95c3ee77c10 Removed testing code ea640894d32 Fixed SDL_DEFINE_STDBOOL logic if __bool_true_false_are_defined is defined 46fb2c6f1bf Added a script to help with the bool rename 23f855a9703 render: Integrate fix-shaders.sh into build-shaders.sh d658ef66279 Don't guess about the size of an int, assert it! 32fd1878a09 Provide a definition of bool if needed for your environment 1834c83d5a2 testplatform: make sure bool is 1 byte 026d3c2306f Sync SDL3 wiki -> header 95f7e532331 Added the examples directory to the API renaming tool a90ad3b0e28 Removed SDL_bool in favor of plain bool 9dd88592407 Sync SDL3 wiki -> header 32cf23d392f Added video/x11/edid.h to third party code list 407ccadfd72 Added copyright header to edid.h bd04459cde1 Fix typos (thanks @qndel!) e4f987f2996 tests: Fix testdropfile on high-DPI displays 8caf25f7b30 testautomation_stdlib.c (stdlib_strtox): fix warning from gcc-4.9: 03ae792df35 Fixed the recording field in audio device events c68e9e157cd Fixed typo bc9780299c0 Don't define backends if SDL_GPU_DISABLED is set 8481d1a12b0 Sync SDL3 wiki -> header 807b8a9d4de Allow initializing hints and properties from any thread d0edf687741 Added Uint32 versions of the atomic functions 8d223b3037e Renamed atomic functions to match SDL 3.0 naming convention f3e419596b1 Removed SDL_INIT_TIMER 9275c533ca2 Added thread-safe initialization/cleanup support 7edd43c276e Don't define render_drivers if SDL_RENDER_DISABLED is set 98cd8b34a76 Close the other file descriptors after redirection has taken place 4b3058d58db render: Don't try to rebuild D3D11, D3D12, Metal shaders without spirv-cross 13500bbf508 render: Fix detection of fxc, dxc in build-shaders.sh 11129761e7e v4l2: return success if the device is ready ab9c68d9ffc pipewire: Always destroy hotplug loop during deinitialization 1ffb9f22aa5 build-release.py fixes from SDL2 port 231ea07617d Added SDL_LogTrace() 6180da00e1d Skip a lock/unlock when logging known categories c499f79fe93 GPU: Fix multisample texture usage validation 926d1439660 Sync SDL3 wiki -> header 1bbc897e48e Updated documentation for bool return type 4a2683e2c10 Sync SDL3 wiki -> header dc639956baa Improve logging performance and make log priorities thread-safe f006d61bd12 Sync SDL3 wiki -> header fd1fcfc951b Sync SDL3 wiki -> header 9416917353c GPU: Rework MSAA (#10859) e59344ad469 Update proguard-rules.pro in-line with commit 9ff3446 0f85fdefc84 Fixed warning: "SDL_VIDEO_RENDER_D3D12" is not defined, evaluates to 0 4f722d372ae GPU: Metal vertex buffer indices should grow upward (#10837) 0548050fc5a Verify that the subsystems were successfully initialized 5b5b1a89267 Fixed cleaning up dependent subsystems if initialization fails 97d40b92180 Removed SDL_CleanupEnvironment() a7f1deae8d1 Sync SDL3 wiki -> header 28b94c47585 Re-added SDL_getenv() as a thread-safe getenv() implementation 718845a33d0 Fixed warning C4701: potentially uninitialized local variable 'startup_info' used 19243092c67 Renamed SDL_GpuGraphicsPipelineTargetInfo to SDL_GPUGraphicsPipelineTargetInfo 604d0c519ec If posix_spawn() is available, so is sigaction ec5d280c900 Make sure we ignore SIGPIPE so we don't crash if we write when the pipe is closed 34b2f4ffcab Use non-blocking pipes for process I/O on Windows dd07cc89910 SDL_Process: WAIT_TIMEOUT means the process has not exited yet 1f3fd65c4c7 cpuinfo: Rename SDL_GetCPUCount to SDL_GetNumLogicalCPUCores 93bf5342684 testgpu_simple_clear: Fixed AppInit return values. e5bd3bbcd6e add missing includes 8569bde053f Fixed typo 706aaaf2802 Sync SDL3 wiki -> header 3bc03477618 Revert "Sync SDL3 wiki -> header" c2e4b14a828 Revert "stdinc: Added missing `\param` to SDL_CreateEnvironment." 11c9975caa9 Revert "Sync SDL3 wiki -> header" ba65767afa2 Sync SDL3 wiki -> header 919f8d3e2b9 stdinc: Added missing `\param` to SDL_CreateEnvironment. 35427ff9ec7 Sync SDL3 wiki -> header dcb2a8c2fe2 Use CreateProcessW() to handle non-ASCII file paths and arguments e97f6365906 SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER is an SDL_Environment pointer 56fc4b790c4 Reduce strcmp() calls in hashtable lookup e6734794491 Removed SDL_WriteProcess() a833ee2e63e SDL_gpu.c: fixed build when SDL_GPU_DISABLED is defined. f6f49de1342 Add convenience functions to get process IOStreams 7ff015ceaee Close file descriptors not used by the child process fed0149172e Switched wayland messageboxes to use the new process API aa7357a14d7 SDL_CreateEnvironment() fills the environment with a non-zero parameter 76c469910ee Added SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN 44c6cfda053 Switched zenity dialogs to use the new process API 3166a05c18b cmake: don't prepend absolute CMAKE_INSTALL_{INCLUDE,LIB}DIR with ${prefix} 27862907c65 Update src/process/windows/SDL_windowsprocess.c 82b33a7d3f6 Update src/process/windows/SDL_windowsprocess.c 3cf54675bb0 Windows process: escape backslashes before quotes 90e01040c52 Added thread-safe environment functions 16ff7503b7b gpu: Update GPU support queries to better match naming conventions d21c1de6518 Sync SDL3 wiki -> header 9eea8234e67 Add SDL_Process subsystem 6c83491116e Added SDL_FlushIO() 93caf1cd21a Fixed typo 1c5b063ade7 Sync SDL3 wiki -> header f1d0a716292 Fixed the documentation for SDL_SetError() d483886ec57 Sync SDL3 wiki -> header 84361bcf0ab stdlib: Remove test cases with impl-defined results eb199176e68 stdlib: Conditionally undef some SDL_strtox tests 59ec0344128 stdlib: Use macros to define SDL_strtox tests 7d94bf528db stdlib: Document SDL_strtox functions 8092e35287e stdlib: Improve SDL_strtod a78f612d4b2 stdlib: Add some tests for SDL_strtod 56a48763cd7 stdlib: Bring SDL_wcstol in line with SDL_strtol 61bc856b043 stdlib: Use new parser for scanf %p specifier e109aa09aa3 stdlib: Rewrite SDL_strto(ll?|ul) impl e326540a45d stdlib: Add failing tests for SDL_strto(ll?|ul) fb82772fb31 stdlib: Rewrite SDL_strtoull impl 5331f36789d stdlib: Add failing tests for SDL_strtoull 88d3cb4f900 Remove unnecessary include from SDL_pen_c.h 4efbe1ca285 stdlib: Assert that signed integers use two's complement arithmetic fd53b3e112b stdlib: Rewrite SDL_wcstol impl 5d30980df46 stdlib: Add failing tests for SDL_wcstol ee377793fe0 Spell "unknown" correctly ee65176eec3 SDL_test: add SDLTest_LogEscapedString 6a305e1532e SDL_test: fix SDLTest_CommonQuit with NULL state 0160e9eac64 gpu: Add SDL_QueryGPUSupport 262ffa27e7f Sync SDL3 wiki -> header 96e147b2b95 gpu: Rework driver name queries, add GetGPUShaderFormats 6d92de5d3a6 wayland: Ensure that a NULL internal structure isn't dereferenced when destroying a window 9d9721cd4c8 wayland: Fix some incorrect buffer scale calculations 94436a938d0 GPU: Remove unused and incorrect D16 format checks from Vulkan driver 5771b502f84 GPU: Fix D3D11/D3D12 vertex strides for multiple vertex buffers (#10818) 371cfaf8fe4 gpu: Implement support for SDL_GPU_DISABLED d3932b1ba2e Sync SDL3 wiki -> header a45a2caf493 GPU: Rename VertexBinding to VertexBufferDescription (#10811) 446ee3e7c54 Fix bug with