Files
kaizen/include/SDL3/SDL_surface.h
irisz64 b22c6238d5 Squashed 'external/SDL/' changes from 90fd2a3cbe..279dabfc96
279dabfc96 cocoa: Don't use trick of briefly focusing the Dock on newer macOS releases.
afa27243df Ignore sensor delta values that look like they're out of range
cd98b66114 Allow overriding SDL_FORK_MESSAGEBOX in build environment
8d5bf053f7 Fixed detecting 8BitDo sensor timestamp on older firmware
0ac1241b7a x11: Always update the borders on frame extent events
f40bf44928 Removed unnecessary include
6d3e8b749e add 8BitDo Controller sensor_timestamp (#13278)
727b4924c8 Update the viewport when logical presentation changes
de6a23028a Fix #13276: Crash in SDL_GetAudioDeviceChannelMap
8442d4f0f7 joystick: Add support Xbox Adaptive Controller
3cd979b353 SDL_render.h: enum SDL_TextureAddressMode: Removed trailing comma
db3a35e9bc joystick: Fix MSVC errors C2099 with `/fp:strict`
9ed83e71f6 Fixed memory leaks in KMSDRM property handling
603118c340 Sync SDL3 wiki -> header
aa4f916b71 Renamed SDL_PROP_AUDIOSTREAM_KEEP_ON_SHUTDOWN_BOOLEAN to SDL_PROP_AUDIOSTREAM_AUTO_CLEANUP_BOOLEAN
6cfe211142 Sync SDL3 wiki -> header
274aa0242e audio: Let apps save an audio stream from destruction during SDL_Quit(). (#13244)
af8bee2dd1 alsa: change an SDL_LogError into SDL_LogDebug.
bbc674b9e7 test: Fix resource paths in testtray
796961acec Resolve bug for calibration Nintendo Switch Pro Controller (#13260)
3a6f9e01f8 Fixed Nintendo Switch thumbstick calibration
038a3806eb Fixed Nintendo Switch Pro thumbstick calibration
e6c2649afc Updated testffmpeg for ffmpeg 7.1
e80d084766 expose events originating from a live-resize set the data1 field to 1.
6aedc488d3 win32: Invalidate window message mouse button flags when reading buttons from raw input or GameInput
81e3066303 hidapi/libusb: disable C5287 warning in MSVC builds
7d9fd48557 alsa: recover from snd_pcm_avail() returning -EPIPE
e68f5ca99a alsa: use udev if available instead of a hotplug thread
051ce0ff89 alsa: fixed disconnecting the microphone when opened
5fcc83d93b Vita Render: Limit the scope of cliprect to viewport
1bd5110ff0 Vita: Fixed absence of clipping when viewport is set
eb04219efe audio: Enumerating audio devices will skip zombie devices still in the hash.
d06b6e42d2 Sync SDL3 wiki -> header
c19ad189dc Clarify that SDL_GetAudioStreamDevice() returns the logical device.
7882e60f0e Don't log an error for disconnected audio devices
e4e29b8601 Fix support for F21 to F24 scancodes on Linux
d7939abf42 Use consistent style for pointer declarations and casts
390fe65323 test: Fix a window parenting bug in testmodal
ca9b7c8ea3 video: Explicitly disallow setting the parent of a window to itself
c04624972e alsa: Simplify ALSA_WaitDevice.
b4ac5f43f5 include: Fixed copy/paste error in endian-specific SDL_Read function docs.
3896b1b3f4 wikiheaders: Let each subproject specify how to find their property symbols.
efed3c63b3 Added support for an alternate version of the Vader 4 Pro
d6bae53341 Added support for an alternate version of the Vader 4 Pro
f62c982bcf Reverted Accelerometer and Gyro displays to throttled display (10hz)
b833c618a9 Improved reliability detecting FlyDigi Vader controllers
0e262dfd44 Sync SDL3 wiki -> header
6c406dd122 include: a couple of documentation tweaks and typo fixes.
42c9fe119d Sync SDL3 wiki -> header
f5d1402c28 Flydigi Vader 4 Pro IMU rate correction (#13215)
1e886c8a2f 8 bitdo polling rate corrections (#13221)
913b611ccd Added tools for evaluating gyroscope accuracy and IMU polling rates. (#13209)
e2239c36d3 wayland: Ensure that the tablet tool list is always initialized to empty
ec1297199e wayland: Implement the pointer warp protocol
558a89fdb6 Read Switch controller gyro/accel sensitivity coeffs (SDL3)
fd4ffa6d27 Sync SDL3 wiki -> header
c5b1341757 Tweak Vulkan include guard check and 64-bit platform defines (#13210)
e18a6313de Added gyro support for the Flydigi Vader 3 Pro controller
71f479b4aa Fix a broken link inside README-cmake.md that's meant to send to README-linux.md also made said link more consistent with other links by adding .md suffix
f2bcfe3dd2 Correct the texture format used for the N-Gage (#13192)
685f1720fe Revert "[Nokia N-Gage] Fix alpha transparency in 4K color mode using BitBltMasked"
a89a20a9ab Fix Markdown typo in Arch Linux dependencies docs
cbc9d662ea [Nokia N-Gage] Add define to disable FPS counter by default.
d9af41b5ac cmake: more private definitions
5826966873 Fixed replacing existing specific gamepad mappings
f90a21483c Added support for the ZEROPLUS P4 Wired Gamepad
638acdc02a Remove the CRC from automatically generated gamepad mappings
45eb6310a8 x11: Resize fixed-size windows after mapping on xmonad
7dd5e765df joystick: Report battery on GIP controllers
c54a017f47 joystick: Clean up Elite Button handling
559efd58e2 joystick: Add headset stub to GIP driver
7cc3feeb1b keyboard: Search for the correct base key value when querying the keycode from a scancode
22fa45b3c1 win32: Ensure that text input is initially disabled when creating a window
c240ed976f Sync SDL3 wiki -> header
27464ffb08 Clarify that icon and cursor alternate images are added with SDL_AddSurfaceAlternateImage()
2ef7944170 [Nokia N-Gage] Fix alpha transparency in 4K color mode using BitBltMasked
d86fb8a83a gdk: Ignore focus loss events caused by text input showing the OSK
6622f4e1ea Added support for the NACON Revolution X Unlimited controller on macOS
45aa497813 [Nokia N-Gage] Fix SDL_GetPerformanceFrequency and SDL_GetPerformanceCounter
7457857304 Fixed input from the MayFlash GameCube adapter with version 7 firmware
1ec12b38e5 Sync SDL3 wiki -> header
b6c4a46b85 workflows: Use stable Steam Runtime 3 on both x86_64 and arm64
fbba5b272a GPU: Binding validation and prevent null dereference if expected binding is missing (#13164)
cf6c42e6e6 Use HEAPU8.set rather than Module.HEAPU8.set (thanks @sbc100!)
4b0f48c4cf Mark gamepads as invalid if they can't be opened
a314a58e7e Sync SDL3 wiki -> header
d283f4651c Sync SDL3 wiki -> header
8510331f66 .wikiheaders-options: Add Tray to quickreference categories.
b8187e2abd wikiheaders: Trim whitespace from end of lines in section headers.
9e0d9f30a7 x11: Be a little less aggressive with Xinput2IsInitialized checks.
57b6e6c7f9 Checks if xinput is loaded before trying to call xinput functions
ac3ab026fe audio: corrected comment about device format minimums.
83cc3bc234 audio: Opened device spec must be >= simple minimums, not device's defaults.
14a4ae521a pulseaudio: Request more recording data per-fragment.
3a4de2ad89 Sync SDL3 wiki -> header
47717f22fd cocoa: Always add a window-sized NSTrackingArea to each window.
f61d956a04 cocoa: add explicit tracking areas to the window.
58afb0d8ae wayland: Update xkbcommon names and types
c764e8864b wayland: Update xkbcommon to avoid using deprecated modifier names
b61586b492 [Nokia N-Gage] Increase max. texture size from 256 to 1024; the previous setting was chosen at random and does not necessarily make sense in practice.
329b5f27d6 fix preprocessor directive for SDL_RESTRICT definition in C99 case.
0d58594e66 fix inverted __STDC_VERSION__ condition in SDL_RESTRICT definition.
6a686185f7 SDL_begin_code.h: Actually define SDL_RESTRICT.
