279dabfc96 cocoa: Don't use trick of briefly focusing the Dock on newer macOS releases. afa27243df Ignore sensor delta values that look like they're out of range cd98b66114 Allow overriding SDL_FORK_MESSAGEBOX in build environment 8d5bf053f7 Fixed detecting 8BitDo sensor timestamp on older firmware 0ac1241b7a x11: Always update the borders on frame extent events f40bf44928 Removed unnecessary include 6d3e8b749e add 8BitDo Controller sensor_timestamp (#13278) 727b4924c8 Update the viewport when logical presentation changes de6a23028a Fix #13276: Crash in SDL_GetAudioDeviceChannelMap 8442d4f0f7 joystick: Add support Xbox Adaptive Controller 3cd979b353 SDL_render.h: enum SDL_TextureAddressMode: Removed trailing comma db3a35e9bc joystick: Fix MSVC errors C2099 with `/fp:strict` 9ed83e71f6 Fixed memory leaks in KMSDRM property handling 603118c340 Sync SDL3 wiki -> header aa4f916b71 Renamed SDL_PROP_AUDIOSTREAM_KEEP_ON_SHUTDOWN_BOOLEAN to SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN 6cfe211142 Sync SDL3 wiki -> header 274aa0242e audio: Let apps save an audio stream from destruction during SDL_Quit(). (#13244) af8bee2dd1 alsa: change an SDL_LogError into SDL_LogDebug. bbc674b9e7 test: Fix resource paths in testtray 796961acec Resolve bug for calibration Nintendo Switch Pro Controller (#13260) 3a6f9e01f8 Fixed Nintendo Switch thumbstick calibration 038a3806eb Fixed Nintendo Switch Pro thumbstick calibration e6c2649afc Updated testffmpeg for ffmpeg 7.1 e80d084766 expose events originating from a live-resize set the data1 field to 1. 6aedc488d3 win32: Invalidate window message mouse button flags when reading buttons from raw input or GameInput 81e3066303 hidapi/libusb: disable C5287 warning in MSVC builds 7d9fd48557 alsa: recover from snd_pcm_avail() returning -EPIPE e68f5ca99a alsa: use udev if available instead of a hotplug thread 051ce0ff89 alsa: fixed disconnecting the microphone when opened 5fcc83d93b Vita Render: Limit the scope of cliprect to viewport 1bd5110ff0 Vita: Fixed absence of clipping when viewport is set eb04219efe audio: Enumerating audio devices will skip zombie devices still in the hash. d06b6e42d2 Sync SDL3 wiki -> header c19ad189dc Clarify that SDL_GetAudioStreamDevice() returns the logical device. 7882e60f0e Don't log an error for disconnected audio devices e4e29b8601 Fix support for F21 to F24 scancodes on Linux d7939abf42 Use consistent style for pointer declarations and casts 390fe65323 test: Fix a window parenting bug in testmodal ca9b7c8ea3 video: Explicitly disallow setting the parent of a window to itself c04624972e alsa: Simplify ALSA_WaitDevice. b4ac5f43f5 include: Fixed copy/paste error in endian-specific SDL_Read function docs. 3896b1b3f4 wikiheaders: Let each subproject specify how to find their property symbols. efed3c63b3 Added support for an alternate version of the Vader 4 Pro d6bae53341 Added support for an alternate version of the Vader 4 Pro f62c982bcf Reverted Accelerometer and Gyro displays to throttled display (10hz) b833c618a9 Improved reliability detecting FlyDigi Vader controllers 0e262dfd44 Sync SDL3 wiki -> header 6c406dd122 include: a couple of documentation tweaks and typo fixes. 42c9fe119d Sync SDL3 wiki -> header f5d1402c28 Flydigi Vader 4 Pro IMU rate correction (#13215) 1e886c8a2f 8 bitdo polling rate corrections (#13221) 913b611ccd Added tools for evaluating gyroscope accuracy and IMU polling rates. (#13209) e2239c36d3 wayland: Ensure that the tablet tool list is always initialized to empty ec1297199e wayland: Implement the pointer warp protocol 558a89fdb6 Read Switch controller gyro/accel sensitivity coeffs (SDL3) fd4ffa6d27 Sync SDL3 wiki -> header c5b1341757 Tweak Vulkan include guard check and 64-bit platform defines (#13210) e18a6313de Added gyro support for the Flydigi Vader 3 Pro controller 71f479b4aa Fix a broken link inside README-cmake.md that's meant to send to README-linux.md also made said link more consistent with other links by adding .md suffix f2bcfe3dd2 Correct the texture format used for the N-Gage (#13192) 685f1720fe Revert "[Nokia N-Gage] Fix alpha transparency in 4K color mode using BitBltMasked" a89a20a9ab Fix Markdown typo in Arch Linux dependencies docs cbc9d662ea [Nokia N-Gage] Add define to disable FPS counter by default. d9af41b5ac cmake: more private definitions 5826966873 Fixed replacing existing specific gamepad mappings f90a21483c Added support for the ZEROPLUS P4 Wired Gamepad 638acdc02a Remove the CRC from automatically generated gamepad mappings 45eb6310a8 x11: Resize fixed-size windows after mapping on xmonad 7dd5e765df joystick: Report battery on GIP controllers c54a017f47 joystick: Clean up Elite Button handling 559efd58e2 joystick: Add headset stub to GIP driver 7cc3feeb1b keyboard: Search for the correct base key value when querying the keycode from a scancode 22fa45b3c1 win32: Ensure that text input is initially disabled when creating a window c240ed976f Sync SDL3 wiki -> header 27464ffb08 Clarify that icon and cursor alternate images are added with SDL_AddSurfaceAlternateImage() 2ef7944170 [Nokia N-Gage] Fix alpha transparency in 4K color mode using BitBltMasked d86fb8a83a gdk: Ignore focus loss events caused by text input showing the OSK 6622f4e1ea Added support for the NACON Revolution X Unlimited controller on macOS 45aa497813 [Nokia N-Gage] Fix SDL_GetPerformanceFrequency and SDL_GetPerformanceCounter 7457857304 Fixed input from the MayFlash GameCube adapter with version 7 firmware 1ec12b38e5 Sync SDL3 wiki -> header b6c4a46b85 workflows: Use stable Steam Runtime 3 on both x86_64 and arm64 fbba5b272a GPU: Binding validation and prevent null dereference if expected binding is missing (#13164) cf6c42e6e6 Use HEAPU8.set rather than Module.HEAPU8.set (thanks @sbc100!) 4b0f48c4cf Mark gamepads as invalid if they can't be opened a314a58e7e Sync SDL3 wiki -> header d283f4651c Sync SDL3 wiki -> header 8510331f66 .wikiheaders-options: Add Tray to quickreference categories. b8187e2abd wikiheaders: Trim whitespace from end of lines in section headers. 9e0d9f30a7 x11: Be a little less aggressive with Xinput2IsInitialized checks. 57b6e6c7f9 Checks if xinput is loaded before trying to call xinput functions ac3ab026fe audio: corrected comment about device format minimums. 83cc3bc234 audio: Opened device spec must be >= simple minimums, not device's defaults. 14a4ae521a pulseaudio: Request more recording data per-fragment. 3a4de2ad89 Sync SDL3 wiki -> header 47717f22fd cocoa: Always add a window-sized NSTrackingArea to each window. f61d956a04 cocoa: add explicit tracking areas to the window. 58afb0d8ae wayland: Update xkbcommon names and types c764e8864b wayland: Update xkbcommon to avoid using deprecated modifier names b61586b492 [Nokia N-Gage] Increase max. texture size from 256 to 1024; the previous setting was chosen at random and does not necessarily make sense in practice. 329b5f27d6 fix preprocessor directive for SDL_RESTRICT definition in C99 case. 0d58594e66 fix inverted __STDC_VERSION__ condition in SDL_RESTRICT definition. 6a686185f7 SDL_begin_code.h: Actually define SDL_RESTRICT. 51dfca813b Pass text input rect to steam deck keyboard invocation 520d73ae57 include/SDL_gpu: fix bool members documentation indentation a26e5f32e0 Gyro degrees per second is 2000 across all 8bitdo controllers (#13147) fc1c0618de kmsdrm: fixed creating GBM surfaces on NVIDIA cards 03a6d98aee Update SDL_pixels.h 885e611f3c Added macros to push/pop error messages while cleaning up 61d105247e Fixed typos 7db0ac7380 Updated SDL_StretchSurface() documentation ca988dbc2c Bail out if Xrandr returns zero CRTCs in the X11 messagebox implementation c147ddf3e3 Do not use Xrandr if the extension is not queryable in the X11 messagebox implementation df07c09f55 Use visuals and colormapsin the X11 messagebox implementation 737b9e117d Removed obsolete documentation d2be547642 Removed spurious parentheses 36936cbf37 Set the serial number to the Bluetooth MAC address for 8BitDo controllers f80e819c5b Sync SDL3 wiki -> header b7082e7e18 Sync SDL3 wiki -> header 3940c660be begin_code: Added SDL_ALIGNED macro. aa870d511e Disable SDL_HINT_JOYSTICK_RAWINPUT by default db972604a8 gpu: Xbox buildfix 8a2e2e75d1 Simplified loop logic b4f7948410 Ensure that report 06 command reads normally e3d44cdd51 wayland: Use raw timestamps to calculate the elapsed repeat time on a key up event b51273512b Sync SDL3 wiki -> header 988c0be934 Sync SDL3 wiki -> header 9b025e3cab PSP fullscreen is the only mode (#13125) 08b6f6175a Sync SDL3 wiki -> header 5e50d39b38 audio: Added SDL_PutAudioStreamDataNoCopy. 25db127450 SDL_video.c: remove two stray line continuation chars . 168d1a9253 emscripten: Proxy Emscripten_GetSystemTheme and EMSCRIPTENAUDIO_OpenDevice to the main thread. f62572344f Clean up INTERFACE_COMPILE_OPTIONS b70919ecd9 x11: Assume the window was mapped after showing 0657ece55d x11: Always send fullscreen dimensions except on XWayland 1f6b5c681d Set the initial axis values for HIDAPI and XInput controllers fdc4f8fa39 x11: Include the XTest header when needed 2b4d61e4a6 VITA: support only fullscreen windows. Fixes #13079 4cd889cb13 joystick: Several minor GIP fixes 0a7548230c Sync SDL3 wiki -> header c9cf4c42e0 Improved HIDAPI support for Flydigi controllers ead32c706d fix error handling in WideCharToMultiByte 8ddb074889 bugfix advancing UTF-8 length in UTF-16 string dcdbc0bf9f README-documentation-rules: Add a note about being UTF-8 only! 56bb73a8d2 README-ngage.md: Really actually got all the non-UTF-8 characters this time! ecef0d3564 README-ngage.md: Found a few more non-UTF-8 things. fb7afabbd6 README-ngage.md: Removed non-UTF-8 character. 73ca59b423 Sync SDL3 wiki -> header 136a44b0bd Sync SDL3 wiki -> header 7ae64592c9 Restore support for the Nokia N-Gage (#12148) 26f9940f82 Sync SDL3 wiki -> header 6f994cc7a8 Fixed macOS build 354895d975 Add Flydigi VADER 4 Pro HIDAPI support (#12874) 8d9a4fe843 stdinc: Corrected documentation for SDL_atan2 and SDL_atan2f. abcfa1b7de wayland: Use SDL_memcpy instead of SDL_copyp to copy the repeated text string 22828d5f2a Fix #13083 segfault in `SDL_RemoveTrayEntry()` for submenu entries 264eb8d440 Fixed the Bluetooth flag for the combined Joy-Con controller 05f779f61e wayland: Cap the max key repeat elapsed time 20e8ac0075 wayland: Fix keymap changed event spam with non-latin keyboard layouts b8e055ce64 use SDL style - else on same line as closing brace 8e22194217 get preferred locales on android c08b1049d3 gpu/d3d12: Acknowledge that we've bound vertex buffers (#13088) c89357bf60 Fix wrong callback type f4942b3eae GPU: Update D3D12 to create multisample textures with default MSAA alignment c7549eb0b6 wayland: Set the text input cursor rect properly 3be57ec774 docs: fix man page return value section generation 2dad6534b8 GPU: Add missing compute-writeable texture formats 992e4c59bd Fixed rare crash trying to interrupt SDL_WaitEvent() 4db8fe2f9b Sync SDL3 wiki -> header 6c61a94a4b wayland: Don't add the nanosecond timestamp offset to the pre-conversion millisecond value 25f2376e79 Fixed touch not being delivered as mouse events by default on Vita afd1e51023 Fix: GameCube controller adapter hotplug not working 510126ee63 gpu: Check shader format support in PrepareDriver 8289656a4e GPU: Update to set supported shader formats inside CreateDevice 514d96de07 Sync SDL3 wiki -> header d6a99752b7 Fix properties name in SDL_CreateGPUDeviceWithProperties 3dceb728b7 Suppress spammy gamepad and joystick update events b0a282e31f wayland: Enable relative pointer mode based on the window flag 968222e74f Fix #13057 - fixes bug with NSEventTypeMouseMoved having a NULL window causing us to suppress future mouse move events because the window was considered out of focus. d16371b923 Fix reference to nonexistent "README-3ds.md" 945eb6dc87 MacOS: fix cocoa clipboard text b08d79b832 GPU: Check that a texture format is valid for compute writes (#13044) 604c192154 GPU: Always return NULL if beginning a pass fails an assert check 252129f433 GPU: Debug mode layer and level index checks db154c8b9b Added HIDAPI mapping for the 8BitDo SF30 Pro ec685e87fd Clarify logic in UpdateLogicalPresentation() 8aa5b97bb5 renderer: Always use the output size when updating the main view 1f7aa16eae wikiheaders: Man pages should escape apostrophe chars. cf62637261 joystick: Add support for Xbox One Chatpad attachment 83cbf7f811 Sync SDL3 wiki -> header f85f83ec7c SDL GPU: Implemented opt out Vulkan device features (#13016) 1eeffc5933 Revert "x11: Send key events for dead keys consumed by the IME" 3304d24bea Revert "x11: Filter out duplicate key presses when an IME is active" cd95152b2c Fixed crash if out of memory in the Vulkan GPU driver 70b2d162e3 audio: Assert that all devices from device_hash are the appropriate type 83d4dce697 wayland: Remove all window references from seats when destroying a window 0a34279578 audio: Fix SDL_GetAudioDeviceName() not working with logical devices. e2f7c4046c Sync SDL3 wiki -> header f6c1e81394 [Process API] Quoting enhancements (#12946) 9a6f70d75a tray: Fix wrong `fByPositon` parameter of SetMenuItemInfoW in SDL_SetTrayEntryLabel 38da39c8c9 Added rightx and righty 2ae3418260 GPU Vulkan: set correct destination usage mode for storage buffer read/write bindings (#13009) c6e9d6cc79 AAudio: Implemented sample frames hint aaa5d70efc wayland: Check the cursor visibility flag when updating seat pointers e1066ceea1 Revert "pulseaudio: cleanup TLS every time we finish a threaded-mainloop callback." 84308e7fba x11: Fix the Openbox quirk flag 6344712b04 GPU Vulkan: fix for Swapchain Semaphore Reuse 3f2226a917 Add progress bar support for Linux e90f7ac4a8 Add hid_version and hid_version_str to renamed LIBUSB impl symbols f92843da83 Sync SDL3 wiki -> header 86b206dadf GPU: Special case to avoid assert on GenerateMipmaps (#12995) 7b3bd8c538 joystick: Improve GIP metadata retry 367cf9ba63 joystick: Always continue processing GIP packets 955a49c883 joystick: Add quirk for no impulse vibration on the Spectra Pro 82899501b5 joystick: Fix GIP fast ACK issue 9e0edea16f joystick: Assume GIP gamepads have the LED command if no metadata is present 9a96960728 joystick: Sort out GIP vendor messages into the supported interfaces 72dd79752e joystick: Add initial support for GIP flight sticks 2248d3812e joystick: Rework GIP code to allow separate states for individual attachments 87fe9ef79b Fixed crash if WGI isn't correlated in RAWINPUT_JoystickRumble() 29d2116495 Define illegal_instruction() when it will be actually used 2aa0957081 Fixed 8BitDo Ultimate 2 Wireless controller on macOS ad55597715 ci: Update Steam Linux Runtime tasks. 36c3a7a5e2 ci: Add slrsniper-arm64 task 8690a9ab54 Prefer the HIDAPI driver for 8BitDo controllers on macOS 2b57d58f7d Added GCController mapping for the 8BitDo SN30 Pro on macOS d157600d3d Added GCController mapping for the 8BitDo Pro 2 on macOS 09c8d4b556 Sync SDL3 wiki -> header 37b86a6d2f windows: fix Unicode function and type inconsistencies d9e58baa6d fixed the field of SDL_MouseMotionTransformCallback e7a765d648 Replace SDL_free with delete for new-allocated objects 5bee85408c Cleanup 8BitDo HIDAPI support for SF30 Pro and SN30 Pro 89a8cf2505 Sync SDL3 wiki -> header 6b048f59d7 fix #12963 2b3c481215 add 8BitDo Controller (#12964) ca47dc59a9 Fixed building with the OpenVR video driver 195ad85ba4 Fixed typo f4813ca2cf x11: Filter out duplicate key presses when an IME is active 8e1f4bafb4 [emscripten] Remove referenc to Module['createContext'] 1dbb813316 VITA: fix audio playback 20f783532b Sync SDL3 wiki -> header bbd973c8d2 Sync SDL3 wiki -> header 71303b41bf Sync SDL3 wiki -> header a7344206e8 wikiheaders: Patched to compile. 06c2f9fcfc wikiheaders: Correct wiki README digest links. ad46394e82 wikiheaders: README.md should be READMEs.md 2c97a48c51 wikiheaders: READMEs go in the base dir of the wiki now. 92a5417a98 docs: Tweak some minor things to keep wikiheaders happy. d357aa29a3 Fixed initializing the OpenVR driver f8c77908ad Use motor sequence ID 0 in the HIDAPI GIP driver 33e5f4885a x11: Don't update grab on enter when the mouse is captured 1abac3ccc3 Revert "x11: Better handle XInput2 mouse tracking outside the window" 85d2345bd8 Sync SDL3 wiki -> header 5bd886519b Sync SDL3 wiki -> header c6362b4788 tests: Revert some leftover testing code c91f9f6968 x11: #ifdef the XRandR path in the message box code 7490471796 cpuinfo: Use auxv for AltiVec on Linux if possible 17bba029ba don't prototype strdup() for __clang_analyzer__ case in windows builds. 15c6acf74f capture g27 shifter r input 795d1ae1fb testmessage: Don't push the event if "Retry" was chosen. d73fe0bc53 win32: Hide the borders when showing a fullscreen window ab12b7cbba Added support for the share button on the GameSir-K1 FLUX controller 1e6a25324c Added support for the PowerA Battle Dragon Advanced Wireless Controller 57346f2ba8 dialog: Cocoa backend should reactivate the app after the modal dialog. caf269ce00 Added a link to the GIP documentation 34c045aa39 Fixed paddles on the Xbox Elite controller using the GIP driver 0447c2f3c3 events: Add integer wheel fields for sdl2-compat ae251a05be Fixed warning: no previous prototype for function 'GIP_ParseMetadata' 193b0c8963 uikit: Use SDL_RunOnMainThread instead of dispatch_sync for message boxes. 691cc5bb5e dialog: Cocoa shouldn't crash if there's a '.' in the filters. 4ef8b6ce1b X11: Center Message Box on Multi Monitor Displays (#12819) c5d5967c3a video: Store the preferred fullscreen display in a property for sdl2-compat 11e1d4a145 Sync SDL3 wiki -> header 00f3a82ada Joystick: Add new GIP driver to replace old Xbox One wired driver 48dfc03a87 Added the gamepad hint SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS 21a7bbbf14 Restore compatibility with older GameCube mappings 3730128e33 Simplify WIN_CreateHCursor (#12933) 6a0505c090 wayland: Remove unnecessary function call fdd8b5d630 wayland: Query the mouse global button states from the seats e3df61b070 Fixed right mouse button emulation when using a pen 106ccc722e Fixed missing simulated mouse events using a Wacom tablet 8ae962c904 Fixed build e04064350f Fixed right click mouse emulation for the Wacom tablet a163257295 GPU: Validate that textures are not bound for both read and write on render passes (#12925) ea67133e4f pen: Windows can't check WM_POINTER[DOWN|UP] for touches directly. f131791005 Sync SDL3 wiki -> header e1a41c1c97 GPU Vulkan: Add locks for layout object lookups (#12924) fd5380ffc6 Sync SDL3 wiki -> header b871ac0d97 Add support for non-constrained and non-grabbing popups 8abcc27535 Removed timeout in SDL_RunOnMainThread() ef54c3bf18 Always enable D3D12 GPU on Windows 39d3148185 events: Fix undefined behavior when disabling some event types 510c7edd9b migrate usage of SetCursor(NULL) to RedrawCursor() 4779499048 Split the redraw effect to own function 6c172e5220 SDL_SetCursor should not skip focus check cbf44700d8 bytepusher example: always render text to render target and remove unused variable faddff1bcc Sync SDL3 wiki -> header 31650d566c Added SDL_GAMEPAD_TYPE_GAMECUBE c4d5cc358f streamline boolean logic 441e7e488f invert cursor_visible to hide_cursor d553372682 rename cursor_shown to cursor_visible 016ba86f93 tray, unix: make pointers g_object_ref and g_object_ref_sink static 6f5892e543 cocoa: Immediately update the mouse focus when showing/hiding a popup menu 8c733d1f7b x11: Better handle XInput2 mouse tracking outside the window 0dbf585ace fix SDL_audiocvt.c MSVC build. af0972c33f audio: SDL_PutAudioStreamPlanarData should take a channel count. 5f03cb3882 d3d12: Patched to compile with GDK builds. 360cc2791f test/msdf_font.bmp: mark as non-executable. 