This commit is contained in:
SimoneN64
2023-06-13 17:15:35 +02:00
parent e8cd317d0d
commit 6a7f2e144c
3 changed files with 78 additions and 52 deletions

View File

@@ -1,11 +1,36 @@
#include <Netplay.hpp>
#include "log.hpp"
#include "PIF/Device.hpp"
#include <PIF.hpp>
#include <array>
namespace Netplay {
bool isHost = false;
bool connected = false;
n64::Controller players[4]{};
std::array<std::string, 4> IPs{};
template <int port>
n64::JoybusDevice RequestDataFromRemotePlayer() {
sf::UdpSocket sock;
u16 remotePort = 53000;
sf::IpAddress remoteAddress = IPs[port];
if(sock.bind(remotePort) != sf::Socket::Done) {
Util::panic("Could not bind UDP connection");
}
sf::Packet res;
if(sock.receive(res, remoteAddress, remotePort) != sf::Socket::Done) {
Util::panic("Could not receive data from other players");
}
n64::JoybusDevice result{};
result << res;
}
template <int port>
void SendDataToRemotePlayer() {
}
template <int port>
void SyncPlayers(n64::PIF& pif) {
@@ -15,14 +40,12 @@ void SyncPlayers(n64::PIF& pif) {
} else {
if constexpr (port == 0) {
Util::panic("It shouldn't be possible to be player 1 and not be the host");
} else if constexpr (port == 1) {
} else if constexpr (port == 2) {
} else if constexpr (port == 3) {
} else {
Util::panic("What the heeeeelll oh my gaaaa");
if constexpr (port > 3) {
Util::panic("What the heeeeelll oh my gaaaa");
}
n64::players[port] = RequestDataFromRemotePlayer<port>();
}
}
}

View File

@@ -4,6 +4,7 @@
#include <GameDB.hpp>
#include <filesystem>
#include <mio/mmap.hpp>
#include <SFML/Network/Packet.hpp>
namespace fs = std::filesystem;
@@ -64,6 +65,10 @@ struct JoybusDevice {
JoybusType type{};
AccessoryType accessoryType{};
Controller controller{};
auto operator<<(const sf::Packet& packet) {
}
};
struct Mem;
@@ -100,7 +105,6 @@ struct PIF {
void CICChallenge();
static void ExecutePIF(Mem& mem, Registers& regs);
static void DoPIFHLE(Mem& mem, Registers& regs, bool pal, CICType cicType);
template <int port = 0>
void PollController();
void UpdateController();
bool ReadButtons(u8*) const;

