459 lines
16 KiB
C++
459 lines
16 KiB
C++
#include <KaizenGui.hpp>
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#include <backend/Core.hpp>
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#include <ImGuiImpl/GUI.hpp>
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#include <ImGuiImpl/ProgressIndicators.hpp>
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#include <ImGuiImpl/StatusBar.hpp>
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#include <resources/gamecontrollerdb.h>
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KaizenGui::KaizenGui() noexcept : window("Kaizen", 800, 600), settingsWindow(window), vulkanWidget(window.getHandle()), emuThread(fpsCounter, settingsWindow) {
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gui::Initialize(n64::Core::GetInstance().parallel.wsi, window.getHandle());
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SDL_InitSubSystem(SDL_INIT_GAMEPAD);
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SDL_AddGamepadMapping(gamecontrollerdb_str);
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}
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KaizenGui::~KaizenGui() {
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gui::Cleanup();
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SDL_Quit();
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}
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void KaizenGui::QueryDevices(const SDL_Event &event) {
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switch (event.type) {
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case SDL_EVENT_GAMEPAD_ADDED:
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if (!gamepad) {
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const auto index = event.gdevice.which;
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gamepad = SDL_OpenGamepad(index);
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info("Found controller!");
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info("Name: {}", SDL_GetGamepadName(gamepad));
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info("Vendor: {}", SDL_GetGamepadVendor(gamepad));
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}
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break;
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case SDL_EVENT_GAMEPAD_REMOVED:
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if (gamepad)
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SDL_CloseGamepad(gamepad);
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break;
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default: break;
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}
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}
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void KaizenGui::HandleInput(const SDL_Event &event) {
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const n64::Core& core = n64::Core::GetInstance();
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n64::PIF &pif = n64::Core::GetMem().mmio.si.pif;
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switch(event.type) {
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case SDL_EVENT_GAMEPAD_AXIS_MOTION:
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if(!gamepad)
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break;
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{
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pif.UpdateButton(0, n64::Controller::Key::Z, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) == SDL_JOYSTICK_AXIS_MAX);
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pif.UpdateButton(0, n64::Controller::Key::CUp, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) <= -127);
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pif.UpdateButton(0, n64::Controller::Key::CDown, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) >= 127);
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pif.UpdateButton(0, n64::Controller::Key::CLeft, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) <= -127);
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pif.UpdateButton(0, n64::Controller::Key::CRight, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) >= 127);
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float xclamped = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTX);
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if (xclamped < 0) {
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xclamped /= static_cast<float>(std::abs(SDL_JOYSTICK_AXIS_MAX));
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} else {
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xclamped /= SDL_JOYSTICK_AXIS_MAX;
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}
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xclamped *= 86;
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float yclamped = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTY);
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if (yclamped < 0) {
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yclamped /= static_cast<float>(std::abs(SDL_JOYSTICK_AXIS_MIN));
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} else {
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yclamped /= SDL_JOYSTICK_AXIS_MAX;
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}
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yclamped *= 86;
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pif.UpdateAxis(0, n64::Controller::Axis::Y, static_cast<s8>(-yclamped));
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pif.UpdateAxis(0, n64::Controller::Axis::X, static_cast<s8>( xclamped));
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}
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break;
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case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
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case SDL_EVENT_GAMEPAD_BUTTON_UP:
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if(!gamepad)
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break;
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pif.UpdateButton(0, n64::Controller::Key::A, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH));
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pif.UpdateButton(0, n64::Controller::Key::B, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_WEST));
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pif.UpdateButton(0, n64::Controller::Key::Start, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_START));
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pif.UpdateButton(0, n64::Controller::Key::DUp, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_UP));
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pif.UpdateButton(0, n64::Controller::Key::DDown, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_DOWN));
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pif.UpdateButton(0, n64::Controller::Key::DLeft, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_LEFT));
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pif.UpdateButton(0, n64::Controller::Key::DRight, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_RIGHT));
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pif.UpdateButton(0, n64::Controller::Key::LT, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER));
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pif.UpdateButton(0, n64::Controller::Key::RT, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER));
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break;
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case SDL_EVENT_KEY_DOWN:
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case SDL_EVENT_KEY_UP:
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{
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const auto keys = SDL_GetKeyboardState(nullptr);
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if((keys[SDL_SCANCODE_LCTRL] || keys[SDL_SCANCODE_RCTRL]) && keys[SDL_SCANCODE_O]) {
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fileDialogOpen = true;
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}
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fastForward = keys[SDL_SCANCODE_SPACE];
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if(!unlockFramerate)
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core.parallel.SetFramerateUnlocked(fastForward);
