3f0699cf0 Backends: Vulkan: Fix failing assertion for platforms where viewports are not supported (#8734) adfa5364c Merge branch 'master' into docking 673eb7de9 Version 1.92.0 da3c86925 Demo: added TextLinkOpenURL() call in Widgets section. 2819ab32f Layout: commented out legacy ErrorCheckUsingSetCursorPosToExtendParentBoundaries() fallback. (#5548, #4510, #3355, #1760, #1490, #4152, #150) 6f21bed66 Fonts: removing assert from legacy PushFont() to mirror new PushFont(). for consistency. 719a3fe98 Additional comments on ErrorCheckUsingSetCursorPosToExtendParentBoundaries(). (#5548) 5bc70c68e Fonts: fix PushFont(NULL) to work as advertised. dcf14505e Backends: SDLGPU: fixes call to SDL_MapGPUTransferBuffer(). Fixes artifacts on OSX/Metal. (#8465, #8703) d8c695371 Fonts: comments. e4bba0b53 Merge branch 'master' into docking 89b5a2c3d (Breaking) Fonts: removed ImFontFlags_DefaultToLegacySize. 97e0d5961 (Breaking) Fonts: removed PushFontSize(), PopFontSize(). ca72eb059 (Breaking) Fonts: obsolete PushFont() default parameter. 04a5b9c2c Backends: SDL3: fixed pulling SDL_PROP_WINDOW_COCOA_WINDOW_POINTER into viewport->PlatformHandleRaw. (#8725, #8726) 776897d3c Fonts: fixed PVS Studio false positive "expression 'cmd_count != draw_list->CmdBuffer.Size' is always false." (#8720, #8465) 7cd567202 Merge branch 'master' into docking 0218ddd57 Fonts: moved GetFont(), GetFontSize(), GetFontBaked() to higher section. 6722d789e (Breaking) Fonts: Removed support for PushFont(NULL) which was a shortcut for "default font". 6e846c56b Demo: fixed ID conflicts. (#8723) 608dd96de Fonts: fixed RenderText() asserting when crossing VtxOffset change boundaries. (#8720, #8465) a49ddaac8 Fonts: add comments and examples for GlyphExcludeRanges[]. 613a6a964 Fonts: AddFontDefault() adds to GlyphOffset.y instead of overriding it. 0dc2885f3 InputText: fix for InsertChars() to work on read-only buffer. (#8714, #8689, #8242) efe2b21a5 Backends: GLFW: Fixed not installing WndProc hook in all GLFW version, so AddMouseSourceEvent() logic was missing for some viewports. e132b444a Backends: GLFW: Fixed crash when using GLFW 3.3 (#8713, #8676, #8239, #8069) 4fde473f3 Backends: warning fixes (for docking branch). afe20dc9b Backends: warning fix. b580c1130 Merge branch 'master' into docking e97e55adb Backends: Fixed various warnings discovered when using MinGW GCC 15/Clang on latest backends. 2f9c518ca Textures: ImTextureData::GetPixels() returns void* for clarity. 9a50c0917 Bsckends: SDL2, GLFW: fixed ImGui_ImplXXXX_GetContentScaleXXX functions never using SDL 2.0.4 & GLFW 3.3 path in master. 3a964d18e Comments on ImGuiMod_XXXX and ImGuiKey_GamepadXXXX values. 8d6e66d38 Backends: DX10, DX11, DX12, OpenGL3, Vulkan, WGPU: Assert when CreateDeviceObjects() calls return false. f7dabede8 Backends: Allegro5: Fixed missing invisible mouse cursor, broken by ee8941e0d. 725d185a3 Backends: DirectX12: fixed build on MinGW. (#8702, #4594) 2a8c75f3e Backends: GLFW: amend for multi-context support with multi-viewport. (#8676, #8239, #8069) c2c38beec Merge branch 'master' into docking f633a6058 Backends: GLFW: Added support for multiple Dear ImGui contexts. (#8676, #8239, #8069) d290e583c Backends: GLFW: fixed WndProc relying on current context. (#8676, #8239, #8069) c56e8b496 imgui_freetype: fixed NULL that creeped in instead of nullptr. 344d5ff4b Merge branch 'master' into docking b2c73596a InputText: fixed a buffer overrun that could happen when using dynamically resizing buffers. (#8689) 12626b85c InputText: minor changes to match for both insert chars paths to look more similar. 08bb34814 Misc: removed static linkage from operators to facilitate using in C++ modules. (#8682, #8358) 041abe852 Revert "Misc: removed static linkage from operators to facilitate using in C++ modules. (#8682, #8358) [@radjkarl]" 39a90ac4d Misc: removed static linkage from operators to facilitate using in C++ modules. (#8682, #8358) [@radjkarl] f2e4e8039 Windows: BeginChild(): fixed being unable to combine manual resize on one axis and automatic resize on the other axis. (#8690) fe048efea DrawList, Fonts: fixed PushFont()/AddImage() not restoring correct atlas texture id when using multiple atlas (#8694) 24f7328e5 DrawList, Fonts: fixed ImFontAtlasTextureRepack() overwriting draw list shared data UV's etc. even when not bound. (#8694, #8465) 842837e35 imgui_freetype: fix conversion null -> bool in FontBakedLoadGlyph (#8696) 6b3cbb10a Backends: Vulkan: correct minimum pool size assertion (#8691) d896eab16 Backends: OSX: ImGui_ImplOSX_HandleEvent() only process event for window containing our viewports. Amend 7ac99a4 for docking. (#8644) 4cf85ee54 Merge branch 'master' into docking cfa43e721 Windows: clicking on a window close button doesn't claim focus and bring to front. (#8683) d8da97f75 Fonts: UpdateCurrentFontSize() early out doesn't need to clear FontBaked. ca3169310 Fonts: fixed FontBaked=NULL in initial call to SetCurrentWindow() in Begin() using previous frame value of SkipItems. (#8465) 1ec1510ef Fonts: clarify assert. (#8680) 7ac99a436 Backends: OSX: ImGui_ImplOSX_HandleEvent() only process event for window containing our view. (#8644) b7f13df13 Docs: reformat Changelog. 571dae966 Backends: WGPU: added ImGuiBackendFlags_RendererHasTextures support. (#8465) b178fd428 Backends: WebGPU: moved sampler creation out of ImGui_ImplWGPU_CreateFontsTexture(). 115a8e74c Fonts: update misc comments, docs. 41f4acfb4 Fonts: add has_textures parameters to ImFontAtlasUpdateNewFrame(). 7b8e00013 Fixed duplicate symbols in some compile-time configurations. 1ce75e2bc Fixed duplicate symbols in some compile-time configurations. e8f831dea Merge branch 'master' into docking f6fc16658 TreeNode: fixed runtime asan warning (#2920) a0b3eceec Fixed using IMGUI_DISABLE_DEMO_WINDOWS without IMGUI_DISABLE_DEBUG_TOOLS and without linking with imgui_demo.cpp 7d70c0ff9 Merge branch 'master' into docking 7a42233d4 imgui_freetype: fixed using legacy names. 895bff652 Removed unneeded check in RenderText() loop + disable static analyzer false-positive warnings. e43fd7537 Merge branch 'master' into docking df068ce11 Various/misc fixes following back-and-forth dynamic_fonts->master->docking merges. Added missing API BREAKING CHANGES section. e4055e763 Fonts: Misc merge fixes. 1e130e045 Examples: set ConfigDpiScaleFonts / ConfigDpiScaleViewports in all examples already setup for scaling. 65857236c Backends: GLFW, SDL2, SDL3, update for docking to use helpers. 6af6cec23 Merge branch 'master_fonts' into docking 96be95731 Docs: update Changelog, FAQ, Fonts docs. 4acce8565 Fonts: tweaks demo and exposure to sliders, etc. cc3d4cab2 (Breaking) renamed ImFontConfig::FontBuilderFlags -> FontLoaderFlags. ImFontAtlas::FontBuilderFlags -> FontLoaderFlags. ImGuiFreeTypeBuilderFlags -> ImGuiFreeTypeLoaderFlags. e1481a731 Fonts: fixed NewFrame() when atlas builder has been created but fonts not added. Fixed GetCustomRect() after atlas clear. 29fbf3c1e Fonts: demote ImFont::GetFontBaked() as slighty internal. 0e769c541 Fonts: amend UpdateCurentFontSize() early out optimization. 573f08135 Fonts: fixed PopFont() broken recovery. 2e67bd4de Fonts: rename to ImFontAtlasBuildLegacyPreloadAllGlyphRanges(). c18301f35 Examples: remove explicit font sizes from AddFontXXX() calls. Add commented out style.FontSizeBase assignment. 02f58b320 Fonts: AddFont() functions now allow size_pixels==0.0f (only required when using certain functions) bc394410a Examples: Win32+DX9/DX10/DX11/DX12, SDL2+DX11/OpenGL2/OpenGL3/SDLRenderer/Vulkan, SDL3+OpenGL/SDLGPU/SDLRenderer/Vulkan: made example DPI aware by default. (master + docking: partial support for multi-dpi by scaling fonts + viewports but not style) b98e92839 Backends: SDL2, SDL3, GLFW: Backport small part of c90ea13 from docking. 8269924c3 Backends: GLFW: added ImGui_ImplGlfw_GetContentScaleForMonitor(), ImGui_ImplGlfw_GetContentScaleForWindow() helpers. 9da3e6696 Backends: SDL2: added ImGui_ImplSDL2_GetDpiScaleForDisplay(), ImGui_ImplSDL2_GetContentScaleForWindow() helpers. d72e66cde Examples: remove comments/references about baking and GetGlyphRangesJapanese(). 2d2b1cee6 Fonts: internals: renamed g.FontSizeBeforeScaling to g.FontSizeBase for consistency. 3c27c643a Fonts: internals: renamed g.FontScale to g.FontBakedScale for clarity. Comments. d85e22d20 Added style.FontScaleDpi which is the field overwritten by ImGuiConfigFlags_DpiEnableScaleFonts. 8766efcba (Breaking) Renamed io.FontGlobalScale to style.FontScaleMain. 80c08f228 (Breaking) Fonts: obsoleting SetWindowFontScale(). 59a11363a Fonts: ground work for allowing SizePixels to be optional. 402db2ef3 Fonts: fixed passing negative sizes to stb_truetype loader. 1e118ab89 Fonts: added ImGuiStyle::FontSizeBase. Ensuring PushFontSize() works before main loop and across NewFrame(). b029be6b6 Fonts: avoid calling GetFontBaked() during SetFontSize(). Also fixes loading extraneous baked on atlas that will be locked 033cdc413 Fonts: comments and slight packing of ImFontConfig fields. 69547bd4b Fonts: ImFont::DefaultSize -> ImFont::LegacySize. ImFontFlags_UseDefaultSize -> ImFontFlags_DefaultToLegacySize. e3860aa6a (Breaking) Fonts: removing obsolete ImFont::Scale. 25f9c318e Fonts: added "Input Glyphs Overlap Detection Tool". Added "Clear bakes", "Clear unused" buttons. Move code. 5926c877a Fonts: detect if ImFontAtlasUpdateNewFrame() is not being called. 9f8b4bdaf Fonts: fixed edge case calling RenderText() without priming with CalcTextSize(). b2343d624 Fonts: fallback to default default rasterizer density + pick one from existing viewports at the time of calling AddUpdateViewport(). 83aad8127 Fonts: comments + made IMGUI_DEBUG_LOG_FONT() work without an ImGui context. f3780c735 Fonts: adding GetFontBaked() in public API. 92ff15376 Fonts: added notes/comments and dummy type about renaming ImFontBuilderIO::GetBuilderForFreeType() to ImFontLoader::GetFontLoader(). 3d848a886 Fonts: fixed support for IMGUI_STB_NAMESPACE. 822903e56 Fonts: fixed ImFontAtlas::RemoveFont() with multiple sources. 5ee984555 Fonts: automatically set current rasterizer density to viewport density. Effectively should fix most things on macOS. ea756ede1 Fonts: reorder ImFontFlags according likelihood of being useful. 1b51a88bb Fonts: moved compare operators to internal. Removed commented out ones aimed legacy backends: not needed anymore since we didn't rename ImTextureID. 39f6c793b Fonts: proof of concept support for user textures. 91ed6e67b Fonts: fixed support for multiple atlases. fad5280d4 Fonts: fixed broken support for legacy backend due to a mismatch with initial pre-build baked id. 65e603997 Fonts: remove unnecessary ImDrawListSharedData::FontAtlas which is actually getting in the way of using multiple atlases. 46fa9e8ef Fonts: Debug display status. Fixed truncated raw texture id. Fixed FormatTextureIDForDebugDisplay(). Comments. f6735c223 Fonts: remove ImFontHooks in favor of a AddRemapChar() implementation. 89e880dfd Fonts: adding ImFontHooks for codepoint remapping. 8523cbdf5 Fonts: rework ImFontLoader::FontBakedLoadGlyph() interface 4dec946ae Fonts: don't pretend to half recover from OOM for now + debug log filename on load failure. b32ef3c05 Fonts: make RasterizerDensity a dynamic field. (temporarily exposed as SetFontRasterizerDensity()). 8140a9d8a Fonts: comments on ImTextureData fields. 42e7bb80b imgui_freetype: removed anonymous namespace + extracting two functions outside of ImGui_ImplFreeType_FontSrcData. 6a455e128 imgui_freetype: moving data out of ImGui_ImplFreeType_FontSrcData. 5310f5fba Fonts: rework toward reducing reliance on ImFontConfig::DstFont since we ought to separate them. 2b0d49a90 Fonts: make ImFont::Sources a vector. e7efe94fd Fonts: shallow rework of ImFontAtlasBakedAddFontGlyph() to facilitate upcoming change. 890fff92f Fonts: rename many internal functions for consistency. No other changes. c4fa9bb61 Fonts: add ImFontGlyph::SourceIdx. Extract code out of DebugNodeFont() into DebugNodeFontGlyphesForSrcMask(). bcd1a94b8 Fonts: Extract ImFontAtlasBuildGetFontBaked() out of ImFont::GetFontBaked() mostly for consistency with upcoming changes + tweak locals in AddFont(). 7840e453b Fonts: ImFontAtlasBuildInit() is always called with atlas->Builder == NULL. eb650c468 Fonts: fixed unused variable warning. c43b138a6 Fonts: no need to load current baked on SkipItems window? + removed unused field. cdfa537ad Fonts: packing of shared basic/line/cursor data uses more public API. ed2bb2cff Fonts: encode additional data in ImFontAtlasRectId to detect invalid id + added Rects debug browser. 0436fba13 Fonts: fixed compaction gc-ing baked fonts used in the current frame + rename. e8035b94e Fonts: misc tidying up. d789263e0 Fonts: internal rendering uses higher level functions. 12599da53 Fonts: do not mark whole ImTextureData struct as IMGUI_API to fix warning when used in ImVector<> (8559) fb5c53708 Fonts: changing loader/backend or loader flags may be done without losing custom rects. Sharing more code. 526a5d0f8 Fonts: tidying up. 1ea9ff367 Fonts: add optional out parameter to AddCustomRect() 074bf39e4 Fonts: GC Compact All exposed in Metrics->Memory Allocations includes compacting texture data. 23dc46c4f Fonts: added RemoveCustomRect(). e9cf3de58 Fonts: moved ImFontAtlasRectId back to public API. 69d28f867 Fonts: added ImFontAtlasRectId_Invalid == -1 db30e1b5b (Breaking) Fonts: rework GetCustomRect() api. Reintroduce ImFontAtlasRect. f40274702 (Breaking) Fonts: renamed AddCustomRectRegular() -> AddCustomRect(). 253dff765 Fonts: Comments. fc8708113 Fonts: fixed GetCustomRectUV(). 9324961cd Fonts: fixed calling AddFontXXX not invalidating texture for legacy backends. 44498825c (Breaking) Fonts: PushFont() default to preserve current font size. 168b97c29 Fonts: removed size rounding in AddFont() which breaks relative sizing of merged fonts (8502) 2de15dc64 Fonts: fixed legacy backend path preloading all sources sizes erroneously + failing to use ellipsis. 5460903f9 Fonts: awkwardly alias old TexID name to TexRef using an union (may backtrack and just keep old name) cb4c03756 Fonts: detect if backend assign to texture on creation but doesn't update Status. a548cd993 Fonts: avoid both ImTextureRef fields being set simultaneously. 0fff7ceda Fonts: comments, tweaks, minor amends. e41bf16ff Fonts: fixed ImTextureID() being zero-cleared instead of using ImTextureUserID_Invalid. . 8bd1fc4f0 Textures: Added ImTextureRef::GetTexID() mostly for consistency. cc65015e4 Fonts: fixed crashing password fields. 41517bca0 (Breaking) Fonts: renamed CalcCustomRectUV() to GetCustomRectUV() for simplicity. 4048494aa Fonts: rename ImFontAtlasBuildClearTexture() to ImFontAtlasBuildClear(). f816b861f (Breaking) Fonts: rename GetCustomRectByIndex() to GetCustomRect(). Made return struct const. 85d050758 Fonts: narrowed invalid value for ImFontAtlasRectId to -1 a we will change implementation. b12c42e75 Fonts: change uses of ImFontAtlasRect to ImTextureRect for simplicity. e76cfe5aa Fonts: fixed implicit init when calling AddCustomRectRegular(). LoaderShutdown match BuildDestroy. 7ac1bff48 Fonts: fixed an issue calling legacy ImFontAtlas::Clear(). 144f44421 Fonts: fixed memory leaks, shutting down font loader, and on AddFont() failure in FreeType backend. 52a686377 Textures: ImTextureData pixels are not immediately destroyed on setting ImTextureStatus_WantDestroy. 8ea0ae454 Fonts: fixed a bug using size specified by secondary font sources. 735d31e54 Demo: Exposed some basic UI in demo for sanity. 41a0e991f Fonts: Added UI to edit FreeType loader flags. Added ImFontAtlasBuildReloadAll() / ImFontAtlasBuildReloadFont() 40f988ce2 Fonts: in ShowFontAtlas() preserve open-state for latest texture. Improve debug display. c98e3c0ef Fonts: ImFontConfig::GlyphExcludeRanges is owner and copied. da51485e1 Fonts: Obsolete GetGlyphRangesXXX() functions. Update font documentation. 93410c47e Fonts: Fixed various small warnings / build issues. dec8d3863 Fonts: Added a ImFontFlags_NoLoadError flag to let user code try file paths. (3611) 131f5c57a Textures: Detect when using a texture that's about to be destroyed. 0b7133912 Demo: Add a "Fonts" section for visibility. 