Wow the ROM Header was just completely busted. Game list view works now

This commit is contained in:
2026-06-11 22:58:00 +02:00
parent bad1691ee2
commit fc306967f9
6 changed files with 192 additions and 115 deletions
+21 -20
View File
@@ -2,7 +2,7 @@
#include <Core.hpp>
namespace n64 {
const char *regionCodeToReadable(char r) {
const char *GameDB::regionCodeToReadable(char r) {
switch (r) {
case 0:
return "Region-free";
@@ -52,35 +52,36 @@ std::string GameDB::match(ROM &rom) {
std::string result = "";
for (const auto &[code, regions, saveType, name] : gamedb) {
bool matches_region = false;
bool matchesRegion = false;
if (code == rom.code) {
for (int j = 0; j < regions.size(); j++) {
if (j == regions.size() - 1)
result += regionCodeToReadable(regions[j]);
else
result += std::string(regionCodeToReadable(regions[j])) + ", ";
if (code != rom.code)
continue;
if (regions[j] == rom.header.countryCode[0])
matches_region = true;
}
for (int j = 0; j < regions.size(); j++) {
if (j == regions.size() - 1)
result += regionCodeToReadable(regions[j]);
else
result += std::string(regionCodeToReadable(regions[j])) + ", ";
if (matches_region) {
rom.saveType = saveType;
rom.gameNameDB = name;
return result;
}
if (regions[j] == rom.header.countryCode)
matchesRegion = true;
}
info("Matched code for {}, but not region! Game supposedly exists in regions [{}] but this image has "
"region {}",
name, regions, rom.header.countryCode[0]);
if (matchesRegion) {
rom.saveType = saveType;
rom.gameNameDB = name;
return result;
}
info("Matched code for {}, but not region! Game supposedly exists in regions [{}] but this image has "
"region {}",
name, regions, rom.header.countryCode);
rom.saveType = saveType;
rom.gameNameDB = name;
return result;
}
info("Did not match any Game DB entries. Code: {} Region: {}", rom.code, rom.header.countryCode[0]);
info("Did not match any Game DB entries. Code: {} Region: {}", rom.code, rom.header.countryCode);
rom.gameNameDB = "";
rom.saveType = SAVE_NONE;
+21 -20
View File
@@ -14,23 +14,24 @@ struct GameDBEntry {
namespace GameDB {
std::string match(ROM &);
}
const char *regionCodeToReadable(char);
} // namespace GameDB
static const GameDBEntry gamedb[] = {
{"NNM", "E", SAVE_NONE, "Namco Museum 64"},
{"NDM", "E", SAVE_NONE, "Doom 64"},
{"NGN", "E", SAVE_EEPROM_4k, "GoldenEye 007"},
// Copied from CEN64 with small edits: https://github.com/n64dev/cen64/blob/master/device/cart_db.c
{"CFZ", "EJ", SAVE_SRAM_256k, "F-Zero X (NTSC)"},
{"CLB", "EJ", SAVE_EEPROM_4k, "Mario Party (NTSC)"},
{"CP2", "J", SAVE_FLASH_1m, "Pokémon Stadium 2 (Japan)"},
{"CPS", "J", SAVE_SRAM_256k, "Pokémon Stadium (Japan)"},
{"CZL", "EJ", SAVE_SRAM_256k, "Legend of Zelda: Ocarina of Time (NTSC)"},
{"CFZ", "EJ", SAVE_SRAM_256k, "F-Zero X"},
{"CLB", "EJ", SAVE_EEPROM_4k, "Mario Party"},
{"CP2", "J", SAVE_FLASH_1m, "Pokémon Stadium 2"},
{"CPS", "J", SAVE_SRAM_256k, "Pokémon Stadium"},
