95c3ee77c10 Removed testing code ea640894d32 Fixed SDL_DEFINE_STDBOOL logic if __bool_true_false_are_defined is defined 46fb2c6f1bf Added a script to help with the bool rename 23f855a9703 render: Integrate fix-shaders.sh into build-shaders.sh d658ef66279 Don't guess about the size of an int, assert it! 32fd1878a09 Provide a definition of bool if needed for your environment 1834c83d5a2 testplatform: make sure bool is 1 byte 026d3c2306f Sync SDL3 wiki -> header 95f7e532331 Added the examples directory to the API renaming tool a90ad3b0e28 Removed SDL_bool in favor of plain bool 9dd88592407 Sync SDL3 wiki -> header 32cf23d392f Added video/x11/edid.h to third party code list 407ccadfd72 Added copyright header to edid.h bd04459cde1 Fix typos (thanks @qndel!) e4f987f2996 tests: Fix testdropfile on high-DPI displays 8caf25f7b30 testautomation_stdlib.c (stdlib_strtox): fix warning from gcc-4.9: 03ae792df35 Fixed the recording field in audio device events c68e9e157cd Fixed typo bc9780299c0 Don't define backends if SDL_GPU_DISABLED is set 8481d1a12b0 Sync SDL3 wiki -> header 807b8a9d4de Allow initializing hints and properties from any thread d0edf687741 Added Uint32 versions of the atomic functions 8d223b3037e Renamed atomic functions to match SDL 3.0 naming convention f3e419596b1 Removed SDL_INIT_TIMER 9275c533ca2 Added thread-safe initialization/cleanup support 7edd43c276e Don't define render_drivers if SDL_RENDER_DISABLED is set 98cd8b34a76 Close the other file descriptors after redirection has taken place 4b3058d58db render: Don't try to rebuild D3D11, D3D12, Metal shaders without spirv-cross 13500bbf508 render: Fix detection of fxc, dxc in build-shaders.sh 11129761e7e v4l2: return success if the device is ready ab9c68d9ffc pipewire: Always destroy hotplug loop during deinitialization 1ffb9f22aa5 build-release.py fixes from SDL2 port 231ea07617d Added SDL_LogTrace() 6180da00e1d Skip a lock/unlock when logging known categories c499f79fe93 GPU: Fix multisample texture usage validation 926d1439660 Sync SDL3 wiki -> header 1bbc897e48e Updated documentation for bool return type 4a2683e2c10 Sync SDL3 wiki -> header dc639956baa Improve logging performance and make log priorities thread-safe f006d61bd12 Sync SDL3 wiki -> header fd1fcfc951b Sync SDL3 wiki -> header 9416917353c GPU: Rework MSAA (#10859) e59344ad469 Update proguard-rules.pro in-line with commit 9ff3446 0f85fdefc84 Fixed warning: "SDL_VIDEO_RENDER_D3D12" is not defined, evaluates to 0 4f722d372ae GPU: Metal vertex buffer indices should grow upward (#10837) 0548050fc5a Verify that the subsystems were successfully initialized 5b5b1a89267 Fixed cleaning up dependent subsystems if initialization fails 97d40b92180 Removed SDL_CleanupEnvironment() a7f1deae8d1 Sync SDL3 wiki -> header 28b94c47585 Re-added SDL_getenv() as a thread-safe getenv() implementation 718845a33d0 Fixed warning C4701: potentially uninitialized local variable 'startup_info' used 19243092c67 Renamed SDL_GpuGraphicsPipelineTargetInfo to SDL_GPUGraphicsPipelineTargetInfo 604d0c519ec If posix_spawn() is available, so is sigaction ec5d280c900 Make sure we ignore SIGPIPE so we don't crash if we write when the pipe is closed 34b2f4ffcab Use non-blocking pipes for process I/O on Windows dd07cc89910 SDL_Process: WAIT_TIMEOUT means the process has not exited yet 1f3fd65c4c7 cpuinfo: Rename SDL_GetCPUCount to SDL_GetNumLogicalCPUCores 93bf5342684 testgpu_simple_clear: Fixed AppInit return values. e5bd3bbcd6e add missing includes 8569bde053f Fixed typo 706aaaf2802 Sync SDL3 wiki -> header 3bc03477618 Revert "Sync SDL3 wiki -> header" c2e4b14a828 Revert "stdinc: Added missing `\param` to SDL_CreateEnvironment." 11c9975caa9 Revert "Sync SDL3 wiki -> header" ba65767afa2 Sync SDL3 wiki -> header 919f8d3e2b9 stdinc: Added missing `\param` to SDL_CreateEnvironment. 35427ff9ec7 Sync SDL3 wiki -> header dcb2a8c2fe2 Use CreateProcessW() to handle non-ASCII file paths and arguments e97f6365906 SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER is an SDL_Environment pointer 56fc4b790c4 Reduce strcmp() calls in hashtable lookup e6734794491 Removed SDL_WriteProcess() a833ee2e63e SDL_gpu.c: fixed build when SDL_GPU_DISABLED is defined. f6f49de1342 Add convenience functions to get process IOStreams 7ff015ceaee Close file descriptors not used by the child process fed0149172e Switched wayland messageboxes to use the new process API aa7357a14d7 SDL_CreateEnvironment() fills the environment with a non-zero parameter 76c469910ee Added SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN 44c6cfda053 