95c3ee77c10 Removed testing code ea640894d32 Fixed SDL_DEFINE_STDBOOL logic if __bool_true_false_are_defined is defined 46fb2c6f1bf Added a script to help with the bool rename 23f855a9703 render: Integrate fix-shaders.sh into build-shaders.sh d658ef66279 Don't guess about the size of an int, assert it! 32fd1878a09 Provide a definition of bool if needed for your environment 1834c83d5a2 testplatform: make sure bool is 1 byte 026d3c2306f Sync SDL3 wiki -> header 95f7e532331 Added the examples directory to the API renaming tool a90ad3b0e28 Removed SDL_bool in favor of plain bool 9dd88592407 Sync SDL3 wiki -> header 32cf23d392f Added video/x11/edid.h to third party code list 407ccadfd72 Added copyright header to edid.h bd04459cde1 Fix typos (thanks @qndel!) e4f987f2996 tests: Fix testdropfile on high-DPI displays 8caf25f7b30 testautomation_stdlib.c (stdlib_strtox): fix warning from gcc-4.9: 03ae792df35 Fixed the recording field in audio device events c68e9e157cd Fixed typo bc9780299c0 Don't define backends if SDL_GPU_DISABLED is set 8481d1a12b0 Sync SDL3 wiki -> header 807b8a9d4de Allow initializing hints and properties from any thread d0edf687741 Added Uint32 versions of the atomic functions 8d223b3037e Renamed atomic functions to match SDL 3.0 naming convention f3e419596b1 Removed SDL_INIT_TIMER 9275c533ca2 Added thread-safe initialization/cleanup support 7edd43c276e Don't define render_drivers if SDL_RENDER_DISABLED is set 98cd8b34a76 Close the other file descriptors after redirection has taken place 4b3058d58db render: Don't try to rebuild D3D11, D3D12, Metal shaders without spirv-cross 13500bbf508 render: Fix detection of fxc, dxc in build-shaders.sh 11129761e7e v4l2: return success if the device is ready ab9c68d9ffc pipewire: Always destroy hotplug loop during deinitialization 1ffb9f22aa5 build-release.py fixes from SDL2 port 231ea07617d Added SDL_LogTrace() 6180da00e1d Skip a lock/unlock when logging known categories c499f79fe93 GPU: Fix multisample texture usage validation 926d1439660 Sync SDL3 wiki -> header 1bbc897e48e Updated documentation for bool return type 4a2683e2c10 Sync SDL3 wiki -> header dc639956baa Improve logging performance and make log priorities thread-safe f006d61bd12 Sync SDL3 wiki -> header fd1fcfc951b Sync SDL3 wiki -> header 9416917353c GPU: Rework MSAA (#10859) e59344ad469 Update proguard-rules.pro in-line with commit 9ff3446 0f85fdefc84 Fixed warning: "SDL_VIDEO_RENDER_D3D12" is not defined, evaluates to 0 4f722d372ae GPU: Metal vertex buffer indices should grow upward (#10837) 0548050fc5a Verify that the subsystems were successfully initialized 5b5b1a89267 Fixed cleaning up dependent subsystems if initialization fails 97d40b92180 Removed SDL_CleanupEnvironment() a7f1deae8d1 Sync SDL3 wiki -> header 28b94c47585 Re-added SDL_getenv() as a thread-safe getenv() implementation 718845a33d0 Fixed warning C4701: potentially uninitialized local variable 'startup_info' used 19243092c67 Renamed SDL_GpuGraphicsPipelineTargetInfo to SDL_GPUGraphicsPipelineTargetInfo 604d0c519ec If posix_spawn() is available, so is sigaction ec5d280c900 Make sure we ignore SIGPIPE so we don't crash if we write when the pipe is closed 34b2f4ffcab Use non-blocking pipes for process I/O on Windows dd07cc89910 SDL_Process: WAIT_TIMEOUT means the process has not exited yet 1f3fd65c4c7 cpuinfo: Rename SDL_GetCPUCount to SDL_GetNumLogicalCPUCores 93bf5342684 testgpu_simple_clear: Fixed AppInit return values. e5bd3bbcd6e add missing includes 8569bde053f Fixed typo 706aaaf2802 Sync SDL3 wiki -> header 3bc03477618 Revert "Sync SDL3 wiki -> header" c2e4b14a828 Revert "stdinc: Added missing `\param` to SDL_CreateEnvironment." 