git-subtree-dir: external/parallel-rdp/parallel-rdp-standalone git-subtree-split: 3f59f61f2c1c56424356003041df5e4a10612049
146 lines
4.4 KiB
C
146 lines
4.4 KiB
C
/* Copyright (c) 2020 Themaister
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef DEPTH_TEST_H_
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#define DEPTH_TEST_H_
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#include "z_encode.h"
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const int Z_MODE_OPAQUE = 0;
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const int Z_MODE_INTERPENETRATING = 1;
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const int Z_MODE_TRANSPARENT = 2;
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const int Z_MODE_DECAL = 3;
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int combine_dz(int dz)
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{
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// Find largest POT which is <= dz.
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if (dz != 0)
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dz = 1 << findMSB(dz);
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return dz;
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}
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bool depth_test(int z, int dz, int dz_compressed,
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u16 current_depth, u8 current_dz,
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inout int coverage_count, int current_coverage_count,
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bool z_compare, int z_mode,
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bool force_blend, bool aa_enable,
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out bool blend_en, out bool coverage_wrap, out u8x2 blend_shift)
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{
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bool depth_pass;
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if (z_compare)
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{
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int memory_z = z_decompress(current_depth);
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int memory_dz = dz_decompress(current_dz);
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int precision_factor = (int(current_depth) >> 11) & 0xf;
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bool coplanar = false;
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blend_shift.x = u8(clamp(dz_compressed - current_dz, 0, 4));
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blend_shift.y = u8(clamp(current_dz - dz_compressed, 0, 4));
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if (precision_factor < 3)
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{
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if (memory_dz != 0x8000)
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memory_dz = max(memory_dz << 1, 16 >> precision_factor);
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else
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{
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coplanar = true;
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memory_dz = 0xffff;
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}
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}
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int combined_dz = combine_dz(dz | memory_dz);
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int combined_dz_interpenetrate = combined_dz;
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combined_dz <<= 3;
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bool farther = coplanar || ((z + combined_dz) >= memory_z);
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bool overflow = (coverage_count + current_coverage_count) >= 8;
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blend_en = force_blend || (!overflow && aa_enable && farther);
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coverage_wrap = overflow;
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depth_pass = false;
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bool max_z = memory_z == 0x3ffff;
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bool front = z < memory_z;
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int z_closest_possible = z - combined_dz;
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bool nearer = coplanar || (z_closest_possible <= memory_z);
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switch (z_mode)
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{
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case Z_MODE_OPAQUE:
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{
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// The OPAQUE mode is normal less-than.
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// However, if z is sufficiently close enough to memory Z, we assume that we have the same surface
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// and we should simply increment coverage (blend_en).
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// If we overflow coverage, it is clear that we have a different surface, and here we should only
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// consider pure in-front test and overwrite coverage.
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depth_pass = max_z || (overflow ? front : nearer);
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break;
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}
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case Z_MODE_INTERPENETRATING:
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{
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// This one is ... interesting as it affects coverage.
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if (!front || !farther || !overflow)
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{
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// If there is no decal-like intersect, treat this as normal opaque mode.
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depth_pass = max_z || (overflow ? front : nearer);
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}
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else
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{
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// Modify coverage based on how far away current surface we are somehow?
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combined_dz_interpenetrate = dz_compress(combined_dz_interpenetrate & 0xffff);
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int cvg_coeff = ((memory_z >> combined_dz_interpenetrate) - (z >> combined_dz_interpenetrate)) & 0xf;
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coverage_count = min((cvg_coeff * coverage_count) >> 3, 8);
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depth_pass = true;
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}
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break;
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}
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case Z_MODE_TRANSPARENT:
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{
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depth_pass = front || max_z;
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break;
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}
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case Z_MODE_DECAL:
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{
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// Decals pass if |z - memory_z| <= max(dz, memory_dz).
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depth_pass = farther && nearer && !max_z;
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break;
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}
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}
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}
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else
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{
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blend_shift.x = u8(0);
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blend_shift.y = u8(min(0xf - dz_compressed, 4));
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bool overflow = (coverage_count + current_coverage_count) >= 8;
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blend_en = force_blend || (!overflow && aa_enable);
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coverage_wrap = overflow;
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depth_pass = true;
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}
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return depth_pass;
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}
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#endif |