Files
kaizen/src/n64/core/Mem.hpp

54 lines
1.3 KiB
C++

#pragma once
#include <common.hpp>
#include <n64/memory_regions.hpp>
#include <n64/core/MMIO.hpp>
#include <vector>
#include <util.hpp>
namespace n64 {
struct Registers;
struct Mem {
~Mem() = default;
Mem();
void Reset();
u32 LoadROM(const std::string&);
[[nodiscard]] auto GetRDRAM() -> u8* {
return mmio.rdp.dram.data();
}
template <bool tlb = true>
u8 Read8(Registers&, u64, s64);
template <bool tlb = true>
u16 Read16(Registers&, u64, s64);
template <bool tlb = true>
u32 Read32(Registers&, u64, s64);
template <bool tlb = true>
u64 Read64(Registers&, u64, s64);
template <bool tlb = true>
void Write8(Registers&, u64, u32, s64);
template <bool tlb = true>
void Write16(Registers&, u64, u32, s64);
template <bool tlb = true>
void Write32(Registers&, u64, u32, s64);
template <bool tlb = true>
void Write64(Registers&, u64, u64, s64);
MMIO mmio;
u8 pifRam[PIF_RAM_SIZE]{};
private:
friend struct SI;
friend struct PI;
friend struct AI;
friend struct Cpu;
friend struct RSP;
friend struct Core;
std::vector<u8> cart, sram;
u8 pifBootrom[PIF_BOOTROM_SIZE]{};
u8 isviewer[ISVIEWER_SIZE]{};
size_t romMask;
};
template <bool tlb = true>
bool MapVAddr(Registers& regs, TLBAccessType accessType, u64 vaddr, u32& paddr);
}