Commit Graph

33 Commits

Author SHA1 Message Date
SimoZ64
01d05ca8fd Small tidy 2025-07-29 22:39:38 +02:00
irisz64
3061334004 Huge refactor: Make Core a singleton 2025-07-29 11:08:05 +02:00
SimoZ64
bf330959e8 Start work on a debug view 2025-07-28 22:46:04 +02:00
SimoZ64
ccc63c3dbf Fix: Logic for unlocking framerate and fast-forwarding wasn't really sound. 2025-07-23 22:15:43 +02:00
SimoZ64
0ad1311d7b Add Fast-Forward key + Unlock-Framerate checkbox 2025-07-23 22:08:28 +02:00
irisz64
46aba5eb99 remove discord rpc 2025-07-22 16:24:07 +02:00
irisz64
4bcfd18d0b get rid of NFD dependency since im using SDL3 and its builtin functionality 2025-07-22 12:47:31 +02:00
irisz64
8549d5a21c get rid of fmt dependency since we are on C++23 2025-07-22 11:33:42 +02:00
irisz64
46c2aa2994 i'll have to rethink the branches and jumps 2025-07-06 20:31:42 +02:00
irisz64
444e2f56a3 Some JIT fixes 2025-07-04 17:07:54 +02:00
irisz64
92eff7f198 Make CPU respect chosen option (JIT, etc) 2025-07-03 10:52:35 +02:00
irisz64
d72cad61b1 small QoL 2025-07-01 21:21:14 +02:00
SimoZ64
4f618d35e0 remove stupid abstraction 2025-06-28 13:48:18 +02:00
SimoZ64
1be357e607 gamepad works now finally. Ready for merge in dev 2025-06-27 12:18:44 +02:00
irisz64
7ca337ca48 switch to INI for settings (easier), make settings a singleton thingy, slightly simplify core pause/stop/reset. Drop support for remappable inputs for now 2025-06-27 00:50:47 +02:00
irisz64
4e7afcd49e remove json lib 2025-06-26 23:33:03 +02:00
SimoZ64
891c722b33 Next step is actually using the user config for input 2025-06-02 20:07:06 +02:00
irisz64
4f596f5856 Fix crash with event watchers + handle SDL loop better + shut down more appropriately 2025-05-27 15:30:36 +02:00
irisz64
67c761d34b make it single threaded for now...
Hmm don't quite get it

idfk
2025-05-26 17:21:53 +02:00
irisz64
2152a73cce More GUI work 2025-05-23 15:57:49 +02:00
irisz64
9fd6c585d6 Settings widget mostly works 2025-05-23 10:15:25 +02:00
SimoZ64
1de29dd76d Next try to make the settings modal work 2025-05-22 23:39:05 +02:00
SimoZ64
ca21e57835 Easier solution: only run the actual emulation logic in the child thread; call Parallel-RDP in main thread. Still needs sync with RDRAM buffer (the GPU crashes now LMAO) 2025-05-22 23:18:39 +02:00
irisz64
326b4b43cd It renders something, crashes because ImGui exhausts the display list. Need to find a better way for thread sync. Message queue? 2025-05-22 09:16:58 +02:00
SimoZ64
722a0e98c0 Some progress 2025-05-22 00:30:33 +02:00
SimoZ64
8fa341bf72 Upgrade to C++23 2025-05-20 17:47:52 +02:00
SimoZ64
be711bf5b3 doesnt quite work yet 2025-05-19 07:01:26 +02:00
SimoZ64
c175d58f03 start infrastructure for SDL window 2025-05-07 16:11:46 +02:00
SimoZ64
3759be86a1 smaller imgui impl improvements 2025-05-06 14:12:35 +02:00
SimoZ64
dcdf961988 start working towards imgui + sdl + vulkan init 2025-05-06 14:12:13 +02:00
SimoZ64
b4c5c7a3e4 Compiles! 2025-05-05 22:15:45 +02:00
SimoZ64
730f5bed24 more wrappers and helpers! 2025-04-29 22:40:07 +02:00
SimoZ64
b319255178 more work towards a clean code 2025-04-28 23:51:34 +02:00