Wow the ROM Header was just completely busted. Game list view works now
This commit is contained in:
+21
-20
@@ -2,7 +2,7 @@
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#include <Core.hpp>
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namespace n64 {
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const char *regionCodeToReadable(char r) {
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const char *GameDB::regionCodeToReadable(char r) {
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switch (r) {
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case 0:
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return "Region-free";
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@@ -52,35 +52,36 @@ std::string GameDB::match(ROM &rom) {
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std::string result = "";
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for (const auto &[code, regions, saveType, name] : gamedb) {
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bool matches_region = false;
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bool matchesRegion = false;
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if (code == rom.code) {
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for (int j = 0; j < regions.size(); j++) {
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if (j == regions.size() - 1)
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result += regionCodeToReadable(regions[j]);
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else
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result += std::string(regionCodeToReadable(regions[j])) + ", ";
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if (code != rom.code)
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continue;
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if (regions[j] == rom.header.countryCode[0])
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matches_region = true;
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}
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for (int j = 0; j < regions.size(); j++) {
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if (j == regions.size() - 1)
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result += regionCodeToReadable(regions[j]);
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else
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result += std::string(regionCodeToReadable(regions[j])) + ", ";
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if (matches_region) {
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rom.saveType = saveType;
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rom.gameNameDB = name;
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return result;
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}
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if (regions[j] == rom.header.countryCode)
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matchesRegion = true;
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}
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info("Matched code for {}, but not region! Game supposedly exists in regions [{}] but this image has "
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"region {}",
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name, regions, rom.header.countryCode[0]);
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if (matchesRegion) {
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rom.saveType = saveType;
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rom.gameNameDB = name;
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return result;
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}
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info("Matched code for {}, but not region! Game supposedly exists in regions [{}] but this image has "
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"region {}",
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name, regions, rom.header.countryCode);
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rom.saveType = saveType;
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rom.gameNameDB = name;
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return result;
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}
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info("Did not match any Game DB entries. Code: {} Region: {}", rom.code, rom.header.countryCode[0]);
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info("Did not match any Game DB entries. Code: {} Region: {}", rom.code, rom.header.countryCode);
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rom.gameNameDB = "";
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rom.saveType = SAVE_NONE;
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+21
-20
@@ -14,23 +14,24 @@ struct GameDBEntry {
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namespace GameDB {
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std::string match(ROM &);
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}
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const char *regionCodeToReadable(char);
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} // namespace GameDB
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static const GameDBEntry gamedb[] = {
