99 lines
4.7 KiB
C++
99 lines
4.7 KiB
C++
#include <EmuThread.hpp>
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#include <RenderWidget.hpp>
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#include <ParallelRDPWrapper.hpp>
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#include "Audio.hpp"
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#include <SDL2/SDL.h>
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EmuThread::EmuThread(std::unique_ptr<QtInstanceFactory>&& instance_, std::unique_ptr<Vulkan::WSIPlatform>&& wsiPlatform_, std::unique_ptr<ParallelRDP::WindowInfo>&& windowInfo_, SettingsWindow& settings) noexcept
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: instance(std::move(instance_)), wsiPlatform(std::move(wsiPlatform_)),
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windowInfo(std::move(windowInfo_)),
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controller(SDL_GameControllerClose, "GameController"),
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core(parallel), settings(settings) {}
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[[noreturn]] void EmuThread::run() noexcept {
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parallel.Init(instance.get(), std::move(wsiPlatform), std::move(windowInfo), core.cpu->GetMem().GetRDRAMPtr());
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SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER);
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bool controllerConnected = false;
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if(SDL_GameControllerAddMappingsFromFile("resources/gamecontrollerdb.txt") < 0) {
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Util::warn("[SDL] Could not load game controller DB");
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}
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auto pollEvents = [&]() {
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SDL_Event e;
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while(SDL_PollEvent(&e)) {
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switch(e.type) {
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case SDL_CONTROLLERDEVICEADDED: {
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const int index = e.cdevice.which;
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controller.Construct(SDL_GameControllerOpen, index);
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Util::info("Found controller!");
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auto serial = SDL_GameControllerGetSerial(controller.get());
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auto name = SDL_GameControllerName(controller.get());
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auto path = SDL_GameControllerPath(controller.get());
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Util::info("\tName: {}", name ? name : "Not available");
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Util::info("\tSerial: {}", serial ? serial : "Not available");
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Util::info("\tPath: {}", path ? path : "Not available");
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controllerConnected = true;
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} break;
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case SDL_CONTROLLERDEVICEREMOVED: {
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controllerConnected = false;
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controller.Destroy();
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} break;
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}
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}
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};
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while (true) {
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if (!core.pause) {
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core.Run(settings.getVolumeL(), settings.getVolumeR());
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if(core.render) {
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parallel.UpdateScreen(core.cpu->GetMem().mmio.vi);
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}
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} else {
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if(core.render) {
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parallel.UpdateScreen(core.cpu->GetMem().mmio.vi, true);
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}
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}
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pollEvents();
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if(controllerConnected) {
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n64::PIF& pif = core.cpu->GetMem().mmio.si.pif;
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pif.UpdateButton(0, n64::Controller::Key::A, SDL_GameControllerGetButton(controller.get(), SDL_CONTROLLER_BUTTON_A));
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pif.UpdateButton(0, n64::Controller::Key::B, SDL_GameControllerGetButton(controller.get(), SDL_CONTROLLER_BUTTON_X));
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pif.UpdateButton(0, n64::Controller::Key::Z, SDL_GameControllerGetAxis(controller.get(), SDL_CONTROLLER_AXIS_TRIGGERLEFT) == SDL_JOYSTICK_AXIS_MAX);
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pif.UpdateButton(0, n64::Controller::Key::Start, SDL_GameControllerGetButton(controller.get(), SDL_CONTROLLER_BUTTON_START));
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pif.UpdateButton(0, n64::Controller::Key::DUp, SDL_GameControllerGetButton(controller.get(), SDL_CONTROLLER_BUTTON_DPAD_UP));
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pif.UpdateButton(0, n64::Controller::Key::DDown, SDL_GameControllerGetButton(controller.get(), SDL_CONTROLLER_BUTTON_DPAD_DOWN));
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pif.UpdateButton(0, n64::Controller::Key::DLeft, SDL_GameControllerGetButton(controller.get(), SDL_CONTROLLER_BUTTON_DPAD_LEFT));
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pif.UpdateButton(0, n64::Controller::Key::DRight, SDL_GameControllerGetButton(controller.get(), SDL_CONTROLLER_BUTTON_DPAD_RIGHT));
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pif.UpdateButton(0, n64::Controller::Key::LT, SDL_GameControllerGetButton(controller.get(), SDL_CONTROLLER_BUTTON_LEFTSHOULDER));
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pif.UpdateButton(0, n64::Controller::Key::RT, SDL_GameControllerGetButton(controller.get(), SDL_CONTROLLER_BUTTON_RIGHTSHOULDER));
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pif.UpdateButton(0, n64::Controller::Key::CUp, SDL_GameControllerGetAxis(controller.get(), SDL_CONTROLLER_AXIS_RIGHTY) <= -127);
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pif.UpdateButton(0, n64::Controller::Key::CDown, SDL_GameControllerGetAxis(controller.get(), SDL_CONTROLLER_AXIS_RIGHTY) >= 127);
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pif.UpdateButton(0, n64::Controller::Key::CLeft, SDL_GameControllerGetAxis(controller.get(), SDL_CONTROLLER_AXIS_RIGHTX) <= -127);
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pif.UpdateButton(0, n64::Controller::Key::CRight, SDL_GameControllerGetAxis(controller.get(), SDL_CONTROLLER_AXIS_RIGHTX) >= 127);
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float xclamped = SDL_GameControllerGetAxis(controller.get(), SDL_CONTROLLER_AXIS_LEFTX);
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if(xclamped < 0) {
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xclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MIN));
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} else {
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xclamped /= SDL_JOYSTICK_AXIS_MAX;
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}
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xclamped *= 86;
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float yclamped = SDL_GameControllerGetAxis(controller.get(), SDL_CONTROLLER_AXIS_LEFTY);
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if(yclamped < 0) {
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yclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MIN));
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} else {
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yclamped /= SDL_JOYSTICK_AXIS_MAX;
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}
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yclamped *= 86;
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pif.UpdateAxis(0, n64::Controller::Axis::Y, -yclamped);
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pif.UpdateAxis(0, n64::Controller::Axis::X, xclamped);
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}
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}
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} |