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if(core.romLoaded) {
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if(keys[SDL_SCANCODE_P]) {
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emuThread.TogglePause();
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}
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if(keys[SDL_SCANCODE_R]) {
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emuThread.Reset();
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}
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if(keys[SDL_SCANCODE_Q]) {
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emuThread.Stop();
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}
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}
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if(gamepad)
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break;
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pif.UpdateButton(0, n64::Controller::Key::Z, keys[SDL_SCANCODE_Z]);
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pif.UpdateButton(0, n64::Controller::Key::CUp, keys[SDL_SCANCODE_HOME]);
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pif.UpdateButton(0, n64::Controller::Key::CDown, keys[SDL_SCANCODE_END]);
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pif.UpdateButton(0, n64::Controller::Key::CLeft, keys[SDL_SCANCODE_DELETE]);
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pif.UpdateButton(0, n64::Controller::Key::CRight, keys[SDL_SCANCODE_PAGEDOWN]);
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pif.UpdateButton(0, n64::Controller::Key::A, keys[SDL_SCANCODE_X]);
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pif.UpdateButton(0, n64::Controller::Key::B, keys[SDL_SCANCODE_C]);
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pif.UpdateButton(0, n64::Controller::Key::Start, keys[SDL_SCANCODE_RETURN]);
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pif.UpdateButton(0, n64::Controller::Key::DUp, keys[SDL_SCANCODE_I]);
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pif.UpdateButton(0, n64::Controller::Key::DDown, keys[SDL_SCANCODE_K]);
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pif.UpdateButton(0, n64::Controller::Key::DLeft, keys[SDL_SCANCODE_J]);
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pif.UpdateButton(0, n64::Controller::Key::DRight, keys[SDL_SCANCODE_L]);
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pif.UpdateButton(0, n64::Controller::Key::LT, keys[SDL_SCANCODE_A]);
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pif.UpdateButton(0, n64::Controller::Key::RT, keys[SDL_SCANCODE_S]);
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if (keys[SDL_SCANCODE_UP]) pif.UpdateAxis(0, n64::Controller::Axis::Y, 86);
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else pif.UpdateAxis(0, n64::Controller::Axis::Y, 0);
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if (keys[SDL_SCANCODE_DOWN]) pif.UpdateAxis(0, n64::Controller::Axis::Y, -86);
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else pif.UpdateAxis(0, n64::Controller::Axis::Y, 0);
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if (keys[SDL_SCANCODE_LEFT]) pif.UpdateAxis(0, n64::Controller::Axis::X, -86);
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else pif.UpdateAxis(0, n64::Controller::Axis::X, 0);
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if (keys[SDL_SCANCODE_RIGHT]) pif.UpdateAxis(0, n64::Controller::Axis::X, 86);
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else pif.UpdateAxis(0, n64::Controller::Axis::X, 0);
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}
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break;
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default: break;
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}
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}
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std::pair<std::optional<s64>, std::optional<Util::Error::MemoryAccess>> RenderErrorMessageDetails() {
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auto lastPC = Util::Error::GetLastPC();
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if(lastPC.has_value()) {
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ImGui::Text("%s", std::format("Occurred @ PC = {:016X}", Util::Error::GetLastPC().value()).c_str());
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}
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auto memoryAccess = Util::Error::GetMemoryAccess();
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if(memoryAccess.has_value()) {
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const auto [is_write, size, address, written_val] = memoryAccess.value();
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ImGui::Text("%s", std::format("{} {}-bit value @ {:08X}{}", is_write ? "Writing" : "Reading",
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static_cast<u8>(size), address,
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is_write ? std::format(" (value = 0x{:X})", written_val) : "")
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.c_str());
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}
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return {lastPC, memoryAccess};
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}
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void KaizenGui::RenderUI() {
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n64::Core& core = n64::Core::GetInstance();
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gui::StartFrame();
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if(ImGui::BeginMainMenuBar()) {
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if(ImGui::BeginMenu("File")) {
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if(ImGui::MenuItem("Open", "Ctrl-O")) {
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fileDialogOpen = true;
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}
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if(ImGui::MenuItem("Exit")) {
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quit = true;
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emuThread.Stop();
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}
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ImGui::EndMenu();
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}
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if(ImGui::BeginMenu("Emulation")) {
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ImGui::BeginDisabled(!core.romLoaded);
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if(ImGui::MenuItem(core.pause ? "Resume" : "Pause", "P")) {
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emuThread.TogglePause();
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}
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if(ImGui::MenuItem("Reset", "R")) {
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emuThread.Reset();
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}
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if(ImGui::MenuItem("Stop", "Q")) {
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emuThread.Stop();
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core.romLoaded = false;
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}
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if(ImGui::Checkbox("Unlock framerate", &unlockFramerate)) {
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core.parallel.SetFramerateUnlocked(unlockFramerate);
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}
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if(ImGui::MenuItem("Open Debugger")) {
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debugger.Open();
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}
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ImGui::EndDisabled();
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if(ImGui::MenuItem("Options")) {
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settingsWindow.isOpen = true;
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}
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ImGui::EndMenu();
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}
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if(ImGui::BeginMenu("Help")) {
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if(ImGui::MenuItem("About")) {