34fe967f3e Sync SDL3 wiki -> header 22692e308f events: Added SDL_GetEventDescription(). c2ed58db7b windows: Fix stale zoom/iconic state in WM_WINDOWPOSCHANGED handler 14ae45c2b8 GDK: Handle ProjectDir with space faa2e40406 gpu: Warn about Direct3D 12 texture alignment requirements. 2e45198299 Sync SDL3 wiki -> header 608f706a95 audio: Added SDL_SetAudioIterationCallbacks(). 18a86ea6bb testaudio: Use SDL_SetAppMetadata at startup. a9bee3c0bf pipewire: Use a more specific stream name than "Audio Stream". 2767c1a440 aaudio: We PlayDevice first and WaitDevice after; reduce semaphore count by 1. 7642c0468d Log information about Wayland environment detection 5b1e92ae88 cmake: use CMAKE_ANDROID_NDK variable as root of Android ndk 09b2aae47e cocoa: Popup menus always accept first click 29ef31d589 Sync SDL3 wiki -> header 15cb9bd610 Sync SDL3 wiki -> header b28449a58c audio: Tweak SDL_GetAudioDeviceName. da3c864d4c Reset the keyboard when entering a modal loop on Windows a82f70dc21 use GetMessagePos instead of GetCursorPos bfbeaca29f inline WIN_UpdateMouseCapture de2c5c33b7 SDL_hidapi_steamdeck: report touch controller events 5cacdf2513 Fix crash in UIKit indirect pointer handling 32bbabe2a5 Add Padix Rockfire devices (#12884) 7e1d4f843c Emscripten: fix incorrect error check for WebGL context creation fcdaff4110 Fixed compiler warning dd625a6763 defer clipcursor refresh unto pump finish c84c2aa2c4 pass ground-truth cursor pos to WIN_UpdateFocus 11a3296a42 x11: Handle size/position events arriving before state events d50520462a Add and use SDL_HapticEffectID typedef fb940fff80 audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used e8bd9cc150 audio: SDL_GetAudioDeviceName() doesn't need a full device lock. 3343cb2147 gpu: rework alpha-to-coverage validation ceb9fecfc1 Joystick: Add trigger rumble resend c81b62293a GPU D3D12 - Update to use typeless formats for depth buffer (#12701) 27b256022b SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect d04b28926c GPU: Make D3D12 debug layers optional 695cad459b Corrected documentation for SDL_SetGPUSwapchainParameters() 2b16c961ea Add and use typedefs SDL_HapticEffectType and SDL_HapticDirectionType a1332d77f6 wayland: Cleanup timestamp handling b5ed0d0138 stb_image.h: apply mainstream PR/1736 e3181a0bcd Sync SDL3 wiki -> header e3507b390e examples: added audio/05-planar-data 3905aa0587 audio: Added SDL_PutAudioStreamPlanarData. 483d1c36ed comments: Fixed a few typos I ran into in the audio code. 727a5fae59 Sync SDL3 wiki -> header 5a8be8e4c2 Fixed formatting 6e4ace310c GPU: Validate shader bytecode 89d7d406ab Added tests to cover invalid surface blits fe849f1572 SDL_BlitSurfaceScaled(): Do not divide by zero 8017d38adc SDL_BlitSurfaceScaled(): Do not blit if surfaces have no pixel data 18fbe6a92f Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER 6a6917b0df Sync SDL3 wiki -> header e70a49892b Add missing type suffix to SDL_PROP_WINDOW_OPENVR_OVERLAY_ID a696b108ac SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect c076b0d17f Removed incorrect documentation for SDL_RenderViewportSet() 47162a4168 x11: Send key events for dead keys consumed by the IME 3aed80cd82 Updated documentation for SDL_HINT_GPU_DRIVER 86b3369491 wayland: Check the origin of clipboard offers before forwarding them to the client 23a7a74133 Sync SDL3 wiki -> header 3be0ec5631 Sync SDL3 wiki -> header 5bd1578a45 wayland: Account for timer rollover when calculating the elapsed time for key repeats. 10f51da28d cocoa: Use CGFLOAT_MAX for unbounded max window dimensions 3519a59d8f The SDL_BUTTON_*MASK defines must come immediately after the SDL_MouseButtonFlags typedef to be associated 8e0b39f465 Sync SDL3 wiki -> header 9da46bc37f win32: Check internal data when positioning child windows git-subtree-dir: external/SDL git-subtree-split: 279dabfc96631965f8dad2e39d57daa4b9130d24
4577 lines
151 KiB
C
4577 lines
151 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* # CategoryHints
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*
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* This file contains functions to set and get configuration hints, as well as
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* listing each of them alphabetically.
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*
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* The convention for naming hints is SDL_HINT_X, where "SDL_X" is the
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* environment variable that can be used to override the default.
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*
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* In general these hints are just that - they may or may not be supported or
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* applicable on any given platform, but they provide a way for an application
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* or user to give the library a hint as to how they would like the library to
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* work.
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*/
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#ifndef SDL_hints_h_
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#define SDL_hints_h_
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#include <SDL3/SDL_error.h>
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#include <SDL3/SDL_stdinc.h>
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#include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* Specify the behavior of Alt+Tab while the keyboard is grabbed.
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*
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* By default, SDL emulates Alt+Tab functionality while the keyboard is
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* grabbed and your window is full-screen. This prevents the user from getting
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* stuck in your application if you've enabled keyboard grab.
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*
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* The variable can be set to the following values:
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*
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* - "0": SDL will not handle Alt+Tab. Your application is responsible for
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* handling Alt+Tab while the keyboard is grabbed.
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* - "1": SDL will minimize your window when Alt+Tab is pressed (default)
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*
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* This hint can be set anytime.
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*
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* \since This hint is available since SDL 3.2.0.
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*/
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#define SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED "SDL_ALLOW_ALT_TAB_WHILE_GRABBED"
|
|
|
|
/**
|
|
* A variable to control whether the SDL activity is allowed to be re-created.
|
|
*
|
|
* If this hint is true, the activity can be recreated on demand by the OS,
|
|
* and Java static data and C++ static data remain with their current values.
|
|
* If this hint is false, then SDL will call exit() when you return from your
|
|
* main function and the application will be terminated and then started fresh
|
|
* each time.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": The application starts fresh at each launch. (default)
|
|
* - "1": The application activity can be recreated by the OS.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_ANDROID_ALLOW_RECREATE_ACTIVITY "SDL_ANDROID_ALLOW_RECREATE_ACTIVITY"
|
|
|
|
/**
|
|
* A variable to control whether the event loop will block itself when the app
|
|
* is paused.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Non blocking.
|
|
* - "1": Blocking. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_ANDROID_BLOCK_ON_PAUSE "SDL_ANDROID_BLOCK_ON_PAUSE"
|
|
|
|
/**
|
|
* A variable to control whether low latency audio should be enabled.
|
|
*
|
|
* Some devices have poor quality output when this is enabled, but this is
|
|
* usually an improvement in audio latency.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Low latency audio is not enabled.
|
|
* - "1": Low latency audio is enabled. (default)
|
|
*
|
|
* This hint should be set before SDL audio is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_ANDROID_LOW_LATENCY_AUDIO "SDL_ANDROID_LOW_LATENCY_AUDIO"
|
|
|
|
/**
|
|
* A variable to control whether we trap the Android back button to handle it
|
|
* manually.
|
|
*
|
|
* This is necessary for the right mouse button to work on some Android
|
|
* devices, or to be able to trap the back button for use in your code
|
|
* reliably. If this hint is true, the back button will show up as an
|
|
* SDL_EVENT_KEY_DOWN / SDL_EVENT_KEY_UP pair with a keycode of
|
|
* SDL_SCANCODE_AC_BACK.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Back button will be handled as usual for system. (default)
|
|
* - "1": Back button will be trapped, allowing you to handle the key press
|
|
* manually. (This will also let right mouse click work on systems where the
|
|
* right mouse button functions as back.)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_ANDROID_TRAP_BACK_BUTTON "SDL_ANDROID_TRAP_BACK_BUTTON"
|
|
|
|
/**
|
|
* A variable setting the app ID string.
|
|
*
|
|
* This string is used by desktop compositors to identify and group windows
|
|
* together, as well as match applications with associated desktop settings
|
|
* and icons.
|
|
*
|
|
* This will override SDL_PROP_APP_METADATA_IDENTIFIER_STRING, if set by the
|
|
* application.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_APP_ID "SDL_APP_ID"
|
|
|
|
/**
|
|
* A variable setting the application name.
|
|
*
|
|
* This hint lets you specify the application name sent to the OS when
|
|
* required. For example, this will often appear in volume control applets for
|
|
* audio streams, and in lists of applications which are inhibiting the
|
|
* screensaver. You should use a string that describes your program ("My Game
|
|
* 2: The Revenge")
|
|
*
|
|
* This will override SDL_PROP_APP_METADATA_NAME_STRING, if set by the
|
|
* application.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_APP_NAME "SDL_APP_NAME"
|
|
|
|
/**
|
|
* A variable controlling whether controllers used with the Apple TV generate
|
|
* UI events.
|
|
*
|
|
* When UI events are generated by controller input, the app will be
|
|
* backgrounded when the Apple TV remote's menu button is pressed, and when
|
|
* the pause or B buttons on gamepads are pressed.
|
|
*
|
|
* More information about properly making use of controllers for the Apple TV
|
|
* can be found here:
|
|
* https://developer.apple.com/tvos/human-interface-guidelines/remote-and-controllers/
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Controller input does not generate UI events. (default)
|
|
* - "1": Controller input generates UI events.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_APPLE_TV_CONTROLLER_UI_EVENTS "SDL_APPLE_TV_CONTROLLER_UI_EVENTS"
|
|
|
|
/**
|
|
* A variable controlling whether the Apple TV remote's joystick axes will
|
|
* automatically match the rotation of the remote.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Remote orientation does not affect joystick axes. (default)
|
|
* - "1": Joystick axes are based on the orientation of the remote.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_APPLE_TV_REMOTE_ALLOW_ROTATION "SDL_APPLE_TV_REMOTE_ALLOW_ROTATION"
|
|
|
|
/**
|
|
* Specify the default ALSA audio device name.
|
|
*
|
|
* This variable is a specific audio device to open when the "default" audio
|
|
* device is used.
|
|
*
|
|
* This hint will be ignored when opening the default playback device if
|
|
* SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE is set, or when opening the
|
|
* default recording device if SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE is
|
|
* set.
|
|
*
|
|
* This hint should be set before an audio device is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE
|
|
* \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE
|
|
*/
|
|
#define SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE "SDL_AUDIO_ALSA_DEFAULT_DEVICE"
|
|
|
|
/**
|
|
* Specify the default ALSA audio playback device name.
|
|
*
|
|
* This variable is a specific audio device to open for playback, when the
|
|
* "default" audio device is used.
|
|
*
|
|
* If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE
|
|
* before choosing a reasonable default.
|
|
*
|
|
* This hint should be set before an audio device is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE
|
|
* \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE
|
|
*/
|
|
#define SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE "SDL_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE"
|
|
|
|
/**
|
|
* Specify the default ALSA audio recording device name.
|
|
*
|
|
* This variable is a specific audio device to open for recording, when the
|
|
* "default" audio device is used.
|
|
*
|
|
* If this hint isn't set, SDL will check SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE
|
|
* before choosing a reasonable default.
|
|
*
|
|
* This hint should be set before an audio device is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_HINT_AUDIO_ALSA_DEFAULT_PLAYBACK_DEVICE
|
|
* \sa SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE
|
|
*/
|
|
#define SDL_HINT_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE "SDL_AUDIO_ALSA_DEFAULT_RECORDING_DEVICE"
|
|
|
|
/**
|
|
* A variable controlling the audio category on iOS and macOS.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "ambient": Use the AVAudioSessionCategoryAmbient audio category, will be
|
|
* muted by the phone mute switch (default)
|
|
* - "playback": Use the AVAudioSessionCategoryPlayback category.
|
|
*
|
|
* For more information, see Apple's documentation:
|
|
* https://developer.apple.com/library/content/documentation/Audio/Conceptual/AudioSessionProgrammingGuide/AudioSessionCategoriesandModes/AudioSessionCategoriesandModes.html
|
|
*
|
|
* This hint should be set before an audio device is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_AUDIO_CATEGORY "SDL_AUDIO_CATEGORY"
|
|
|
|
/**
|
|
* A variable controlling the default audio channel count.
|
|
*
|
|
* If the application doesn't specify the audio channel count when opening the
|
|
* device, this hint can be used to specify a default channel count that will
|
|
* be used. This defaults to "1" for recording and "2" for playback devices.
|
|
*
|
|
* This hint should be set before an audio device is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_AUDIO_CHANNELS "SDL_AUDIO_CHANNELS"
|
|
|
|
/**
|
|
* Specify an application icon name for an audio device.
|
|
*
|
|
* Some audio backends (such as Pulseaudio and Pipewire) allow you to set an
|
|
* XDG icon name for your application. Among other things, this icon might
|
|
* show up in a system control panel that lets the user adjust the volume on
|
|
* specific audio streams instead of using one giant master volume slider.
|
|
* Note that this is unrelated to the icon used by the windowing system, which
|
|
* may be set with SDL_SetWindowIcon (or via desktop file on Wayland).
|
|
*
|
|
* Setting this to "" or leaving it unset will have SDL use a reasonable
|
|
* default, "applications-games", which is likely to be installed. See
|
|
* https://specifications.freedesktop.org/icon-theme-spec/icon-theme-spec-latest.html
|
|
* and
|
|
* https://specifications.freedesktop.org/icon-naming-spec/icon-naming-spec-latest.html
|
|
* for the relevant XDG icon specs.
|
|
*
|
|
* This hint should be set before an audio device is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_AUDIO_DEVICE_APP_ICON_NAME "SDL_AUDIO_DEVICE_APP_ICON_NAME"
|
|
|
|
/**
|
|
* A variable controlling device buffer size.
|
|
*
|
|
* This hint is an integer > 0, that represents the size of the device's
|
|
* buffer in sample frames (stereo audio data in 16-bit format is 4 bytes per
|
|
* sample frame, for example).
|
|
*
|
|
* SDL3 generally decides this value on behalf of the app, but if for some
|
|
* reason the app needs to dictate this (because they want either lower
|
|
* latency or higher throughput AND ARE WILLING TO DEAL WITH what that might
|
|
* require of the app), they can specify it.
|
|
*
|
|
* SDL will try to accommodate this value, but there is no promise you'll get
|
|
* the buffer size requested. Many platforms won't honor this request at all,
|
|
* or might adjust it.
|
|
*
|
|
* This hint should be set before an audio device is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES "SDL_AUDIO_DEVICE_SAMPLE_FRAMES"
|
|
|
|
/**
|
|
* Specify an audio stream name for an audio device.
|
|
*
|
|
* Some audio backends (such as PulseAudio) allow you to describe your audio
|
|
* stream. Among other things, this description might show up in a system
|
|
* control panel that lets the user adjust the volume on specific audio
|
|
* streams instead of using one giant master volume slider.
|
|
*
|
|
* This hints lets you transmit that information to the OS. The contents of
|
|
* this hint are used while opening an audio device. You should use a string
|
|
* that describes your what your program is playing ("audio stream" is
|
|
* probably sufficient in many cases, but this could be useful for something
|
|
* like "team chat" if you have a headset playing VoIP audio separately).
|
|
*
|
|
* Setting this to "" or leaving it unset will have SDL use a reasonable
|
|
* default: "audio stream" or something similar.
|
|
*
|
|
* Note that while this talks about audio streams, this is an OS-level
|
|
* concept, so it applies to a physical audio device in this case, and not an
|
|
* SDL_AudioStream, nor an SDL logical audio device.
|
|
*
|
|
* This hint should be set before an audio device is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME"
|
|
|
|
/**
|
|
* Specify an application role for an audio device.
|
|
*
|
|
* Some audio backends (such as Pipewire) allow you to describe the role of
|
|
* your audio stream. Among other things, this description might show up in a
|
|
* system control panel or software for displaying and manipulating media
|
|
* playback/recording graphs.
|
|
*
|
|
* This hints lets you transmit that information to the OS. The contents of
|
|
* this hint are used while opening an audio device. You should use a string
|
|
* that describes your what your program is playing (Game, Music, Movie,
|
|
* etc...).
|
|
*
|
|
* Setting this to "" or leaving it unset will have SDL use a reasonable
|
|
* default: "Game" or something similar.
|
|
*
|
|
* Note that while this talks about audio streams, this is an OS-level
|
|
* concept, so it applies to a physical audio device in this case, and not an
|
|
* SDL_AudioStream, nor an SDL logical audio device.
|
|
*
|
|
* This hint should be set before an audio device is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_AUDIO_DEVICE_STREAM_ROLE "SDL_AUDIO_DEVICE_STREAM_ROLE"
|
|
|
|
/**
|
|
* Specify the input file when recording audio using the disk audio driver.
|
|
*
|
|
* This defaults to "sdlaudio-in.raw"
|
|
*
|
|
* This hint should be set before an audio device is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_AUDIO_DISK_INPUT_FILE "SDL_AUDIO_DISK_INPUT_FILE"
|
|
|
|
/**
|
|
* Specify the output file when playing audio using the disk audio driver.
