31 lines
658 B
C++
31 lines
658 B
C++
#pragma once
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#include <common.hpp>
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#include <SDL2/SDL.h>
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namespace n64 {
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struct AudioDevice {
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AudioDevice();
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~AudioDevice() {
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SDL_FreeAudioStream(audioStream);
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SDL_DestroyMutex(audioStreamMutex);
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}
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void PushSample(float, float, float, float);
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void AdjustSampleRate(int);
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void LockMutex() {
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SDL_LockMutex(audioStreamMutex);
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}
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void UnlockMutex() {
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SDL_UnlockMutex(audioStreamMutex);
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}
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SDL_AudioStream* GetStream() { return audioStream; }
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private:
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SDL_AudioStream* audioStream = nullptr;
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SDL_mutex* audioStreamMutex = nullptr;
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SDL_AudioSpec audioSpec{};
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SDL_AudioSpec request{};
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SDL_AudioDeviceID handle{};
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};
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} |