161e22232 Fonts: GetFontBaked() default to searching for closest size font. e98a314e0 Textures: Added ImTextureData::UsedRect. 2bf6879da Fonts: tidying up font scale logic. ef6beaeff Fonts: removed LockSingleSrcConfigIdx which isn't needed anymore since we don't load glyphs in ImFontAtlasBuildAddFont(). d8a612f73 Fonts: Fallback glyph is now lazily loaded on demand (yay!). Moving ImFontBaked:: functions outside of class. 78a17038c imgui_freetype: no need to store metrics locally. 18c8a93cc Fonts: Rework ImFontLoader signatures. c06a7585a Fonts: A font source can specify its own loader/backend. 1cfc0de31 Fonts: Core allocates per-baked-per-src backend buffers, to allow having custom backend per font source. Backend BakedInit/Destroy/AddGlyph process a single source. d59f10d7f Fonts: reinstated ImFontAtlasBuildSetupFontCreateEllipsisFromDot() compatible with baked system, lazily baked. 76b252f80 Fonts: Added ImFontAtlasBakedSetFontGlyphBitmap(). 92993e68c Fonts: Baked system, fix subsequent sources overriding shared font metrics. dc1320df6 Fonts: ImFontFlags: ImFontFlags_NoLoadGlyphs + add ImFontFlags_LockBakedSizes 8a8d8a7b3 Fonts: Exposed CompactCache(). Hide ClearCache(). eb79e3ab3 Fonts: Restore a functional AddCustomRectFontGlyph(). 815553c4b Fonts: ImFontConfig: added GlyphExcludeRanges[]. 96786a183 Fonts: Create a fallback glyph if none is available (fix crash on fonts with no fallback) 066b24d74 Fonts: Fixed _OnChangedTextureID() asserting when calling on e.g. finalized drawlists. 82b81fce6 Fonts: PushFontSize() with -1 uses sources[0]'s size for now (backward compat design) 658059022 Fonts: Allow PushFont/NewFrame/PopFont idioms to function. 842c313db Fonts: Reordered ImFont fields. 99f6b305c Fonts: Baked system, v12: support GlyphOffset / GlyphMinAdvanceX / GlyphMaxAdvanceX by scaling from ref value. df694c89b Fonts: Baked system, v11. 57d345ff8 Textures: Comments around ImTextureID type. 3ce753c48 Fonts: Debug dump to disk, debug log. be151977c Fonts: Texture resizing favor growing height, halve pack nodes. daaf0e4ef Fonts: Added PushFontSize(), PopFontSize() api. Added font_size param to PushFont() as well. 80404fae3 Fonts: clarify ClearTexData() as not supported with dynamic atlases. 093d01269 Fonts: Baked system, with auto-bind, v10. 7aba8da55 (Breaking) Fonts: CalcWordWrapPositionA() -> CalcWordWrapPosition(), takes size instead of scale as this will be needed. a2371ef90 Internals: added ImStableVector<> helper. fb69a09d6 Fonts: Fixed leak due to indirectly recursing ImFontAtlasPackInit(). c5653d5f3 Fonts: stb_truetype loader: Reworked scale handling to suggest this is not required caching. b203ac1e0 Fonts: Reduced reliance on ImFontConfig::DstFont. 722f6013f Fonts: Added a bit of user facing tooling. bd19bc508 Fonts: Removed BuildClearGlyphs(), conflated with ClearOutputData() 2bf6552f2 Fonts: Fixed/improved support for legacy backend. SetTexID() writes into our ImTextureData to keep the indirection, clear TexIsBuilt. ba62becb7 (Breaking) Fonts: remove ImFontAtlasCustomRect which is now the same as ImTextureRect a509790a1 Fonts: Added back support for AddCustomRectFontGlyph() 953ce90d2 Fonts: ImFontAtlasBuildInit() uses the occasion to sync HasTexUpdates from imgui context, narrowing the scope where it isn't set. 288055180 Fonts: Comments, remove ImFontAtlas facing BuildGrowTexture(), BuildCompactTexture(). Make IsBuilt() obsolete. 8ed4e2dde Fonts: Basic heuristic to repack instead of growing. Moved rects count/surface to internals. 2137b3448 Textures: Added atlas's TexMinWidth/TexMinHeight/TexMaxWidth/TexMaxHeight. 14614f561 Textures: Ensure UpdateBox is set on texture _WantCreate state too. b06f3c6d1 Fonts: turn public facing BuildRegisterGlyph() into ImFontAtlasBuildAddFontGlyph() thats sets up UV. 4ff1631b3 Fonts: Rasterizing ellipsis character from dot as one glyph + avoid preloading if it not needed. a2bc3d81c Fonts: Fixed support for multiple contexts. cec3e945f Fonts: added ImFontAtlas::RemoveFont(), fixed various leaks. df8450d92 Fonts: marked ImFontAtlas::Build() as obsolete 4399599de Fonts: ClearCache(), ImFontAtlasBuildGetTextureSizeEstimate(), tweak clearing functions. ef1521b47 Fonts: fix for password fields a51a26e2a Fonts: use a structure for post-processing - easier to pass things around and iterate on. 553b1c301 Fonts: repack without full reload, discard rectangle, fixed CustomRect api with stable id, remove public BuildInit(). a6c780192 Fonts: Measured and tweaked CalcTextSize() computation to minimize cost in our stress tests. 076a1ab85 Fonts: Misc amends, remove _PackNodesFactor, comments. ac13683c2 Fonts: ImFontAtlas accept DrawListSharedData not being set. 43cc3fc8b Fonts: optimization bake FallbackAdvanceX into IndexAdvanceX[]. 4f27792ff (Breaking) Removed atlas->TexDesiredWidth now unnecessary (github 327) b670f799d Fonts: use TexGlyphPadding. Fixed packing issues. Removed old code. 0f553c57b Fonts: AddFont() actually does the work, so we can handle errors & return an accurate return value. 1269467fa imgui_freetype: Removing old code. 08e1e7681 imgui_freetype: Added Freetype implementation for new architecture. 26c017d5e Backends: Metal: added ImGuiBackendFlags_RendererHasTextures support. ee8941e0d Backends: Allegro5: added ImGuiBackendFlags_RendererHasTextures support. 16fe666e3 Backends: SDLGPU3: added ImGuiBackendFlags_RendererHasTextures support. e538883a2 Backends: SDL_Renderer3: added ImGuiBackendFlags_RendererHasTextures support. 9fa65cd19 Backends: SDL_Renderer2: added ImGuiBackendFlags_RendererHasTextures support. abe294bfd Backends: Vulkan: added ImGuiBackendFlags_RendererHasTextures support. 0430c55b8 Backends: OpenGL2: added ImGuiBackendFlags_RendererHasTextures support. dbb91a574 Backends: OpenGL3: added ImGuiBackendFlags_RendererHasTextures support. eefe5d5aa Backends: DirectX12: added ImGuiBackendFlags_RendererHasTextures support. 2d2b1bc1c Backends: DirectX10: added ImGuiBackendFlags_RendererHasTextures support. 75efba7ec Backends: DirectX9: added ImGuiBackendFlags_RendererHasTextures support 372fd27e7 Backends: DirectX11: added ImGuiBackendFlags_RendererHasTextures support. c20e160e0 Textures: added texture list pointer in ImDrawData. 208705368 Textures: Adding a RefCount to textures so backend can avoid destroying them on shutdown if atlas is shared. a21a2e855 Textures: Single Textures[] array allows backend to not have to care about atlases. ee357aadd Textures: Add ImTextureUserID_Invalid + introducing SetTexID(). 2cde9125d Fonts: Selecting font config source list done by shared code. 0f0473bf1 Fonts, Textures: main code for ImGuiBackendFlags_RendererHasTextures feature. 191a728ec (Breaking) added ImTextureRef struct. Changed ImDrawCmd::TextureId to TexRef. e55415bfe (Breaking) renamed/moved ImGuiConfigFlags_DpiEnableScaleFonts -> ioConfigDpiScaleFonts, ImGuiConfigFlags_DpiEnableScaleViewports -> io.ConfigDpiScaleViewports b2f39318c Adding .cache to ignore list. (#8674) 201899b61 Backends: OpenGL3: Fixed using non-existing features on GLES 3.20 which would push a GL error. (#8664) eaac68ca2 Merge branch 'master' into docking c3d7ada9d Demo: add indentation to simplify upcoming merges. 91f72bbe1 Demo: omit ImGui:: prefix from ShowStyleEditor(), ShowUserGuide() code. 9485aeb5c Demo: changed default framed item width to use Min(GetFontSize() * 12, GetContentRegionAvail().x * 0.40f). e877f78b0 TreeNode: minor amend to b7ab2b7. (#2920) ef503ab0c TreeNode: fixed out of bound access in ImGuiTreeNodeFlags_DrawLinesXXX feature. (#2920) b7ab2b752 TreeNode: fixed an issue where tree lines are not drawn on node opening frame. (#2920) a92b53df7 Backends: Win32: Viewports: handle WM_DPICHANGED in backend when ImGuiConfigFlags_DpiEnableScaleViewports flag is enabled. ac6b84a7d Viewports: fixed handling of simultaneous move + resize (e.g. toggling maximized) when ImGuiConfigFlags_DpiEnableScaleViewports is enabled. 5e17c0801 Merge branch 'master' into docking 69e1fb50c Docs: fixed missing commit credit. (#8656) e6913f58b imgui_freetype: Update lunasvg API to support v3.0+ (#8656, #6842, #6591) c3a3a39e9 Nav: fixed abnormal clipping disable over large ranges, could lead to stall. (#3841, #1725) 19289d587 Nav: fixed scroll fallback (when there are no interactive widgets to jump to) not being enabled on windows with menu or title bar. c53c9a864 Clipper: further mitigation/improvements for abnormally large contents ranges (larger than e.g. 2^31). (#3609, #8215) 87a6443c5 Scroll: fixed contents size, scrollbar visibility and scrolling reet issue with abnormally large contents ranges. (#3609, #8215) 2bf57bbad Refactor: move SetCurrentFont(), PushFont(), PopFont() to a section. 77f1d3b31 Refactor: move SetCurrentFont(), PushFont(), PopFont() to a section. 407a0b972 (Breaking) Fonts: CalcWordWrapPositionA() -> CalcWordWrapPosition(), takes size instead of scale. 346f5c681 Platform IME: Fixed multi-viewports IME support, affecting SDL backends. (#8648, #8584, #7492, #6341) 5f0acadf7 RenderTextEllipsis() added breaking comments. 143924bbf Image(), ImageWithBg(): added extra comments. (#8131, #8238) 1ffa7a40a TextLinkOpenURL(): added bool return value on click. (#8645, #8451, #7660) e11ad6b77 Merge branch 'master' into docking 415dddf0f Tooltips: tooltips have a maximum size corresponding to host display/monitor size. 10a0eb3e1 Alter windows min/max size logic to prioritize enforcing size_max bounds rather than size_min. cdb5cbe6f (Breaking) Commented out ImGuiListClipper::ForceDisplayRangeByIndices() which was obsoleted in 1.89.6. d93d918ec (Breaking) Commented out PushAllowKeyboardFocus()/PopAllowKeyboardFocus() which was obsoleted in 1.89.4. (#3092) 6d939fced (Breaking) TreeNode: renamed ImGuiTreeNodeFlags_NavLeftJumpsBackHere to ImGuiTreeNodeFlags_NavLeftJumpsToParent for clarity. (#1079, #8639) 9361c3517 Backends: SDL2, SDL3: maximum room for sanitizer to not be zealous. c008c7d49 Merge remote-tracking branch 'origin/master' into docking c90ea1315 Viewports: added per-viewport FramebufferScale, Platform_GetWindowFramebufferScale() + Backends: GLFW, SDL2, SDL3, Apple: added support. (#1065, #1542, #1676, #1786, #2826, #3757, #5081, #5580, #5592, #6465, #7273, #7779 etc.) ) 63554bcee Backends: OSX: rename internal struct for consistency with other backends. b5a73033a Examples: Apple: Amend build scripts and gitignore, fix misc OSX warnings. (#8637) 2df9e9b10 Examples: Apple: add Makefile for example_apple_metal, example_apple_opengl2. (#8637) 2fd474132 Update pull_request_template.md 4e487cfa9 stb_textedit: subsequent comments to match ocornut/stb branch. (#8635, #7925) 1387d356a stb_textedit: subsequent fixes for next/prev word impl (not used by imgui) + PageUp/Home/End (no side effect but more correct) (#8635, #7925) 5c3ac9333 stb_textedit: minor edits to match PR submitted upstream. 61242e2e6 InputText: fixed cursor positioning issue using up/down keys on non-ASCII text. (#8635, #7925) 08689c51a Backends: GLFW, SDL2, SDL3: include GLFW/SDL version number in io.BackendPlatformName. 4a6ba9539 Backends: SDL3: Comments (#6146) e33069ce5 Viewports: fallback DpiScale pulled from fallback Monitor for consistency. b9ac32a0d Backends: DirectX12: Make sure texture sampling in the dx12 backend is not limited to the highest mip. (#8631) f484af34c Font: rename ImFont::AddRemapChar() parameters for clarity. (#609) ba513ba80 Backends: DX10, DX11, DX12: honor FramebufferScale. (#8412) 0a222a3e2 Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. bf68040dc Backends: Vulkan: fixed build with VK_NO_PROTOTYPES. 37fba4bed Backends: Vulkan: fixed validation errors during window detach in multi-viewport mode. [docking branch amend] (#8600, #8176) 1c8fad73f Merge branch 'master' into docking bbc89b639 Backends: Vulkan: fixed validation errors during window detach in multi-viewport mode. (#8600, #8176) 64a5e2748 Docs: bad merge error. d1dc2a329 Backends: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr() + try both non-KHR and KHR versions. (#8600, #8326, #8365) 46235e91f Examples: SDL3: specify SDL_WINDOW_HIGH_PIXEL_DENSITY and make centering consistent + call SDL_RenderScale(). afd3a36f6 Demo: added basic Fonts section under main demo (same as Metrics one) for visibility. c5e2bb7cd Backends: SDLGPU3: Fixed creating atlas texture earlier than other backends. ef62aa733 Backends: SDL3: macOS: Fixed secondary-viewports not appearing on a different monitor than the main viewport. e3bfaab3f Examples: update xcode projects. c0dfd65d6 Backends: Win32: Fixed an issue where externally losing mouse capture (due to e.g. focus loss) would fail to claim it again the next subsequent click. (#8594) 20066a896 Examples: DirectX12+Win32: also test for IsIconic() for sleeping since we don't seem to get a DXGI_STATUS_OCCLUDED signal when minimized. (#8603) 3f8033324 Demo: Dual List Box: fix sorting function, in theory should return 0 when equal. (#8601) 75ddd9a6c Backends: SDLGPU3: added support for ImDrawCallback_ResetRenderState. (#8599) b3c96bde8 Demo: use IM_ARRAYSIZE more consistently InputText calls in demo window (#8596) cbb8edb0b Tables: fixed an assert when combining Tables, Frozen Rows, Clipper and BeginMultiSelect() in a certain order. (#8595, #8250) fcdaa3279 Backends: GLFW: Disable multi-viewports under Wayland. (#8587) fe298cf98 Revert "Backends: SDL2, SDL3: viewports created with ImGuiViewportFlags_NoInputs are passing SDL_WINDOW_TOOLTIP to SDL_CreateWindow(). (#8576)" 75964a986 CI: run on ubuntu-latest. b81991ac0 Backends: SDLGPU3: clear ImGuiBackendFlags_RendererHasViewports flag on shutdown. 2a000ee09 Backends: SDL2, SDL3: viewports created with ImGuiViewportFlags_NoInputs are passing SDL_WINDOW_TOOLTIP to SDL_CreateWindow(). (#8576) f53de38e1 Viewports, Backends: Debug logging. 3563f4db3 Rework TextAligned() api to fix issues with baseline alignment + use standard CalcItemSize(). (#7024) f2ba3a937 Rework TextAligned() api to take size input. (#7024) 0fc4967eb Rework TextAligned() api to fix issues with baseline alignment + use standard CalcItemSize(). (#7024) aed1bcc12 Rework TextAligned() api to take size input. (#7024) 839e3274e Merge branch 'master' into docking 6a42d6b33 Added wp TextAligned() TextAlignedV(), TextAlignedExV() to internal API. (#7024) dcf0d8cab Tables: fixed TableHeader() eager vertical clipping of text. (#6236) 7c6ce12fa Platform IME: minor amend to bf0f586 (#8584) bf0f586b6 Platform IME: added ImGuiPlatformImeData::WantTextInput, ViewportId. Backends: SDL3: honor WantTextInput. (#8584, #7492, #6341) facf671ec Demo: rename DockingSplitterSize slider label to DockingSeparatorSize for consistency. (#8579) af987eb11 Backends: DX12: build fix for Clang. (#8582) 87f12e56f Backends: SDL_GPU: Added multi-viewport support. Amends + update example. (#8573, #8163, #7998, #7988) baffc4e8b Backends: SDL_GPU: Added multi-viewport support. (#8573, #8163, #7998, #7988) 0ddc36f54 RenderTextEllipsis()): pixel align every dot for consistent display. 88d2df24b Merge branch 'master' into docking 69d572bb1 Fonts: reworked text ellipsis logic to ensure a "..." is always displayed instead of a single character. (#7024) 97d85338e Tabs: adjust handling of ellipsis now that Close Button visibility changed. (#8387) Internals: remove extra parameter to RenderTextEllipsis(). e4a865177 ImFont: added cpu clip fine option for ImFont::RenderChar() (which is technically internal). faea19380 Internals: minor refactor of TabItemLabelAndCloseButton(), should be no-op. 7ab4728a3 Error Handling: added better error report and recovery when calling EndFrame() or Render() without NewFrame(). b23a216ec Examples: added SDL2+Vulkan, SDL3+Vulkan, GLFW+Vulkan makefiles. Amend ignore list. (#2480) d3bb3336f Backends: OSX: remove duplicate variable. (#8565) 3ab50c334 TreeNode, Style: added style.TreeLinesRounding support. (#2920) git-subtree-dir: external/imgui git-subtree-split: 3f0699cf02b07c8312edbcd937f1881e3564d1ac
1472 lines
74 KiB
C++
1472 lines
74 KiB
C++
// dear imgui: Platform Backend for Windows (standard windows API for 32-bits AND 64-bits applications)
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// This needs to be used along with a Renderer (e.g. DirectX11, OpenGL3, Vulkan..)