Switched zenity dialogs to use the new process API 3166a05c18b cmake: don't prepend absolute CMAKE_INSTALL_{INCLUDE,LIB}DIR with ${prefix} 27862907c65 Update src/process/windows/SDL_windowsprocess.c 82b33a7d3f6 Update src/process/windows/SDL_windowsprocess.c 3cf54675bb0 Windows process: escape backslashes before quotes 90e01040c52 Added thread-safe environment functions 16ff7503b7b gpu: Update GPU support queries to better match naming conventions d21c1de6518 Sync SDL3 wiki -> header 9eea8234e67 Add SDL_Process subsystem 6c83491116e Added SDL_FlushIO() 93caf1cd21a Fixed typo 1c5b063ade7 Sync SDL3 wiki -> header f1d0a716292 Fixed the documentation for SDL_SetError() d483886ec57 Sync SDL3 wiki -> header 84361bcf0ab stdlib: Remove test cases with impl-defined results eb199176e68 stdlib: Conditionally undef some SDL_strtox tests 59ec0344128 stdlib: Use macros to define SDL_strtox tests 7d94bf528db stdlib: Document SDL_strtox functions 8092e35287e stdlib: Improve SDL_strtod a78f612d4b2 stdlib: Add some tests for SDL_strtod 56a48763cd7 stdlib: Bring SDL_wcstol in line with SDL_strtol 61bc856b043 stdlib: Use new parser for scanf %p specifier e109aa09aa3 stdlib: Rewrite SDL_strto(ll?|ul) impl e326540a45d stdlib: Add failing tests for SDL_strto(ll?|ul) fb82772fb31 stdlib: Rewrite SDL_strtoull impl 5331f36789d stdlib: Add failing tests for SDL_strtoull 88d3cb4f900 Remove unnecessary include from SDL_pen_c.h 4efbe1ca285 stdlib: Assert that signed integers use two's complement arithmetic fd53b3e112b stdlib: Rewrite SDL_wcstol impl 5d30980df46 stdlib: Add failing tests for SDL_wcstol ee377793fe0 Spell "unknown" correctly ee65176eec3 SDL_test: add SDLTest_LogEscapedString 6a305e1532e SDL_test: fix SDLTest_CommonQuit with NULL state 0160e9eac64 gpu: Add SDL_QueryGPUSupport 262ffa27e7f Sync SDL3 wiki -> header 96e147b2b95 gpu: Rework driver name queries, add GetGPUShaderFormats 6d92de5d3a6 wayland: Ensure that a NULL internal structure isn't dereferenced when destroying a window 9d9721cd4c8 wayland: Fix some incorrect buffer scale calculations 94436a938d0 GPU: Remove unused and incorrect D16 format checks from Vulkan driver 5771b502f84 GPU: Fix D3D11/D3D12 vertex strides for multiple vertex buffers (#10818) 371cfaf8fe4 gpu: Implement support for SDL_GPU_DISABLED d3932b1ba2e Sync SDL3 wiki -> header a45a2caf493 GPU: Rename VertexBinding to VertexBufferDescription (#10811) 446ee3e7c54 Fix bug with SDL_ShowMessageBox not working with wayland (#10810) b7dc30ca246 pulseaudio: Hotplug thread fixes. c36982d45c2 vulkan: Avoid redundant commands for dynamic states 66489f91bb4 GPU: Cube Arrays (#10800) 9ea0a837aeb vulkan: Use a spinlock instead of a mutex for descriptor pools f8d4c492641 Sync SDL3 wiki -> header d5e1385c91d Fixed typos in SDL_gpu.h 6e2f2428bac Sync SDL3 wiki -> header ddd5723e2ee GPU: Remove pitch parameters from indirect draw calls (#10803) 3d7e8c9bb7b Add missing SDL_WPRINTF_VARARG_FUNCV in gendynapi.py d03c7cdf17b Removing extra semicolons fd2a266549f Adding void to empty function prototype parenthesis b15fab02070 Fixed typo in SDL_dialog.h d62e3c3791e Fix SDL_GPUShaderFormat flag values 4d135fb696d Fixed color scale when rendering to an sRGB render target 3f7f6f624b0 testcolorspace: don't tonemap from HDR to SDR when reading pixels 4e43da684c7 Added texture colorspace testing 86e393b5235 Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures 92255d36d4b We already have functions for converting between sRGB and linear space 667a3e40e9a Use the correct namespace for structures 77c569496df SDL_GPUShaderFormat isn't an enum anymore 37c9fb490ef Changed enums to use XXX_COUNT for the count or number of values 64f12bea4a9 GPU: Remove unnecessary texture format swizzles in Vulkan (#10693) 4123023d3ed Renamed sdlgpu to gpu c77e51c0844 Use SDL_unsetenv() 3166f912826 GPU: Defer setting blend state on D3D11 6fca867ffe3 Fix testoffscreen.c: bool literal returned from 'main' eeb465e2fcb Sync SDL3 wiki -> header 2b8a349b262 Add SDL_BindGPUComputeSamplers (#10778) 323b60abf1a SDL_test_harness.c: Fix warning -Wcast-function-type-strict 0b6f993deac GPU: Zero-init handling (#10786) b8dbc7086d4 Disable GameInput mouse and keyboard support 76ce83801ad Removed pipewire client version check 9c8c6da4760 pipewire: If hotplug initialization fails, clean up any partial success 817f1b3da81 Revert "Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0" b51c6551d6e Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0 1e9ff723adb GPU: fix SDL_GetGPUSwapchainTextureFormat error return value 640559eba68 Added migration documentation for SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa(). 