{"CZL", "EJ", SAVE_SRAM_256k, "Legend of Zelda: Ocarina of Time"},
{"N3D", "J", SAVE_EEPROM_16k, "Doraemon 3: Nobita no Machi SOS!"},
{"N3H", "J", SAVE_SRAM_256k, "Ganbare! Nippon! Olympics 2000"},
{"NA2", "J", SAVE_SRAM_256k, "Virtual Pro Wrestling 2"},
{"NAB", "JP", SAVE_EEPROM_4k, "Air Boarder 64"},
{"NAD", "E", SAVE_EEPROM_4k, "Worms Armageddon (USA)"},
{"NAD", "E", SAVE_EEPROM_4k, "Worms Armageddon"},
{"NAF", "J", SAVE_FLASH_1m, "Doubutsu no Mori"},
{"NAG", "EJP", SAVE_EEPROM_4k, "AeroGauge"},
{"NAL", "EJPU", SAVE_SRAM_256k, "Super Smash Bros"},
@@ -67,7 +68,7 @@ static const GameDBEntry gamedb[] = {
{"NDY", "EJP", SAVE_EEPROM_4k, "Diddy Kong Racing"},
{"NEA", "EP", SAVE_EEPROM_4k, "PGA European Tour"},
{"NEP", "EJP", SAVE_EEPROM_16k, "Star Wars Episode I: Racer"},
{"NER", "E", SAVE_EEPROM_4k, "AeroFighters Assault (USA)"},
{"NER", "E", SAVE_EEPROM_4k, "AeroFighters Assault"},
{"NEV", "J", SAVE_EEPROM_16k, "Neon Genesis Evangelion"},
{"NF2", "P", SAVE_EEPROM_4k, "F-1 World Grand Prix II"},
{"NFG", "E", SAVE_EEPROM_4k, "Fighter Destiny 2"},
@@ -76,7 +77,7 @@ static const GameDBEntry gamedb[] = {
{"NFW", "DEFJP", SAVE_EEPROM_4k, "F-1 World Grand Prix"},
{"NFX", "EJPU", SAVE_EEPROM_4k, "Star Fox 64"},
{"NFY", "J", SAVE_EEPROM_4k, "Kakutou Denshou: F-Cup Maniax"},
{"NFZ", "P", SAVE_SRAM_256k, "F-Zero X (PAL)"},
{"NFZ", "P", SAVE_SRAM_256k, "F-Zero X"},
{"NG6", "J", SAVE_SRAM_256k, "Ganbare Goemon: Dero Dero Douchuu Obake Tenkomori"},
{"NGC", "EP", SAVE_EEPROM_16k, "GT 64: Championship Edition"},
{"NGE", "EJP", SAVE_EEPROM_4k, "GoldenEye 007"},
@@ -85,10 +86,10 @@ static const GameDBEntry gamedb[] = {
{"NGT", "J", SAVE_EEPROM_16k, "City-Tour GP: Zen-Nihon GT Senshuken"},
{"NGU", "J", SAVE_EEPROM_4k, "Tsumi to Batsu: Hoshi no Keishousha"},
{"NGV", "EP", SAVE_EEPROM_4k, "Glover"},
{"NHA", "J", SAVE_EEPROM_4k, "Bomber Man 64 (Japan)"},
{"NHA", "J", SAVE_EEPROM_4k, "Bomber Man 64"},
{"NHF", "J", SAVE_EEPROM_4k, "64 Hanafuda: Tenshi no Yakusoku"},
{"NHP", "J", SAVE_EEPROM_4k, "Heiwa Pachinko World 64"},
{"NHY", "J", SAVE_SRAM_256k, "Hybrid Heaven (Japan)"},
{"NHY", "J", SAVE_SRAM_256k, "Hybrid Heaven"},
{"NIB", "J", SAVE_SRAM_256k, "Itoi Shigesato no Bass Tsuri No. 1 Kettei Ban!"},
{"NIC", "E", SAVE_EEPROM_4k, "Indy Racing 2000"},
{"NIJ", "EP", SAVE_EEPROM_4k, "Indiana Jones and the Infernal Machine"},
@@ -106,7 +107,7 @@ static const GameDBEntry gamedb[] = {
{"NKI", "EP", SAVE_EEPROM_4k, "Killer Instinct Gold"},
{"NKJ", "E", SAVE_FLASH_1m, "Ken Griffey Jr.'s Slugfest"},
{"NKT", "EJP", SAVE_EEPROM_4k, "Mario Kart 64"},
{"NLB", "P", SAVE_EEPROM_4k, "Mario Party (PAL)"},
{"NLB", "P", SAVE_EEPROM_4k, "Mario Party"},
{"NLL", "J", SAVE_EEPROM_4k, "Last Legion UX"},
{"NLR", "EJP", SAVE_EEPROM_4k, "Lode Runner 3D"},
{"NM6", "E", SAVE_FLASH_1m, "Mega Man 64"},
@@ -139,7 +140,7 @@ static const GameDBEntry gamedb[] = {