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// Implemented features:
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// [X] Platform: Clipboard support (for Win32 this is actually part of core dear imgui)
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// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
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// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy VK_* values are obsolete since 1.87 and not supported since 1.91.5]
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// [X] Platform: Gamepad support.
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// [X] Platform: Mouse cursor shape and visibility (ImGuiBackendFlags_HasMouseCursors). Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
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// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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// Learn about Dear ImGui:
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// - FAQ https://dearimgui.com/faq
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// - Getting Started https://dearimgui.com/getting-started
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// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
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// - Introduction, links and more at the top of imgui.cpp
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// Configuration flags to add in your imconfig file:
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//#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD // Disable gamepad support. This was meaningful before <1.81 but we now load XInput dynamically so the option is now less relevant.
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-06-02: [Docking] WM_DPICHANGED also apply io.ConfigDpiScaleViewports for main viewport instead of letting it be done by application code.
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// 2025-04-30: Inputs: Fixed an issue where externally losing mouse capture (due to e.g. focus loss) would fail to claim it again the next subsequent click. (#8594)
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// 2025-03-26: [Docking] Viewports: fixed an issue when closing a window from the OS close button (with io.ConfigViewportsNoDecoration = false) while user code was discarding the 'bool* p_open = false' output from Begin(). Because we allowed the Win32 window to close early, Windows destroyed it and our imgui window became not visible even though user code was still submitting it.
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// 2025-03-10: When dealing with OEM keys, use scancodes instead of translated keycodes to choose ImGuiKey values. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
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// 2025-02-21: [Docking] WM_SETTINGCHANGE's SPI_SETWORKAREA message also triggers a refresh of monitor list. (#8415)
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// 2025-02-18: Added ImGuiMouseCursor_Wait and ImGuiMouseCursor_Progress mouse cursor support.
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// 2024-11-21: [Docking] Fixed a crash when multiple processes are running with multi-viewports, caused by misusage of GetProp(). (#8162, #8069)
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// 2024-10-28: [Docking] Rely on property stored inside HWND to retrieve context/viewport, should facilitate attempt to use this for parallel contexts. (#8069)
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// 2024-09-16: [Docking] Inputs: fixed an issue where a viewport destroyed while clicking would hog mouse tracking and temporary lead to incorrect update of HoveredWindow. (#7971)
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// 2024-07-08: Inputs: Fixed ImGuiMod_Super being mapped to VK_APPS instead of VK_LWIN||VK_RWIN. (#7768)
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// 2023-10-05: Inputs: Added support for extra ImGuiKey values: F13 to F24 function keys, app back/forward keys.
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// 2023-09-25: Inputs: Synthesize key-down event on key-up for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit it (same behavior as GLFW/SDL).
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// 2023-09-07: Inputs: Added support for keyboard codepage conversion for when application is compiled in MBCS mode and using a non-Unicode window.
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// 2023-04-19: Added ImGui_ImplWin32_InitForOpenGL() to facilitate combining raw Win32/Winapi with OpenGL. (#3218)
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// 2023-04-04: Inputs: Added support for io.AddMouseSourceEvent() to discriminate ImGuiMouseSource_Mouse/ImGuiMouseSource_TouchScreen/ImGuiMouseSource_Pen. (#2702)
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// 2023-02-15: Inputs: Use WM_NCMOUSEMOVE / WM_NCMOUSELEAVE to track mouse position over non-client area (e.g. OS decorations) when app is not focused. (#6045, #6162)
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// 2023-02-02: Inputs: Flipping WM_MOUSEHWHEEL (horizontal mouse-wheel) value to match other backends and offer consistent horizontal scrolling direction. (#4019, #6096, #1463)
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// 2022-10-11: Using 'nullptr' instead of 'NULL' as per our switch to C++11.
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// 2022-09-28: Inputs: Convert WM_CHAR values with MultiByteToWideChar() when window class was registered as MBCS (not Unicode).
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// 2022-09-26: Inputs: Renamed ImGuiKey_ModXXX introduced in 1.87 to ImGuiMod_XXX (old names still supported).
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// 2022-01-26: Inputs: replaced short-lived io.AddKeyModsEvent() (added two weeks ago) with io.AddKeyEvent() using ImGuiKey_ModXXX flags. Sorry for the confusion.
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// 2021-01-20: Inputs: calling new io.AddKeyAnalogEvent() for gamepad support, instead of writing directly to io.NavInputs[].
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// 2022-01-17: Inputs: calling new io.AddMousePosEvent(), io.AddMouseButtonEvent(), io.AddMouseWheelEvent() API (1.87+).
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// 2022-01-17: Inputs: always update key mods next and before a key event (not in NewFrame) to fix input queue with very low framerates.
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// 2022-01-12: Inputs: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured. More standard and will allow us to pass it to future input queue API.
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// 2022-01-12: Inputs: Maintain our own copy of MouseButtonsDown mask instead of using ImGui::IsAnyMouseDown() which will be obsoleted.
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// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModsEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
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// 2021-12-16: Inputs: Fill VK_LCONTROL/VK_RCONTROL/VK_LSHIFT/VK_RSHIFT/VK_LMENU/VK_RMENU for completeness.
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// 2021-08-17: Calling io.AddFocusEvent() on WM_SETFOCUS/WM_KILLFOCUS messages.
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// 2021-08-02: Inputs: Fixed keyboard modifiers being reported when host window doesn't have focus.
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// 2021-07-29: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using TrackMouseEvent() to receive WM_MOUSELEAVE events).
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// 2021-06-29: Reorganized backend to pull data from a single structure to facilitate usage with multiple-contexts (all g_XXXX access changed to bd->XXXX).
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// 2021-06-08: Fixed ImGui_ImplWin32_EnableDpiAwareness() and ImGui_ImplWin32_GetDpiScaleForMonitor() to handle Windows 8.1/10 features without a manifest (per-monitor DPI, and properly calls SetProcessDpiAwareness() on 8.1).
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// 2021-03-23: Inputs: Clearing keyboard down array when losing focus (WM_KILLFOCUS).
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// 2021-02-18: Added ImGui_ImplWin32_EnableAlphaCompositing(). Non Visual Studio users will need to link with dwmapi.lib (MinGW/gcc: use -ldwmapi).
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// 2021-02-17: Fixed ImGui_ImplWin32_EnableDpiAwareness() attempting to get SetProcessDpiAwareness from shcore.dll on Windows 8 whereas it is only supported on Windows 8.1.
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// 2021-01-25: Inputs: Dynamically loading XInput DLL.
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// 2020-12-04: Misc: Fixed setting of io.DisplaySize to invalid/uninitialized data when after hwnd has been closed.
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// 2020-03-03: Inputs: Calling AddInputCharacterUTF16() to support surrogate pairs leading to codepoint >= 0x10000 (for more complete CJK inputs)
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// 2020-02-17: Added ImGui_ImplWin32_EnableDpiAwareness(), ImGui_ImplWin32_GetDpiScaleForHwnd(), ImGui_ImplWin32_GetDpiScaleForMonitor() helper functions.
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// 2020-01-14: Inputs: Added support for #define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD/IMGUI_IMPL_WIN32_DISABLE_LINKING_XINPUT.
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// 2019-12-05: Inputs: Added support for ImGuiMouseCursor_NotAllowed mouse cursor.
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// 2019-05-11: Inputs: Don't filter value from WM_CHAR before calling AddInputCharacter().
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// 2019-01-17: Misc: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created in a different thread or parent.
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// 2019-01-17: Inputs: Added support for mouse buttons 4 and 5 via WM_XBUTTON* messages.
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// 2019-01-15: Inputs: Added support for XInput gamepads (if ImGuiConfigFlags_NavEnableGamepad is set by user application).
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// 2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window.
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// 2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor.
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// 2018-06-10: Inputs: Fixed handling of mouse wheel messages to support fine position messages (typically sent by track-pads).
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// 2018-06-08: Misc: Extracted imgui_impl_win32.cpp/.h away from the old combined DX9/DX10/DX11/DX12 examples.
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// 2018-03-20: Misc: Setup io.BackendFlags ImGuiBackendFlags_HasMouseCursors and ImGuiBackendFlags_HasSetMousePos flags + honor ImGuiConfigFlags_NoMouseCursorChange flag.
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// 2018-02-20: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling).
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// 2018-02-06: Inputs: Added mapping for ImGuiKey_Space.
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// 2018-02-06: Inputs: Honoring the io.WantSetMousePos by repositioning the mouse (when using navigation and ImGuiConfigFlags_NavMoveMouse is set).
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// 2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves.
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// 2018-01-20: Inputs: Added Horizontal Mouse Wheel support.
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// 2018-01-08: Inputs: Added mapping for ImGuiKey_Insert.
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// 2018-01-05: Inputs: Added WM_LBUTTONDBLCLK double-click handlers for window classes with the CS_DBLCLKS flag.
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// 2017-10-23: Inputs: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. the VK_MENU key can be read.
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// 2017-10-23: Inputs: Using Win32 ::SetCapture/::GetCapture() to retrieve mouse positions outside the client area when dragging.
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// 2016-11-12: Inputs: Only call Win32 ::SetCursor(nullptr) when io.MouseDrawCursor is set.
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_impl_win32.h"
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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#include <windowsx.h> // GET_X_LPARAM(), GET_Y_LPARAM()
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#include <tchar.h>
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#include <dwmapi.h>
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// Using XInput for gamepad (will load DLL dynamically)
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#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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#include <xinput.h>
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typedef DWORD(WINAPI* PFN_XInputGetCapabilities)(DWORD, DWORD, XINPUT_CAPABILITIES*);
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typedef DWORD(WINAPI* PFN_XInputGetState)(DWORD, XINPUT_STATE*);
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#endif
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// Clang/GCC warnings with -Weverything
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types (for loader)
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#endif
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#if defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
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#pragma GCC diagnostic ignored "-Wcast-function-type" // warning: cast between incompatible function types (for loader)
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#endif
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// Forward Declarations
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static void ImGui_ImplWin32_InitMultiViewportSupport(bool platform_has_own_dc);
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static void ImGui_ImplWin32_ShutdownMultiViewportSupport();
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static void ImGui_ImplWin32_UpdateMonitors();
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struct ImGui_ImplWin32_Data
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{
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HWND hWnd;
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HWND MouseHwnd;
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int MouseTrackedArea; // 0: not tracked, 1: client area, 2: non-client area
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int MouseButtonsDown;
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INT64 Time;
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INT64 TicksPerSecond;
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ImGuiMouseCursor LastMouseCursor;
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UINT32 KeyboardCodePage;
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bool WantUpdateMonitors;
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#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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bool HasGamepad;
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bool WantUpdateHasGamepad;
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HMODULE XInputDLL;
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PFN_XInputGetCapabilities XInputGetCapabilities;
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PFN_XInputGetState XInputGetState;
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#endif
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ImGui_ImplWin32_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
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// It is STRONGLY preferred that you use docking branch with multi-viewports (== single Dear ImGui context + multiple windows) instead of multiple Dear ImGui contexts.
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// FIXME: multi-context support is not well tested and probably dysfunctional in this backend.
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// FIXME: some shared resources (mouse cursor shape, gamepad) are mishandled when using multi-context.