4eb43705000 SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values 68c61ff3a8f Sync SDL3 wiki -> header 6fc6e3dc7eb Use SDL_bool where appropriate in SDL events 7d1bbae6b25 Sync SDL3 wiki -> header af37056c0d0 stdinc: Fix typos and reword comments about aliasing 8eb194b6f86 stdinc: Document number parsing APIs eda459ac49e stdinc: Fix up some printf definitions d6caf2abe78 Remove SDL_RESTRICT in favor of doc comments 731939fca16 stdinc: Document memcpy APIs 8cea4bd3c94 stdinc: Document memory allocation APIs f4c2c09f782 examples: Link to SDL integer types in code examples, too. 7713a7eec7d x11vulkan: Use the correct SONAME of libX11-xcb.so.1 on Linux, etc. 412a8244b66 audio: Make system-specific audio format types part of SDL_AudioFormat. d3091b95389 Remove SDL_GPUDepthStencilValue struct 80e541d1fcb Fixed calling SDL_utf8strlcpy() with dst_bytes of 0 668e2f82d21 Add load op and clear color to SDL_BlitGPUTexture (#10767) 47283250442 pipewire: Give hotplug threads a more indicative name c797ae16192 Fix -Wtype-limits warning 6e885d96193 Sync SDL3 wiki -> header 301f3ffa9dd Sync SDL3 wiki -> header 050aa4d084a include: Filling in more documentation gaps. a57f6c4af30 Fix additional calloc-transposed-args warnings d2ef15d8e6a Fix warnings: calloc-transposed-args 0da2bd49c8c Remove unused includes. This only removes includes that aren't used at all, not even in comments. aa6a0be7a87 Fix warning: redefinition of typedef 'SDLTest_TestSuiteRunner' 7df1caba7cf Clarified that the contents of new textures aren't defined. ac0b1b207f6 SDL_hints: fix gpu direct3d11 driver name in documentation 257385277d3 SDL_realloc() with size 0 now always defaults to size 1 4c0cb94b961 vulkan: VULKAN_CreateTexture returns a boolean 3eb49ac8627 vulken: VULKAN_CreateTexture returns a boolean 1ba99c53d48 Sync SDL3 wiki -> header 2b77b2e4ef0 Sync SDL3 wiki -> header 4f6e81cf622 include: Fixed up some minor documentation gaps. 7ec998819d1 Sync SDL3 wiki -> header 090e30dbca3 docs: Remove README-winrt.md, again. fd6056307f0 fix trailing doc comments 1a13acac092 Always blit to the swapchain in GPU_RenderPresent fa892d15b7d include files with required types directly e9c7b36fbd7 Sync SDL3 wiki -> header 68a9991ec99 GPU: Document structs (#10742) cf9613fe632 The GPU log category ate one of the SDL reserved categories a01e8a5e105 The GPU log category ate one of the SDL reserved categories 18492057331 Fix GDK builds after renames done in #10730 0a44ea1b0b3 Amend use of non-standard compiler syntax 0a8bf663b7d Fix VisualC project filter 1d59be67fc7 Fixed crash if PIPEWIRE_PREFERRED_Init() fails and then pipewire is used anyway f42da35ef96 Sync SDL3 wiki -> header 9730f62e8cb GPU: Rename struct members and parameters for SDL3 naming conventions (#10730) e21f70c5936 pipewire : check minimum client library version early 845855d6573 Revert "stdinc: Document more symbols." c93f76436fc stdinc: Document more symbols. 73b294cb1cd SDL_platform_defines.h: Added documentation, and a little whitespace. 4c8357a37da Clarified why the WINDOWS driver is lower than the RAWINPUT driver 66b4c080c06 Clarified why the WGI driver is lower than the WINDOWS driver 8f46cb771c7 SDL_XINPUT_Enabled() returns false until XInput DLL is successfully loaded 6da97c63da9 Sync SDL3 wiki -> header ac08dde1b22 windows: Clean out things that should be using `defined(SDL_PLATFORM_WINDOWS)`. 154452a7263 winrt: Removed WinRT/Windows Phone/UWP support. 6d7c211fafd Fixed race condition at startup that could cause a crash in the XInput driver 6e5bd58c4cc Include the Steam controller driver on Android 1381cc85543 Add a step to fix generated shader code 104642ffe79 Sorted API symbols 4c382aafcdc Fixed building on Raspberry Pi 360bc667a82 SDL_Log: restore SDL2's SDL_LogCategory order 26728c321fa SDL_test: add include for SDLTest_CommonState b4c3df1189c SDL_test: whitespace header fixes db96ddca344 SDL_test: use SDLCALL calling convention 379aea5c2df Fixed warnings building with Visual Studio 8edb901724a Fixed crashes in Metal renderer due to ARC releasing references on random memory in newly allocated structs e7969553f88 Sync SDL3 wiki -> header 702ed83f72a Initialize interface structures so they can be extended in the future 434193d1534 testmultiaudio: initialize audio through SDL_test framework 102b3b480bb SDL_test: move argument parsing into SDL_test 09af4a80866 SDL_test: make argument parsing extendable 396dd16471d SDL_test: Remove unused common_usage_* static char pointers 872608b8af2 Don't allocate in