51dfca813b Pass text input rect to steam deck keyboard invocation
520d73ae57 include/SDL_gpu: fix bool members documentation indentation
a26e5f32e0 Gyro degrees per second is 2000 across all 8bitdo controllers (#13147)
fc1c0618de kmsdrm: fixed creating GBM surfaces on NVIDIA cards
03a6d98aee Update SDL_pixels.h
885e611f3c Added macros to push/pop error messages while cleaning up
61d105247e Fixed typos
7db0ac7380 Updated SDL_StretchSurface() documentation
ca988dbc2c Bail out if Xrandr returns zero CRTCs in the X11 messagebox implementation
c147ddf3e3 Do not use Xrandr if the extension is not queryable in the X11 messagebox implementation
df07c09f55 Use visuals and colormapsin the X11 messagebox implementation
737b9e117d Removed obsolete documentation
d2be547642 Removed spurious parentheses
36936cbf37 Set the serial number to the Bluetooth MAC address for 8BitDo controllers
f80e819c5b Sync SDL3 wiki -> header
b7082e7e18 Sync SDL3 wiki -> header
3940c660be begin_code: Added SDL_ALIGNED macro.
aa870d511e Disable SDL_HINT_JOYSTICK_RAWINPUT by default
db972604a8 gpu: Xbox buildfix
8a2e2e75d1 Simplified loop logic
b4f7948410 Ensure that report 06 command reads normally
e3d44cdd51 wayland: Use raw timestamps to calculate the elapsed repeat time on a key up event
b51273512b Sync SDL3 wiki -> header
988c0be934 Sync SDL3 wiki -> header
9b025e3cab PSP fullscreen is the only mode (#13125)
08b6f6175a Sync SDL3 wiki -> header
5e50d39b38 audio: Added SDL_PutAudioStreamDataNoCopy.
25db127450 SDL_video.c: remove two stray line continuation chars .
168d1a9253 emscripten: Proxy Emscripten_GetSystemTheme and EMSCRIPTENAUDIO_OpenDevice to the main thread.
f62572344f Clean up INTERFACE_COMPILE_OPTIONS
b70919ecd9 x11: Assume the window was mapped after showing
0657ece55d x11: Always send fullscreen dimensions except on XWayland
1f6b5c681d Set the initial axis values for HIDAPI and XInput controllers
fdc4f8fa39 x11: Include the XTest header when needed
2b4d61e4a6 VITA: support only fullscreen windows. Fixes #13079
4cd889cb13 joystick: Several minor GIP fixes
0a7548230c Sync SDL3 wiki -> header
c9cf4c42e0 Improved HIDAPI support for Flydigi controllers
ead32c706d fix error handling in WideCharToMultiByte
8ddb074889 bugfix advancing UTF-8 length in UTF-16 string
dcdbc0bf9f README-documentation-rules: Add a note about being UTF-8 only!
56bb73a8d2 README-ngage.md: Really actually got all the non-UTF-8 characters this time!
ecef0d3564 README-ngage.md: Found a few more non-UTF-8 things.
fb7afabbd6 README-ngage.md: Removed non-UTF-8 character.
73ca59b423 Sync SDL3 wiki -> header
136a44b0bd Sync SDL3 wiki -> header
7ae64592c9 Restore support for the Nokia N-Gage (#12148)
26f9940f82 Sync SDL3 wiki -> header
6f994cc7a8 Fixed macOS build
354895d975 Add Flydigi VADER 4 Pro HIDAPI support (#12874)
8d9a4fe843 stdinc: Corrected documentation for SDL_atan2 and SDL_atan2f.
abcfa1b7de wayland: Use SDL_memcpy instead of SDL_copyp to copy the repeated text string
22828d5f2a Fix #13083 segfault in `SDL_RemoveTrayEntry()` for submenu entries
264eb8d440 Fixed the Bluetooth flag for the combined Joy-Con controller
05f779f61e wayland: Cap the max key repeat elapsed time
20e8ac0075 wayland: Fix keymap changed event spam with non-latin keyboard layouts
b8e055ce64 use SDL style - else on same line as closing brace
8e22194217 get preferred locales on android
c08b1049d3 gpu/d3d12: Acknowledge that we've bound vertex buffers (#13088)
c89357bf60 Fix wrong callback type
f4942b3eae GPU: Update D3D12 to create multisample textures with default MSAA alignment
c7549eb0b6 wayland: Set the text input cursor rect properly
3be57ec774 docs: fix man page return value section generation
2dad6534b8 GPU: Add missing compute-writeable texture formats
992e4c59bd Fixed rare crash trying to interrupt SDL_WaitEvent()
4db8fe2f9b Sync SDL3 wiki -> header
6c61a94a4b wayland: Don't add the nanosecond timestamp offset to the pre-conversion millisecond value
25f2376e79 Fixed touch not being delivered as mouse events by default on Vita
afd1e51023 Fix: GameCube controller adapter hotplug not working
510126ee63 gpu: Check shader format support in PrepareDriver
8289656a4e GPU: Update to set supported shader formats inside CreateDevice
514d96de07 Sync SDL3 wiki -> header
d6a99752b7 Fix properties name in SDL_CreateGPUDeviceWithProperties
3dceb728b7 Suppress spammy gamepad and joystick update events
b0a282e31f wayland: Enable relative pointer mode based on the window flag
968222e74f Fix #13057 - fixes bug with NSEventTypeMouseMoved having a NULL window causing us to suppress future mouse move events because the window was considered out of focus.
d16371b923 Fix reference to nonexistent "README-3ds.md"
945eb6dc87 MacOS: fix cocoa clipboard text
b08d79b832 GPU: Check that a texture format is valid for compute writes (#13044)
604c192154 GPU: Always return NULL if beginning a pass fails an assert check
252129f433 GPU: Debug mode layer and level index checks
db154c8b9b Added HIDAPI mapping for the 8BitDo SF30 Pro
ec685e87fd Clarify logic in UpdateLogicalPresentation()
8aa5b97bb5 renderer: Always use the output size when updating the main view
1f7aa16eae wikiheaders: Man pages should escape apostrophe chars.
cf62637261 joystick: Add support for Xbox One Chatpad attachment
83cbf7f811 Sync SDL3 wiki -> header
f85f83ec7c SDL GPU: Implemented opt out Vulkan device features (#13016)
1eeffc5933 Revert "x11: Send key events for dead keys consumed by the IME"
3304d24bea Revert "x11: Filter out duplicate key presses when an IME is active"
cd95152b2c Fixed crash if out of memory in the Vulkan GPU driver
70b2d162e3 audio: Assert that all devices from device_hash are the appropriate type
83d4dce697 wayland: Remove all window references from seats when destroying a window
0a34279578 audio: Fix SDL_GetAudioDeviceName() not working with logical devices.
e2f7c4046c Sync SDL3 wiki -> header
f6c1e81394 [Process API] Quoting enhancements (#12946)
9a6f70d75a tray: Fix wrong `fByPositon` parameter of SetMenuItemInfoW in SDL_SetTrayEntryLabel
38da39c8c9 Added rightx and righty
2ae3418260 GPU Vulkan: set correct destination usage mode for storage buffer read/write bindings (#13009)
c6e9d6cc79 AAudio: Implemented sample frames hint
aaa5d70efc wayland: Check the cursor visibility flag when updating seat pointers
e1066ceea1 Revert "pulseaudio: cleanup TLS every time we finish a threaded-mainloop callback."
84308e7fba x11: Fix the Openbox quirk flag
6344712b04 GPU Vulkan: fix for Swapchain Semaphore Reuse
3f2226a917 Add progress bar support for Linux
e90f7ac4a8 Add hid_version and hid_version_str to renamed LIBUSB impl symbols
f92843da83 Sync SDL3 wiki -> header
86b206dadf GPU: Special case to avoid assert on GenerateMipmaps (#12995)
7b3bd8c538 joystick: Improve GIP metadata retry
367cf9ba63 joystick: Always continue processing GIP packets
955a49c883 joystick: Add quirk for no impulse vibration on the Spectra Pro
82899501b5 joystick: Fix GIP fast ACK issue
9e0edea16f joystick: Assume GIP gamepads have the LED command if no metadata is present
9a96960728 joystick: Sort out GIP vendor messages into the supported interfaces
72dd79752e joystick: Add initial support for GIP flight sticks
2248d3812e joystick: Rework GIP code to allow separate states for individual attachments
87fe9ef79b Fixed crash if WGI isn't correlated in RAWINPUT_JoystickRumble()
29d2116495 Define illegal_instruction() when it will be actually used
2aa0957081 Fixed 8BitDo Ultimate 2 Wireless controller on macOS
ad55597715 ci: Update Steam Linux Runtime tasks.
36c3a7a5e2 ci: Add slrsniper-arm64 task
8690a9ab54 Prefer the HIDAPI driver for 8BitDo controllers on macOS
2b57d58f7d Added GCController mapping for the 8BitDo SN30 Pro on macOS
d157600d3d Added GCController mapping for the 8BitDo Pro 2 on macOS
09c8d4b556 Sync SDL3 wiki -> header
37b86a6d2f windows: fix Unicode function and type inconsistencies
d9e58baa6d fixed the  field of SDL_MouseMotionTransformCallback
e7a765d648 Replace SDL_free with delete for new-allocated objects
5bee85408c Cleanup 8BitDo HIDAPI support for SF30 Pro and SN30 Pro
89a8cf2505 Sync SDL3 wiki -> header
6b048f59d7 fix #12963
2b3c481215 add 8BitDo Controller (#12964)
ca47dc59a9 Fixed building with the OpenVR video driver
195ad85ba4 Fixed typo
f4813ca2cf x11: Filter out duplicate key presses when an IME is active
8e1f4bafb4 [emscripten] Remove referenc to Module['createContext']
1dbb813316 VITA: fix audio playback
20f783532b Sync SDL3 wiki -> header
bbd973c8d2 Sync SDL3 wiki -> header
71303b41bf Sync SDL3 wiki -> header
a7344206e8 wikiheaders: Patched to compile.