{"NPH", "E", SAVE_FLASH_1m, "Pokémon Snap Station (Kiosk Demo)"},
{"NPM", "P", SAVE_SRAM_256k, "Premier Manager 64"},
{"NPN", "DEFP", SAVE_FLASH_1m, "Pokémon Puzzle League"},
{"NPO", "DEFIPS", SAVE_FLASH_1m, "Pokémon Stadium (USA, PAL)"},
{"NPO", "DEFIPS", SAVE_FLASH_1m, "Pokémon Stadium"},
{"NPP", "J", SAVE_EEPROM_16k, "Parlor! Pro 64: Pachinko Jikki Simulation Game"},
{"NPS", "J", SAVE_SRAM_256k, "Jikkyou J.League 1999: Perfect Striker 2"},
{"NPT", "J", SAVE_EEPROM_4k, "Puyo Puyon Party"},
@@ -155,7 +156,7 @@ static const GameDBEntry gamedb[] = {
{"NRZ", "EP", SAVE_EEPROM_16k, "Ridge Racer 64"},
{"NS4", "J", SAVE_SRAM_256k, "Super Robot Taisen 64"},
{"NS6", "EJ", SAVE_EEPROM_4k, "Star Soldier: Vanishing Earth"},
{"NSA", "JP", SAVE_EEPROM_4k, "AeroFighters Assault (PAL, Japan)"},
{"NSA", "JP", SAVE_EEPROM_4k, "AeroFighters Assault"},
{"NSC", "EP", SAVE_EEPROM_4k, "Starshot: Space Circus Fever"},
{"NSI", "J", SAVE_SRAM_256k, "Fushigi no Dungeon: Fuurai no Shiren 2"},
{"NSM", "EJP", SAVE_EEPROM_4k, "Super Mario 64"},
@@ -175,30 +176,30 @@ static const GameDBEntry gamedb[] = {
{"NTM", "EJP", SAVE_EEPROM_4k, "Mischief Makers"},
{"NTN", "EP", SAVE_EEPROM_4k, "All-Star Tennis 99"},
{"NTP", "EP", SAVE_EEPROM_4k, "Tetrisphere"},
{"NTR", "JP", SAVE_EEPROM_4k, "Top Gear Rally (PAL, Japan)"},
{"NTR", "JP", SAVE_EEPROM_4k, "Top Gear Rally"},
{"NTW", "J", SAVE_EEPROM_4k, "64 de Hakken!! Tamagotchi"},
{"NTX", "EP", SAVE_EEPROM_4k, "Taz Express"},
{"NUB", "J", SAVE_EEPROM_16k, "PD Ultraman Battle Collection 64"},
{"NUM", "J", SAVE_SRAM_256k, "Nushi Zuri 64: Shiokaze ni Notte"},
{"NUT", "J", SAVE_SRAM_256k, "Nushi Zuri 64"},
{"NVB", "J", SAVE_SRAM_256k, "Bass Rush: ECOGEAR PowerWorm Championship"},
{"NVL", "EP", SAVE_EEPROM_4k, "V-Rally 99 (USA, PAL)"},
{"NVL", "EP", SAVE_EEPROM_4k, "V-Rally 99"},
{"NVP", "J", SAVE_SRAM_256k, "Virtual Pro Wrestling 64"},
{"NVY", "J", SAVE_EEPROM_4k, "V-Rally 99 (Japan)"},
{"NVY", "J", SAVE_EEPROM_4k, "V-Rally 99"},
{"NW2", "EP", SAVE_SRAM_256k, "WCW/nWo Revenge"},
{"NW4", "EP", SAVE_FLASH_1m, "WWF No Mercy"},
{"NWC", "J", SAVE_EEPROM_4k, "Wild Choppers"},
{"NWL", "EP", SAVE_SRAM_256k, "Waialae Country Club: True Golf Classics"},
{"NWQ", "E", SAVE_EEPROM_4k, "Rally Challenge 2000"},
{"NWR", "EJP", SAVE_EEPROM_4k, "Wave Race 64"},
{"NWT", "J", SAVE_EEPROM_4k, "Wetrix (Japan)"},
{"NWU", "P", SAVE_EEPROM_4k, "Worms Armageddon (PAL)"},
{"NWT", "J", SAVE_EEPROM_4k, "Wetrix"},
{"NWU", "P", SAVE_EEPROM_4k, "Worms Armageddon"},
{"NWX", "EJP", SAVE_SRAM_256k, "WWF WrestleMania 2000"},
{"NXO", "E", SAVE_EEPROM_4k, "Cruis'n Exotica"},
{"NYK", "J", SAVE_EEPROM_4k, "Yakouchuu II: Satsujin Kouro"},
{"NYS", "EJP", SAVE_EEPROM_16k, "Yoshi's Story"},
{"NYW", "EJ", SAVE_SRAM_256k, "Harvest Moon 64"},
{"NZL", "P", SAVE_SRAM_256k, "Legend of Zelda: Ocarina of Time (PAL)"},
{"NZL", "P", SAVE_SRAM_256k, "Legend of Zelda: Ocarina of Time"},
