Refactor Audio
This commit is contained in:
@@ -2,7 +2,6 @@
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#include <log.hpp>
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#include <core/Mem.hpp>
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#include <core/registers/Registers.hpp>
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#include <Audio.hpp>
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namespace n64 {
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void AI::Reset() {
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@@ -56,12 +55,12 @@ void AI::Write(Mem& mem, Registers& regs, u32 addr, u32 val) {
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InterruptLower(mem.mmio.mi, regs, Interrupt::AI);
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break;
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case 0x04500010: {
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u32 old_dac_freq = dac.freq;
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u32 oldDacFreq = dac.freq;
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dacRate = val & 0x3FFF;
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dac.freq = std::max(1u, GetVideoFrequency(mem.IsROMPAL()) / (dacRate + 1));
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dac.period = N64_CPU_FREQ / dac.freq;
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if(old_dac_freq != dac.freq) {
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AdjustSampleRate(dac.freq);
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if(oldDacFreq != dac.freq) {
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device.AdjustSampleRate(dac.freq);
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}
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} break;
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case 0x04500014:
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@@ -87,7 +86,7 @@ void AI::Step(Mem& mem, Registers& regs, u32 cpuCycles, float volumeL, float vol
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s16 r = s16(data);
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if(volumeR > 0 && volumeL > 0) {
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PushSample((float) l / INT16_MAX, volumeL, (float) r / INT16_MAX, volumeR);
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device.PushSample((float) l / INT16_MAX, volumeL, (float) r / INT16_MAX, volumeR);
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}
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u32 addrLo = (dmaAddr[0] + 4) & 0x1FFF;
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@@ -1,6 +1,7 @@
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#pragma once
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#include <common.hpp>
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#include <core/mmio/Interrupt.hpp>
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#include "Audio.hpp"
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namespace n64 {
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struct Mem;
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@@ -20,6 +21,7 @@ struct AI {
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u32 dmaAddr[2]{};
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bool dmaAddrCarry{};
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u32 cycles{};
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AudioDevice device;
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struct {
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u32 freq{44100};
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@@ -1,6 +1,5 @@
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#include <Audio.hpp>
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#include <log.hpp>
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#include <SDL2/SDL.h>
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namespace n64 {
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#define AUDIO_SAMPLE_RATE 44100
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@@ -8,56 +7,47 @@ namespace n64 {
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#define SYSTEM_SAMPLE_SIZE 4
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#define BYTES_PER_HALF_SECOND (((float)AUDIO_SAMPLE_RATE / 2) * SYSTEM_SAMPLE_SIZE)
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static SDL_AudioStream* audioStream = nullptr;
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SDL_mutex* audioStreamMutex;
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SDL_AudioSpec audioSpec;
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SDL_AudioSpec request;
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SDL_AudioDeviceID audioDev{};
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#define LockAudioMutex() SDL_LockMutex(audioStreamMutex)
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#define UnlockAudioMutex() SDL_UnlockMutex(audioStreamMutex)
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void audioCallback(void*, Uint8* stream, int length) {
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void audioCallback(void* user, Uint8* stream, int length) {
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auto audioDevice = (AudioDevice*)user;
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int gotten = 0;
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LockAudioMutex();
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int available = SDL_AudioStreamAvailable(audioStream);
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audioDevice->LockMutex();
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int available = SDL_AudioStreamAvailable(audioDevice->GetStream());
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if (available > 0) {
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gotten = SDL_AudioStreamGet(audioStream, stream, length);
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gotten = SDL_AudioStreamGet(audioDevice->GetStream(), stream, length);
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}
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UnlockAudioMutex();
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audioDevice->UnlockMutex();
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int gotten_samples = (int)(gotten / sizeof(float));
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int gottenSamples = (int)(gotten / sizeof(float));
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auto* out = (float*)stream;
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out += gotten_samples;
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out += gottenSamples;
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for (int i = gotten_samples; i < length / sizeof(float); i++) {
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for (int i = gottenSamples; i < length / sizeof(float); i++) {
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float sample = 0;
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*out++ = sample;
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}