SDL_ShowMessageBox not working with wayland (#10810) b7dc30ca246 pulseaudio: Hotplug thread fixes. c36982d45c2 vulkan: Avoid redundant commands for dynamic states 66489f91bb4 GPU: Cube Arrays (#10800) 9ea0a837aeb vulkan: Use a spinlock instead of a mutex for descriptor pools f8d4c492641 Sync SDL3 wiki -> header d5e1385c91d Fixed typos in SDL_gpu.h 6e2f2428bac Sync SDL3 wiki -> header ddd5723e2ee GPU: Remove pitch parameters from indirect draw calls (#10803) 3d7e8c9bb7b Add missing SDL_WPRINTF_VARARG_FUNCV in gendynapi.py d03c7cdf17b Removing extra semicolons fd2a266549f Adding void to empty function prototype parenthesis b15fab02070 Fixed typo in SDL_dialog.h d62e3c3791e Fix SDL_GPUShaderFormat flag values 4d135fb696d Fixed color scale when rendering to an sRGB render target 3f7f6f624b0 testcolorspace: don't tonemap from HDR to SDR when reading pixels 4e43da684c7 Added texture colorspace testing 86e393b5235 Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures 92255d36d4b We already have functions for converting between sRGB and linear space 667a3e40e9a Use the correct namespace for structures 77c569496df SDL_GPUShaderFormat isn't an enum anymore 37c9fb490ef Changed enums to use XXX_COUNT for the count or number of values 64f12bea4a9 GPU: Remove unnecessary texture format swizzles in Vulkan (#10693) 4123023d3ed Renamed sdlgpu to gpu c77e51c0844 Use SDL_unsetenv() 3166f912826 GPU: Defer setting blend state on D3D11 6fca867ffe3 Fix testoffscreen.c: bool literal returned from 'main' eeb465e2fcb Sync SDL3 wiki -> header 2b8a349b262 Add SDL_BindGPUComputeSamplers (#10778) 323b60abf1a SDL_test_harness.c: Fix warning -Wcast-function-type-strict 0b6f993deac GPU: Zero-init handling (#10786) b8dbc7086d4 Disable GameInput mouse and keyboard support 76ce83801ad Removed pipewire client version check 9c8c6da4760 pipewire: If hotplug initialization fails, clean up any partial success 817f1b3da81 Revert "Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0" b51c6551d6e Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0 1e9ff723adb GPU: fix SDL_GetGPUSwapchainTextureFormat error return value 640559eba68 Added migration documentation for SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa(). 4eb43705000 SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values 68c61ff3a8f Sync SDL3 wiki -> header 6fc6e3dc7eb Use SDL_bool where appropriate in SDL events 7d1bbae6b25 Sync SDL3 wiki -> header af37056c0d0 stdinc: Fix typos and reword comments about aliasing 8eb194b6f86 stdinc: Document number parsing APIs eda459ac49e stdinc: Fix up some printf definitions d6caf2abe78 Remove SDL_RESTRICT in favor of doc comments 731939fca16 stdinc: Document memcpy APIs 8cea4bd3c94 stdinc: Document memory allocation APIs f4c2c09f782 examples: Link to SDL integer types in code examples, too. 7713a7eec7d x11vulkan: Use the correct SONAME of libX11-xcb.so.1 on Linux, etc. 412a8244b66 audio: Make system-specific audio format types part of SDL_AudioFormat. d3091b95389 Remove SDL_GPUDepthStencilValue struct 80e541d1fcb Fixed calling SDL_utf8strlcpy() with dst_bytes of 0 668e2f82d21 Add load op and clear color to SDL_BlitGPUTexture (#10767) 47283250442 pipewire: Give hotplug threads a more indicative name c797ae16192 Fix -Wtype-limits warning 6e885d96193 Sync SDL3 wiki -> header 301f3ffa9dd Sync SDL3 wiki -> header 050aa4d084a include: Filling in more documentation gaps. a57f6c4af30 Fix additional calloc-transposed-args warnings d2ef15d8e6a Fix warnings: calloc-transposed-args 0da2bd49c8c Remove unused includes. This only removes includes that aren't used at all, not even in comments. aa6a0be7a87 Fix warning: redefinition of typedef 'SDLTest_TestSuiteRunner' 7df1caba7cf Clarified that the contents of new textures aren't defined. ac0b1b207f6 SDL_hints: fix gpu direct3d11 driver name in documentation 257385277d3 SDL_realloc() with size 0 now always defaults to size 1 4c0cb94b961 vulkan: VULKAN_CreateTexture returns a boolean 3eb49ac8627 vulken: VULKAN_CreateTexture returns a boolean 1ba99c53d48 Sync SDL3 wiki -> header 2b77b2e4ef0 Sync SDL3 wiki -> header 4f6e81cf622 include: Fixed up some minor documentation gaps. 7ec998819d1 Sync SDL3 wiki -> header 090e30dbca3 docs: Remove README-winrt.md, again. fd6056307f0 fix trailing doc comments 1a13acac092 Always blit to the swapchain in GPU_RenderPresent fa892d15b7d include files with required types directly e9c7b36fbd7 Sync SDL3 wiki -> header 68a9991ec99 GPU: Document structs (#10742) cf9613fe632 The GPU log category ate one of the SDL reserved categories a01e8a5e105 The GPU log category ate one of the SDL reserved categories 18492057331 Fix GDK builds after renames done in #10730 0a44ea1b0b3 Amend use of non-standard compiler syntax 0a8bf663b7d Fix VisualC project filter 1d59be67fc7 Fixed crash if PIPEWIRE_PREFERRED_Init() fails and then pipewire is used anyway f42da35ef96 Sync SDL3 wiki -> header 9730f62e8cb GPU: Rename struct members and parameters for SDL3 naming conventions (#10730) e21f70c5936 pipewire : check minimum client library version early 845855d6573 Revert "stdinc: Document more symbols." c93f76436fc stdinc: Document more symbols. 73b294cb1cd SDL_platform_defines.h: Added documentation, and a little whitespace. 4c8357a37da Clarified why the WINDOWS driver is lower than the RAWINPUT driver 66b4c080c06 Clarified why the WGI driver is lower than the WINDOWS driver 8f46cb771c7 SDL_XINPUT_Enabled() returns false until XInput DLL is successfully loaded 6da97c63da9 Sync SDL3 wiki -> header ac08dde1b22 windows: Clean out things that should be using `defined(SDL_PLATFORM_WINDOWS)`. 154452a7263 winrt: Removed WinRT/Windows Phone/UWP support. 6d7c211fafd Fixed race condition at startup that could cause a crash in the XInput driver 6e5bd58c4cc Include the Steam controller driver on Android 1381cc85543 Add a step to fix generated shader code 104642ffe79 Sorted API symbols 4c382aafcdc Fixed building on Raspberry Pi 360bc667a82 SDL_Log: restore SDL2's SDL_LogCategory order 26728c321fa SDL_test: add include for SDLTest_CommonState b4c3df1189c SDL_test: whitespace header fixes db96ddca344 SDL_test: use SDLCALL calling convention 379aea5c2df Fixed warnings building with Visual Studio 8edb901724a Fixed crashes in Metal renderer due to ARC releasing references on random memory in newly allocated structs e7969553f88 Sync SDL3 wiki -> header 702ed83f72a Initialize interface structures so they can be extended in the future 434193d1534 testmultiaudio: initialize audio through SDL_test framework 102b3b480bb SDL_test: move argument parsing into SDL_test 09af4a80866 SDL_test: make argument parsing extendable 396dd16471d SDL_test: Remove unused common_usage_* static char pointers 872608b8af2 Don't allocate in SDLTest_GenerateRunSeed 2f4b2df5959 SDL_test: pass data pointer to unit tests 741c04b339f Sync SDL3 wiki -> header baa1a5e2f47 Add SDL_strpbrk 55934bc85e4 include: add SDL_RESTRICT for restricted pointer aliasing 2d4eb29c379 Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference (#10704) 04a732881a3 Add a test to verify structure alignment 9e850bdcfaa docs: Update the migration doc with SDL_SetWindowModalFor() changes c0b15e57f46 cmake: disable GPU backends for winrt f494658f9c4 SDL_gpu.c: remove BOM. cb2919ac55f [GPU] MinGW build fixes: 22aeb1bbba2 Sync SDL3 wiki -> header a46e7027ce7 video: Allow setting the parents of toplevel windows af4c6682ce6 Sync SDL3 wiki -> header cba5ccb9cf3 GPU: Fix documentation formatting 42a0df91bfe Add padding for non-32-bit-aligned types in structs (#10701) 387774ab8a3 Build config flags are either defined or undefined, never 0 e3fd581acac GPU: vulkan: Respect swapchain minImageCount b00bb215074 Added -Wl,--no-undefined-version to Android.mk 5db00cef96c Android.mk: allow to compile with storage functions a0f36fb85b4 Use atomic variables for thread communication 41810c823d6 Compilation without vulkan: SDL_GPU_VULKAN is always defined for some plateform (at android, macos), test against 0 or 1 defbf673069 SDL_migration.cocci: add SDL_TTF/mixer/image function names to be upgraded from int returned type to bool. f61d4db39af GPU: `colorAttachmentDescriptions` should be `const` 249a74e4363 Sync SDL3 wiki -> header 1c8c0144811 GPU: Document opaque handles and enums (#10700) 20d0a1a3d1a Added a defensive check against XINPUTGETCAPABILITIES being NULL ff1e2524134 testautomation: remove SDLTest_TestCaseFp casts abd2ac5992c Set the desired channel count when opening audio on Android e2c9a0a4273 Updated Android audio log messages 1788be85477 GPU: Add const to some function parameters (#10694) git-subtree-dir: external/SDL git-subtree-split: 95c3ee77c101c60aab69663be2bc4eee3d4302b2
1410 lines
55 KiB
C
1410 lines
55 KiB
C
/*
|
|
Simple DirectMedia Layer
|
|
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
|
|
|
|
This software is provided 'as-is', without any express or implied
|
|
warranty. In no event will the authors be held liable for any damages
|
|
arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
including commercial applications, and to alter it and redistribute it
|
|
freely, subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not
|
|
claim that you wrote the original software. If you use this software
|
|
in a product, an acknowledgment in the product documentation would be
|
|
appreciated but is not required.
|
|
2. Altered source versions must be plainly marked as such, and must not be
|
|
misrepresented as being the original software.
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
*/
|
|
|
|
/**
|
|
* # CategorySurface
|
|
*
|
|
* SDL_Surface definition and management functions.
|
|
*/
|
|
|
|
#ifndef SDL_surface_h_
|
|
#define SDL_surface_h_
|
|
|
|
#include <SDL3/SDL_stdinc.h>
|
|
#include <SDL3/SDL_error.h>
|
|
#include <SDL3/SDL_blendmode.h>
|
|
#include <SDL3/SDL_pixels.h>
|
|
#include <SDL3/SDL_properties.h>
|
|
#include <SDL3/SDL_rect.h>
|
|
#include <SDL3/SDL_iostream.h>
|
|
|
|
#include <SDL3/SDL_begin_code.h>
|
|
/* Set up for C function definitions, even when using C++ */
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/**
|
|
* The flags on an SDL_Surface.
|
|
*
|
|
* These are generally considered read-only.
|
|
*
|
|
* \since This datatype is available since SDL 3.0.0.
|
|
*/
|
|
typedef Uint32 SDL_SurfaceFlags;
|
|
|
|
#define SDL_SURFACE_PREALLOCATED 0x00000001u /**< Surface uses preallocated pixel memory */
|
|
#define SDL_SURFACE_LOCK_NEEDED 0x00000002u /**< Surface needs to be locked to access pixels */
|
|
#define SDL_SURFACE_LOCKED 0x00000004u /**< Surface is currently locked */
|
|
#define SDL_SURFACE_SIMD_ALIGNED 0x00000008u /**< Surface uses pixel memory allocated with SDL_aligned_alloc() */
|
|
|
|
/**
|
|
* Evaluates to true if the surface needs to be locked before access.
|
|
*
|
|
* \since This macro is available since SDL 3.0.0.
|
|
*/
|
|
#define SDL_MUSTLOCK(S) ((((S)->flags & SDL_SURFACE_LOCK_NEEDED)) == SDL_SURFACE_LOCK_NEEDED)
|
|
|
|
/**
|
|
* The scaling mode.
|
|
*
|
|
* \since This enum is available since SDL 3.0.0.
|
|
*/
|
|
typedef enum SDL_ScaleMode
|
|
{
|
|
SDL_SCALEMODE_NEAREST, /**< nearest pixel sampling */
|
|
SDL_SCALEMODE_LINEAR /**< linear filtering */
|
|
} SDL_ScaleMode;
|
|
|
|
/**
|
|
* The flip mode.
|
|
*
|
|
* \since This enum is available since SDL 3.0.0.
|
|
*/
|
|
typedef enum SDL_FlipMode
|
|
{
|
|
SDL_FLIP_NONE, /**< Do not flip */
|
|
SDL_FLIP_HORIZONTAL, /**< flip horizontally */
|
|
SDL_FLIP_VERTICAL /**< flip vertically */
|
|
} SDL_FlipMode;
|
|
|
|
/* Internal surface data */
|
|
typedef struct SDL_SurfaceData SDL_SurfaceData;
|
|
|
|
/**
|
|
* A collection of pixels used in software blitting.
|
|
*
|
|
* Pixels are arranged in memory in rows, with the top row first. Each row
|
|
* occupies an amount of memory given by the pitch (sometimes known as the row
|
|
* stride in non-SDL APIs).
|
|
*
|
|
* Within each row, pixels are arranged from left to right until the width is
|
|
* reached. Each pixel occupies a number of bits appropriate for its format,
|
|
* with most formats representing each pixel as one or more whole bytes (in
|
|
* some indexed formats, instead multiple pixels are packed into each byte),
|
|
* and a byte order given by the format. After encoding all pixels, any
|
|
* remaining bytes to reach the pitch are used as padding to reach a desired
|
|
* alignment, and have undefined contents.
|
|
*
|
|
* \since This struct is available since SDL 3.0.0.
|
|
*/
|
|
typedef struct SDL_Surface
|
|
{
|
|
SDL_SurfaceFlags flags; /**< Read-only */
|
|
SDL_PixelFormat format; /**< Read-only */
|
|
int w, h; /**< Read-only */
|
|
int pitch; /**< Read-only */
|
|
void *pixels; /**< Read-only pointer, writable pixels if non-NULL */
|
|
|
|
int refcount; /**< Application reference count, used when freeing surface */
|
|
|
|
SDL_SurfaceData *internal; /**< Private */
|
|
|
|
} SDL_Surface;
|
|
|
|
|
|
/**
|
|
* Allocate a new surface with a specific pixel format.
|
|
*
|
|
* The pixels of the new surface are initialized to zero.
|
|
*
|
|
* \param width the width of the surface.
|
|
* \param height the height of the surface.
|
|
* \param format the SDL_PixelFormat for the new surface's pixel format.
|
|
* \returns the new SDL_Surface structure that is created or NULL on failure;
|
|
* call SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_CreateSurfaceFrom
|
|
* \sa SDL_DestroySurface
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurface(int width, int height, SDL_PixelFormat format);
|
|
|
|
/**
|
|
* Allocate a new surface with a specific pixel format and existing pixel
|
|
* data.
|
|
*
|
|
* No copy is made of the pixel data. Pixel data is not managed automatically;
|
|
* you must free the surface before you free the pixel data.
|
|
*
|
|
* Pitch is the offset in bytes from one row of pixels to the next, e.g.
|
|
* `width*4` for `SDL_PIXELFORMAT_RGBA8888`.
|
|
*
|
|
* You may pass NULL for pixels and 0 for pitch to create a surface that you
|
|
* will fill in with valid values later.
