git-subtree-dir: external/gainput git-subtree-split: 2be0a50089eafcc6fccb66142180082e48f27f4c
158 lines
4.2 KiB
C++
158 lines
4.2 KiB
C++
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#include <gainput/gainput.h>
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#include <gainput/GainputDebugRenderer.h>
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#include "GainputInputDeviceTouchImpl.h"
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#include "GainputTouchInfo.h"
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#include <gainput/GainputInputDeltaState.h>
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#include <gainput/GainputHelpers.h>
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#include <gainput/GainputLog.h>
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#include "GainputInputDeviceTouchNull.h"
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#if defined(GAINPUT_PLATFORM_ANDROID)
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#include "GainputInputDeviceTouchAndroid.h"
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#elif defined(GAINPUT_PLATFORM_IOS) || defined(GAINPUT_PLATFORM_TVOS)
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#include "GainputInputDeviceTouchIos.h"
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#endif
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namespace gainput
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{
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InputDeviceTouch::InputDeviceTouch(InputManager& manager, DeviceId device, unsigned index, DeviceVariant variant) :
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InputDevice(manager, device, index == InputDevice::AutoIndex ? manager.GetDeviceCountByType(DT_TOUCH) : 0),
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impl_(0)
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{
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state_ = manager.GetAllocator().New<InputState>(manager.GetAllocator(), TouchPointCount*TouchDataElems);
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GAINPUT_ASSERT(state_);
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previousState_ = manager.GetAllocator().New<InputState>(manager.GetAllocator(), TouchPointCount*TouchDataElems);
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GAINPUT_ASSERT(previousState_);
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#if defined(GAINPUT_PLATFORM_ANDROID)
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if (variant != DV_NULL)
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{
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impl_ = manager.GetAllocator().New<InputDeviceTouchImplAndroid>(manager, *this, *state_, *previousState_);
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}
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#elif defined(GAINPUT_PLATFORM_IOS) || defined(GAINPUT_PLATFORM_TVOS)
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if (variant != DV_NULL)
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{
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impl_ = manager.GetAllocator().New<InputDeviceTouchImplIos>(manager, *this, *state_, *previousState_);
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}
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#endif
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if (!impl_)
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{
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impl_ = manager.GetAllocator().New<InputDeviceTouchImplNull>(manager, *this);
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}
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GAINPUT_ASSERT(impl_);
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}
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InputDeviceTouch::~InputDeviceTouch()
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{
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manager_.GetAllocator().Delete(state_);
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manager_.GetAllocator().Delete(previousState_);
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manager_.GetAllocator().Delete(impl_);
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}
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bool
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InputDeviceTouch::IsValidButtonId(DeviceButtonId deviceButton) const
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{
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if (deviceButton == Touch0Pressure
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|| deviceButton == Touch1Pressure
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|| deviceButton == Touch2Pressure
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|| deviceButton == Touch3Pressure
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|| deviceButton == Touch4Pressure
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|| deviceButton == Touch5Pressure
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|| deviceButton == Touch6Pressure
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|| deviceButton == Touch7Pressure
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)
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{
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return impl_->SupportsPressure();
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}
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return deviceButton < TouchCount_;
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}
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void
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InputDeviceTouch::InternalUpdate(InputDeltaState* delta)
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{
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impl_->Update(delta);
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if ((manager_.IsDebugRenderingEnabled() || IsDebugRenderingEnabled())
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&& manager_.GetDebugRenderer())
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{
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DebugRenderer* debugRenderer = manager_.GetDebugRenderer();
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InputState* state = GetInputState();
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for (unsigned i = 0; i < TouchPointCount; ++i)
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{
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if (state->GetBool(Touch0Down + i*4))
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{
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const float x = state->GetFloat(Touch0X + i*4);
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const float y = state->GetFloat(Touch0Y + i*4);
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debugRenderer->DrawCircle(x, y, 0.03f);
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}
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}
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}
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}
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InputDevice::DeviceState
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InputDeviceTouch::InternalGetState() const
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{
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return impl_->GetState();
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}
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InputDevice::DeviceVariant
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InputDeviceTouch::GetVariant() const
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{
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return impl_->GetVariant();
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}
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size_t
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InputDeviceTouch::GetAnyButtonDown(DeviceButtonSpec* outButtons, size_t maxButtonCount) const
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{
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GAINPUT_ASSERT(outButtons);
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GAINPUT_ASSERT(maxButtonCount > 0);
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return CheckAllButtonsDown(outButtons, maxButtonCount, Touch0Down, TouchCount_);
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}
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size_t
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InputDeviceTouch::GetButtonName(DeviceButtonId deviceButton, char* buffer, size_t bufferLength) const
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{
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GAINPUT_ASSERT(IsValidButtonId(deviceButton));
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GAINPUT_ASSERT(buffer);
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GAINPUT_ASSERT(bufferLength > 0);
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strncpy(buffer, deviceButtonInfos[deviceButton].name, bufferLength);
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buffer[bufferLength-1] = 0;
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const size_t nameLen = strlen(deviceButtonInfos[deviceButton].name);
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return nameLen >= bufferLength ? bufferLength : nameLen+1;
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}
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ButtonType
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InputDeviceTouch::GetButtonType(DeviceButtonId deviceButton) const
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{
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GAINPUT_ASSERT(IsValidButtonId(deviceButton));
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return deviceButtonInfos[deviceButton].type;
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}
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DeviceButtonId
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InputDeviceTouch::GetButtonByName(const char* name) const
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{
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GAINPUT_ASSERT(name);
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for (unsigned i = 0; i < TouchPointCount*TouchDataElems; ++i)
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{
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if (strcmp(name, deviceButtonInfos[i].name) == 0)
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{
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return DeviceButtonId(i);
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}
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}
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return InvalidDeviceButtonId;
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}
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InputState*
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InputDeviceTouch::GetNextInputState()
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{
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return impl_->GetNextInputState();
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}
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}
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