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{"NNM", "E", SAVE_NONE, "Namco Museum 64"},
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{"NDM", "E", SAVE_NONE, "Doom 64"},
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{"NGN", "E", SAVE_EEPROM_4k, "GoldenEye 007"},
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// Copied from CEN64 with small edits: https://github.com/n64dev/cen64/blob/master/device/cart_db.c
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{"CFZ", "EJ", SAVE_SRAM_256k, "F-Zero X (NTSC)"},
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{"CLB", "EJ", SAVE_EEPROM_4k, "Mario Party (NTSC)"},
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{"CP2", "J", SAVE_FLASH_1m, "Pokémon Stadium 2 (Japan)"},
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{"CPS", "J", SAVE_SRAM_256k, "Pokémon Stadium (Japan)"},
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{"CZL", "EJ", SAVE_SRAM_256k, "Legend of Zelda: Ocarina of Time (NTSC)"},
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{"CFZ", "EJ", SAVE_SRAM_256k, "F-Zero X"},
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{"CLB", "EJ", SAVE_EEPROM_4k, "Mario Party"},
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{"CP2", "J", SAVE_FLASH_1m, "Pokémon Stadium 2"},
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{"CPS", "J", SAVE_SRAM_256k, "Pokémon Stadium"},
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{"CZL", "EJ", SAVE_SRAM_256k, "Legend of Zelda: Ocarina of Time"},
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{"N3D", "J", SAVE_EEPROM_16k, "Doraemon 3: Nobita no Machi SOS!"},
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{"N3H", "J", SAVE_SRAM_256k, "Ganbare! Nippon! Olympics 2000"},
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{"NA2", "J", SAVE_SRAM_256k, "Virtual Pro Wrestling 2"},
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{"NAB", "JP", SAVE_EEPROM_4k, "Air Boarder 64"},
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{"NAD", "E", SAVE_EEPROM_4k, "Worms Armageddon (USA)"},
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{"NAD", "E", SAVE_EEPROM_4k, "Worms Armageddon"},
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{"NAF", "J", SAVE_FLASH_1m, "Doubutsu no Mori"},
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{"NAG", "EJP", SAVE_EEPROM_4k, "AeroGauge"},
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{"NAL", "EJPU", SAVE_SRAM_256k, "Super Smash Bros"},
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@@ -67,7 +68,7 @@ static const GameDBEntry gamedb[] = {
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{"NDY", "EJP", SAVE_EEPROM_4k, "Diddy Kong Racing"},
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{"NEA", "EP", SAVE_EEPROM_4k, "PGA European Tour"},
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{"NEP", "EJP", SAVE_EEPROM_16k, "Star Wars Episode I: Racer"},
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{"NER", "E", SAVE_EEPROM_4k, "AeroFighters Assault (USA)"},
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{"NER", "E", SAVE_EEPROM_4k, "AeroFighters Assault"},
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{"NEV", "J", SAVE_EEPROM_16k, "Neon Genesis Evangelion"},
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{"NF2", "P", SAVE_EEPROM_4k, "F-1 World Grand Prix II"},
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{"NFG", "E", SAVE_EEPROM_4k, "Fighter Destiny 2"},
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@@ -76,7 +77,7 @@ static const GameDBEntry gamedb[] = {
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{"NFW", "DEFJP", SAVE_EEPROM_4k, "F-1 World Grand Prix"},
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{"NFX", "EJPU", SAVE_EEPROM_4k, "Star Fox 64"},
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{"NFY", "J", SAVE_EEPROM_4k, "Kakutou Denshou: F-Cup Maniax"},
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{"NFZ", "P", SAVE_SRAM_256k, "F-Zero X (PAL)"},
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{"NFZ", "P", SAVE_SRAM_256k, "F-Zero X"},
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{"NG6", "J", SAVE_SRAM_256k, "Ganbare Goemon: Dero Dero Douchuu Obake Tenkomori"},
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{"NGC", "EP", SAVE_EEPROM_16k, "GT 64: Championship Edition"},
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{"NGE", "EJP", SAVE_EEPROM_4k, "GoldenEye 007"},
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@@ -85,10 +86,10 @@ static const GameDBEntry gamedb[] = {
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{"NGT", "J", SAVE_EEPROM_16k, "City-Tour GP: Zen-Nihon GT Senshuken"},
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{"NGU", "J", SAVE_EEPROM_4k, "Tsumi to Batsu: Hoshi no Keishousha"},
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{"NGV", "EP", SAVE_EEPROM_4k, "Glover"},
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{"NHA", "J", SAVE_EEPROM_4k, "Bomber Man 64 (Japan)"},
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{"NHA", "J", SAVE_EEPROM_4k, "Bomber Man 64"},
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{"NHF", "J", SAVE_EEPROM_4k, "64 Hanafuda: Tenshi no Yakusoku"},
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{"NHP", "J", SAVE_EEPROM_4k, "Heiwa Pachinko World 64"},