|
|
*
|
|
* \param width the width of the surface.
|
|
* \param height the height of the surface.
|
|
* \param format the SDL_PixelFormat for the new surface's pixel format.
|
|
* \param pixels a pointer to existing pixel data.
|
|
* \param pitch the number of bytes between each row, including padding.
|
|
* \returns the new SDL_Surface structure that is created or NULL on failure;
|
|
* call SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_CreateSurface
|
|
* \sa SDL_DestroySurface
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch);
|
|
|
|
/**
|
|
* Free a surface.
|
|
*
|
|
* It is safe to pass NULL to this function.
|
|
*
|
|
* \param surface the SDL_Surface to free.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_CreateStackSurface
|
|
* \sa SDL_CreateSurface
|
|
* \sa SDL_CreateSurfaceFrom
|
|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
|
|
|
|
/**
|
|
* Get the properties associated with a surface.
|
|
*
|
|
* The following properties are understood by SDL:
|
|
*
|
|
* - `SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point
|
|
* surfaces, this defines the value of 100% diffuse white, with higher
|
|
* values being displayed in the High Dynamic Range headroom. This defaults
|
|
* to 203 for HDR10 surfaces and 1.0 for floating point surfaces.
|
|
* - `SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point
|
|
* surfaces, this defines the maximum dynamic range used by the content, in
|
|
* terms of the SDR white point. This defaults to 0.0, which disables tone
|
|
* mapping.
|
|
* - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator
|
|
* used when compressing from a surface with high dynamic range to another
|
|
* with lower dynamic range. Currently this supports "chrome", which uses
|
|
* the same tone mapping that Chrome uses for HDR content, the form "*=N",
|
|
* where N is a floating point scale factor applied in linear space, and
|
|
* "none", which disables tone mapping. This defaults to "chrome".
|
|
*
|
|
* \param surface the SDL_Surface structure to query.
|
|
* \returns a valid property ID on success or 0 on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface);
|
|
|
|
#define SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT "SDL.surface.SDR_white_point"
|
|
#define SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT "SDL.surface.HDR_headroom"
|
|
#define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING "SDL.surface.tonemap"
|
|
|
|
/**
|
|
* Set the colorspace used by a surface.
|
|
*
|
|
* Setting the colorspace doesn't change the pixels, only how they are
|
|
* interpreted in color operations.
|
|
*
|
|
* \param surface the SDL_Surface structure to update.
|
|
* \param colorspace an SDL_ColorSpace value describing the surface
|
|
* colorspace.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetSurfaceColorspace
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorspace(SDL_Surface *surface, SDL_Colorspace colorspace);
|
|
|
|
/**
|
|
* Get the colorspace used by a surface.
|
|
*
|
|
* The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point
|
|
* formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for
|
|
* other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures.
|
|
*
|
|
* \param surface the SDL_Surface structure to query.
|
|
* \returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if
|
|
* the surface is NULL.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetSurfaceColorspace
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Colorspace SDLCALL SDL_GetSurfaceColorspace(SDL_Surface *surface);
|
|
|
|
/**
|
|
* Create a palette and associate it with a surface.
|
|
*
|
|
* This function creates a palette compatible with the provided surface. The
|
|
* palette is then returned for you to modify, and the surface will
|
|
* automatically use the new palette in future operations. You do not need to
|
|
* destroy the returned palette, it will be freed when the reference count
|
|
* reaches 0, usually when the surface is destroyed.
|
|
*
|
|
* Bitmap surfaces (with format SDL_PIXELFORMAT_INDEX1LSB or
|
|
* SDL_PIXELFORMAT_INDEX1MSB) will have the palette initialized with 0 as
|
|
* white and 1 as black. Other surfaces will get a palette initialized with
|
|
* white in every entry.
|
|
*
|
|
* If this function is called for a surface that already has a palette, a new
|
|
* palette will be created to replace it.
|
|
*
|
|
* \param surface the SDL_Surface structure to update.
|
|
* \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
|
|
* the surface didn't have an index format); call SDL_GetError() for
|
|
* more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetPaletteColors
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreateSurfacePalette(SDL_Surface *surface);
|
|
|
|
/**
|
|
* Set the palette used by a surface.
|
|
*
|
|
* A single palette can be shared with many surfaces.
|
|
*
|
|
* \param surface the SDL_Surface structure to update.
|
|
* \param palette the SDL_Palette structure to use.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_CreatePalette
|
|
* \sa SDL_GetSurfacePalette
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette);
|
|
|
|
/**
|
|
* Get the palette used by a surface.
|
|
*
|
|
* \param surface the SDL_Surface structure to query.
|
|
* \returns a pointer to the palette used by the surface, or NULL if there is
|
|
* no palette used.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetSurfacePalette
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetSurfacePalette(SDL_Surface *surface);
|
|
|
|
/**
|
|
* Add an alternate version of a surface.
|
|
*
|
|
* This function adds an alternate version of this surface, usually used for
|
|
* content with high DPI representations like cursors or icons. The size,
|
|
* format, and content do not need to match the original surface, and these
|
|
* alternate versions will not be updated when the original surface changes.
|
|
*
|
|
* This function adds a reference to the alternate version, so you should call
|
|
* SDL_DestroySurface() on the image after this call.
|
|
*
|
|
* \param surface the SDL_Surface structure to update.
|
|
* \param image a pointer to an alternate SDL_Surface to associate with this
|
|
* surface.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_RemoveSurfaceAlternateImages
|
|
* \sa SDL_GetSurfaceImages
|
|
* \sa SDL_SurfaceHasAlternateImages
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_AddSurfaceAlternateImage(SDL_Surface *surface, SDL_Surface *image);
|
|
|
|
/**
|
|
* Return whether a surface has alternate versions available.
|
|
*
|
|
* \param surface the SDL_Surface structure to query.
|
|
* \returns true if alternate versions are available or true otherwise.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_AddSurfaceAlternateImage
|
|
* \sa SDL_RemoveSurfaceAlternateImages
|
|
* \sa SDL_GetSurfaceImages
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasAlternateImages(SDL_Surface *surface);
|
|
|
|
/**
|
|
* Get an array including all versions of a surface.
|
|
*
|
|
* This returns all versions of a surface, with the surface being queried as
|
|
* the first element in the returned array.
|
|
*
|
|
* Freeing the array of surfaces does not affect the surfaces in the array.
|
|
* They are still referenced by the surface being queried and will be cleaned
|
|
* up normally.
|
|
*
|
|
* \param surface the SDL_Surface structure to query.
|
|
* \param count a pointer filled in with the number of surface pointers
|
|
* returned, may be NULL.
|
|
* \returns a NULL terminated array of SDL_Surface pointers or NULL on
|
|
* failure; call SDL_GetError() for more information. This should be
|
|
* freed with SDL_free() when it is no longer needed.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_AddSurfaceAlternateImage
|
|
* \sa SDL_RemoveSurfaceAlternateImages
|
|
* \sa SDL_SurfaceHasAlternateImages
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Surface ** SDLCALL SDL_GetSurfaceImages(SDL_Surface *surface, int *count);
|
|
|
|
/**
|
|
* Remove all alternate versions of a surface.
|
|
*
|
|
* This function removes a reference from all the alternative versions,
|
|
* destroying them if this is the last reference to them.
|
|
*
|
|
* \param surface the SDL_Surface structure to update.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_AddSurfaceAlternateImage
|
|
* \sa SDL_GetSurfaceImages
|
|
* \sa SDL_SurfaceHasAlternateImages
|
|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_RemoveSurfaceAlternateImages(SDL_Surface *surface);
|
|
|
|
/**
|
|
* Set up a surface for directly accessing the pixels.
|
|
*
|
|
* Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to
|
|
* and read from `surface->pixels`, using the pixel format stored in
|
|
* `surface->format`. Once you are done accessing the surface, you should use
|
|
* SDL_UnlockSurface() to release it.
|
|
*
|
|
* Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to
|
|
* 0, then you can read and write to the surface at any time, and the pixel
|
|
* format of the surface will not change.
