32 lines
643 B
C++
32 lines
643 B
C++
#pragma once
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#include <MemoryHelpers.hpp>
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#include <SDL2/SDL_audio.h>
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namespace n64 {
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struct AudioDevice {
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AudioDevice();
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~AudioDevice();
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void PushSample(float, float, float, float);
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void AdjustSampleRate(int);
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void LockMutex() {
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if (audioStreamMutex)
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SDL_LockMutex(audioStreamMutex);
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}
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void UnlockMutex() {
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if (audioStreamMutex)
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SDL_UnlockMutex(audioStreamMutex);
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}
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SDL_AudioStream *GetStream() { return audioStream; }
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private:
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SDL_AudioStream *audioStream;
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SDL_mutex *audioStreamMutex;
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SDL_AudioSpec audioSpec{};
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SDL_AudioSpec request{};
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SDL_AudioDeviceID handle{};
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};
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} // namespace n64
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