start infrastructure for SDL window
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@@ -129,6 +129,7 @@ add_executable(kaizen
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JSONUtils.hpp
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AudioSettings.hpp
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AudioSettings.cpp
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NativeWindow.hpp
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InputSettings.hpp
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InputSettings.cpp
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Debugger.hpp
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@@ -3,7 +3,7 @@
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#include <backend/Core.hpp>
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#include <ImGuiImpl/StatusBar.hpp>
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KaizenGui::KaizenGui() noexcept : window(SDL_CreateWindow("Kaizen", 1280, 720, SDL_WINDOW_HIGH_PIXEL_DENSITY | SDL_WINDOW_RESIZABLE | SDL_WINDOW_VULKAN)), core(std::make_shared<n64::Core>()), vulkanWidget(core, window), emuThread(core, fpsCounter, vulkanWidget, settingsWindow) {
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KaizenGui::KaizenGui() noexcept : window("Kaizen", 1280, 720), core(std::make_shared<n64::Core>()), vulkanWidget(core, window.getHandle()), emuThread(core, fpsCounter, vulkanWidget, settingsWindow) {
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emuExitFunc = [&]() {
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quit = true;
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if (emuThread.isRunning) {
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@@ -2,11 +2,13 @@
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#include <RenderWidget.hpp>
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#include <Debugger.hpp>
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#include <ImGuiImpl/Menu.hpp>
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#include <ImGuiImpl/StatusBar.hpp>
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#include <NativeWindow.hpp>
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#include <EmuThread.hpp>
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#include <Discord.hpp>
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class KaizenGui final {
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std::shared_ptr<SDL_Window> window;
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gui::NativeWindow window;
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public:
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explicit KaizenGui() noexcept;
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double fpsCounter;
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18
src/frontend/NativeWindow.hpp
Normal file
18
src/frontend/NativeWindow.hpp
Normal file
@@ -0,0 +1,18 @@
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#pragma once
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#include <SDL3/SDL_video.h>
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#include <SDL3/SDL_init.h>
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#include <string>
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namespace gui {
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struct NativeWindow {
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NativeWindow(const std::string& title, int w, int h, int posX = SDL_WINDOWPOS_CENTERED, int posY = SDL_WINDOWPOS_CENTERED) {
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SDL_Init(SDL_INIT_VIDEO);
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window = std::make_shared<SDL_Window>(SDL_CreateWindow(title.c_str(), w, h, SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIGH_PIXEL_DENSITY));
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}
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void setTitle(const std::string& v) { title = v; }
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const std::shared_ptr<SDL_Window>& getHandle() { return window; }
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private:
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std::shared_ptr<SDL_Window> window;
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std::string title;
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};
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}
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