Files
kaizen/src/frontend/EmuThread.cpp
2024-09-26 11:55:20 +02:00

53 lines
1.6 KiB
C++

#include <Core.hpp>
#include <EmuThread.hpp>
EmuThread::EmuThread(const std::shared_ptr<n64::Core> &core, RenderWidget &renderWidget,
SettingsWindow &settings) noexcept : renderWidget(renderWidget), core(core), settings(settings) {}
[[noreturn]] void EmuThread::run() noexcept {
core->parallel.Init(renderWidget.qtVkInstanceFactory, renderWidget.wsiPlatform, renderWidget.windowInfo,
core->cpu->GetMem().GetRDRAMPtr());
SDL_InitSubSystem(SDL_INIT_GAMEPAD);
if (SDL_AddGamepadMappingsFromFile("resources/gamecontrollerdb.txt") < 0) {
Util::warn("[SDL] Could not load game controller DB");
}
while (!isInterruptionRequested()) {
if (!core->pause) {
core->Run(settings.getVolumeL(), settings.getVolumeR());
}
if (core->render) {
core->parallel.UpdateScreen(core->cpu->GetMem().mmio.vi);
}
}
SetRender(false);
Stop();
}
void EmuThread::TogglePause() const noexcept {
core->TogglePause();
Util::RPC::GetInstance().Update(core->pause ? Util::RPC::Paused : Util::RPC::GetInstance().GetState(),
core->cpu->GetMem().rom.gameNameDB,
core->cpu->GetMem().mmio.si.pif.movie.GetFilename());
}
void EmuThread::SetRender(const bool v) const noexcept { core->render = v; }
void EmuThread::Reset() const noexcept {
core->pause = true;
core->Stop();
core->LoadROM(core->rom);
core->pause = false;
}
void EmuThread::Stop() const noexcept {
Util::RPC::GetInstance().Update(Util::RPC::Idling);
core->rom = {};
core->pause = true;
core->Stop();
}