|
|
*
|
|
* \param surface the SDL_Surface structure to be locked.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_MUSTLOCK
|
|
* \sa SDL_UnlockSurface
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_LockSurface(SDL_Surface *surface);
|
|
|
|
/**
|
|
* Release a surface after directly accessing the pixels.
|
|
*
|
|
* \param surface the SDL_Surface structure to be unlocked.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_LockSurface
|
|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
|
|
|
|
/**
|
|
* Load a BMP image from a seekable SDL data stream.
|
|
*
|
|
* The new surface should be freed with SDL_DestroySurface(). Not doing so
|
|
* will result in a memory leak.
|
|
*
|
|
* \param src the data stream for the surface.
|
|
* \param closeio if true, calls SDL_CloseIO() on `src` before returning, even
|
|
* in the case of an error.
|
|
* \returns a pointer to a new SDL_Surface structure or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_DestroySurface
|
|
* \sa SDL_LoadBMP
|
|
* \sa SDL_SaveBMP_IO
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, bool closeio);
|
|
|
|
/**
|
|
* Load a BMP image from a file.
|
|
*
|
|
* The new surface should be freed with SDL_DestroySurface(). Not doing so
|
|
* will result in a memory leak.
|
|
*
|
|
* \param file the BMP file to load.
|
|
* \returns a pointer to a new SDL_Surface structure or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_DestroySurface
|
|
* \sa SDL_LoadBMP_IO
|
|
* \sa SDL_SaveBMP
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP(const char *file);
|
|
|
|
/**
|
|
* Save a surface to a seekable SDL data stream in BMP format.
|
|
*
|
|
* Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
|
|
* BMP directly. Other RGB formats with 8-bit or higher get converted to a
|
|
* 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
|
|
* surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
|
|
* not supported.
|
|
*
|
|
* \param surface the SDL_Surface structure containing the image to be saved.
|
|
* \param dst a data stream to save to.
|
|
* \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even
|
|
* in the case of an error.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_LoadBMP_IO
|
|
* \sa SDL_SaveBMP
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio);
|
|
|
|
/**
|
|
* Save a surface to a file.
|
|
*
|
|
* Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
|
|
* BMP directly. Other RGB formats with 8-bit or higher get converted to a
|
|
* 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
|
|
* surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
|
|
* not supported.
|
|
*
|
|
* \param surface the SDL_Surface structure containing the image to be saved.
|
|
* \param file a file to save to.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_LoadBMP
|
|
* \sa SDL_SaveBMP_IO
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *file);
|
|
|
|
/**
|
|
* Set the RLE acceleration hint for a surface.
|
|
*
|
|
* If RLE is enabled, color key and alpha blending blits are much faster, but
|
|
* the surface must be locked before directly accessing the pixels.
|
|
*
|
|
* \param surface the SDL_Surface structure to optimize.
|
|
* \param enabled true to enable RLE acceleration, false to disable it.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_BlitSurface
|
|
* \sa SDL_LockSurface
|
|
* \sa SDL_UnlockSurface
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface, bool enabled);
|
|
|
|
/**
|
|
* Returns whether the surface is RLE enabled.
|
|
*
|
|
* It is safe to pass a NULL `surface` here; it will return false.
|
|
*
|
|
* \param surface the SDL_Surface structure to query.
|
|
* \returns true if the surface is RLE enabled, false otherwise.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetSurfaceRLE
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface);
|
|
|
|
/**
|
|
* Set the color key (transparent pixel) in a surface.
|
|
*
|
|
* The color key defines a pixel value that will be treated as transparent in
|
|
* a blit. For example, one can use this to specify that cyan pixels should be
|
|
* considered transparent, and therefore not rendered.
|
|
*
|
|
* It is a pixel of the format used by the surface, as generated by
|
|
* SDL_MapRGB().
|
|
*
|
|
* \param surface the SDL_Surface structure to update.
|
|
* \param enabled true to enable color key, false to disable color key.
|
|
* \param key the transparent pixel.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetSurfaceColorKey
|
|
* \sa SDL_SetSurfaceRLE
|
|
* \sa SDL_SurfaceHasColorKey
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key);
|
|
|
|
/**
|
|
* Returns whether the surface has a color key.
|
|
*
|
|
* It is safe to pass a NULL `surface` here; it will return false.
|
|
*
|
|
* \param surface the SDL_Surface structure to query.
|
|
* \returns true if the surface has a color key, false otherwise.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetSurfaceColorKey
|
|
* \sa SDL_GetSurfaceColorKey
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface);
|
|
|
|
/**
|
|
* Get the color key (transparent pixel) for a surface.
|
|
*
|
|
* The color key is a pixel of the format used by the surface, as generated by
|
|
* SDL_MapRGB().
|
|
*
|
|
* If the surface doesn't have color key enabled this function returns false.
|
|
*
|
|
* \param surface the SDL_Surface structure to query.
|
|
* \param key a pointer filled in with the transparent pixel.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetSurfaceColorKey
|
|
* \sa SDL_SurfaceHasColorKey
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key);
|
|
|
|
/**
|
|
* Set an additional color value multiplied into blit operations.
|
|
*
|
|
* When this surface is blitted, during the blit operation each source color
|
|
* channel is modulated by the appropriate color value according to the
|
|
* following formula:
|
|
*
|
|
* `srcC = srcC * (color / 255)`
|
|
*
|
|
* \param surface the SDL_Surface structure to update.
|
|
* \param r the red color value multiplied into blit operations.
|
|
* \param g the green color value multiplied into blit operations.
|
|
* \param b the blue color value multiplied into blit operations.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetSurfaceColorMod
|
|
* \sa SDL_SetSurfaceAlphaMod
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b);
|
|
|
|
|
|
/**
|
|
* Get the additional color value multiplied into blit operations.
|
|
*
|
|
* \param surface the SDL_Surface structure to query.
|
|
* \param r a pointer filled in with the current red color value.
|
|
* \param g a pointer filled in with the current green color value.
|
|
* \param b a pointer filled in with the current blue color value.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetSurfaceAlphaMod
|
|
* \sa SDL_SetSurfaceColorMod
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b);
|
|
|
|
/**
|
|
* Set an additional alpha value used in blit operations.
|
|
*
|
|
* When this surface is blitted, during the blit operation the source alpha
|
|
* value is modulated by this alpha value according to the following formula:
|
|
*
|
|
* `srcA = srcA * (alpha / 255)`
|
|
*
|
|
* \param surface the SDL_Surface structure to update.
|
|
* \param alpha the alpha value multiplied into blit operations.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetSurfaceAlphaMod
|
|
* \sa SDL_SetSurfaceColorMod
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha);
|
|
|
|
/**
|
|
* Get the additional alpha value used in blit operations.
|
|
*
|
|
* \param surface the SDL_Surface structure to query.
|
|
* \param alpha a pointer filled in with the current alpha value.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetSurfaceColorMod
|
|
* \sa SDL_SetSurfaceAlphaMod
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha);
|
|
|
|
/**
|
|
* Set the blend mode used for blit operations.
|
|
*
|
|
* To copy a surface to another surface (or texture) without blending with the
|
|
* existing data, the blendmode of the SOURCE surface should be set to
|
|
* `SDL_BLENDMODE_NONE`.
|
|
*
|
|
* \param surface the SDL_Surface structure to update.
|
|
* \param blendMode the SDL_BlendMode to use for blit blending.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetSurfaceBlendMode
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);
|
|
|
|
/**
|
|
* Get the blend mode used for blit operations.
|
|
*
|
|
* \param surface the SDL_Surface structure to query.
|
|
* \param blendMode a pointer filled in with the current SDL_BlendMode.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetSurfaceBlendMode
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode);
|
|
|
|
/**
|
|
* Set the clipping rectangle for a surface.
|
|
*
|
|
* When `surface` is the destination of a blit, only the area within the clip
|
|
* rectangle is drawn into.
|
|
*
|
|
* Note that blits are automatically clipped to the edges of the source and
|
|
* destination surfaces.
|
|
*
|
|
* \param surface the SDL_Surface structure to be clipped.
|
|
* \param rect the SDL_Rect structure representing the clipping rectangle, or
|
|
* NULL to disable clipping.
