|
|
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
|
{
|
|
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
|
|
{
|
|
VkCommandPoolCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
|
info.flags = 0;
|
|
info.queueFamilyIndex = queue_family;
|
|
err = vkCreateCommandPool(device, &info, allocator, &fd->CommandPool);
|
|
check_vk_result(err);
|
|
}
|
|
{
|
|
VkCommandBufferAllocateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|
info.commandPool = fd->CommandPool;
|
|
info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
|
info.commandBufferCount = 1;
|
|
err = vkAllocateCommandBuffers(device, &info, &fd->CommandBuffer);
|
|
check_vk_result(err);
|
|
}
|
|
{
|
|
VkFenceCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
|
info.flags = VK_FENCE_CREATE_SIGNALED_BIT;
|
|
err = vkCreateFence(device, &info, allocator, &fd->Fence);
|
|
check_vk_result(err);
|
|
}
|
|
}
|
|
|
|
for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
|
|
{
|
|
ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[i];
|
|
{
|
|
VkSemaphoreCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
|
err = vkCreateSemaphore(device, &info, allocator, &fsd->ImageAcquiredSemaphore);
|
|
check_vk_result(err);
|
|
err = vkCreateSemaphore(device, &info, allocator, &fsd->RenderCompleteSemaphore);
|
|
check_vk_result(err);
|
|
}
|
|
}
|
|
}
|
|
|
|
int ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(VkPresentModeKHR present_mode)
|
|
{
|
|
if (present_mode == VK_PRESENT_MODE_MAILBOX_KHR)
|
|
return 3;
|
|
if (present_mode == VK_PRESENT_MODE_FIFO_KHR || present_mode == VK_PRESENT_MODE_FIFO_RELAXED_KHR)
|
|
return 2;
|
|
if (present_mode == VK_PRESENT_MODE_IMMEDIATE_KHR)
|
|
return 1;
|
|
IM_ASSERT(0);
|
|
return 1;
|
|
}
|
|
|
|
// Also destroy old swap chain and in-flight frames data, if any.
|
|
void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator, int w, int h, uint32_t min_image_count)
|
|
{
|
|
VkResult err;
|
|
VkSwapchainKHR old_swapchain = wd->Swapchain;
|
|
wd->Swapchain = VK_NULL_HANDLE;
|
|
err = vkDeviceWaitIdle(device);
|
|
check_vk_result(err);
|
|
|
|
// We don't use ImGui_ImplVulkanH_DestroyWindow() because we want to preserve the old swapchain to create the new one.
|
|
// Destroy old Framebuffer
|
|
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
|
ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
|
|
for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
|
|
ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
|
|
wd->Frames.clear();
|
|
wd->FrameSemaphores.clear();
|
|
wd->ImageCount = 0;
|
|
if (wd->RenderPass)
|
|
vkDestroyRenderPass(device, wd->RenderPass, allocator);
|
|
|
|
// If min image count was not specified, request different count of images dependent on selected present mode
|
|
if (min_image_count == 0)
|
|
min_image_count = ImGui_ImplVulkanH_GetMinImageCountFromPresentMode(wd->PresentMode);
|
|
|
|
// Create Swapchain
|
|
{
|
|
VkSurfaceCapabilitiesKHR cap;
|
|
err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
|
|
check_vk_result(err);
|
|
|
|
VkSwapchainCreateInfoKHR info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
|
|
info.surface = wd->Surface;
|
|
info.minImageCount = min_image_count;
|
|
info.imageFormat = wd->SurfaceFormat.format;
|
|
info.imageColorSpace = wd->SurfaceFormat.colorSpace;
|
|
info.imageArrayLayers = 1;
|
|
info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
|
info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
|
|
info.preTransform = (cap.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) ? VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR : cap.currentTransform;
|
|
info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