11c9975caa9 Revert "Sync SDL3 wiki -> header" ba65767afa2 Sync SDL3 wiki -> header 919f8d3e2b9 stdinc: Added missing `\param` to SDL_CreateEnvironment. 35427ff9ec7 Sync SDL3 wiki -> header dcb2a8c2fe2 Use CreateProcessW() to handle non-ASCII file paths and arguments e97f6365906 SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER is an SDL_Environment pointer 56fc4b790c4 Reduce strcmp() calls in hashtable lookup e6734794491 Removed SDL_WriteProcess() a833ee2e63e SDL_gpu.c: fixed build when SDL_GPU_DISABLED is defined. f6f49de1342 Add convenience functions to get process IOStreams 7ff015ceaee Close file descriptors not used by the child process fed0149172e Switched wayland messageboxes to use the new process API aa7357a14d7 SDL_CreateEnvironment() fills the environment with a non-zero parameter 76c469910ee Added SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN 44c6cfda053 Switched zenity dialogs to use the new process API 3166a05c18b cmake: don't prepend absolute CMAKE_INSTALL_{INCLUDE,LIB}DIR with ${prefix} 27862907c65 Update src/process/windows/SDL_windowsprocess.c 82b33a7d3f6 Update src/process/windows/SDL_windowsprocess.c 3cf54675bb0 Windows process: escape backslashes before quotes 90e01040c52 Added thread-safe environment functions 16ff7503b7b gpu: Update GPU support queries to better match naming conventions d21c1de6518 Sync SDL3 wiki -> header 9eea8234e67 Add SDL_Process subsystem 6c83491116e Added SDL_FlushIO() 93caf1cd21a Fixed typo 1c5b063ade7 Sync SDL3 wiki -> header f1d0a716292 Fixed the documentation for SDL_SetError() d483886ec57 Sync SDL3 wiki -> header 84361bcf0ab stdlib: Remove test cases with impl-defined results eb199176e68 stdlib: Conditionally undef some SDL_strtox tests 59ec0344128 stdlib: Use macros to define SDL_strtox tests 7d94bf528db stdlib: Document SDL_strtox functions 8092e35287e stdlib: Improve SDL_strtod a78f612d4b2 stdlib: Add some tests for SDL_strtod 56a48763cd7 stdlib: Bring SDL_wcstol in line with SDL_strtol 61bc856b043 stdlib: Use new parser for scanf %p specifier e109aa09aa3 stdlib: Rewrite SDL_strto(ll?|ul) impl e326540a45d stdlib: Add failing tests for SDL_strto(ll?|ul) fb82772fb31 stdlib: Rewrite SDL_strtoull impl 5331f36789d stdlib: Add failing tests for SDL_strtoull 88d3cb4f900 Remove unnecessary include from SDL_pen_c.h 4efbe1ca285 stdlib: Assert that signed integers use two's complement arithmetic fd53b3e112b stdlib: Rewrite SDL_wcstol impl 5d30980df46 stdlib: Add failing tests for SDL_wcstol ee377793fe0 Spell "unknown" correctly ee65176eec3 SDL_test: add SDLTest_LogEscapedString 6a305e1532e SDL_test: fix SDLTest_CommonQuit with NULL state 0160e9eac64 gpu: Add SDL_QueryGPUSupport 262ffa27e7f Sync SDL3 wiki -> header 96e147b2b95 gpu: Rework driver name queries, add GetGPUShaderFormats 6d92de5d3a6 wayland: Ensure that a NULL internal structure isn't dereferenced when destroying a window 9d9721cd4c8 wayland: Fix some incorrect buffer scale calculations 94436a938d0 GPU: Remove unused and incorrect D16 format checks from Vulkan driver 5771b502f84 GPU: Fix D3D11/D3D12 vertex strides for multiple vertex buffers (#10818) 371cfaf8fe4 gpu: Implement support for SDL_GPU_DISABLED d3932b1ba2e Sync SDL3 wiki -> header a45a2caf493 GPU: Rename VertexBinding to VertexBufferDescription (#10811) 446ee3e7c54 Fix bug with SDL_ShowMessageBox not working with wayland (#10810) b7dc30ca246 pulseaudio: Hotplug thread fixes. c36982d45c2 vulkan: Avoid redundant commands for dynamic states 66489f91bb4 GPU: Cube Arrays (#10800) 9ea0a837aeb vulkan: Use a spinlock instead of a mutex for descriptor pools f8d4c492641 Sync SDL3 wiki -> header d5e1385c91d Fixed typos in SDL_gpu.h 6e2f2428bac Sync SDL3 wiki -> header ddd5723e2ee GPU: Remove pitch parameters from indirect draw calls (#10803) 3d7e8c9bb7b Add missing SDL_WPRINTF_VARARG_FUNCV in gendynapi.py d03c7cdf17b Removing extra semicolons fd2a266549f Adding void to empty function prototype parenthesis b15fab02070 Fixed typo in SDL_dialog.h d62e3c3791e Fix SDL_GPUShaderFormat flag values 4d135fb696d Fixed color scale when rendering to an sRGB render target 3f7f6f624b0 testcolorspace: don't tonemap from HDR to SDR when reading pixels 4e43da684c7 Added texture colorspace testing 86e393b5235 Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures 92255d36d4b We already have functions for converting between sRGB and linear space 667a3e40e9a Use the correct namespace for structures 77c569496df SDL_GPUShaderFormat isn't an enum anymore 37c9fb490ef Changed enums to use XXX_COUNT for the count or number of values 64f12bea4a9 GPU: Remove unnecessary texture format swizzles in Vulkan (#10693) 4123023d3ed Renamed sdlgpu to gpu c77e51c0844 Use SDL_unsetenv() 3166f912826 GPU: Defer setting blend state on D3D11 6fca867ffe3 Fix testoffscreen.c: bool literal returned from 'main' eeb465e2fcb Sync SDL3 wiki -> header 2b8a349b262 Add SDL_BindGPUComputeSamplers (#10778) 323b60abf1a SDL_test_harness.c: Fix warning -Wcast-function-type-strict 0b6f993deac GPU: Zero-init handling (#10786) b8dbc7086d4 Disable GameInput mouse and keyboard support 76ce83801ad Removed pipewire client version check 9c8c6da4760 pipewire: If hotplug initialization fails, clean up any partial success 817f1b3da81 Revert "Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0" b51c6551d6e Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0 1e9ff723adb GPU: fix SDL_GetGPUSwapchainTextureFormat error return value 640559eba68 Added migration documentation for SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa(). 4eb43705000 SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values 68c61ff3a8f Sync SDL3 wiki -> header 6fc6e3dc7eb Use SDL_bool where appropriate in SDL events 7d1bbae6b25 Sync SDL3 wiki -> header af37056c0d0 stdinc: Fix typos and reword comments about aliasing 8eb194b6f86 stdinc: Document number parsing APIs eda459ac49e stdinc: Fix up some printf definitions d6caf2abe78 Remove SDL_RESTRICT in favor of doc comments 731939fca16 stdinc: Document memcpy APIs 8cea4bd3c94 stdinc: Document memory allocation APIs f4c2c09f782 examples: Link to SDL integer types in code examples, too. 7713a7eec7d x11vulkan: Use the correct SONAME of libX11-xcb.so.1 on Linux, etc. 412a8244b66 audio: Make system-specific audio format types part of SDL_AudioFormat. d3091b95389 Remove SDL_GPUDepthStencilValue struct 80e541d1fcb Fixed calling SDL_utf8strlcpy() with dst_bytes of 0 668e2f82d21 Add load op and clear color to SDL_BlitGPUTexture (#10767) 47283250442 pipewire: Give hotplug threads a more indicative name c797ae16192 Fix -Wtype-limits warning 6e885d96193 Sync SDL3 wiki -> header 301f3ffa9dd Sync SDL3 wiki -> header 050aa4d084a include: Filling in more documentation gaps. a57f6c4af30 Fix additional calloc-transposed-args warnings d2ef15d8e6a Fix warnings: calloc-transposed-args 0da2bd49c8c Remove unused includes. This only removes includes that aren't used at all, not even in comments. aa6a0be7a87 Fix warning: redefinition of typedef 'SDLTest_TestSuiteRunner' 7df1caba7cf Clarified that the contents of new textures aren't defined. ac0b1b207f6 SDL_hints: fix gpu direct3d11 driver name in documentation 257385277d3 SDL_realloc() with size 0 now always defaults to size 1 4c0cb94b961 vulkan: VULKAN_CreateTexture returns a boolean 3eb49ac8627 vulken: VULKAN_CreateTexture returns a boolean 1ba99c53d48 Sync SDL3 wiki -> header 2b77b2e4ef0 Sync SDL3 wiki -> header 4f6e81cf622 include: Fixed up some minor documentation gaps. 7ec998819d1 Sync