|
|
*
|
|
* This defaults to "sdlaudio.raw"
|
|
*
|
|
* This hint should be set before an audio device is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_AUDIO_DISK_OUTPUT_FILE "SDL_AUDIO_DISK_OUTPUT_FILE"
|
|
|
|
/**
|
|
* A variable controlling the audio rate when using the disk audio driver.
|
|
*
|
|
* The disk audio driver normally simulates real-time for the audio rate that
|
|
* was specified, but you can use this variable to adjust this rate higher or
|
|
* lower down to 0. The default value is "1.0".
|
|
*
|
|
* This hint should be set before an audio device is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_AUDIO_DISK_TIMESCALE "SDL_AUDIO_DISK_TIMESCALE"
|
|
|
|
/**
|
|
* A variable that specifies an audio backend to use.
|
|
*
|
|
* By default, SDL will try all available audio backends in a reasonable order
|
|
* until it finds one that can work, but this hint allows the app or user to
|
|
* force a specific driver, such as "pipewire" if, say, you are on PulseAudio
|
|
* but want to try talking to the lower level instead.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_AUDIO_DRIVER "SDL_AUDIO_DRIVER"
|
|
|
|
/**
|
|
* A variable controlling the audio rate when using the dummy audio driver.
|
|
*
|
|
* The dummy audio driver normally simulates real-time for the audio rate that
|
|
* was specified, but you can use this variable to adjust this rate higher or
|
|
* lower down to 0. The default value is "1.0".
|
|
*
|
|
* This hint should be set before an audio device is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_AUDIO_DUMMY_TIMESCALE "SDL_AUDIO_DUMMY_TIMESCALE"
|
|
|
|
/**
|
|
* A variable controlling the default audio format.
|
|
*
|
|
* If the application doesn't specify the audio format when opening the
|
|
* device, this hint can be used to specify a default format that will be
|
|
* used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "U8": Unsigned 8-bit audio
|
|
* - "S8": Signed 8-bit audio
|
|
* - "S16LE": Signed 16-bit little-endian audio
|
|
* - "S16BE": Signed 16-bit big-endian audio
|
|
* - "S16": Signed 16-bit native-endian audio (default)
|
|
* - "S32LE": Signed 32-bit little-endian audio
|
|
* - "S32BE": Signed 32-bit big-endian audio
|
|
* - "S32": Signed 32-bit native-endian audio
|
|
* - "F32LE": Floating point little-endian audio
|
|
* - "F32BE": Floating point big-endian audio
|
|
* - "F32": Floating point native-endian audio
|
|
*
|
|
* This hint should be set before an audio device is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_AUDIO_FORMAT "SDL_AUDIO_FORMAT"
|
|
|
|
/**
|
|
* A variable controlling the default audio frequency.
|
|
*
|
|
* If the application doesn't specify the audio frequency when opening the
|
|
* device, this hint can be used to specify a default frequency that will be
|
|
* used. This defaults to "44100".
|
|
*
|
|
* This hint should be set before an audio device is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_AUDIO_FREQUENCY "SDL_AUDIO_FREQUENCY"
|
|
|
|
/**
|
|
* A variable that causes SDL to not ignore audio "monitors".
|
|
*
|
|
* This is currently only used by the PulseAudio driver.
|
|
*
|
|
* By default, SDL ignores audio devices that aren't associated with physical
|
|
* hardware. Changing this hint to "1" will expose anything SDL sees that
|
|
* appears to be an audio source or sink. This will add "devices" to the list
|
|
* that the user probably doesn't want or need, but it can be useful in
|
|
* scenarios where you want to hook up SDL to some sort of virtual device,
|
|
* etc.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Audio monitor devices will be ignored. (default)
|
|
* - "1": Audio monitor devices will show up in the device list.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_AUDIO_INCLUDE_MONITORS "SDL_AUDIO_INCLUDE_MONITORS"
|
|
|
|
/**
|
|
* A variable controlling whether SDL updates joystick state when getting
|
|
* input events.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": You'll call SDL_UpdateJoysticks() manually.
|
|
* - "1": SDL will automatically call SDL_UpdateJoysticks(). (default)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_AUTO_UPDATE_JOYSTICKS "SDL_AUTO_UPDATE_JOYSTICKS"
|
|
|
|
/**
|
|
* A variable controlling whether SDL updates sensor state when getting input
|
|
* events.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": You'll call SDL_UpdateSensors() manually.
|
|
* - "1": SDL will automatically call SDL_UpdateSensors(). (default)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_AUTO_UPDATE_SENSORS "SDL_AUTO_UPDATE_SENSORS"
|
|
|
|
/**
|
|
* Prevent SDL from using version 4 of the bitmap header when saving BMPs.
|
|
*
|
|
* The bitmap header version 4 is required for proper alpha channel support
|
|
* and SDL will use it when required. Should this not be desired, this hint
|
|
* can force the use of the 40 byte header version which is supported
|
|
* everywhere.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Surfaces with a colorkey or an alpha channel are saved to a 32-bit
|
|
* BMP file with an alpha mask. SDL will use the bitmap header version 4 and
|
|
* set the alpha mask accordingly. (default)
|
|
* - "1": Surfaces with a colorkey or an alpha channel are saved to a 32-bit
|
|
* BMP file without an alpha mask. The alpha channel data will be in the
|
|
* file, but applications are going to ignore it.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT"
|
|
|
|
/**
|
|
* A variable that decides what camera backend to use.
|
|
*
|
|
* By default, SDL will try all available camera backends in a reasonable
|
|
* order until it finds one that can work, but this hint allows the app or
|
|
* user to force a specific target, such as "directshow" if, say, you are on
|
|
* Windows Media Foundations but want to try DirectShow instead.
|
|
*
|
|
* The default value is unset, in which case SDL will try to figure out the
|
|
* best camera backend on your behalf. This hint needs to be set before
|
|
* SDL_Init() is called to be useful.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_CAMERA_DRIVER "SDL_CAMERA_DRIVER"
|
|
|
|
/**
|
|
* A variable that limits what CPU features are available.
|
|
*
|
|
* By default, SDL marks all features the current CPU supports as available.
|
|
* This hint allows to limit these to a subset.
|
|
*
|
|
* When the hint is unset, or empty, SDL will enable all detected CPU
|
|
* features.
|
|
*
|
|
* The variable can be set to a comma separated list containing the following
|
|
* items:
|
|
*
|
|
* - "all"
|
|
* - "altivec"
|
|
* - "sse"
|
|
* - "sse2"
|
|
* - "sse3"
|
|
* - "sse41"
|
|
* - "sse42"
|
|
* - "avx"
|
|
* - "avx2"
|
|
* - "avx512f"
|
|
* - "arm-simd"
|
|
* - "neon"
|
|
* - "lsx"
|
|
* - "lasx"
|
|
*
|
|
* The items can be prefixed by '+'/'-' to add/remove features.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_CPU_FEATURE_MASK "SDL_CPU_FEATURE_MASK"
|
|
|
|
/**
|
|
* A variable controlling whether DirectInput should be used for controllers.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Disable DirectInput detection.
|
|
* - "1": Enable DirectInput detection. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_DIRECTINPUT "SDL_JOYSTICK_DIRECTINPUT"
|
|
|
|
/**
|
|
* A variable that specifies a dialog backend to use.
|
|
*
|
|
* By default, SDL will try all available dialog backends in a reasonable
|
|
* order until it finds one that can work, but this hint allows the app or
|
|
* user to force a specific target.
|
|
*
|
|
* If the specified target does not exist or is not available, the
|
|
* dialog-related function calls will fail.
|
|
*
|
|
* This hint currently only applies to platforms using the generic "Unix"
|
|
* dialog implementation, but may be extended to more platforms in the future.
|
|
* Note that some Unix and Unix-like platforms have their own implementation,
|
|
* such as macOS and Haiku.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - NULL: Select automatically (default, all platforms)
|
|
* - "portal": Use XDG Portals through DBus (Unix only)
|
|
* - "zenity": Use the Zenity program (Unix only)
|
|
*
|
|
* More options may be added in the future.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_FILE_DIALOG_DRIVER "SDL_FILE_DIALOG_DRIVER"
|
|
|
|
/**
|
|
* Override for SDL_GetDisplayUsableBounds().
|
|
*
|
|
* If set, this hint will override the expected results for
|
|
* SDL_GetDisplayUsableBounds() for display index 0. Generally you don't want
|
|
* to do this, but this allows an embedded system to request that some of the
|
|
* screen be reserved for other uses when paired with a well-behaved
|
|
* application.
|
|
*
|
|
* The contents of this hint must be 4 comma-separated integers, the first is
|
|
* the bounds x, then y, width and height, in that order.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS"
|
|
|
|
/**
|
|
* Disable giving back control to the browser automatically when running with
|
|
* asyncify.
|
|
*
|
|
* With -s ASYNCIFY, SDL calls emscripten_sleep during operations such as
|
|
* refreshing the screen or polling events.
|
|
*
|
|
* This hint only applies to the emscripten platform.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Disable emscripten_sleep calls (if you give back browser control
|
|
* manually or use asyncify for other purposes).
|
|
* - "1": Enable emscripten_sleep calls. (default)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY"
|
|
|
|
/**
|
|
* Specify the CSS selector used for the "default" window/canvas.
|
|
*
|
|
* This hint only applies to the emscripten platform.
|
|
*
|
|
* This hint should be set before creating a window.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR "SDL_EMSCRIPTEN_CANVAS_SELECTOR"
|
|
|
|
/**
|
|
* Override the binding element for keyboard inputs for Emscripten builds.
|
|
*
|
|
* This hint only applies to the emscripten platform.
|
|
*
|
|
* The variable can be one of:
|
|
*
|
|
* - "#window": the javascript window object
|
|
* - "#document": the javascript document object
|
|
* - "#screen": the javascript window.screen object
|
|
* - "#canvas": the WebGL canvas element
|
|
* - "#none": Don't bind anything at all
|
|
* - any other string without a leading # sign applies to the element on the
|
|
* page with that ID.
|
|
*
|
|
* This hint should be set before creating a window.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
|
|
|
|
/**
|
|
* A variable that controls whether the on-screen keyboard should be shown
|
|
* when text input is active.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "auto": The on-screen keyboard will be shown if there is no physical
|
|
* keyboard attached. (default)
|
|
* - "0": Do not show the on-screen keyboard.
|
|
* - "1": Show the on-screen keyboard, if available.
|
|
*
|
|
* This hint must be set before SDL_StartTextInput() is called
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_ENABLE_SCREEN_KEYBOARD "SDL_ENABLE_SCREEN_KEYBOARD"
|
|
|
|
/**
|
|
* A variable containing a list of evdev devices to use if udev is not
|
|
* available.
|
|
*
|
|
* The list of devices is in the form:
|
|
*
|
|
* deviceclass:path[,deviceclass:path[,...]]
|
|
*
|
|
* where device class is an integer representing the SDL_UDEV_deviceclass and
|
|
* path is the full path to the event device.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_EVDEV_DEVICES "SDL_EVDEV_DEVICES"
|
|
|
|
/**
|
|
* A variable controlling verbosity of the logging of SDL events pushed onto
|
|
* the internal queue.
|
|
*
|
|
* The variable can be set to the following values, from least to most
|
|
* verbose:
|
|
*
|
|
* - "0": Don't log any events. (default)
|
|
* - "1": Log most events (other than the really spammy ones).
|
|
* - "2": Include mouse and finger motion events.
|
|
*
|
|
* This is generally meant to be used to debug SDL itself, but can be useful
|
|
* for application developers that need better visibility into what is going
|
|
* on in the event queue. Logged events are sent through SDL_Log(), which
|
|
* means by default they appear on stdout on most platforms or maybe
|
|
* OutputDebugString() on Windows, and can be funneled by the app with
|
|
* SDL_SetLogOutputFunction(), etc.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_EVENT_LOGGING "SDL_EVENT_LOGGING"
|
|
|
|
/**
|
|
* A variable controlling whether raising the window should be done more
|
|
* forcefully.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Honor the OS policy for raising windows. (default)
|
|
* - "1": Force the window to be raised, overriding any OS policy.
|
|
*
|
|
* At present, this is only an issue under MS Windows, which makes it nearly
|
|
* impossible to programmatically move a window to the foreground, for
|
|
* "security" reasons. See http://stackoverflow.com/a/34414846 for a
|
|
* discussion.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_FORCE_RAISEWINDOW "SDL_FORCE_RAISEWINDOW"
|
|
|
|
/**
|
|
* A variable controlling how 3D acceleration is used to accelerate the SDL
|
|
* screen surface.
|
|
*
|
|
* SDL can try to accelerate the SDL screen surface by using streaming
|
|
* textures with a 3D rendering engine. This variable controls whether and how
|
|
* this is done.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Disable 3D acceleration
|
|
* - "1": Enable 3D acceleration, using the default renderer. (default)
|
|
* - "X": Enable 3D acceleration, using X where X is one of the valid
|
|
* rendering drivers. (e.g. "direct3d", "opengl", etc.)
|
|
*
|
|
* This hint should be set before calling SDL_GetWindowSurface()
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_FRAMEBUFFER_ACCELERATION "SDL_FRAMEBUFFER_ACCELERATION"
|
|
|
|
/**
|
|
* A variable that lets you manually hint extra gamecontroller db entries.
|
|
*
|
|
* The variable should be newline delimited rows of gamecontroller config
|
|
* data, see SDL_gamepad.h
|
|
*
|
|
* You can update mappings after SDL is initialized with
|
|
* SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping()
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_GAMECONTROLLERCONFIG "SDL_GAMECONTROLLERCONFIG"
|
|
|
|
/**
|
|
* A variable that lets you provide a file with extra gamecontroller db
|
|
* entries.
|
|
*
|
|
* The file should contain lines of gamecontroller config data, see
|
|
* SDL_gamepad.h
|
|
*
|
|
* You can update mappings after SDL is initialized with
|
|
* SDL_GetGamepadMappingForGUID() and SDL_AddGamepadMapping()
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_GAMECONTROLLERCONFIG_FILE "SDL_GAMECONTROLLERCONFIG_FILE"
|
|
|
|
/**
|
|
* A variable that overrides the automatic controller type detection.
|
|
*
|
|
* The variable should be comma separated entries, in the form: VID/PID=type
|
|
*
|
|
* The VID and PID should be hexadecimal with exactly 4 digits, e.g. 0x00fd
|
|
*
|
|
* This hint affects what low level protocol is used with the HIDAPI driver.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "Xbox360"
|
|
* - "XboxOne"
|
|
* - "PS3"
|
|
* - "PS4"
|
|
* - "PS5"
|
|
* - "SwitchPro"
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_GAMECONTROLLERTYPE "SDL_GAMECONTROLLERTYPE"
|
|
|
|
/**
|
|
* A variable containing a list of devices to skip when scanning for game
|
|
* controllers.
|
|
*
|
|
* The format of the string is a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form, e.g.
|
|
*
|
|
* 0xAAAA/0xBBBB,0xCCCC/0xDDDD
|
|
*
|
|
* The variable can also take the form of "@file", in which case the named
|
|
* file will be loaded and interpreted as the value of the variable.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES "SDL_GAMECONTROLLER_IGNORE_DEVICES"
|
|
|
|
/**
|
|
* If set, all devices will be skipped when scanning for game controllers
|
|
* except for the ones listed in this variable.
|
|
*
|
|
* The format of the string is a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form, e.g.
|
|
*
|
|
* 0xAAAA/0xBBBB,0xCCCC/0xDDDD
|
|
*
|
|
* The variable can also take the form of "@file", in which case the named
|
|
* file will be loaded and interpreted as the value of the variable.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT "SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT"
|
|
|
|
/**
|
|
* A variable that controls whether the device's built-in accelerometer and
|
|
* gyro should be used as sensors for gamepads.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Sensor fusion is disabled
|
|
* - "1": Sensor fusion is enabled for all controllers that lack sensors
|
|
*
|
|
* Or the variable can be a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form, e.g.
|
|
*
|
|
* 0xAAAA/0xBBBB,0xCCCC/0xDDDD
|
|
*
|
|
* The variable can also take the form of "@file", in which case the named
|
|
* file will be loaded and interpreted as the value of the variable.
|
|
*
|
|
* This hint should be set before a gamepad is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_GAMECONTROLLER_SENSOR_FUSION "SDL_GAMECONTROLLER_SENSOR_FUSION"
|
|
|
|
/**
|
|
* This variable sets the default text of the TextInput window on GDK
|
|
* platforms.
|
|
*
|
|
* This hint is available only if SDL_GDK_TEXTINPUT defined.
|
|
*
|
|
* This hint should be set before calling SDL_StartTextInput()
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT "SDL_GDK_TEXTINPUT_DEFAULT_TEXT"
|
|
|
|
/**
|
|
* This variable sets the description of the TextInput window on GDK
|
|
* platforms.
|
|
*
|
|
* This hint is available only if SDL_GDK_TEXTINPUT defined.
|
|
*
|
|
* This hint should be set before calling SDL_StartTextInput()
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_GDK_TEXTINPUT_DESCRIPTION "SDL_GDK_TEXTINPUT_DESCRIPTION"
|
|
|
|
/**
|
|
* This variable sets the maximum input length of the TextInput window on GDK
|
|
* platforms.
|
|
*
|
|
* The value must be a stringified integer, for example "10" to allow for up
|
|
* to 10 characters of text input.
|
|
*
|
|
* This hint is available only if SDL_GDK_TEXTINPUT defined.
|
|
*
|
|
* This hint should be set before calling SDL_StartTextInput()
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_GDK_TEXTINPUT_MAX_LENGTH "SDL_GDK_TEXTINPUT_MAX_LENGTH"
|
|
|
|
/**
|
|
* This variable sets the input scope of the TextInput window on GDK
|
|
* platforms.
|
|
*
|
|
* Set this hint to change the XGameUiTextEntryInputScope value that will be
|
|
* passed to the window creation function. The value must be a stringified
|
|
* integer, for example "0" for XGameUiTextEntryInputScope::Default.
|
|
*
|
|
* This hint is available only if SDL_GDK_TEXTINPUT defined.
|
|
*
|
|
* This hint should be set before calling SDL_StartTextInput()
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_GDK_TEXTINPUT_SCOPE "SDL_GDK_TEXTINPUT_SCOPE"
|
|
|
|
/**
|
|
* This variable sets the title of the TextInput window on GDK platforms.
|
|
*
|
|
* This hint is available only if SDL_GDK_TEXTINPUT defined.
|
|
*
|
|
* This hint should be set before calling SDL_StartTextInput()
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_GDK_TEXTINPUT_TITLE "SDL_GDK_TEXTINPUT_TITLE"
|
|
|
|
/**
|
|
* A variable to control whether HIDAPI uses libusb for device access.
|
|
*
|
|
* By default libusb will only be used for a few devices that require direct
|
|
* USB access, and this can be controlled with
|
|
* SDL_HINT_HIDAPI_LIBUSB_WHITELIST.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI will not use libusb for device access.
|
|
* - "1": HIDAPI will use libusb for device access if available. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_HIDAPI_LIBUSB "SDL_HIDAPI_LIBUSB"
|
|
|
|
/**
|
|
* A variable to control whether HIDAPI uses libusb only for whitelisted
|
|
* devices.
|
|
*
|
|
* By default libusb will only be used for a few devices that require direct
|
|
* USB access.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI will use libusb for all device access.