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{"NHY", "J", SAVE_SRAM_256k, "Hybrid Heaven (Japan)"},
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{"NHY", "J", SAVE_SRAM_256k, "Hybrid Heaven"},
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{"NIB", "J", SAVE_SRAM_256k, "Itoi Shigesato no Bass Tsuri No. 1 Kettei Ban!"},
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{"NIC", "E", SAVE_EEPROM_4k, "Indy Racing 2000"},
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{"NIJ", "EP", SAVE_EEPROM_4k, "Indiana Jones and the Infernal Machine"},
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@@ -106,7 +107,7 @@ static const GameDBEntry gamedb[] = {
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{"NKI", "EP", SAVE_EEPROM_4k, "Killer Instinct Gold"},
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{"NKJ", "E", SAVE_FLASH_1m, "Ken Griffey Jr.'s Slugfest"},
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{"NKT", "EJP", SAVE_EEPROM_4k, "Mario Kart 64"},
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{"NLB", "P", SAVE_EEPROM_4k, "Mario Party (PAL)"},
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{"NLB", "P", SAVE_EEPROM_4k, "Mario Party"},
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{"NLL", "J", SAVE_EEPROM_4k, "Last Legion UX"},
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{"NLR", "EJP", SAVE_EEPROM_4k, "Lode Runner 3D"},
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{"NM6", "E", SAVE_FLASH_1m, "Mega Man 64"},
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@@ -139,7 +140,7 @@ static const GameDBEntry gamedb[] = {
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{"NPH", "E", SAVE_FLASH_1m, "Pokémon Snap Station (Kiosk Demo)"},
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{"NPM", "P", SAVE_SRAM_256k, "Premier Manager 64"},
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{"NPN", "DEFP", SAVE_FLASH_1m, "Pokémon Puzzle League"},
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{"NPO", "DEFIPS", SAVE_FLASH_1m, "Pokémon Stadium (USA, PAL)"},
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{"NPO", "DEFIPS", SAVE_FLASH_1m, "Pokémon Stadium"},
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{"NPP", "J", SAVE_EEPROM_16k, "Parlor! Pro 64: Pachinko Jikki Simulation Game"},
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{"NPS", "J", SAVE_SRAM_256k, "Jikkyou J.League 1999: Perfect Striker 2"},
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{"NPT", "J", SAVE_EEPROM_4k, "Puyo Puyon Party"},
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@@ -155,7 +156,7 @@ static const GameDBEntry gamedb[] = {
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{"NRZ", "EP", SAVE_EEPROM_16k, "Ridge Racer 64"},
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{"NS4", "J", SAVE_SRAM_256k, "Super Robot Taisen 64"},
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{"NS6", "EJ", SAVE_EEPROM_4k, "Star Soldier: Vanishing Earth"},
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{"NSA", "JP", SAVE_EEPROM_4k, "AeroFighters Assault (PAL, Japan)"},
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{"NSA", "JP", SAVE_EEPROM_4k, "AeroFighters Assault"},
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{"NSC", "EP", SAVE_EEPROM_4k, "Starshot: Space Circus Fever"},
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{"NSI", "J", SAVE_SRAM_256k, "Fushigi no Dungeon: Fuurai no Shiren 2"},
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{"NSM", "EJP", SAVE_EEPROM_4k, "Super Mario 64"},
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@@ -175,30 +176,30 @@ static const GameDBEntry gamedb[] = {
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{"NTM", "EJP", SAVE_EEPROM_4k, "Mischief Makers"},
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{"NTN", "EP", SAVE_EEPROM_4k, "All-Star Tennis 99"},
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{"NTP", "EP", SAVE_EEPROM_4k, "Tetrisphere"},
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{"NTR", "JP", SAVE_EEPROM_4k, "Top Gear Rally (PAL, Japan)"},
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{"NTR", "JP", SAVE_EEPROM_4k, "Top Gear Rally"},
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{"NTW", "J", SAVE_EEPROM_4k, "64 de Hakken!! Tamagotchi"},
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{"NTX", "EP", SAVE_EEPROM_4k, "Taz Express"},
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{"NUB", "J", SAVE_EEPROM_16k, "PD Ultraman Battle Collection 64"},
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{"NUM", "J", SAVE_SRAM_256k, "Nushi Zuri 64: Shiokaze ni Notte"},
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{"NUT", "J", SAVE_SRAM_256k, "Nushi Zuri 64"},
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{"NVB", "J", SAVE_SRAM_256k, "Bass Rush: ECOGEAR PowerWorm Championship"},
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{"NVL", "EP", SAVE_EEPROM_4k, "V-Rally 99 (USA, PAL)"},
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{"NVL", "EP", SAVE_EEPROM_4k, "V-Rally 99"},
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{"NVP", "J", SAVE_SRAM_256k, "Virtual Pro Wrestling 64"},
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{"NVY", "J", SAVE_EEPROM_4k, "V-Rally 99 (Japan)"},