SDL3 wiki -> header 090e30dbca3 docs: Remove README-winrt.md, again. fd6056307f0 fix trailing doc comments 1a13acac092 Always blit to the swapchain in GPU_RenderPresent fa892d15b7d include files with required types directly e9c7b36fbd7 Sync SDL3 wiki -> header 68a9991ec99 GPU: Document structs (#10742) cf9613fe632 The GPU log category ate one of the SDL reserved categories a01e8a5e105 The GPU log category ate one of the SDL reserved categories 18492057331 Fix GDK builds after renames done in #10730 0a44ea1b0b3 Amend use of non-standard compiler syntax 0a8bf663b7d Fix VisualC project filter 1d59be67fc7 Fixed crash if PIPEWIRE_PREFERRED_Init() fails and then pipewire is used anyway f42da35ef96 Sync SDL3 wiki -> header 9730f62e8cb GPU: Rename struct members and parameters for SDL3 naming conventions (#10730) e21f70c5936 pipewire : check minimum client library version early 845855d6573 Revert "stdinc: Document more symbols." c93f76436fc stdinc: Document more symbols. 73b294cb1cd SDL_platform_defines.h: Added documentation, and a little whitespace. 4c8357a37da Clarified why the WINDOWS driver is lower than the RAWINPUT driver 66b4c080c06 Clarified why the WGI driver is lower than the WINDOWS driver 8f46cb771c7 SDL_XINPUT_Enabled() returns false until XInput DLL is successfully loaded 6da97c63da9 Sync SDL3 wiki -> header ac08dde1b22 windows: Clean out things that should be using `defined(SDL_PLATFORM_WINDOWS)`. 154452a7263 winrt: Removed WinRT/Windows Phone/UWP support. 6d7c211fafd Fixed race condition at startup that could cause a crash in the XInput driver 6e5bd58c4cc Include the Steam controller driver on Android 1381cc85543 Add a step to fix generated shader code 104642ffe79 Sorted API symbols 4c382aafcdc Fixed building on Raspberry Pi 360bc667a82 SDL_Log: restore SDL2's SDL_LogCategory order 26728c321fa SDL_test: add include for SDLTest_CommonState b4c3df1189c SDL_test: whitespace header fixes db96ddca344 SDL_test: use SDLCALL calling convention 379aea5c2df Fixed warnings building with Visual Studio 8edb901724a Fixed crashes in Metal renderer due to ARC releasing references on random memory in newly allocated structs e7969553f88 Sync SDL3 wiki -> header 702ed83f72a Initialize interface structures so they can be extended in the future 434193d1534 testmultiaudio: initialize audio through SDL_test framework 102b3b480bb SDL_test: move argument parsing into SDL_test 09af4a80866 SDL_test: make argument parsing extendable 396dd16471d SDL_test: Remove unused common_usage_* static char pointers 872608b8af2 Don't allocate in SDLTest_GenerateRunSeed 2f4b2df5959 SDL_test: pass data pointer to unit tests 741c04b339f Sync SDL3 wiki -> header baa1a5e2f47 Add SDL_strpbrk 55934bc85e4 include: add SDL_RESTRICT for restricted pointer aliasing 2d4eb29c379 Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference (#10704) 04a732881a3 Add a test to verify structure alignment 9e850bdcfaa docs: Update the migration doc with SDL_SetWindowModalFor() changes c0b15e57f46 cmake: disable GPU backends for winrt f494658f9c4 SDL_gpu.c: remove BOM. cb2919ac55f [GPU] MinGW build fixes: 22aeb1bbba2 Sync SDL3 wiki -> header a46e7027ce7 video: Allow setting the parents of toplevel windows af4c6682ce6 Sync SDL3 wiki -> header cba5ccb9cf3 GPU: Fix documentation formatting 42a0df91bfe Add padding for non-32-bit-aligned types in structs (#10701) 387774ab8a3 Build config flags are either defined or undefined, never 0 e3fd581acac GPU: vulkan: Respect swapchain minImageCount b00bb215074 Added -Wl,--no-undefined-version to Android.mk 5db00cef96c Android.mk: allow to compile with storage functions a0f36fb85b4 Use atomic variables for thread communication 41810c823d6 Compilation without vulkan: