Files
kaizen/test/testmanymouse.c
SimoneN64 a22ac9e1c8 Squashed 'external/SDL/' changes from 95c3ee77c10..b7362850534
b7362850534 examples/renderer/08-rotating-textures: Fix compiler warning on MSVC .
37d62deca16 examples/renderer/10-geometry: Fixes and cleanups.
0758b2a0c4c examples: Added renderer/10-geometry
1a90e092623 examples: Added renderer/09-scaling-textures
4fdeb6861bd examples: a few renderer fixes.
66b92e95acf examples: renamed renderer sources to match other example directories.
ffcf372d275 examples: Added renderer/08-rotating-textures
0c7334cce39 examples: Added renderer/07-streaming-textures
2bd3d9cfb7b examples: Added renderer/06-textures
9d0b3eded61 examples: added renderer/05-rectangles
3413617cb64 examples: added renderer/04-points
b0e528cc88a Switched ifdef from negative to positive
97d1056e16d GPU: MSAA fixes (#10917)
254b36361e5 Add SDL_PRILL? format specifiers specifically for long long type.
6f80d47d64d Use hexidecimal code for ±
4392233007d Removed tabs from headers
89c6bc5f502 Prefer Vulkan even on Windows (#10912)
980b4ff6dbe GPU: Vulkan descriptor management rewrite (#10910)
fcb8a2c016c wayland: Fix animated cursor timing
ea2e2e451d1 Better fix for initializing Android environment variables
095fb5f5221 Fixed infinite recursion at startup on Android
88a01fbc964 testautomation_stdlib.c: fix -Wformat warnings from mingw with %lld/%llu
b4e2777820c examples/renderer/03-lines: Fix compiler warning on Visual Studio.
2e3e5abd7d4 examples/renderer/03-lines: use a gray background.
fd0ce75e2ea tests: Fix tests when run with the --high-pixel-density flag
745d5e4991d examples/renderer/03-lines: Make this less obnoxious to look at.
1b266ec13d3 examples: added renderer/03-lines
6771a6020da testcamera: don't enable verbose logging
594edb6bd29 Add Thrustmaster TMX VID & PID to wheel device list.
34c60113607 Fixed Windows build
d29a0e3f310 Fixed warning: no previous prototype for function
7a924b36aeb compile_shaders.sh shouldn't be in the SDL framework
1f727b61f3c Sync SDL3 wiki -> header
398dff7c259 Added support for the HORI licensed Steam Controller
481203c074d Fixed Xcode warnings
7edf7fad664 fix bool define when SDL_DEFINE_STDBOOL is defined:
ff90570a3cf define SDL_DEFINE_STDBOOL for gcc < 3

git-subtree-dir: external/SDL
git-subtree-split: b7362850534295f076c19f7f8bffa06e530d0968
2024-09-22 15:30:30 +02:00

552 lines
16 KiB
C

/*
Copyright (C) 1997-2024 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <SDL3/SDL_test_common.h>
#include <SDL3/SDL_main.h>
/* Stolen from the mailing list */
/* Creates a new mouse cursor from an XPM */
/* XPM */
static const char *arrow[] = {
/* width height num_colors chars_per_pixel */
" 32 32 3 1",
/* colors */
"X c #000000",
". c #ffffff",
" c None",
/* pixels */
"X ",
"XX ",
"X.X ",
"X..X ",
"X...X ",
"X....X ",
"X.....X ",
"X......X ",
"X.......X ",
"X........X ",
"X.....XXXXX ",
"X..X..X ",
"X.X X..X ",
"XX X..X ",
"X X..X ",
" X..X ",
" X..X ",
" X..X ",
" XX ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
" ",
"0,0"
};
static const char *cross[] = {
/* width height num_colors chars_per_pixel */
" 32 32 3 1",
/* colors */
"o c #ffffff",
". c #000000",
" c None",
/* pixels */
" ",
" ",
" ",
" ",
" oo ",
" oo ",
" oo ",
" oo ",
" oo ",
" oo ",
" oo ",
" oo ",
" oo ",
" oo ",
" oo ",
" oooooooooooooooooooooooo ",
" oooooooooooooooooooooooo ",
" oo ",
" oo ",
" oo ",
" oo ",
" oo ",
" oo ",
" oo ",
" oo ",
" oo ",
" oo ",
" oo ",