SDLTest_GenerateRunSeed 2f4b2df5959 SDL_test: pass data pointer to unit tests 741c04b339f Sync SDL3 wiki -> header baa1a5e2f47 Add SDL_strpbrk 55934bc85e4 include: add SDL_RESTRICT for restricted pointer aliasing 2d4eb29c379 Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference (#10704) 04a732881a3 Add a test to verify structure alignment 9e850bdcfaa docs: Update the migration doc with SDL_SetWindowModalFor() changes c0b15e57f46 cmake: disable GPU backends for winrt f494658f9c4 SDL_gpu.c: remove BOM. cb2919ac55f [GPU] MinGW build fixes: 22aeb1bbba2 Sync SDL3 wiki -> header a46e7027ce7 video: Allow setting the parents of toplevel windows af4c6682ce6 Sync SDL3 wiki -> header cba5ccb9cf3 GPU: Fix documentation formatting 42a0df91bfe Add padding for non-32-bit-aligned types in structs (#10701) 387774ab8a3 Build config flags are either defined or undefined, never 0 e3fd581acac GPU: vulkan: Respect swapchain minImageCount b00bb215074 Added -Wl,--no-undefined-version to Android.mk 5db00cef96c Android.mk: allow to compile with storage functions a0f36fb85b4 Use atomic variables for thread communication 41810c823d6 Compilation without vulkan: SDL_GPU_VULKAN is always defined for some plateform (at android, macos), test against 0 or 1 defbf673069 SDL_migration.cocci: add SDL_TTF/mixer/image function names to be upgraded from int returned type to bool. f61d4db39af GPU: `colorAttachmentDescriptions` should be `const` 249a74e4363 Sync SDL3 wiki -> header 1c8c0144811 GPU: Document opaque handles and enums (#10700) 20d0a1a3d1a Added a defensive check against XINPUTGETCAPABILITIES being NULL ff1e2524134 testautomation: remove SDLTest_TestCaseFp casts abd2ac5992c Set the desired channel count when opening audio on Android e2c9a0a4273 Updated Android audio log messages 1788be85477 GPU: Add const to some function parameters (#10694) git-subtree-dir: external/SDL git-subtree-split: 95c3ee77c101c60aab69663be2bc4eee3d4302b2
484 lines
18 KiB
C
484 lines
18 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* # CategoryCamera
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*
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* Video capture for the SDL library.
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*
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* This API lets apps read input from video sources, like webcams. Camera
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* devices can be enumerated, queried, and opened. Once opened, it will
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* provide SDL_Surface objects as new frames of video come in. These surfaces
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* can be uploaded to an SDL_Texture or processed as pixels in memory.
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*/
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#ifndef SDL_camera_h_
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#define SDL_camera_h_
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_pixels.h>
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#include <SDL3/SDL_properties.h>
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#include <SDL3/SDL_surface.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* This is a unique ID for a camera device for the time it is connected to the
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* system, and is never reused for the lifetime of the application.
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*
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* If the device is disconnected and reconnected, it will get a new ID.
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*
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* The value 0 is an invalid ID.
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*
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* \since This datatype is available since SDL 3.0.0.
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*
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* \sa SDL_GetCameras
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*/
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typedef Uint32 SDL_CameraID;
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/**
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* The opaque structure used to identify an opened SDL camera.
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*
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* \since This struct is available since SDL 3.0.0.
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*/