View File

@@ -27,7 +27,6 @@ void PIF::InitDevices(SaveType saveType) {
#define GET_BUTTON(gamecontroller, i) SDL_GameControllerGetButton(gamecontroller, i)
#define GET_AXIS(gamecontroller, axis) SDL_GameControllerGetAxis(gamecontroller, axis)
template <int port>
void PIF::PollController() {
if(gamepadConnected) {
bool A = GET_BUTTON(gamepad, SDL_CONTROLLER_BUTTON_A);
@@ -45,21 +44,21 @@ void PIF::PollController() {
bool CLEFT = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTX) <= -127;
bool CRIGHT = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_RIGHTX) >= 127;
players[port].controller.a = A;
players[port].controller.b = B;
players[port].controller.z = Z;
players[port].controller.start = START;
players[port].controller.dp_up = DUP;
players[port].controller.dp_down = DDOWN;
players[port].controller.dp_left = DLEFT;
players[port].controller.dp_right = DRIGHT;
players[port].controller.joy_reset = L && R && START;
players[port].controller.l = L;
players[port].controller.r = R;
players[port].controller.c_up = CUP;
players[port].controller.c_down = CDOWN;
players[port].controller.c_left = CLEFT;
players[port].controller.c_right = CRIGHT;
players[0].controller.a = A;
players[0].controller.b = B;
players[0].controller.z = Z;
players[0].controller.start = START;
players[0].controller.dp_up = DUP;
players[0].controller.dp_down = DDOWN;
players[0].controller.dp_left = DLEFT;
players[0].controller.dp_right = DRIGHT;
players[0].controller.joy_reset = L && R && START;
players[0].controller.l = L;
players[0].controller.r = R;
players[0].controller.c_up = CUP;
players[0].controller.c_down = CDOWN;
players[0].controller.c_left = CLEFT;
players[0].controller.c_right = CRIGHT;
float xclamped = GET_AXIS(gamepad, SDL_CONTROLLER_AXIS_LEFTX);
if(xclamped < 0) {
@@ -79,31 +78,31 @@ void PIF::PollController() {
yclamped *= 86;
players[port].controller.joy_x = xclamped;
players[port].controller.joy_y = -yclamped;
players[0].controller.joy_x = xclamped;
players[0].controller.joy_y = -yclamped;
if (players[port].controller.joy_reset) {
players[port].controller.start = false;
players[port].controller.joy_x = 0;
players[port].controller.joy_y = 0;
if (players[0].controller.joy_reset) {
players[0].controller.start = false;
players[0].controller.joy_x = 0;
players[0].controller.joy_y = 0;
}
} else {
const uint8_t* state = SDL_GetKeyboardState(nullptr);
players[port].controller.a = state[SDL_SCANCODE_X];
players[port].controller.b = state[SDL_SCANCODE_C];
players[port].controller.z = state[SDL_SCANCODE_Z];
players[port].controller.start = state[SDL_SCANCODE_RETURN];
players[port].controller.dp_up = state[SDL_SCANCODE_PAGEUP];
players[port].controller.dp_down = state[SDL_SCANCODE_PAGEDOWN];
players[port].controller.dp_left = state[SDL_SCANCODE_HOME];
players[port].controller.dp_right = state[SDL_SCANCODE_END];
players[port].controller.joy_reset = state[SDL_SCANCODE_RETURN] && state[SDL_SCANCODE_A] && state[SDL_SCANCODE_S];
players[port].controller.l = state[SDL_SCANCODE_A];
players[port].controller.r = state[SDL_SCANCODE_S];
players[port].controller.c_up = state[SDL_SCANCODE_I];
players[port].controller.c_down = state[SDL_SCANCODE_K];
players[port].controller.c_left = state[SDL_SCANCODE_J];
players[port].controller.c_right = state[SDL_SCANCODE_L];
players[0].controller.a = state[SDL_SCANCODE_X];
players[0].controller.b = state[SDL_SCANCODE_C];
players[0].controller.z = state[SDL_SCANCODE_Z];
players[0].controller.start = state[SDL_SCANCODE_RETURN];
players[0].controller.dp_up = state[SDL_SCANCODE_PAGEUP];
players[0].controller.dp_down = state[SDL_SCANCODE_PAGEDOWN];
players[0].controller.dp_left = state[SDL_SCANCODE_HOME];
players[0].controller.dp_right = state[SDL_SCANCODE_END];
players[0].controller.joy_reset = state[SDL_SCANCODE_RETURN] && state[SDL_SCANCODE_A] && state[SDL_SCANCODE_S];
players[0].controller.l = state[SDL_SCANCODE_A];
players[0].controller.r = state[SDL_SCANCODE_S];
players[0].controller.c_up = state[SDL_SCANCODE_I];
players[0].controller.c_down = state[SDL_SCANCODE_K];
players[0].controller.c_left = state[SDL_SCANCODE_J];
players[0].controller.c_right = state[SDL_SCANCODE_L];
s16 xaxis = 0, yaxis = 0;
if (state[SDL_SCANCODE_LEFT]) {
@@ -118,13 +117,13 @@ void PIF::PollController() {
yaxis = 86;
}
players[port].controller.joy_x = xaxis;
players[port].controller.joy_y = yaxis;
players[0].controller.joy_x = xaxis;
players[0].controller.joy_y = yaxis;
if (players[port].controller.joy_reset) {
players[port].controller.start = false;
players[port].controller.joy_x = 0;
players[port].controller.joy_y = 0;
if (players[0].controller.joy_reset) {
players[0].controller.start = false;
players[0].controller.joy_x = 0;
players[0].controller.joy_y = 0;
}
}
}