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aboutOpen = true;
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}
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ImGui::EndMenu();
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}
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ImGui::EndMainMenuBar();
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}
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if(!Util::Error::IsHandled()) {
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ImGui::OpenPopup(Util::Error::GetSeverity().as_c_str());
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}
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if(settingsWindow.isOpen) {
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ImGui::OpenPopup("Settings", ImGuiPopupFlags_None);
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}
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if(aboutOpen) {
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ImGui::OpenPopup("About Kaizen");
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}
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settingsWindow.render();
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debugger.render();
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const ImVec2 center = ImGui::GetMainViewport()->GetCenter();
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ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
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if (ImGui::BeginPopupModal("About Kaizen", &aboutOpen, ImGuiWindowFlags_AlwaysAutoResize)) {
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ImGui::Text("Kaizen is a Nintendo 64 emulator that strives");
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ImGui::Text("to offer a friendly user experience and compatibility.");
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ImGui::Text("Kaizen is licensed under the BSD 3-clause license.");
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ImGui::Text("Nintendo 64 is a registered trademark of Nintendo Co., Ltd.");
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if(ImGui::Button("OK")) {
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aboutOpen = false;
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndPopup();
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}
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ImGui::SetNextWindowPos(center, ImGuiCond_Appearing, ImVec2(0.5f, 0.5f));
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if (ImGui::BeginPopupModal(Util::Error::GetSeverity().as_c_str(), nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
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emuThread.TogglePause();
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switch(Util::Error::GetSeverity().as_enum) {
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case Util::Error::Severity::WARN: {
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ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x8054eae5);
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ImGui::PushStyleColor(ImGuiCol_Text, 0xff7be4e1);
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ImGui::Text("Warning of type: %s", Util::Error::GetType().as_c_str());
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ImGui::PopStyleColor();
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ImGui::PopStyleColor();
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ImGui::Text(R"(Warning message: "%s")", Util::Error::GetError().c_str());
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RenderErrorMessageDetails();
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if(n64::Core::GetInstance().romLoaded && !n64::Core::GetInstance().pause) {
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const bool ignore = ImGui::Button("Try continuing"); ImGui::SameLine();
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const bool stop = ImGui::Button("Stop emulation"); ImGui::SameLine();
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const bool chooseAnother = ImGui::Button("Choose another ROM");
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if(ignore || stop || chooseAnother) {
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Util::Error::SetHandled();
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ImGui::CloseCurrentPopup();
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}
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if(ignore) {
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emuThread.TogglePause();
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}
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if(stop || chooseAnother) {
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emuThread.Stop();
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}
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if(chooseAnother) {
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fileDialogOpen = true;
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}
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break;
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}
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if(ImGui::Button("OK"))
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ImGui::CloseCurrentPopup();
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} break;
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case Util::Error::Severity::UNRECOVERABLE: {
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emuThread.Stop();
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ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x800000ff);
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ImGui::PushStyleColor(ImGuiCol_Text, 0xff3b3bbf);
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ImGui::Text("An unrecoverable error has occurred! Emulation has been stopped...");
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ImGui::Text("Error of type: %s", Util::Error::GetType().as_c_str());
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ImGui::PopStyleColor();
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ImGui::PopStyleColor();
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ImGui::Text(R"(Error message: "%s")", Util::Error::GetError().c_str());
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RenderErrorMessageDetails();
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if(ImGui::Button("OK"))
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ImGui::CloseCurrentPopup();
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} break;
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case Util::Error::Severity::NON_FATAL: {
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ImGui::PushStyleColor(ImGuiCol_TitleBg, 0x800000ff);
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ImGui::PushStyleColor(ImGuiCol_Text, 0xff3b3bbf);
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ImGui::Text("An error has occurred!");
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ImGui::Text("Error of type: %s", Util::Error::GetType().as_c_str());
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ImGui::PopStyleColor();
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ImGui::PopStyleColor();
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ImGui::Text(R"(Error message: "%s")", Util::Error::GetError().c_str());
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auto [lastPC, memoryAccess] = RenderErrorMessageDetails();
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const bool ignore = ImGui::Button("Try continuing"); ImGui::SameLine();
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const bool stop = ImGui::Button("Stop emulation"); ImGui::SameLine();
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const bool chooseAnother = ImGui::Button("Choose another ROM");
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const bool openInDebugger = lastPC.has_value() ? ImGui::Button("Add breakpoint at this PC and open the debugger") : false;
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if(ignore || stop || chooseAnother || openInDebugger) {
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Util::Error::SetHandled();
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ImGui::CloseCurrentPopup();
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}
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if(ignore) {