06c2f9fcfc wikiheaders: Correct wiki README digest links.
ad46394e82 wikiheaders: README.md should be READMEs.md
2c97a48c51 wikiheaders: READMEs go in the base dir of the wiki now.
92a5417a98 docs: Tweak some minor things to keep wikiheaders happy.
d357aa29a3 Fixed initializing the OpenVR driver
f8c77908ad Use motor sequence ID 0 in the HIDAPI GIP driver
33e5f4885a x11: Don't update grab on enter when the mouse is captured
1abac3ccc3 Revert "x11: Better handle XInput2 mouse tracking outside the window"
85d2345bd8 Sync SDL3 wiki -> header
5bd886519b Sync SDL3 wiki -> header
c6362b4788 tests: Revert some leftover testing code
c91f9f6968 x11: #ifdef the XRandR path in the message box code
7490471796 cpuinfo: Use auxv for AltiVec on Linux if possible
17bba029ba don't prototype strdup() for __clang_analyzer__ case in windows builds.
15c6acf74f capture g27 shifter r input
795d1ae1fb testmessage: Don't push the event if "Retry" was chosen.
d73fe0bc53 win32: Hide the borders when showing a fullscreen window
ab12b7cbba Added support for the share button on the GameSir-K1 FLUX controller
1e6a25324c Added support for the PowerA Battle Dragon Advanced Wireless Controller
57346f2ba8 dialog: Cocoa backend should reactivate the app after the modal dialog.
caf269ce00 Added a link to the GIP documentation
34c045aa39 Fixed paddles on the Xbox Elite controller using the GIP driver
0447c2f3c3 events: Add integer wheel fields for sdl2-compat
ae251a05be Fixed warning: no previous prototype for function 'GIP_ParseMetadata'
193b0c8963 uikit: Use SDL_RunOnMainThread instead of dispatch_sync for message boxes.
691cc5bb5e dialog: Cocoa shouldn't crash if there's a '.' in the filters.
4ef8b6ce1b X11: Center Message Box on Multi Monitor Displays (#12819)
c5d5967c3a video: Store the preferred fullscreen display in a property for sdl2-compat
11e1d4a145 Sync SDL3 wiki -> header
00f3a82ada Joystick: Add new GIP driver to replace old Xbox One wired driver
48dfc03a87 Added the gamepad hint SDL_GAMECONTROLLER_USE_GAMECUBE_LABELS
21a7bbbf14 Restore compatibility with older GameCube mappings
3730128e33 Simplify WIN_CreateHCursor (#12933)
6a0505c090 wayland: Remove unnecessary function call
fdd8b5d630 wayland: Query the mouse global button states from the seats
e3df61b070 Fixed right mouse button emulation when using a pen
106ccc722e Fixed missing simulated mouse events using a Wacom tablet
8ae962c904 Fixed build
e04064350f Fixed right click mouse emulation for the Wacom tablet
a163257295 GPU: Validate that textures are not bound for both read and write on render passes (#12925)
ea67133e4f pen: Windows can't check WM_POINTER[DOWN|UP] for touches directly.
f131791005 Sync SDL3 wiki -> header
e1a41c1c97 GPU Vulkan: Add locks for layout object lookups (#12924)
fd5380ffc6 Sync SDL3 wiki -> header
b871ac0d97 Add support for non-constrained and non-grabbing popups
8abcc27535 Removed timeout in SDL_RunOnMainThread()
ef54c3bf18 Always enable D3D12 GPU on Windows
39d3148185 events: Fix undefined behavior when disabling some event types
510c7edd9b migrate usage of SetCursor(NULL) to RedrawCursor()
4779499048 Split the redraw effect to own function
6c172e5220 SDL_SetCursor should not skip focus check
cbf44700d8 bytepusher example: always render text to render target and remove unused variable
faddff1bcc Sync SDL3 wiki -> header
31650d566c Added SDL_GAMEPAD_TYPE_GAMECUBE
c4d5cc358f streamline boolean logic
441e7e488f invert cursor_visible to hide_cursor
d553372682 rename cursor_shown to cursor_visible
016ba86f93 tray, unix: make pointers g_object_ref and g_object_ref_sink static
6f5892e543 cocoa: Immediately update the mouse focus when showing/hiding a popup menu
8c733d1f7b x11: Better handle XInput2 mouse tracking outside the window
0dbf585ace fix SDL_audiocvt.c MSVC build.
af0972c33f audio: SDL_PutAudioStreamPlanarData should take a channel count.
5f03cb3882 d3d12: Patched to compile with GDK builds.
360cc2791f test/msdf_font.bmp: mark as non-executable.
34fe967f3e Sync SDL3 wiki -> header
22692e308f events: Added SDL_GetEventDescription().
c2ed58db7b windows: Fix stale zoom/iconic state in WM_WINDOWPOSCHANGED handler
14ae45c2b8 GDK: Handle ProjectDir with space
faa2e40406 gpu: Warn about Direct3D 12 texture alignment requirements.
2e45198299 Sync SDL3 wiki -> header
608f706a95 audio: Added SDL_SetAudioIterationCallbacks().
18a86ea6bb testaudio: Use SDL_SetAppMetadata at startup.
a9bee3c0bf pipewire: Use a more specific stream name than "Audio Stream".
2767c1a440 aaudio: We PlayDevice first and WaitDevice after; reduce semaphore count by 1.
7642c0468d Log information about Wayland environment detection
5b1e92ae88 cmake: use CMAKE_ANDROID_NDK variable as root of Android ndk
09b2aae47e cocoa: Popup menus always accept first click
29ef31d589 Sync SDL3 wiki -> header
15cb9bd610 Sync SDL3 wiki -> header
b28449a58c audio: Tweak SDL_GetAudioDeviceName.
da3c864d4c Reset the keyboard when entering a modal loop on Windows
a82f70dc21 use GetMessagePos instead of GetCursorPos
bfbeaca29f inline WIN_UpdateMouseCapture
de2c5c33b7 SDL_hidapi_steamdeck: report touch controller events
5cacdf2513 Fix crash in UIKit indirect pointer handling
32bbabe2a5 Add Padix Rockfire devices (#12884)
7e1d4f843c Emscripten: fix incorrect error check for WebGL context creation
fcdaff4110 Fixed compiler warning
dd625a6763 defer clipcursor refresh unto pump finish
c84c2aa2c4 pass ground-truth cursor pos to WIN_UpdateFocus
11a3296a42 x11: Handle size/position events arriving before state events
d50520462a Add and use SDL_HapticEffectID typedef
fb940fff80 audio: Fix warning C4701: potentially uninitialized local variable 'isstack' used
e8bd9cc150 audio: SDL_GetAudioDeviceName() doesn't need a full device lock.
3343cb2147 gpu: rework alpha-to-coverage validation
ceb9fecfc1 Joystick: Add trigger rumble resend
c81b62293a GPU D3D12 - Update to use typeless formats for depth buffer (#12701)
27b256022b SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect
d04b28926c GPU: Make D3D12 debug layers optional
695cad459b Corrected documentation for SDL_SetGPUSwapchainParameters()
2b16c961ea Add and use typedefs SDL_HapticEffectType and SDL_HapticDirectionType
a1332d77f6 wayland: Cleanup timestamp handling
b5ed0d0138 stb_image.h: apply mainstream PR/1736
e3181a0bcd Sync SDL3 wiki -> header
e3507b390e examples: added audio/05-planar-data
3905aa0587 audio: Added SDL_PutAudioStreamPlanarData.
483d1c36ed comments: Fixed a few typos I ran into in the audio code.
727a5fae59 Sync SDL3 wiki -> header
5a8be8e4c2 Fixed formatting
6e4ace310c GPU: Validate shader bytecode
89d7d406ab Added tests to cover invalid surface blits
fe849f1572 SDL_BlitSurfaceScaled(): Do not divide by zero
8017d38adc SDL_BlitSurfaceScaled(): Do not blit if surfaces have no pixel data
18fbe6a92f Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER
6a6917b0df Sync SDL3 wiki -> header
e70a49892b Add missing type suffix to SDL_PROP_WINDOW_OPENVR_OVERLAY_ID
a696b108ac SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect
c076b0d17f Removed incorrect documentation for SDL_RenderViewportSet()
47162a4168 x11: Send key events for dead keys consumed by the IME
3aed80cd82 Updated documentation for SDL_HINT_GPU_DRIVER
86b3369491 wayland: Check the origin of clipboard offers before forwarding them to the client
23a7a74133 Sync SDL3 wiki -> header
3be0ec5631 Sync SDL3 wiki -> header
5bd1578a45 wayland: Account for timer rollover when calculating the elapsed time for key repeats.
