53 lines
1.6 KiB
C++
53 lines
1.6 KiB
C++
#include <Core.hpp>
|
|
#include <EmuThread.hpp>
|
|
|
|
EmuThread::EmuThread(const std::shared_ptr<n64::Core> &core, RenderWidget &renderWidget,
|
|
SettingsWindow &settings) noexcept : renderWidget(renderWidget), core(core), settings(settings) {}
|
|
|
|
[[noreturn]] void EmuThread::run() noexcept {
|
|
core->parallel.Init(renderWidget.qtVkInstanceFactory, renderWidget.wsiPlatform, renderWidget.windowInfo,
|
|
core->cpu->GetMem().GetRDRAMPtr());
|
|
|
|
SDL_InitSubSystem(SDL_INIT_GAMEPAD);
|
|
|
|
if (SDL_AddGamepadMappingsFromFile("resources/gamecontrollerdb.txt") < 0) {
|
|
Util::warn("[SDL] Could not load game controller DB");
|
|
}
|
|
|
|
while (!isInterruptionRequested()) {
|
|
if (!core->pause) {
|
|
core->Run(settings.getVolumeL(), settings.getVolumeR());
|
|
}
|
|
|
|
if (core->render) {
|
|
core->parallel.UpdateScreen(core->cpu->GetMem().mmio.vi);
|
|
}
|
|
}
|
|
|
|
SetRender(false);
|
|
Stop();
|
|
}
|
|
|
|
void EmuThread::TogglePause() const noexcept {
|
|
core->TogglePause();
|
|
Util::RPC::GetInstance().Update(core->pause ? Util::RPC::Paused : Util::RPC::GetInstance().GetState(),
|
|
core->cpu->GetMem().rom.gameNameDB,
|
|
core->cpu->GetMem().mmio.si.pif.movie.GetFilename());
|
|
}
|
|
|
|
void EmuThread::SetRender(const bool v) const noexcept { core->render = v; }
|
|
|
|
void EmuThread::Reset() const noexcept {
|
|
core->pause = true;
|
|
core->Stop();
|
|
core->LoadROM(core->rom);
|
|
core->pause = false;
|
|
}
|
|
|
|
void EmuThread::Stop() const noexcept {
|
|
Util::RPC::GetInstance().Update(Util::RPC::Idling);
|
|
core->rom = {};
|
|
core->pause = true;
|
|
core->Stop();
|
|
}
|