23 lines
418 B
C++
23 lines
418 B
C++
#pragma once
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#define SDL_MAIN_HANDLED
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_vulkan.h>
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#include <BaseCore.hpp>
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#include <string>
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#include <memory>
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#include <util.hpp>
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namespace natsukashii::frontend {
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using namespace natsukashii::core;
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struct App {
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~App();
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App(const std::string&, const std::string&);
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void Run();
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private:
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SDL_Renderer *renderer = nullptr;
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u32 id;
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std::unique_ptr<BaseCore> core;
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};
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}
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