Implement FPS counting
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@@ -3,7 +3,6 @@
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#include <backend/RomHelpers.hpp>
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#include <cassert>
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#include <core/Interpreter.hpp>
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#include <core/registers/Cop0.hpp>
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#include <core/registers/Registers.hpp>
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#include <unarr.h>
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@@ -283,6 +282,7 @@ u32 Mem::Read(Registers ®s, const u32 paddr) {
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return 0;
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default:
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Util::panic("Unimplemented 32-bit read at address {:08X} (PC = {:016X})", paddr, (u64)regs.pc);
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return 0;
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}
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}
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@@ -313,6 +313,7 @@ u64 Mem::Read(Registers ®s, const u32 paddr) {
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return 0;
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default:
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Util::panic("Unimplemented 32-bit read at address {:08X} (PC = {:016X})", paddr, (u64)regs.pc);
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return 0;
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}
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}
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@@ -12,6 +12,7 @@ void EmuThread::run() noexcept {
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auto lastSample = std::chrono::high_resolution_clock::now();
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auto avgFps = 16.667;
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auto sampledFps = 0;
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static bool oneSecondPassed = false;
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fps.setText(fmt::format("{:.2f} FPS", 1000.0 / avgFps).c_str());
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@@ -34,6 +35,10 @@ void EmuThread::run() noexcept {
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if (const auto elapsedSinceLastSample = std::chrono::duration<double>(endFrameTime - lastSample) / 1s;
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elapsedSinceLastSample >= 1.0) {
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if (!oneSecondPassed) {
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oneSecondPassed = true;
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continue;
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}
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lastSample = endFrameTime;
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avgFps /= sampledFps;
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sampledFps = 0;
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