|
|
* - "1": HIDAPI will use libusb only for whitelisted devices. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_HIDAPI_LIBUSB_WHITELIST "SDL_HIDAPI_LIBUSB_WHITELIST"
|
|
|
|
/**
|
|
* A variable to control whether HIDAPI uses udev for device detection.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI will poll for device changes.
|
|
* - "1": HIDAPI will use udev for device detection. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_HIDAPI_UDEV "SDL_HIDAPI_UDEV"
|
|
|
|
/**
|
|
* A variable that specifies a GPU backend to use.
|
|
*
|
|
* By default, SDL will try all available GPU backends in a reasonable order
|
|
* until it finds one that can work, but this hint allows the app or user to
|
|
* force a specific target, such as "direct3d12" if, say, your hardware
|
|
* supports Vulkan but you want to try using D3D12 instead.
|
|
*
|
|
* This hint should be set before any GPU functions are called.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_GPU_DRIVER "SDL_GPU_DRIVER"
|
|
|
|
/**
|
|
* A variable to control whether SDL_hid_enumerate() enumerates all HID
|
|
* devices or only controllers.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": SDL_hid_enumerate() will enumerate all HID devices.
|
|
* - "1": SDL_hid_enumerate() will only enumerate controllers. (default)
|
|
*
|
|
* By default SDL will only enumerate controllers, to reduce risk of hanging
|
|
* or crashing on devices with bad drivers and avoiding macOS keyboard capture
|
|
* permission prompts.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS "SDL_HIDAPI_ENUMERATE_ONLY_CONTROLLERS"
|
|
|
|
/**
|
|
* A variable containing a list of devices to ignore in SDL_hid_enumerate().
|
|
*
|
|
* The format of the string is a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form, e.g.
|
|
*
|
|
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
*
|
|
* For example, to ignore the Shanwan DS3 controller and any Valve controller,
|
|
* you might use the string "0x2563/0x0523,0x28de/0x0000"
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_HIDAPI_IGNORE_DEVICES "SDL_HIDAPI_IGNORE_DEVICES"
|
|
|
|
/**
|
|
* A variable describing what IME UI elements the application can display.
|
|
*
|
|
* By default IME UI is handled using native components by the OS where
|
|
* possible, however this can interfere with or not be visible when exclusive
|
|
* fullscreen mode is used.
|
|
*
|
|
* The variable can be set to a comma separated list containing the following
|
|
* items:
|
|
*
|
|
* - "none" or "0": The application can't render any IME elements, and native
|
|
* UI should be used. (default)
|
|
* - "composition": The application handles SDL_EVENT_TEXT_EDITING events and
|
|
* can render the composition text.
|
|
* - "candidates": The application handles SDL_EVENT_TEXT_EDITING_CANDIDATES
|
|
* and can render the candidate list.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_IME_IMPLEMENTED_UI "SDL_IME_IMPLEMENTED_UI"
|
|
|
|
/**
|
|
* A variable controlling whether the home indicator bar on iPhone X should be
|
|
* hidden.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": The indicator bar is not hidden. (default for windowed applications)
|
|
* - "1": The indicator bar is hidden and is shown when the screen is touched
|
|
* (useful for movie playback applications).
|
|
* - "2": The indicator bar is dim and the first swipe makes it visible and
|
|
* the second swipe performs the "home" action. (default for fullscreen
|
|
* applications)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_IOS_HIDE_HOME_INDICATOR "SDL_IOS_HIDE_HOME_INDICATOR"
|
|
|
|
/**
|
|
* A variable that lets you enable joystick (and gamecontroller) events even
|
|
* when your app is in the background.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Disable joystick & gamecontroller input events when the application
|
|
* is in the background. (default)
|
|
* - "1": Enable joystick & gamecontroller input events when the application
|
|
* is in the background.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS "SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS"
|
|
|
|
/**
|
|
* A variable containing a list of arcade stick style controllers.
|
|
*
|
|
* The format of the string is a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form, e.g.
|
|
*
|
|
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
*
|
|
* The variable can also take the form of "@file", in which case the named
|
|
* file will be loaded and interpreted as the value of the variable.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES "SDL_JOYSTICK_ARCADESTICK_DEVICES"
|
|
|
|
/**
|
|
* A variable containing a list of devices that are not arcade stick style
|
|
* controllers.
|
|
*
|
|
* This will override SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES and the built in
|
|
* device list.
|
|
*
|
|
* The format of the string is a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form, e.g.
|
|
*
|
|
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
*
|
|
* The variable can also take the form of "@file", in which case the named
|
|
* file will be loaded and interpreted as the value of the variable.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_ARCADESTICK_DEVICES_EXCLUDED"
|
|
|
|
/**
|
|
* A variable containing a list of devices that should not be considered
|
|
* joysticks.
|
|
*
|
|
* The format of the string is a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form, e.g.
|
|
*
|
|
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
*
|
|
* The variable can also take the form of "@file", in which case the named
|
|
* file will be loaded and interpreted as the value of the variable.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES "SDL_JOYSTICK_BLACKLIST_DEVICES"
|
|
|
|
/**
|
|
* A variable containing a list of devices that should be considered
|
|
* joysticks.
|
|
*
|
|
* This will override SDL_HINT_JOYSTICK_BLACKLIST_DEVICES and the built in
|
|
* device list.
|
|
*
|
|
* The format of the string is a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form, e.g.
|
|
*
|
|
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
*
|
|
* The variable can also take the form of "@file", in which case the named
|
|
* file will be loaded and interpreted as the value of the variable.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED "SDL_JOYSTICK_BLACKLIST_DEVICES_EXCLUDED"
|
|
|
|
/**
|
|
* A variable containing a comma separated list of devices to open as
|
|
* joysticks.
|
|
*
|
|
* This variable is currently only used by the Linux joystick driver.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_DEVICE "SDL_JOYSTICK_DEVICE"
|
|
|
|
/**
|
|
* A variable controlling whether enhanced reports should be used for
|
|
* controllers when using the HIDAPI driver.
|
|
*
|
|
* Enhanced reports allow rumble and effects on Bluetooth PlayStation
|
|
* controllers and gyro on Nintendo Switch controllers, but break Windows
|
|
* DirectInput for other applications that don't use SDL.
|
|
*
|
|
* Once enhanced reports are enabled, they can't be disabled on PlayStation
|
|
* controllers without power cycling the controller.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": enhanced reports are not enabled.
|
|
* - "1": enhanced reports are enabled. (default)
|
|
* - "auto": enhanced features are advertised to the application, but SDL
|
|
* doesn't change the controller report mode unless the application uses
|
|
* them.
|
|
*
|
|
* This hint can be enabled anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_ENHANCED_REPORTS "SDL_JOYSTICK_ENHANCED_REPORTS"
|
|
|
|
/**
|
|
* A variable containing a list of flightstick style controllers.
|
|
*
|
|
* The format of the string is a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form, e.g.
|
|
*
|
|
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
*
|
|
* The variable can also take the form of @file, in which case the named file
|
|
* will be loaded and interpreted as the value of the variable.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES "SDL_JOYSTICK_FLIGHTSTICK_DEVICES"
|
|
|
|
/**
|
|
* A variable containing a list of devices that are not flightstick style
|
|
* controllers.
|
|
*
|
|
* This will override SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES and the built in
|
|
* device list.
|
|
*
|
|
* The format of the string is a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form, e.g.
|
|
*
|
|
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
*
|
|
* The variable can also take the form of "@file", in which case the named
|
|
* file will be loaded and interpreted as the value of the variable.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED "SDL_JOYSTICK_FLIGHTSTICK_DEVICES_EXCLUDED"
|
|
|
|
/**
|
|
* A variable controlling whether GameInput should be used for controller
|
|
* handling on Windows.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": GameInput is not used.
|
|
* - "1": GameInput is used.
|
|
*
|
|
* The default is "1" on GDK platforms, and "0" otherwise.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_GAMEINPUT "SDL_JOYSTICK_GAMEINPUT"
|
|
|
|
/**
|
|
* A variable containing a list of devices known to have a GameCube form
|
|
* factor.
|
|
*
|
|
* The format of the string is a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form, e.g.
|
|
*
|
|
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
*
|
|
* The variable can also take the form of "@file", in which case the named
|
|
* file will be loaded and interpreted as the value of the variable.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES "SDL_JOYSTICK_GAMECUBE_DEVICES"
|
|
|
|
/**
|
|
* A variable containing a list of devices known not to have a GameCube form
|
|
* factor.
|
|
*
|
|
* This will override SDL_HINT_JOYSTICK_GAMECUBE_DEVICES and the built in
|
|
* device list.
|
|
*
|
|
* The format of the string is a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form, e.g.
|
|
*
|
|
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
*
|
|
* The variable can also take the form of "@file", in which case the named
|
|
* file will be loaded and interpreted as the value of the variable.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED "SDL_JOYSTICK_GAMECUBE_DEVICES_EXCLUDED"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI joystick drivers should be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI drivers are not used.
|
|
* - "1": HIDAPI drivers are used. (default)
|
|
*
|
|
* This variable is the default for all drivers, but can be overridden by the
|
|
* hints for specific drivers below.
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI "SDL_JOYSTICK_HIDAPI"
|
|
|
|
/**
|
|
* A variable controlling whether Nintendo Switch Joy-Con controllers will be
|
|
* combined into a single Pro-like controller when using the HIDAPI driver.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Left and right Joy-Con controllers will not be combined and each
|
|
* will be a mini-gamepad.
|
|
* - "1": Left and right Joy-Con controllers will be combined into a single
|
|
* controller. (default)
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS "SDL_JOYSTICK_HIDAPI_COMBINE_JOY_CONS"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for Nintendo GameCube
|
|
* controllers should be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI driver is not used.
|
|
* - "1": HIDAPI driver is used.
|
|
*
|
|
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE "SDL_JOYSTICK_HIDAPI_GAMECUBE"
|
|
|
|
/**
|
|
* A variable controlling whether rumble is used to implement the GameCube
|
|
* controller's 3 rumble modes, Stop(0), Rumble(1), and StopHard(2).
|
|
*
|
|
* This is useful for applications that need full compatibility for things
|
|
* like ADSR envelopes. - Stop is implemented by setting low_frequency_rumble
|
|
* to 0 and high_frequency_rumble >0 - Rumble is both at any arbitrary value -
|
|
* StopHard is implemented by setting both low_frequency_rumble and
|
|
* high_frequency_rumble to 0
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Normal rumble behavior is behavior is used. (default)
|
|
* - "1": Proper GameCube controller rumble behavior is used.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE "SDL_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for Nintendo Switch
|
|
* Joy-Cons should be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI driver is not used.
|
|
* - "1": HIDAPI driver is used.
|
|
*
|
|
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS "SDL_JOYSTICK_HIDAPI_JOY_CONS"
|
|
|
|
/**
|
|
* A variable controlling whether the Home button LED should be turned on when
|
|
* a Nintendo Switch Joy-Con controller is opened.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": home button LED is turned off
|
|
* - "1": home button LED is turned on
|
|
*
|
|
* By default the Home button LED state is not changed. This hint can also be
|
|
* set to a floating point value between 0.0 and 1.0 which controls the
|
|
* brightness of the Home button LED.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED "SDL_JOYSTICK_HIDAPI_JOYCON_HOME_LED"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for Amazon Luna
|
|
* controllers connected via Bluetooth should be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI driver is not used.
|
|
* - "1": HIDAPI driver is used.
|
|
*
|
|
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_LUNA "SDL_JOYSTICK_HIDAPI_LUNA"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for Nintendo Online
|
|
* classic controllers should be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI driver is not used.
|
|
* - "1": HIDAPI driver is used.
|
|
*
|
|
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_NINTENDO_CLASSIC "SDL_JOYSTICK_HIDAPI_NINTENDO_CLASSIC"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for PS3 controllers should
|
|
* be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI driver is not used.
|
|
* - "1": HIDAPI driver is used.
|
|
*
|
|
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI on macOS, and "0" on
|
|
* other platforms.
|
|
*
|
|
* For official Sony driver (sixaxis.sys) use
|
|
* SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER. See
|
|
* https://github.com/ViGEm/DsHidMini for an alternative driver on Windows.
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_PS3 "SDL_JOYSTICK_HIDAPI_PS3"
|
|
|
|
/**
|
|
* A variable controlling whether the Sony driver (sixaxis.sys) for PS3
|
|
* controllers (Sixaxis/DualShock 3) should be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Sony driver (sixaxis.sys) is not used.
|
|
* - "1": Sony driver (sixaxis.sys) is used.
|
|
*
|
|
* The default value is 0.
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER "SDL_JOYSTICK_HIDAPI_PS3_SIXAXIS_DRIVER"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for PS4 controllers should
|
|
* be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI driver is not used.
|
|
* - "1": HIDAPI driver is used.
|
|
*
|
|
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_PS4 "SDL_JOYSTICK_HIDAPI_PS4"
|
|
|
|
/**
|
|
* A variable controlling the update rate of the PS4 controller over Bluetooth
|
|
* when using the HIDAPI driver.
|
|
*
|
|
* This defaults to 4 ms, to match the behavior over USB, and to be more
|
|
* friendly to other Bluetooth devices and older Bluetooth hardware on the
|
|
* computer. It can be set to "1" (1000Hz), "2" (500Hz) and "4" (250Hz)
|
|
*
|
|
* This hint can be set anytime, but only takes effect when extended input
|
|
* reports are enabled.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL "SDL_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for PS5 controllers should
|
|
* be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI driver is not used.
|
|
* - "1": HIDAPI driver is used.
|
|
*
|
|
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_PS5 "SDL_JOYSTICK_HIDAPI_PS5"
|
|
|
|
/**
|
|
* A variable controlling whether the player LEDs should be lit to indicate
|
|
* which player is associated with a PS5 controller.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": player LEDs are not enabled.
|
|
* - "1": player LEDs are enabled. (default)
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for NVIDIA SHIELD
|
|
* controllers should be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI driver is not used.
|
|
* - "1": HIDAPI driver is used.
|
|
*
|
|
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_SHIELD "SDL_JOYSTICK_HIDAPI_SHIELD"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for Google Stadia
|
|
* controllers should be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI driver is not used.
|
|
* - "1": HIDAPI driver is used.
|
|
*
|
|
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for Bluetooth Steam
|
|
* Controllers should be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI driver is not used. (default)
|
|
* - "1": HIDAPI driver is used for Steam Controllers, which requires
|
|
* Bluetooth access and may prompt the user for permission on iOS and
|
|
* Android.
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_STEAM "SDL_JOYSTICK_HIDAPI_STEAM"
|
|
|
|
/**
|
|
* A variable controlling whether the Steam button LED should be turned on
|
|
* when a Steam controller is opened.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Steam button LED is turned off.
|
|
* - "1": Steam button LED is turned on.
|
|
*
|
|
* By default the Steam button LED state is not changed. This hint can also be
|
|
* set to a floating point value between 0.0 and 1.0 which controls the
|
|
* brightness of the Steam button LED.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED "SDL_JOYSTICK_HIDAPI_STEAM_HOME_LED"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for the Steam Deck builtin
|
|
* controller should be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI driver is not used.
|
|
* - "1": HIDAPI driver is used.
|
|
*
|
|
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_STEAMDECK "SDL_JOYSTICK_HIDAPI_STEAMDECK"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for HORI licensed Steam
|
|
* controllers should be used.
|
|
*
|
|
* This variable can be set to the following values: "0" - HIDAPI driver is
|
|
* not used "1" - HIDAPI driver is used
|
|
*
|
|
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_STEAM_HORI "SDL_JOYSTICK_HIDAPI_STEAM_HORI"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for some Logitech wheels
|
|
* should be used.
|
|
*
|
|
* This variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI driver is not used
|
|
* - "1": HIDAPI driver is used
|
|
*
|
|
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_LG4FF "SDL_JOYSTICK_HIDAPI_LG4FF"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for 8BitDo controllers
|
|
* should be used.
|
|
*
|
|
* This variable can be set to the following values:
|
|
*
|
|
* "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used.
|
|
*
|
|
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_8BITDO "SDL_JOYSTICK_HIDAPI_8BITDO"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for Flydigi controllers
|
|
* should be used.
|
|
*
|
|
* This variable can be set to the following values:
|
|
*
|
|
* "0" - HIDAPI driver is not used. "1" - HIDAPI driver is used.
|
|
*
|
|
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_FLYDIGI "SDL_JOYSTICK_HIDAPI_FLYDIGI"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for Nintendo Switch
|
|
* controllers should be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI driver is not used.
|
|
* - "1": HIDAPI driver is used.
|
|
*
|
|
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI.
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH "SDL_JOYSTICK_HIDAPI_SWITCH"
|
|
|
|
/**
|
|
* A variable controlling whether the Home button LED should be turned on when
|
|
* a Nintendo Switch Pro controller is opened.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Home button LED is turned off.
|
|
* - "1": Home button LED is turned on.
|
|
*
|
|
* By default the Home button LED state is not changed. This hint can also be
|
|
* set to a floating point value between 0.0 and 1.0 which controls the
|
|
* brightness of the Home button LED.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED"
|
|
|
|
/**
|
|
* A variable controlling whether the player LEDs should be lit to indicate
|
|
* which player is associated with a Nintendo Switch controller.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Player LEDs are not enabled.
|
|
* - "1": Player LEDs are enabled. (default)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED"
|
|
|
|
/**
|
|
* A variable controlling whether Nintendo Switch Joy-Con controllers will be
|
|
* in vertical mode when using the HIDAPI driver.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Left and right Joy-Con controllers will not be in vertical mode.
|
|
* (default)
|
|
* - "1": Left and right Joy-Con controllers will be in vertical mode.
|
|
*
|
|
* This hint should be set before opening a Joy-Con controller.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS "SDL_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for Nintendo Wii and Wii U
|
|
* controllers should be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI driver is not used.
|
|
* - "1": HIDAPI driver is used.
|
|
*
|
|
* This driver doesn't work with the dolphinbar, so the default is false for
|
|
* now.
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_WII "SDL_JOYSTICK_HIDAPI_WII"
|
|
|
|
/**
|
|
* A variable controlling whether the player LEDs should be lit to indicate
|
|
* which player is associated with a Wii controller.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Player LEDs are not enabled.
|
|
* - "1": Player LEDs are enabled. (default)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED "SDL_JOYSTICK_HIDAPI_WII_PLAYER_LED"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for XBox controllers
|
|
* should be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI driver is not used.
|
|
* - "1": HIDAPI driver is used.
|
|
*
|
|
* The default is "0" on Windows, otherwise the value of
|
|
* SDL_HINT_JOYSTICK_HIDAPI
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX "SDL_JOYSTICK_HIDAPI_XBOX"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for XBox 360 controllers
|
|
* should be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI driver is not used.
|
|
* - "1": HIDAPI driver is used.
|
|
*
|
|
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360 "SDL_JOYSTICK_HIDAPI_XBOX_360"
|
|
|
|
/**
|
|
* A variable controlling whether the player LEDs should be lit to indicate
|
|
* which player is associated with an Xbox 360 controller.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Player LEDs are not enabled.
|
|
* - "1": Player LEDs are enabled. (default)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED "SDL_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for XBox 360 wireless
|
|
* controllers should be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI driver is not used.
|
|
* - "1": HIDAPI driver is used.
|
|
*
|
|
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_360
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_WIRELESS "SDL_JOYSTICK_HIDAPI_XBOX_360_WIRELESS"
|
|
|
|
/**
|
|
* A variable controlling whether the HIDAPI driver for XBox One controllers
|
|
* should be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI driver is not used.
|
|
* - "1": HIDAPI driver is used.
|
|
*
|
|
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX.