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typedef struct SDL_Camera SDL_Camera;
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/**
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* The details of an output format for a camera device.
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*
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* Cameras often support multiple formats; each one will be encapsulated in
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* this struct.
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*
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* \since This struct is available since SDL 3.0.0.
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*
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* \sa SDL_GetCameraSupportedFormats
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* \sa SDL_GetCameraFormat
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*/
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typedef struct SDL_CameraSpec
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{
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SDL_PixelFormat format; /**< Frame format */
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SDL_Colorspace colorspace; /**< Frame colorspace */
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int width; /**< Frame width */
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int height; /**< Frame height */
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int framerate_numerator; /**< Frame rate numerator ((num / denom) == FPS, (denom / num) == duration in seconds) */
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int framerate_denominator; /**< Frame rate demoninator ((num / denom) == FPS, (denom / num) == duration in seconds) */
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} SDL_CameraSpec;
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/**
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* The position of camera in relation to system device.
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*
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* \since This enum is available since SDL 3.0.0.
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*
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* \sa SDL_GetCameraPosition
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*/
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typedef enum SDL_CameraPosition
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{
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SDL_CAMERA_POSITION_UNKNOWN,
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SDL_CAMERA_POSITION_FRONT_FACING,
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SDL_CAMERA_POSITION_BACK_FACING
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} SDL_CameraPosition;
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/**
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* Use this function to get the number of built-in camera drivers.
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*
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* This function returns a hardcoded number. This never returns a negative
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* value; if there are no drivers compiled into this build of SDL, this
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* function returns zero. The presence of a driver in this list does not mean
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* it will function, it just means SDL is capable of interacting with that
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* interface. For example, a build of SDL might have v4l2 support, but if
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* there's no kernel support available, SDL's v4l2 driver would fail if used.
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*
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* By default, SDL tries all drivers, in its preferred order, until one is
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* found to be usable.
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*
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* \returns the number of built-in camera drivers.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetCameraDriver
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_GetNumCameraDrivers(void);
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/**
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* Use this function to get the name of a built in camera driver.