|
|
info.presentMode = wd->PresentMode;
|
|
info.clipped = VK_TRUE;
|
|
info.oldSwapchain = old_swapchain;
|
|
if (info.minImageCount < cap.minImageCount)
|
|
info.minImageCount = cap.minImageCount;
|
|
else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
|
|
info.minImageCount = cap.maxImageCount;
|
|
if (cap.currentExtent.width == 0xffffffff)
|
|
{
|
|
info.imageExtent.width = wd->Width = w;
|
|
info.imageExtent.height = wd->Height = h;
|
|
}
|
|
else
|
|
{
|
|
info.imageExtent.width = wd->Width = cap.currentExtent.width;
|
|
info.imageExtent.height = wd->Height = cap.currentExtent.height;
|
|
}
|
|
err = vkCreateSwapchainKHR(device, &info, allocator, &wd->Swapchain);
|
|
check_vk_result(err);
|
|
err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, nullptr);
|
|
check_vk_result(err);
|
|
VkImage backbuffers[16] = {};
|
|
IM_ASSERT(wd->ImageCount >= min_image_count);
|
|
IM_ASSERT(wd->ImageCount < IM_ARRAYSIZE(backbuffers));
|
|
err = vkGetSwapchainImagesKHR(device, wd->Swapchain, &wd->ImageCount, backbuffers);
|
|
check_vk_result(err);
|
|
|
|
wd->SemaphoreCount = wd->ImageCount + 1;
|
|
wd->Frames.resize(wd->ImageCount);
|
|
wd->FrameSemaphores.resize(wd->SemaphoreCount);
|
|
memset(wd->Frames.Data, 0, wd->Frames.size_in_bytes());
|
|
memset(wd->FrameSemaphores.Data, 0, wd->FrameSemaphores.size_in_bytes());
|
|
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
|
wd->Frames[i].Backbuffer = backbuffers[i];
|
|
}
|
|
if (old_swapchain)
|
|
vkDestroySwapchainKHR(device, old_swapchain, allocator);
|
|
|
|
// Create the Render Pass
|
|
if (wd->UseDynamicRendering == false)
|
|
{
|
|
VkAttachmentDescription attachment = {};
|
|
attachment.format = wd->SurfaceFormat.format;
|
|
attachment.samples = VK_SAMPLE_COUNT_1_BIT;
|
|
attachment.loadOp = wd->ClearEnable ? VK_ATTACHMENT_LOAD_OP_CLEAR : VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
|
|
attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
|
|
attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
|
VkAttachmentReference color_attachment = {};
|
|
color_attachment.attachment = 0;
|
|
color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
VkSubpassDescription subpass = {};
|
|
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
|
|
subpass.colorAttachmentCount = 1;
|
|
subpass.pColorAttachments = &color_attachment;
|
|
VkSubpassDependency dependency = {};
|
|
dependency.srcSubpass = VK_SUBPASS_EXTERNAL;
|
|
dependency.dstSubpass = 0;
|
|
dependency.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
dependency.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
dependency.srcAccessMask = 0;
|
|
dependency.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
VkRenderPassCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
|
|
info.attachmentCount = 1;
|
|
info.pAttachments = &attachment;
|
|
info.subpassCount = 1;
|
|
info.pSubpasses = &subpass;
|
|
info.dependencyCount = 1;
|
|
info.pDependencies = &dependency;
|
|
err = vkCreateRenderPass(device, &info, allocator, &wd->RenderPass);
|
|
check_vk_result(err);
|
|
|
|
// We do not create a pipeline by default as this is also used by examples' main.cpp,
|
|
// but secondary viewport in multi-viewport mode may want to create one with:
|
|
//ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, v->Subpass);
|
|
}
|
|
|
|
// Create The Image Views
|
|
{
|
|
VkImageViewCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
|
info.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
|
info.format = wd->SurfaceFormat.format;
|
|
info.components.r = VK_COMPONENT_SWIZZLE_R;
|
|
info.components.g = VK_COMPONENT_SWIZZLE_G;
|
|
info.components.b = VK_COMPONENT_SWIZZLE_B;