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE "SDL_JOYSTICK_HIDAPI_XBOX_ONE"
|
|
|
|
/**
|
|
* A variable controlling whether the Home button LED should be turned on when
|
|
* an Xbox One controller is opened.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Home button LED is turned off.
|
|
* - "1": Home button LED is turned on.
|
|
*
|
|
* By default the Home button LED state is not changed. This hint can also be
|
|
* set to a floating point value between 0.0 and 1.0 which controls the
|
|
* brightness of the Home button LED. The default brightness is 0.4.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED "SDL_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED"
|
|
|
|
/**
|
|
* A variable controlling whether the new HIDAPI driver for wired Xbox One
|
|
* (GIP) controllers should be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": HIDAPI driver is not used.
|
|
* - "1": HIDAPI driver is used.
|
|
*
|
|
* The default is the value of SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE.
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.4.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_GIP "SDL_JOYSTICK_HIDAPI_GIP"
|
|
|
|
/**
|
|
* A variable controlling whether the new HIDAPI driver for wired Xbox One
|
|
* (GIP) controllers should reset the controller if it can't get the metadata
|
|
* from the controller.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Assume this is a generic controller.
|
|
* - "1": Reset the controller to get metadata.
|
|
*
|
|
* By default the controller is not reset.
|
|
*
|
|
* This hint should be set before initializing joysticks and gamepads.
|
|
*
|
|
* \since This hint is available since SDL 3.4.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA "SDL_JOYSTICK_HIDAPI_GIP_RESET_FOR_METADATA"
|
|
|
|
/**
|
|
* A variable controlling whether IOKit should be used for controller
|
|
* handling.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": IOKit is not used.
|
|
* - "1": IOKit is used. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_IOKIT "SDL_JOYSTICK_IOKIT"
|
|
|
|
/**
|
|
* A variable controlling whether to use the classic /dev/input/js* joystick
|
|
* interface or the newer /dev/input/event* joystick interface on Linux.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Use /dev/input/event* (default)
|
|
* - "1": Use /dev/input/js*
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_LINUX_CLASSIC "SDL_JOYSTICK_LINUX_CLASSIC"
|
|
|
|
/**
|
|
* A variable controlling whether joysticks on Linux adhere to their
|
|
* HID-defined deadzones or return unfiltered values.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Return unfiltered joystick axis values. (default)
|
|
* - "1": Return axis values with deadzones taken into account.
|
|
*
|
|
* This hint should be set before a controller is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_LINUX_DEADZONES "SDL_JOYSTICK_LINUX_DEADZONES"
|
|
|
|
/**
|
|
* A variable controlling whether joysticks on Linux will always treat 'hat'
|
|
* axis inputs (ABS_HAT0X - ABS_HAT3Y) as 8-way digital hats without checking
|
|
* whether they may be analog.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Only map hat axis inputs to digital hat outputs if the input axes
|
|
* appear to actually be digital. (default)
|
|
* - "1": Always handle the input axes numbered ABS_HAT0X to ABS_HAT3Y as
|
|
* digital hats.
|
|
*
|
|
* This hint should be set before a controller is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS "SDL_JOYSTICK_LINUX_DIGITAL_HATS"
|
|
|
|
/**
|
|
* A variable controlling whether digital hats on Linux will apply deadzones
|
|
* to their underlying input axes or use unfiltered values.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Return digital hat values based on unfiltered input axis values.
|
|
* - "1": Return digital hat values with deadzones on the input axes taken
|
|
* into account. (default)
|
|
*
|
|
* This hint should be set before a controller is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES "SDL_JOYSTICK_LINUX_HAT_DEADZONES"
|
|
|
|
/**
|
|
* A variable controlling whether GCController should be used for controller
|
|
* handling.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": GCController is not used.
|
|
* - "1": GCController is used. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_MFI "SDL_JOYSTICK_MFI"
|
|
|
|
/**
|
|
* A variable controlling whether the RAWINPUT joystick drivers should be used
|
|
* for better handling XInput-capable devices.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": RAWINPUT drivers are not used. (default)
|
|
* - "1": RAWINPUT drivers are used.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT"
|
|
|
|
/**
|
|
* A variable controlling whether the RAWINPUT driver should pull correlated
|
|
* data from XInput.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": RAWINPUT driver will only use data from raw input APIs.
|
|
* - "1": RAWINPUT driver will also pull data from XInput and
|
|
* Windows.Gaming.Input, providing better trigger axes, guide button
|
|
* presses, and rumble support for Xbox controllers. (default)
|
|
*
|
|
* This hint should be set before a gamepad is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT "SDL_JOYSTICK_RAWINPUT_CORRELATE_XINPUT"
|
|
|
|
/**
|
|
* A variable controlling whether the ROG Chakram mice should show up as
|
|
* joysticks.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": ROG Chakram mice do not show up as joysticks. (default)
|
|
* - "1": ROG Chakram mice show up as joysticks.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_ROG_CHAKRAM "SDL_JOYSTICK_ROG_CHAKRAM"
|
|
|
|
/**
|
|
* A variable controlling whether a separate thread should be used for
|
|
* handling joystick detection and raw input messages on Windows.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": A separate thread is not used.
|
|
* - "1": A separate thread is used for handling raw input messages. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_THREAD "SDL_JOYSTICK_THREAD"
|
|
|
|
/**
|
|
* A variable containing a list of throttle style controllers.
|
|
*
|
|
* The format of the string is a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form, e.g.
|
|
*
|
|
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
*
|
|
* The variable can also take the form of "@file", in which case the named
|
|
* file will be loaded and interpreted as the value of the variable.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES "SDL_JOYSTICK_THROTTLE_DEVICES"
|
|
|
|
/**
|
|
* A variable containing a list of devices that are not throttle style
|
|
* controllers.
|
|
*
|
|
* This will override SDL_HINT_JOYSTICK_THROTTLE_DEVICES and the built in
|
|
* device list.
|
|
*
|
|
* The format of the string is a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form, e.g.
|
|
*
|
|
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
*
|
|
* The variable can also take the form of "@file", in which case the named
|
|
* file will be loaded and interpreted as the value of the variable.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_THROTTLE_DEVICES_EXCLUDED "SDL_JOYSTICK_THROTTLE_DEVICES_EXCLUDED"
|
|
|
|
/**
|
|
* A variable controlling whether Windows.Gaming.Input should be used for
|
|
* controller handling.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": WGI is not used.
|
|
* - "1": WGI is used. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_WGI "SDL_JOYSTICK_WGI"
|
|
|
|
/**
|
|
* A variable containing a list of wheel style controllers.
|
|
*
|
|
* The format of the string is a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form, e.g.
|
|
*
|
|
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
*
|
|
* The variable can also take the form of "@file", in which case the named
|
|
* file will be loaded and interpreted as the value of the variable.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_WHEEL_DEVICES "SDL_JOYSTICK_WHEEL_DEVICES"
|
|
|
|
/**
|
|
* A variable containing a list of devices that are not wheel style
|
|
* controllers.
|
|
*
|
|
* This will override SDL_HINT_JOYSTICK_WHEEL_DEVICES and the built in device
|
|
* list.
|
|
*
|
|
* The format of the string is a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form, e.g.
|
|
*
|
|
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
*
|
|
* The variable can also take the form of "@file", in which case the named
|
|
* file will be loaded and interpreted as the value of the variable.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_WHEEL_DEVICES_EXCLUDED "SDL_JOYSTICK_WHEEL_DEVICES_EXCLUDED"
|
|
|
|
/**
|
|
* A variable containing a list of devices known to have all axes centered at
|
|
* zero.
|
|
*
|
|
* The format of the string is a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form, e.g.
|
|
*
|
|
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
*
|
|
* The variable can also take the form of "@file", in which case the named
|
|
* file will be loaded and interpreted as the value of the variable.
|
|
*
|
|
* This hint should be set before a controller is opened.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_ZERO_CENTERED_DEVICES "SDL_JOYSTICK_ZERO_CENTERED_DEVICES"
|
|
|
|
/**
|
|
* A variable containing a list of devices and their desired number of haptic
|
|
* (force feedback) enabled axis.
|
|
*
|
|
* The format of the string is a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form plus the number of desired axes, e.g.
|
|
*
|
|
* `0xAAAA/0xBBBB/1,0xCCCC/0xDDDD/3`
|
|
*
|
|
* This hint supports a "wildcard" device that will set the number of haptic
|
|
* axes on all initialized haptic devices which were not defined explicitly in
|
|
* this hint.
|
|
*
|
|
* `0xFFFF/0xFFFF/1`
|
|
*
|
|
* This hint should be set before a controller is opened. The number of haptic
|
|
* axes won't exceed the number of real axes found on the device.
|
|
*
|
|
* \since This hint is available since SDL 3.2.5.
|
|
*/
|
|
#define SDL_HINT_JOYSTICK_HAPTIC_AXES "SDL_JOYSTICK_HAPTIC_AXES"
|
|
|
|
/**
|
|
* A variable that controls keycode representation in keyboard events.
|
|
*
|
|
* This variable is a comma separated set of options for translating keycodes
|
|
* in events:
|
|
*
|
|
* - "none": Keycode options are cleared, this overrides other options.
|
|
* - "hide_numpad": The numpad keysyms will be translated into their
|
|
* non-numpad versions based on the current NumLock state. For example,
|
|
* SDLK_KP_4 would become SDLK_4 if SDL_KMOD_NUM is set in the event
|
|
* modifiers, and SDLK_LEFT if it is unset.
|
|
* - "french_numbers": The number row on French keyboards is inverted, so
|
|
* pressing the 1 key would yield the keycode SDLK_1, or '1', instead of
|
|
* SDLK_AMPERSAND, or '&'
|
|
* - "latin_letters": For keyboards using non-Latin letters, such as Russian
|
|
* or Thai, the letter keys generate keycodes as though it had an en_US
|
|
* layout. e.g. pressing the key associated with SDL_SCANCODE_A on a Russian
|
|
* keyboard would yield 'a' instead of a Cyrillic letter.
|
|
*
|
|
* The default value for this hint is "french_numbers,latin_letters"
|
|
*
|
|
* Some platforms like Emscripten only provide modified keycodes and the
|
|
* options are not used.
|
|
*
|
|
* These options do not affect the return value of SDL_GetKeyFromScancode() or
|
|
* SDL_GetScancodeFromKey(), they just apply to the keycode included in key
|
|
* events.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_KEYCODE_OPTIONS "SDL_KEYCODE_OPTIONS"
|
|
|
|
/**
|
|
* A variable that controls what KMSDRM device to use.
|
|
*
|
|
* SDL might open something like "/dev/dri/cardNN" to access KMSDRM
|
|
* functionality, where "NN" is a device index number. SDL makes a guess at
|
|
* the best index to use (usually zero), but the app or user can set this hint
|
|
* to a number between 0 and 99 to force selection.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_KMSDRM_DEVICE_INDEX "SDL_KMSDRM_DEVICE_INDEX"
|
|
|
|
/**
|
|
* A variable that controls whether SDL requires DRM master access in order to
|
|
* initialize the KMSDRM video backend.
|
|
*
|
|
* The DRM subsystem has a concept of a "DRM master" which is a DRM client
|
|
* that has the ability to set planes, set cursor, etc. When SDL is DRM
|
|
* master, it can draw to the screen using the SDL rendering APIs. Without DRM
|
|
* master, SDL is still able to process input and query attributes of attached
|
|
* displays, but it cannot change display state or draw to the screen
|
|
* directly.
|
|
*
|
|
* In some cases, it can be useful to have the KMSDRM backend even if it
|
|
* cannot be used for rendering. An app may want to use SDL for input
|
|
* processing while using another rendering API (such as an MMAL overlay on
|
|
* Raspberry Pi) or using its own code to render to DRM overlays that SDL
|
|
* doesn't support.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": SDL will allow usage of the KMSDRM backend without DRM master.
|
|
* - "1": SDL Will require DRM master to use the KMSDRM backend. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_KMSDRM_REQUIRE_DRM_MASTER "SDL_KMSDRM_REQUIRE_DRM_MASTER"
|
|
|
|
/**
|
|
* A variable controlling the default SDL log levels.
|
|
*
|
|
* This variable is a comma separated set of category=level tokens that define
|
|
* the default logging levels for SDL applications.
|
|
*
|
|
* The category can be a numeric category, one of "app", "error", "assert",
|
|
* "system", "audio", "video", "render", "input", "test", or `*` for any
|
|
* unspecified category.
|
|
*
|
|
* The level can be a numeric level, one of "verbose", "debug", "info",
|
|
* "warn", "error", "critical", or "quiet" to disable that category.
|
|
*
|
|
* You can omit the category if you want to set the logging level for all
|
|
* categories.
|
|
*
|
|
* If this hint isn't set, the default log levels are equivalent to:
|
|
*
|
|
* `app=info,assert=warn,test=verbose,*=error`
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_LOGGING "SDL_LOGGING"
|
|
|
|
/**
|
|
* A variable controlling whether to force the application to become the
|
|
* foreground process when launched on macOS.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": The application is brought to the foreground when launched.
|
|
* (default)
|
|
* - "1": The application may remain in the background when launched.
|
|
*
|
|
* This hint needs to be set before SDL_Init().
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MAC_BACKGROUND_APP "SDL_MAC_BACKGROUND_APP"
|
|
|
|
/**
|
|
* A variable that determines whether Ctrl+Click should generate a right-click
|
|
* event on macOS.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Ctrl+Click does not generate a right mouse button click event.
|
|
* (default)
|
|
* - "1": Ctrl+Click generated a right mouse button click event.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK"
|
|
|
|
/**
|
|
* A variable controlling whether dispatching OpenGL context updates should
|
|
* block the dispatching thread until the main thread finishes processing on
|
|
* macOS.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Dispatching OpenGL context updates will block the dispatching thread
|
|
* until the main thread finishes processing. (default)
|
|
* - "1": Dispatching OpenGL context updates will allow the dispatching thread
|
|
* to continue execution.
|
|
*
|
|
* Generally you want the default, but if you have OpenGL code in a background
|
|
* thread on a Mac, and the main thread hangs because it's waiting for that
|
|
* background thread, but that background thread is also hanging because it's
|
|
* waiting for the main thread to do an update, this might fix your issue.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MAC_OPENGL_ASYNC_DISPATCH "SDL_MAC_OPENGL_ASYNC_DISPATCH"
|
|
|
|
/**
|
|
* A variable controlling whether the Option key on macOS should be remapped
|
|
* to act as the Alt key.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "none": The Option key is not remapped to Alt. (default)
|
|
* - "only_left": Only the left Option key is remapped to Alt.
|
|
* - "only_right": Only the right Option key is remapped to Alt.
|
|
* - "both": Both Option keys are remapped to Alt.
|
|
*
|
|
* This will prevent the triggering of key compositions that rely on the
|
|
* Option key, but will still send the Alt modifier for keyboard events. In
|
|
* the case that both Alt and Option are pressed, the Option key will be
|
|
* ignored. This is particularly useful for applications like terminal
|
|
* emulators and graphical user interfaces (GUIs) that rely on Alt key
|
|
* functionality for shortcuts or navigation. This does not apply to
|
|
* SDL_GetKeyFromScancode and only has an effect if IME is enabled.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MAC_OPTION_AS_ALT "SDL_MAC_OPTION_AS_ALT"
|
|
|
|
/**
|
|
* A variable controlling whether SDL_EVENT_MOUSE_WHEEL event values will have
|
|
* momentum on macOS.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": The mouse wheel events will have no momentum. (default)
|
|
* - "1": The mouse wheel events will have momentum.
|
|
*
|
|
* This hint needs to be set before SDL_Init().
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MAC_SCROLL_MOMENTUM "SDL_MAC_SCROLL_MOMENTUM"
|
|
|
|
/**
|
|
* Request SDL_AppIterate() be called at a specific rate.
|
|
*
|
|
* If this is set to a number, it represents Hz, so "60" means try to iterate
|
|
* 60 times per second. "0" means to iterate as fast as possible. Negative
|
|
* values are illegal, but reserved, in case they are useful in a future
|
|
* revision of SDL.
|
|
*
|
|
* There are other strings that have special meaning. If set to "waitevent",
|
|
* SDL_AppIterate will not be called until new event(s) have arrived (and been
|
|
* processed by SDL_AppEvent). This can be useful for apps that are completely
|
|
* idle except in response to input.
|
|
*
|
|
* On some platforms, or if you are using SDL_main instead of SDL_AppIterate,
|
|
* this hint is ignored. When the hint can be used, it is allowed to be
|
|
* changed at any time.
|
|
*
|
|
* This defaults to 0, and specifying NULL for the hint's value will restore
|
|
* the default.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MAIN_CALLBACK_RATE "SDL_MAIN_CALLBACK_RATE"
|
|
|
|
/**
|
|
* A variable controlling whether the mouse is captured while mouse buttons
|
|
* are pressed.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": The mouse is not captured while mouse buttons are pressed.
|
|
* - "1": The mouse is captured while mouse buttons are pressed.
|
|
*
|
|
* By default the mouse is captured while mouse buttons are pressed so if the
|
|
* mouse is dragged outside the window, the application continues to receive
|
|
* mouse events until the button is released.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE"
|
|
|
|
/**
|
|
* A variable setting the double click radius, in pixels.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS "SDL_MOUSE_DOUBLE_CLICK_RADIUS"
|
|
|
|
/**
|
|
* A variable setting the double click time, in milliseconds.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MOUSE_DOUBLE_CLICK_TIME "SDL_MOUSE_DOUBLE_CLICK_TIME"
|
|
|
|
/**
|
|
* A variable setting which system cursor to use as the default cursor.
|
|
*
|
|
* This should be an integer corresponding to the SDL_SystemCursor enum. The
|
|
* default value is zero (SDL_SYSTEM_CURSOR_DEFAULT).
|
|
*
|
|
* This hint needs to be set before SDL_Init().
