Files
kaizen/test/testcamera.c
SimoneN64 a22ac9e1c8 Squashed 'external/SDL/' changes from 95c3ee77c10..b7362850534
b7362850534 examples/renderer/08-rotating-textures: Fix compiler warning on MSVC .
37d62deca16 examples/renderer/10-geometry: Fixes and cleanups.
0758b2a0c4c examples: Added renderer/10-geometry
1a90e092623 examples: Added renderer/09-scaling-textures
4fdeb6861bd examples: a few renderer fixes.
66b92e95acf examples: renamed renderer sources to match other example directories.
ffcf372d275 examples: Added renderer/08-rotating-textures
0c7334cce39 examples: Added renderer/07-streaming-textures
2bd3d9cfb7b examples: Added renderer/06-textures
9d0b3eded61 examples: added renderer/05-rectangles
3413617cb64 examples: added renderer/04-points
b0e528cc88a Switched ifdef from negative to positive
97d1056e16d GPU: MSAA fixes (#10917)
254b36361e5 Add SDL_PRILL? format specifiers specifically for long long type.
6f80d47d64d Use hexidecimal code for ±
4392233007d Removed tabs from headers
89c6bc5f502 Prefer Vulkan even on Windows (#10912)
980b4ff6dbe GPU: Vulkan descriptor management rewrite (#10910)
fcb8a2c016c wayland: Fix animated cursor timing
ea2e2e451d1 Better fix for initializing Android environment variables
095fb5f5221 Fixed infinite recursion at startup on Android
88a01fbc964 testautomation_stdlib.c: fix -Wformat warnings from mingw with %lld/%llu
b4e2777820c examples/renderer/03-lines: Fix compiler warning on Visual Studio.
2e3e5abd7d4 examples/renderer/03-lines: use a gray background.
fd0ce75e2ea tests: Fix tests when run with the --high-pixel-density flag
745d5e4991d examples/renderer/03-lines: Make this less obnoxious to look at.
1b266ec13d3 examples: added renderer/03-lines
6771a6020da testcamera: don't enable verbose logging
594edb6bd29 Add Thrustmaster TMX VID & PID to wheel device list.
34c60113607 Fixed Windows build
d29a0e3f310 Fixed warning: no previous prototype for function
7a924b36aeb compile_shaders.sh shouldn't be in the SDL framework
1f727b61f3c Sync SDL3 wiki -> header
398dff7c259 Added support for the HORI licensed Steam Controller
481203c074d Fixed Xcode warnings
7edf7fad664 fix bool define when SDL_DEFINE_STDBOOL is defined:
ff90570a3cf define SDL_DEFINE_STDBOOL for gcc < 3

git-subtree-dir: external/SDL
git-subtree-split: b7362850534295f076c19f7f8bffa06e530d0968
2024-09-22 15:30:30 +02:00

363 lines
11 KiB
C

/*
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#define SDL_MAIN_USE_CALLBACKS 1
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
#include <SDL3/SDL_test_common.h>
static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
static SDLTest_CommonState *state = NULL;
static SDL_Camera *camera = NULL;
static SDL_CameraSpec spec;
static SDL_Texture *texture = NULL;
static bool texture_updated = false;
static SDL_Surface *frame_current = NULL;
static SDL_CameraID front_camera = 0;
static SDL_CameraID back_camera = 0;
/* For frequency logging */
static Uint64 last_log_time = 0;
static int iterate_count = 0;
static int frame_count = 0;
static void PrintCameraSpecs(SDL_CameraID camera_id)
{
SDL_CameraSpec **specs = SDL_GetCameraSupportedFormats(camera_id, NULL);
if (specs) {
int i;
SDL_Log("Available formats:\n");
for (i = 0; specs[i]; ++i) {
const SDL_CameraSpec *s = specs[i];
SDL_Log(" %dx%d %.2f FPS %s\n", s->width, s->height, (float)s->framerate_numerator / s->framerate_denominator, SDL_GetPixelFormatName(s->format));
}
SDL_free(specs);
}
}
SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
{
char window_title[128];
int devcount = 0;
int i;
const char *camera_name = NULL;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_CAMERA);
if (!state) {
return SDL_APP_FAILURE;
