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kaizen/parallel-rdp/shaders/data_structures_buffers.h
SimoneN64 a2059eea4a Squashed 'external/parallel-rdp/parallel-rdp-standalone/' content from commit d1cc912c5c4
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C

/* Copyright (c) 2020 Themaister
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef DATA_STRUCTURES_BUFFERS_H_
#define DATA_STRUCTURES_BUFFERS_H_
#include "data_structures.h"
layout(set = 0, binding = 0, std430) buffer VRAM32
{
uint data[];
} vram32;
layout(set = 0, binding = 0, std430) buffer VRAM16
{
mem_u16 data[];
} vram16;
layout(set = 0, binding = 0, std430) buffer VRAM8
{
mem_u8 data[];
} vram8;
layout(set = 0, binding = 1, std430) buffer HiddenVRAM
{
mem_u8 data[];
} hidden_vram;
layout(set = 0, binding = 2, std430) readonly buffer TMEM16
{
TMEMInstance16Mem instances[];
} tmem16;
layout(set = 0, binding = 2, std430) readonly buffer TMEM8
{
TMEMInstance8Mem instances[];
} tmem8;
layout(set = 1, binding = 0, std430) readonly buffer TriangleSetupBuffer
{
TriangleSetupMem elems[];
} triangle_setup;
#include "load_triangle_setup.h"
layout(set = 1, binding = 1, std430) readonly buffer AttributeSetupBuffer
{
AttributeSetupMem elems[];
} attribute_setup;
#include "load_attribute_setup.h"
layout(set = 1, binding = 2, std430) readonly buffer DerivedSetupBuffer
{
DerivedSetupMem elems[];
} derived_setup;
#include "load_derived_setup.h"
layout(set = 1, binding = 3, std430) readonly buffer ScissorStateBuffer
{
ScissorStateMem elems[];
} scissor_state;
#include "load_scissor_state.h"
layout(set = 1, binding = 4, std430) readonly buffer StaticRasterStateBuffer
{
StaticRasterizationStateMem elems[];
} static_raster_state;
#include "load_static_raster_state.h"
layout(set = 1, binding = 5, std430) readonly buffer DepthBlendStateBuffer
{
DepthBlendStateMem elems[];
} depth_blend_state;
#include "load_depth_blend_state.h"
layout(set = 1, binding = 6, std430) readonly buffer StateIndicesBuffer
{
InstanceIndicesMem elems[];
} state_indices;
layout(set = 1, binding = 7, std430) readonly buffer TileInfoBuffer
{
TileInfoMem elems[];
} tile_infos;
#include "load_tile_info.h"
layout(set = 1, binding = 8, std430) readonly buffer SpanSetups
{
SpanSetupMem elems[];
} span_setups;
#include "load_span_setup.h"
layout(set = 1, binding = 9, std430) readonly buffer SpanInfoOffsetBuffer
{
SpanInfoOffsetsMem elems[];
} span_offsets;
#include "load_span_offsets.h"
layout(set = 1, binding = 10) uniform utextureBuffer uBlenderDividerLUT;
layout(set = 1, binding = 11, std430) readonly buffer TileBinning
{
uint elems[];
} tile_binning;
layout(set = 1, binding = 12, std430) readonly buffer TileBinningCoarse
{
uint elems[];
} tile_binning_coarse;
layout(set = 2, binding = 0, std140) uniform GlobalConstants
{
GlobalFBInfo fb_info;
} global_constants;
#endif