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}
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void InitAudio() {
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AudioDevice::AudioDevice() {
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SDL_InitSubSystem(SDL_INIT_AUDIO);
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AdjustSampleRate(AUDIO_SAMPLE_RATE);
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memset(&request, 0, sizeof(request));
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request.freq = AUDIO_SAMPLE_RATE;
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request.format = SYSTEM_SAMPLE_FORMAT;
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request.channels = 2;
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request.samples = 1024;
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request.callback = audioCallback;
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request.userdata = nullptr;
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request.userdata = (void*)this;
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if(!audioDev) {
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audioDev = SDL_OpenAudioDevice(nullptr, 0, &request, &audioSpec, 0);
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if(!handle) {
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handle = SDL_OpenAudioDevice(nullptr, 0, &request, &audioSpec, 0);
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}
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if(!audioDev) {
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if(!handle) {
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Util::panic("Failed to initialize SDL Audio: {}", SDL_GetError());
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}
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SDL_PauseAudioDevice(audioDev, false);
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SDL_PauseAudioDevice(handle, false);
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audioStreamMutex = SDL_CreateMutex();
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@@ -66,7 +56,7 @@ void InitAudio() {
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}
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}
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void PushSample(float left, float volumeL, float right, float volumeR) {
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void AudioDevice::PushSample(float left, float volumeL, float right, float volumeR) {
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float adjustedL = left * volumeL;
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float adjustedR = right * volumeR;
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float samples[2]{ adjustedL, adjustedR };
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@@ -77,12 +67,11 @@ void PushSample(float left, float volumeL, float right, float volumeR) {
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}
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}
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void AdjustSampleRate(int sampleRate) {
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LockAudioMutex();
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void AudioDevice::AdjustSampleRate(int sampleRate) {
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LockMutex();
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if(audioStream) SDL_FreeAudioStream(audioStream);
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audioStream = SDL_NewAudioStream(AUDIO_F32SYS, 2, sampleRate, SYSTEM_SAMPLE_FORMAT, 2, AUDIO_SAMPLE_RATE);
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UnlockAudioMutex();
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UnlockMutex();
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}
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}
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@@ -1,8 +1,31 @@
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#pragma once
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#include <common.hpp>
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#include <SDL2/SDL.h>
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namespace n64 {
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void PushSample(float, float, float, float);
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void InitAudio();
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void AdjustSampleRate(int);
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struct AudioDevice {
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AudioDevice();
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~AudioDevice() {
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SDL_FreeAudioStream(audioStream);
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SDL_DestroyMutex(audioStreamMutex);
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}
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void PushSample(float, float, float, float);
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void AdjustSampleRate(int);
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void LockMutex() {
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SDL_LockMutex(audioStreamMutex);
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}
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void UnlockMutex() {
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SDL_UnlockMutex(audioStreamMutex);
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}
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SDL_AudioStream* GetStream() { return audioStream; }
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private:
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SDL_AudioStream* audioStream = nullptr;
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SDL_mutex* audioStreamMutex = nullptr;
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SDL_AudioSpec audioSpec{};
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SDL_AudioSpec request{};
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SDL_AudioDeviceID handle{};
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};
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}
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@@ -9,7 +9,7 @@ EmuThread::EmuThread(std::unique_ptr<QtInstanceFactory>&& instance, std::unique_
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[[noreturn]] void EmuThread::run() noexcept {
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LoadWSIPlatform(instance.get(), std::move(wsiPlatform), std::move(windowInfo));
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LoadParallelRDP(core->cpu->mem.GetRDRAM());
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n64::InitAudio();
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while (true) {
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if (!core->pause) {
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core->Run(settings->getVolumeL(), settings->getVolumeR());
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