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static ImGui_ImplWin32_Data* ImGui_ImplWin32_GetBackendData()
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{
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return ImGui::GetCurrentContext() ? (ImGui_ImplWin32_Data*)ImGui::GetIO().BackendPlatformUserData : nullptr;
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}
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static ImGui_ImplWin32_Data* ImGui_ImplWin32_GetBackendData(ImGuiIO& io)
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{
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return (ImGui_ImplWin32_Data*)io.BackendPlatformUserData;
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}
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// Functions
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static void ImGui_ImplWin32_UpdateKeyboardCodePage(ImGuiIO& io)
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{
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// Retrieve keyboard code page, required for handling of non-Unicode Windows.
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ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(io);
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HKL keyboard_layout = ::GetKeyboardLayout(0);
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LCID keyboard_lcid = MAKELCID(HIWORD(keyboard_layout), SORT_DEFAULT);
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if (::GetLocaleInfoA(keyboard_lcid, (LOCALE_RETURN_NUMBER | LOCALE_IDEFAULTANSICODEPAGE), (LPSTR)&bd->KeyboardCodePage, sizeof(bd->KeyboardCodePage)) == 0)
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bd->KeyboardCodePage = CP_ACP; // Fallback to default ANSI code page when fails.
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}
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static bool ImGui_ImplWin32_InitEx(void* hwnd, bool platform_has_own_dc)
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{
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ImGuiIO& io = ImGui::GetIO();
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IMGUI_CHECKVERSION();
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IM_ASSERT(io.BackendPlatformUserData == nullptr && "Already initialized a platform backend!");
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INT64 perf_frequency, perf_counter;
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if (!::QueryPerformanceFrequency((LARGE_INTEGER*)&perf_frequency))
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return false;
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if (!::QueryPerformanceCounter((LARGE_INTEGER*)&perf_counter))
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return false;
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// Setup backend capabilities flags
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ImGui_ImplWin32_Data* bd = IM_NEW(ImGui_ImplWin32_Data)();
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io.BackendPlatformUserData = (void*)bd;
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io.BackendPlatformName = "imgui_impl_win32";
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io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors; // We can honor GetMouseCursor() values (optional)
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io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
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io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports; // We can create multi-viewports on the Platform side (optional)
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io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can call io.AddMouseViewportEvent() with correct data (optional)
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bd->hWnd = (HWND)hwnd;
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bd->TicksPerSecond = perf_frequency;
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bd->Time = perf_counter;
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bd->LastMouseCursor = ImGuiMouseCursor_COUNT;
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ImGui_ImplWin32_UpdateKeyboardCodePage(io);
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// Update monitor a first time during init
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ImGui_ImplWin32_UpdateMonitors();
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// Our mouse update function expect PlatformHandle to be filled for the main viewport
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ImGuiViewport* main_viewport = ImGui::GetMainViewport();
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main_viewport->PlatformHandle = main_viewport->PlatformHandleRaw = (void*)bd->hWnd;
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// Be aware that GetPropA()/SetPropA() may be accessed from other processes.
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// So as we store a pointer in IMGUI_CONTEXT we need to make sure we only call GetPropA() on windows owned by our process.
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::SetPropA(bd->hWnd, "IMGUI_CONTEXT", ImGui::GetCurrentContext());
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ImGui_ImplWin32_InitMultiViewportSupport(platform_has_own_dc);
|
|
|
|
// Dynamically load XInput library
|
|
#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
|
bd->WantUpdateHasGamepad = true;
|
|
const char* xinput_dll_names[] =
|
|
{
|
|
"xinput1_4.dll", // Windows 8+
|
|
"xinput1_3.dll", // DirectX SDK
|
|
"xinput9_1_0.dll", // Windows Vista, Windows 7
|
|
"xinput1_2.dll", // DirectX SDK
|
|
"xinput1_1.dll" // DirectX SDK
|
|
};
|
|
for (int n = 0; n < IM_ARRAYSIZE(xinput_dll_names); n++)
|
|
if (HMODULE dll = ::LoadLibraryA(xinput_dll_names[n]))
|
|
{
|
|
bd->XInputDLL = dll;
|
|
bd->XInputGetCapabilities = (PFN_XInputGetCapabilities)::GetProcAddress(dll, "XInputGetCapabilities");
|
|
bd->XInputGetState = (PFN_XInputGetState)::GetProcAddress(dll, "XInputGetState");
|
|
break;
|
|
}
|
|
#endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
|
|
|
return true;
|
|
}
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplWin32_Init(void* hwnd)
|
|
{
|
|
return ImGui_ImplWin32_InitEx(hwnd, false);
|
|
}
|
|
|
|
IMGUI_IMPL_API bool ImGui_ImplWin32_InitForOpenGL(void* hwnd)
|
|
{
|
|
// OpenGL needs CS_OWNDC
|
|
return ImGui_ImplWin32_InitEx(hwnd, true);
|
|
}
|
|
|
|
void ImGui_ImplWin32_Shutdown()
|
|
{
|
|
ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
|
|
IM_ASSERT(bd != nullptr && "No platform backend to shutdown, or already shutdown?");
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
|
|
::SetPropA(bd->hWnd, "IMGUI_CONTEXT", nullptr);
|
|
ImGui_ImplWin32_ShutdownMultiViewportSupport();
|
|
|
|
// Unload XInput library
|
|
#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
|
if (bd->XInputDLL)
|
|
::FreeLibrary(bd->XInputDLL);
|
|
#endif // IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
|
|
|
io.BackendPlatformName = nullptr;
|
|
io.BackendPlatformUserData = nullptr;
|
|
io.BackendFlags &= ~(ImGuiBackendFlags_HasMouseCursors | ImGuiBackendFlags_HasSetMousePos | ImGuiBackendFlags_HasGamepad | ImGuiBackendFlags_PlatformHasViewports | ImGuiBackendFlags_HasMouseHoveredViewport);
|
|
IM_DELETE(bd);
|
|
}
|
|
|
|
static bool ImGui_ImplWin32_UpdateMouseCursor(ImGuiIO& io, ImGuiMouseCursor imgui_cursor)
|
|
{
|
|
if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
|
|
return false;
|
|
|
|
if (imgui_cursor == ImGuiMouseCursor_None || io.MouseDrawCursor)
|
|
{
|
|
// Hide OS mouse cursor if imgui is drawing it or if it wants no cursor
|
|
::SetCursor(nullptr);
|
|
}
|
|
else
|
|
{
|
|
// Show OS mouse cursor
|
|
LPTSTR win32_cursor = IDC_ARROW;
|
|
switch (imgui_cursor)
|
|
{
|
|
case ImGuiMouseCursor_Arrow: win32_cursor = IDC_ARROW; break;
|
|
case ImGuiMouseCursor_TextInput: win32_cursor = IDC_IBEAM; break;
|
|
case ImGuiMouseCursor_ResizeAll: win32_cursor = IDC_SIZEALL; break;
|
|
case ImGuiMouseCursor_ResizeEW: win32_cursor = IDC_SIZEWE; break;
|
|
case ImGuiMouseCursor_ResizeNS: win32_cursor = IDC_SIZENS; break;
|
|
case ImGuiMouseCursor_ResizeNESW: win32_cursor = IDC_SIZENESW; break;
|
|
case ImGuiMouseCursor_ResizeNWSE: win32_cursor = IDC_SIZENWSE; break;
|
|
case ImGuiMouseCursor_Hand: win32_cursor = IDC_HAND; break;
|
|
case ImGuiMouseCursor_Wait: win32_cursor = IDC_WAIT; break;
|
|
case ImGuiMouseCursor_Progress: win32_cursor = IDC_APPSTARTING; break;
|
|
case ImGuiMouseCursor_NotAllowed: win32_cursor = IDC_NO; break;
|
|
}
|
|
::SetCursor(::LoadCursor(nullptr, win32_cursor));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool IsVkDown(int vk)
|
|
{
|
|
return (::GetKeyState(vk) & 0x8000) != 0;
|
|
}
|
|
|
|
static void ImGui_ImplWin32_AddKeyEvent(ImGuiIO& io, ImGuiKey key, bool down, int native_keycode, int native_scancode = -1)
|
|
{
|
|
io.AddKeyEvent(key, down);
|
|
io.SetKeyEventNativeData(key, native_keycode, native_scancode); // To support legacy indexing (<1.87 user code)
|
|
IM_UNUSED(native_scancode);
|
|
}
|
|
|
|
static void ImGui_ImplWin32_ProcessKeyEventsWorkarounds(ImGuiIO& io)
|
|
{
|
|
// Left & right Shift keys: when both are pressed together, Windows tend to not generate the WM_KEYUP event for the first released one.
|
|
if (ImGui::IsKeyDown(ImGuiKey_LeftShift) && !IsVkDown(VK_LSHIFT))
|
|
ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_LeftShift, false, VK_LSHIFT);
|
|
if (ImGui::IsKeyDown(ImGuiKey_RightShift) && !IsVkDown(VK_RSHIFT))
|
|
ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_RightShift, false, VK_RSHIFT);
|
|
|
|
// Sometimes WM_KEYUP for Win key is not passed down to the app (e.g. for Win+V on some setups, according to GLFW).
|
|
if (ImGui::IsKeyDown(ImGuiKey_LeftSuper) && !IsVkDown(VK_LWIN))
|
|
ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_LeftSuper, false, VK_LWIN);
|
|
if (ImGui::IsKeyDown(ImGuiKey_RightSuper) && !IsVkDown(VK_RWIN))
|
|
ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_RightSuper, false, VK_RWIN);
|
|
}
|
|
|
|
static void ImGui_ImplWin32_UpdateKeyModifiers(ImGuiIO& io)
|
|
{
|
|
io.AddKeyEvent(ImGuiMod_Ctrl, IsVkDown(VK_CONTROL));
|
|
io.AddKeyEvent(ImGuiMod_Shift, IsVkDown(VK_SHIFT));
|
|
io.AddKeyEvent(ImGuiMod_Alt, IsVkDown(VK_MENU));
|
|
io.AddKeyEvent(ImGuiMod_Super, IsVkDown(VK_LWIN) || IsVkDown(VK_RWIN));
|
|
}
|
|
|
|
static ImGuiViewport* ImGui_ImplWin32_FindViewportByPlatformHandle(ImGuiPlatformIO& platform_io, HWND hwnd)
|
|
{
|
|
// We cannot use ImGui::FindViewportByPlatformHandle() because it doesn't take a context.
|
|
// When called from ImGui_ImplWin32_WndProcHandler_PlatformWindow() we don't assume that context is bound.
|
|
//return ImGui::FindViewportByPlatformHandle((void*)hwnd);
|
|
for (ImGuiViewport* viewport : platform_io.Viewports)
|
|
if (viewport->PlatformHandle == hwnd)
|
|
return viewport;
|
|
return nullptr;
|
|
}
|
|
|
|
// This code supports multi-viewports (multiple OS Windows mapped into different Dear ImGui viewports)
|
|
// Because of that, it is a little more complicated than your typical single-viewport binding code!
|
|
static void ImGui_ImplWin32_UpdateMouseData(ImGuiIO& io, ImGuiPlatformIO& platform_io)
|
|
{
|
|
ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(io);
|
|
IM_ASSERT(bd->hWnd != 0);
|
|
|
|
POINT mouse_screen_pos;
|
|
bool has_mouse_screen_pos = ::GetCursorPos(&mouse_screen_pos) != 0;
|
|
|
|
HWND focused_window = ::GetForegroundWindow();
|
|
const bool is_app_focused = (focused_window && (focused_window == bd->hWnd || ::IsChild(focused_window, bd->hWnd) || ImGui_ImplWin32_FindViewportByPlatformHandle(platform_io, focused_window)));
|
|
if (is_app_focused)
|
|
{
|
|
// (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when io.ConfigNavMoveSetMousePos is enabled by user)
|
|
// When multi-viewports are enabled, all Dear ImGui positions are same as OS positions.
|
|
if (io.WantSetMousePos)
|
|
{
|
|
POINT pos = { (int)io.MousePos.x, (int)io.MousePos.y };
|
|
if ((io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) == 0)
|
|
::ClientToScreen(focused_window, &pos);
|
|
::SetCursorPos(pos.x, pos.y);
|
|
}
|
|
|
|
// (Optional) Fallback to provide mouse position when focused (WM_MOUSEMOVE already provides this when hovered or captured)
|
|
// This also fills a short gap when clicking non-client area: WM_NCMOUSELEAVE -> modal OS move -> gap -> WM_NCMOUSEMOVE
|
|
if (!io.WantSetMousePos && bd->MouseTrackedArea == 0 && has_mouse_screen_pos)
|
|
{
|
|
// Single viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window)
|
|
// (This is the position you can get with ::GetCursorPos() + ::ScreenToClient() or WM_MOUSEMOVE.)
|
|
// Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor)
|
|
// (This is the position you can get with ::GetCursorPos() or WM_MOUSEMOVE + ::ClientToScreen(). In theory adding viewport->Pos to a client position would also be the same.)
|
|
POINT mouse_pos = mouse_screen_pos;
|
|
if (!(io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable))
|
|
::ScreenToClient(bd->hWnd, &mouse_pos);
|
|
io.AddMousePosEvent((float)mouse_pos.x, (float)mouse_pos.y);
|
|
}
|
|
}
|
|
|
|
// (Optional) When using multiple viewports: call io.AddMouseViewportEvent() with the viewport the OS mouse cursor is hovering.
|
|
// If ImGuiBackendFlags_HasMouseHoveredViewport is not set by the backend, Dear imGui will ignore this field and infer the information using its flawed heuristic.
|
|
// - [X] Win32 backend correctly ignore viewports with the _NoInputs flag (here using ::WindowFromPoint with WM_NCHITTEST + HTTRANSPARENT in WndProc does that)
|
|
// Some backend are not able to handle that correctly. If a backend report an hovered viewport that has the _NoInputs flag (e.g. when dragging a window
|
|
// for docking, the viewport has the _NoInputs flag in order to allow us to find the viewport under), then Dear ImGui is forced to ignore the value reported
|
|
// by the backend, and use its flawed heuristic to guess the viewport behind.
|
|
// - [X] Win32 backend correctly reports this regardless of another viewport behind focused and dragged from (we need this to find a useful drag and drop target).
|
|
ImGuiID mouse_viewport_id = 0;
|
|
if (has_mouse_screen_pos)
|
|
if (HWND hovered_hwnd = ::WindowFromPoint(mouse_screen_pos))
|
|
if (ImGuiViewport* viewport = ImGui_ImplWin32_FindViewportByPlatformHandle(platform_io, hovered_hwnd))
|
|
mouse_viewport_id = viewport->ID;
|
|
io.AddMouseViewportEvent(mouse_viewport_id);
|
|
}
|
|
|
|
// Gamepad navigation mapping
|
|
static void ImGui_ImplWin32_UpdateGamepads(ImGuiIO& io)
|
|
{
|
|
#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
|
ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(io);
|
|
|
|
// Calling XInputGetState() every frame on disconnected gamepads is unfortunately too slow.
|
|
// Instead we refresh gamepad availability by calling XInputGetCapabilities() _only_ after receiving WM_DEVICECHANGE.
