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kaizen/subprojects/imgui-1.92.5-docking/backends/sdlgpu3/shader.frag
T
2026-04-23 16:59:45 +02:00

16 lines
249 B
GLSL

#version 450 core
layout(location = 0) out vec4 fColor;
layout(set=2, binding=0) uniform sampler2D sTexture;
layout(location = 0) in struct
{
vec4 Color;
vec2 UV;
} In;
void main()
{
fColor = In.Color * texture(sTexture, In.UV.st);
}