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{"NVY", "J", SAVE_EEPROM_4k, "V-Rally 99"},
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{"NW2", "EP", SAVE_SRAM_256k, "WCW/nWo Revenge"},
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{"NW4", "EP", SAVE_FLASH_1m, "WWF No Mercy"},
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{"NWC", "J", SAVE_EEPROM_4k, "Wild Choppers"},
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{"NWL", "EP", SAVE_SRAM_256k, "Waialae Country Club: True Golf Classics"},
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{"NWQ", "E", SAVE_EEPROM_4k, "Rally Challenge 2000"},
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{"NWR", "EJP", SAVE_EEPROM_4k, "Wave Race 64"},
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{"NWT", "J", SAVE_EEPROM_4k, "Wetrix (Japan)"},
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{"NWU", "P", SAVE_EEPROM_4k, "Worms Armageddon (PAL)"},
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{"NWT", "J", SAVE_EEPROM_4k, "Wetrix"},
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{"NWU", "P", SAVE_EEPROM_4k, "Worms Armageddon"},
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{"NWX", "EJP", SAVE_SRAM_256k, "WWF WrestleMania 2000"},
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{"NXO", "E", SAVE_EEPROM_4k, "Cruis'n Exotica"},
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{"NYK", "J", SAVE_EEPROM_4k, "Yakouchuu II: Satsujin Kouro"},
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{"NYS", "EJP", SAVE_EEPROM_16k, "Yoshi's Story"},
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{"NYW", "EJ", SAVE_SRAM_256k, "Harvest Moon 64"},
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{"NZL", "P", SAVE_SRAM_256k, "Legend of Zelda: Ocarina of Time (PAL)"},
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{"NZL", "P", SAVE_SRAM_256k, "Legend of Zelda: Ocarina of Time"},
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{"NZS", "EJP", SAVE_FLASH_1m, "Legend of Zelda: Majora's Mask"},
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};
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} // namespace n64
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+24
-28
@@ -91,9 +91,9 @@ FORCE_INLINE void SetROMCIC(u32 checksum, ROM &rom) {
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}
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ROM Mem::LoadROM(const bool isArchive, const std::string &filename) {
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ROM rom;
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rom.cart.resize(CART_SIZE);
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std::ranges::fill(rom.cart, 0);
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ROM res;
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res.cart.resize(CART_SIZE);
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std::ranges::fill(res.cart, 0);
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u32 endianness;
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{
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size_t sizeAdjusted;
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@@ -107,37 +107,33 @@ ROM Mem::LoadROM(const bool isArchive, const std::string &filename) {
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endianness = std::byteswap(ircolib::ReadAccess<u32>(buf, 0));
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Util::SwapN64Rom<true>(buf, endianness);
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std::ranges::copy(buf, rom.cart.begin());
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rom.mask = sizeAdjusted - 1;
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memcpy(&rom.header, buf.data(), sizeof(ROMHeader));
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std::ranges::copy(buf, res.cart.begin());
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res.mask = sizeAdjusted - 1;
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memcpy(&res.header, buf.data(), sizeof(ROMHeader));
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}
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memcpy(rom.gameNameCart, rom.header.imageName, sizeof(rom.header.imageName));
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memcpy(res.gameNameCart, res.header.imageName, sizeof(res.header.imageName));
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rom.header.clockRate = std::byteswap(rom.header.clockRate);
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rom.header.programCounter = std::byteswap(rom.header.programCounter);
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rom.header.release = std::byteswap(rom.header.release);
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rom.header.crc1 = std::byteswap(rom.header.crc1);
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rom.header.crc2 = std::byteswap(rom.header.crc2);
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rom.header.unknown = std::byteswap(rom.header.unknown);
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rom.header.unknown2 = std::byteswap(rom.header.unknown2);
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rom.header.manufacturerId = std::byteswap(rom.header.manufacturerId);
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rom.header.cartridgeId = std::byteswap(rom.header.cartridgeId);
