git-subtree-dir: external/gainput git-subtree-split: 2be0a50089eafcc6fccb66142180082e48f27f4c
192 lines
4.8 KiB
C++
192 lines
4.8 KiB
C++
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#include <gainput/gainput.h>
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#include <gainput/GainputDebugRenderer.h>
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#include "GainputInputDeviceKeyboardImpl.h"
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#include "GainputKeyboardKeyNames.h"
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#include <gainput/GainputInputDeltaState.h>
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#include <gainput/GainputHelpers.h>
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#include <gainput/GainputLog.h>
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#if defined(GAINPUT_PLATFORM_LINUX)
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#include "GainputInputDeviceKeyboardLinux.h"
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#include "GainputInputDeviceKeyboardEvdev.h"
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#elif defined(GAINPUT_PLATFORM_WIN)
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#include "GainputInputDeviceKeyboardWin.h"
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#include "GainputInputDeviceKeyboardWinRaw.h"
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#elif defined(GAINPUT_PLATFORM_ANDROID)
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#include "GainputInputDeviceKeyboardAndroid.h"
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#elif defined(GAINPUT_PLATFORM_MAC)
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#include "GainputInputDeviceKeyboardMac.h"
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#endif
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#include "GainputInputDeviceKeyboardNull.h"
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namespace gainput
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{
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InputDeviceKeyboard::InputDeviceKeyboard(InputManager& manager, DeviceId device, unsigned index, DeviceVariant variant) :
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InputDevice(manager, device, index == InputDevice::AutoIndex ? manager.GetDeviceCountByType(DT_KEYBOARD): index),
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impl_(0),
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keyNames_(manager_.GetAllocator())
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{
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state_ = manager.GetAllocator().New<InputState>(manager.GetAllocator(), KeyCount_);
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GAINPUT_ASSERT(state_);
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previousState_ = manager.GetAllocator().New<InputState>(manager.GetAllocator(), KeyCount_);
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GAINPUT_ASSERT(previousState_);
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#if defined(GAINPUT_PLATFORM_LINUX)
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if (variant == DV_STANDARD)
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{
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impl_ = manager.GetAllocator().New<InputDeviceKeyboardImplLinux>(manager, *this, *state_, *previousState_);
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}
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else if (variant == DV_RAW)
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{
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impl_ = manager.GetAllocator().New<InputDeviceKeyboardImplEvdev>(manager, *this, *state_, *previousState_);
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}
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#elif defined(GAINPUT_PLATFORM_WIN)
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if (variant == DV_STANDARD)
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{
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impl_ = manager.GetAllocator().New<InputDeviceKeyboardImplWin>(manager, *this, *state_, *previousState_);
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}
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else if (variant == DV_RAW)
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{
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impl_ = manager.GetAllocator().New<InputDeviceKeyboardImplWinRaw>(manager, *this, *state_, *previousState_);
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}
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#elif defined(GAINPUT_PLATFORM_ANDROID)
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impl_ = manager.GetAllocator().New<InputDeviceKeyboardImplAndroid>(manager, *this, *state_, *previousState_);
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#elif defined(GAINPUT_PLATFORM_MAC)
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impl_ = manager.GetAllocator().New<InputDeviceKeyboardImplMac>(manager, *this, *state_, *previousState_);
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#endif
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if (!impl_)
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{
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impl_ = manager.GetAllocator().New<InputDeviceKeyboardImplNull>(manager, device);
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}
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GAINPUT_ASSERT(impl_);
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GetKeyboardKeyNames(keyNames_);
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}
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InputDeviceKeyboard::~InputDeviceKeyboard()
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{
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manager_.GetAllocator().Delete(state_);
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manager_.GetAllocator().Delete(previousState_);
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manager_.GetAllocator().Delete(impl_);
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}
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void
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InputDeviceKeyboard::InternalUpdate(InputDeltaState* delta)
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{
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impl_->Update(delta);
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if ((manager_.IsDebugRenderingEnabled() || IsDebugRenderingEnabled())
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&& manager_.GetDebugRenderer())
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{
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DebugRenderer* debugRenderer = manager_.GetDebugRenderer();
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InputState* state = GetInputState();
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char buf[64];
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const float x = 0.2f;
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float y = 0.2f;
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for (int i = 0; i < KeyCount_; ++i)
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{
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if (state->GetBool(i))
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{
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GetButtonName(i, buf, 64);
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debugRenderer->DrawText(x, y, buf);
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y += 0.025f;
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}
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}
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}
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}
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InputDevice::DeviceState
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InputDeviceKeyboard::InternalGetState() const
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{
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return impl_->GetState();
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}
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InputDevice::DeviceVariant
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InputDeviceKeyboard::GetVariant() const
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{
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return impl_->GetVariant();
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}
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size_t
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InputDeviceKeyboard::GetAnyButtonDown(DeviceButtonSpec* outButtons, size_t maxButtonCount) const
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{
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GAINPUT_ASSERT(outButtons);
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GAINPUT_ASSERT(maxButtonCount > 0);
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return CheckAllButtonsDown(outButtons, maxButtonCount, 0, KeyCount_);
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}
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size_t
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InputDeviceKeyboard::GetButtonName(DeviceButtonId deviceButton, char* buffer, size_t bufferLength) const
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{
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GAINPUT_ASSERT(IsValidButtonId(deviceButton));
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GAINPUT_ASSERT(buffer);
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GAINPUT_ASSERT(bufferLength > 0);
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HashMap<Key, const char*>::const_iterator it = keyNames_.find(Key(deviceButton));
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if (it == keyNames_.end())
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{
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return 0;
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}
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strncpy(buffer, it->second, bufferLength);
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buffer[bufferLength-1] = 0;
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const size_t nameLen = strlen(it->second);
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return nameLen >= bufferLength ? bufferLength : nameLen+1;
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}
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ButtonType
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InputDeviceKeyboard::GetButtonType(DeviceButtonId deviceButton) const
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{
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GAINPUT_ASSERT(IsValidButtonId(deviceButton));
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return BT_BOOL;
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}
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DeviceButtonId
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InputDeviceKeyboard::GetButtonByName(const char* name) const
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{
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GAINPUT_ASSERT(name);
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for (HashMap<Key, const char*>::const_iterator it = keyNames_.begin();
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it != keyNames_.end();
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++it)
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{
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if (strcmp(name, it->second) == 0)
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{
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return it->first;
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}
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}
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return InvalidDeviceButtonId;
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}
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InputState*
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InputDeviceKeyboard::GetNextInputState()
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{
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return impl_->GetNextInputState();
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}
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bool
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InputDeviceKeyboard::IsTextInputEnabled() const
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{
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return impl_->IsTextInputEnabled();
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}
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void
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InputDeviceKeyboard::SetTextInputEnabled(bool enabled)
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{
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impl_->SetTextInputEnabled(enabled);
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}
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char
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InputDeviceKeyboard::GetNextCharacter()
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{
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return impl_->GetNextCharacter();
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}
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}
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