Files
kaizen/src/backend/Core.cpp

71 lines
1.9 KiB
C++

#include <Core.hpp>
#include <ParallelRDPWrapper.hpp>
#include <Window.hpp>
#include <algorithm>
#include <Scheduler.hpp>
namespace n64 {
Core::Core() {
if(SDL_GameControllerAddMappingsFromFile("resources/gamecontrollerdb.txt") < 0) {
Util::print("Failed to load game controller DB\n");
}
}
void Core::Stop() {
cpu->Reset();
cpu->mem.Reset();
pause = true;
romLoaded = false;
}
CartInfo Core::LoadROM(const std::string& rom_) {
rom = rom_;
cpu->Reset();
cpu->mem.Reset();
pause = false;
romLoaded = true;
CartInfo cartInfo = cpu->mem.LoadROM(rom);
isPAL = cartInfo.isPAL;
cpu->mem.mmio.si.pif.ExecutePIF(cpu->mem, cpu->regs, cartInfo);
return cartInfo;
}
void Core::Run(Window& window, float volumeL, float volumeR) {
MMIO& mmio = cpu->mem.mmio;
for (int field = 0; field < mmio.vi.numFields; field++) {
int frameCycles = 0;
if (!pause && romLoaded) {
for (int i = 0; i < mmio.vi.numHalflines; i++) {
mmio.vi.current = (i << 1) + field;
if ((mmio.vi.current & 0x3FE) == mmio.vi.intr) {
InterruptRaise(mmio.mi, cpu->regs, Interrupt::VI);
}
int cpuCount = cpu->Run();
frameCycles += cpuCount;
mmio.rsp.Run(cpuCount, cpu->regs, cpu->mem);
mmio.ai.Step(cpu->mem, cpu->regs, cpuCount, volumeL, volumeR);
scheduler.tick(cpuCount, cpu->mem, cpu->regs);
}
if ((mmio.vi.current & 0x3FE) == mmio.vi.intr) {
InterruptRaise(mmio.mi, cpu->regs, Interrupt::VI);
}
UpdateScreenParallelRdp(*this, window, GetVI());
int missedCycles = N64_CYCLES_PER_FRAME(isPAL) - frameCycles;
mmio.ai.Step(cpu->mem, cpu->regs, missedCycles, volumeL, volumeR);
} else if (pause && romLoaded) {
UpdateScreenParallelRdp(*this, window, GetVI());
} else if (pause && !romLoaded) {
UpdateScreenParallelRdpNoGame(*this, window);
}
}
}
}