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res.header.clockRate = std::byteswap(res.header.clockRate);
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res.header.programCounter = std::byteswap(res.header.programCounter);
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res.header.release = std::byteswap(res.header.release);
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res.header.unknown = std::byteswap(res.header.unknown);
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res.header.unknown2 = std::byteswap(res.header.unknown2);
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rom.code[0] = rom.header.manufacturerId & 0xFF;
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rom.code[1] = (rom.header.cartridgeId >> 8) & 0xFF;
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rom.code[2] = rom.header.cartridgeId & 0xFF;
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rom.code[3] = '\0';
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res.code[0] = res.header.categoryCode;
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res.code[1] = res.header.uniqueCode[0];
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res.code[2] = res.header.uniqueCode[1];
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res.code[3] = '\0';
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for (int i = sizeof(rom.header.imageName) - 1; rom.gameNameCart[i] == ' '; i--) {
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rom.gameNameCart[i] = '\0';
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for (int i = sizeof(res.header.imageName) - 1; res.gameNameCart[i] == ' '; i--) {
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res.gameNameCart[i] = '\0';
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}
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const u32 checksum = SDL_crc32(0, &rom.cart[0x40], 0x9C0);
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SetROMCIC(checksum, rom);
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endianness = std::byteswap(ircolib::ReadAccess<u32>(rom.cart, 0));
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Util::SwapN64Rom(rom.cart, endianness);
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rom.pal = IsROMPAL(rom);
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return rom;
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const u32 checksum = SDL_crc32(0, &res.cart[0x40], 0x9C0);
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SetROMCIC(checksum, res);
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endianness = std::byteswap(ircolib::ReadAccess<u32>(res.cart, 0));
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Util::SwapN64Rom(res.cart, endianness);
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res.pal = IsROMPAL(res);
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return res;
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}
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template <>
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@@ -11,17 +11,17 @@
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namespace n64 {
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struct ROMHeader {
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u8 initialValues[4];
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char imageName[20];
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char countryCode[2];
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u16 cartridgeId;
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u32 clockRate;
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u32 programCounter;
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u32 release;
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u32 crc1;
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u32 crc2;
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u32 unknown2;
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u32 manufacturerId;
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u64 unknown;
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u64 unknown2;
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char imageName[20];
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char unknown3[7];
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u8 categoryCode;
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char uniqueCode[2];
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u8 countryCode;
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u8 version;
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};
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struct ROM {
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@@ -21,7 +21,7 @@ void KaizenGui::populateRomsList(const std::string &romsPath) {
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if (!file.is_regular_file())
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continue;
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auto filename = file.path().lexically_normal().string();
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auto filename = file.path().string();
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bool isPlain = std::ranges::any_of(std::array{".n64", ".z64", ".v64"},