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*
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* The list of camera drivers is given in the order that they are normally
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* initialized by default; the drivers that seem more reasonable to choose
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* first (as far as the SDL developers believe) are earlier in the list.
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*
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* The names of drivers are all simple, low-ASCII identifiers, like "v4l2",
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* "coremedia" or "android". These never have Unicode characters, and are not
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* meant to be proper names.
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*
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* \param index the index of the camera driver; the value ranges from 0 to
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* SDL_GetNumCameraDrivers() - 1.
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* \returns the name of the camera driver at the requested index, or NULL if
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* an invalid index was specified.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_GetNumCameraDrivers
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*/
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraDriver(int index);
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/**
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* Get the name of the current camera driver.
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*
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* The names of drivers are all simple, low-ASCII identifiers, like "v4l2",
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* "coremedia" or "android". These never have Unicode characters, and are not
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* meant to be proper names.
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*
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* \returns the name of the current camera driver or NULL if no driver has
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* been initialized.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*/
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extern SDL_DECLSPEC const char * SDLCALL SDL_GetCurrentCameraDriver(void);
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/**
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* Get a list of currently connected camera devices.
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*
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* \param count a pointer filled in with the number of cameras returned, may
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* be NULL.
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* \returns a 0 terminated array of camera instance IDs or NULL on failure;
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* call SDL_GetError() for more information. This should be freed
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* with SDL_free() when it is no longer needed.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.0.0.
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*
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* \sa SDL_OpenCamera
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*/
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extern SDL_DECLSPEC SDL_CameraID * SDLCALL SDL_GetCameras(int *count);
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/**
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* Get the list of native formats/sizes a camera supports.
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*
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* This returns a list of all formats and frame sizes that a specific camera
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* can offer. This is useful if your app can accept a variety of image formats
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* and sizes and so want to find the optimal spec that doesn't require
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* conversion.
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*
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* This function isn't strictly required; if you call SDL_OpenCamera with a
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* NULL spec, SDL will choose a native format for you, and if you instead
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* specify a desired format, it will transparently convert to the requested
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* format on your behalf.
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*
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* If `count` is not NULL, it will be filled with the number of elements in
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* the returned array.
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*
|
|
* Note that it's legal for a camera to supply an empty list. This is what
|
|
* will happen on Emscripten builds, since that platform won't tell _anything_
|
|
* about available cameras until you've opened one, and won't even tell if
|
|
* there _is_ a camera until the user has given you permission to check
|
|
* through a scary warning popup.
|
|
*
|
|
* \param devid the camera device instance ID to query.
|
|
* \param count a pointer filled in with the number of elements in the list,
|
|
* may be NULL.
|
|
* \returns a NULL terminated array of pointers to SDL_CameraSpec or NULL on
|
|
* failure; call SDL_GetError() for more information. This is a
|
|
* single allocation that should be freed with SDL_free() when it is
|
|
* no longer needed.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetCameras
|
|
* \sa SDL_OpenCamera
|
|
*/
|
|
extern SDL_DECLSPEC SDL_CameraSpec ** SDLCALL SDL_GetCameraSupportedFormats(SDL_CameraID devid, int *count);
|
|
|
|
/**
|
|
* Get the human-readable device name for a camera.
|
|
*
|
|
* \param instance_id the camera device instance ID.
|
|
* \returns a human-readable device name or NULL on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetCameras
|
|
*/
|
|
extern SDL_DECLSPEC const char * SDLCALL SDL_GetCameraName(SDL_CameraID instance_id);
|
|
|
|
/**
|
|
* Get the position of the camera in relation to the system.
|
|
*
|
|
* Most platforms will report UNKNOWN, but mobile devices, like phones, can
|
|
* often make a distinction between cameras on the front of the device (that
|
|
* points towards the user, for taking "selfies") and cameras on the back (for
|
|
* filming in the direction the user is facing).
|
|
*
|
|
* \param instance_id the camera device instance ID.
|
|
* \returns the position of the camera on the system hardware.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetCameras
|
|
*/
|
|
extern SDL_DECLSPEC SDL_CameraPosition SDLCALL SDL_GetCameraPosition(SDL_CameraID instance_id);
|
|
|
|
/**
|
|
* Open a video recording device (a "camera").
