git-subtree-dir: external/parallel-rdp/parallel-rdp-standalone git-subtree-split: 3f59f61f2c1c56424356003041df5e4a10612049
191 lines
6.3 KiB
Plaintext
191 lines
6.3 KiB
Plaintext
#version 450
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/* Copyright (c) 2020 Themaister
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "small_types.h"
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layout(local_size_x_id = 0, local_size_y_id = 1) in;
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#include "debug.h"
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#include "data_structures.h"
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layout(set = 0, binding = 0, std430) readonly buffer TriangleSetupBuffer
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{
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TriangleSetupMem elems[];
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} triangle_setup;
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#include "load_triangle_setup.h"
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layout(set = 0, binding = 1, std430) readonly buffer AttributeSetupBuffer
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{
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AttributeSetupMem elems[];
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} attribute_setup;
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#include "load_attribute_setup.h"
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layout(set = 0, binding = 2, std430) readonly buffer DerivedSetupBuffer
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{
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DerivedSetupMem elems[];
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} derived_setup;
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#include "load_derived_setup.h"
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layout(set = 0, binding = 3, std430) readonly buffer StaticRasterStateBuffer
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{
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StaticRasterizationStateMem elems[];
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} static_raster_state;
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#include "load_static_raster_state.h"
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layout(set = 0, binding = 4, std430) readonly buffer StateIndicesBuffer
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{
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InstanceIndicesMem elems[];
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} state_indices;
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layout(set = 0, binding = 5, std430) readonly buffer SpanInfoOffsetBuffer
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{
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SpanInfoOffsetsMem elems[];
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} span_offsets;
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#include "load_span_offsets.h"
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layout(set = 0, binding = 6, std430) readonly buffer SpanSetups
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{
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SpanSetupMem elems[];
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} span_setups;
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#include "load_span_setup.h"
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layout(set = 0, binding = 7, std430) readonly buffer TMEM16
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{
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TMEMInstance16Mem instances[];
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} tmem16;
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layout(set = 0, binding = 7, std430) readonly buffer TMEM8
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{
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TMEMInstance8Mem instances[];
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} tmem8;
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layout(set = 0, binding = 8, std430) readonly buffer TileInfoBuffer
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{
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TileInfoMem elems[];
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} tile_infos;
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#include "load_tile_info.h"
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layout(set = 2, binding = 0, std140) uniform GlobalConstants
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{
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GlobalFBInfo fb_info;
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} global_constants;
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layout(constant_id = 2) const int STATIC_STATE_FLAGS = 0;
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layout(constant_id = 3) const int COMBINER_INPUTS_RGB0 = 0;
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layout(constant_id = 4) const int COMBINER_INPUTS_ALPHA0 = 0;
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layout(constant_id = 5) const int COMBINER_INPUTS_RGB1 = 0;
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layout(constant_id = 6) const int COMBINER_INPUTS_ALPHA1 = 0;
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layout(constant_id = 7) const int DITHER_TEX_SIZE_TEX_FMT = 0;
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const int COMBINER_INPUT_RGB0_MULADD = (COMBINER_INPUTS_RGB0 >> 0) & 0xff;
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const int COMBINER_INPUT_RGB0_MULSUB = (COMBINER_INPUTS_RGB0 >> 8) & 0xff;
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const int COMBINER_INPUT_RGB0_MUL = (COMBINER_INPUTS_RGB0 >> 16) & 0xff;
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const int COMBINER_INPUT_RGB0_ADD = (COMBINER_INPUTS_RGB0 >> 24) & 0xff;
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const int COMBINER_INPUT_ALPHA0_MULADD = (COMBINER_INPUTS_ALPHA0 >> 0) & 0xff;
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const int COMBINER_INPUT_ALPHA0_MULSUB = (COMBINER_INPUTS_ALPHA0 >> 8) & 0xff;