SDL_GPU_VULKAN is always defined for some plateform (at android, macos), test against 0 or 1 defbf673069 SDL_migration.cocci: add SDL_TTF/mixer/image function names to be upgraded from int returned type to bool. f61d4db39af GPU: `colorAttachmentDescriptions` should be `const` 249a74e4363 Sync SDL3 wiki -> header 1c8c0144811 GPU: Document opaque handles and enums (#10700) 20d0a1a3d1a Added a defensive check against XINPUTGETCAPABILITIES being NULL ff1e2524134 testautomation: remove SDLTest_TestCaseFp casts abd2ac5992c Set the desired channel count when opening audio on Android e2c9a0a4273 Updated Android audio log messages 1788be85477 GPU: Add const to some function parameters (#10694) git-subtree-dir: external/SDL git-subtree-split: 95c3ee77c101c60aab69663be2bc4eee3d4302b2
373 lines
15 KiB
C
373 lines
15 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* # CategoryFilesystem
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*
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* SDL Filesystem API.
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*/
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#ifndef SDL_filesystem_h_
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#define SDL_filesystem_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Get the directory where the application was run from.
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*
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* SDL caches the result of this call internally, but the first call to this
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* function is not necessarily fast, so plan accordingly.
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*
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* **macOS and iOS Specific Functionality**: If the application is in a ".app"
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* bundle, this function returns the Resource directory (e.g.
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* MyApp.app/Contents/Resources/). This behaviour can be overridden by adding
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* a property to the Info.plist file. Adding a string key with the name
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* SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the
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* behaviour.
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*
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* Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an
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* application in /Applications/SDLApp/MyApp.app):
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*
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* - `resource`: bundle resource directory (the default). For example:
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* `/Applications/SDLApp/MyApp.app/Contents/Resources`
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* - `bundle`: the Bundle directory. For example:
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* `/Applications/SDLApp/MyApp.app/`
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* - `parent`: the containing directory of the bundle. For example:
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* `/Applications/SDLApp/`
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*
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* **Nintendo 3DS Specific Functionality**: This function returns "romfs"
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* directory of the application as it is uncommon to store resources outside
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* the executable. As such it is not a writable directory.
