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kaizen/subprojects/SDL3-3.4.0/test/testgpu/cube.frag.hlsl
T
2026-04-23 16:59:45 +02:00

18 lines
241 B
HLSL

struct VSInput
{
float3 Position : TEXCOORD0;
float3 Color : TEXCOORD1;
};
struct VSOutput
{
float4 Color : TEXCOORD0;
float4 Position : SV_Position;
};
float4 main(VSOutput input) : SV_Target0
{
return input.Color;
}