|
|
info.components.a = VK_COMPONENT_SWIZZLE_A;
|
|
VkImageSubresourceRange image_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
|
info.subresourceRange = image_range;
|
|
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
|
{
|
|
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
|
|
info.image = fd->Backbuffer;
|
|
err = vkCreateImageView(device, &info, allocator, &fd->BackbufferView);
|
|
check_vk_result(err);
|
|
}
|
|
}
|
|
|
|
// Create Framebuffer
|
|
if (wd->UseDynamicRendering == false)
|
|
{
|
|
VkImageView attachment[1];
|
|
VkFramebufferCreateInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
|
info.renderPass = wd->RenderPass;
|
|
info.attachmentCount = 1;
|
|
info.pAttachments = attachment;
|
|
info.width = wd->Width;
|
|
info.height = wd->Height;
|
|
info.layers = 1;
|
|
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
|
{
|
|
ImGui_ImplVulkanH_Frame* fd = &wd->Frames[i];
|
|
attachment[0] = fd->BackbufferView;
|
|
err = vkCreateFramebuffer(device, &info, allocator, &fd->Framebuffer);
|
|
check_vk_result(err);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Create or resize window
|
|
void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevice physical_device, VkDevice device, ImGui_ImplVulkanH_Window* wd, uint32_t queue_family, const VkAllocationCallbacks* allocator, int width, int height, uint32_t min_image_count)
|
|
{
|
|
IM_ASSERT(g_FunctionsLoaded && "Need to call ImGui_ImplVulkan_LoadFunctions() if IMGUI_IMPL_VULKAN_NO_PROTOTYPES or VK_NO_PROTOTYPES are set!");
|
|
(void)instance;
|
|
ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
|
|
//ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_VulkanInitInfo.Subpass);
|
|
ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
|
|
|
|
// FIXME: to submit the command buffer, we need a queue. In the examples folder, the ImGui_ImplVulkanH_CreateOrResizeWindow function is called
|
|
// before the ImGui_ImplVulkan_Init function, so we don't have access to the queue yet. Here we have the queue_family that we can use to grab
|
|
// a queue from the device and submit the command buffer. It would be better to have access to the queue as suggested in the FIXME below.
|
|
VkCommandPool command_pool;
|
|
VkCommandPoolCreateInfo pool_info = {};
|
|
pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
|
|
pool_info.queueFamilyIndex = queue_family;
|
|
pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
|
|
VkResult err = vkCreateCommandPool(device, &pool_info, allocator, &command_pool);
|
|
check_vk_result(err);
|
|
|
|
VkFenceCreateInfo fence_info = {};
|
|
fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
|
|
VkFence fence;
|
|
err = vkCreateFence(device, &fence_info, allocator, &fence);
|
|
check_vk_result(err);
|
|
|
|
VkCommandBufferAllocateInfo alloc_info = {};
|
|
alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
|
|
alloc_info.commandPool = command_pool;
|
|
alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
|
|
alloc_info.commandBufferCount = 1;
|
|
VkCommandBuffer command_buffer;
|
|
err = vkAllocateCommandBuffers(device, &alloc_info, &command_buffer);
|
|
check_vk_result(err);
|
|
|
|
VkCommandBufferBeginInfo begin_info = {};
|
|
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
|
err = vkBeginCommandBuffer(command_buffer, &begin_info);
|
|
check_vk_result(err);
|
|
|
|
// Transition the images to the correct layout for rendering
|
|
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
|
{
|
|
VkImageMemoryBarrier barrier = {};
|
|
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
barrier.image = wd->Frames[i].Backbuffer;
|
|
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
