86 lines
3.4 KiB
C++
86 lines
3.4 KiB
C++
#include <Core.hpp>
|
|
#include <KaizenGui.hpp>
|
|
#include <RenderWidget.hpp>
|
|
#include <SDL3/SDL_events.h>
|
|
|
|
RenderWidget::RenderWidget(const std::shared_ptr<n64::Core> &core, const std::shared_ptr<SDL_Window>& window) {
|
|
if (!Vulkan::Context::init_loader(nullptr)) {
|
|
Util::panic("Could not initialize Vulkan ICD");
|
|
}
|
|
}
|
|
|
|
void ImGuiWSIPlatform::poll_input() {
|
|
if (!canPollEvents)
|
|
return;
|
|
|
|
SDL_Event e;
|
|
while (SDL_PollEvent(&e)) {
|
|
switch (e.type) {
|
|
case SDL_EVENT_GAMEPAD_ADDED:
|
|
{
|
|
const auto index = e.gdevice.which;
|
|
|
|
gamepad = SDL_OpenGamepad(index);
|
|
Util::info("Controller found!");
|
|
|
|
const auto serial = SDL_GetGamepadSerial(gamepad);
|
|
const auto name = SDL_GetGamepadName(gamepad);
|
|
const auto path = SDL_GetGamepadPath(gamepad);
|
|
|
|
Util::info("\tName: {}", name ? name : "Not available");
|
|
Util::info("\tSerial: {}", serial ? serial : "Not available");
|
|
Util::info("\tPath: {}", path ? path : "Not available");
|
|
|
|
gamepadConnected = true;
|
|
}
|
|
break;
|
|
case SDL_EVENT_GAMEPAD_REMOVED:
|
|
{
|
|
gamepadConnected = false;
|
|
SDL_CloseGamepad(gamepad);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (gamepadConnected) {
|
|
n64::PIF &pif = core->cpu->GetMem().mmio.si.pif;
|
|
pif.UpdateButton(0, n64::Controller::Key::A, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH));
|
|
pif.UpdateButton(0, n64::Controller::Key::B, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_WEST));
|
|
pif.UpdateButton(0, n64::Controller::Key::Z,
|
|
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) == SDL_JOYSTICK_AXIS_MAX);
|
|
pif.UpdateButton(0, n64::Controller::Key::Start, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_START));
|
|
pif.UpdateButton(0, n64::Controller::Key::DUp, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_UP));
|
|
pif.UpdateButton(0, n64::Controller::Key::DDown, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_DOWN));
|
|
pif.UpdateButton(0, n64::Controller::Key::DLeft, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_LEFT));
|
|
pif.UpdateButton(0, n64::Controller::Key::DRight, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_RIGHT));
|
|
pif.UpdateButton(0, n64::Controller::Key::LT, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER));
|
|
pif.UpdateButton(0, n64::Controller::Key::RT, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER));
|
|
pif.UpdateButton(0, n64::Controller::Key::CUp, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) <= -127);
|
|
pif.UpdateButton(0, n64::Controller::Key::CDown, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) >= 127);
|
|
pif.UpdateButton(0, n64::Controller::Key::CLeft, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) <= -127);
|
|
pif.UpdateButton(0, n64::Controller::Key::CRight, SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) >= 127);
|
|
|
|
float xclamped = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTX);
|
|
if (xclamped < 0) {
|
|
xclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MAX));
|
|
} else {
|
|
xclamped /= SDL_JOYSTICK_AXIS_MAX;
|
|
}
|
|
|
|
xclamped *= 86;
|
|
|
|
float yclamped = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTY);
|
|
if (yclamped < 0) {
|
|
yclamped /= float(std::abs(SDL_JOYSTICK_AXIS_MIN));
|
|
} else {
|
|
yclamped /= SDL_JOYSTICK_AXIS_MAX;
|
|
}
|
|
|
|
yclamped *= 86;
|
|
|
|
pif.UpdateAxis(0, n64::Controller::Axis::Y, -yclamped);
|
|
pif.UpdateAxis(0, n64::Controller::Axis::X, xclamped);
|
|
}
|
|
}
|