|
|
* \returns true if the rectangle intersects the surface, otherwise false and
|
|
* blits will be completely clipped.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetSurfaceClipRect
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface, const SDL_Rect *rect);
|
|
|
|
/**
|
|
* Get the clipping rectangle for a surface.
|
|
*
|
|
* When `surface` is the destination of a blit, only the area within the clip
|
|
* rectangle is drawn into.
|
|
*
|
|
* \param surface the SDL_Surface structure representing the surface to be
|
|
* clipped.
|
|
* \param rect an SDL_Rect structure filled in with the clipping rectangle for
|
|
* the surface.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_SetSurfaceClipRect
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface, SDL_Rect *rect);
|
|
|
|
/**
|
|
* Flip a surface vertically or horizontally.
|
|
*
|
|
* \param surface the surface to flip.
|
|
* \param flip the direction to flip.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipMode flip);
|
|
|
|
/**
|
|
* Creates a new surface identical to the existing surface.
|
|
*
|
|
* If the original surface has alternate images, the new surface will have a
|
|
* reference to them as well.
|
|
*
|
|
* The returned surface should be freed with SDL_DestroySurface().
|
|
*
|
|
* \param surface the surface to duplicate.
|
|
* \returns a copy of the surface or NULL on failure; call SDL_GetError() for
|
|
* more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_DestroySurface
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_DuplicateSurface(SDL_Surface *surface);
|
|
|
|
/**
|
|
* Creates a new surface identical to the existing surface, scaled to the
|
|
* desired size.
|
|
*
|
|
* The returned surface should be freed with SDL_DestroySurface().
|
|
*
|
|
* \param surface the surface to duplicate and scale.
|
|
* \param width the width of the new surface.
|
|
* \param height the height of the new surface.
|
|
* \param scaleMode the SDL_ScaleMode to be used.
|
|
* \returns a copy of the surface or NULL on failure; call SDL_GetError() for
|
|
* more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_DestroySurface
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ScaleSurface(SDL_Surface *surface, int width, int height, SDL_ScaleMode scaleMode);
|
|
|
|
/**
|
|
* Copy an existing surface to a new surface of the specified format.
|
|
*
|
|
* This function is used to optimize images for faster *repeat* blitting. This
|
|
* is accomplished by converting the original and storing the result as a new
|
|
* surface. The new, optimized surface can then be used as the source for
|
|
* future blits, making them faster.
|
|
*
|
|
* If you are converting to an indexed surface and want to map colors to a
|
|
* palette, you can use SDL_ConvertSurfaceAndColorspace() instead.
|
|
*
|
|
* If the original surface has alternate images, the new surface will have a
|
|
* reference to them as well.
|
|
*
|
|
* \param surface the existing SDL_Surface structure to convert.
|
|
* \param format the new pixel format.
|
|
* \returns the new SDL_Surface structure that is created or NULL on failure;
|
|
* call SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_ConvertSurfaceAndColorspace
|
|
* \sa SDL_DestroySurface
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat format);
|
|
|
|
/**
|
|
* Copy an existing surface to a new surface of the specified format and
|
|
* colorspace.
|
|
*
|
|
* This function converts an existing surface to a new format and colorspace
|
|
* and returns the new surface. This will perform any pixel format and
|
|
* colorspace conversion needed.
|
|
*
|
|
* If the original surface has alternate images, the new surface will have a
|
|
* reference to them as well.
|
|
*
|
|
* \param surface the existing SDL_Surface structure to convert.
|
|
* \param format the new pixel format.
|
|
* \param palette an optional palette to use for indexed formats, may be NULL.
|
|
* \param colorspace the new colorspace.
|
|
* \param props an SDL_PropertiesID with additional color properties, or 0.
|
|
* \returns the new SDL_Surface structure that is created or NULL on failure;
|
|
* call SDL_GetError() for more information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_ConvertSurface
|
|
* \sa SDL_ConvertSurface
|
|
* \sa SDL_DestroySurface
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurfaceAndColorspace(SDL_Surface *surface, SDL_PixelFormat format, SDL_Palette *palette, SDL_Colorspace colorspace, SDL_PropertiesID props);
|
|
|
|
/**
|
|
* Copy a block of pixels of one format to another format.
|
|
*
|
|
* \param width the width of the block to copy, in pixels.
|
|
* \param height the height of the block to copy, in pixels.
|
|
* \param src_format an SDL_PixelFormat value of the `src` pixels format.
|
|
* \param src a pointer to the source pixels.
|
|
* \param src_pitch the pitch of the source pixels, in bytes.
|
|
* \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
|
|
* \param dst a pointer to be filled in with new pixel data.
|
|
* \param dst_pitch the pitch of the destination pixels, in bytes.
|
|
* \returns false on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_ConvertPixelsAndColorspace
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixels(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch);
|
|
|
|
/**
|
|
* Copy a block of pixels of one format and colorspace to another format and
|
|
* colorspace.
|
|
*
|
|
* \param width the width of the block to copy, in pixels.
|
|
* \param height the height of the block to copy, in pixels.
|
|
* \param src_format an SDL_PixelFormat value of the `src` pixels format.
|
|
* \param src_colorspace an SDL_ColorSpace value describing the colorspace of
|
|
* the `src` pixels.
|
|
* \param src_properties an SDL_PropertiesID with additional source color
|
|
* properties, or 0.
|
|
* \param src a pointer to the source pixels.
|
|
* \param src_pitch the pitch of the source pixels, in bytes.
|
|
* \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
|
|
* \param dst_colorspace an SDL_ColorSpace value describing the colorspace of
|
|
* the `dst` pixels.
|
|
* \param dst_properties an SDL_PropertiesID with additional destination color
|
|
* properties, or 0.
|
|
* \param dst a pointer to be filled in with new pixel data.
|
|
* \param dst_pitch the pitch of the destination pixels, in bytes.
|
|
* \returns false on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_ConvertPixels
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixelsAndColorspace(int width, int height, SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch);
|
|
|
|
/**
|
|
* Premultiply the alpha on a block of pixels.
|
|
*
|
|
* This is safe to use with src == dst, but not for other overlapping areas.
|
|
*
|
|
* \param width the width of the block to convert, in pixels.
|
|
* \param height the height of the block to convert, in pixels.
|
|
* \param src_format an SDL_PixelFormat value of the `src` pixels format.
|
|
* \param src a pointer to the source pixels.
|
|
* \param src_pitch the pitch of the source pixels, in bytes.
|
|
* \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
|
|
* \param dst a pointer to be filled in with premultiplied pixel data.
|
|
* \param dst_pitch the pitch of the destination pixels, in bytes.
|
|
* \param linear true to convert from sRGB to linear space for the alpha
|
|
* multiplication, false to do multiplication in sRGB space.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch, bool linear);
|
|
|
|
/**
|
|
* Premultiply the alpha in a surface.
|
|
*
|
|
* This is safe to use with src == dst, but not for other overlapping areas.
|
|
*
|
|
* \param surface the surface to modify.
|
|
* \param linear true to convert from sRGB to linear space for the alpha
|
|
* multiplication, false to do multiplication in sRGB space.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surface, bool linear);
|
|
|
|
/**
|
|
* Clear a surface with a specific color, with floating point precision.
|
|
*
|
|
* This function handles all surface formats, and ignores any clip rectangle.
|
|
*
|
|
* If the surface is YUV, the color is assumed to be in the sRGB colorspace,
|
|
* otherwise the color is assumed to be in the colorspace of the suface.
|
|
*
|
|
* \param surface the SDL_Surface to clear.
|
|
* \param r the red component of the pixel, normally in the range 0-1.
|
|
* \param g the green component of the pixel, normally in the range 0-1.
|
|
* \param b the blue component of the pixel, normally in the range 0-1.
|
|
* \param a the alpha component of the pixel, normally in the range 0-1.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ClearSurface(SDL_Surface *surface, float r, float g, float b, float a);
|
|
|
|
/**
|
|
* Perform a fast fill of a rectangle with a specific color.
|
|
*
|
|
* `color` should be a pixel of the format used by the surface, and can be
|
|
* generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
|
|
* alpha component then the destination is simply filled with that alpha
|
|
* information, no blending takes place.