|
barrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
|
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
|
|
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
barrier.subresourceRange.levelCount = 1;
|
|
barrier.subresourceRange.layerCount = 1;
|
|
vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
|
}
|
|
|
|
err = vkEndCommandBuffer(command_buffer);
|
|
check_vk_result(err);
|
|
VkSubmitInfo submit_info = {};
|
|
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
submit_info.commandBufferCount = 1;
|
|
submit_info.pCommandBuffers = &command_buffer;
|
|
|
|
VkQueue queue;
|
|
vkGetDeviceQueue(device, queue_family, 0, &queue);
|
|
err = vkQueueSubmit(queue, 1, &submit_info, fence);
|
|
check_vk_result(err);
|
|
err = vkWaitForFences(device, 1, &fence, VK_TRUE, UINT64_MAX);
|
|
check_vk_result(err);
|
|
err = vkResetFences(device, 1, &fence);
|
|
check_vk_result(err);
|
|
|
|
err = vkResetCommandPool(device, command_pool, 0);
|
|
check_vk_result(err);
|
|
|
|
// Destroy command buffer and fence and command pool
|
|
vkFreeCommandBuffers(device, command_pool, 1, &command_buffer);
|
|
vkDestroyCommandPool(device, command_pool, allocator);
|
|
vkDestroyFence(device, fence, allocator);
|
|
command_pool = VK_NULL_HANDLE;
|
|
command_buffer = VK_NULL_HANDLE;
|
|
fence = VK_NULL_HANDLE;
|
|
queue = VK_NULL_HANDLE;
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
|
|
{
|
|
vkDeviceWaitIdle(device); // FIXME: We could wait on the Queue if we had the queue in wd-> (otherwise VulkanH functions can't use globals)
|
|
//vkQueueWaitIdle(bd->Queue);
|
|
|
|
for (uint32_t i = 0; i < wd->ImageCount; i++)
|
|
ImGui_ImplVulkanH_DestroyFrame(device, &wd->Frames[i], allocator);
|
|
for (uint32_t i = 0; i < wd->SemaphoreCount; i++)
|
|
ImGui_ImplVulkanH_DestroyFrameSemaphores(device, &wd->FrameSemaphores[i], allocator);
|
|
wd->Frames.clear();
|
|
wd->FrameSemaphores.clear();
|
|
vkDestroyRenderPass(device, wd->RenderPass, allocator);
|
|
vkDestroySwapchainKHR(device, wd->Swapchain, allocator);
|
|
vkDestroySurfaceKHR(instance, wd->Surface, allocator);
|
|
|
|
*wd = ImGui_ImplVulkanH_Window();
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_DestroyFrame(VkDevice device, ImGui_ImplVulkanH_Frame* fd, const VkAllocationCallbacks* allocator)
|
|
{
|
|
vkDestroyFence(device, fd->Fence, allocator);
|
|
vkFreeCommandBuffers(device, fd->CommandPool, 1, &fd->CommandBuffer);
|
|
vkDestroyCommandPool(device, fd->CommandPool, allocator);
|
|
fd->Fence = VK_NULL_HANDLE;
|
|
fd->CommandBuffer = VK_NULL_HANDLE;
|
|
fd->CommandPool = VK_NULL_HANDLE;
|
|
|
|
vkDestroyImageView(device, fd->BackbufferView, allocator);
|
|
vkDestroyFramebuffer(device, fd->Framebuffer, allocator);
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_DestroyFrameSemaphores(VkDevice device, ImGui_ImplVulkanH_FrameSemaphores* fsd, const VkAllocationCallbacks* allocator)
|
|
{
|
|
vkDestroySemaphore(device, fsd->ImageAcquiredSemaphore, allocator);
|
|
vkDestroySemaphore(device, fsd->RenderCompleteSemaphore, allocator);
|
|
fsd->ImageAcquiredSemaphore = fsd->RenderCompleteSemaphore = VK_NULL_HANDLE;
|
|
}
|
|
|
|
void ImGui_ImplVulkanH_DestroyAllViewportsRenderBuffers(VkDevice device, const VkAllocationCallbacks* allocator)
|
|
{
|
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
|
for (int n = 0; n < platform_io.Viewports.Size; n++)
|
|
if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)platform_io.Viewports[n]->RendererUserData)
|
|
ImGui_ImplVulkan_DestroyWindowRenderBuffers(device, &vd->RenderBuffers, allocator);
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
|
|
// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously.