10f51da28d cocoa: Use CGFLOAT_MAX for unbounded max window dimensions
3519a59d8f The SDL_BUTTON_*MASK defines must come immediately after the SDL_MouseButtonFlags typedef to be associated
8e0b39f465 Sync SDL3 wiki -> header
9da46bc37f win32: Check internal data when positioning child windows

git-subtree-dir: external/SDL
git-subtree-split: 279dabfc96631965f8dad2e39d57daa4b9130d24
2025-06-26 22:23:47 +02:00

1566 lines
61 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* # CategorySurface
*
* SDL surfaces are buffers of pixels in system RAM. These are useful for
* passing around and manipulating images that are not stored in GPU memory.
*
* SDL_Surface makes serious efforts to manage images in various formats, and
* provides a reasonable toolbox for transforming the data, including copying
* between surfaces, filling rectangles in the image data, etc.
*
* There is also a simple .bmp loader, SDL_LoadBMP(). SDL itself does not
* provide loaders for various other file formats, but there are several
* excellent external libraries that do, including its own satellite library,
* [SDL_image](https://wiki.libsdl.org/SDL3_image)
* :
*
* https://github.com/libsdl-org/SDL_image
*/
#ifndef SDL_surface_h_
#define SDL_surface_h_
#include <SDL3/SDL_stdinc.h>
#include <SDL3/SDL_error.h>
#include <SDL3/SDL_blendmode.h>
#include <SDL3/SDL_pixels.h>
#include <SDL3/SDL_properties.h>
#include <SDL3/SDL_rect.h>
#include <SDL3/SDL_iostream.h>
#include <SDL3/SDL_begin_code.h>
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* The flags on an SDL_Surface.
*
* These are generally considered read-only.
*
* \since This datatype is available since SDL 3.2.0.
*/
typedef Uint32 SDL_SurfaceFlags;
#define SDL_SURFACE_PREALLOCATED 0x00000001u /**< Surface uses preallocated pixel memory */
#define SDL_SURFACE_LOCK_NEEDED 0x00000002u /**< Surface needs to be locked to access pixels */
#define SDL_SURFACE_LOCKED 0x00000004u /**< Surface is currently locked */
#define SDL_SURFACE_SIMD_ALIGNED 0x00000008u /**< Surface uses pixel memory allocated with SDL_aligned_alloc() */
/**
* Evaluates to true if the surface needs to be locked before access.
*
* \since This macro is available since SDL 3.2.0.
*/
#define SDL_MUSTLOCK(S) (((S)->flags & SDL_SURFACE_LOCK_NEEDED) == SDL_SURFACE_LOCK_NEEDED)
/**
* The scaling mode.
*
* \since This enum is available since SDL 3.2.0.
*/
typedef enum SDL_ScaleMode
{
SDL_SCALEMODE_INVALID = -1,
SDL_SCALEMODE_NEAREST, /**< nearest pixel sampling */
SDL_SCALEMODE_LINEAR, /**< linear filtering */
SDL_SCALEMODE_PIXELART /**< nearest pixel sampling with improved scaling for pixel art */
} SDL_ScaleMode;
/**
* The flip mode.
*
* \since This enum is available since SDL 3.2.0.
*/
typedef enum SDL_FlipMode
{
SDL_FLIP_NONE, /**< Do not flip */
SDL_FLIP_HORIZONTAL, /**< flip horizontally */
SDL_FLIP_VERTICAL /**< flip vertically */
} SDL_FlipMode;
#ifndef SDL_INTERNAL
/**
* A collection of pixels used in software blitting.
*
* Pixels are arranged in memory in rows, with the top row first. Each row
* occupies an amount of memory given by the pitch (sometimes known as the row
* stride in non-SDL APIs).
*
* Within each row, pixels are arranged from left to right until the width is
* reached. Each pixel occupies a number of bits appropriate for its format,
* with most formats representing each pixel as one or more whole bytes (in
* some indexed formats, instead multiple pixels are packed into each byte),
* and a byte order given by the format. After encoding all pixels, any
* remaining bytes to reach the pitch are used as padding to reach a desired
* alignment, and have undefined contents.
*
* When a surface holds YUV format data, the planes are assumed to be
* contiguous without padding between them, e.g. a 32x32 surface in NV12
* format with a pitch of 32 would consist of 32x32 bytes of Y plane followed
* by 32x16 bytes of UV plane.
*
* When a surface holds MJPG format data, pixels points at the compressed JPEG
* image and pitch is the length of that data.
*
* \since This struct is available since SDL 3.2.0.
*
* \sa SDL_CreateSurface
* \sa SDL_DestroySurface
*/
struct SDL_Surface
{
SDL_SurfaceFlags flags; /**< The flags of the surface, read-only */
SDL_PixelFormat format; /**< The format of the surface, read-only */
int w; /**< The width of the surface, read-only. */
int h; /**< The height of the surface, read-only. */
int pitch; /**< The distance in bytes between rows of pixels, read-only */
void *pixels; /**< A pointer to the pixels of the surface, the pixels are writeable if non-NULL */
int refcount; /**< Application reference count, used when freeing surface */
void *reserved; /**< Reserved for internal use */
};
#endif /* !SDL_INTERNAL */
typedef struct SDL_Surface SDL_Surface;
/**
* Allocate a new surface with a specific pixel format.
*
* The pixels of the new surface are initialized to zero.
*
* \param width the width of the surface.
* \param height the height of the surface.
* \param format the SDL_PixelFormat for the new surface's pixel format.
* \returns the new SDL_Surface structure that is created or NULL on failure;
* call SDL_GetError() for more information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CreateSurfaceFrom
* \sa SDL_DestroySurface
*/
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurface(int width, int height, SDL_PixelFormat format);
/**
* Allocate a new surface with a specific pixel format and existing pixel
* data.
*
* No copy is made of the pixel data. Pixel data is not managed automatically;
* you must free the surface before you free the pixel data.
*
* Pitch is the offset in bytes from one row of pixels to the next, e.g.
* `width*4` for `SDL_PIXELFORMAT_RGBA8888`.
*
* You may pass NULL for pixels and 0 for pitch to create a surface that you
* will fill in with valid values later.
*
* \param width the width of the surface.
* \param height the height of the surface.
* \param format the SDL_PixelFormat for the new surface's pixel format.
* \param pixels a pointer to existing pixel data.
* \param pitch the number of bytes between each row, including padding.
* \returns the new SDL_Surface structure that is created or NULL on failure;
* call SDL_GetError() for more information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CreateSurface
* \sa SDL_DestroySurface
*/
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_CreateSurfaceFrom(int width, int height, SDL_PixelFormat format, void *pixels, int pitch);
/**
* Free a surface.
*
* It is safe to pass NULL to this function.
*
* \param surface the SDL_Surface to free.
*
* \threadsafety No other thread should be using the surface when it is freed.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CreateSurface
* \sa SDL_CreateSurfaceFrom
*/
extern SDL_DECLSPEC void SDLCALL SDL_DestroySurface(SDL_Surface *surface);
/**
* Get the properties associated with a surface.
*
* The following properties are understood by SDL:
*
* - `SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT`: for HDR10 and floating point
* surfaces, this defines the value of 100% diffuse white, with higher
* values being displayed in the High Dynamic Range headroom. This defaults
* to 203 for HDR10 surfaces and 1.0 for floating point surfaces.
* - `SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT`: for HDR10 and floating point
* surfaces, this defines the maximum dynamic range used by the content, in
* terms of the SDR white point. This defaults to 0.0, which disables tone
* mapping.
* - `SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING`: the tone mapping operator
* used when compressing from a surface with high dynamic range to another
* with lower dynamic range. Currently this supports "chrome", which uses
* the same tone mapping that Chrome uses for HDR content, the form "*=N",
* where N is a floating point scale factor applied in linear space, and
* "none", which disables tone mapping. This defaults to "chrome".
* - `SDL_PROP_SURFACE_HOTSPOT_X_NUMBER`: the hotspot pixel offset from the
* left edge of the image, if this surface is being used as a cursor.
* - `SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER`: the hotspot pixel offset from the
* top edge of the image, if this surface is being used as a cursor.
*
* \param surface the SDL_Surface structure to query.
* \returns a valid property ID on success or 0 on failure; call
* SDL_GetError() for more information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetSurfaceProperties(SDL_Surface *surface);
#define SDL_PROP_SURFACE_SDR_WHITE_POINT_FLOAT "SDL.surface.SDR_white_point"
#define SDL_PROP_SURFACE_HDR_HEADROOM_FLOAT "SDL.surface.HDR_headroom"
#define SDL_PROP_SURFACE_TONEMAP_OPERATOR_STRING "SDL.surface.tonemap"
#define SDL_PROP_SURFACE_HOTSPOT_X_NUMBER "SDL.surface.hotspot.x"
#define SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER "SDL.surface.hotspot.y"
/**
* Set the colorspace used by a surface.