|
|
*
|
|
* If there is a clip rectangle set on the destination (set via
|
|
* SDL_SetSurfaceClipRect()), then this function will fill based on the
|
|
* intersection of the clip rectangle and `rect`.
|
|
*
|
|
* \param dst the SDL_Surface structure that is the drawing target.
|
|
* \param rect the SDL_Rect structure representing the rectangle to fill, or
|
|
* NULL to fill the entire surface.
|
|
* \param color the color to fill with.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_FillSurfaceRects
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color);
|
|
|
|
/**
|
|
* Perform a fast fill of a set of rectangles with a specific color.
|
|
*
|
|
* `color` should be a pixel of the format used by the surface, and can be
|
|
* generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
|
|
* alpha component then the destination is simply filled with that alpha
|
|
* information, no blending takes place.
|
|
*
|
|
* If there is a clip rectangle set on the destination (set via
|
|
* SDL_SetSurfaceClipRect()), then this function will fill based on the
|
|
* intersection of the clip rectangle and `rect`.
|
|
*
|
|
* \param dst the SDL_Surface structure that is the drawing target.
|
|
* \param rects an array of SDL_Rects representing the rectangles to fill.
|
|
* \param count the number of rectangles in the array.
|
|
* \param color the color to fill with.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_FillSurfaceRect
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color);
|
|
|
|
/**
|
|
* Performs a fast blit from the source surface to the destination surface.
|
|
*
|
|
* This assumes that the source and destination rectangles are the same size.
|
|
* If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or
|
|
* `dst`) is copied. The final blit rectangles are saved in `srcrect` and
|
|
* `dstrect` after all clipping is performed.
|
|
*
|
|
* The blit function should not be called on a locked surface.
|
|
*
|
|
* The blit semantics for surfaces with and without blending and colorkey are
|
|
* defined as follows:
|
|
*
|
|
* ```
|
|
* RGBA->RGB:
|
|
* Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
|
* alpha-blend (using the source alpha-channel and per-surface alpha)
|
|
* SDL_SRCCOLORKEY ignored.
|
|
* Source surface blend mode set to SDL_BLENDMODE_NONE:
|
|
* copy RGB.
|
|
* if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
|
|
* RGB values of the source color key, ignoring alpha in the
|
|
* comparison.
|
|
*
|
|
* RGB->RGBA:
|
|
* Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
|
* alpha-blend (using the source per-surface alpha)
|
|
* Source surface blend mode set to SDL_BLENDMODE_NONE:
|
|
* copy RGB, set destination alpha to source per-surface alpha value.
|
|
* both:
|
|
* if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
|
|
* source color key.
|
|
*
|
|
* RGBA->RGBA:
|
|
* Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
|
* alpha-blend (using the source alpha-channel and per-surface alpha)
|
|
* SDL_SRCCOLORKEY ignored.
|
|
* Source surface blend mode set to SDL_BLENDMODE_NONE:
|
|
* copy all of RGBA to the destination.
|
|
* if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
|
|
* RGB values of the source color key, ignoring alpha in the
|
|
* comparison.
|
|
*
|
|
* RGB->RGB:
|
|
* Source surface blend mode set to SDL_BLENDMODE_BLEND:
|
|
* alpha-blend (using the source per-surface alpha)
|
|
* Source surface blend mode set to SDL_BLENDMODE_NONE:
|
|
* copy RGB.
|
|
* both:
|
|
* if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
|
|
* source color key.
|
|
* ```
|
|
*
|
|
* \param src the SDL_Surface structure to be copied from.
|
|
* \param srcrect the SDL_Rect structure representing the rectangle to be
|
|
* copied, or NULL to copy the entire surface.
|
|
* \param dst the SDL_Surface structure that is the blit target.
|
|
* \param dstrect the SDL_Rect structure representing the x and y position in
|
|
* the destination surface, or NULL for (0,0). The width and
|
|
* height are ignored, and are copied from `srcrect`. If you
|
|
* want a specific width and height, you should use
|
|
* SDL_BlitSurfaceScaled().
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety The same destination surface should not be used from two
|
|
* threads at once. It is safe to use the same source surface
|
|
* from multiple threads.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_BlitSurfaceScaled
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
|
|
|
|
/**
|
|
* Perform low-level surface blitting only.
|
|
*
|
|
* This is a semi-private blit function and it performs low-level surface
|
|
* blitting, assuming the input rectangles have already been clipped.
|
|
*
|
|
* \param src the SDL_Surface structure to be copied from.
|
|
* \param srcrect the SDL_Rect structure representing the rectangle to be
|
|
* copied, may not be NULL.
|
|
* \param dst the SDL_Surface structure that is the blit target.
|
|
* \param dstrect the SDL_Rect structure representing the target rectangle in
|
|
* the destination surface, may not be NULL.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety The same destination surface should not be used from two
|
|
* threads at once. It is safe to use the same source surface
|
|
* from multiple threads.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_BlitSurface
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUnchecked(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
|
|
|
|
/**
|
|
* Perform a scaled blit to a destination surface, which may be of a different
|
|
* format.
|
|
*
|
|
* \param src the SDL_Surface structure to be copied from.
|
|
* \param srcrect the SDL_Rect structure representing the rectangle to be
|
|
* copied, or NULL to copy the entire surface.
|
|
* \param dst the SDL_Surface structure that is the blit target.
|
|
* \param dstrect the SDL_Rect structure representing the target rectangle in
|
|
* the destination surface, or NULL to fill the entire
|
|
* destination surface.
|
|
* \param scaleMode the SDL_ScaleMode to be used.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety The same destination surface should not be used from two
|
|
* threads at once. It is safe to use the same source surface
|
|
* from multiple threads.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_BlitSurface
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
|
|
|
|
/**
|
|
* Perform low-level surface scaled blitting only.
|
|
*
|
|
* This is a semi-private function and it performs low-level surface blitting,
|
|
* assuming the input rectangles have already been clipped.
|
|
*
|
|
* \param src the SDL_Surface structure to be copied from.
|
|
* \param srcrect the SDL_Rect structure representing the rectangle to be
|
|
* copied, may not be NULL.
|
|
* \param dst the SDL_Surface structure that is the blit target.
|
|
* \param dstrect the SDL_Rect structure representing the target rectangle in
|
|
* the destination surface, may not be NULL.
|
|
* \param scaleMode the SDL_ScaleMode to be used.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety The same destination surface should not be used from two
|
|
* threads at once. It is safe to use the same source surface
|
|
* from multiple threads.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_BlitSurfaceScaled
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
|
|
|
|
/**
|
|
* Perform a tiled blit to a destination surface, which may be of a different
|
|
* format.
|
|
*
|
|
* The pixels in `srcrect` will be repeated as many times as needed to
|
|
* completely fill `dstrect`.
|
|
*
|
|
* \param src the SDL_Surface structure to be copied from.
|
|
* \param srcrect the SDL_Rect structure representing the rectangle to be
|
|
* copied, or NULL to copy the entire surface.
|
|
* \param dst the SDL_Surface structure that is the blit target.
|
|
* \param dstrect the SDL_Rect structure representing the target rectangle in
|
|
* the destination surface, or NULL to fill the entire surface.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety The same destination surface should not be used from two
|
|
* threads at once. It is safe to use the same source surface
|
|
* from multiple threads.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_BlitSurface
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
|
|
|
|
/**
|
|
* Perform a scaled and tiled blit to a destination surface, which may be of a
|
|
* different format.
|
|
*
|
|
* The pixels in `srcrect` will be scaled and repeated as many times as needed
|
|
* to completely fill `dstrect`.
|
|
*
|
|
* \param src the SDL_Surface structure to be copied from.
|
|
* \param srcrect the SDL_Rect structure representing the rectangle to be
|
|
* copied, or NULL to copy the entire surface.
|
|
* \param scale the scale used to transform srcrect into the destination
|
|
* rectangle, e.g. a 32x32 texture with a scale of 2 would fill
|
|
* 64x64 tiles.
|
|
* \param scaleMode scale algorithm to be used.
|
|
* \param dst the SDL_Surface structure that is the blit target.