|
|
// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
|
|
//--------------------------------------------------------------------------------------------------------
|
|
|
|
static void ImGui_ImplVulkan_CreateWindow(ImGuiViewport* viewport)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_ViewportData* vd = IM_NEW(ImGui_ImplVulkan_ViewportData)();
|
|
viewport->RendererUserData = vd;
|
|
ImGui_ImplVulkanH_Window* wd = &vd->Window;
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
|
|
// Create surface
|
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
|
VkResult err = (VkResult)platform_io.Platform_CreateVkSurface(viewport, (ImU64)v->Instance, (const void*)v->Allocator, (ImU64*)&wd->Surface);
|
|
check_vk_result(err);
|
|
|
|
// Check for WSI support
|
|
VkBool32 res;
|
|
vkGetPhysicalDeviceSurfaceSupportKHR(v->PhysicalDevice, v->QueueFamily, wd->Surface, &res);
|
|
if (res != VK_TRUE)
|
|
{
|
|
IM_ASSERT(0); // Error: no WSI support on physical device
|
|
return;
|
|
}
|
|
|
|
// Select Surface Format
|
|
ImVector<VkFormat> requestSurfaceImageFormats;
|
|
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
|
|
for (uint32_t n = 0; n < v->PipelineRenderingCreateInfo.colorAttachmentCount; n++)
|
|
requestSurfaceImageFormats.push_back(v->PipelineRenderingCreateInfo.pColorAttachmentFormats[n]);
|
|
#endif
|
|
const VkFormat defaultFormats[] = { VK_FORMAT_B8G8R8A8_UNORM, VK_FORMAT_R8G8B8A8_UNORM, VK_FORMAT_B8G8R8_UNORM, VK_FORMAT_R8G8B8_UNORM };
|
|
for (VkFormat format : defaultFormats)
|
|
requestSurfaceImageFormats.push_back(format);
|
|
|
|
const VkColorSpaceKHR requestSurfaceColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR;
|
|
wd->SurfaceFormat = ImGui_ImplVulkanH_SelectSurfaceFormat(v->PhysicalDevice, wd->Surface, requestSurfaceImageFormats.Data, (size_t)requestSurfaceImageFormats.Size, requestSurfaceColorSpace);
|
|
|
|
// Select Present Mode
|
|
// FIXME-VULKAN: Even thought mailbox seems to get us maximum framerate with a single window, it halves framerate with a second window etc. (w/ Nvidia and SDK 1.82.1)
|
|
VkPresentModeKHR present_modes[] = { VK_PRESENT_MODE_MAILBOX_KHR, VK_PRESENT_MODE_IMMEDIATE_KHR, VK_PRESENT_MODE_FIFO_KHR };
|
|
wd->PresentMode = ImGui_ImplVulkanH_SelectPresentMode(v->PhysicalDevice, wd->Surface, &present_modes[0], IM_ARRAYSIZE(present_modes));
|
|
//printf("[vulkan] Secondary window selected PresentMode = %d\n", wd->PresentMode);
|
|
|
|
// Create SwapChain, RenderPass, Framebuffer, etc.
|
|
wd->ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
|
|
wd->UseDynamicRendering = v->UseDynamicRendering;
|
|
ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
|
|
vd->WindowOwned = true;
|
|
|
|
// Create pipeline (shared by all secondary viewports)
|
|
if (bd->PipelineForViewports == VK_NULL_HANDLE)
|
|
ImGui_ImplVulkan_CreatePipeline(v->Device, v->Allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &bd->PipelineForViewports, 0);
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_DestroyWindow(ImGuiViewport* viewport)
|
|
{
|
|
// The main viewport (owned by the application) will always have RendererUserData == 0 since we didn't create the data for it.
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
if (ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData)
|
|
{
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
if (vd->WindowOwned)
|
|
ImGui_ImplVulkanH_DestroyWindow(v->Instance, v->Device, &vd->Window, v->Allocator);
|
|
ImGui_ImplVulkan_DestroyWindowRenderBuffers(v->Device, &vd->RenderBuffers, v->Allocator);
|
|
IM_DELETE(vd);
|
|
}
|
|
viewport->RendererUserData = nullptr;
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
|
|
if (vd == nullptr) // This is nullptr for the main viewport (which is left to the user/app to handle)
|
|
return;
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
vd->Window.ClearEnable = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? false : true;
|
|
ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, &vd->Window, v->QueueFamily, v->Allocator, (int)size.x, (int)size.y, v->MinImageCount);
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_RenderWindow(ImGuiViewport* viewport, void*)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
|
|
ImGui_ImplVulkanH_Window* wd = &vd->Window;
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
VkResult err;
|
|
|
|
if (vd->SwapChainNeedRebuild || vd->SwapChainSuboptimal)
|
|
{
|
|
ImGui_ImplVulkanH_CreateOrResizeWindow(v->Instance, v->PhysicalDevice, v->Device, wd, v->QueueFamily, v->Allocator, (int)viewport->Size.x, (int)viewport->Size.y, v->MinImageCount);
|
|
vd->SwapChainNeedRebuild = vd->SwapChainSuboptimal = false;
|
|
}
|
|
|
|
ImGui_ImplVulkanH_Frame* fd = nullptr;
|
|
ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
|
|
{
|
|
{
|
|
err = vkAcquireNextImageKHR(v->Device, wd->Swapchain, UINT64_MAX, fsd->ImageAcquiredSemaphore, VK_NULL_HANDLE, &wd->FrameIndex);
|
|
if (err == VK_ERROR_OUT_OF_DATE_KHR)
|
|
{
|
|
vd->SwapChainNeedRebuild = true; // Since we are not going to swap this frame anyway, it's ok that recreation happens on next frame.