*
* Setting the colorspace doesn't change the pixels, only how they are
* interpreted in color operations.
*
* \param surface the SDL_Surface structure to update.
* \param colorspace an SDL_Colorspace value describing the surface
* colorspace.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetSurfaceColorspace
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorspace(SDL_Surface *surface, SDL_Colorspace colorspace);
/**
* Get the colorspace used by a surface.
*
* The colorspace defaults to SDL_COLORSPACE_SRGB_LINEAR for floating point
* formats, SDL_COLORSPACE_HDR10 for 10-bit formats, SDL_COLORSPACE_SRGB for
* other RGB surfaces and SDL_COLORSPACE_BT709_FULL for YUV textures.
*
* \param surface the SDL_Surface structure to query.
* \returns the colorspace used by the surface, or SDL_COLORSPACE_UNKNOWN if
* the surface is NULL.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetSurfaceColorspace
*/
extern SDL_DECLSPEC SDL_Colorspace SDLCALL SDL_GetSurfaceColorspace(SDL_Surface *surface);
/**
* Create a palette and associate it with a surface.
*
* This function creates a palette compatible with the provided surface. The
* palette is then returned for you to modify, and the surface will
* automatically use the new palette in future operations. You do not need to
* destroy the returned palette, it will be freed when the reference count
* reaches 0, usually when the surface is destroyed.
*
* Bitmap surfaces (with format SDL_PIXELFORMAT_INDEX1LSB or
* SDL_PIXELFORMAT_INDEX1MSB) will have the palette initialized with 0 as
* white and 1 as black. Other surfaces will get a palette initialized with
* white in every entry.
*
* If this function is called for a surface that already has a palette, a new
* palette will be created to replace it.
*
* \param surface the SDL_Surface structure to update.
* \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
* the surface didn't have an index format); call SDL_GetError() for
* more information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetPaletteColors
*/
extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_CreateSurfacePalette(SDL_Surface *surface);
/**
* Set the palette used by a surface.
*
* A single palette can be shared with many surfaces.
*
* \param surface the SDL_Surface structure to update.
* \param palette the SDL_Palette structure to use.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_CreatePalette
* \sa SDL_GetSurfacePalette
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfacePalette(SDL_Surface *surface, SDL_Palette *palette);
/**
* Get the palette used by a surface.
*
* \param surface the SDL_Surface structure to query.
* \returns a pointer to the palette used by the surface, or NULL if there is
* no palette used.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetSurfacePalette
*/
extern SDL_DECLSPEC SDL_Palette * SDLCALL SDL_GetSurfacePalette(SDL_Surface *surface);
/**
* Add an alternate version of a surface.
*
* This function adds an alternate version of this surface, usually used for
* content with high DPI representations like cursors or icons. The size,
* format, and content do not need to match the original surface, and these
* alternate versions will not be updated when the original surface changes.
*
* This function adds a reference to the alternate version, so you should call
* SDL_DestroySurface() on the image after this call.
*
* \param surface the SDL_Surface structure to update.
* \param image a pointer to an alternate SDL_Surface to associate with this
* surface.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_RemoveSurfaceAlternateImages
* \sa SDL_GetSurfaceImages
* \sa SDL_SurfaceHasAlternateImages
*/
extern SDL_DECLSPEC bool SDLCALL SDL_AddSurfaceAlternateImage(SDL_Surface *surface, SDL_Surface *image);
/**
* Return whether a surface has alternate versions available.
*
* \param surface the SDL_Surface structure to query.
* \returns true if alternate versions are available or false otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_AddSurfaceAlternateImage
* \sa SDL_RemoveSurfaceAlternateImages
* \sa SDL_GetSurfaceImages
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasAlternateImages(SDL_Surface *surface);
/**
* Get an array including all versions of a surface.
*
* This returns all versions of a surface, with the surface being queried as
* the first element in the returned array.
*
* Freeing the array of surfaces does not affect the surfaces in the array.
* They are still referenced by the surface being queried and will be cleaned
* up normally.
*
* \param surface the SDL_Surface structure to query.
* \param count a pointer filled in with the number of surface pointers
* returned, may be NULL.
* \returns a NULL terminated array of SDL_Surface pointers or NULL on
* failure; call SDL_GetError() for more information. This should be
* freed with SDL_free() when it is no longer needed.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_AddSurfaceAlternateImage
* \sa SDL_RemoveSurfaceAlternateImages
* \sa SDL_SurfaceHasAlternateImages
*/
extern SDL_DECLSPEC SDL_Surface ** SDLCALL SDL_GetSurfaceImages(SDL_Surface *surface, int *count);
/**
* Remove all alternate versions of a surface.
*
* This function removes a reference from all the alternative versions,
* destroying them if this is the last reference to them.
*
* \param surface the SDL_Surface structure to update.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_AddSurfaceAlternateImage
* \sa SDL_GetSurfaceImages
* \sa SDL_SurfaceHasAlternateImages
*/
extern SDL_DECLSPEC void SDLCALL SDL_RemoveSurfaceAlternateImages(SDL_Surface *surface);
/**
* Set up a surface for directly accessing the pixels.
*
* Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write to
* and read from `surface->pixels`, using the pixel format stored in
* `surface->format`. Once you are done accessing the surface, you should use
* SDL_UnlockSurface() to release it.
*
* Not all surfaces require locking. If `SDL_MUSTLOCK(surface)` evaluates to
* 0, then you can read and write to the surface at any time, and the pixel
* format of the surface will not change.
*
* \param surface the SDL_Surface structure to be locked.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe. The locking referred to by
* this function is making the pixels available for direct
* access, not thread-safe locking.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_MUSTLOCK
* \sa SDL_UnlockSurface
*/
extern SDL_DECLSPEC bool SDLCALL SDL_LockSurface(SDL_Surface *surface);
/**
* Release a surface after directly accessing the pixels.
*
* \param surface the SDL_Surface structure to be unlocked.
*
* \threadsafety This function is not thread safe. The locking referred to by
* this function is making the pixels available for direct
* access, not thread-safe locking.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_LockSurface
*/
extern SDL_DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface);
/**
* Load a BMP image from a seekable SDL data stream.
*
* The new surface should be freed with SDL_DestroySurface(). Not doing so
* will result in a memory leak.
*
* \param src the data stream for the surface.
* \param closeio if true, calls SDL_CloseIO() on `src` before returning, even
* in the case of an error.
* \returns a pointer to a new SDL_Surface structure or NULL on failure; call
* SDL_GetError() for more information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_DestroySurface
* \sa SDL_LoadBMP
* \sa SDL_SaveBMP_IO
*/
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_IO(SDL_IOStream *src, bool closeio);
/**
* Load a BMP image from a file.
*
* The new surface should be freed with SDL_DestroySurface(). Not doing so
* will result in a memory leak.
*
* \param file the BMP file to load.
* \returns a pointer to a new SDL_Surface structure or NULL on failure; call
* SDL_GetError() for more information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_DestroySurface
* \sa SDL_LoadBMP_IO
* \sa SDL_SaveBMP
*/
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP(const char *file);
/**
* Save a surface to a seekable SDL data stream in BMP format.
*
* Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
* BMP directly. Other RGB formats with 8-bit or higher get converted to a
* 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
* surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
* not supported.
*
* \param surface the SDL_Surface structure containing the image to be saved.
* \param dst a data stream to save to.
* \param closeio if true, calls SDL_CloseIO() on `dst` before returning, even
* in the case of an error.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_LoadBMP_IO
* \sa SDL_SaveBMP
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio);
/**
* Save a surface to a file.
*
* Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
* BMP directly. Other RGB formats with 8-bit or higher get converted to a
* 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
* surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
* not supported.
*
* \param surface the SDL_Surface structure containing the image to be saved.
* \param file a file to save to.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_LoadBMP
* \sa SDL_SaveBMP_IO
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SaveBMP(SDL_Surface *surface, const char *file);
/**
* Set the RLE acceleration hint for a surface.
*
* If RLE is enabled, color key and alpha blending blits are much faster, but
* the surface must be locked before directly accessing the pixels.
*
* \param surface the SDL_Surface structure to optimize.
* \param enabled true to enable RLE acceleration, false to disable it.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_BlitSurface
* \sa SDL_LockSurface
* \sa SDL_UnlockSurface
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceRLE(SDL_Surface *surface, bool enabled);
/**
* Returns whether the surface is RLE enabled.
*
* It is safe to pass a NULL `surface` here; it will return false.
*
* \param surface the SDL_Surface structure to query.
* \returns true if the surface is RLE enabled, false otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetSurfaceRLE
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasRLE(SDL_Surface *surface);
/**
* Set the color key (transparent pixel) in a surface.
*
* The color key defines a pixel value that will be treated as transparent in
* a blit. For example, one can use this to specify that cyan pixels should be
* considered transparent, and therefore not rendered.
