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kaizen/parallel-rdp/shaders/depth_test.h
SimoneN64 d94eccab99 Squashed 'external/parallel-rdp/parallel-rdp-standalone/' content from commit 3f59f61f2c
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C

/* Copyright (c) 2020 Themaister
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef DEPTH_TEST_H_
#define DEPTH_TEST_H_
#include "z_encode.h"
const int Z_MODE_OPAQUE = 0;
const int Z_MODE_INTERPENETRATING = 1;
const int Z_MODE_TRANSPARENT = 2;
const int Z_MODE_DECAL = 3;
int combine_dz(int dz)
{
// Find largest POT which is <= dz.
if (dz != 0)
dz = 1 << findMSB(dz);
return dz;
}
bool depth_test(int z, int dz, int dz_compressed,
u16 current_depth, u8 current_dz,
inout int coverage_count, int current_coverage_count,
bool z_compare, int z_mode,
bool force_blend, bool aa_enable,
out bool blend_en, out bool coverage_wrap, out u8x2 blend_shift)
{
bool depth_pass;
if (z_compare)
{
int memory_z = z_decompress(current_depth);
int memory_dz = dz_decompress(current_dz);
int precision_factor = (int(current_depth) >> 11) & 0xf;
bool coplanar = false;
blend_shift.x = u8(clamp(dz_compressed - current_dz, 0, 4));
blend_shift.y = u8(clamp(current_dz - dz_compressed, 0, 4));
if (precision_factor < 3)
{
if (memory_dz != 0x8000)
memory_dz = max(memory_dz << 1, 16 >> precision_factor);
else
{
coplanar = true;
memory_dz = 0xffff;
}
}
int combined_dz = combine_dz(dz | memory_dz);
int combined_dz_interpenetrate = combined_dz;
combined_dz <<= 3;
bool farther = coplanar || ((z + combined_dz) >= memory_z);
bool overflow = (coverage_count + current_coverage_count) >= 8;
blend_en = force_blend || (!overflow && aa_enable && farther);
coverage_wrap = overflow;
depth_pass = false;
bool max_z = memory_z == 0x3ffff;
bool front = z < memory_z;
int z_closest_possible = z - combined_dz;
bool nearer = coplanar || (z_closest_possible <= memory_z);
switch (z_mode)
{
case Z_MODE_OPAQUE:
{
// The OPAQUE mode is normal less-than.
// However, if z is sufficiently close enough to memory Z, we assume that we have the same surface
// and we should simply increment coverage (blend_en).
// If we overflow coverage, it is clear that we have a different surface, and here we should only
// consider pure in-front test and overwrite coverage.
depth_pass = max_z || (overflow ? front : nearer);
break;
}
case Z_MODE_INTERPENETRATING:
{
// This one is ... interesting as it affects coverage.
if (!front || !farther || !overflow)
{
// If there is no decal-like intersect, treat this as normal opaque mode.
depth_pass = max_z || (overflow ? front : nearer);
}
else
{
// Modify coverage based on how far away current surface we are somehow?
combined_dz_interpenetrate = dz_compress(combined_dz_interpenetrate & 0xffff);
int cvg_coeff = ((memory_z >> combined_dz_interpenetrate) - (z >> combined_dz_interpenetrate)) & 0xf;
coverage_count = min((cvg_coeff * coverage_count) >> 3, 8);
depth_pass = true;
}
break;
}
case Z_MODE_TRANSPARENT:
{
depth_pass = front || max_z;
break;
}
case Z_MODE_DECAL:
{
// Decals pass if |z - memory_z| <= max(dz, memory_dz).
depth_pass = farther && nearer && !max_z;
break;
}
}
}
else
{
blend_shift.x = u8(0);
blend_shift.y = u8(min(0xf - dz_compressed, 4));
bool overflow = (coverage_count + current_coverage_count) >= 8;
blend_en = force_blend || (!overflow && aa_enable);
coverage_wrap = overflow;
depth_pass = true;
}
return depth_pass;
}
#endif