" ",
" ",
" ",
" ",
"0,0"
};
static SDLTest_CommonState *state;
static int done;
#define PROP_ARROW_CURSOR_TEXTURE "arrow_cursor_texture"
#define PROP_CROSS_CURSOR_TEXTURE "cross_cursor_texture"
#define MAX_MICE 3
#define MAX_KEYBOARDS 3
#define CURSOR_SIZE 48.0f
#define MAX_TRAIL 500
#define TRAIL_SIZE 8.0f
static SDL_Color colors[] = {
{ 0, 255, 255, 255 }, /* mouse 1, cyan */
{ 255, 0, 255, 255 }, /* mouse 2, magenta */
{ 255, 255, 0, 255 }, /* mouse 3, yellow */
};
SDL_COMPILE_TIME_ASSERT(mouse_colors, SDL_arraysize(colors) == MAX_MICE);
SDL_COMPILE_TIME_ASSERT(keyboard_colors, SDL_arraysize(colors) == MAX_KEYBOARDS);
typedef struct
{
SDL_MouseID instance_id;
bool active;
Uint8 button_state;
SDL_FPoint position;
int trail_head;
int trail_length;
SDL_FPoint trail[MAX_TRAIL];
} MouseState;
static MouseState mice[MAX_MICE];
typedef struct
{
SDL_KeyboardID instance_id;
bool active;
Uint8 button_state;
SDL_FPoint position;
} KeyboardState;
static KeyboardState keyboards[MAX_KEYBOARDS];
static SDL_Texture *CreateTexture(const char *image[], SDL_Renderer *renderer)
{
SDL_Surface *surface;
SDL_Palette *palette;
SDL_Texture *texture;
int row;
surface = SDL_CreateSurface(32, 32, SDL_PIXELFORMAT_INDEX8);
for (row = 0; row < surface->h; ++row) {
SDL_memcpy((Uint8 *)surface->pixels + row * surface->pitch, image[4 + row], surface->w);
}
palette = SDL_CreateSurfacePalette(surface);
if (!palette) {
SDL_DestroySurface(surface);
return NULL;
}
palette->colors['.'].r = 0xFF;
palette->colors['.'].g = 0xFF;
palette->colors['.'].b = 0xFF;
palette->colors['o'].r = 0xFF;
palette->colors['o'].g = 0xFF;
palette->colors['o'].b = 0xFF;
palette->colors['X'].r = 0x00;
palette->colors['X'].g = 0x00;
palette->colors['X'].b = 0x00;
SDL_SetSurfaceColorKey(surface, true, ' ');
texture = SDL_CreateTextureFromSurface(renderer, surface);
SDL_DestroySurface(surface);
return texture;
}
static void HandleMouseAdded(SDL_MouseID instance_id)
{
SDL_Window *window = state->windows[0];
int i, w = 0, h = 0;
SDL_GetWindowSizeInPixels(window, &w, &h);
for (i = 0; i < SDL_arraysize(mice); ++i) {
MouseState *mouse_state = &mice[i];
if (!mouse_state->active) {
mouse_state->instance_id = instance_id;
mouse_state->active = true;
mouse_state->position.x = w * 0.5f;
mouse_state->position.y = h * 0.5f;
return;
}
}
}
static void HandleMouseRemoved(SDL_MouseID instance_id)
{
int i;
for (i = 0; i < SDL_arraysize(mice); ++i) {
MouseState *mouse_state = &mice[i];
if (instance_id == mouse_state->instance_id) {
SDL_zerop(mouse_state);
return;
}
}
}
static void ActivateMouse(SDL_MouseID instance_id)
{
int i;
for (i = 0; i < SDL_arraysize(mice); ++i) {
MouseState *mouse_state = &mice[i];
if (mouse_state->active && instance_id == mouse_state->instance_id) {
return;
}
}
HandleMouseAdded(instance_id);
}
static void HandleMouseMotion(SDL_MouseMotionEvent *event)
{
SDL_Window *window = state->windows[0];
int i, w = 0, h = 0;
if (event->which == 0) {
/* The system pointer, not a distinct mouse device */
return;
}
ActivateMouse(event->which);
SDL_GetWindowSizeInPixels(window, &w, &h);
for (i = 0; i < SDL_arraysize(mice); ++i) {
MouseState *mouse_state = &mice[i];
if (!mouse_state->active) {
continue;
}
if (event->which == mouse_state->instance_id) {
float x = (mouse_state->position.x + event->xrel);
float y = (mouse_state->position.y + event->yrel);
x = SDL_clamp(x, 0.0f, (float)w);
y = SDL_clamp(y, 0.0f, (float)h);
mouse_state->position.x = x;