*
* It is a pixel of the format used by the surface, as generated by
* SDL_MapRGB().
*
* \param surface the SDL_Surface structure to update.
* \param enabled true to enable color key, false to disable color key.
* \param key the transparent pixel.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetSurfaceColorKey
* \sa SDL_SetSurfaceRLE
* \sa SDL_SurfaceHasColorKey
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorKey(SDL_Surface *surface, bool enabled, Uint32 key);
/**
* Returns whether the surface has a color key.
*
* It is safe to pass a NULL `surface` here; it will return false.
*
* \param surface the SDL_Surface structure to query.
* \returns true if the surface has a color key, false otherwise.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetSurfaceColorKey
* \sa SDL_GetSurfaceColorKey
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SurfaceHasColorKey(SDL_Surface *surface);
/**
* Get the color key (transparent pixel) for a surface.
*
* The color key is a pixel of the format used by the surface, as generated by
* SDL_MapRGB().
*
* If the surface doesn't have color key enabled this function returns false.
*
* \param surface the SDL_Surface structure to query.
* \param key a pointer filled in with the transparent pixel.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetSurfaceColorKey
* \sa SDL_SurfaceHasColorKey
*/
extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorKey(SDL_Surface *surface, Uint32 *key);
/**
* Set an additional color value multiplied into blit operations.
*
* When this surface is blitted, during the blit operation each source color
* channel is modulated by the appropriate color value according to the
* following formula:
*
* `srcC = srcC * (color / 255)`
*
* \param surface the SDL_Surface structure to update.
* \param r the red color value multiplied into blit operations.
* \param g the green color value multiplied into blit operations.
* \param b the blue color value multiplied into blit operations.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetSurfaceColorMod
* \sa SDL_SetSurfaceAlphaMod
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceColorMod(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b);
/**
* Get the additional color value multiplied into blit operations.
*
* \param surface the SDL_Surface structure to query.
* \param r a pointer filled in with the current red color value.
* \param g a pointer filled in with the current green color value.
* \param b a pointer filled in with the current blue color value.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetSurfaceAlphaMod
* \sa SDL_SetSurfaceColorMod
*/
extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceColorMod(SDL_Surface *surface, Uint8 *r, Uint8 *g, Uint8 *b);
/**
* Set an additional alpha value used in blit operations.
*
* When this surface is blitted, during the blit operation the source alpha
* value is modulated by this alpha value according to the following formula:
*
* `srcA = srcA * (alpha / 255)`
*
* \param surface the SDL_Surface structure to update.
* \param alpha the alpha value multiplied into blit operations.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetSurfaceAlphaMod
* \sa SDL_SetSurfaceColorMod
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface *surface, Uint8 alpha);
/**
* Get the additional alpha value used in blit operations.
*
* \param surface the SDL_Surface structure to query.
* \param alpha a pointer filled in with the current alpha value.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetSurfaceColorMod
* \sa SDL_SetSurfaceAlphaMod
*/
extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface *surface, Uint8 *alpha);
/**
* Set the blend mode used for blit operations.
*
* To copy a surface to another surface (or texture) without blending with the
* existing data, the blendmode of the SOURCE surface should be set to
* `SDL_BLENDMODE_NONE`.
*
* \param surface the SDL_Surface structure to update.
* \param blendMode the SDL_BlendMode to use for blit blending.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetSurfaceBlendMode
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);
/**
* Get the blend mode used for blit operations.
*
* \param surface the SDL_Surface structure to query.
* \param blendMode a pointer filled in with the current SDL_BlendMode.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetSurfaceBlendMode
*/
extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode *blendMode);
/**
* Set the clipping rectangle for a surface.
*
* When `surface` is the destination of a blit, only the area within the clip
* rectangle is drawn into.
*
* Note that blits are automatically clipped to the edges of the source and
* destination surfaces.
*
* \param surface the SDL_Surface structure to be clipped.
* \param rect the SDL_Rect structure representing the clipping rectangle, or
* NULL to disable clipping.
* \returns true if the rectangle intersects the surface, otherwise false and
* blits will be completely clipped.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_GetSurfaceClipRect
*/
extern SDL_DECLSPEC bool SDLCALL SDL_SetSurfaceClipRect(SDL_Surface *surface, const SDL_Rect *rect);
/**
* Get the clipping rectangle for a surface.
*
* When `surface` is the destination of a blit, only the area within the clip
* rectangle is drawn into.
*
* \param surface the SDL_Surface structure representing the surface to be
* clipped.
* \param rect an SDL_Rect structure filled in with the clipping rectangle for
* the surface.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_SetSurfaceClipRect
*/
extern SDL_DECLSPEC bool SDLCALL SDL_GetSurfaceClipRect(SDL_Surface *surface, SDL_Rect *rect);
/**
* Flip a surface vertically or horizontally.
*
* \param surface the surface to flip.
* \param flip the direction to flip.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_FlipSurface(SDL_Surface *surface, SDL_FlipMode flip);
/**
* Creates a new surface identical to the existing surface.
*
* If the original surface has alternate images, the new surface will have a
* reference to them as well.
*
* The returned surface should be freed with SDL_DestroySurface().
*
* \param surface the surface to duplicate.
* \returns a copy of the surface or NULL on failure; call SDL_GetError() for
* more information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_DestroySurface
*/
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_DuplicateSurface(SDL_Surface *surface);
/**
* Creates a new surface identical to the existing surface, scaled to the
* desired size.
*
* The returned surface should be freed with SDL_DestroySurface().
*
* \param surface the surface to duplicate and scale.
* \param width the width of the new surface.
* \param height the height of the new surface.
* \param scaleMode the SDL_ScaleMode to be used.
* \returns a copy of the surface or NULL on failure; call SDL_GetError() for
* more information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_DestroySurface
*/
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ScaleSurface(SDL_Surface *surface, int width, int height, SDL_ScaleMode scaleMode);
/**
* Copy an existing surface to a new surface of the specified format.
*
* This function is used to optimize images for faster *repeat* blitting. This
* is accomplished by converting the original and storing the result as a new
* surface. The new, optimized surface can then be used as the source for
* future blits, making them faster.
*
* If you are converting to an indexed surface and want to map colors to a
* palette, you can use SDL_ConvertSurfaceAndColorspace() instead.
*
* If the original surface has alternate images, the new surface will have a
* reference to them as well.
*
* \param surface the existing SDL_Surface structure to convert.
* \param format the new pixel format.
* \returns the new SDL_Surface structure that is created or NULL on failure;
* call SDL_GetError() for more information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ConvertSurfaceAndColorspace
* \sa SDL_DestroySurface
*/
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface(SDL_Surface *surface, SDL_PixelFormat format);
/**
* Copy an existing surface to a new surface of the specified format and
* colorspace.
*
* This function converts an existing surface to a new format and colorspace
* and returns the new surface. This will perform any pixel format and
* colorspace conversion needed.
*
* If the original surface has alternate images, the new surface will have a
* reference to them as well.
*
* \param surface the existing SDL_Surface structure to convert.
* \param format the new pixel format.
* \param palette an optional palette to use for indexed formats, may be NULL.
* \param colorspace the new colorspace.
* \param props an SDL_PropertiesID with additional color properties, or 0.
* \returns the new SDL_Surface structure that is created or NULL on failure;
* call SDL_GetError() for more information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ConvertSurface
* \sa SDL_DestroySurface
*/
extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurfaceAndColorspace(SDL_Surface *surface, SDL_PixelFormat format, SDL_Palette *palette, SDL_Colorspace colorspace, SDL_PropertiesID props);
/**
* Copy a block of pixels of one format to another format.
*
* \param width the width of the block to copy, in pixels.
* \param height the height of the block to copy, in pixels.
* \param src_format an SDL_PixelFormat value of the `src` pixels format.
* \param src a pointer to the source pixels.
* \param src_pitch the pitch of the source pixels, in bytes.
* \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
* \param dst a pointer to be filled in with new pixel data.
* \param dst_pitch the pitch of the destination pixels, in bytes.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination pixels should not be used from two
* threads at once. It is safe to use the same source pixels
* from multiple threads.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ConvertPixelsAndColorspace
*/
extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixels(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch);
/**
* Copy a block of pixels of one format and colorspace to another format and
* colorspace.
*
* \param width the width of the block to copy, in pixels.
* \param height the height of the block to copy, in pixels.
* \param src_format an SDL_PixelFormat value of the `src` pixels format.
* \param src_colorspace an SDL_Colorspace value describing the colorspace of
* the `src` pixels.
* \param src_properties an SDL_PropertiesID with additional source color
* properties, or 0.
* \param src a pointer to the source pixels.
* \param src_pitch the pitch of the source pixels, in bytes.
* \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
* \param dst_colorspace an SDL_Colorspace value describing the colorspace of
* the `dst` pixels.
* \param dst_properties an SDL_PropertiesID with additional destination color
* properties, or 0.