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MOUSE_DEFAULT_SYSTEM_CURSOR "SDL_MOUSE_DEFAULT_SYSTEM_CURSOR"
|
|
|
|
/**
|
|
* A variable controlling whether warping a hidden mouse cursor will activate
|
|
* relative mouse mode.
|
|
*
|
|
* When this hint is set, the mouse cursor is hidden, and multiple warps to
|
|
* the window center occur within a short time period, SDL will emulate mouse
|
|
* warps using relative mouse mode. This can provide smoother and more
|
|
* reliable mouse motion for some older games, which continuously calculate
|
|
* the distance travelled by the mouse pointer and warp it back to the center
|
|
* of the window, rather than using relative mouse motion.
|
|
*
|
|
* Note that relative mouse mode may have different mouse acceleration
|
|
* behavior than pointer warps.
|
|
*
|
|
* If your application needs to repeatedly warp the hidden mouse cursor at a
|
|
* high-frequency for other purposes, it should disable this hint.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Attempts to warp the mouse will always be made.
|
|
* - "1": Some mouse warps will be emulated by forcing relative mouse mode.
|
|
* (default)
|
|
*
|
|
* If not set, this is automatically enabled unless an application uses
|
|
* relative mouse mode directly.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MOUSE_EMULATE_WARP_WITH_RELATIVE "SDL_MOUSE_EMULATE_WARP_WITH_RELATIVE"
|
|
|
|
/**
|
|
* Allow mouse click events when clicking to focus an SDL window.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Ignore mouse clicks that activate a window. (default)
|
|
* - "1": Generate events for mouse clicks that activate a window.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH "SDL_MOUSE_FOCUS_CLICKTHROUGH"
|
|
|
|
/**
|
|
* A variable setting the speed scale for mouse motion, in floating point,
|
|
* when the mouse is not in relative mode.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MOUSE_NORMAL_SPEED_SCALE "SDL_MOUSE_NORMAL_SPEED_SCALE"
|
|
|
|
/**
|
|
* A variable controlling whether relative mouse mode constrains the mouse to
|
|
* the center of the window.
|
|
*
|
|
* Constraining to the center of the window works better for FPS games and
|
|
* when the application is running over RDP. Constraining to the whole window
|
|
* works better for 2D games and increases the chance that the mouse will be
|
|
* in the correct position when using high DPI mice.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Relative mouse mode constrains the mouse to the window.
|
|
* - "1": Relative mouse mode constrains the mouse to the center of the
|
|
* window. (default)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MOUSE_RELATIVE_MODE_CENTER "SDL_MOUSE_RELATIVE_MODE_CENTER"
|
|
|
|
/**
|
|
* A variable setting the scale for mouse motion, in floating point, when the
|
|
* mouse is in relative mode.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE "SDL_MOUSE_RELATIVE_SPEED_SCALE"
|
|
|
|
/**
|
|
* A variable controlling whether the system mouse acceleration curve is used
|
|
* for relative mouse motion.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Relative mouse motion will be unscaled. (default)
|
|
* - "1": Relative mouse motion will be scaled using the system mouse
|
|
* acceleration curve.
|
|
*
|
|
* If SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE is set, that will be applied after
|
|
* system speed scale.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE "SDL_MOUSE_RELATIVE_SYSTEM_SCALE"
|
|
|
|
/**
|
|
* A variable controlling whether a motion event should be generated for mouse
|
|
* warping in relative mode.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Warping the mouse will not generate a motion event in relative mode
|
|
* - "1": Warping the mouse will generate a motion event in relative mode
|
|
*
|
|
* By default warping the mouse will not generate motion events in relative
|
|
* mode. This avoids the application having to filter out large relative
|
|
* motion due to warping.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION"
|
|
|
|
/**
|
|
* A variable controlling whether the hardware cursor stays visible when
|
|
* relative mode is active.
|
|
*
|
|
* This variable can be set to the following values:
|
|
*
|
|
* - "0": The cursor will be hidden while relative mode is active (default)
|
|
* - "1": The cursor will remain visible while relative mode is active
|
|
*
|
|
* Note that for systems without raw hardware inputs, relative mode is
|
|
* implemented using warping, so the hardware cursor will visibly warp between
|
|
* frames if this is enabled on those systems.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE"
|
|
|
|
/**
|
|
* A variable controlling whether mouse events should generate synthetic touch
|
|
* events.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Mouse events will not generate touch events. (default for desktop
|
|
* platforms)
|
|
* - "1": Mouse events will generate touch events. (default for mobile
|
|
* platforms, such as Android and iOS)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"
|
|
|
|
/**
|
|
* A variable controlling whether the keyboard should be muted on the console.
|
|
*
|
|
* Normally the keyboard is muted while SDL applications are running so that
|
|
* keyboard input doesn't show up as key strokes on the console. This hint
|
|
* allows you to turn that off for debugging purposes.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Allow keystrokes to go through to the console.
|
|
* - "1": Mute keyboard input so it doesn't show up on the console. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_MUTE_CONSOLE_KEYBOARD "SDL_MUTE_CONSOLE_KEYBOARD"
|
|
|
|
/**
|
|
* Tell SDL not to catch the SIGINT or SIGTERM signals on POSIX platforms.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": SDL will install a SIGINT and SIGTERM handler, and when it catches a
|
|
* signal, convert it into an SDL_EVENT_QUIT event. (default)
|
|
* - "1": SDL will not install a signal handler at all.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_NO_SIGNAL_HANDLERS "SDL_NO_SIGNAL_HANDLERS"
|
|
|
|
/**
|
|
* Specify the OpenGL library to load.
|
|
*
|
|
* This hint should be set before creating an OpenGL window or creating an
|
|
* OpenGL context. If this hint isn't set, SDL will choose a reasonable
|
|
* default.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_OPENGL_LIBRARY "SDL_OPENGL_LIBRARY"
|
|
|
|
/**
|
|
* Specify the EGL library to load.
|
|
*
|
|
* This hint should be set before creating an OpenGL window or creating an
|
|
* OpenGL context. This hint is only considered if SDL is using EGL to manage
|
|
* OpenGL contexts. If this hint isn't set, SDL will choose a reasonable
|
|
* default.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_EGL_LIBRARY "SDL_EGL_LIBRARY"
|
|
|
|
/**
|
|
* A variable controlling what driver to use for OpenGL ES contexts.
|
|
*
|
|
* On some platforms, currently Windows and X11, OpenGL drivers may support
|
|
* creating contexts with an OpenGL ES profile. By default SDL uses these
|
|
* profiles, when available, otherwise it attempts to load an OpenGL ES
|
|
* library, e.g. that provided by the ANGLE project. This variable controls
|
|
* whether SDL follows this default behaviour or will always load an OpenGL ES
|
|
* library.
|
|
*
|
|
* Circumstances where this is useful include - Testing an app with a
|
|
* particular OpenGL ES implementation, e.g ANGLE, or emulator, e.g. those
|
|
* from ARM, Imagination or Qualcomm. - Resolving OpenGL ES function addresses
|
|
* at link time by linking with the OpenGL ES library instead of querying them
|
|
* at run time with SDL_GL_GetProcAddress().
|
|
*
|
|
* Caution: for an application to work with the default behaviour across
|
|
* different OpenGL drivers it must query the OpenGL ES function addresses at
|
|
* run time using SDL_GL_GetProcAddress().
|
|
*
|
|
* This variable is ignored on most platforms because OpenGL ES is native or
|
|
* not supported.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Use ES profile of OpenGL, if available. (default)
|
|
* - "1": Load OpenGL ES library using the default library names.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_OPENGL_ES_DRIVER "SDL_OPENGL_ES_DRIVER"
|
|
|
|
/**
|
|
* Mechanism to specify openvr_api library location
|
|
*
|
|
* By default, when using the OpenVR driver, it will search for the API
|
|
* library in the current folder. But, if you wish to use a system API you can
|
|
* specify that by using this hint. This should be the full or relative path
|
|
* to a .dll on Windows or .so on Linux.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_OPENVR_LIBRARY "SDL_OPENVR_LIBRARY"
|
|
|
|
/**
|
|
* A variable controlling which orientations are allowed on iOS/Android.
|
|
*
|
|
* In some circumstances it is necessary to be able to explicitly control
|
|
* which UI orientations are allowed.
|
|
*
|
|
* This variable is a space delimited list of the following values:
|
|
*
|
|
* - "LandscapeLeft"
|
|
* - "LandscapeRight"
|
|
* - "Portrait"
|
|
* - "PortraitUpsideDown"
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_ORIENTATIONS "SDL_ORIENTATIONS"
|
|
|
|
/**
|
|
* A variable controlling the use of a sentinel event when polling the event
|
|
* queue.
|
|
*
|
|
* When polling for events, SDL_PumpEvents is used to gather new events from
|
|
* devices. If a device keeps producing new events between calls to
|
|
* SDL_PumpEvents, a poll loop will become stuck until the new events stop.
|
|
* This is most noticeable when moving a high frequency mouse.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Disable poll sentinels.
|
|
* - "1": Enable poll sentinels. (default)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_POLL_SENTINEL "SDL_POLL_SENTINEL"
|
|
|
|
/**
|
|
* Override for SDL_GetPreferredLocales().
|
|
*
|
|
* If set, this will be favored over anything the OS might report for the
|
|
* user's preferred locales. Changing this hint at runtime will not generate a
|
|
* SDL_EVENT_LOCALE_CHANGED event (but if you can change the hint, you can
|
|
* push your own event, if you want).
|
|
*
|
|
* The format of this hint is a comma-separated list of language and locale,
|
|
* combined with an underscore, as is a common format: "en_GB". Locale is
|
|
* optional: "en". So you might have a list like this: "en_GB,jp,es_PT"
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES"
|
|
|
|
/**
|
|
* A variable that decides whether to send SDL_EVENT_QUIT when closing the
|
|
* last window.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": SDL will not send an SDL_EVENT_QUIT event when the last window is
|
|
* requesting to close. Note that in this case, there are still other
|
|
* legitimate reasons one might get an SDL_EVENT_QUIT event: choosing "Quit"
|
|
* from the macOS menu bar, sending a SIGINT (ctrl-c) on Unix, etc.
|
|
* - "1": SDL will send a quit event when the last window is requesting to
|
|
* close. (default)
|
|
*
|
|
* If there is at least one active system tray icon, SDL_EVENT_QUIT will
|
|
* instead be sent when both the last window will be closed and the last tray
|
|
* icon will be destroyed.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE "SDL_QUIT_ON_LAST_WINDOW_CLOSE"
|
|
|
|
/**
|
|
* A variable controlling whether the Direct3D device is initialized for
|
|
* thread-safe operations.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Thread-safety is not enabled. (default)
|
|
* - "1": Thread-safety is enabled.
|
|
*
|
|
* This hint should be set before creating a renderer.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_RENDER_DIRECT3D_THREADSAFE "SDL_RENDER_DIRECT3D_THREADSAFE"
|
|
|
|
/**
|
|
* A variable controlling whether to enable Direct3D 11+'s Debug Layer.
|
|
*
|
|
* This variable does not have any effect on the Direct3D 9 based renderer.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Disable Debug Layer use. (default)
|
|
* - "1": Enable Debug Layer use.
|
|
*
|
|
* This hint should be set before creating a renderer.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG"
|
|
|
|
/**
|
|
* A variable controlling whether to enable Vulkan Validation Layers.
|
|
*
|
|
* This variable can be set to the following values:
|
|
*
|
|
* - "0": Disable Validation Layer use
|
|
* - "1": Enable Validation Layer use
|
|
*
|
|
* By default, SDL does not use Vulkan Validation Layers.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_RENDER_VULKAN_DEBUG "SDL_RENDER_VULKAN_DEBUG"
|
|
|
|
/**
|
|
* A variable controlling whether to create the GPU device in debug mode.
|
|
*
|
|
* This variable can be set to the following values:
|
|
*
|
|
* - "0": Disable debug mode use (default)
|
|
* - "1": Enable debug mode use
|
|
*
|
|
* This hint should be set before creating a renderer.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_RENDER_GPU_DEBUG "SDL_RENDER_GPU_DEBUG"
|
|
|
|
/**
|
|
* A variable controlling whether to prefer a low-power GPU on multi-GPU
|
|
* systems.
|
|
*
|
|
* This variable can be set to the following values:
|
|
*
|
|
* - "0": Prefer high-performance GPU (default)
|
|
* - "1": Prefer low-power GPU
|
|
*
|
|
* This hint should be set before creating a renderer.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_RENDER_GPU_LOW_POWER "SDL_RENDER_GPU_LOW_POWER"
|
|
|
|
/**
|
|
* A variable specifying which render driver to use.
|
|
*
|
|
* If the application doesn't pick a specific renderer to use, this variable
|
|
* specifies the name of the preferred renderer. If the preferred renderer
|
|
* can't be initialized, creating a renderer will fail.
|
|
*
|
|
* This variable is case insensitive and can be set to the following values:
|
|
*
|
|
* - "direct3d"
|
|
* - "direct3d11"
|
|
* - "direct3d12"
|
|
* - "opengl"
|
|
* - "opengles2"
|
|
* - "opengles"
|
|
* - "metal"
|
|
* - "vulkan"
|
|
* - "gpu"
|
|
* - "software"
|
|
*
|
|
* This hint accepts a comma-separated list of driver names, and each will be
|
|
* tried in the order listed when creating a renderer until one succeeds or
|
|
* all of them fail.
|
|
*
|
|
* The default varies by platform, but it's the first one in the list that is
|
|
* available on the current platform.
|
|
*
|
|
* This hint should be set before creating a renderer.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_RENDER_DRIVER "SDL_RENDER_DRIVER"
|
|
|
|
/**
|
|
* A variable controlling how the 2D render API renders lines.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Use the default line drawing method (Bresenham's line algorithm)
|
|
* - "1": Use the driver point API using Bresenham's line algorithm (correct,
|
|
* draws many points)
|
|
* - "2": Use the driver line API (occasionally misses line endpoints based on
|
|
* hardware driver quirks
|
|
* - "3": Use the driver geometry API (correct, draws thicker diagonal lines)
|
|
*
|
|
* This hint should be set before creating a renderer.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_RENDER_LINE_METHOD "SDL_RENDER_LINE_METHOD"
|
|
|
|
/**
|
|
* A variable controlling whether the Metal render driver select low power
|
|
* device over default one.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Use the preferred OS device. (default)
|
|
* - "1": Select a low power device.
|
|
*
|
|
* This hint should be set before creating a renderer.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE "SDL_RENDER_METAL_PREFER_LOW_POWER_DEVICE"
|
|
|
|
/**
|
|
* A variable controlling whether updates to the SDL screen surface should be
|
|
* synchronized with the vertical refresh, to avoid tearing.
|
|
*
|
|
* This hint overrides the application preference when creating a renderer.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Disable vsync. (default)
|
|
* - "1": Enable vsync.
|
|
*
|
|
* This hint should be set before creating a renderer.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC"
|
|
|
|
/**
|
|
* A variable to control whether the return key on the soft keyboard should
|
|
* hide the soft keyboard on Android and iOS.
|
|
*
|
|
* This hint sets the default value of SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": The return key will be handled as a key event. (default)
|
|
* - "1": The return key will hide the keyboard.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_RETURN_KEY_HIDES_IME "SDL_RETURN_KEY_HIDES_IME"
|
|
|
|
/**
|
|
* A variable containing a list of ROG gamepad capable mice.
|
|
*
|
|
* The format of the string is a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form, e.g.
|
|
*
|
|
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
*
|
|
* The variable can also take the form of "@file", in which case the named
|
|
* file will be loaded and interpreted as the value of the variable.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED
|
|
*/
|
|
#define SDL_HINT_ROG_GAMEPAD_MICE "SDL_ROG_GAMEPAD_MICE"
|
|
|
|
/**
|
|
* A variable containing a list of devices that are not ROG gamepad capable
|
|
* mice.
|
|
*
|
|
* This will override SDL_HINT_ROG_GAMEPAD_MICE and the built in device list.
|
|
*
|
|
* The format of the string is a comma separated list of USB VID/PID pairs in
|
|
* hexadecimal form, e.g.
|
|
*
|
|
* `0xAAAA/0xBBBB,0xCCCC/0xDDDD`
|
|
*
|
|
* The variable can also take the form of "@file", in which case the named
|
|
* file will be loaded and interpreted as the value of the variable.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_ROG_GAMEPAD_MICE_EXCLUDED "SDL_ROG_GAMEPAD_MICE_EXCLUDED"
|
|
|
|
/**
|
|
* A variable controlling which Dispmanx layer to use on a Raspberry PI.
|
|
*
|
|
* Also known as Z-order. The variable can take a negative or positive value.
|
|
* The default is 10000.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_RPI_VIDEO_LAYER "SDL_RPI_VIDEO_LAYER"
|
|
|
|
/**
|
|
* Specify an "activity name" for screensaver inhibition.
|
|
*
|
|
* Some platforms, notably Linux desktops, list the applications which are
|
|
* inhibiting the screensaver or other power-saving features.
|
|
*
|
|
* This hint lets you specify the "activity name" sent to the OS when
|
|
* SDL_DisableScreenSaver() is used (or the screensaver is automatically
|
|
* disabled). The contents of this hint are used when the screensaver is
|
|
* disabled. You should use a string that describes what your program is doing
|
|
* (and, therefore, why the screensaver is disabled). For example, "Playing a
|
|
* game" or "Watching a video".
|
|
*
|
|
* Setting this to "" or leaving it unset will have SDL use a reasonable
|
|
* default: "Playing a game" or something similar.
|
|
*
|
|
* This hint should be set before calling SDL_DisableScreenSaver()
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME "SDL_SCREENSAVER_INHIBIT_ACTIVITY_NAME"
|
|
|
|
/**
|
|
* A variable controlling whether SDL calls dbus_shutdown() on quit.
|
|
*
|
|
* This is useful as a debug tool to validate memory leaks, but shouldn't ever
|
|
* be set in production applications, as other libraries used by the
|
|
* application might use dbus under the hood and this can cause crashes if
|
|
* they continue after SDL_Quit().
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": SDL will not call dbus_shutdown() on quit. (default)
|
|
* - "1": SDL will call dbus_shutdown() on quit.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_SHUTDOWN_DBUS_ON_QUIT "SDL_SHUTDOWN_DBUS_ON_QUIT"
|
|
|
|
/**
|
|
* A variable that specifies a backend to use for title storage.
|
|
*
|
|
* By default, SDL will try all available storage backends in a reasonable
|
|
* order until it finds one that can work, but this hint allows the app or
|
|
* user to force a specific target, such as "pc" if, say, you are on Steam but
|
|
* want to avoid SteamRemoteStorage for title data.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_STORAGE_TITLE_DRIVER "SDL_STORAGE_TITLE_DRIVER"
|
|
|
|
/**
|
|
* A variable that specifies a backend to use for user storage.
|
|
*
|
|
* By default, SDL will try all available storage backends in a reasonable
|
|
* order until it finds one that can work, but this hint allows the app or
|
|
* user to force a specific target, such as "pc" if, say, you are on Steam but
|
|
* want to avoid SteamRemoteStorage for user data.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_STORAGE_USER_DRIVER "SDL_STORAGE_USER_DRIVER"
|
|
|
|
/**
|
|
* Specifies whether SDL_THREAD_PRIORITY_TIME_CRITICAL should be treated as
|
|
* realtime.
|
|
*
|
|
* On some platforms, like Linux, a realtime priority thread may be subject to
|
|
* restrictions that require special handling by the application. This hint
|
|
* exists to let SDL know that the app is prepared to handle said
|
|
* restrictions.
|
|
*
|
|
* On Linux, SDL will apply the following configuration to any thread that
|
|
* becomes realtime:
|
|
*
|
|
* - The SCHED_RESET_ON_FORK bit will be set on the scheduling policy,
|
|
* - An RLIMIT_RTTIME budget will be configured to the rtkit specified limit.
|
|
* - Exceeding this limit will result in the kernel sending SIGKILL to the
|
|
* app, refer to the man pages for more information.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": default platform specific behaviour
|
|
* - "1": Force SDL_THREAD_PRIORITY_TIME_CRITICAL to a realtime scheduling
|
|
* policy
|
|
*
|
|
* This hint should be set before calling SDL_SetCurrentThreadPriority()
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL "SDL_THREAD_FORCE_REALTIME_TIME_CRITICAL"
|
|
|
|
/**
|
|
* A string specifying additional information to use with
|
|
* SDL_SetCurrentThreadPriority.
|
|
*
|
|
* By default SDL_SetCurrentThreadPriority will make appropriate system
|
|
* changes in order to apply a thread priority. For example on systems using
|
|
* pthreads the scheduler policy is changed automatically to a policy that
|
|
* works well with a given priority. Code which has specific requirements can
|
|
* override SDL's default behavior with this hint.
|
|
*
|
|
* pthread hint values are "current", "other", "fifo" and "rr". Currently no
|
|
* other platform hint values are defined but may be in the future.
|
|
*
|
|
* On Linux, the kernel may send SIGKILL to realtime tasks which exceed the
|
|
* distro configured execution budget for rtkit. This budget can be queried
|
|
* through RLIMIT_RTTIME after calling SDL_SetCurrentThreadPriority().