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[&](const std::string &ext) { return file.path().extension() == ext; });
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@@ -36,9 +36,18 @@ void KaizenGui::populateRomsList(const std::string &romsPath) {
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auto rom = n64::Mem::LoadROM(isArchive, filename);
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auto regions = n64::GameDB::match(rom);
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if (rom.gameNameDB.empty())
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rom.gameNameDB = fs::path(filename).stem();
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romsListPaths.push_back(filename);
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romsList->insertRow(i);
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romsList->setItem(i, 0, new QTableWidgetItem(core.mem->rom.gameNameDB.c_str()));
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romsList->setItem(
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i, 0,
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new QTableWidgetItem(std::format("{} ({}) (Rev {})", rom.gameNameDB,
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n64::GameDB::regionCodeToReadable(rom.header.countryCode),
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rom.header.version)
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.c_str()));
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romsList->setItem(i, 1, new QTableWidgetItem(regions.c_str()));
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romsList->setItem(i, 2, new QTableWidgetItem("Never"));
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romsList->setItem(i, 3, new QTableWidgetItem("0h 0m 0s"));
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@@ -51,6 +60,7 @@ void KaizenGui::populateRomsList(const std::string &romsPath) {
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KaizenGui::KaizenGui() noexcept : QMainWindow(nullptr), settings(QSettings::UserScope) {
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SDL_InitSubSystem(SDL_INIT_GAMEPAD);
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SDL_AddGamepadMapping(gamecontrollerdb_str);
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hide();
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romsList->verticalHeader()->hide();
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@@ -60,10 +70,10 @@ KaizenGui::KaizenGui() noexcept : QMainWindow(nullptr), settings(QSettings::User
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romsList->setEditTriggers(QAbstractItemView::NoEditTriggers);
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romsList->setSortingEnabled(true);
|
||||
romsList->setColumnCount(4);
|
||||
romsList->setHorizontalHeaderItem(0, romName);
|
||||
romsList->setHorizontalHeaderItem(1, romRegions);
|
||||
romsList->setHorizontalHeaderItem(2, romLastPlayed);
|
||||
romsList->setHorizontalHeaderItem(3, romTimePlayed);
|
||||
romsList->setHorizontalHeaderItem(0, new QTableWidgetItem("Name"));
|
||||
romsList->setHorizontalHeaderItem(1, new QTableWidgetItem("Regions"));
|
||||
romsList->setHorizontalHeaderItem(2, new QTableWidgetItem("Last played"));
|
||||
romsList->setHorizontalHeaderItem(3, new QTableWidgetItem("Time played"));
|
||||
|
||||
vulkanWidget = new RenderWidget();
|
||||
vulkanWidget->hide();
|
||||
@@ -105,9 +115,36 @@ KaizenGui::KaizenGui() noexcept : QMainWindow(nullptr), settings(QSettings::User
|
||||
|
||||
setAcceptDrops(true);
|
||||
|
||||
SDLeventsTimer = new QTimer();
|
||||
SDLeventsTimer->setInterval(1);
|
||||
statusBarTimer = new QTimer();
|
||||
statusBarTimer->setInterval(500);
|
||||
|
||||
connect(SDLeventsTimer, &QTimer::timeout, this, [&] {
|
||||
SDL_Event e;
|
||||
while (SDL_PollEvent(&e)) {
|
||||
if (e.type == SDL_EVENT_GAMEPAD_ADDED) {
|
||||
if (!gamepad) {
|
||||
const auto index = e.gdevice.which;
|
||||
|
||||
gamepad = SDL_OpenGamepad(index);
|
||||
warn("Found controller!");
|
||||
warn("Name: {}", SDL_GetGamepadName(gamepad));
|
||||
warn("Vendor: {}", SDL_GetGamepadVendor(gamepad));
|
||||
}
|
||||
}
|
||||
|
||||
if (e.type == SDL_EVENT_GAMEPAD_REMOVED) {
|
||||
if (gamepad) {
|
||||
SDL_CloseGamepad(gamepad);
|
||||
gamepad = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
SDLeventsTimer->start();
|
||||
|
||||
connect(statusBarTimer, &QTimer::timeout, this, [&] {
|
||||
pause->setText("Pause");
|
||||
fpsLabel->setText(std::format("FPS: {:.2f}", 1000.f / elapsed).c_str());
|
||||
@@ -234,6 +271,28 @@ KaizenGui::~KaizenGui() { cleanup(); }
|
||||
|
||||
void KaizenGui::updateKeys() {
|
||||
auto &pif = core.mem->mmio.si.pif;
|
||||
if (gamepad) {
|
||||
pif.UpdateButton(0, n64::Controller::Z,
|
||||
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) == SDL_JOYSTICK_AXIS_MAX);
|
||||
pif.UpdateButton(0, n64::Controller::A, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH));
|
||||
pif.UpdateButton(0, n64::Controller::B, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_WEST));
|
||||
pif.UpdateButton(0, n64::Controller::LT, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER));
|
||||
pif.UpdateButton(0, n64::Controller::RT, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER));
|
||||
pif.UpdateButton(0, n64::Controller::Start, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_START));