|
|
return;
|
|
}
|
|
if (err == VK_SUBOPTIMAL_KHR)
|
|
vd->SwapChainSuboptimal = true;
|
|
else
|
|
check_vk_result(err);
|
|
fd = &wd->Frames[wd->FrameIndex];
|
|
}
|
|
for (;;)
|
|
{
|
|
err = vkWaitForFences(v->Device, 1, &fd->Fence, VK_TRUE, 100);
|
|
if (err == VK_SUCCESS) break;
|
|
if (err == VK_TIMEOUT) continue;
|
|
check_vk_result(err);
|
|
}
|
|
{
|
|
err = vkResetCommandPool(v->Device, fd->CommandPool, 0);
|
|
check_vk_result(err);
|
|
VkCommandBufferBeginInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
|
|
info.flags |= VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
|
|
err = vkBeginCommandBuffer(fd->CommandBuffer, &info);
|
|
check_vk_result(err);
|
|
}
|
|
{
|
|
ImVec4 clear_color = ImVec4(0.0f, 0.0f, 0.0f, 1.0f);
|
|
memcpy(&wd->ClearValue.color.float32[0], &clear_color, 4 * sizeof(float));
|
|
}
|
|
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
|
|
if (v->UseDynamicRendering)
|
|
{
|
|
// Transition swapchain image to a layout suitable for drawing.
|
|
VkImageMemoryBarrier barrier = {};
|
|
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
barrier.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
barrier.oldLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
|
barrier.newLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
barrier.image = fd->Backbuffer;
|
|
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
barrier.subresourceRange.levelCount = 1;
|
|
barrier.subresourceRange.layerCount = 1;
|
|
vkCmdPipelineBarrier(fd->CommandBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | VK_PIPELINE_STAGE_NONE, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
|
|
|
VkRenderingAttachmentInfo attachmentInfo = {};
|
|
attachmentInfo.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR;
|
|
attachmentInfo.imageView = fd->BackbufferView;
|
|
attachmentInfo.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
attachmentInfo.resolveMode = VK_RESOLVE_MODE_NONE;
|
|
attachmentInfo.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
|
|
attachmentInfo.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
|
|
attachmentInfo.clearValue = wd->ClearValue;
|
|
|
|
VkRenderingInfo renderingInfo = {};
|
|
renderingInfo.sType = VK_STRUCTURE_TYPE_RENDERING_INFO_KHR;
|
|
renderingInfo.renderArea.extent.width = wd->Width;
|
|
renderingInfo.renderArea.extent.height = wd->Height;
|
|
renderingInfo.layerCount = 1;
|
|
renderingInfo.viewMask = 0;
|
|
renderingInfo.colorAttachmentCount = 1;
|
|
renderingInfo.pColorAttachments = &attachmentInfo;
|
|
|
|
ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR(fd->CommandBuffer, &renderingInfo);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
VkRenderPassBeginInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
|
info.renderPass = wd->RenderPass;
|
|
info.framebuffer = fd->Framebuffer;
|
|
info.renderArea.extent.width = wd->Width;
|
|
info.renderArea.extent.height = wd->Height;
|
|
info.clearValueCount = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? 0 : 1;
|
|
info.pClearValues = (viewport->Flags & ImGuiViewportFlags_NoRendererClear) ? nullptr : &wd->ClearValue;
|
|
vkCmdBeginRenderPass(fd->CommandBuffer, &info, VK_SUBPASS_CONTENTS_INLINE);
|
|
}
|
|
}
|
|
|
|
ImGui_ImplVulkan_RenderDrawData(viewport->DrawData, fd->CommandBuffer, bd->PipelineForViewports);
|
|
|
|
{
|
|
#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
|
|
if (v->UseDynamicRendering)
|
|
{
|
|
ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR(fd->CommandBuffer);
|
|
|
|
// Transition image to a layout suitable for presentation