{"NZS", "EJP", SAVE_FLASH_1m, "Legend of Zelda: Majora's Mask"},
};
} // namespace n64
+24 -28
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@@ -91,9 +91,9 @@ FORCE_INLINE void SetROMCIC(u32 checksum, ROM &rom) {
}
ROM Mem::LoadROM(const bool isArchive, const std::string &filename) {
ROM rom;
rom.cart.resize(CART_SIZE);
std::ranges::fill(rom.cart, 0);
ROM res;
res.cart.resize(CART_SIZE);
std::ranges::fill(res.cart, 0);
u32 endianness;
{
size_t sizeAdjusted;
@@ -107,37 +107,33 @@ ROM Mem::LoadROM(const bool isArchive, const std::string &filename) {
endianness = std::byteswap(ircolib::ReadAccess<u32>(buf, 0));
Util::SwapN64Rom<true>(buf, endianness);
std::ranges::copy(buf, rom.cart.begin());
rom.mask = sizeAdjusted - 1;
memcpy(&rom.header, buf.data(), sizeof(ROMHeader));
std::ranges::copy(buf, res.cart.begin());
res.mask = sizeAdjusted - 1;
memcpy(&res.header, buf.data(), sizeof(ROMHeader));
}
memcpy(rom.gameNameCart, rom.header.imageName, sizeof(rom.header.imageName));
memcpy(res.gameNameCart, res.header.imageName, sizeof(res.header.imageName));
rom.header.clockRate = std::byteswap(rom.header.clockRate);
rom.header.programCounter = std::byteswap(rom.header.programCounter);
rom.header.release = std::byteswap(rom.header.release);
rom.header.crc1 = std::byteswap(rom.header.crc1);
rom.header.crc2 = std::byteswap(rom.header.crc2);
rom.header.unknown = std::byteswap(rom.header.unknown);
rom.header.unknown2 = std::byteswap(rom.header.unknown2);
rom.header.manufacturerId = std::byteswap(rom.header.manufacturerId);
rom.header.cartridgeId = std::byteswap(rom.header.cartridgeId);
res.header.clockRate = std::byteswap(res.header.clockRate);
res.header.programCounter = std::byteswap(res.header.programCounter);
res.header.release = std::byteswap(res.header.release);
res.header.unknown = std::byteswap(res.header.unknown);
res.header.unknown2 = std::byteswap(res.header.unknown2);
rom.code[0] = rom.header.manufacturerId & 0xFF;
rom.code[1] = (rom.header.cartridgeId >> 8) & 0xFF;
rom.code[2] = rom.header.cartridgeId & 0xFF;
rom.code[3] = '\0';
res.code[0] = res.header.categoryCode;
res.code[1] = res.header.uniqueCode[0];
res.code[2] = res.header.uniqueCode[1];
res.code[3] = '\0';
for (int i = sizeof(rom.header.imageName) - 1; rom.gameNameCart[i] == ' '; i--) {
rom.gameNameCart[i] = '\0';
for (int i = sizeof(res.header.imageName) - 1; res.gameNameCart[i] == ' '; i--) {
res.gameNameCart[i] = '\0';
}
const u32 checksum = SDL_crc32(0, &rom.cart[0x40], 0x9C0);
SetROMCIC(checksum, rom);
endianness = std::byteswap(ircolib::ReadAccess<u32>(rom.cart, 0));
Util::SwapN64Rom(rom.cart, endianness);
rom.pal = IsROMPAL(rom);
return rom;
const u32 checksum = SDL_crc32(0, &res.cart[0x40], 0x9C0);
SetROMCIC(checksum, res);
endianness = std::byteswap(ircolib::ReadAccess<u32>(res.cart, 0));
Util::SwapN64Rom(res.cart, endianness);
res.pal = IsROMPAL(res);
return res;
}
template <>
+7 -7
View File
