Files
kaizen/lib/source/gainput/mouse/GainputInputDeviceMouse.cpp
Simone 4e42229bdd Squashed 'external/gainput/' content from commit 2be0a50
git-subtree-dir: external/gainput
git-subtree-split: 2be0a50089eafcc6fccb66142180082e48f27f4c
2024-01-22 08:51:55 +01:00

150 lines
4.2 KiB
C++

#include <gainput/gainput.h>
#include <gainput/GainputDebugRenderer.h>
#include "GainputInputDeviceMouseImpl.h"
#include "GainputInputDeviceMouseNull.h"
#include "GainputMouseInfo.h"
#include <gainput/GainputInputDeltaState.h>
#include <gainput/GainputHelpers.h>
#include <gainput/GainputLog.h>
#if defined(GAINPUT_PLATFORM_LINUX)
#include "GainputInputDeviceMouseLinux.h"
#include "GainputInputDeviceMouseEvdev.h"
#elif defined(GAINPUT_PLATFORM_WIN)
#include "GainputInputDeviceMouseWin.h"
#include "GainputInputDeviceMouseWinRaw.h"
#elif defined(GAINPUT_PLATFORM_MAC)
#include "GainputInputDeviceMouseMac.h"
#endif
namespace gainput
{
InputDeviceMouse::InputDeviceMouse(InputManager& manager, DeviceId device, unsigned index, DeviceVariant variant) :
InputDevice(manager, device, index == InputDevice::AutoIndex ? manager.GetDeviceCountByType(DT_MOUSE) : index),
impl_(0)
{
state_ = manager.GetAllocator().New<InputState>(manager.GetAllocator(), MouseButtonCount + MouseAxisCount);
GAINPUT_ASSERT(state_);
previousState_ = manager.GetAllocator().New<InputState>(manager.GetAllocator(), MouseButtonCount + MouseAxisCount);
GAINPUT_ASSERT(previousState_);
#if defined(GAINPUT_PLATFORM_LINUX)
if (variant == DV_STANDARD)
{
impl_ = manager.GetAllocator().New<InputDeviceMouseImplLinux>(manager, *this, *state_, *previousState_);
}
else if (variant == DV_RAW)
{
impl_ = manager.GetAllocator().New<InputDeviceMouseImplEvdev>(manager, *this, *state_, *previousState_);
}
#elif defined(GAINPUT_PLATFORM_WIN)
if (variant == DV_STANDARD)
{
impl_ = manager.GetAllocator().New<InputDeviceMouseImplWin>(manager, *this, *state_, *previousState_);
}
else if (variant == DV_RAW)
{
impl_ = manager.GetAllocator().New<InputDeviceMouseImplWinRaw>(manager, *this, *state_, *previousState_);
}
#elif defined(GAINPUT_PLATFORM_MAC)
impl_ = manager.GetAllocator().New<InputDeviceMouseImplMac>(manager, *this, *state_, *previousState_);
#endif
if (!impl_)
{
impl_ = manager.GetAllocator().New<InputDeviceMouseImplNull>(manager, device);
}
GAINPUT_ASSERT(impl_);
}
InputDeviceMouse::~InputDeviceMouse()
{
manager_.GetAllocator().Delete(state_);
manager_.GetAllocator().Delete(previousState_);
manager_.GetAllocator().Delete(impl_);
}
void
InputDeviceMouse::InternalUpdate(InputDeltaState* delta)
{
impl_->Update(delta);
if ((manager_.IsDebugRenderingEnabled() || IsDebugRenderingEnabled())
&& manager_.GetDebugRenderer())
{
DebugRenderer* debugRenderer = manager_.GetDebugRenderer();
InputState* state = GetInputState();
const float x = state->GetFloat(MouseAxisX);
const float y = state->GetFloat(MouseAxisY);
debugRenderer->DrawCircle(x, y, 0.01f);
for (int i = 0; i < MouseButtonCount; ++i)
{
if (state->GetBool(MouseButton0 + i))
{
debugRenderer->DrawCircle(x, y, 0.03f + (0.005f * float(i+1)));
}
}
}
}
InputDevice::DeviceState
InputDeviceMouse::InternalGetState() const
{
return impl_->GetState();
}
InputDevice::DeviceVariant
InputDeviceMouse::GetVariant() const
{
return impl_->GetVariant();
}
size_t
InputDeviceMouse::GetAnyButtonDown(DeviceButtonSpec* outButtons, size_t maxButtonCount) const
{
GAINPUT_ASSERT(outButtons);
GAINPUT_ASSERT(maxButtonCount > 0);
return CheckAllButtonsDown(outButtons, maxButtonCount, MouseButton0, MouseButtonCount_);
}
size_t
InputDeviceMouse::GetButtonName(DeviceButtonId deviceButton, char* buffer, size_t bufferLength) const
{
GAINPUT_ASSERT(IsValidButtonId(deviceButton));
GAINPUT_ASSERT(buffer);
GAINPUT_ASSERT(bufferLength > 0);
strncpy(buffer, deviceButtonInfos[deviceButton].name, bufferLength);
buffer[bufferLength-1] = 0;
const size_t nameLen = strlen(deviceButtonInfos[deviceButton].name);
return nameLen >= bufferLength ? bufferLength : nameLen+1;
}
ButtonType
InputDeviceMouse::GetButtonType(DeviceButtonId deviceButton) const
{
GAINPUT_ASSERT(IsValidButtonId(deviceButton));
return deviceButtonInfos[deviceButton].type;
}
DeviceButtonId
InputDeviceMouse::GetButtonByName(const char* name) const
{
GAINPUT_ASSERT(name);
for (unsigned i = 0; i < MouseButtonCount + MouseAxisCount; ++i)
{
if (strcmp(name, deviceButtonInfos[i].name) == 0)
{
return DeviceButtonId(i);
}
}
return InvalidDeviceButtonId;
}
}