Files
kaizen/src/backend/GameDB.cpp
2025-07-29 11:08:05 +02:00

40 lines
1.1 KiB
C++

#include <GameDB.hpp>
#include <Core.hpp>
namespace n64 {
void GameDB::match() {
n64::Mem& mem = n64::Core::GetInstance().cpu->GetMem();
const ROM &rom = mem.rom;
for (const auto &[code, regions, saveType, name] : gamedb) {
const bool matches_code = code == rom.code;
bool matches_region = false;
for (int j = 0; j < regions.size() && !matches_region; j++) {
if (regions[j] == rom.header.countryCode[0]) {
matches_region = true;
}
}
if (matches_code) {
if (matches_region) {
mem.saveType = saveType;
mem.rom.gameNameDB = name;
return;
}
warn(
"Matched code for {}, but not region! Game supposedly exists in regions [{}] but this image has region {}",
name, regions, rom.header.countryCode[0]);
mem.saveType = saveType;
mem.rom.gameNameDB = name;
return;
}
}
warn("Did not match any Game DB entries. Code: {} Region: {}", mem.rom.code, mem.rom.header.countryCode[0]);
mem.rom.gameNameDB = "";
mem.saveType = SAVE_NONE;
}
} // namespace n64