|
|
if (bd->WantUpdateHasGamepad)
|
|
{
|
|
XINPUT_CAPABILITIES caps = {};
|
|
bd->HasGamepad = bd->XInputGetCapabilities ? (bd->XInputGetCapabilities(0, XINPUT_FLAG_GAMEPAD, &caps) == ERROR_SUCCESS) : false;
|
|
bd->WantUpdateHasGamepad = false;
|
|
}
|
|
|
|
io.BackendFlags &= ~ImGuiBackendFlags_HasGamepad;
|
|
XINPUT_STATE xinput_state;
|
|
XINPUT_GAMEPAD& gamepad = xinput_state.Gamepad;
|
|
if (!bd->HasGamepad || bd->XInputGetState == nullptr || bd->XInputGetState(0, &xinput_state) != ERROR_SUCCESS)
|
|
return;
|
|
io.BackendFlags |= ImGuiBackendFlags_HasGamepad;
|
|
|
|
#define IM_SATURATE(V) (V < 0.0f ? 0.0f : V > 1.0f ? 1.0f : V)
|
|
#define MAP_BUTTON(KEY_NO, BUTTON_ENUM) { io.AddKeyEvent(KEY_NO, (gamepad.wButtons & BUTTON_ENUM) != 0); }
|
|
#define MAP_ANALOG(KEY_NO, VALUE, V0, V1) { float vn = (float)(VALUE - V0) / (float)(V1 - V0); io.AddKeyAnalogEvent(KEY_NO, vn > 0.10f, IM_SATURATE(vn)); }
|
|
MAP_BUTTON(ImGuiKey_GamepadStart, XINPUT_GAMEPAD_START);
|
|
MAP_BUTTON(ImGuiKey_GamepadBack, XINPUT_GAMEPAD_BACK);
|
|
MAP_BUTTON(ImGuiKey_GamepadFaceLeft, XINPUT_GAMEPAD_X);
|
|
MAP_BUTTON(ImGuiKey_GamepadFaceRight, XINPUT_GAMEPAD_B);
|
|
MAP_BUTTON(ImGuiKey_GamepadFaceUp, XINPUT_GAMEPAD_Y);
|
|
MAP_BUTTON(ImGuiKey_GamepadFaceDown, XINPUT_GAMEPAD_A);
|
|
MAP_BUTTON(ImGuiKey_GamepadDpadLeft, XINPUT_GAMEPAD_DPAD_LEFT);
|
|
MAP_BUTTON(ImGuiKey_GamepadDpadRight, XINPUT_GAMEPAD_DPAD_RIGHT);
|
|
MAP_BUTTON(ImGuiKey_GamepadDpadUp, XINPUT_GAMEPAD_DPAD_UP);
|
|
MAP_BUTTON(ImGuiKey_GamepadDpadDown, XINPUT_GAMEPAD_DPAD_DOWN);
|
|
MAP_BUTTON(ImGuiKey_GamepadL1, XINPUT_GAMEPAD_LEFT_SHOULDER);
|
|
MAP_BUTTON(ImGuiKey_GamepadR1, XINPUT_GAMEPAD_RIGHT_SHOULDER);
|
|
MAP_ANALOG(ImGuiKey_GamepadL2, gamepad.bLeftTrigger, XINPUT_GAMEPAD_TRIGGER_THRESHOLD, 255);
|
|
MAP_ANALOG(ImGuiKey_GamepadR2, gamepad.bRightTrigger, XINPUT_GAMEPAD_TRIGGER_THRESHOLD, 255);
|
|
MAP_BUTTON(ImGuiKey_GamepadL3, XINPUT_GAMEPAD_LEFT_THUMB);
|
|
MAP_BUTTON(ImGuiKey_GamepadR3, XINPUT_GAMEPAD_RIGHT_THUMB);
|
|
MAP_ANALOG(ImGuiKey_GamepadLStickLeft, gamepad.sThumbLX, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768);
|
|
MAP_ANALOG(ImGuiKey_GamepadLStickRight, gamepad.sThumbLX, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767);
|
|
MAP_ANALOG(ImGuiKey_GamepadLStickUp, gamepad.sThumbLY, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767);
|
|
MAP_ANALOG(ImGuiKey_GamepadLStickDown, gamepad.sThumbLY, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768);
|
|
MAP_ANALOG(ImGuiKey_GamepadRStickLeft, gamepad.sThumbRX, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768);
|
|
MAP_ANALOG(ImGuiKey_GamepadRStickRight, gamepad.sThumbRX, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767);
|
|
MAP_ANALOG(ImGuiKey_GamepadRStickUp, gamepad.sThumbRY, +XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, +32767);
|
|
MAP_ANALOG(ImGuiKey_GamepadRStickDown, gamepad.sThumbRY, -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE, -32768);
|
|
#undef MAP_BUTTON
|
|
#undef MAP_ANALOG
|
|
#else // #ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
|
IM_UNUSED(io);
|
|
#endif
|
|
}
|
|
|
|
static BOOL CALLBACK ImGui_ImplWin32_UpdateMonitors_EnumFunc(HMONITOR monitor, HDC, LPRECT, LPARAM)
|
|
{
|
|
MONITORINFO info = {};
|
|
info.cbSize = sizeof(MONITORINFO);
|
|
if (!::GetMonitorInfo(monitor, &info))
|
|
return TRUE;
|
|
ImGuiPlatformMonitor imgui_monitor;
|
|
imgui_monitor.MainPos = ImVec2((float)info.rcMonitor.left, (float)info.rcMonitor.top);
|
|
imgui_monitor.MainSize = ImVec2((float)(info.rcMonitor.right - info.rcMonitor.left), (float)(info.rcMonitor.bottom - info.rcMonitor.top));
|
|
imgui_monitor.WorkPos = ImVec2((float)info.rcWork.left, (float)info.rcWork.top);
|
|
imgui_monitor.WorkSize = ImVec2((float)(info.rcWork.right - info.rcWork.left), (float)(info.rcWork.bottom - info.rcWork.top));
|
|
imgui_monitor.DpiScale = ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
|
|
imgui_monitor.PlatformHandle = (void*)monitor;
|
|
if (imgui_monitor.DpiScale <= 0.0f)
|
|
return TRUE; // Some accessibility applications are declaring virtual monitors with a DPI of 0, see #7902.
|
|
ImGuiPlatformIO& io = ImGui::GetPlatformIO();
|
|
if (info.dwFlags & MONITORINFOF_PRIMARY)
|
|
io.Monitors.push_front(imgui_monitor);
|
|
else
|
|
io.Monitors.push_back(imgui_monitor);
|
|
return TRUE;
|
|
}
|
|
|
|
static void ImGui_ImplWin32_UpdateMonitors()
|
|
{
|
|
ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
|
|
ImGui::GetPlatformIO().Monitors.resize(0);
|
|
::EnumDisplayMonitors(nullptr, nullptr, ImGui_ImplWin32_UpdateMonitors_EnumFunc, 0);
|
|
bd->WantUpdateMonitors = false;
|
|
}
|
|
|
|
void ImGui_ImplWin32_NewFrame()
|
|
{
|
|
ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
|
|
IM_ASSERT(bd != nullptr && "Context or backend not initialized? Did you call ImGui_ImplWin32_Init()?");
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
|
|
|
// Setup display size (every frame to accommodate for window resizing)
|
|
RECT rect = { 0, 0, 0, 0 };
|
|
::GetClientRect(bd->hWnd, &rect);
|
|
io.DisplaySize = ImVec2((float)(rect.right - rect.left), (float)(rect.bottom - rect.top));
|
|
if (bd->WantUpdateMonitors)
|
|
ImGui_ImplWin32_UpdateMonitors();
|
|
|
|
// Setup time step
|
|
INT64 current_time = 0;
|
|
::QueryPerformanceCounter((LARGE_INTEGER*)¤t_time);
|
|
io.DeltaTime = (float)(current_time - bd->Time) / bd->TicksPerSecond;
|
|
bd->Time = current_time;
|
|
|
|
// Update OS mouse position
|
|
ImGui_ImplWin32_UpdateMouseData(io, platform_io);
|
|
|
|
// Process workarounds for known Windows key handling issues
|
|
ImGui_ImplWin32_ProcessKeyEventsWorkarounds(io);
|
|
|
|
// Update OS mouse cursor with the cursor requested by imgui
|
|
ImGuiMouseCursor mouse_cursor = io.MouseDrawCursor ? ImGuiMouseCursor_None : ImGui::GetMouseCursor();
|
|
if (bd->LastMouseCursor != mouse_cursor)
|
|
{
|
|
bd->LastMouseCursor = mouse_cursor;
|
|
ImGui_ImplWin32_UpdateMouseCursor(io, mouse_cursor);
|
|
}
|
|
|
|
// Update game controllers (if enabled and available)
|
|
ImGui_ImplWin32_UpdateGamepads(io);
|
|
}
|
|
|
|
// Map VK_xxx to ImGuiKey_xxx.
|
|
// Not static to allow third-party code to use that if they want to (but undocumented)
|
|
ImGuiKey ImGui_ImplWin32_KeyEventToImGuiKey(WPARAM wParam, LPARAM lParam);
|
|
ImGuiKey ImGui_ImplWin32_KeyEventToImGuiKey(WPARAM wParam, LPARAM lParam)
|
|
{
|
|
// There is no distinct VK_xxx for keypad enter, instead it is VK_RETURN + KF_EXTENDED.
|
|
if ((wParam == VK_RETURN) && (HIWORD(lParam) & KF_EXTENDED))
|
|
return ImGuiKey_KeypadEnter;
|
|
|
|
const int scancode = (int)LOBYTE(HIWORD(lParam));
|
|
//IMGUI_DEBUG_LOG("scancode %3d, keycode = 0x%02X\n", scancode, wParam);
|
|
switch (wParam)
|
|
{
|
|
case VK_TAB: return ImGuiKey_Tab;
|
|
case VK_LEFT: return ImGuiKey_LeftArrow;
|
|
case VK_RIGHT: return ImGuiKey_RightArrow;
|
|
case VK_UP: return ImGuiKey_UpArrow;
|
|
case VK_DOWN: return ImGuiKey_DownArrow;
|
|
case VK_PRIOR: return ImGuiKey_PageUp;
|
|
case VK_NEXT: return ImGuiKey_PageDown;
|
|
case VK_HOME: return ImGuiKey_Home;
|
|
case VK_END: return ImGuiKey_End;
|
|
case VK_INSERT: return ImGuiKey_Insert;
|
|
case VK_DELETE: return ImGuiKey_Delete;
|
|
case VK_BACK: return ImGuiKey_Backspace;
|
|
case VK_SPACE: return ImGuiKey_Space;
|
|
case VK_RETURN: return ImGuiKey_Enter;
|
|
case VK_ESCAPE: return ImGuiKey_Escape;
|
|
//case VK_OEM_7: return ImGuiKey_Apostrophe;
|
|
case VK_OEM_COMMA: return ImGuiKey_Comma;
|
|
//case VK_OEM_MINUS: return ImGuiKey_Minus;
|
|
case VK_OEM_PERIOD: return ImGuiKey_Period;
|
|
//case VK_OEM_2: return ImGuiKey_Slash;
|
|
//case VK_OEM_1: return ImGuiKey_Semicolon;
|
|
//case VK_OEM_PLUS: return ImGuiKey_Equal;
|
|
//case VK_OEM_4: return ImGuiKey_LeftBracket;
|
|
//case VK_OEM_5: return ImGuiKey_Backslash;
|
|
//case VK_OEM_6: return ImGuiKey_RightBracket;
|
|
//case VK_OEM_3: return ImGuiKey_GraveAccent;
|
|
case VK_CAPITAL: return ImGuiKey_CapsLock;
|
|
case VK_SCROLL: return ImGuiKey_ScrollLock;
|
|
case VK_NUMLOCK: return ImGuiKey_NumLock;
|
|
case VK_SNAPSHOT: return ImGuiKey_PrintScreen;
|
|
case VK_PAUSE: return ImGuiKey_Pause;
|
|
case VK_NUMPAD0: return ImGuiKey_Keypad0;
|
|
case VK_NUMPAD1: return ImGuiKey_Keypad1;
|
|
case VK_NUMPAD2: return ImGuiKey_Keypad2;
|
|
case VK_NUMPAD3: return ImGuiKey_Keypad3;
|
|
case VK_NUMPAD4: return ImGuiKey_Keypad4;
|
|
case VK_NUMPAD5: return ImGuiKey_Keypad5;
|
|
case VK_NUMPAD6: return ImGuiKey_Keypad6;
|
|
case VK_NUMPAD7: return ImGuiKey_Keypad7;
|
|
case VK_NUMPAD8: return ImGuiKey_Keypad8;
|
|
case VK_NUMPAD9: return ImGuiKey_Keypad9;
|
|
case VK_DECIMAL: return ImGuiKey_KeypadDecimal;
|
|
case VK_DIVIDE: return ImGuiKey_KeypadDivide;
|
|
case VK_MULTIPLY: return ImGuiKey_KeypadMultiply;
|
|
case VK_SUBTRACT: return ImGuiKey_KeypadSubtract;
|
|
case VK_ADD: return ImGuiKey_KeypadAdd;
|
|
case VK_LSHIFT: return ImGuiKey_LeftShift;
|
|
case VK_LCONTROL: return ImGuiKey_LeftCtrl;
|
|
case VK_LMENU: return ImGuiKey_LeftAlt;
|
|
case VK_LWIN: return ImGuiKey_LeftSuper;
|
|
case VK_RSHIFT: return ImGuiKey_RightShift;
|
|
case VK_RCONTROL: return ImGuiKey_RightCtrl;
|
|
case VK_RMENU: return ImGuiKey_RightAlt;
|
|
case VK_RWIN: return ImGuiKey_RightSuper;
|
|
case VK_APPS: return ImGuiKey_Menu;
|
|
case '0': return ImGuiKey_0;
|
|
case '1': return ImGuiKey_1;
|
|
case '2': return ImGuiKey_2;
|
|
case '3': return ImGuiKey_3;
|
|
case '4': return ImGuiKey_4;
|
|
case '5': return ImGuiKey_5;
|
|
case '6': return ImGuiKey_6;
|
|
case '7': return ImGuiKey_7;
|
|
case '8': return ImGuiKey_8;
|
|
case '9': return ImGuiKey_9;
|
|
case 'A': return ImGuiKey_A;
|
|
case 'B': return ImGuiKey_B;
|
|
case 'C': return ImGuiKey_C;
|
|
case 'D': return ImGuiKey_D;
|
|
case 'E': return ImGuiKey_E;
|
|
case 'F': return ImGuiKey_F;
|
|
case 'G': return ImGuiKey_G;
|
|
case 'H': return ImGuiKey_H;
|
|
case 'I': return ImGuiKey_I;
|
|
case 'J': return ImGuiKey_J;
|
|
case 'K': return ImGuiKey_K;
|
|
case 'L': return ImGuiKey_L;
|
|
case 'M': return ImGuiKey_M;
|
|
case 'N': return ImGuiKey_N;
|
|
case 'O': return ImGuiKey_O;
|
|
case 'P': return ImGuiKey_P;
|
|
case 'Q': return ImGuiKey_Q;
|
|
case 'R': return ImGuiKey_R;
|
|
case 'S': return ImGuiKey_S;
|
|
case 'T': return ImGuiKey_T;
|
|
case 'U': return ImGuiKey_U;
|
|
case 'V': return ImGuiKey_V;
|
|
case 'W': return ImGuiKey_W;
|
|
case 'X': return ImGuiKey_X;
|
|
case 'Y': return ImGuiKey_Y;
|
|
case 'Z': return ImGuiKey_Z;
|
|
case VK_F1: return ImGuiKey_F1;
|
|
case VK_F2: return ImGuiKey_F2;
|
|
case VK_F3: return ImGuiKey_F3;
|
|
case VK_F4: return ImGuiKey_F4;
|
|
case VK_F5: return ImGuiKey_F5;
|
|
case VK_F6: return ImGuiKey_F6;
|
|
case VK_F7: return ImGuiKey_F7;
|
|
case VK_F8: return ImGuiKey_F8;
|
|
case VK_F9: return ImGuiKey_F9;
|
|
case VK_F10: return ImGuiKey_F10;
|
|
case VK_F11: return ImGuiKey_F11;
|
|
case VK_F12: return ImGuiKey_F12;
|
|
case VK_F13: return ImGuiKey_F13;
|
|
case VK_F14: return ImGuiKey_F14;
|
|
case VK_F15: return ImGuiKey_F15;
|
|
case VK_F16: return ImGuiKey_F16;
|
|
case VK_F17: return ImGuiKey_F17;
|
|
case VK_F18: return ImGuiKey_F18;
|
|
case VK_F19: return ImGuiKey_F19;
|
|
case VK_F20: return ImGuiKey_F20;
|
|
case VK_F21: return ImGuiKey_F21;
|
|
case VK_F22: return ImGuiKey_F22;
|
|
case VK_F23: return ImGuiKey_F23;
|
|
case VK_F24: return ImGuiKey_F24;
|
|
case VK_BROWSER_BACK: return ImGuiKey_AppBack;
|
|
case VK_BROWSER_FORWARD: return ImGuiKey_AppForward;
|
|
default: break;
|
|
}
|
|
|
|
// Fallback to scancode
|
|
// https://handmade.network/forums/t/2011-keyboard_inputs_-_scancodes,_raw_input,_text_input,_key_names
|
|
switch (scancode)
|
|
{
|
|
case 41: return ImGuiKey_GraveAccent; // VK_OEM_8 in EN-UK, VK_OEM_3 in EN-US, VK_OEM_7 in FR, VK_OEM_5 in DE, etc.