}
/* Parse commandline */
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (!consumed) {
if (SDL_strcmp(argv[i], "--camera") == 0 && argv[i+1]) {
camera_name = argv[i+1];
consumed = 2;
}
}
if (consumed <= 0) {
static const char *options[] = {
"[--camera name]",
NULL,
};
SDLTest_CommonLogUsage(state, argv[0], options);
SDL_Quit();
SDLTest_CommonDestroyState(state);
return 1;
}
i += consumed;
}
state->num_windows = 1;
/* Load the SDL library */
if (!SDLTest_CommonInit(state)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
window = state->windows[0];
if (!window) {
SDL_Log("Couldn't create window: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
renderer = state->renderers[0];
if (!renderer) {
/* SDL_Log("Couldn't create renderer: %s", SDL_GetError()); */
return SDL_APP_FAILURE;
}
SDL_CameraID *devices = SDL_GetCameras(&devcount);
if (!devices) {
SDL_Log("SDL_GetCameras failed: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
SDL_CameraID camera_id = 0;
SDL_Log("Saw %d camera devices.", devcount);
for (i = 0; i < devcount; i++) {
const SDL_CameraID device = devices[i];
const char *name = SDL_GetCameraName(device);
const SDL_CameraPosition position = SDL_GetCameraPosition(device);
const char *posstr = "";
if (position == SDL_CAMERA_POSITION_FRONT_FACING) {
front_camera = device;
posstr = "[front-facing] ";
} else if (position == SDL_CAMERA_POSITION_BACK_FACING) {
back_camera = device;
posstr = "[back-facing] ";
}
if (camera_name && SDL_strcasecmp(name, camera_name) == 0) {
camera_id = device;
}
SDL_Log(" - Camera #%d: %s %s", i, posstr, name);
}
if (!camera_id) {
if (camera_name) {
SDL_Log("Could not find camera \"%s\"", camera_name);
return SDL_APP_FAILURE;
}
if (front_camera) {
camera_id = front_camera;
} else if (devcount > 0) {
camera_id = devices[0];
}
}
SDL_free(devices);
if (!camera_id) {
SDL_Log("No cameras available?");
return SDL_APP_FAILURE;
}
PrintCameraSpecs(camera_id);
SDL_CameraSpec *pspec = &spec;
spec.framerate_numerator = 30;
spec.framerate_denominator = 1;
camera = SDL_OpenCamera(camera_id, pspec);
if (!camera) {
SDL_Log("Failed to open camera device: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
SDL_snprintf(window_title, sizeof (window_title), "testcamera: %s (%s)", SDL_GetCameraName(camera_id), SDL_GetCurrentCameraDriver());
SDL_SetWindowTitle(window, window_title);
return SDL_APP_CONTINUE;
}
static int FlipCamera(void)
{
static Uint64 last_flip = 0;
if ((SDL_GetTicks() - last_flip) < 3000) { /* must wait at least 3 seconds between flips. */
return SDL_APP_CONTINUE;
}
if (camera) {
const SDL_CameraID current = SDL_GetCameraID(camera);
SDL_CameraID nextcam = 0;
if (current == front_camera) {
nextcam = back_camera;
} else if (current == back_camera) {
nextcam = front_camera;
}
if (nextcam) {
SDL_Log("Flip camera!");
if (frame_current) {
SDL_ReleaseCameraFrame(camera, frame_current);
frame_current = NULL;
}
SDL_CloseCamera(camera);
if (texture) {
SDL_DestroyTexture(texture);
texture = NULL; /* will rebuild when new camera is approved. */
}
camera = SDL_OpenCamera(nextcam, NULL);
if (!camera) {
SDL_Log("Failed to open camera device: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
last_flip = SDL_GetTicks();
}
}
return SDL_APP_CONTINUE;
}
SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
{
switch (event->type) {
case SDL_EVENT_KEY_DOWN: {
const SDL_Keycode sym = event->key.key;
if (sym == SDLK_ESCAPE || sym == SDLK_AC_BACK) {
SDL_Log("Key : Escape!");
return SDL_APP_SUCCESS;
} else if (sym == SDLK_SPACE) {
FlipCamera();
return SDL_APP_CONTINUE;
}
break;
}
case SDL_EVENT_MOUSE_BUTTON_DOWN:
/* !!! FIXME: only flip if clicked in the area of a "flip" icon. */
return FlipCamera();