|
||||
pif.UpdateButton(0, n64::Controller::DUp, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_UP));
|
||||
pif.UpdateButton(0, n64::Controller::DDown, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_DOWN));
|
||||
pif.UpdateButton(0, n64::Controller::DLeft, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_LEFT));
|
||||
pif.UpdateButton(0, n64::Controller::DRight, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_RIGHT));
|
||||
pif.UpdateButton(0, n64::Controller::CUp,
|
||||
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) == SDL_JOYSTICK_AXIS_MIN);
|
||||
pif.UpdateButton(0, n64::Controller::CDown,
|
||||
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) == SDL_JOYSTICK_AXIS_MAX);
|
||||
pif.UpdateButton(0, n64::Controller::CLeft,
|
||||
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) == SDL_JOYSTICK_AXIS_MIN);
|
||||
pif.UpdateButton(0, n64::Controller::CRight,
|
||||
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) == SDL_JOYSTICK_AXIS_MAX);
|
||||
return;
|
||||
}
|
||||
pif.UpdateButton(0, n64::Controller::Z, pressedKeys.test(0));
|
||||
pif.UpdateButton(0, n64::Controller::A, pressedKeys.test(1));
|
||||
pif.UpdateButton(0, n64::Controller::B, pressedKeys.test(2));
|
||||
@@ -251,8 +310,34 @@ void KaizenGui::updateKeys() {
|
||||
}
|
||||
|
||||
void KaizenGui::updateAxis() {
|
||||
s16 x = 0, y = 0;
|
||||
auto &pif = core.mem->mmio.si.pif;
|
||||
|
||||
if (gamepad) {
|
||||
float xclamped = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTX);
|
||||
if (xclamped < 0) {
|
||||
xclamped /= static_cast<float>(std::abs(SDL_JOYSTICK_AXIS_MAX));
|
||||
} else {
|
||||
xclamped /= SDL_JOYSTICK_AXIS_MAX;
|
||||
}
|
||||
|
||||
xclamped *= 86;
|
||||
|
||||
float yclamped = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTY);
|
||||
if (yclamped < 0) {
|
||||
yclamped /= static_cast<float>(std::abs(SDL_JOYSTICK_AXIS_MIN));
|
||||
} else {
|
||||
yclamped /= SDL_JOYSTICK_AXIS_MAX;
|
||||
}
|
||||
|
||||
yclamped *= 86;
|
||||
|
||||
pif.UpdateAxis(0, n64::Controller::Axis::Y, static_cast<s8>(-yclamped));
|
||||
pif.UpdateAxis(0, n64::Controller::Axis::X, static_cast<s8>(xclamped));
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
s16 x = 0, y = 0;
|
||||
if (pressedKeys.test(14)) // up
|
||||
y += 86;
|
||||
|
||||
|
||||
+27
-33
@@ -19,6 +19,33 @@ class KaizenGui final : QMainWindow {
|
||||
void updateAxis();
|
||||
bool eventFilter(QObject *, QEvent *) override;
|
||||
void populateRomsList(const std::string &);
|
||||
bool fastForward = false;
|
||||
bool minimized = false;
|
||||
|
||||
std::vector<std::string> romsListPaths{};
|
||||
|
||||
SDL_Gamepad *gamepad = nullptr;
|
||||
bool gamepadConnected;
|
||||
float elapsed = 0.f;
|
||||
n64::Core &core = n64::Core::GetInstance();
|
||||
std::bitset<18> pressedKeys{};
|
||||
std::atomic_bool unlockFrameratePressed = false;
|
||||
|
||||
QWidget *currentHomeWidget;
|
||||
QLabel *romPathNotSet = new QLabel(R"(Kaizen could not find any ROMs. Set the path in "Settings -> General")");
|
||||
QTableWidget *romsList = new QTableWidget();
|
||||
QStackedWidget *centralWidget = new QStackedWidget();
|
||||
SettingsWindow *settingsWindow;
|
||||
RenderWidget *vulkanWidget;
|
||||
QSettings settings;
|
||||
QThread *emuThread;
|
||||
QTimer *statusBarTimer, *SDLeventsTimer;
|
||||
QLabel *fpsLabel;
|
||||
QLabel *cpuTypeLabel;
|
||||
QLabel *idleSkipLabel;
|
||||
QAction *pause = new QAction("Pause");
|
||||
QAction *reset = new QAction("Reset");
|
||||
QAction *stop = new QAction("Stop");
|
||||
|
||||
public:
|
||||
explicit KaizenGui() noexcept;
|
||||
@@ -30,41 +57,8 @@ class KaizenGui final : QMainWindow {
|
||||
void keyPressEvent(QKeyEvent *) override;
|
||||
void keyReleaseEvent(QKeyEvent *) override;
|
||||
|
||||
bool fastForward = false;
|
||||
bool minimized = false;
|
||||
|
||||
std::vector<std::string> romsListPaths{};
|
||||
|
||||
QWidget *currentHomeWidget;
|
||||
QLabel *romPathNotSet = new QLabel(R"(Kaizen could not find any ROMs. Set the path in "Settings -> General")");
|
||||
QTableWidget *romsList = new QTableWidget();
|
||||
QTableWidgetItem *romName = new QTableWidgetItem("Name");
|
||||
QTableWidgetItem *romRegions = new QTableWidgetItem("Regions");
|
||||
QTableWidgetItem *romLastPlayed = new QTableWidgetItem("Last played");
|
||||
QTableWidgetItem *romTimePlayed = new QTableWidgetItem("Time played");
|
||||
QStackedWidget *centralWidget = new QStackedWidget();
|
||||
SettingsWindow *settingsWindow;
|
||||
RenderWidget *vulkanWidget;
|
||||
QSettings settings;
|
||||
QThread *emuThread;
|
||||
QTimer *statusBarTimer;
|
||||
QLabel *fpsLabel;
|
||||
QLabel *cpuTypeLabel;
|
||||
QLabel *idleSkipLabel;
|
||||
QAction *pause = new QAction("Pause");
|
||||
QAction *reset = new QAction("Reset");
|
||||
QAction *stop = new QAction("Stop");
|
||||
|
||||
SDL_Gamepad *gamepad = nullptr;
|
||||
|
||||
void LoadTAS(const std::string &path) noexcept;
|
||||
void LoadROM(const std::string &path) noexcept;
|
||||
signals:
|
||||
void paused();
|
||||
|
||||
private:
|
||||
float elapsed = 0.f;
|
||||
n64::Core &core = n64::Core::GetInstance();
|
||||
std::bitset<18> pressedKeys{};
|
||||
std::atomic_bool unlockFrameratePressed = false;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user