28 lines
783 B
C++
28 lines
783 B
C++
#pragma once
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#include <SDL3/SDL.h>
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#include <string>
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#include <memory>
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#include <volk.h>
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#include <utils/log.hpp>
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namespace gui {
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struct NativeWindow {
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NativeWindow(const std::string& title, int w, int h, int posX = SDL_WINDOWPOS_CENTERED, int posY = SDL_WINDOWPOS_CENTERED) {
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SDL_Init(SDL_INIT_VIDEO);
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window = SDL_CreateWindow(title.c_str(), w, h, SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
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if(volkInitialize() != VK_SUCCESS) {
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panic("Failed to initialize Volk!");
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}
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}
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~NativeWindow() {
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SDL_DestroyWindow(window);
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}
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void setTitle(const std::string& v) { title = v; }
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SDL_Window* getHandle() { return window; }
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private:
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SDL_Window* window;
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std::string title;
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};
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} |