|
|
case 12: return ImGuiKey_Minus;
|
|
case 13: return ImGuiKey_Equal;
|
|
case 26: return ImGuiKey_LeftBracket;
|
|
case 27: return ImGuiKey_RightBracket;
|
|
case 86: return ImGuiKey_Oem102;
|
|
case 43: return ImGuiKey_Backslash;
|
|
case 39: return ImGuiKey_Semicolon;
|
|
case 40: return ImGuiKey_Apostrophe;
|
|
case 51: return ImGuiKey_Comma;
|
|
case 52: return ImGuiKey_Period;
|
|
case 53: return ImGuiKey_Slash;
|
|
default: break;
|
|
}
|
|
|
|
return ImGuiKey_None;
|
|
}
|
|
|
|
// Allow compilation with old Windows SDK. MinGW doesn't have default _WIN32_WINNT/WINVER versions.
|
|
#ifndef WM_MOUSEHWHEEL
|
|
#define WM_MOUSEHWHEEL 0x020E
|
|
#endif
|
|
#ifndef DBT_DEVNODES_CHANGED
|
|
#define DBT_DEVNODES_CHANGED 0x0007
|
|
#endif
|
|
|
|
// Helper to obtain the source of mouse messages.
|
|
// See https://learn.microsoft.com/en-us/windows/win32/tablet/system-events-and-mouse-messages
|
|
// Prefer to call this at the top of the message handler to avoid the possibility of other Win32 calls interfering with this.
|
|
static ImGuiMouseSource ImGui_ImplWin32_GetMouseSourceFromMessageExtraInfo()
|
|
{
|
|
LPARAM extra_info = ::GetMessageExtraInfo();
|
|
if ((extra_info & 0xFFFFFF80) == 0xFF515700)
|
|
return ImGuiMouseSource_Pen;
|
|
if ((extra_info & 0xFFFFFF80) == 0xFF515780)
|
|
return ImGuiMouseSource_TouchScreen;
|
|
return ImGuiMouseSource_Mouse;
|
|
}
|
|
|
|
// Win32 message handler (process Win32 mouse/keyboard inputs, etc.)
|
|
// Call from your application's message handler. Keep calling your message handler unless this function returns TRUE.
|
|
// When implementing your own backend, you can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if Dear ImGui wants to use your inputs.
|
|
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
|
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
|
// Generally you may always pass all inputs to Dear ImGui, and hide them from your application based on those two flags.
|
|
// PS: We treat DBLCLK messages as regular mouse down messages, so this code will work on windows classes that have the CS_DBLCLKS flag set. Our own example app code doesn't set this flag.
|
|
|
|
// Copy either line into your .cpp file to forward declare the function:
|
|
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); // Use ImGui::GetCurrentContext()
|
|
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandlerEx(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam, ImGuiIO& io); // Doesn't use ImGui::GetCurrentContext()
|
|
|
|
#ifndef WM_DPICHANGED
|
|
#define WM_DPICHANGED 0x02E0 // From Windows SDK 8.1+ headers
|
|
#endif
|
|
|
|
IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
// Most backends don't have silent checks like this one, but we need it because WndProc are called early in CreateWindow().
|
|
// We silently allow both context or just only backend data to be nullptr.
|
|
if (ImGui::GetCurrentContext() == nullptr)
|
|
return 0;
|
|
return ImGui_ImplWin32_WndProcHandlerEx(hwnd, msg, wParam, lParam, ImGui::GetIO());
|
|
}
|
|
|
|
// This version is in theory thread-safe in the sense that no path should access ImGui::GetCurrentContext().
|
|
IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandlerEx(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam, ImGuiIO& io)
|
|
{
|
|
ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData(io);
|
|
if (bd == nullptr)
|
|
return 0;
|
|
switch (msg)
|
|
{
|
|
case WM_MOUSEMOVE:
|
|
case WM_NCMOUSEMOVE:
|
|
{
|
|
// We need to call TrackMouseEvent in order to receive WM_MOUSELEAVE events
|
|
ImGuiMouseSource mouse_source = ImGui_ImplWin32_GetMouseSourceFromMessageExtraInfo();
|
|
const int area = (msg == WM_MOUSEMOVE) ? 1 : 2;
|
|
bd->MouseHwnd = hwnd;
|
|
if (bd->MouseTrackedArea != area)
|
|
{
|
|
TRACKMOUSEEVENT tme_cancel = { sizeof(tme_cancel), TME_CANCEL, hwnd, 0 };
|
|
TRACKMOUSEEVENT tme_track = { sizeof(tme_track), (DWORD)((area == 2) ? (TME_LEAVE | TME_NONCLIENT) : TME_LEAVE), hwnd, 0 };
|
|
if (bd->MouseTrackedArea != 0)
|
|
::TrackMouseEvent(&tme_cancel);
|
|
::TrackMouseEvent(&tme_track);
|
|
bd->MouseTrackedArea = area;
|
|
}
|
|
POINT mouse_pos = { (LONG)GET_X_LPARAM(lParam), (LONG)GET_Y_LPARAM(lParam) };
|
|
bool want_absolute_pos = (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) != 0;
|
|
if (msg == WM_MOUSEMOVE && want_absolute_pos) // WM_MOUSEMOVE are client-relative coordinates.
|
|
::ClientToScreen(hwnd, &mouse_pos);
|
|
if (msg == WM_NCMOUSEMOVE && !want_absolute_pos) // WM_NCMOUSEMOVE are absolute coordinates.
|
|
::ScreenToClient(hwnd, &mouse_pos);
|
|
io.AddMouseSourceEvent(mouse_source);
|
|
io.AddMousePosEvent((float)mouse_pos.x, (float)mouse_pos.y);
|
|
return 0;
|
|
}
|
|
case WM_MOUSELEAVE:
|
|
case WM_NCMOUSELEAVE:
|
|
{
|
|
const int area = (msg == WM_MOUSELEAVE) ? 1 : 2;
|
|
if (bd->MouseTrackedArea == area)
|
|
{
|
|
if (bd->MouseHwnd == hwnd)
|
|
bd->MouseHwnd = nullptr;
|
|
bd->MouseTrackedArea = 0;
|
|
io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
|
|
}
|
|
return 0;
|
|
}
|
|
case WM_DESTROY:
|
|
if (bd->MouseHwnd == hwnd && bd->MouseTrackedArea != 0)
|
|
{
|
|
TRACKMOUSEEVENT tme_cancel = { sizeof(tme_cancel), TME_CANCEL, hwnd, 0 };
|
|
::TrackMouseEvent(&tme_cancel);
|
|
bd->MouseHwnd = nullptr;
|
|
bd->MouseTrackedArea = 0;
|
|
io.AddMousePosEvent(-FLT_MAX, -FLT_MAX);
|
|
}
|
|
return 0;
|
|
case WM_LBUTTONDOWN: case WM_LBUTTONDBLCLK:
|
|
case WM_RBUTTONDOWN: case WM_RBUTTONDBLCLK:
|
|
case WM_MBUTTONDOWN: case WM_MBUTTONDBLCLK:
|
|
case WM_XBUTTONDOWN: case WM_XBUTTONDBLCLK:
|
|
{
|
|
ImGuiMouseSource mouse_source = ImGui_ImplWin32_GetMouseSourceFromMessageExtraInfo();
|
|
int button = 0;
|
|
if (msg == WM_LBUTTONDOWN || msg == WM_LBUTTONDBLCLK) { button = 0; }
|
|
if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONDBLCLK) { button = 1; }
|
|
if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONDBLCLK) { button = 2; }
|
|
if (msg == WM_XBUTTONDOWN || msg == WM_XBUTTONDBLCLK) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; }
|
|
HWND hwnd_with_capture = ::GetCapture();
|
|
if (bd->MouseButtonsDown != 0 && hwnd_with_capture != hwnd) // Did we externally lost capture?
|
|
bd->MouseButtonsDown = 0;
|
|
if (bd->MouseButtonsDown == 0 && hwnd_with_capture == nullptr)
|
|
::SetCapture(hwnd); // Allow us to read mouse coordinates when dragging mouse outside of our window bounds.
|
|
bd->MouseButtonsDown |= 1 << button;
|
|
io.AddMouseSourceEvent(mouse_source);
|
|
io.AddMouseButtonEvent(button, true);
|
|
return 0;
|
|
}
|
|
case WM_LBUTTONUP:
|
|
case WM_RBUTTONUP:
|
|
case WM_MBUTTONUP:
|
|
case WM_XBUTTONUP:
|
|
{
|
|
ImGuiMouseSource mouse_source = ImGui_ImplWin32_GetMouseSourceFromMessageExtraInfo();
|
|
int button = 0;
|
|
if (msg == WM_LBUTTONUP) { button = 0; }
|
|
if (msg == WM_RBUTTONUP) { button = 1; }
|
|
if (msg == WM_MBUTTONUP) { button = 2; }
|
|
if (msg == WM_XBUTTONUP) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; }
|
|
bd->MouseButtonsDown &= ~(1 << button);
|
|
if (bd->MouseButtonsDown == 0 && ::GetCapture() == hwnd)
|
|
::ReleaseCapture();
|
|
io.AddMouseSourceEvent(mouse_source);
|
|
io.AddMouseButtonEvent(button, false);
|
|
return 0;
|
|
}
|
|
case WM_MOUSEWHEEL:
|
|
io.AddMouseWheelEvent(0.0f, (float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA);
|
|
return 0;
|
|
case WM_MOUSEHWHEEL:
|
|
io.AddMouseWheelEvent(-(float)GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA, 0.0f);
|
|
return 0;
|
|
case WM_KEYDOWN:
|
|
case WM_KEYUP:
|
|
case WM_SYSKEYDOWN:
|
|
case WM_SYSKEYUP:
|
|
{
|
|
const bool is_key_down = (msg == WM_KEYDOWN || msg == WM_SYSKEYDOWN);
|
|
if (wParam < 256)
|
|
{
|
|
// Submit modifiers
|
|
ImGui_ImplWin32_UpdateKeyModifiers(io);
|
|
|
|
// Obtain virtual key code and convert to ImGuiKey
|
|
const ImGuiKey key = ImGui_ImplWin32_KeyEventToImGuiKey(wParam, lParam);
|
|
const int vk = (int)wParam;
|
|
const int scancode = (int)LOBYTE(HIWORD(lParam));
|
|
|
|
// Special behavior for VK_SNAPSHOT / ImGuiKey_PrintScreen as Windows doesn't emit the key down event.
|
|
if (key == ImGuiKey_PrintScreen && !is_key_down)
|
|
ImGui_ImplWin32_AddKeyEvent(io, key, true, vk, scancode);
|
|
|
|
// Submit key event
|
|
if (key != ImGuiKey_None)
|
|
ImGui_ImplWin32_AddKeyEvent(io, key, is_key_down, vk, scancode);
|
|
|
|
// Submit individual left/right modifier events
|
|
if (vk == VK_SHIFT)
|
|
{
|
|
// Important: Shift keys tend to get stuck when pressed together, missing key-up events are corrected in ImGui_ImplWin32_ProcessKeyEventsWorkarounds()
|
|
if (IsVkDown(VK_LSHIFT) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_LeftShift, is_key_down, VK_LSHIFT, scancode); }
|
|
if (IsVkDown(VK_RSHIFT) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_RightShift, is_key_down, VK_RSHIFT, scancode); }
|
|
}
|
|
else if (vk == VK_CONTROL)
|
|
{
|
|
if (IsVkDown(VK_LCONTROL) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_LeftCtrl, is_key_down, VK_LCONTROL, scancode); }
|
|
if (IsVkDown(VK_RCONTROL) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_RightCtrl, is_key_down, VK_RCONTROL, scancode); }
|
|
}
|
|
else if (vk == VK_MENU)
|
|
{
|
|
if (IsVkDown(VK_LMENU) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_LeftAlt, is_key_down, VK_LMENU, scancode); }
|
|
if (IsVkDown(VK_RMENU) == is_key_down) { ImGui_ImplWin32_AddKeyEvent(io, ImGuiKey_RightAlt, is_key_down, VK_RMENU, scancode); }
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
case WM_SETFOCUS:
|
|
case WM_KILLFOCUS:
|
|
io.AddFocusEvent(msg == WM_SETFOCUS);
|
|
return 0;
|
|
case WM_INPUTLANGCHANGE:
|
|
ImGui_ImplWin32_UpdateKeyboardCodePage(io);
|
|
return 0;
|
|
case WM_CHAR:
|
|
if (::IsWindowUnicode(hwnd))
|
|
{
|
|
// You can also use ToAscii()+GetKeyboardState() to retrieve characters.
|
|
if (wParam > 0 && wParam < 0x10000)
|
|
io.AddInputCharacterUTF16((unsigned short)wParam);
|
|
}
|
|
else
|
|
{
|
|
wchar_t wch = 0;
|
|
::MultiByteToWideChar(bd->KeyboardCodePage, MB_PRECOMPOSED, (char*)&wParam, 1, &wch, 1);
|
|
io.AddInputCharacter(wch);
|
|
}
|
|
return 0;
|
|
case WM_SETCURSOR:
|
|
// This is required to restore cursor when transitioning from e.g resize borders to client area.
|
|
if (LOWORD(lParam) == HTCLIENT && ImGui_ImplWin32_UpdateMouseCursor(io, bd->LastMouseCursor))
|
|
return 1;
|
|
return 0;
|
|
case WM_DEVICECHANGE:
|
|
#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
|
|
if ((UINT)wParam == DBT_DEVNODES_CHANGED)
|
|
bd->WantUpdateHasGamepad = true;
|
|
#endif
|
|
return 0;
|
|
case WM_DISPLAYCHANGE:
|
|
bd->WantUpdateMonitors = true;
|
|
return 0;
|
|
case WM_SETTINGCHANGE:
|
|
if (wParam == SPI_SETWORKAREA)
|
|
bd->WantUpdateMonitors = true;
|
|
return 0;
|
|
case WM_DPICHANGED:
|
|
{
|
|
const RECT* suggested_rect = (RECT*)lParam;
|
|
if (io.ConfigDpiScaleViewports)
|
|
::SetWindowPos(hwnd, nullptr, suggested_rect->left, suggested_rect->top, suggested_rect->right - suggested_rect->left, suggested_rect->bottom - suggested_rect->top, SWP_NOZORDER | SWP_NOACTIVATE);
|
|
return 0;
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------------------------
|
|
// DPI-related helpers (optional)
|
|
//--------------------------------------------------------------------------------------------------------
|
|
// - Use to enable DPI awareness without having to create an application manifest.
|
|
// - Your own app may already do this via a manifest or explicit calls. This is mostly useful for our examples/ apps.
|
|
// - In theory we could call simple functions from Windows SDK such as SetProcessDPIAware(), SetProcessDpiAwareness(), etc.
|
|
// but most of the functions provided by Microsoft require Windows 8.1/10+ SDK at compile time and Windows 8/10+ at runtime,
|
|
// neither we want to require the user to have. So we dynamically select and load those functions to avoid dependencies.
|
|
//---------------------------------------------------------------------------------------------------------
|
|
// This is the scheme successfully used by GLFW (from which we borrowed some of the code) and other apps aiming to be highly portable.
|
|
// ImGui_ImplWin32_EnableDpiAwareness() is just a helper called by main.cpp, we don't call it automatically.
|
|
// If you are trying to implement your own backend for your own engine, you may ignore that noise.