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*
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* The returned path is guaranteed to end with a path separator ('\\' on
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* Windows, '/' on most other platforms).
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*
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* \returns an absolute path in UTF-8 encoding to the application data
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* directory. NULL will be returned on error or when the platform
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* doesn't implement this functionality, call SDL_GetError() for more
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* information.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetPrefPath
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*/
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetBasePath(void);
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/**
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* Get the user-and-app-specific path where files can be written.
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*
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* Get the "pref dir". This is meant to be where users can write personal
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* files (preferences and save games, etc) that are specific to your
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* application. This directory is unique per user, per application.
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*
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* This function will decide the appropriate location in the native
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* filesystem, create the directory if necessary, and return a string of the
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* absolute path to the directory in UTF-8 encoding.
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*
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* On Windows, the string might look like:
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*
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* `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\`
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*
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* On Linux, the string might look like:
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*
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* `/home/bob/.local/share/My Program Name/`
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*
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* On macOS, the string might look like:
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*
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* `/Users/bob/Library/Application Support/My Program Name/`
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*
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* You should assume the path returned by this function is the only safe place
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* to write files (and that SDL_GetBasePath(), while it might be writable, or
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* even the parent of the returned path, isn't where you should be writing
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* things).
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*
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* Both the org and app strings may become part of a directory name, so please
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* follow these rules:
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*
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* - Try to use the same org string (_including case-sensitivity_) for all
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* your applications that use this function.
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* - Always use a unique app string for each one, and make sure it never
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* changes for an app once you've decided on it.
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* - Unicode characters are legal, as long as they are UTF-8 encoded, but...
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* - ...only use letters, numbers, and spaces. Avoid punctuation like "Game
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* Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient.
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*
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* The returned path is guaranteed to end with a path separator ('\\' on
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* Windows, '/' on most other platforms).
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*
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* \param org the name of your organization.
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* \param app the name of your application.
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* \returns a UTF-8 string of the user directory in platform-dependent
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* notation. NULL if there's a problem (creating directory failed,
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* etc.). This should be freed with SDL_free() when it is no longer
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* needed.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetBasePath
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*/
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extern SDL_DECLSPEC char * SDLCALL SDL_GetPrefPath(const char *org, const char *app);
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/**
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* The type of the OS-provided default folder for a specific purpose.
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*
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* Note that the Trash folder isn't included here, because trashing files
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* usually involves extra OS-specific functionality to remember the file's
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* original location.
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*
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* The folders supported per platform are:
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*
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* | | Windows | macOS/iOS | tvOS | Unix (XDG) | Haiku | Emscripten |
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* | ----------- | ------- | --------- | ---- | ---------- | ----- | ---------- |
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* | HOME | X | X | | X | X | X |
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* | DESKTOP | X | X | | X | X | |
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* | DOCUMENTS | X | X | | X | | |
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* | DOWNLOADS | Vista+ | X | | X | | |
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* | MUSIC | X | X | | X | | |
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* | PICTURES | X | X | | X | | |
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* | PUBLICSHARE | | X | | X | | |
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* | SAVEDGAMES | Vista+ | | | | | |
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* | SCREENSHOTS | Vista+ | | | | | |
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* | TEMPLATES | X | X | | X | | |
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* | VIDEOS | X | X* | | X | | |
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*
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* Note that on macOS/iOS, the Videos folder is called "Movies".
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*
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* \since This enum is available since SDL 3.0.0.