|
|
*
|
|
* This hint should be set before calling SDL_SetCurrentThreadPriority()
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY"
|
|
|
|
/**
|
|
* A variable that controls the timer resolution, in milliseconds.
|
|
*
|
|
* The higher resolution the timer, the more frequently the CPU services timer
|
|
* interrupts, and the more precise delays are, but this takes up power and
|
|
* CPU time. This hint is only used on Windows.
|
|
*
|
|
* See this blog post for more information:
|
|
* http://randomascii.wordpress.com/2013/07/08/windows-timer-resolution-megawatts-wasted/
|
|
*
|
|
* The default value is "1".
|
|
*
|
|
* If this variable is set to "0", the system timer resolution is not set.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_TIMER_RESOLUTION "SDL_TIMER_RESOLUTION"
|
|
|
|
/**
|
|
* A variable controlling whether touch events should generate synthetic mouse
|
|
* events.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Touch events will not generate mouse events.
|
|
* - "1": Touch events will generate mouse events. (default)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_TOUCH_MOUSE_EVENTS "SDL_TOUCH_MOUSE_EVENTS"
|
|
|
|
/**
|
|
* A variable controlling whether trackpads should be treated as touch
|
|
* devices.
|
|
*
|
|
* On macOS (and possibly other platforms in the future), SDL will report
|
|
* touches on a trackpad as mouse input, which is generally what users expect
|
|
* from this device; however, these are often actually full multitouch-capable
|
|
* touch devices, so it might be preferable to some apps to treat them as
|
|
* such.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Trackpad will send mouse events. (default)
|
|
* - "1": Trackpad will send touch events.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_TRACKPAD_IS_TOUCH_ONLY "SDL_TRACKPAD_IS_TOUCH_ONLY"
|
|
|
|
/**
|
|
* A variable controlling whether the Android / tvOS remotes should be listed
|
|
* as joystick devices, instead of sending keyboard events.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Remotes send enter/escape/arrow key events.
|
|
* - "1": Remotes are available as 2 axis, 2 button joysticks. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_TV_REMOTE_AS_JOYSTICK "SDL_TV_REMOTE_AS_JOYSTICK"
|
|
|
|
/**
|
|
* A variable controlling whether the screensaver is enabled.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Disable screensaver. (default)
|
|
* - "1": Enable screensaver.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER"
|
|
|
|
/**
|
|
* A comma separated list containing the names of the displays that SDL should
|
|
* sort to the front of the display list.
|
|
*
|
|
* When this hint is set, displays with matching name strings will be
|
|
* prioritized in the list of displays, as exposed by calling
|
|
* SDL_GetDisplays(), with the first listed becoming the primary display. The
|
|
* naming convention can vary depending on the environment, but it is usually
|
|
* a connector name (e.g. 'DP-1', 'DP-2', 'HDMI-A-1',etc...).
|
|
*
|
|
* On Wayland and X11 desktops, the connector names associated with displays
|
|
* can typically be found by using the `xrandr` utility.
|
|
*
|
|
* This hint is currently supported on the following drivers:
|
|
*
|
|
* - KMSDRM (kmsdrm)
|
|
* - Wayland (wayland)
|
|
* - X11 (x11)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_DISPLAY_PRIORITY "SDL_VIDEO_DISPLAY_PRIORITY"
|
|
|
|
/**
|
|
* Tell the video driver that we only want a double buffer.
|
|
*
|
|
* By default, most lowlevel 2D APIs will use a triple buffer scheme that
|
|
* wastes no CPU time on waiting for vsync after issuing a flip, but
|
|
* introduces a frame of latency. On the other hand, using a double buffer
|
|
* scheme instead is recommended for cases where low latency is an important
|
|
* factor because we save a whole frame of latency.
|
|
*
|
|
* We do so by waiting for vsync immediately after issuing a flip, usually
|
|
* just after eglSwapBuffers call in the backend's *_SwapWindow function.
|
|
*
|
|
* This hint is currently supported on the following drivers:
|
|
*
|
|
* - Raspberry Pi (raspberrypi)
|
|
* - Wayland (wayland)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_DOUBLE_BUFFER "SDL_VIDEO_DOUBLE_BUFFER"
|
|
|
|
/**
|
|
* A variable that specifies a video backend to use.
|
|
*
|
|
* By default, SDL will try all available video backends in a reasonable order
|
|
* until it finds one that can work, but this hint allows the app or user to
|
|
* force a specific target, such as "x11" if, say, you are on Wayland but want
|
|
* to try talking to the X server instead.
|
|
*
|
|
* This hint accepts a comma-separated list of driver names, and each will be
|
|
* tried in the order listed during init, until one succeeds or all of them
|
|
* fail.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_DRIVER "SDL_VIDEO_DRIVER"
|
|
|
|
/**
|
|
* A variable controlling whether the dummy video driver saves output frames.
|
|
*
|
|
* - "0": Video frames are not saved to disk. (default)
|
|
* - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp",
|
|
* where X is the window ID, and Y is the frame number.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES "SDL_VIDEO_DUMMY_SAVE_FRAMES"
|
|
|
|
/**
|
|
* If eglGetPlatformDisplay fails, fall back to calling eglGetDisplay.
|
|
*
|
|
* The variable can be set to one of the following values:
|
|
*
|
|
* - "0": Do not fall back to eglGetDisplay.
|
|
* - "1": Fall back to eglGetDisplay if eglGetPlatformDisplay fails. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK "SDL_VIDEO_EGL_ALLOW_GETDISPLAY_FALLBACK"
|
|
|
|
/**
|
|
* A variable controlling whether the OpenGL context should be created with
|
|
* EGL.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Use platform-specific GL context creation API (GLX, WGL, CGL, etc).
|
|
* (default)
|
|
* - "1": Use EGL
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_FORCE_EGL "SDL_VIDEO_FORCE_EGL"
|
|
|
|
/**
|
|
* A variable that specifies the policy for fullscreen Spaces on macOS.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Disable Spaces support (FULLSCREEN_DESKTOP won't use them and
|
|
* SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" button on their
|
|
* titlebars).
|
|
* - "1": Enable Spaces support (FULLSCREEN_DESKTOP will use them and
|
|
* SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" button on their
|
|
* titlebars). (default)
|
|
*
|
|
* This hint should be set before creating a window.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
|
|
|
|
/**
|
|
* A variable that specifies the menu visibility when a window is fullscreen
|
|
* in Spaces on macOS.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": The menu will be hidden when the window is in a fullscreen space,
|
|
* and not accessible by moving the mouse to the top of the screen.
|
|
* - "1": The menu will be accessible when the window is in a fullscreen
|
|
* space.
|
|
* - "auto": The menu will be hidden if fullscreen mode was toggled on
|
|
* programmatically via `SDL_SetWindowFullscreen()`, and accessible if
|
|
* fullscreen was entered via the "fullscreen" button on the window title
|
|
* bar. (default)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY "SDL_VIDEO_MAC_FULLSCREEN_MENU_VISIBILITY"
|
|
|
|
/**
|
|
* A variable controlling whether SDL will attempt to automatically set the
|
|
* destination display to a mode most closely matching that of the previous
|
|
* display if an exclusive fullscreen window is moved onto it.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": SDL will not attempt to automatically set a matching mode on the
|
|
* destination display. If an exclusive fullscreen window is moved to a new
|
|
* display, the window will become fullscreen desktop.
|
|
* - "1": SDL will attempt to automatically set a mode on the destination
|
|
* display that most closely matches the mode of the display that the
|
|
* exclusive fullscreen window was previously on. (default)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.4.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE "SDL_VIDEO_MATCH_EXCLUSIVE_MODE_ON_MOVE"
|
|
|
|
/**
|
|
* A variable controlling whether fullscreen windows are minimized when they
|
|
* lose focus.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Fullscreen windows will not be minimized when they lose focus.
|
|
* (default)
|
|
* - "1": Fullscreen windows are minimized when they lose focus.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
|
|
|
|
/**
|
|
* A variable controlling whether the offscreen video driver saves output
|
|
* frames.
|
|
*
|
|
* This only saves frames that are generated using software rendering, not
|
|
* accelerated OpenGL rendering.
|
|
*
|
|
* - "0": Video frames are not saved to disk. (default)
|
|
* - "1": Video frames are saved to files in the format "SDL_windowX-Y.bmp",
|
|
* where X is the window ID, and Y is the frame number.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES "SDL_VIDEO_OFFSCREEN_SAVE_FRAMES"
|
|
|
|
/**
|
|
* A variable controlling whether all window operations will block until
|
|
* complete.
|
|
*
|
|
* Window systems that run asynchronously may not have the results of window
|
|
* operations that resize or move the window applied immediately upon the
|
|
* return of the requesting function. Setting this hint will cause such
|
|
* operations to block after every call until the pending operation has
|
|
* completed. Setting this to '1' is the equivalent of calling
|
|
* SDL_SyncWindow() after every function call.
|
|
*
|
|
* Be aware that amount of time spent blocking while waiting for window
|
|
* operations to complete can be quite lengthy, as animations may have to
|
|
* complete, which can take upwards of multiple seconds in some cases.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Window operations are non-blocking. (default)
|
|
* - "1": Window operations will block until completed.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS "SDL_VIDEO_SYNC_WINDOW_OPERATIONS"
|
|
|
|
/**
|
|
* A variable controlling whether the libdecor Wayland backend is allowed to
|
|
* be used.
|
|
*
|
|
* libdecor is used over xdg-shell when xdg-decoration protocol is
|
|
* unavailable.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": libdecor use is disabled.
|
|
* - "1": libdecor use is enabled. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR "SDL_VIDEO_WAYLAND_ALLOW_LIBDECOR"
|
|
|
|
/**
|
|
* A variable controlling whether video mode emulation is enabled under
|
|
* Wayland.
|
|
*
|
|
* When this hint is set, a standard set of emulated CVT video modes will be
|
|
* exposed for use by the application. If it is disabled, the only modes
|
|
* exposed will be the logical desktop size and, in the case of a scaled
|
|
* desktop, the native display resolution.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Video mode emulation is disabled.
|
|
* - "1": Video mode emulation is enabled. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_WAYLAND_MODE_EMULATION "SDL_VIDEO_WAYLAND_MODE_EMULATION"
|
|
|
|
/**
|
|
* A variable controlling how modes with a non-native aspect ratio are
|
|
* displayed under Wayland.
|
|
*
|
|
* When this hint is set, the requested scaling will be used when displaying
|
|
* fullscreen video modes that don't match the display's native aspect ratio.
|
|
* This is contingent on compositor viewport support.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "aspect" - Video modes will be displayed scaled, in their proper aspect
|
|
* ratio, with black bars.
|
|
* - "stretch" - Video modes will be scaled to fill the entire display.
|
|
* (default)
|
|
* - "none" - Video modes will be displayed as 1:1 with no scaling.
|
|
*
|
|
* This hint should be set before creating a window.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_WAYLAND_MODE_SCALING "SDL_VIDEO_WAYLAND_MODE_SCALING"
|
|
|
|
/**
|
|
* A variable controlling whether the libdecor Wayland backend is preferred
|
|
* over native decorations.
|
|
*
|
|
* When this hint is set, libdecor will be used to provide window decorations,
|
|
* even if xdg-decoration is available. (Note that, by default, libdecor will
|
|
* use xdg-decoration itself if available).
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": libdecor is enabled only if server-side decorations are unavailable.
|
|
* (default)
|
|
* - "1": libdecor is always enabled if available.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR "SDL_VIDEO_WAYLAND_PREFER_LIBDECOR"
|
|
|
|
/**
|
|
* A variable forcing non-DPI-aware Wayland windows to output at 1:1 scaling.
|
|
*
|
|
* This must be set before initializing the video subsystem.
|
|
*
|
|
* When this hint is set, Wayland windows that are not flagged as being
|
|
* DPI-aware will be output with scaling designed to force 1:1 pixel mapping.
|
|
*
|
|
* This is intended to allow legacy applications to be displayed without
|
|
* desktop scaling being applied, and has issues with certain display
|
|
* configurations, as this forces the window to behave in a way that Wayland
|
|
* desktops were not designed to accommodate:
|
|
*
|
|
* - Rounding errors can result with odd window sizes and/or desktop scales,
|
|
* which can cause the window contents to appear slightly blurry.
|
|
* - Positioning the window may be imprecise due to unit conversions and
|
|
* rounding.
|
|
* - The window may be unusably small on scaled desktops.
|
|
* - The window may jump in size when moving between displays of different
|
|
* scale factors.
|
|
* - Displays may appear to overlap when using a multi-monitor setup with
|
|
* scaling enabled.
|
|
* - Possible loss of cursor precision due to the logical size of the window
|
|
* being reduced.
|
|
*
|
|
* New applications should be designed with proper DPI awareness handling
|
|
* instead of enabling this.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Windows will be scaled normally.
|
|
* - "1": Windows will be forced to scale to achieve 1:1 output.
|
|
*
|
|
* This hint should be set before creating a window.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY "SDL_VIDEO_WAYLAND_SCALE_TO_DISPLAY"
|
|
|
|
/**
|
|
* A variable specifying which shader compiler to preload when using the
|
|
* Chrome ANGLE binaries.
|
|
*
|
|
* SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It can
|
|
* use two different sets of binaries, those compiled by the user from source
|
|
* or those provided by the Chrome browser. In the later case, these binaries
|
|
* require that SDL loads a DLL providing the shader compiler.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "d3dcompiler_46.dll" - best for Vista or later. (default)
|
|
* - "d3dcompiler_43.dll" - for XP support.
|
|
* - "none" - do not load any library, useful if you compiled ANGLE from
|
|
* source and included the compiler in your binaries.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER"
|
|
|
|
/**
|
|
* A variable controlling whether SDL should call XSelectInput() to enable
|
|
* input events on X11 windows wrapped by SDL windows.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Don't call XSelectInput(), assuming the native window code has done
|
|
* it already.
|
|
* - "1": Call XSelectInput() to enable input events. (default)
|
|
*
|
|
* This hint should be set before creating a window.
|
|
*
|
|
* \since This hint is available since SDL 3.2.10.
|
|
*/
|
|
#define SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT "SDL_VIDEO_X11_EXTERNAL_WINDOW_INPUT"
|
|
|
|
/**
|
|
* A variable controlling whether the X11 _NET_WM_BYPASS_COMPOSITOR hint
|
|
* should be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Disable _NET_WM_BYPASS_COMPOSITOR.
|
|
* - "1": Enable _NET_WM_BYPASS_COMPOSITOR. (default)
|
|
*
|
|
* This hint should be set before creating a window.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR "SDL_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR"
|
|
|
|
/**
|
|
* A variable controlling whether the X11 _NET_WM_PING protocol should be
|
|
* supported.
|
|
*
|
|
* By default SDL will use _NET_WM_PING, but for applications that know they
|
|
* will not always be able to respond to ping requests in a timely manner they
|
|
* can turn it off to avoid the window manager thinking the app is hung.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Disable _NET_WM_PING.
|
|
* - "1": Enable _NET_WM_PING. (default)
|
|
*
|
|
* This hint should be set before creating a window.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_X11_NET_WM_PING "SDL_VIDEO_X11_NET_WM_PING"
|
|
|
|
/**
|
|
* A variable controlling whether SDL uses DirectColor visuals.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Disable DirectColor visuals.
|
|
* - "1": Enable DirectColor visuals. (default)
|
|
*
|
|
* This hint should be set before initializing the video subsystem.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_X11_NODIRECTCOLOR "SDL_VIDEO_X11_NODIRECTCOLOR"
|
|
|
|
/**
|
|
* A variable forcing the content scaling factor for X11 displays.
|
|
*
|
|
* The variable can be set to a floating point value in the range 1.0-10.0f
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_X11_SCALING_FACTOR "SDL_VIDEO_X11_SCALING_FACTOR"
|
|
|
|
/**
|
|
* A variable forcing the visual ID used for X11 display modes.
|
|
*
|
|
* This hint should be set before initializing the video subsystem.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_X11_VISUALID "SDL_VIDEO_X11_VISUALID"
|
|
|
|
/**
|
|
* A variable forcing the visual ID chosen for new X11 windows.
|
|
*
|
|
* This hint should be set before creating a window.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_X11_WINDOW_VISUALID "SDL_VIDEO_X11_WINDOW_VISUALID"
|
|
|
|
/**
|
|
* A variable controlling whether the X11 XRandR extension should be used.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Disable XRandR.
|
|
* - "1": Enable XRandR. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VIDEO_X11_XRANDR "SDL_VIDEO_X11_XRANDR"
|
|
|
|
/**
|
|
* A variable controlling whether touch should be enabled on the back panel of
|
|
* the PlayStation Vita.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Disable touch on the back panel.
|
|
* - "1": Enable touch on the back panel. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VITA_ENABLE_BACK_TOUCH "SDL_VITA_ENABLE_BACK_TOUCH"
|
|
|
|
/**
|
|
* A variable controlling whether touch should be enabled on the front panel
|
|
* of the PlayStation Vita.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Disable touch on the front panel.
|
|
* - "1": Enable touch on the front panel. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VITA_ENABLE_FRONT_TOUCH "SDL_VITA_ENABLE_FRONT_TOUCH"
|
|
|
|
/**
|
|
* A variable controlling the module path on the PlayStation Vita.
|
|
*
|
|
* This hint defaults to "app0:module"
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VITA_MODULE_PATH "SDL_VITA_MODULE_PATH"
|
|
|
|
/**
|
|
* A variable controlling whether to perform PVR initialization on the
|
|
* PlayStation Vita.
|
|
*
|
|
* - "0": Skip PVR initialization.
|
|
* - "1": Perform the normal PVR initialization. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VITA_PVR_INIT "SDL_VITA_PVR_INIT"
|
|
|
|
/**
|
|
* A variable overriding the resolution reported on the PlayStation Vita.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "544": 544p (default)
|
|
* - "720": 725p for PSTV
|
|
* - "1080": 1088i for PSTV
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VITA_RESOLUTION "SDL_VITA_RESOLUTION"
|
|
|
|
/**
|
|
* A variable controlling whether OpenGL should be used instead of OpenGL ES
|
|
* on the PlayStation Vita.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Use OpenGL ES. (default)
|
|
* - "1": Use OpenGL.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VITA_PVR_OPENGL "SDL_VITA_PVR_OPENGL"
|
|
|
|
/**
|
|
* A variable controlling which touchpad should generate synthetic mouse
|
|
* events.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Only front touchpad should generate mouse events. (default)
|
|
* - "1": Only back touchpad should generate mouse events.
|
|
* - "2": Both touchpads should generate mouse events.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VITA_TOUCH_MOUSE_DEVICE "SDL_VITA_TOUCH_MOUSE_DEVICE"
|
|
|
|
/**
|
|
* A variable overriding the display index used in SDL_Vulkan_CreateSurface()
|
|
*
|
|
* The display index starts at 0, which is the default.
|
|
*
|
|
* This hint should be set before calling SDL_Vulkan_CreateSurface()
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VULKAN_DISPLAY "SDL_VULKAN_DISPLAY"
|
|
|
|
/**
|
|
* Specify the Vulkan library to load.
|
|
*
|
|
* This hint should be set before creating a Vulkan window or calling
|
|
* SDL_Vulkan_LoadLibrary().