|
|
*
|
|
* You can open the device with any reasonable spec, and if the hardware can't
|
|
* directly support it, it will convert data seamlessly to the requested
|
|
* format. This might incur overhead, including scaling of image data.
|
|
*
|
|
* If you would rather accept whatever format the device offers, you can pass
|
|
* a NULL spec here and it will choose one for you (and you can use
|
|
* SDL_Surface's conversion/scaling functions directly if necessary).
|
|
*
|
|
* You can call SDL_GetCameraFormat() to get the actual data format if passing
|
|
* a NULL spec here. You can see the exact specs a device can support without
|
|
* conversion with SDL_GetCameraSupportedSpecs().
|
|
*
|
|
* SDL will not attempt to emulate framerate; it will try to set the hardware
|
|
* to the rate closest to the requested speed, but it won't attempt to limit
|
|
* or duplicate frames artificially; call SDL_GetCameraFormat() to see the
|
|
* actual framerate of the opened the device, and check your timestamps if
|
|
* this is crucial to your app!
|
|
*
|
|
* Note that the camera is not usable until the user approves its use! On some
|
|
* platforms, the operating system will prompt the user to permit access to
|
|
* the camera, and they can choose Yes or No at that point. Until they do, the
|
|
* camera will not be usable. The app should either wait for an
|
|
* SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event,
|
|
* or poll SDL_IsCameraApproved() occasionally until it returns non-zero. On
|
|
* platforms that don't require explicit user approval (and perhaps in places
|
|
* where the user previously permitted access), the approval event might come
|
|
* immediately, but it might come seconds, minutes, or hours later!
|
|
*
|
|
* \param instance_id the camera device instance ID.
|
|
* \param spec the desired format for data the device will provide. Can be
|
|
* NULL.
|
|
* \returns an SDL_Camera object or NULL on failure; call SDL_GetError() for
|
|
* more information.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_GetCameras
|
|
* \sa SDL_GetCameraFormat
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Camera * SDLCALL SDL_OpenCamera(SDL_CameraID instance_id, const SDL_CameraSpec *spec);
|
|
|
|
/**
|
|
* Query if camera access has been approved by the user.
|
|
*
|
|
* Cameras will not function between when the device is opened by the app and
|
|
* when the user permits access to the hardware. On some platforms, this
|
|
* presents as a popup dialog where the user has to explicitly approve access;
|
|
* on others the approval might be implicit and not alert the user at all.
|
|
*
|
|
* This function can be used to check the status of that approval. It will
|
|
* return 0 if still waiting for user response, 1 if the camera is approved
|
|
* for use, and -1 if the user denied access.
|
|
*
|
|
* Instead of polling with this function, you can wait for a
|
|
* SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event
|
|
* in the standard SDL event loop, which is guaranteed to be sent once when
|
|
* permission to use the camera is decided.
|
|
*
|
|
* If a camera is declined, there's nothing to be done but call
|
|
* SDL_CloseCamera() to dispose of it.
|
|
*
|
|
* \param camera the opened camera device to query.
|
|
* \returns -1 if user denied access to the camera, 1 if user approved access,
|
|
* 0 if no decision has been made yet.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_OpenCamera
|
|
* \sa SDL_CloseCamera
|
|
*/
|
|
extern SDL_DECLSPEC int SDLCALL SDL_GetCameraPermissionState(SDL_Camera *camera);
|
|
|
|
/**
|
|
* Get the instance ID of an opened camera.
|
|
*
|
|
* \param camera an SDL_Camera to query.
|
|
* \returns the instance ID of the specified camera on success or 0 on
|
|
* failure; call SDL_GetError() for more information.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_OpenCamera
|
|
*/
|
|
extern SDL_DECLSPEC SDL_CameraID SDLCALL SDL_GetCameraID(SDL_Camera *camera);
|
|
|
|
/**
|
|
* Get the properties associated with an opened camera.
|
|
*
|
|
* \param camera the SDL_Camera obtained from SDL_OpenCamera().
|
|
* \returns a valid property ID on success or 0 on failure; call
|
|
* SDL_GetError() for more information.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*/
|
|
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetCameraProperties(SDL_Camera *camera);
|
|
|
|
/**
|
|
* Get the spec that a camera is using when generating images.
|
|
*
|
|
* Note that this might not be the native format of the hardware, as SDL might
|
|
* be converting to this format behind the scenes.
