Call "In-Game FPS" "VI/s"
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@@ -250,7 +250,7 @@ void Window::Render(n64::Core& core) {
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static u32 lastFrame = 0;
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static u32 lastFrame = 0;
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if(!core.pause && lastFrame < ticks - 1000) {
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if(!core.pause && lastFrame < ticks - 1000) {
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lastFrame = ticks;
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lastFrame = ticks;
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windowTitle += fmt::format(" | {:02d} In-Game FPS", core.mem.mmio.vi.swaps);
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windowTitle += fmt::format(" | {:02d} VI/s", core.mem.mmio.vi.swaps);
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core.mem.mmio.vi.swaps = 0;
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core.mem.mmio.vi.swaps = 0;
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SDL_SetWindowTitle(window, windowTitle.c_str());
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SDL_SetWindowTitle(window, windowTitle.c_str());
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windowTitle = shadowWindowTitle;
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windowTitle = shadowWindowTitle;
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