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_VULKAN_LIBRARY "SDL_VULKAN_LIBRARY"
|
|
|
|
/**
|
|
* A variable controlling how the fact chunk affects the loading of a WAVE
|
|
* file.
|
|
*
|
|
* The fact chunk stores information about the number of samples of a WAVE
|
|
* file. The Standards Update from Microsoft notes that this value can be used
|
|
* to 'determine the length of the data in seconds'. This is especially useful
|
|
* for compressed formats (for which this is a mandatory chunk) if they
|
|
* produce multiple sample frames per block and truncating the block is not
|
|
* allowed. The fact chunk can exactly specify how many sample frames there
|
|
* should be in this case.
|
|
*
|
|
* Unfortunately, most application seem to ignore the fact chunk and so SDL
|
|
* ignores it by default as well.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "truncate" - Use the number of samples to truncate the wave data if the
|
|
* fact chunk is present and valid.
|
|
* - "strict" - Like "truncate", but raise an error if the fact chunk is
|
|
* invalid, not present for non-PCM formats, or if the data chunk doesn't
|
|
* have that many samples.
|
|
* - "ignorezero" - Like "truncate", but ignore fact chunk if the number of
|
|
* samples is zero.
|
|
* - "ignore" - Ignore fact chunk entirely. (default)
|
|
*
|
|
* This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK"
|
|
|
|
/**
|
|
* A variable controlling the maximum number of chunks in a WAVE file.
|
|
*
|
|
* This sets an upper bound on the number of chunks in a WAVE file to avoid
|
|
* wasting time on malformed or corrupt WAVE files. This defaults to "10000".
|
|
*
|
|
* This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_WAVE_CHUNK_LIMIT "SDL_WAVE_CHUNK_LIMIT"
|
|
|
|
/**
|
|
* A variable controlling how the size of the RIFF chunk affects the loading
|
|
* of a WAVE file.
|
|
*
|
|
* The size of the RIFF chunk (which includes all the sub-chunks of the WAVE
|
|
* file) is not always reliable. In case the size is wrong, it's possible to
|
|
* just ignore it and step through the chunks until a fixed limit is reached.
|
|
*
|
|
* Note that files that have trailing data unrelated to the WAVE file or
|
|
* corrupt files may slow down the loading process without a reliable
|
|
* boundary. By default, SDL stops after 10000 chunks to prevent wasting time.
|
|
* Use SDL_HINT_WAVE_CHUNK_LIMIT to adjust this value.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "force" - Always use the RIFF chunk size as a boundary for the chunk
|
|
* search.
|
|
* - "ignorezero" - Like "force", but a zero size searches up to 4 GiB.
|
|
* (default)
|
|
* - "ignore" - Ignore the RIFF chunk size and always search up to 4 GiB.
|
|
* - "maximum" - Search for chunks until the end of file. (not recommended)
|
|
*
|
|
* This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_WAVE_RIFF_CHUNK_SIZE "SDL_WAVE_RIFF_CHUNK_SIZE"
|
|
|
|
/**
|
|
* A variable controlling how a truncated WAVE file is handled.
|
|
*
|
|
* A WAVE file is considered truncated if any of the chunks are incomplete or
|
|
* the data chunk size is not a multiple of the block size. By default, SDL
|
|
* decodes until the first incomplete block, as most applications seem to do.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "verystrict" - Raise an error if the file is truncated.
|
|
* - "strict" - Like "verystrict", but the size of the RIFF chunk is ignored.
|
|
* - "dropframe" - Decode until the first incomplete sample frame.
|
|
* - "dropblock" - Decode until the first incomplete block. (default)
|
|
*
|
|
* This hint should be set before calling SDL_LoadWAV() or SDL_LoadWAV_IO()
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_WAVE_TRUNCATION "SDL_WAVE_TRUNCATION"
|
|
|
|
/**
|
|
* A variable controlling whether the window is activated when the
|
|
* SDL_RaiseWindow function is called.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": The window is not activated when the SDL_RaiseWindow function is
|
|
* called.
|
|
* - "1": The window is activated when the SDL_RaiseWindow function is called.
|
|
* (default)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED "SDL_WINDOW_ACTIVATE_WHEN_RAISED"
|
|
|
|
/**
|
|
* A variable controlling whether the window is activated when the
|
|
* SDL_ShowWindow function is called.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": The window is not activated when the SDL_ShowWindow function is
|
|
* called.
|
|
* - "1": The window is activated when the SDL_ShowWindow function is called.
|
|
* (default)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN "SDL_WINDOW_ACTIVATE_WHEN_SHOWN"
|
|
|
|
/**
|
|
* If set to "0" then never set the top-most flag on an SDL Window even if the
|
|
* application requests it.
|
|
*
|
|
* This is a debugging aid for developers and not expected to be used by end
|
|
* users.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": don't allow topmost
|
|
* - "1": allow topmost (default)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_WINDOW_ALLOW_TOPMOST "SDL_WINDOW_ALLOW_TOPMOST"
|
|
|
|
/**
|
|
* A variable controlling whether the window frame and title bar are
|
|
* interactive when the cursor is hidden.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": The window frame is not interactive when the cursor is hidden (no
|
|
* move, resize, etc).
|
|
* - "1": The window frame is interactive when the cursor is hidden. (default)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
|
|
|
|
/**
|
|
* A variable controlling whether SDL generates window-close events for Alt+F4
|
|
* on Windows.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": SDL will only do normal key handling for Alt+F4.
|
|
* - "1": SDL will generate a window-close event when it sees Alt+F4.
|
|
* (default)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 "SDL_WINDOWS_CLOSE_ON_ALT_F4"
|
|
|
|
/**
|
|
* A variable controlling whether menus can be opened with their keyboard
|
|
* shortcut (Alt+mnemonic).
|
|
*
|
|
* If the mnemonics are enabled, then menus can be opened by pressing the Alt
|
|
* key and the corresponding mnemonic (for example, Alt+F opens the File
|
|
* menu). However, in case an invalid mnemonic is pressed, Windows makes an
|
|
* audible beep to convey that nothing happened. This is true even if the
|
|
* window has no menu at all!
|
|
*
|
|
* Because most SDL applications don't have menus, and some want to use the
|
|
* Alt key for other purposes, SDL disables mnemonics (and the beeping) by
|
|
* default.
|
|
*
|
|
* Note: This also affects keyboard events: with mnemonics enabled, when a
|
|
* menu is opened from the keyboard, you will not receive a KEYUP event for
|
|
* the mnemonic key, and *might* not receive one for Alt.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Alt+mnemonic does nothing, no beeping. (default)
|
|
* - "1": Alt+mnemonic opens menus, invalid mnemonics produce a beep.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS "SDL_WINDOWS_ENABLE_MENU_MNEMONICS"
|
|
|
|
/**
|
|
* A variable controlling whether the windows message loop is processed by
|
|
* SDL.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": The window message loop is not run.
|
|
* - "1": The window message loop is processed in SDL_PumpEvents(). (default)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"
|
|
|
|
/**
|
|
* A variable controlling whether GameInput is used for raw keyboard and mouse
|
|
* on Windows.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": GameInput is not used for raw keyboard and mouse events.
|
|
* - "1": GameInput is used for raw keyboard and mouse events, if available.
|
|
* (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_WINDOWS_GAMEINPUT "SDL_WINDOWS_GAMEINPUT"
|
|
|
|
/**
|
|
* A variable controlling whether raw keyboard events are used on Windows.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": The Windows message loop is used for keyboard events. (default)
|
|
* - "1": Low latency raw keyboard events are used.
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_WINDOWS_RAW_KEYBOARD "SDL_WINDOWS_RAW_KEYBOARD"
|
|
|
|
/**
|
|
* A variable controlling whether SDL uses Kernel Semaphores on Windows.
|
|
*
|
|
* Kernel Semaphores are inter-process and require a context switch on every
|
|
* interaction. On Windows 8 and newer, the WaitOnAddress API is available.
|
|
* Using that and atomics to implement semaphores increases performance. SDL
|
|
* will fall back to Kernel Objects on older OS versions or if forced to by
|
|
* this hint.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Use Atomics and WaitOnAddress API when available, otherwise fall
|
|
* back to Kernel Objects. (default)
|
|
* - "1": Force the use of Kernel Objects in all cases.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_WINDOWS_FORCE_SEMAPHORE_KERNEL "SDL_WINDOWS_FORCE_SEMAPHORE_KERNEL"
|
|
|
|
/**
|
|
* A variable to specify custom icon resource id from RC file on Windows
|
|
* platform.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_WINDOWS_INTRESOURCE_ICON "SDL_WINDOWS_INTRESOURCE_ICON"
|
|
|
|
/**
|
|
* A variable to specify custom icon resource id from RC file on Windows
|
|
* platform.
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL "SDL_WINDOWS_INTRESOURCE_ICON_SMALL"
|
|
|
|
/**
|
|
* A variable controlling whether SDL uses the D3D9Ex API introduced in
|
|
* Windows Vista, instead of normal D3D9.
|
|
*
|
|
* Direct3D 9Ex contains changes to state management that can eliminate device
|
|
* loss errors during scenarios like Alt+Tab or UAC prompts. D3D9Ex may
|
|
* require some changes to your application to cope with the new behavior, so
|
|
* this is disabled by default.
|
|
*
|
|
* For more information on Direct3D 9Ex, see:
|
|
*
|
|
* - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/graphics-apis-in-windows-vista#direct3d-9ex
|
|
* - https://docs.microsoft.com/en-us/windows/win32/direct3darticles/direct3d-9ex-improvements
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Use the original Direct3D 9 API. (default)
|
|
* - "1": Use the Direct3D 9Ex API on Vista and later (and fall back if D3D9Ex
|
|
* is unavailable)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_WINDOWS_USE_D3D9EX "SDL_WINDOWS_USE_D3D9EX"
|
|
|
|
/**
|
|
* A variable controlling whether SDL will clear the window contents when the
|
|
* WM_ERASEBKGND message is received.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0"/"never": Never clear the window.
|
|
* - "1"/"initial": Clear the window when the first WM_ERASEBKGND event fires.
|
|
* (default)
|
|
* - "2"/"always": Clear the window on every WM_ERASEBKGND event.
|
|
*
|
|
* This hint should be set before creating a window.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE "SDL_WINDOWS_ERASE_BACKGROUND_MODE"
|
|
|
|
/**
|
|
* A variable controlling whether X11 windows are marked as override-redirect.
|
|
*
|
|
* If set, this _might_ increase framerate at the expense of the desktop not
|
|
* working as expected. Override-redirect windows aren't noticed by the window
|
|
* manager at all.
|
|
*
|
|
* You should probably only use this for fullscreen windows, and you probably
|
|
* shouldn't even use it for that. But it's here if you want to try!
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Do not mark the window as override-redirect. (default)
|
|
* - "1": Mark the window as override-redirect.
|
|
*
|
|
* This hint should be set before creating a window.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_X11_FORCE_OVERRIDE_REDIRECT "SDL_X11_FORCE_OVERRIDE_REDIRECT"
|
|
|
|
/**
|
|
* A variable specifying the type of an X11 window.
|
|
*
|
|
* During SDL_CreateWindow, SDL uses the _NET_WM_WINDOW_TYPE X11 property to
|
|
* report to the window manager the type of window it wants to create. This
|
|
* might be set to various things if SDL_WINDOW_TOOLTIP or
|
|
* SDL_WINDOW_POPUP_MENU, etc, were specified. For "normal" windows that
|
|
* haven't set a specific type, this hint can be used to specify a custom
|
|
* type. For example, a dock window might set this to
|
|
* "_NET_WM_WINDOW_TYPE_DOCK".
|
|
*
|
|
* This hint should be set before creating a window.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_X11_WINDOW_TYPE "SDL_X11_WINDOW_TYPE"
|
|
|
|
/**
|
|
* Specify the XCB library to load for the X11 driver.
|
|
*
|
|
* The default is platform-specific, often "libX11-xcb.so.1".
|
|
*
|
|
* This hint should be set before initializing the video subsystem.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_X11_XCB_LIBRARY "SDL_X11_XCB_LIBRARY"
|
|
|
|
/**
|
|
* A variable controlling whether XInput should be used for controller
|
|
* handling.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": XInput is not enabled.
|
|
* - "1": XInput is enabled. (default)
|
|
*
|
|
* This hint should be set before SDL is initialized.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
|
|
|
|
/**
|
|
* A variable controlling response to SDL_assert failures.
|
|
*
|
|
* The variable can be set to the following case-sensitive values:
|
|
*
|
|
* - "abort": Program terminates immediately.
|
|
* - "break": Program triggers a debugger breakpoint.
|
|
* - "retry": Program reruns the SDL_assert's test again.
|
|
* - "ignore": Program continues on, ignoring this assertion failure this
|
|
* time.
|
|
* - "always_ignore": Program continues on, ignoring this assertion failure
|
|
* for the rest of the run.
|
|
*
|
|
* Note that SDL_SetAssertionHandler offers a programmatic means to deal with
|
|
* assertion failures through a callback, and this hint is largely intended to
|
|
* be used via environment variables by end users and automated tools.
|
|
*
|
|
* This hint should be set before an assertion failure is triggered and can be
|
|
* changed at any time.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_ASSERT "SDL_ASSERT"
|
|
|
|
/**
|
|
* A variable controlling whether pen events should generate synthetic mouse
|
|
* events.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Pen events will not generate mouse events.
|
|
* - "1": Pen events will generate mouse events. (default)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_PEN_MOUSE_EVENTS "SDL_PEN_MOUSE_EVENTS"
|
|
|
|
/**
|
|
* A variable controlling whether pen events should generate synthetic touch
|
|
* events.
|
|
*
|
|
* The variable can be set to the following values:
|
|
*
|
|
* - "0": Pen events will not generate touch events.
|
|
* - "1": Pen events will generate touch events. (default)
|
|
*
|
|
* This hint can be set anytime.
|
|
*
|
|
* \since This hint is available since SDL 3.2.0.
|
|
*/
|
|
#define SDL_HINT_PEN_TOUCH_EVENTS "SDL_PEN_TOUCH_EVENTS"
|
|
|
|
|
|
/**
|
|
* An enumeration of hint priorities.
|
|
*
|
|
* \since This enum is available since SDL 3.2.0.
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|
*/
|
|
typedef enum SDL_HintPriority
|
|
{
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|
SDL_HINT_DEFAULT,
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|
SDL_HINT_NORMAL,
|
|
SDL_HINT_OVERRIDE
|
|
} SDL_HintPriority;
|
|
|
|
/**
|
|
* Set a hint with a specific priority.
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|
*
|
|
* The priority controls the behavior when setting a hint that already has a
|
|
* value. Hints will replace existing hints of their priority and lower.
|
|
* Environment variables are considered to have override priority.
|
|
*
|
|
* \param name the hint to set.
|
|
* \param value the value of the hint variable.
|
|
* \param priority the SDL_HintPriority level for the hint.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_GetHint
|
|
* \sa SDL_ResetHint
|
|
* \sa SDL_SetHint
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SetHintWithPriority(const char *name, const char *value, SDL_HintPriority priority);
|
|
|
|
/**
|
|
* Set a hint with normal priority.
|
|
*
|
|
* Hints will not be set if there is an existing override hint or environment
|
|
* variable that takes precedence. You can use SDL_SetHintWithPriority() to
|
|
* set the hint with override priority instead.
|
|
*
|
|
* \param name the hint to set.
|
|
* \param value the value of the hint variable.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_GetHint
|
|
* \sa SDL_ResetHint
|
|
* \sa SDL_SetHintWithPriority
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_SetHint(const char *name, const char *value);
|
|
|
|
/**
|
|
* Reset a hint to the default value.
|
|
*
|
|
* This will reset a hint to the value of the environment variable, or NULL if
|
|
* the environment isn't set. Callbacks will be called normally with this
|
|
* change.
|
|
*
|
|
* \param name the hint to set.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_SetHint
|
|
* \sa SDL_ResetHints
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_ResetHint(const char *name);
|
|
|
|
/**
|
|
* Reset all hints to the default values.
|
|
*
|
|
* This will reset all hints to the value of the associated environment
|
|
* variable, or NULL if the environment isn't set. Callbacks will be called
|
|
* normally with this change.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_ResetHint
|
|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_ResetHints(void);
|
|
|
|
/**
|
|
* Get the value of a hint.
|
|
*
|
|
* \param name the hint to query.
|
|
* \returns the string value of a hint or NULL if the hint isn't set.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread, however the
|
|
* return value only remains valid until the hint is changed; if
|
|
* another thread might do so, the app should supply locks
|
|
* and/or make a copy of the string. Note that using a hint
|
|
* callback instead is always thread-safe, as SDL holds a lock
|
|
* on the thread subsystem during the callback.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_SetHint
|
|
* \sa SDL_SetHintWithPriority
|
|
*/
|
|
extern SDL_DECLSPEC const char * SDLCALL SDL_GetHint(const char *name);
|
|
|
|
/**
|
|
* Get the boolean value of a hint variable.
|
|
*
|
|
* \param name the name of the hint to get the boolean value from.
|
|
* \param default_value the value to return if the hint does not exist.
|
|
* \returns the boolean value of a hint or the provided default value if the
|
|
* hint does not exist.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_GetHint
|
|
* \sa SDL_SetHint
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_GetHintBoolean(const char *name, bool default_value);
|
|
|
|
/**
|
|
* A callback used to send notifications of hint value changes.
|
|
*
|
|
* This is called an initial time during SDL_AddHintCallback with the hint's
|
|
* current value, and then again each time the hint's value changes.
|
|
*
|
|
* \param userdata what was passed as `userdata` to SDL_AddHintCallback().
|
|
* \param name what was passed as `name` to SDL_AddHintCallback().
|
|
* \param oldValue the previous hint value.
|
|
* \param newValue the new value hint is to be set to.
|
|
*
|
|
* \threadsafety This callback is fired from whatever thread is setting a new
|
|
* hint value. SDL holds a lock on the hint subsystem when
|
|
* calling this callback.
|
|
*
|
|
* \since This datatype is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_AddHintCallback
|
|
*/
|
|
typedef void(SDLCALL *SDL_HintCallback)(void *userdata, const char *name, const char *oldValue, const char *newValue);
|
|
|
|
/**
|
|
* Add a function to watch a particular hint.
|
|
*
|
|
* The callback function is called _during_ this function, to provide it an
|
|
* initial value, and again each time the hint's value changes.
|
|
*
|
|
* \param name the hint to watch.
|
|
* \param callback An SDL_HintCallback function that will be called when the
|
|
* hint value changes.
|
|
* \param userdata a pointer to pass to the callback function.
|
|
* \returns true on success or false on failure; call SDL_GetError() for more
|
|
* information.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_RemoveHintCallback
|
|
*/
|
|
extern SDL_DECLSPEC bool SDLCALL SDL_AddHintCallback(const char *name, SDL_HintCallback callback, void *userdata);
|
|
|
|
/**
|
|
* Remove a function watching a particular hint.
|
|
*
|
|
* \param name the hint being watched.
|
|
* \param callback an SDL_HintCallback function that will be called when the
|
|
* hint value changes.
|
|
* \param userdata a pointer being passed to the callback function.
|
|
*
|
|
* \threadsafety It is safe to call this function from any thread.
|
|
*
|
|
* \since This function is available since SDL 3.2.0.
|
|
*
|
|
* \sa SDL_AddHintCallback
|
|
*/
|
|
extern SDL_DECLSPEC void SDLCALL SDL_RemoveHintCallback(const char *name,
|
|
SDL_HintCallback callback,
|
|
void *userdata);
|
|
|
|
/* Ends C function definitions when using C++ */
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include <SDL3/SDL_close_code.h>
|
|
|
|
#endif /* SDL_hints_h_ */
|