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emuThread.TogglePause();
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}
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if(stop || chooseAnother) {
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emuThread.Stop();
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}
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if(chooseAnother) {
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fileDialogOpen = true;
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}
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if(openInDebugger) {
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if(!n64::Core::GetInstance().breakpoints.contains(lastPC.value()))
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n64::Core::GetInstance().ToggleBreakpoint(lastPC.value());
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debugger.Open();
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emuThread.Reset();
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}
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} break;
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default: break;
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}
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ImGui::EndPopup();
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}
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if(ImGui::BeginMainStatusBar()) {
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ImGui::Text("FPS: %.2f", ImGui::GetIO().Framerate);
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ImGui::EndMainStatusBar();
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}
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if (shouldDisplaySpinner) {
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ImGui::SetNextWindowPos({static_cast<float>(width) * 0.5f, static_cast<float>(height) * 0.5f}, 0, ImVec2(0.5f, 0.5f));
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ImGui::PushStyleColor(ImGuiCol_WindowBg, IM_COL32_BLACK_TRANS);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
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ImGui::Begin("##spinnerContainer", nullptr, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration);
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ImGui::Spinner("##spinner", 10.f, 4.f, ImGui::GetColorU32(ImGui::GetStyle().Colors[ImGuiCol_TitleBgActive]));
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ImGui::SameLine();
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ImGui::PushFont(nullptr, ImGui::GetStyle().FontSizeBase * 2.f);
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ImGui::Text("Loading \"%s\"...", fs::path(fileToLoad).filename().string().c_str());
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ImGui::PopFont();
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ImGui::End();
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ImGui::PopStyleVar();
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ImGui::PopStyleColor();
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}
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ImGui::Render();
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if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable) {
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ImGui::UpdatePlatformWindows();
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ImGui::RenderPlatformWindowsDefault();
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}
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if(fileDialogOpen) {
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fileDialogOpen = false;
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constexpr SDL_DialogFileFilter filters[] = {{"All files", "*"}, {"Nintendo 64 executable", "n64;z64;v64"}, {"Nintendo 64 executable archive", "rar;tar;zip;7z"}};
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SDL_ShowOpenFileDialog([](void *userdata, const char * const *filelist, int) {
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auto kaizen = static_cast<KaizenGui*>(userdata);
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if (!filelist) {
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panic("An error occured: {}", SDL_GetError());
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}
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if (!*filelist) {
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warn("The user did not select any file.");
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warn("Most likely, the dialog was canceled.");
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return;
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}
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kaizen->fileToLoad = *filelist;
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kaizen->shouldDisplaySpinner = true;
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std::thread fileWorker(&KaizenGui::FileWorker, kaizen);
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fileWorker.detach();
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}, this, window.getHandle(), filters, 3, nullptr, false);
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}
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if(minimized)
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return;
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if(core.romLoaded) {
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core.parallel.UpdateScreen<true>();
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return;
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}
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core.parallel.UpdateScreen<false>();
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}
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void KaizenGui::LoadROM(const std::string &path) noexcept {
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n64::Core& core = n64::Core::GetInstance();
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core.LoadROM(path);
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const auto gameNameDB = n64::Core::GetMem().rom.gameNameDB;
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SDL_SetWindowTitle(window.getHandle(), ("Kaizen - " + gameNameDB).c_str());
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}
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void KaizenGui::run() {
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while(!quit) {
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SDL_Event e;
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while (SDL_PollEvent(&e)) {
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ImGui_ImplSDL3_ProcessEvent(&e);
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switch(e.type) {
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case SDL_EVENT_QUIT:
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quit = true;
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emuThread.Stop();
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break;
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case SDL_EVENT_WINDOW_MINIMIZED:
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minimized = true;
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break;
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case SDL_EVENT_WINDOW_RESTORED:
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minimized = false;
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break;
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default:
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}
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QueryDevices(e);
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HandleInput(e);
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}
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SDL_GetWindowSize(window.getHandle(), &width, &height);
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emuThread.run();
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RenderUI();
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}
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}
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void KaizenGui::LoadTAS(const std::string &path) noexcept {
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n64::Core::GetInstance().LoadTAS(fs::path(path));
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} |