|
|
* \param dstrect the SDL_Rect structure representing the target rectangle in
|
|
* the destination surface, or NULL to fill the entire surface.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety The same destination surface should not be used from two
|
|
* threads at once. It is safe to use the same source surface
|
|
* from multiple threads.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_BlitSurface
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);
|
|
|
|
/**
|
|
* Perform a scaled blit using the 9-grid algorithm to a destination surface,
|
|
* which may be of a different format.
|
|
*
|
|
* The pixels in the source surface are split into a 3x3 grid, using the
|
|
* different corner sizes for each corner, and the sides and center making up
|
|
* the remaining pixels. The corners are then scaled using `scale` and fit
|
|
* into the corners of the destination rectangle. The sides and center are
|
|
* then stretched into place to cover the remaining destination rectangle.
|
|
*
|
|
* \param src the SDL_Surface structure to be copied from.
|
|
* \param srcrect the SDL_Rect structure representing the rectangle to be used
|
|
* for the 9-grid, or NULL to use the entire surface.
|
|
* \param left_width the width, in pixels, of the left corners in `srcrect`.
|
|
* \param right_width the width, in pixels, of the right corners in `srcrect`.
|
|
* \param top_height the height, in pixels, of the top corners in `srcrect`.
|
|
* \param bottom_height the height, in pixels, of the bottom corners in
|
|
* `srcrect`.
|
|
* \param scale the scale used to transform the corner of `srcrect` into the
|
|
* corner of `dstrect`, or 0.0f for an unscaled blit.
|
|
* \param scaleMode scale algorithm to be used.
|
|
* \param dst the SDL_Surface structure that is the blit target.
|
|
* \param dstrect the SDL_Rect structure representing the target rectangle in
|
|
* the destination surface, or NULL to fill the entire surface.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety The same destination surface should not be used from two
|
|
* threads at once. It is safe to use the same source surface
|
|
* from multiple threads.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_BlitSurface
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface9Grid(SDL_Surface *src, const SDL_Rect *srcrect, int left_width, int right_width, int top_height, int bottom_height, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);
|
|
|
|
/**
|
|
* Map an RGB triple to an opaque pixel value for a surface.
|
|
*
|
|
* This function maps the RGB color value to the specified pixel format and
|
|
* returns the pixel value best approximating the given RGB color value for
|
|
* the given pixel format.
|
|
*
|
|
* If the surface has a palette, the index of the closest matching color in
|
|
* the palette will be returned.
|
|
*
|
|
* If the surface pixel format has an alpha component it will be returned as
|
|
* all 1 bits (fully opaque).
|
|
*
|
|
* If the pixel format bpp (color depth) is less than 32-bpp then the unused
|
|
* upper bits of the return value can safely be ignored (e.g., with a 16-bpp
|
|
* format the return value can be assigned to a Uint16, and similarly a Uint8
|
|
* for an 8-bpp format).
|
|
*
|
|
* \param surface the surface to use for the pixel format and palette.
|
|
* \param r the red component of the pixel in the range 0-255.
|
|
* \param g the green component of the pixel in the range 0-255.
|
|
* \param b the blue component of the pixel in the range 0-255.
|
|
* \returns a pixel value.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_MapSurfaceRGBA
|
|
*/
|
|
extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGB(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b);
|
|
|
|
/**
|
|
* Map an RGBA quadruple to a pixel value for a surface.
|
|
*
|
|
* This function maps the RGBA color value to the specified pixel format and
|
|
* returns the pixel value best approximating the given RGBA color value for
|
|
* the given pixel format.
|
|
*
|
|
* If the surface pixel format has no alpha component the alpha value will be
|
|
* ignored (as it will be in formats with a palette).
|
|
*
|
|
* If the surface has a palette, the index of the closest matching color in
|
|
* the palette will be returned.
|
|
*
|
|
* If the pixel format bpp (color depth) is less than 32-bpp then the unused
|
|
* upper bits of the return value can safely be ignored (e.g., with a 16-bpp
|
|
* format the return value can be assigned to a Uint16, and similarly a Uint8
|
|
* for an 8-bpp format).
|
|
*
|
|
* \param surface the surface to use for the pixel format and palette.
|
|
* \param r the red component of the pixel in the range 0-255.
|
|
* \param g the green component of the pixel in the range 0-255.
|
|
* \param b the blue component of the pixel in the range 0-255.
|
|
* \param a the alpha component of the pixel in the range 0-255.
|
|
* \returns a pixel value.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_MapSurfaceRGB
|
|
*/
|
|
extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGBA(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
|
|
|
/**
|
|
* Retrieves a single pixel from a surface.
|
|
*
|
|
* This function prioritizes correctness over speed: it is suitable for unit
|
|
* tests, but is not intended for use in a game engine.
|
|
*
|
|
* Like SDL_GetRGBA, this uses the entire 0..255 range when converting color
|
|
* components from pixel formats with less than 8 bits per RGB component.
|
|
*
|
|
* \param surface the surface to read.
|
|
* \param x the horizontal coordinate, 0 <= x < width.
|
|
* \param y the vertical coordinate, 0 <= y < height.
|
|
* \param r a pointer filled in with the red channel, 0-255, or NULL to ignore
|
|
* this channel.
|
|
* \param g a pointer filled in with the green channel, 0-255, or NULL to
|
|
* ignore this channel.
|
|
* \param b a pointer filled in with the blue channel, 0-255, or NULL to
|
|
* ignore this channel.
|
|
* \param a a pointer filled in with the alpha channel, 0-255, or NULL to
|
|
* ignore this channel.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
|
|
|
|
/**
|
|
* Retrieves a single pixel from a surface.
|
|
*
|
|
* This function prioritizes correctness over speed: it is suitable for unit
|
|
* tests, but is not intended for use in a game engine.
|
|
*
|
|
* \param surface the surface to read.
|
|
* \param x the horizontal coordinate, 0 <= x < width.
|
|
* \param y the vertical coordinate, 0 <= y < height.
|
|
* \param r a pointer filled in with the red channel, normally in the range
|
|
* 0-1, or NULL to ignore this channel.
|
|
* \param g a pointer filled in with the green channel, normally in the range
|
|
* 0-1, or NULL to ignore this channel.
|
|
* \param b a pointer filled in with the blue channel, normally in the range
|
|
* 0-1, or NULL to ignore this channel.
|
|
* \param a a pointer filled in with the alpha channel, normally in the range
|
|
* 0-1, or NULL to ignore this channel.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixelFloat(SDL_Surface *surface, int x, int y, float *r, float *g, float *b, float *a);
|
|
|
|
/**
|
|
* Writes a single pixel to a surface.
|
|
*
|
|
* This function prioritizes correctness over speed: it is suitable for unit
|
|
* tests, but is not intended for use in a game engine.
|
|
*
|
|
* Like SDL_MapRGBA, this uses the entire 0..255 range when converting color
|
|
* components from pixel formats with less than 8 bits per RGB component.
|
|
*
|
|
* \param surface the surface to write.
|
|
* \param x the horizontal coordinate, 0 <= x < width.
|
|
* \param y the vertical coordinate, 0 <= y < height.
|
|
* \param r the red channel value, 0-255.
|
|
* \param g the green channel value, 0-255.
|
|
* \param b the blue channel value, 0-255.
|
|
* \param a the alpha channel value, 0-255.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
|
|
|
|
/**
|
|
* Writes a single pixel to a surface.
|
|
*
|
|
* This function prioritizes correctness over speed: it is suitable for unit
|
|
* tests, but is not intended for use in a game engine.
|
|
*
|
|
* \param surface the surface to write.
|
|
* \param x the horizontal coordinate, 0 <= x < width.
|
|
* \param y the vertical coordinate, 0 <= y < height.
|
|
* \param r the red channel value, normally in the range 0-1.
|
|
* \param g the green channel value, normally in the range 0-1.
|
|
* \param b the blue channel value, normally in the range 0-1.
|
|
* \param a the alpha channel value, normally in the range 0-1.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include <SDL3/SDL_close_code.h>
|
|
|
|
#endif /* SDL_surface_h_ */
|