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const int COMBINER_INPUT_ALPHA0_MUL = (COMBINER_INPUTS_ALPHA0 >> 16) & 0xff;
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const int COMBINER_INPUT_ALPHA0_ADD = (COMBINER_INPUTS_ALPHA0 >> 24) & 0xff;
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const int COMBINER_INPUT_RGB1_MULADD = (COMBINER_INPUTS_RGB1 >> 0) & 0xff;
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const int COMBINER_INPUT_RGB1_MULSUB = (COMBINER_INPUTS_RGB1 >> 8) & 0xff;
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const int COMBINER_INPUT_RGB1_MUL = (COMBINER_INPUTS_RGB1 >> 16) & 0xff;
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const int COMBINER_INPUT_RGB1_ADD = (COMBINER_INPUTS_RGB1 >> 24) & 0xff;
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const int COMBINER_INPUT_ALPHA1_MULADD = (COMBINER_INPUTS_ALPHA1 >> 0) & 0xff;
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const int COMBINER_INPUT_ALPHA1_MULSUB = (COMBINER_INPUTS_ALPHA1 >> 8) & 0xff;
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const int COMBINER_INPUT_ALPHA1_MUL = (COMBINER_INPUTS_ALPHA1 >> 16) & 0xff;
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const int COMBINER_INPUT_ALPHA1_ADD = (COMBINER_INPUTS_ALPHA1 >> 24) & 0xff;
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const int DITHER = (DITHER_TEX_SIZE_TEX_FMT >> 0) & 0xff;
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const int TEX_SIZE = (DITHER_TEX_SIZE_TEX_FMT >> 8) & 0xff;
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const int TEX_FMT = (DITHER_TEX_SIZE_TEX_FMT >> 16) & 0xff;
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#define RASTERIZER_SPEC_CONSTANT
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#include "noise.h"
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#include "shading.h"
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layout(set = 0, binding = 9, std430) writeonly buffer ColorBuffer
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{
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mem_u8x4 elems[];
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} color;
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layout(set = 0, binding = 9, std430) writeonly buffer ColorBufferRaw
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{
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uint elems[];
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} raw_color;
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layout(set = 0, binding = 10, std430) writeonly buffer DepthBuffer
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{
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int elems[];
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} depth;
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layout(set = 0, binding = 11, std430) writeonly buffer ShadeAlpha
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{
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mem_u8 elems[];
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} shade_alpha;
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layout(set = 0, binding = 12, std430) writeonly buffer Coverage
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{
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mem_i8 elems[];
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} coverage;
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layout(set = 1, binding = 0, std430) readonly buffer TileWorkList
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{
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uvec4 elems[];
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} tile_work_list;
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void main()
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{
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uvec4 work = tile_work_list.elems[gl_WorkGroupID.x];
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int x = int(work.x * gl_WorkGroupSize.x + gl_LocalInvocationID.x);
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int y = int(work.y * gl_WorkGroupSize.y + gl_LocalInvocationID.y);
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uint tile_instance = work.z;
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uint primitive_index = work.w;
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ShadedData shaded;
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i8 coverage_value;
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uint index = tile_instance * (gl_WorkGroupSize.x * gl_WorkGroupSize.y) + gl_LocalInvocationIndex;
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if (shade_pixel(x, y, primitive_index, shaded))
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{
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coverage_value = i8(shaded.coverage_count);
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if (coverage_value <= I8_C(8))
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{
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// Workaround curious bug with glslang, need to cast manually to uvec4 first.
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color.elems[index] = mem_u8x4(uvec4(shaded.combined));
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shade_alpha.elems[index] = mem_u8(shaded.shade_alpha);
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depth.elems[index] = shaded.z_dith;
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}
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else if ((coverage_value & COVERAGE_COPY_BIT) != 0)
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{
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// For copy pipe, we use a raw 32-bit word to represent the loaded texel.
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raw_color.elems[index] = shaded.z_dith;
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}
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}
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else
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coverage_value = I8_C(-1);
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coverage.elems[index] = mem_i8(coverage_value);
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} |