Files
kaizen/external/SDL/src/render/direct3d11/D3D11_PixelShader_Textures.hlsl
T

8 lines
175 B
HLSL

#include "D3D11_PixelShader_Common.hlsli"
float4 main(PixelShaderInput input) : SV_TARGET
{
return GetOutputColor(texture0.Sample(sampler0, input.tex)) * input.color;
}