|
|
VkImageMemoryBarrier barrier = {};
|
|
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
|
|
barrier.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
|
barrier.oldLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
|
barrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
|
|
barrier.image = fd->Backbuffer;
|
|
barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
|
barrier.subresourceRange.levelCount = 1;
|
|
barrier.subresourceRange.layerCount = 1;
|
|
vkCmdPipelineBarrier(fd->CommandBuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
vkCmdEndRenderPass(fd->CommandBuffer);
|
|
}
|
|
{
|
|
VkPipelineStageFlags wait_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
|
VkSubmitInfo info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
|
|
info.waitSemaphoreCount = 1;
|
|
info.pWaitSemaphores = &fsd->ImageAcquiredSemaphore;
|
|
info.pWaitDstStageMask = &wait_stage;
|
|
info.commandBufferCount = 1;
|
|
info.pCommandBuffers = &fd->CommandBuffer;
|
|
info.signalSemaphoreCount = 1;
|
|
info.pSignalSemaphores = &fsd->RenderCompleteSemaphore;
|
|
|
|
err = vkEndCommandBuffer(fd->CommandBuffer);
|
|
check_vk_result(err);
|
|
err = vkResetFences(v->Device, 1, &fd->Fence);
|
|
check_vk_result(err);
|
|
err = vkQueueSubmit(v->Queue, 1, &info, fd->Fence);
|
|
check_vk_result(err);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ImGui_ImplVulkan_SwapBuffers(ImGuiViewport* viewport, void*)
|
|
{
|
|
ImGui_ImplVulkan_Data* bd = ImGui_ImplVulkan_GetBackendData();
|
|
ImGui_ImplVulkan_ViewportData* vd = (ImGui_ImplVulkan_ViewportData*)viewport->RendererUserData;
|
|
ImGui_ImplVulkanH_Window* wd = &vd->Window;
|
|
ImGui_ImplVulkan_InitInfo* v = &bd->VulkanInitInfo;
|
|
|
|
if (vd->SwapChainNeedRebuild) // Frame data became invalid in the middle of rendering
|
|
return;
|
|
|
|
VkResult err;
|
|
uint32_t present_index = wd->FrameIndex;
|
|
|
|
ImGui_ImplVulkanH_FrameSemaphores* fsd = &wd->FrameSemaphores[wd->SemaphoreIndex];
|
|
VkPresentInfoKHR info = {};
|
|
info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
|
|
info.waitSemaphoreCount = 1;
|
|
info.pWaitSemaphores = &fsd->RenderCompleteSemaphore;
|
|
info.swapchainCount = 1;
|
|
info.pSwapchains = &wd->Swapchain;
|
|
info.pImageIndices = &present_index;
|
|
err = vkQueuePresentKHR(v->Queue, &info);
|
|
if (err == VK_ERROR_OUT_OF_DATE_KHR)
|
|
{
|
|
vd->SwapChainNeedRebuild = true;
|
|
return;
|
|
}
|
|
if (err == VK_SUBOPTIMAL_KHR)
|
|
vd->SwapChainSuboptimal = true;
|
|
else
|
|
check_vk_result(err);
|
|
wd->SemaphoreIndex = (wd->SemaphoreIndex + 1) % wd->SemaphoreCount; // Now we can use the next set of semaphores
|
|
}
|
|
|
|
void ImGui_ImplVulkan_InitMultiViewportSupport()
|
|
{
|
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
|
if (ImGui::GetIO().BackendFlags & ImGuiBackendFlags_PlatformHasViewports)
|
|
IM_ASSERT(platform_io.Platform_CreateVkSurface != nullptr && "Platform needs to setup the CreateVkSurface handler.");
|
|
platform_io.Renderer_CreateWindow = ImGui_ImplVulkan_CreateWindow;
|
|
platform_io.Renderer_DestroyWindow = ImGui_ImplVulkan_DestroyWindow;
|
|
platform_io.Renderer_SetWindowSize = ImGui_ImplVulkan_SetWindowSize;
|
|
platform_io.Renderer_RenderWindow = ImGui_ImplVulkan_RenderWindow;
|
|
platform_io.Renderer_SwapBuffers = ImGui_ImplVulkan_SwapBuffers;
|
|
}
|
|
|
|
void ImGui_ImplVulkan_ShutdownMultiViewportSupport()
|
|
{
|
|
ImGui::DestroyPlatformWindows();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#endif // #ifndef IMGUI_DISABLE
|