|
|
//---------------------------------------------------------------------------------------------------------
|
|
|
|
// Perform our own check with RtlVerifyVersionInfo() instead of using functions from <VersionHelpers.h> as they
|
|
// require a manifest to be functional for checks above 8.1. See https://github.com/ocornut/imgui/issues/4200
|
|
static BOOL _IsWindowsVersionOrGreater(WORD major, WORD minor, WORD)
|
|
{
|
|
typedef LONG(WINAPI* PFN_RtlVerifyVersionInfo)(OSVERSIONINFOEXW*, ULONG, ULONGLONG);
|
|
static PFN_RtlVerifyVersionInfo RtlVerifyVersionInfoFn = nullptr;
|
|
if (RtlVerifyVersionInfoFn == nullptr)
|
|
if (HMODULE ntdllModule = ::GetModuleHandleA("ntdll.dll"))
|
|
RtlVerifyVersionInfoFn = (PFN_RtlVerifyVersionInfo)GetProcAddress(ntdllModule, "RtlVerifyVersionInfo");
|
|
if (RtlVerifyVersionInfoFn == nullptr)
|
|
return FALSE;
|
|
|
|
RTL_OSVERSIONINFOEXW versionInfo = { };
|
|
ULONGLONG conditionMask = 0;
|
|
versionInfo.dwOSVersionInfoSize = sizeof(RTL_OSVERSIONINFOEXW);
|
|
versionInfo.dwMajorVersion = major;
|
|
versionInfo.dwMinorVersion = minor;
|
|
VER_SET_CONDITION(conditionMask, VER_MAJORVERSION, VER_GREATER_EQUAL);
|
|
VER_SET_CONDITION(conditionMask, VER_MINORVERSION, VER_GREATER_EQUAL);
|
|
return (RtlVerifyVersionInfoFn(&versionInfo, VER_MAJORVERSION | VER_MINORVERSION, conditionMask) == 0) ? TRUE : FALSE;
|
|
}
|
|
|
|
#define _IsWindowsVistaOrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0600), LOBYTE(0x0600), 0) // _WIN32_WINNT_VISTA
|
|
#define _IsWindows8OrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0602), LOBYTE(0x0602), 0) // _WIN32_WINNT_WIN8
|
|
#define _IsWindows8Point1OrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0603), LOBYTE(0x0603), 0) // _WIN32_WINNT_WINBLUE
|
|
#define _IsWindows10OrGreater() _IsWindowsVersionOrGreater(HIBYTE(0x0A00), LOBYTE(0x0A00), 0) // _WIN32_WINNT_WINTHRESHOLD / _WIN32_WINNT_WIN10
|
|
|
|
#ifndef DPI_ENUMS_DECLARED
|
|
typedef enum { PROCESS_DPI_UNAWARE = 0, PROCESS_SYSTEM_DPI_AWARE = 1, PROCESS_PER_MONITOR_DPI_AWARE = 2 } PROCESS_DPI_AWARENESS;
|
|
typedef enum { MDT_EFFECTIVE_DPI = 0, MDT_ANGULAR_DPI = 1, MDT_RAW_DPI = 2, MDT_DEFAULT = MDT_EFFECTIVE_DPI } MONITOR_DPI_TYPE;
|
|
#endif
|
|
#ifndef _DPI_AWARENESS_CONTEXTS_
|
|
DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);
|
|
#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE (DPI_AWARENESS_CONTEXT)-3
|
|
#endif
|
|
#ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2
|
|
#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 (DPI_AWARENESS_CONTEXT)-4
|
|
#endif
|
|
typedef HRESULT(WINAPI* PFN_SetProcessDpiAwareness)(PROCESS_DPI_AWARENESS); // Shcore.lib + dll, Windows 8.1+
|
|
typedef HRESULT(WINAPI* PFN_GetDpiForMonitor)(HMONITOR, MONITOR_DPI_TYPE, UINT*, UINT*); // Shcore.lib + dll, Windows 8.1+
|
|
typedef DPI_AWARENESS_CONTEXT(WINAPI* PFN_SetThreadDpiAwarenessContext)(DPI_AWARENESS_CONTEXT); // User32.lib + dll, Windows 10 v1607+ (Creators Update)
|
|
|
|
// Helper function to enable DPI awareness without setting up a manifest
|
|
void ImGui_ImplWin32_EnableDpiAwareness()
|
|
{
|
|
// Make sure monitors will be updated with latest correct scaling
|
|
if (ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData())
|
|
bd->WantUpdateMonitors = true;
|
|
|
|
if (_IsWindows10OrGreater())
|
|
{
|
|
static HINSTANCE user32_dll = ::LoadLibraryA("user32.dll"); // Reference counted per-process
|
|
if (PFN_SetThreadDpiAwarenessContext SetThreadDpiAwarenessContextFn = (PFN_SetThreadDpiAwarenessContext)::GetProcAddress(user32_dll, "SetThreadDpiAwarenessContext"))
|
|
{
|
|
SetThreadDpiAwarenessContextFn(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2);
|
|
return;
|
|
}
|
|
}
|
|
if (_IsWindows8Point1OrGreater())
|
|
{
|
|
static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process
|
|
if (PFN_SetProcessDpiAwareness SetProcessDpiAwarenessFn = (PFN_SetProcessDpiAwareness)::GetProcAddress(shcore_dll, "SetProcessDpiAwareness"))
|
|
{
|
|
SetProcessDpiAwarenessFn(PROCESS_PER_MONITOR_DPI_AWARE);
|
|
return;
|
|
}
|
|
}
|
|
#if _WIN32_WINNT >= 0x0600
|
|
::SetProcessDPIAware();
|
|
#endif
|
|
}
|
|
|
|
#if defined(_MSC_VER) && !defined(NOGDI)
|
|
#pragma comment(lib, "gdi32") // Link with gdi32.lib for GetDeviceCaps(). MinGW will require linking with '-lgdi32'
|
|
#endif
|
|
|
|
float ImGui_ImplWin32_GetDpiScaleForMonitor(void* monitor)
|
|
{
|
|
UINT xdpi = 96, ydpi = 96;
|
|
if (_IsWindows8Point1OrGreater())
|
|
{
|
|
static HINSTANCE shcore_dll = ::LoadLibraryA("shcore.dll"); // Reference counted per-process
|
|
static PFN_GetDpiForMonitor GetDpiForMonitorFn = nullptr;
|
|
if (GetDpiForMonitorFn == nullptr && shcore_dll != nullptr)
|
|
GetDpiForMonitorFn = (PFN_GetDpiForMonitor)::GetProcAddress(shcore_dll, "GetDpiForMonitor");
|
|
if (GetDpiForMonitorFn != nullptr)
|
|
{
|
|
GetDpiForMonitorFn((HMONITOR)monitor, MDT_EFFECTIVE_DPI, &xdpi, &ydpi);
|
|
IM_ASSERT(xdpi == ydpi); // Please contact me if you hit this assert!
|
|
return xdpi / 96.0f;
|
|
}
|
|
}
|
|
#ifndef NOGDI
|
|
const HDC dc = ::GetDC(nullptr);
|
|
xdpi = ::GetDeviceCaps(dc, LOGPIXELSX);
|
|
ydpi = ::GetDeviceCaps(dc, LOGPIXELSY);
|
|
IM_ASSERT(xdpi == ydpi); // Please contact me if you hit this assert!
|
|
::ReleaseDC(nullptr, dc);
|
|
#endif
|
|
return xdpi / 96.0f;
|
|
}
|
|
|
|
float ImGui_ImplWin32_GetDpiScaleForHwnd(void* hwnd)
|
|
{
|
|
HMONITOR monitor = ::MonitorFromWindow((HWND)hwnd, MONITOR_DEFAULTTONEAREST);
|
|
return ImGui_ImplWin32_GetDpiScaleForMonitor(monitor);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------
|
|
// Transparency related helpers (optional)
|
|
//--------------------------------------------------------------------------------------------------------
|
|
|
|
#if defined(_MSC_VER)
|
|
#pragma comment(lib, "dwmapi") // Link with dwmapi.lib. MinGW will require linking with '-ldwmapi'
|
|
#endif
|
|
|
|
// [experimental]
|
|
// Borrowed from GLFW's function updateFramebufferTransparency() in src/win32_window.c
|
|
// (the Dwm* functions are Vista era functions but we are borrowing logic from GLFW)
|
|
void ImGui_ImplWin32_EnableAlphaCompositing(void* hwnd)
|
|
{
|
|
if (!_IsWindowsVistaOrGreater())
|
|
return;
|
|
|
|
BOOL composition;
|
|
if (FAILED(::DwmIsCompositionEnabled(&composition)) || !composition)
|
|
return;
|
|
|
|
BOOL opaque;
|
|
DWORD color;
|
|
if (_IsWindows8OrGreater() || (SUCCEEDED(::DwmGetColorizationColor(&color, &opaque)) && !opaque))
|
|
{
|
|
HRGN region = ::CreateRectRgn(0, 0, -1, -1);
|
|
DWM_BLURBEHIND bb = {};
|
|
bb.dwFlags = DWM_BB_ENABLE | DWM_BB_BLURREGION;
|
|
bb.hRgnBlur = region;
|
|
bb.fEnable = TRUE;
|
|
::DwmEnableBlurBehindWindow((HWND)hwnd, &bb);
|
|
::DeleteObject(region);
|
|
}
|
|
else
|
|
{
|
|
DWM_BLURBEHIND bb = {};
|
|
bb.dwFlags = DWM_BB_ENABLE;
|
|
::DwmEnableBlurBehindWindow((HWND)hwnd, &bb);
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------
|
|
// MULTI-VIEWPORT / PLATFORM INTERFACE SUPPORT
|
|
// This is an _advanced_ and _optional_ feature, allowing the backend to create and handle multiple viewports simultaneously.
|
|
// If you are new to dear imgui or creating a new binding for dear imgui, it is recommended that you completely ignore this section first..
|
|
//--------------------------------------------------------------------------------------------------------
|
|
|
|
// Helper structure we store in the void* PlatformUserData field of each ImGuiViewport to easily retrieve our backend data.
|
|
struct ImGui_ImplWin32_ViewportData
|
|
{
|
|
HWND Hwnd; // Stored in ImGuiViewport::PlatformHandle + PlatformHandleRaw
|
|
HWND HwndParent;
|
|
bool HwndOwned;
|
|
DWORD DwStyle;
|
|
DWORD DwExStyle;
|
|
|
|
ImGui_ImplWin32_ViewportData() { Hwnd = HwndParent = nullptr; HwndOwned = false; DwStyle = DwExStyle = 0; }
|
|
~ImGui_ImplWin32_ViewportData() { IM_ASSERT(Hwnd == nullptr); }
|
|
};
|
|
|
|
static void ImGui_ImplWin32_GetWin32StyleFromViewportFlags(ImGuiViewportFlags flags, DWORD* out_style, DWORD* out_ex_style)
|
|
{
|
|
if (flags & ImGuiViewportFlags_NoDecoration)
|
|
*out_style = WS_POPUP;
|
|
else
|
|
*out_style = WS_OVERLAPPEDWINDOW;
|
|
|
|
if (flags & ImGuiViewportFlags_NoTaskBarIcon)
|
|
*out_ex_style = WS_EX_TOOLWINDOW;
|
|
else
|
|
*out_ex_style = WS_EX_APPWINDOW;
|
|
|
|
if (flags & ImGuiViewportFlags_TopMost)
|
|
*out_ex_style |= WS_EX_TOPMOST;
|
|
}
|
|
|
|
static HWND ImGui_ImplWin32_GetHwndFromViewportID(ImGuiID viewport_id)
|
|
{
|
|
if (viewport_id != 0)
|
|
if (ImGuiViewport* viewport = ImGui::FindViewportByID(viewport_id))
|
|
return (HWND)viewport->PlatformHandle;
|
|
return nullptr;
|
|
}
|
|
|
|
static void ImGui_ImplWin32_CreateWindow(ImGuiViewport* viewport)
|
|
{
|
|
ImGui_ImplWin32_ViewportData* vd = IM_NEW(ImGui_ImplWin32_ViewportData)();
|
|
viewport->PlatformUserData = vd;
|
|
|
|
// Select style and parent window
|
|
ImGui_ImplWin32_GetWin32StyleFromViewportFlags(viewport->Flags, &vd->DwStyle, &vd->DwExStyle);
|
|
vd->HwndParent = ImGui_ImplWin32_GetHwndFromViewportID(viewport->ParentViewportId);
|
|
|
|
// Create window
|
|
RECT rect = { (LONG)viewport->Pos.x, (LONG)viewport->Pos.y, (LONG)(viewport->Pos.x + viewport->Size.x), (LONG)(viewport->Pos.y + viewport->Size.y) };
|
|
::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle);
|
|
vd->Hwnd = ::CreateWindowExW(
|
|
vd->DwExStyle, L"ImGui Platform", L"Untitled", vd->DwStyle, // Style, class name, window name
|
|
rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, // Window area
|
|
vd->HwndParent, nullptr, ::GetModuleHandle(nullptr), nullptr); // Owner window, Menu, Instance, Param
|
|
vd->HwndOwned = true;
|
|
viewport->PlatformRequestResize = false;
|
|
viewport->PlatformHandle = viewport->PlatformHandleRaw = vd->Hwnd;
|
|
|
|
// Secondary viewports store their imgui context
|
|
::SetPropA(vd->Hwnd, "IMGUI_CONTEXT", ImGui::GetCurrentContext());
|
|
}
|
|
|
|
static void ImGui_ImplWin32_DestroyWindow(ImGuiViewport* viewport)
|
|
{
|
|
ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
|
|
if (ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData)
|
|
{
|
|
if (::GetCapture() == vd->Hwnd)
|
|
{
|
|
// Transfer capture so if we started dragging from a window that later disappears, we'll still receive the MOUSEUP event.
|
|
::ReleaseCapture();
|
|
::SetCapture(bd->hWnd);
|
|
}
|
|
if (vd->Hwnd && vd->HwndOwned)
|
|
::DestroyWindow(vd->Hwnd);
|
|
vd->Hwnd = nullptr;
|
|
IM_DELETE(vd);
|
|
}
|
|
viewport->PlatformUserData = viewport->PlatformHandle = nullptr;
|
|
}
|
|
|
|
static void ImGui_ImplWin32_ShowWindow(ImGuiViewport* viewport)
|
|
{
|
|
ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData;
|
|
IM_ASSERT(vd->Hwnd != 0);
|
|
|
|
// ShowParent() also brings parent to front, which is not always desirable,
|
|
// so we temporarily disable parenting. (#7354)
|
|
if (vd->HwndParent != NULL)
|
|
::SetWindowLongPtr(vd->Hwnd, GWLP_HWNDPARENT, (LONG_PTR)nullptr);
|
|
|
|
if (viewport->Flags & ImGuiViewportFlags_NoFocusOnAppearing)
|
|
::ShowWindow(vd->Hwnd, SW_SHOWNA);
|
|
else
|
|
::ShowWindow(vd->Hwnd, SW_SHOW);
|
|
|
|
// Restore
|
|
if (vd->HwndParent != NULL)
|
|
::SetWindowLongPtr(vd->Hwnd, GWLP_HWNDPARENT, (LONG_PTR)vd->HwndParent);
|
|
}
|
|
|
|
static void ImGui_ImplWin32_UpdateWindow(ImGuiViewport* viewport)
|
|
{
|
|
ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData;
|
|
IM_ASSERT(vd->Hwnd != 0);
|
|
|
|
// Update Win32 parent if it changed _after_ creation
|
|
// Unlike style settings derived from configuration flags, this is more likely to change for advanced apps that are manipulating ParentViewportID manually.
|
|
HWND new_parent = ImGui_ImplWin32_GetHwndFromViewportID(viewport->ParentViewportId);
|
|
if (new_parent != vd->HwndParent)
|
|
{
|
|
// Win32 windows can either have a "Parent" (for WS_CHILD window) or an "Owner" (which among other thing keeps window above its owner).
|
|
// Our Dear Imgui-side concept of parenting only mostly care about what Win32 call "Owner".
|
|
// The parent parameter of CreateWindowEx() sets up Parent OR Owner depending on WS_CHILD flag. In our case an Owner as we never use WS_CHILD.
|
|
// Calling ::SetParent() here would be incorrect: it will create a full child relation, alter coordinate system and clipping.
|
|
// Calling ::SetWindowLongPtr() with GWLP_HWNDPARENT seems correct although poorly documented.