mouse_state->position.y = y;
if (mouse_state->button_state) {
/* Add a spot to the mouse trail */
SDL_FPoint *spot = &mouse_state->trail[mouse_state->trail_head];
spot->x = x - TRAIL_SIZE * 0.5f;
spot->y = y - TRAIL_SIZE * 0.5f;
if (mouse_state->trail_length < MAX_TRAIL) {
++mouse_state->trail_length;
}
mouse_state->trail_head = (mouse_state->trail_head + 1) % MAX_TRAIL;
}
}
}
}
static void HandleMouseButton(SDL_MouseButtonEvent *event)
{
int i;
if (event->which == 0) {
/* The system pointer, not a distinct mouse device */
return;
}
ActivateMouse(event->which);
for (i = 0; i < SDL_arraysize(mice); ++i) {
MouseState *mouse_state = &mice[i];
if (!mouse_state->active) {
continue;
}
if (event->which == mouse_state->instance_id) {
if (event->down) {
mouse_state->button_state |= SDL_BUTTON(event->button);
} else {
mouse_state->button_state &= ~SDL_BUTTON(event->button);
}
}
}
}
static void DrawMouseState(SDL_Window *window, SDL_Renderer *renderer, MouseState *mouse_state, SDL_Texture *cursor, SDL_Color *color)
{
SDL_FRect rect;
if (!mouse_state->active) {
return;
}
if (mouse_state->trail_length > 0) {
int i;
int spot = mouse_state->trail_head - mouse_state->trail_length;
if (spot < 0) {
spot += MAX_TRAIL;
}
rect.w = TRAIL_SIZE;
rect.h = TRAIL_SIZE;
SDL_SetRenderDrawColor(renderer, color->r, color->g, color->b, color->a);
for (i = 0; i < mouse_state->trail_length; ++i) {
rect.x = mouse_state->trail[spot].x;
rect.y = mouse_state->trail[spot].y;
SDL_RenderFillRect(renderer, &rect);
spot = (spot + 1) % MAX_TRAIL;
}
}
rect.x = mouse_state->position.x;
rect.y = mouse_state->position.y;
rect.w = CURSOR_SIZE;
rect.h = CURSOR_SIZE;
SDL_SetTextureColorMod(cursor, color->r, color->g, color->b);
SDL_RenderTexture(renderer, cursor, NULL, &rect);
}
static void HandleKeyboardAdded(SDL_KeyboardID instance_id)
{
SDL_Window *window = state->windows[0];
int i, w = 0, h = 0;
SDL_GetWindowSize(window, &w, &h);
for (i = 0; i < SDL_arraysize(keyboards); ++i) {
KeyboardState *keyboard_state = &keyboards[i];
if (!keyboard_state->active) {
keyboard_state->instance_id = instance_id;
keyboard_state->active = true;
keyboard_state->position.x = w * 0.5f;
keyboard_state->position.y = h * 0.5f;
return;
}
}
}
static void HandleKeyboardRemoved(SDL_KeyboardID instance_id)
{
int i;
for (i = 0; i < SDL_arraysize(keyboards); ++i) {
KeyboardState *keyboard_state = &keyboards[i];
if (instance_id == keyboard_state->instance_id) {
SDL_zerop(keyboard_state);
return;
}
}
}
static void ActivateKeyboard(SDL_KeyboardID instance_id)
{
int i;
for (i = 0; i < SDL_arraysize(keyboards); ++i) {
KeyboardState *keyboard_state = &keyboards[i];
if (keyboard_state->active && instance_id == keyboard_state->instance_id) {
return;
}
}
HandleKeyboardAdded(instance_id);
}
static void HandleKeyboardKeyDown(SDL_KeyboardEvent *event)
{
SDL_Window *window = state->windows[0];
int i, w = 0, h = 0;
SDL_GetWindowSize(window, &w, &h);
ActivateKeyboard(event->which);
for (i = 0; i < SDL_arraysize(keyboards); ++i) {
KeyboardState *keyboard_state = &keyboards[i];
if (!keyboard_state->active) {
continue;
}
if (event->which == keyboard_state->instance_id) {
switch (event->key) {
case SDLK_LEFT:
keyboard_state->position.x -= CURSOR_SIZE;
if (keyboard_state->position.x < 0.0f) {
keyboard_state->position.x = 0.0f;
}
break;
case SDLK_RIGHT:
keyboard_state->position.x += CURSOR_SIZE;
if (keyboard_state->position.x > w) {
keyboard_state->position.x = (float)w;
}
break;
case SDLK_UP:
keyboard_state->position.y -= CURSOR_SIZE;
if (keyboard_state->position.y < 0.0f) {
keyboard_state->position.y = 0.0f;
}
break;
case SDLK_DOWN:
keyboard_state->position.y += CURSOR_SIZE;
if (keyboard_state->position.y > h) {
keyboard_state->position.y = (float)h;
}
break;
default:
break;
}
}
}
}
static void DrawKeyboardState(SDL_Window *window, SDL_Renderer *renderer, KeyboardState *keyboard_state, SDL_Texture *cursor, SDL_Color *color)
{
SDL_FRect rect;
if (!keyboard_state->active) {
return;
}
rect.x = keyboard_state->position.x - CURSOR_SIZE / 2;
rect.y = keyboard_state->position.y - CURSOR_SIZE / 2;
rect.w = CURSOR_SIZE;
rect.h = CURSOR_SIZE;
SDL_SetTextureColorMod(cursor, color->r, color->g, color->b);
SDL_RenderTexture(renderer, cursor, NULL, &rect);
}
static void loop(void)
{
int i, j;
SDL_Event event;
/* Check for events */
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
switch (event.type) {
case SDL_EVENT_KEYBOARD_ADDED:
/* Wait for events before activating this keyboard */
break;
case SDL_EVENT_KEYBOARD_REMOVED:
HandleKeyboardRemoved(event.kdevice.which);
break;
case SDL_EVENT_KEY_DOWN:
HandleKeyboardKeyDown(&event.key);
break;
case SDL_EVENT_MOUSE_ADDED:
/* Wait for events before activating this mouse */
break;
case SDL_EVENT_MOUSE_REMOVED:
HandleMouseRemoved(event.mdevice.which);
break;
case SDL_EVENT_MOUSE_MOTION:
HandleMouseMotion(&event.motion);
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
HandleMouseButton(&event.button);
break;
default:
break;
}
}
for (i = 0; i < state->num_windows; ++i) {
SDL_Window *window = state->windows[i];
SDL_Renderer *renderer = state->renderers[i];
SDL_Texture *arrow_cursor = (SDL_Texture *)SDL_GetPointerProperty(SDL_GetRendererProperties(renderer), PROP_ARROW_CURSOR_TEXTURE, NULL);
SDL_Texture *cross_cursor = (SDL_Texture *)SDL_GetPointerProperty(SDL_GetRendererProperties(renderer), PROP_CROSS_CURSOR_TEXTURE, NULL);
SDL_SetRenderDrawColor(renderer, 128, 128, 128, 255);
SDL_RenderClear(renderer);
for (j = 0; j < SDL_arraysize(mice); ++j) {
DrawMouseState(window, renderer, &mice[j], arrow_cursor, &colors[j]);
}
for (j = 0; j < SDL_arraysize(keyboards); ++j) {
DrawKeyboardState(window, renderer, &keyboards[j], cross_cursor, &colors[j]);
}
SDL_RenderPresent(renderer);
}
}
int main(int argc, char *argv[])
{
int i;
/* Log all events, including mouse motion */
SDL_SetHint(SDL_HINT_EVENT_LOGGING, "2");
/* Support for multiple keyboards requires raw keyboard events on Windows */
SDL_SetHint(SDL_HINT_WINDOWS_RAW_KEYBOARD, "1");
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (consumed < 0) {
SDLTest_CommonLogUsage(state, argv[0], NULL);
SDLTest_CommonQuit(state);
return 1;
}
i += consumed;
}
if (!SDLTest_CommonInit(state)) {
SDLTest_CommonQuit(state);
return 2;
}
/* Create the cursor textures */
for (i = 0; i < state->num_windows; ++i) {
SDL_Renderer *renderer = state->renderers[i];
SDL_Texture *cursor_arrow = CreateTexture(arrow, renderer);
SDL_Texture *cursor_cross = CreateTexture(cross, renderer);
SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), PROP_ARROW_CURSOR_TEXTURE, cursor_arrow);
SDL_SetPointerProperty(SDL_GetRendererProperties(renderer), PROP_CROSS_CURSOR_TEXTURE, cursor_cross);
/* We only get mouse motion for distinct devices when relative mode is enabled */
SDL_SetWindowRelativeMouseMode(state->windows[i], true);
}
/* Main render loop */
done = 0;
while (!done) {
loop();
}
SDLTest_CommonQuit(state);
return 0;
}