* \param dst a pointer to be filled in with new pixel data.
* \param dst_pitch the pitch of the destination pixels, in bytes.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination pixels should not be used from two
* threads at once. It is safe to use the same source pixels
* from multiple threads.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_ConvertPixels
*/
extern SDL_DECLSPEC bool SDLCALL SDL_ConvertPixelsAndColorspace(int width, int height, SDL_PixelFormat src_format, SDL_Colorspace src_colorspace, SDL_PropertiesID src_properties, const void *src, int src_pitch, SDL_PixelFormat dst_format, SDL_Colorspace dst_colorspace, SDL_PropertiesID dst_properties, void *dst, int dst_pitch);
/**
* Premultiply the alpha on a block of pixels.
*
* This is safe to use with src == dst, but not for other overlapping areas.
*
* \param width the width of the block to convert, in pixels.
* \param height the height of the block to convert, in pixels.
* \param src_format an SDL_PixelFormat value of the `src` pixels format.
* \param src a pointer to the source pixels.
* \param src_pitch the pitch of the source pixels, in bytes.
* \param dst_format an SDL_PixelFormat value of the `dst` pixels format.
* \param dst a pointer to be filled in with premultiplied pixel data.
* \param dst_pitch the pitch of the destination pixels, in bytes.
* \param linear true to convert from sRGB to linear space for the alpha
* multiplication, false to do multiplication in sRGB space.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety The same destination pixels should not be used from two
* threads at once. It is safe to use the same source pixels
* from multiple threads.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplyAlpha(int width, int height, SDL_PixelFormat src_format, const void *src, int src_pitch, SDL_PixelFormat dst_format, void *dst, int dst_pitch, bool linear);
/**
* Premultiply the alpha in a surface.
*
* This is safe to use with src == dst, but not for other overlapping areas.
*
* \param surface the surface to modify.
* \param linear true to convert from sRGB to linear space for the alpha
* multiplication, false to do multiplication in sRGB space.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_PremultiplySurfaceAlpha(SDL_Surface *surface, bool linear);
/**
* Clear a surface with a specific color, with floating point precision.
*
* This function handles all surface formats, and ignores any clip rectangle.
*
* If the surface is YUV, the color is assumed to be in the sRGB colorspace,
* otherwise the color is assumed to be in the colorspace of the suface.
*
* \param surface the SDL_Surface to clear.
* \param r the red component of the pixel, normally in the range 0-1.
* \param g the green component of the pixel, normally in the range 0-1.
* \param b the blue component of the pixel, normally in the range 0-1.
* \param a the alpha component of the pixel, normally in the range 0-1.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_ClearSurface(SDL_Surface *surface, float r, float g, float b, float a);
/**
* Perform a fast fill of a rectangle with a specific color.
*
* `color` should be a pixel of the format used by the surface, and can be
* generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
* alpha component then the destination is simply filled with that alpha
* information, no blending takes place.
*
* If there is a clip rectangle set on the destination (set via
* SDL_SetSurfaceClipRect()), then this function will fill based on the
* intersection of the clip rectangle and `rect`.
*
* \param dst the SDL_Surface structure that is the drawing target.
* \param rect the SDL_Rect structure representing the rectangle to fill, or
* NULL to fill the entire surface.
* \param color the color to fill with.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_FillSurfaceRects
*/
extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRect(SDL_Surface *dst, const SDL_Rect *rect, Uint32 color);
/**
* Perform a fast fill of a set of rectangles with a specific color.
*
* `color` should be a pixel of the format used by the surface, and can be
* generated by SDL_MapRGB() or SDL_MapRGBA(). If the color value contains an
* alpha component then the destination is simply filled with that alpha
* information, no blending takes place.
*
* If there is a clip rectangle set on the destination (set via
* SDL_SetSurfaceClipRect()), then this function will fill based on the
* intersection of the clip rectangle and `rect`.
*
* \param dst the SDL_Surface structure that is the drawing target.
* \param rects an array of SDL_Rects representing the rectangles to fill.
* \param count the number of rectangles in the array.
* \param color the color to fill with.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_FillSurfaceRect
*/
extern SDL_DECLSPEC bool SDLCALL SDL_FillSurfaceRects(SDL_Surface *dst, const SDL_Rect *rects, int count, Uint32 color);
/**
* Performs a fast blit from the source surface to the destination surface
* with clipping.
*
* If either `srcrect` or `dstrect` are NULL, the entire surface (`src` or
* `dst`) is copied while ensuring clipping to `dst->clip_rect`.
*
* The blit function should not be called on a locked surface.
*
* The blit semantics for surfaces with and without blending and colorkey are
* defined as follows:
*
* ```
* RGBA->RGB:
* Source surface blend mode set to SDL_BLENDMODE_BLEND:
* alpha-blend (using the source alpha-channel and per-surface alpha)
* SDL_SRCCOLORKEY ignored.
* Source surface blend mode set to SDL_BLENDMODE_NONE:
* copy RGB.
* if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
* RGB values of the source color key, ignoring alpha in the
* comparison.
*
* RGB->RGBA:
* Source surface blend mode set to SDL_BLENDMODE_BLEND:
* alpha-blend (using the source per-surface alpha)
* Source surface blend mode set to SDL_BLENDMODE_NONE:
* copy RGB, set destination alpha to source per-surface alpha value.
* both:
* if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
* source color key.
*
* RGBA->RGBA:
* Source surface blend mode set to SDL_BLENDMODE_BLEND:
* alpha-blend (using the source alpha-channel and per-surface alpha)
* SDL_SRCCOLORKEY ignored.
* Source surface blend mode set to SDL_BLENDMODE_NONE:
* copy all of RGBA to the destination.
* if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
* RGB values of the source color key, ignoring alpha in the
* comparison.
*
* RGB->RGB:
* Source surface blend mode set to SDL_BLENDMODE_BLEND:
* alpha-blend (using the source per-surface alpha)
* Source surface blend mode set to SDL_BLENDMODE_NONE:
* copy RGB.
* both:
* if SDL_SRCCOLORKEY set, only copy the pixels that do not match the
* source color key.
* ```
*
* \param src the SDL_Surface structure to be copied from.
* \param srcrect the SDL_Rect structure representing the rectangle to be
* copied, or NULL to copy the entire surface.
* \param dst the SDL_Surface structure that is the blit target.
* \param dstrect the SDL_Rect structure representing the x and y position in
* the destination surface, or NULL for (0,0). The width and
* height are ignored, and are copied from `srcrect`. If you
* want a specific width and height, you should use
* SDL_BlitSurfaceScaled().
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety Only one thread should be using the `src` and `dst` surfaces
* at any given time.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_BlitSurfaceScaled
*/
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
/**
* Perform low-level surface blitting only.
*
* This is a semi-private blit function and it performs low-level surface
* blitting, assuming the input rectangles have already been clipped.
*
* \param src the SDL_Surface structure to be copied from.
* \param srcrect the SDL_Rect structure representing the rectangle to be
* copied, may not be NULL.
* \param dst the SDL_Surface structure that is the blit target.
* \param dstrect the SDL_Rect structure representing the target rectangle in
* the destination surface, may not be NULL.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety Only one thread should be using the `src` and `dst` surfaces
* at any given time.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_BlitSurface
*/
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUnchecked(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
/**
* Perform a scaled blit to a destination surface, which may be of a different
* format.
*
* \param src the SDL_Surface structure to be copied from.
* \param srcrect the SDL_Rect structure representing the rectangle to be
* copied, or NULL to copy the entire surface.
* \param dst the SDL_Surface structure that is the blit target.
* \param dstrect the SDL_Rect structure representing the target rectangle in
* the destination surface, or NULL to fill the entire
* destination surface.
* \param scaleMode the SDL_ScaleMode to be used.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety Only one thread should be using the `src` and `dst` surfaces
* at any given time.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_BlitSurface
*/
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
/**
* Perform low-level surface scaled blitting only.
*
* This is a semi-private function and it performs low-level surface blitting,
* assuming the input rectangles have already been clipped.
*
* \param src the SDL_Surface structure to be copied from.
* \param srcrect the SDL_Rect structure representing the rectangle to be
* copied, may not be NULL.
* \param dst the SDL_Surface structure that is the blit target.
* \param dstrect the SDL_Rect structure representing the target rectangle in
* the destination surface, may not be NULL.
* \param scaleMode the SDL_ScaleMode to be used.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety Only one thread should be using the `src` and `dst` surfaces
* at any given time.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_BlitSurfaceScaled
*/
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceUncheckedScaled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
/**
* Perform a stretched pixel copy from one surface to another.
*
* \param src the SDL_Surface structure to be copied from.
* \param srcrect the SDL_Rect structure representing the rectangle to be
* copied, or NULL to copy the entire surface.
* \param dst the SDL_Surface structure that is the blit target.
* \param dstrect the SDL_Rect structure representing the target rectangle in
* the destination surface, or NULL to fill the entire
* destination surface.