|
|
// https://devblogs.microsoft.com/oldnewthing/20100315-00/?p=14613
|
|
vd->HwndParent = new_parent;
|
|
::SetWindowLongPtr(vd->Hwnd, GWLP_HWNDPARENT, (LONG_PTR)vd->HwndParent);
|
|
}
|
|
|
|
// (Optional) Update Win32 style if it changed _after_ creation.
|
|
// Generally they won't change unless configuration flags are changed, but advanced uses (such as manually rewriting viewport flags) make this useful.
|
|
DWORD new_style;
|
|
DWORD new_ex_style;
|
|
ImGui_ImplWin32_GetWin32StyleFromViewportFlags(viewport->Flags, &new_style, &new_ex_style);
|
|
|
|
// Only reapply the flags that have been changed from our point of view (as other flags are being modified by Windows)
|
|
if (vd->DwStyle != new_style || vd->DwExStyle != new_ex_style)
|
|
{
|
|
// (Optional) Update TopMost state if it changed _after_ creation
|
|
bool top_most_changed = (vd->DwExStyle & WS_EX_TOPMOST) != (new_ex_style & WS_EX_TOPMOST);
|
|
HWND insert_after = top_most_changed ? ((viewport->Flags & ImGuiViewportFlags_TopMost) ? HWND_TOPMOST : HWND_NOTOPMOST) : 0;
|
|
UINT swp_flag = top_most_changed ? 0 : SWP_NOZORDER;
|
|
|
|
// Apply flags and position (since it is affected by flags)
|
|
vd->DwStyle = new_style;
|
|
vd->DwExStyle = new_ex_style;
|
|
::SetWindowLong(vd->Hwnd, GWL_STYLE, vd->DwStyle);
|
|
::SetWindowLong(vd->Hwnd, GWL_EXSTYLE, vd->DwExStyle);
|
|
RECT rect = { (LONG)viewport->Pos.x, (LONG)viewport->Pos.y, (LONG)(viewport->Pos.x + viewport->Size.x), (LONG)(viewport->Pos.y + viewport->Size.y) };
|
|
::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle); // Client to Screen
|
|
::SetWindowPos(vd->Hwnd, insert_after, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top, swp_flag | SWP_NOACTIVATE | SWP_FRAMECHANGED);
|
|
::ShowWindow(vd->Hwnd, SW_SHOWNA); // This is necessary when we alter the style
|
|
viewport->PlatformRequestMove = viewport->PlatformRequestResize = true;
|
|
}
|
|
}
|
|
|
|
static ImVec2 ImGui_ImplWin32_GetWindowPos(ImGuiViewport* viewport)
|
|
{
|
|
ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData;
|
|
IM_ASSERT(vd->Hwnd != 0);
|
|
POINT pos = { 0, 0 };
|
|
::ClientToScreen(vd->Hwnd, &pos);
|
|
return ImVec2((float)pos.x, (float)pos.y);
|
|
}
|
|
|
|
static void ImGui_ImplWin32_UpdateWin32StyleFromWindow(ImGuiViewport* viewport)
|
|
{
|
|
ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData;
|
|
vd->DwStyle = ::GetWindowLongW(vd->Hwnd, GWL_STYLE);
|
|
vd->DwExStyle = ::GetWindowLongW(vd->Hwnd, GWL_EXSTYLE);
|
|
}
|
|
|
|
static void ImGui_ImplWin32_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos)
|
|
{
|
|
ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData;
|
|
IM_ASSERT(vd->Hwnd != 0);
|
|
RECT rect = { (LONG)pos.x, (LONG)pos.y, (LONG)pos.x, (LONG)pos.y };
|
|
if (viewport->Flags & ImGuiViewportFlags_OwnedByApp)
|
|
ImGui_ImplWin32_UpdateWin32StyleFromWindow(viewport); // Not our window, poll style before using
|
|
::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle);
|
|
::SetWindowPos(vd->Hwnd, nullptr, rect.left, rect.top, 0, 0, SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE);
|
|
}
|
|
|
|
static ImVec2 ImGui_ImplWin32_GetWindowSize(ImGuiViewport* viewport)
|
|
{
|
|
ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData;
|
|
IM_ASSERT(vd->Hwnd != 0);
|
|
RECT rect;
|
|
::GetClientRect(vd->Hwnd, &rect);
|
|
return ImVec2(float(rect.right - rect.left), float(rect.bottom - rect.top));
|
|
}
|
|
|
|
static void ImGui_ImplWin32_SetWindowSize(ImGuiViewport* viewport, ImVec2 size)
|
|
{
|
|
ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData;
|
|
IM_ASSERT(vd->Hwnd != 0);
|
|
RECT rect = { 0, 0, (LONG)size.x, (LONG)size.y };
|
|
if (viewport->Flags & ImGuiViewportFlags_OwnedByApp)
|
|
ImGui_ImplWin32_UpdateWin32StyleFromWindow(viewport); // Not our window, poll style before using
|
|
::AdjustWindowRectEx(&rect, vd->DwStyle, FALSE, vd->DwExStyle); // Client to Screen
|
|
::SetWindowPos(vd->Hwnd, nullptr, 0, 0, rect.right - rect.left, rect.bottom - rect.top, SWP_NOZORDER | SWP_NOMOVE | SWP_NOACTIVATE);
|
|
}
|
|
|
|
static void ImGui_ImplWin32_SetWindowFocus(ImGuiViewport* viewport)
|
|
{
|
|
ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData;
|
|
IM_ASSERT(vd->Hwnd != 0);
|
|
::BringWindowToTop(vd->Hwnd);
|
|
::SetForegroundWindow(vd->Hwnd);
|
|
::SetFocus(vd->Hwnd);
|
|
}
|
|
|
|
static bool ImGui_ImplWin32_GetWindowFocus(ImGuiViewport* viewport)
|
|
{
|
|
ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData;
|
|
IM_ASSERT(vd->Hwnd != 0);
|
|
return ::GetForegroundWindow() == vd->Hwnd;
|
|
}
|
|
|
|
static bool ImGui_ImplWin32_GetWindowMinimized(ImGuiViewport* viewport)
|
|
{
|
|
ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData;
|
|
IM_ASSERT(vd->Hwnd != 0);
|
|
return ::IsIconic(vd->Hwnd) != 0;
|
|
}
|
|
|
|
static void ImGui_ImplWin32_SetWindowTitle(ImGuiViewport* viewport, const char* title)
|
|
{
|
|
// ::SetWindowTextA() doesn't properly handle UTF-8 so we explicitely convert our string.
|
|
ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData;
|
|
IM_ASSERT(vd->Hwnd != 0);
|
|
int n = ::MultiByteToWideChar(CP_UTF8, 0, title, -1, nullptr, 0);
|
|
ImVector<wchar_t> title_w;
|
|
title_w.resize(n);
|
|
::MultiByteToWideChar(CP_UTF8, 0, title, -1, title_w.Data, n);
|
|
|
|
// Calling SetWindowTextW() in a project where UNICODE is not set doesn't work but there's a trick
|
|
// which is to pass it directly to the DefWindowProcW() handler.
|
|
// See: https://stackoverflow.com/questions/9410681/setwindowtextw-in-an-ansi-project
|
|
//::SetWindowTextW(vd->Hwnd, title_w.Data);
|
|
::DefWindowProcW(vd->Hwnd, WM_SETTEXT, 0, (LPARAM)title_w.Data);
|
|
}
|
|
|
|
static void ImGui_ImplWin32_SetWindowAlpha(ImGuiViewport* viewport, float alpha)
|
|
{
|
|
ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData;
|
|
IM_ASSERT(vd->Hwnd != 0);
|
|
IM_ASSERT(alpha >= 0.0f && alpha <= 1.0f);
|
|
if (alpha < 1.0f)
|
|
{
|
|
DWORD ex_style = ::GetWindowLongW(vd->Hwnd, GWL_EXSTYLE) | WS_EX_LAYERED;
|
|
::SetWindowLongW(vd->Hwnd, GWL_EXSTYLE, ex_style);
|
|
::SetLayeredWindowAttributes(vd->Hwnd, 0, (BYTE)(255 * alpha), LWA_ALPHA);
|
|
}
|
|
else
|
|
{
|
|
DWORD ex_style = ::GetWindowLongW(vd->Hwnd, GWL_EXSTYLE) & ~WS_EX_LAYERED;
|
|
::SetWindowLongW(vd->Hwnd, GWL_EXSTYLE, ex_style);
|
|
}
|
|
}
|
|
|
|
static float ImGui_ImplWin32_GetWindowDpiScale(ImGuiViewport* viewport)
|
|
{
|
|
ImGui_ImplWin32_ViewportData* vd = (ImGui_ImplWin32_ViewportData*)viewport->PlatformUserData;
|
|
IM_ASSERT(vd->Hwnd != 0);
|
|
return ImGui_ImplWin32_GetDpiScaleForHwnd(vd->Hwnd);
|
|
}
|
|
|
|
// FIXME-DPI: Testing DPI related ideas
|
|
static void ImGui_ImplWin32_OnChangedViewport(ImGuiViewport* viewport)
|
|
{
|
|
(void)viewport;
|
|
#if 0
|
|
ImGuiStyle default_style;
|
|
//default_style.WindowPadding = ImVec2(0, 0);
|
|
//default_style.WindowBorderSize = 0.0f;
|
|
//default_style.ItemSpacing.y = 3.0f;
|
|
//default_style.FramePadding = ImVec2(0, 0);
|
|
default_style.ScaleAllSizes(viewport->DpiScale);
|
|
ImGuiStyle& style = ImGui::GetStyle();
|
|
style = default_style;
|
|
#endif
|
|
}
|
|
|
|
namespace ImGui { extern ImGuiIO& GetIO(ImGuiContext*); extern ImGuiPlatformIO& GetPlatformIO(ImGuiContext*); }
|
|
|
|
static LRESULT CALLBACK ImGui_ImplWin32_WndProcHandler_PlatformWindow(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
// Allow secondary viewport WndProc to be called regardless of current context
|
|
ImGuiContext* ctx = (ImGuiContext*)::GetPropA(hWnd, "IMGUI_CONTEXT");
|
|
if (ctx == NULL)
|
|
return DefWindowProc(hWnd, msg, wParam, lParam); // unlike ImGui_ImplWin32_WndProcHandler() we are called directly by Windows, we can't just return 0.
|
|
|
|
ImGuiIO& io = ImGui::GetIO(ctx);
|
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO(ctx);
|
|
LRESULT result = 0;
|
|
if (ImGui_ImplWin32_WndProcHandlerEx(hWnd, msg, wParam, lParam, io))
|
|
result = 1;
|
|
else if (ImGuiViewport* viewport = ImGui_ImplWin32_FindViewportByPlatformHandle(platform_io, hWnd))
|
|
{
|
|
switch (msg)
|
|
{
|
|
case WM_CLOSE:
|
|
viewport->PlatformRequestClose = true;
|
|
return 0; // 0 = Operating system will ignore the message and not destroy the window. We close ourselves.
|
|
case WM_MOVE:
|
|
viewport->PlatformRequestMove = true;
|
|
break;
|
|
case WM_SIZE:
|
|
viewport->PlatformRequestResize = true;
|
|
break;
|
|
case WM_MOUSEACTIVATE:
|
|
if (viewport->Flags & ImGuiViewportFlags_NoFocusOnClick)
|
|
result = MA_NOACTIVATE;
|
|
break;
|
|
case WM_NCHITTEST:
|
|
// Let mouse pass-through the window. This will allow the backend to call io.AddMouseViewportEvent() correctly. (which is optional).
|
|
// The ImGuiViewportFlags_NoInputs flag is set while dragging a viewport, as want to detect the window behind the one we are dragging.
|
|
// If you cannot easily access those viewport flags from your windowing/event code: you may manually synchronize its state e.g. in
|
|
// your main loop after calling UpdatePlatformWindows(). Iterate all viewports/platform windows and pass the flag to your windowing system.
|
|
if (viewport->Flags & ImGuiViewportFlags_NoInputs)
|
|
result = HTTRANSPARENT;
|
|
break;
|
|
}
|
|
}
|
|
if (result == 0)
|
|
result = DefWindowProc(hWnd, msg, wParam, lParam);
|
|
return result;
|
|
}
|
|
|
|
static void ImGui_ImplWin32_InitMultiViewportSupport(bool platform_has_own_dc)
|
|
{
|
|
WNDCLASSEXW wcex;
|
|
wcex.cbSize = sizeof(WNDCLASSEXW);
|
|
wcex.style = CS_HREDRAW | CS_VREDRAW | (platform_has_own_dc ? CS_OWNDC : 0);
|
|
wcex.lpfnWndProc = ImGui_ImplWin32_WndProcHandler_PlatformWindow;
|
|
wcex.cbClsExtra = 0;
|
|
wcex.cbWndExtra = 0;
|
|
wcex.hInstance = ::GetModuleHandle(nullptr);
|
|
wcex.hIcon = nullptr;
|
|
wcex.hCursor = nullptr;
|
|
wcex.hbrBackground = (HBRUSH)(COLOR_BACKGROUND + 1);
|
|
wcex.lpszMenuName = nullptr;
|
|
wcex.lpszClassName = L"ImGui Platform";
|
|
wcex.hIconSm = nullptr;
|
|
::RegisterClassExW(&wcex);
|
|
|
|
ImGui_ImplWin32_UpdateMonitors();
|
|
|
|
// Register platform interface (will be coupled with a renderer interface)
|
|
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
|
|
platform_io.Platform_CreateWindow = ImGui_ImplWin32_CreateWindow;
|
|
platform_io.Platform_DestroyWindow = ImGui_ImplWin32_DestroyWindow;
|
|
platform_io.Platform_ShowWindow = ImGui_ImplWin32_ShowWindow;
|
|
platform_io.Platform_SetWindowPos = ImGui_ImplWin32_SetWindowPos;
|
|
platform_io.Platform_GetWindowPos = ImGui_ImplWin32_GetWindowPos;
|
|
platform_io.Platform_SetWindowSize = ImGui_ImplWin32_SetWindowSize;
|
|
platform_io.Platform_GetWindowSize = ImGui_ImplWin32_GetWindowSize;
|
|
platform_io.Platform_SetWindowFocus = ImGui_ImplWin32_SetWindowFocus;
|
|
platform_io.Platform_GetWindowFocus = ImGui_ImplWin32_GetWindowFocus;
|
|
platform_io.Platform_GetWindowMinimized = ImGui_ImplWin32_GetWindowMinimized;
|
|
platform_io.Platform_SetWindowTitle = ImGui_ImplWin32_SetWindowTitle;
|
|
platform_io.Platform_SetWindowAlpha = ImGui_ImplWin32_SetWindowAlpha;
|
|
platform_io.Platform_UpdateWindow = ImGui_ImplWin32_UpdateWindow;
|
|
platform_io.Platform_GetWindowDpiScale = ImGui_ImplWin32_GetWindowDpiScale; // FIXME-DPI
|
|
platform_io.Platform_OnChangedViewport = ImGui_ImplWin32_OnChangedViewport; // FIXME-DPI
|
|
|
|
// Register main window handle (which is owned by the main application, not by us)
|
|
// This is mostly for simplicity and consistency, so that our code (e.g. mouse handling etc.) can use same logic for main and secondary viewports.
|
|
ImGuiViewport* main_viewport = ImGui::GetMainViewport();
|
|
ImGui_ImplWin32_Data* bd = ImGui_ImplWin32_GetBackendData();
|
|
ImGui_ImplWin32_ViewportData* vd = IM_NEW(ImGui_ImplWin32_ViewportData)();
|
|
vd->Hwnd = bd->hWnd;
|
|
vd->HwndOwned = false;
|
|
main_viewport->PlatformUserData = vd;
|
|
}
|
|
|
|
static void ImGui_ImplWin32_ShutdownMultiViewportSupport()
|
|
{
|
|
::UnregisterClassW(L"ImGui Platform", ::GetModuleHandle(nullptr));
|
|
ImGui::DestroyPlatformWindows();
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------------------------------
|
|
|
|
#if defined(__GNUC__)
|
|
#pragma GCC diagnostic pop
|
|
#endif
|
|
#if defined(__clang__)
|
|
#pragma clang diagnostic pop
|
|
#endif
|
|
|
|
#endif // #ifndef IMGUI_DISABLE
|