|
|
*
|
|
* If the system is waiting for the user to approve access to the camera, as
|
|
* some platforms require, this will return false, but this isn't necessarily
|
|
* a fatal error; you should either wait for an
|
|
* SDL_EVENT_CAMERA_DEVICE_APPROVED (or SDL_EVENT_CAMERA_DEVICE_DENIED) event,
|
|
* or poll SDL_IsCameraApproved() occasionally until it returns non-zero.
|
|
*
|
|
* \param camera opened camera device.
|
|
* \param spec the SDL_CameraSpec to be initialized by this function.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_OpenCamera
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_GetCameraFormat(SDL_Camera *camera, SDL_CameraSpec *spec);
|
|
|
|
/**
|
|
* Acquire a frame.
|
|
*
|
|
* The frame is a memory pointer to the image data, whose size and format are
|
|
* given by the spec requested when opening the device.
|
|
*
|
|
* This is a non blocking API. If there is a frame available, a non-NULL
|
|
* surface is returned, and timestampNS will be filled with a non-zero value.
|
|
*
|
|
* Note that an error case can also return NULL, but a NULL by itself is
|
|
* normal and just signifies that a new frame is not yet available. Note that
|
|
* even if a camera device fails outright (a USB camera is unplugged while in
|
|
* use, etc), SDL will send an event separately to notify the app, but
|
|
* continue to provide blank frames at ongoing intervals until
|
|
* SDL_CloseCamera() is called, so real failure here is almost always an out
|
|
* of memory condition.
|
|
*
|
|
* After use, the frame should be released with SDL_ReleaseCameraFrame(). If
|
|
* you don't do this, the system may stop providing more video!
|
|
*
|
|
* Do not call SDL_FreeSurface() on the returned surface! It must be given
|
|
* back to the camera subsystem with SDL_ReleaseCameraFrame!
|
|
*
|
|
* If the system is waiting for the user to approve access to the camera, as
|
|
* some platforms require, this will return NULL (no frames available); you
|
|
* should either wait for an SDL_EVENT_CAMERA_DEVICE_APPROVED (or
|
|
* SDL_EVENT_CAMERA_DEVICE_DENIED) event, or poll SDL_IsCameraApproved()
|
|
* occasionally until it returns non-zero.
|
|
*
|
|
* \param camera opened camera device.
|
|
* \param timestampNS a pointer filled in with the frame's timestamp, or 0 on
|
|
* error. Can be NULL.
|
|
* \returns a new frame of video on success, NULL if none is currently
|
|
* available.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_ReleaseCameraFrame
|
|
*/
|
|
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_AcquireCameraFrame(SDL_Camera *camera, Uint64 *timestampNS);
|
|
|
|
/**
|
|
* Release a frame of video acquired from a camera.
|
|
*
|
|
* Let the back-end re-use the internal buffer for camera.
|
|
*
|
|
* This function _must_ be called only on surface objects returned by
|
|
* SDL_AcquireCameraFrame(). This function should be called as quickly as
|
|
* possible after acquisition, as SDL keeps a small FIFO queue of surfaces for
|
|
* video frames; if surfaces aren't released in a timely manner, SDL may drop
|
|
* upcoming video frames from the camera.
|
|
*
|
|
* If the app needs to keep the surface for a significant time, they should
|
|
* make a copy of it and release the original.
|
|
*
|
|
* The app should not use the surface again after calling this function;
|
|
* assume the surface is freed and the pointer is invalid.
|
|
*
|
|
* \param camera opened camera device.
|
|
* \param frame the video frame surface to release.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_AcquireCameraFrame
|
|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_ReleaseCameraFrame(SDL_Camera *camera, SDL_Surface *frame);
|
|
|
|
/**
|
|
* Use this function to shut down camera processing and close the camera
|
|
* device.
|
|
*
|
|
* \param camera opened camera device.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread, but no
|
|
* thread may reference `device` once this function is called.
|
|
*
|
|
* \since This function is available since SDL 3.0.0.
|
|
*
|
|
* \sa SDL_OpenCameraWithSpec
|
|
* \sa SDL_OpenCamera
|
|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_CloseCamera(SDL_Camera *camera);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include <SDL3/SDL_close_code.h>
|
|
|
|
#endif /* SDL_camera_h_ */
|