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*
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* \sa SDL_GetUserFolder
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*/
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typedef enum SDL_Folder
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{
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SDL_FOLDER_HOME, /**< The folder which contains all of the current user's data, preferences, and documents. It usually contains most of the other folders. If a requested folder does not exist, the home folder can be considered a safe fallback to store a user's documents. */
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SDL_FOLDER_DESKTOP, /**< The folder of files that are displayed on the desktop. Note that the existence of a desktop folder does not guarantee that the system does show icons on its desktop; certain GNU/Linux distros with a graphical environment may not have desktop icons. */
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SDL_FOLDER_DOCUMENTS, /**< User document files, possibly application-specific. This is a good place to save a user's projects. */
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SDL_FOLDER_DOWNLOADS, /**< Standard folder for user files downloaded from the internet. */
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SDL_FOLDER_MUSIC, /**< Music files that can be played using a standard music player (mp3, ogg...). */
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SDL_FOLDER_PICTURES, /**< Image files that can be displayed using a standard viewer (png, jpg...). */
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SDL_FOLDER_PUBLICSHARE, /**< Files that are meant to be shared with other users on the same computer. */
|
|
|
|
SDL_FOLDER_SAVEDGAMES, /**< Save files for games. */
|
|
|
|
SDL_FOLDER_SCREENSHOTS, /**< Application screenshots. */
|
|
|
|
SDL_FOLDER_TEMPLATES, /**< Template files to be used when the user requests the desktop environment to create a new file in a certain folder, such as "New Text File.txt". Any file in the Templates folder can be used as a starting point for a new file. */
|
|
|
|
SDL_FOLDER_VIDEOS, /**< Video files that can be played using a standard video player (mp4, webm...). */
|
|
|
|
SDL_FOLDER_COUNT /**< Total number of types in this enum, not a folder type by itself. */
|
|
|
|
} SDL_Folder;
|
|
|
|
/**
|
|
* Finds the most suitable user folder for a specific purpose.
|
|
*
|
|
* Many OSes provide certain standard folders for certain purposes, such as
|
|
* storing pictures, music or videos for a certain user. This function gives
|
|
* the path for many of those special locations.
|
|
*
|
|
* This function is specifically for _user_ folders, which are meant for the
|
|
* user to access and manage. For application-specific folders, meant to hold
|
|
* data for the application to manage, see SDL_GetBasePath() and
|
|
* SDL_GetPrefPath().
|
|
*
|
|
* The returned path is guaranteed to end with a path separator ('\\' on
|
|
* Windows, '/' on most other platforms).
|
|
*
|
|
* If NULL is returned, the error may be obtained with SDL_GetError().
|
|
*
|
|
* \param folder the type of folder to find.
|
|
* \returns either a null-terminated C string containing the full path to the
|
|
* folder, or NULL if an error happened.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern SDL_DECLSPEC const char * SDLCALL SDL_GetUserFolder(SDL_Folder folder);
|
|
|
|
|
|
/* Abstract filesystem interface */
|
|
|
|
typedef enum SDL_PathType
|
|
{
|
|
SDL_PATHTYPE_NONE, /**< path does not exist */
|
|
SDL_PATHTYPE_FILE, /**< a normal file */
|
|
SDL_PATHTYPE_DIRECTORY, /**< a directory */
|
|
SDL_PATHTYPE_OTHER /**< something completely different like a device node (not a symlink, those are always followed) */
|
|
} SDL_PathType;
|
|
|
|
typedef struct SDL_PathInfo
|
|
{
|
|
SDL_PathType type; /**< the path type */
|
|
Uint64 size; /**< the file size in bytes */
|
|
SDL_Time create_time; /**< the time when the path was created */
|
|
SDL_Time modify_time; /**< the last time the path was modified */
|
|
SDL_Time access_time; /**< the last time the path was read */
|
|
} SDL_PathInfo;
|
|
|
|
/**
|
|
* Flags for path matching
|
|
*
|
|
* \since This datatype is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GlobDirectory
|
|
* \sa SDL_GlobStorageDirectory
|
|
*/
|
|
typedef Uint32 SDL_GlobFlags;
|
|
|
|
#define SDL_GLOB_CASEINSENSITIVE (1u << 0)
|
|
|
|
/**
|
|
* Create a directory.
