Fix input quickly

This commit is contained in:
irisz64
2025-12-29 03:18:33 +01:00
parent b7ca7706b7
commit 6d5389c7ab
2 changed files with 10 additions and 11 deletions

View File

@@ -5,7 +5,7 @@
#include <ImGuiImpl/StatusBar.hpp>
#include <resources/gamecontrollerdb.h>
KaizenGui::KaizenGui() noexcept : window("Kaizen", 800, 600), settingsWindow(window), vulkanWidget(window.getHandle()), emuThread(fpsCounter, settingsWindow) {
KaizenGui::KaizenGui() noexcept : window("Kaizen", 1280, 720), settingsWindow(window), vulkanWidget(window.getHandle()), emuThread(fpsCounter, settingsWindow) {
gui::Initialize(n64::Core::GetInstance().parallel.wsi, window.getHandle());
SDL_InitSubSystem(SDL_INIT_GAMEPAD);
@@ -132,17 +132,15 @@ void KaizenGui::HandleInput(const SDL_Event &event) {
pif.UpdateButton(0, n64::Controller::Key::LT, keys[SDL_SCANCODE_A]);
pif.UpdateButton(0, n64::Controller::Key::RT, keys[SDL_SCANCODE_S]);
if (keys[SDL_SCANCODE_UP]) pif.UpdateAxis(0, n64::Controller::Axis::Y, 86);
else pif.UpdateAxis(0, n64::Controller::Axis::Y, 0);
float x = 0, y = 0;
if (keys[SDL_SCANCODE_DOWN]) pif.UpdateAxis(0, n64::Controller::Axis::Y, -86);
else pif.UpdateAxis(0, n64::Controller::Axis::Y, 0);
if (keys[SDL_SCANCODE_UP]) y = 86;
if (keys[SDL_SCANCODE_DOWN]) y = -86;
if (keys[SDL_SCANCODE_LEFT]) x = -86;
if (keys[SDL_SCANCODE_RIGHT]) x = 86;
if (keys[SDL_SCANCODE_LEFT]) pif.UpdateAxis(0, n64::Controller::Axis::X, -86);
else pif.UpdateAxis(0, n64::Controller::Axis::X, 0);
if (keys[SDL_SCANCODE_RIGHT]) pif.UpdateAxis(0, n64::Controller::Axis::X, 86);
else pif.UpdateAxis(0, n64::Controller::Axis::X, 0);
pif.UpdateAxis(0, n64::Controller::Axis::X, x);
pif.UpdateAxis(0, n64::Controller::Axis::Y, y);
}
break;
default: break;

View File

@@ -9,7 +9,8 @@ namespace gui {
struct NativeWindow {
NativeWindow(const std::string& title, int w, int h, int posX = SDL_WINDOWPOS_CENTERED, int posY = SDL_WINDOWPOS_CENTERED) {
SDL_Init(SDL_INIT_VIDEO);
window = SDL_CreateWindow(title.c_str(), w, h, SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
float scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
window = SDL_CreateWindow(title.c_str(), w * scale, h * scale, SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY);
if(volkInitialize() != VK_SUCCESS) {
panic("Failed to initialize Volk!");