@@ -11,17 +11,17 @@
namespace n64 {
struct ROMHeader {
u8 initialValues[4];
char imageName[20];
char countryCode[2];
u16 cartridgeId;
u32 clockRate;
u32 programCounter;
u32 release;
u32 crc1;
u32 crc2;
u32 unknown2;
u32 manufacturerId;
u64 unknown;
u64 unknown2;
char imageName[20];
char unknown3[7];
u8 categoryCode;
char uniqueCode[2];
u8 countryCode;
u8 version;
};
struct ROM {
+92 -7
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@@ -21,7 +21,7 @@ void KaizenGui::populateRomsList(const std::string &romsPath) {
if (!file.is_regular_file())
continue;
auto filename = file.path().lexically_normal().string();
auto filename = file.path().string();
bool isPlain = std::ranges::any_of(std::array{".n64", ".z64", ".v64"},
[&](const std::string &ext) { return file.path().extension() == ext; });
@@ -36,9 +36,18 @@ void KaizenGui::populateRomsList(const std::string &romsPath) {
auto rom = n64::Mem::LoadROM(isArchive, filename);
auto regions = n64::GameDB::match(rom);
if (rom.gameNameDB.empty())
rom.gameNameDB = fs::path(filename).stem();
romsListPaths.push_back(filename);
romsList->insertRow(i);
romsList->setItem(i, 0, new QTableWidgetItem(core.mem->rom.gameNameDB.c_str()));
romsList->setItem(
i, 0,
new QTableWidgetItem(std::format("{} ({}) (Rev {})", rom.gameNameDB,
n64::GameDB::regionCodeToReadable(rom.header.countryCode),
rom.header.version)
.c_str()));
romsList->setItem(i, 1, new QTableWidgetItem(regions.c_str()));
romsList->setItem(i, 2, new QTableWidgetItem("Never"));
romsList->setItem(i, 3, new QTableWidgetItem("0h 0m 0s"));
@@ -51,6 +60,7 @@ void KaizenGui::populateRomsList(const std::string &romsPath) {
KaizenGui::KaizenGui() noexcept : QMainWindow(nullptr), settings(QSettings::UserScope) {
SDL_InitSubSystem(SDL_INIT_GAMEPAD);
SDL_AddGamepadMapping(gamecontrollerdb_str);
hide();
romsList->verticalHeader()->hide();
@@ -60,10 +70,10 @@ KaizenGui::KaizenGui() noexcept : QMainWindow(nullptr), settings(QSettings::User
romsList->setEditTriggers(QAbstractItemView::NoEditTriggers);
romsList->setSortingEnabled(true);
romsList->setColumnCount(4);
romsList->setHorizontalHeaderItem(0, romName);
romsList->setHorizontalHeaderItem(1, romRegions);
romsList->setHorizontalHeaderItem(2, romLastPlayed);
romsList->setHorizontalHeaderItem(3, romTimePlayed);
romsList->setHorizontalHeaderItem(0, new QTableWidgetItem("Name"));
romsList->setHorizontalHeaderItem(1, new QTableWidgetItem("Regions"));
romsList->setHorizontalHeaderItem(2, new QTableWidgetItem("Last played"));
romsList->setHorizontalHeaderItem(3, new QTableWidgetItem("Time played"));
vulkanWidget = new RenderWidget();
vulkanWidget->hide();
@@ -105,9 +115,36 @@ KaizenGui::KaizenGui() noexcept : QMainWindow(nullptr), settings(QSettings::User
setAcceptDrops(true);
SDLeventsTimer = new QTimer();
SDLeventsTimer->setInterval(1);
statusBarTimer = new QTimer();
statusBarTimer->setInterval(500);