* \param scaleMode the SDL_ScaleMode to be used.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety Only one thread should be using the `src` and `dst` surfaces
* at any given time.
*
* \since This function is available since SDL 3.4.0.
*
* \sa SDL_BlitSurfaceScaled
*/
extern SDL_DECLSPEC bool SDLCALL SDL_StretchSurface(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect, SDL_ScaleMode scaleMode);
/**
* Perform a tiled blit to a destination surface, which may be of a different
* format.
*
* The pixels in `srcrect` will be repeated as many times as needed to
* completely fill `dstrect`.
*
* \param src the SDL_Surface structure to be copied from.
* \param srcrect the SDL_Rect structure representing the rectangle to be
* copied, or NULL to copy the entire surface.
* \param dst the SDL_Surface structure that is the blit target.
* \param dstrect the SDL_Rect structure representing the target rectangle in
* the destination surface, or NULL to fill the entire surface.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety Only one thread should be using the `src` and `dst` surfaces
* at any given time.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_BlitSurface
*/
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiled(SDL_Surface *src, const SDL_Rect *srcrect, SDL_Surface *dst, const SDL_Rect *dstrect);
/**
* Perform a scaled and tiled blit to a destination surface, which may be of a
* different format.
*
* The pixels in `srcrect` will be scaled and repeated as many times as needed
* to completely fill `dstrect`.
*
* \param src the SDL_Surface structure to be copied from.
* \param srcrect the SDL_Rect structure representing the rectangle to be
* copied, or NULL to copy the entire surface.
* \param scale the scale used to transform srcrect into the destination
* rectangle, e.g. a 32x32 texture with a scale of 2 would fill
* 64x64 tiles.
* \param scaleMode scale algorithm to be used.
* \param dst the SDL_Surface structure that is the blit target.
* \param dstrect the SDL_Rect structure representing the target rectangle in
* the destination surface, or NULL to fill the entire surface.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety Only one thread should be using the `src` and `dst` surfaces
* at any given time.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_BlitSurface
*/
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurfaceTiledWithScale(SDL_Surface *src, const SDL_Rect *srcrect, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);
/**
* Perform a scaled blit using the 9-grid algorithm to a destination surface,
* which may be of a different format.
*
* The pixels in the source surface are split into a 3x3 grid, using the
* different corner sizes for each corner, and the sides and center making up
* the remaining pixels. The corners are then scaled using `scale` and fit
* into the corners of the destination rectangle. The sides and center are
* then stretched into place to cover the remaining destination rectangle.
*
* \param src the SDL_Surface structure to be copied from.
* \param srcrect the SDL_Rect structure representing the rectangle to be used
* for the 9-grid, or NULL to use the entire surface.
* \param left_width the width, in pixels, of the left corners in `srcrect`.
* \param right_width the width, in pixels, of the right corners in `srcrect`.
* \param top_height the height, in pixels, of the top corners in `srcrect`.
* \param bottom_height the height, in pixels, of the bottom corners in
* `srcrect`.
* \param scale the scale used to transform the corner of `srcrect` into the
* corner of `dstrect`, or 0.0f for an unscaled blit.
* \param scaleMode scale algorithm to be used.
* \param dst the SDL_Surface structure that is the blit target.
* \param dstrect the SDL_Rect structure representing the target rectangle in
* the destination surface, or NULL to fill the entire surface.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety Only one thread should be using the `src` and `dst` surfaces
* at any given time.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_BlitSurface
*/
extern SDL_DECLSPEC bool SDLCALL SDL_BlitSurface9Grid(SDL_Surface *src, const SDL_Rect *srcrect, int left_width, int right_width, int top_height, int bottom_height, float scale, SDL_ScaleMode scaleMode, SDL_Surface *dst, const SDL_Rect *dstrect);
/**
* Map an RGB triple to an opaque pixel value for a surface.
*
* This function maps the RGB color value to the specified pixel format and
* returns the pixel value best approximating the given RGB color value for
* the given pixel format.
*
* If the surface has a palette, the index of the closest matching color in
* the palette will be returned.
*
* If the surface pixel format has an alpha component it will be returned as
* all 1 bits (fully opaque).
*
* If the pixel format bpp (color depth) is less than 32-bpp then the unused
* upper bits of the return value can safely be ignored (e.g., with a 16-bpp
* format the return value can be assigned to a Uint16, and similarly a Uint8
* for an 8-bpp format).
*
* \param surface the surface to use for the pixel format and palette.
* \param r the red component of the pixel in the range 0-255.
* \param g the green component of the pixel in the range 0-255.
* \param b the blue component of the pixel in the range 0-255.
* \returns a pixel value.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_MapSurfaceRGBA
*/
extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGB(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b);
/**
* Map an RGBA quadruple to a pixel value for a surface.
*
* This function maps the RGBA color value to the specified pixel format and
* returns the pixel value best approximating the given RGBA color value for
* the given pixel format.
*
* If the surface pixel format has no alpha component the alpha value will be
* ignored (as it will be in formats with a palette).
*
* If the surface has a palette, the index of the closest matching color in
* the palette will be returned.
*
* If the pixel format bpp (color depth) is less than 32-bpp then the unused
* upper bits of the return value can safely be ignored (e.g., with a 16-bpp
* format the return value can be assigned to a Uint16, and similarly a Uint8
* for an 8-bpp format).
*
* \param surface the surface to use for the pixel format and palette.
* \param r the red component of the pixel in the range 0-255.
* \param g the green component of the pixel in the range 0-255.
* \param b the blue component of the pixel in the range 0-255.
* \param a the alpha component of the pixel in the range 0-255.
* \returns a pixel value.
*
* \threadsafety It is safe to call this function from any thread.
*
* \since This function is available since SDL 3.2.0.
*
* \sa SDL_MapSurfaceRGB
*/
extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapSurfaceRGBA(SDL_Surface *surface, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/**
* Retrieves a single pixel from a surface.
*
* This function prioritizes correctness over speed: it is suitable for unit
* tests, but is not intended for use in a game engine.
*
* Like SDL_GetRGBA, this uses the entire 0..255 range when converting color
* components from pixel formats with less than 8 bits per RGB component.
*
* \param surface the surface to read.
* \param x the horizontal coordinate, 0 <= x < width.
* \param y the vertical coordinate, 0 <= y < height.
* \param r a pointer filled in with the red channel, 0-255, or NULL to ignore
* this channel.
* \param g a pointer filled in with the green channel, 0-255, or NULL to
* ignore this channel.
* \param b a pointer filled in with the blue channel, 0-255, or NULL to
* ignore this channel.
* \param a a pointer filled in with the alpha channel, 0-255, or NULL to
* ignore this channel.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
/**
* Retrieves a single pixel from a surface.
*
* This function prioritizes correctness over speed: it is suitable for unit
* tests, but is not intended for use in a game engine.
*
* \param surface the surface to read.
* \param x the horizontal coordinate, 0 <= x < width.
* \param y the vertical coordinate, 0 <= y < height.
* \param r a pointer filled in with the red channel, normally in the range
* 0-1, or NULL to ignore this channel.
* \param g a pointer filled in with the green channel, normally in the range
* 0-1, or NULL to ignore this channel.
* \param b a pointer filled in with the blue channel, normally in the range
* 0-1, or NULL to ignore this channel.
* \param a a pointer filled in with the alpha channel, normally in the range
* 0-1, or NULL to ignore this channel.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_ReadSurfacePixelFloat(SDL_Surface *surface, int x, int y, float *r, float *g, float *b, float *a);
/**
* Writes a single pixel to a surface.
*
* This function prioritizes correctness over speed: it is suitable for unit
* tests, but is not intended for use in a game engine.
*
* Like SDL_MapRGBA, this uses the entire 0..255 range when converting color
* components from pixel formats with less than 8 bits per RGB component.
*
* \param surface the surface to write.
* \param x the horizontal coordinate, 0 <= x < width.
* \param y the vertical coordinate, 0 <= y < height.
* \param r the red channel value, 0-255.
* \param g the green channel value, 0-255.
* \param b the blue channel value, 0-255.
* \param a the alpha channel value, 0-255.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixel(SDL_Surface *surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
/**
* Writes a single pixel to a surface.
*
* This function prioritizes correctness over speed: it is suitable for unit
* tests, but is not intended for use in a game engine.
*
* \param surface the surface to write.
* \param x the horizontal coordinate, 0 <= x < width.
* \param y the vertical coordinate, 0 <= y < height.
* \param r the red channel value, normally in the range 0-1.
* \param g the green channel value, normally in the range 0-1.
* \param b the blue channel value, normally in the range 0-1.
* \param a the alpha channel value, normally in the range 0-1.
* \returns true on success or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function is not thread safe.
*
* \since This function is available since SDL 3.2.0.
*/
extern SDL_DECLSPEC bool SDLCALL SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include <SDL3/SDL_close_code.h>
#endif /* SDL_surface_h_ */