Files
kaizen/lib/source/gainput/builtin/GainputInputDeviceBuiltIn.cpp
Simone 4e42229bdd Squashed 'external/gainput/' content from commit 2be0a50
git-subtree-dir: external/gainput
git-subtree-split: 2be0a50089eafcc6fccb66142180082e48f27f4c
2024-01-22 08:51:55 +01:00

146 lines
3.8 KiB
C++

#include <gainput/gainput.h>
#include <gainput/GainputDebugRenderer.h>
#include "GainputInputDeviceBuiltInImpl.h"
#include <gainput/GainputInputDeltaState.h>
#include <gainput/GainputHelpers.h>
#include <gainput/GainputLog.h>
#if defined(GAINPUT_PLATFORM_ANDROID)
#include "GainputInputDeviceBuiltInAndroid.h"
#elif defined(GAINPUT_PLATFORM_IOS)
#include "GainputInputDeviceBuiltInIos.h"
#endif
#include "GainputInputDeviceBuiltInNull.h"
namespace gainput
{
namespace
{
struct DeviceButtonInfo
{
ButtonType type;
const char* name;
};
DeviceButtonInfo deviceButtonInfos[] =
{
{ BT_FLOAT, "builtin_acceleration_x" },
{ BT_FLOAT, "builtin_acceleration_y" },
{ BT_FLOAT, "builtin_acceleration_z" },
{ BT_FLOAT, "builtin_gravity_x" },
{ BT_FLOAT, "builtin_gravity_y" },
{ BT_FLOAT, "builtin_gravity_z" },
{ BT_FLOAT, "builtin_gyroscope_x" },
{ BT_FLOAT, "builtin_gyroscope_y" },
{ BT_FLOAT, "builtin_gyroscope_z" },
{ BT_FLOAT, "builtin_magneticfield_x" },
{ BT_FLOAT, "builtin_magneticfield_y" },
{ BT_FLOAT, "builtin_magneticfield_z" },
};
const unsigned BuiltInButtonCount = BuiltInButtonCount_;
}
InputDeviceBuiltIn::InputDeviceBuiltIn(InputManager& manager, DeviceId device, unsigned index, DeviceVariant /*variant*/) :
InputDevice(manager, device, index == InputDevice::AutoIndex ? manager.GetDeviceCountByType(DT_BUILTIN) : 0),
impl_(0)
{
state_ = manager.GetAllocator().New<InputState>(manager.GetAllocator(), BuiltInButtonCount);
GAINPUT_ASSERT(state_);
previousState_ = manager.GetAllocator().New<InputState>(manager.GetAllocator(), BuiltInButtonCount);
GAINPUT_ASSERT(previousState_);
#if defined(GAINPUT_PLATFORM_ANDROID)
impl_ = manager.GetAllocator().New<InputDeviceBuiltInImplAndroid>(manager, *this, index_, *state_, *previousState_);
#elif defined(GAINPUT_PLATFORM_IOS)
impl_ = manager.GetAllocator().New<InputDeviceBuiltInImplIos>(manager, *this, index_, *state_, *previousState_);
#endif
if (!impl_)
{
impl_ = manager.GetAllocator().New<InputDeviceBuiltInImplNull>(manager, *this, index_, *state_, *previousState_);
}
GAINPUT_ASSERT(impl_);
}
InputDeviceBuiltIn::~InputDeviceBuiltIn()
{
manager_.GetAllocator().Delete(state_);
manager_.GetAllocator().Delete(previousState_);
manager_.GetAllocator().Delete(impl_);
}
void
InputDeviceBuiltIn::InternalUpdate(InputDeltaState* delta)
{
impl_->Update(delta);
}
InputDevice::DeviceState
InputDeviceBuiltIn::InternalGetState() const
{
return impl_->GetState();
}
InputDevice::DeviceVariant
InputDeviceBuiltIn::GetVariant() const
{
return impl_->GetVariant();
}
bool
InputDeviceBuiltIn::IsValidButtonId(DeviceButtonId deviceButton) const
{
return impl_->IsValidButton(deviceButton);
}
size_t
InputDeviceBuiltIn::GetAnyButtonDown(DeviceButtonSpec* outButtons, size_t maxButtonCount) const
{
GAINPUT_ASSERT(outButtons);
GAINPUT_ASSERT(maxButtonCount > 0);
return CheckAllButtonsDown(outButtons, maxButtonCount, BuiltInButtonAccelerationX, BuiltInButtonCount_);
}
size_t
InputDeviceBuiltIn::GetButtonName(DeviceButtonId deviceButton, char* buffer, size_t bufferLength) const
{
GAINPUT_ASSERT(IsValidButtonId(deviceButton));
GAINPUT_ASSERT(buffer);
GAINPUT_ASSERT(bufferLength > 0);
strncpy(buffer, deviceButtonInfos[deviceButton].name, bufferLength);
buffer[bufferLength-1] = 0;
const size_t nameLen = strlen(deviceButtonInfos[deviceButton].name);
return nameLen >= bufferLength ? bufferLength : nameLen+1;
}
ButtonType
InputDeviceBuiltIn::GetButtonType(DeviceButtonId deviceButton) const
{
return deviceButtonInfos[deviceButton].type;
}
DeviceButtonId
InputDeviceBuiltIn::GetButtonByName(const char* name) const
{
GAINPUT_ASSERT(name);
for (unsigned i = 0; i < BuiltInButtonCount; ++i)
{
if (strcmp(name, deviceButtonInfos[i].name) == 0)
{
return DeviceButtonId(i);
}
}
return InvalidDeviceButtonId;
}
}