connect(SDLeventsTimer, &QTimer::timeout, this, [&] {
SDL_Event e;
while (SDL_PollEvent(&e)) {
if (e.type == SDL_EVENT_GAMEPAD_ADDED) {
if (!gamepad) {
const auto index = e.gdevice.which;
gamepad = SDL_OpenGamepad(index);
warn("Found controller!");
warn("Name: {}", SDL_GetGamepadName(gamepad));
warn("Vendor: {}", SDL_GetGamepadVendor(gamepad));
}
}
if (e.type == SDL_EVENT_GAMEPAD_REMOVED) {
if (gamepad) {
SDL_CloseGamepad(gamepad);
gamepad = nullptr;
}
}
}
});
SDLeventsTimer->start();
connect(statusBarTimer, &QTimer::timeout, this, [&] {
pause->setText("Pause");
fpsLabel->setText(std::format("FPS: {:.2f}", 1000.f / elapsed).c_str());
@@ -234,6 +271,28 @@ KaizenGui::~KaizenGui() { cleanup(); }
void KaizenGui::updateKeys() {
auto &pif = core.mem->mmio.si.pif;
if (gamepad) {
pif.UpdateButton(0, n64::Controller::Z,
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFT_TRIGGER) == SDL_JOYSTICK_AXIS_MAX);
pif.UpdateButton(0, n64::Controller::A, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_SOUTH));
pif.UpdateButton(0, n64::Controller::B, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_WEST));
pif.UpdateButton(0, n64::Controller::LT, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_LEFT_SHOULDER));
pif.UpdateButton(0, n64::Controller::RT, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER));
pif.UpdateButton(0, n64::Controller::Start, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_START));
pif.UpdateButton(0, n64::Controller::DUp, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_UP));
pif.UpdateButton(0, n64::Controller::DDown, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_DOWN));
pif.UpdateButton(0, n64::Controller::DLeft, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_LEFT));
pif.UpdateButton(0, n64::Controller::DRight, SDL_GetGamepadButton(gamepad, SDL_GAMEPAD_BUTTON_DPAD_RIGHT));
pif.UpdateButton(0, n64::Controller::CUp,
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) == SDL_JOYSTICK_AXIS_MIN);
pif.UpdateButton(0, n64::Controller::CDown,
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTY) == SDL_JOYSTICK_AXIS_MAX);
pif.UpdateButton(0, n64::Controller::CLeft,
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) == SDL_JOYSTICK_AXIS_MIN);
pif.UpdateButton(0, n64::Controller::CRight,
SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_RIGHTX) == SDL_JOYSTICK_AXIS_MAX);
return;
}
pif.UpdateButton(0, n64::Controller::Z, pressedKeys.test(0));
pif.UpdateButton(0, n64::Controller::A, pressedKeys.test(1));
pif.UpdateButton(0, n64::Controller::B, pressedKeys.test(2));
@@ -251,8 +310,34 @@ void KaizenGui::updateKeys() {
}
void KaizenGui::updateAxis() {
s16 x = 0, y = 0;
auto &pif = core.mem->mmio.si.pif;
if (gamepad) {
float xclamped = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTX);
if (xclamped < 0) {
xclamped /= static_cast<float>(std::abs(SDL_JOYSTICK_AXIS_MAX));
} else {
