Map physical addresses for fastmem + minor optimization
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@@ -15,7 +15,7 @@ struct Window {
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[[nodiscard]] bool gotClosed(SDL_Event event);
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ImFont *uiFont{}, *codeFont{};
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u32 windowID{};
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float volumeL = 0.01, volumeR = 0.01;
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float volumeL = 0.0, volumeR = 0.0;
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void LoadROM(n64::Core& core, const std::string& path);
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private:
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bool lockVolume = true;
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