|
|
*
|
|
* \param path the path of the directory to create.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_CreateDirectory(const char *path);
|
|
|
|
/* Callback for directory enumeration. Return 1 to keep enumerating,
|
|
0 to stop enumerating (no error), -1 to stop enumerating and
|
|
report an error. `dirname` is the directory being enumerated,
|
|
`fname` is the enumerated entry. */
|
|
typedef int (SDLCALL *SDL_EnumerateDirectoryCallback)(void *userdata, const char *dirname, const char *fname);
|
|
|
|
/**
|
|
* Enumerate a directory through a callback function.
|
|
*
|
|
* This function provides every directory entry through an app-provided
|
|
* callback, called once for each directory entry, until all results have been
|
|
* provided or the callback returns <= 0.
|
|
*
|
|
* \param path the path of the directory to enumerate.
|
|
* \param callback a function that is called for each entry in the directory.
|
|
* \param userdata a pointer that is passed to `callback`.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_EnumerateDirectory(const char *path, SDL_EnumerateDirectoryCallback callback, void *userdata);
|
|
|
|
/**
|
|
* Remove a file or an empty directory.
|
|
*
|
|
* \param path the path of the directory to enumerate.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_RemovePath(const char *path);
|
|
|
|
/**
|
|
* Rename a file or directory.
|
|
*
|
|
* \param oldpath the old path.
|
|
* \param newpath the new path.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_RenamePath(const char *oldpath, const char *newpath);
|
|
|
|
/**
|
|
* Copy a file.
|
|
*
|
|
* \param oldpath the old path.
|
|
* \param newpath the new path.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_CopyFile(const char *oldpath, const char *newpath);
|
|
|
|
/**
|
|
* Get information about a filesystem path.
|
|
*
|
|
* \param path the path to query.
|
|
* \param info a pointer filled in with information about the path, or NULL to
|
|
* check for the existence of a file.
|
|
* \returns true on success or false if the file doesn't exist, or another
|
|
* failure; call SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_GetPathInfo(const char *path, SDL_PathInfo *info);
|
|
|
|
/**
|
|
* Enumerate a directory tree, filtered by pattern, and return a list.
|
|
*
|
|
* Files are filtered out if they don't match the string in `pattern`, which
|
|
* may contain wildcard characters '*' (match everything) and '?' (match one
|
|
* character). If pattern is NULL, no filtering is done and all results are
|
|
* returned. Subdirectories are permitted, and are specified with a path
|
|
* separator of '/'. Wildcard characters '*' and '?' never match a path
|
|
* separator.
|
|
*
|
|
* `flags` may be set to SDL_GLOB_CASEINSENSITIVE to make the pattern matching
|
|
* case-insensitive.
|
|
*
|
|
* The returned array is always NULL-terminated, for your iterating
|
|
* convenience, but if `count` is non-NULL, on return it will contain the
|
|
* number of items in the array, not counting the NULL terminator.
|
|
*
|
|
* \param path the path of the directory to enumerate.
|
|
* \param pattern the pattern that files in the directory must match. Can be
|
|
* NULL.
|
|
* \param flags `SDL_GLOB_*` bitflags that affect this search.
|
|
* \param count on return, will be set to the number of items in the returned
|
|
* array. Can be NULL.
|
|
* \returns an array of strings on success or NULL on failure; call
|
|
* SDL_GetError() for more information. This is a single allocation
|
|
* that should be freed with SDL_free() when it is no longer needed.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern SDL_DECLSPEC char ** SDLCALL SDL_GlobDirectory(const char *path, const char *pattern, SDL_GlobFlags flags, int *count);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include <SDL3/SDL_close_code.h>
|
|
|
|
#endif /* SDL_filesystem_h_ */
|