xclamped /= SDL_JOYSTICK_AXIS_MAX;
}
xclamped *= 86;
float yclamped = SDL_GetGamepadAxis(gamepad, SDL_GAMEPAD_AXIS_LEFTY);
if (yclamped < 0) {
yclamped /= static_cast<float>(std::abs(SDL_JOYSTICK_AXIS_MIN));
} else {
yclamped /= SDL_JOYSTICK_AXIS_MAX;
}
yclamped *= 86;
pif.UpdateAxis(0, n64::Controller::Axis::Y, static_cast<s8>(-yclamped));
pif.UpdateAxis(0, n64::Controller::Axis::X, static_cast<s8>(xclamped));
return;
}
s16 x = 0, y = 0;
if (pressedKeys.test(14)) // up
y += 86;
+27 -33
View File
@@ -19,6 +19,33 @@ class KaizenGui final : QMainWindow {
void updateAxis();
bool eventFilter(QObject *, QEvent *) override;
void populateRomsList(const std::string &);
bool fastForward = false;
bool minimized = false;
std::vector<std::string> romsListPaths{};
SDL_Gamepad *gamepad = nullptr;
bool gamepadConnected;
float elapsed = 0.f;
n64::Core &core = n64::Core::GetInstance();
std::bitset<18> pressedKeys{};
std::atomic_bool unlockFrameratePressed = false;
QWidget *currentHomeWidget;
QLabel *romPathNotSet = new QLabel(R"(Kaizen could not find any ROMs. Set the path in "Settings -> General")");
QTableWidget *romsList = new QTableWidget();
QStackedWidget *centralWidget = new QStackedWidget();
SettingsWindow *settingsWindow;
RenderWidget *vulkanWidget;
QSettings settings;
QThread *emuThread;
QTimer *statusBarTimer, *SDLeventsTimer;
QLabel *fpsLabel;
QLabel *cpuTypeLabel;
QLabel *idleSkipLabel;
QAction *pause = new QAction("Pause");
QAction *reset = new QAction("Reset");
QAction *stop = new QAction("Stop");
public:
explicit KaizenGui() noexcept;
@@ -30,41 +57,8 @@ class KaizenGui final : QMainWindow {
void keyPressEvent(QKeyEvent *) override;
void keyReleaseEvent(QKeyEvent *) override;
bool fastForward = false;
bool minimized = false;
std::vector<std::string> romsListPaths{};
QWidget *currentHomeWidget;
QLabel *romPathNotSet = new QLabel(R"(Kaizen could not find any ROMs. Set the path in "Settings -> General")");
QTableWidget *romsList = new QTableWidget();
QTableWidgetItem *romName = new QTableWidgetItem("Name");
QTableWidgetItem *romRegions = new QTableWidgetItem("Regions");
QTableWidgetItem *romLastPlayed = new QTableWidgetItem("Last played");
QTableWidgetItem *romTimePlayed = new QTableWidgetItem("Time played");
QStackedWidget *centralWidget = new QStackedWidget();
SettingsWindow *settingsWindow;
RenderWidget *vulkanWidget;
QSettings settings;
QThread *emuThread;
QTimer *statusBarTimer;
QLabel *fpsLabel;
QLabel *cpuTypeLabel;
QLabel *idleSkipLabel;
QAction *pause = new QAction("Pause");
QAction *reset = new QAction("Reset");
QAction *stop = new QAction("Stop");
SDL_Gamepad *gamepad = nullptr;
void LoadTAS(const std::string &path) noexcept;
void LoadROM(const std::string &path) noexcept;
signals:
void paused();
private:
float elapsed = 0.f;
n64::Core &core = n64::Core::GetInstance();
std::bitset<18> pressedKeys{};
std::atomic_bool unlockFrameratePressed = false;
};