case SDL_EVENT_QUIT:
SDL_Log("Quit!");
return 1;
case SDL_EVENT_CAMERA_DEVICE_APPROVED:
SDL_Log("Camera approved!");
SDL_CameraSpec camera_spec;
SDL_GetCameraFormat(camera, &camera_spec);
float fps = 0;
if (camera_spec.framerate_denominator != 0) {
fps = (float)camera_spec.framerate_numerator / (float)camera_spec.framerate_denominator;
}
SDL_Log("Camera Spec: %dx%d %.2f FPS %s",
camera_spec.width, camera_spec.height, fps, SDL_GetPixelFormatName(camera_spec.format));
break;
case SDL_EVENT_CAMERA_DEVICE_DENIED:
SDL_Log("Camera denied!");
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Camera permission denied!", "User denied access to the camera!", window);
return SDL_APP_FAILURE;
default:
break;
}
return SDLTest_CommonEventMainCallbacks(state, event);
}
SDL_AppResult SDL_AppIterate(void *appstate)
{
iterate_count++;
Uint64 current_time = SDL_GetTicks();
/* If a minute has passed, log the frequencies and reset the counters */
if (current_time - last_log_time >= 60000) {
SDL_Log("SDL_AppIterate() called %d times in the last minute", iterate_count);
float fps = (float)frame_count / 60.0f;
SDL_Log("SDL_AcquireCameraFrame() FPS: %.2f", fps);
iterate_count = 0;
frame_count = 0;
last_log_time = current_time;
}
SDL_SetRenderDrawColor(renderer, 0x99, 0x99, 0x99, 255);
SDL_RenderClear(renderer);
int win_w, win_h;
float tw, th;
SDL_FRect d;
Uint64 timestampNS = 0;
SDL_Surface *frame_next = camera ? SDL_AcquireCameraFrame(camera, &timestampNS) : NULL;
#if 0
if (frame_next) {
SDL_Log("frame: %p at %" SDL_PRIu64, (void*)frame_next->pixels, timestampNS);
}
#endif
if (frame_next) {
frame_count++;
if (frame_current) {
SDL_ReleaseCameraFrame(camera, frame_current);
}
/* It's not needed to keep the frame once updated the texture is updated.
* But in case of 0-copy, it's needed to have the frame while using the texture.
*/
frame_current = frame_next;
texture_updated = false;
}
if (frame_current) {
if (!texture ||
!SDL_GetTextureSize(texture, &tw, &th) ||
(int)tw != frame_current->w || (int)th != frame_current->h) {
/* Resize the window to match */
SDL_SetWindowSize(window, frame_current->w, frame_current->h);
if (texture) {
SDL_DestroyTexture(texture);
}
SDL_Colorspace colorspace = SDL_GetSurfaceColorspace(frame_current);
/* Create texture with appropriate format */
SDL_PropertiesID props = SDL_CreateProperties();
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_FORMAT_NUMBER, frame_current->format);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_COLORSPACE_NUMBER, colorspace);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STREAMING);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, frame_current->w);
SDL_SetNumberProperty(props, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, frame_current->h);
texture = SDL_CreateTextureWithProperties(renderer, props);
SDL_DestroyProperties(props);
if (!texture) {
SDL_Log("Couldn't create texture: %s", SDL_GetError());
return SDL_APP_FAILURE;
}
}
/* Update SDL_Texture with last video frame (only once per new frame) */
if (frame_current && !texture_updated) {
SDL_UpdateTexture(texture, NULL, frame_current->pixels, frame_current->pitch);
texture_updated = true;
}
SDL_GetTextureSize(texture, &tw, &th);
SDL_GetRenderOutputSize(renderer, &win_w, &win_h);
d.x = ((win_w - tw) / 2);
d.y = ((win_h - th) / 2);
d.w = tw;
d.h = th;
SDL_RenderTexture(renderer, texture, NULL, &d);
}
/* !!! FIXME: Render a "flip" icon if front_camera and back_camera are both != 0. */
SDL_RenderPresent(renderer);
return SDL_APP_CONTINUE;
}
void SDL_AppQuit(void *appstate)
{
SDL_ReleaseCameraFrame(camera, frame_current);
SDL_CloseCamera(camera);
SDL_DestroyTexture(texture);
SDLTest_CommonQuit(state);
}