irisz64
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3061334004
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Huge refactor: Make Core a singleton
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2025-07-29 11:08:05 +02:00 |
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irisz64
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ef05bcfac6
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Fix compilation on Linux + minor nits
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2025-07-26 00:26:29 +02:00 |
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irisz64
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46aba5eb99
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remove discord rpc
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2025-07-22 16:24:07 +02:00 |
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SimoZ64
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4f618d35e0
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remove stupid abstraction
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2025-06-28 13:48:18 +02:00 |
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irisz64
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7ca337ca48
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switch to INI for settings (easier), make settings a singleton thingy, slightly simplify core pause/stop/reset. Drop support for remappable inputs for now
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2025-06-27 00:50:47 +02:00 |
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irisz64
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67c761d34b
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make it single threaded for now...
Hmm don't quite get it
idfk
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2025-05-26 17:21:53 +02:00 |
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irisz64
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9fd6c585d6
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Settings widget mostly works
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2025-05-23 10:15:25 +02:00 |
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SimoZ64
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ca21e57835
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Easier solution: only run the actual emulation logic in the child thread; call Parallel-RDP in main thread. Still needs sync with RDRAM buffer (the GPU crashes now LMAO)
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2025-05-22 23:18:39 +02:00 |
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irisz64
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326b4b43cd
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It renders something, crashes because ImGui exhausts the display list. Need to find a better way for thread sync. Message queue?
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2025-05-22 09:16:58 +02:00 |
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SimoZ64
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722a0e98c0
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Some progress
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2025-05-22 00:30:33 +02:00 |
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SimoZ64
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8fa341bf72
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Upgrade to C++23
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2025-05-20 17:47:52 +02:00 |
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SimoZ64
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be711bf5b3
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doesnt quite work yet
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2025-05-19 07:01:26 +02:00 |
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SimoZ64
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dcdf961988
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start working towards imgui + sdl + vulkan init
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2025-05-06 14:12:13 +02:00 |
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SimoZ64
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b4c5c7a3e4
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Compiles!
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2025-05-05 22:15:45 +02:00 |
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SimoZ64
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0cb479dda8
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comment out bunch of qt things
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2025-04-16 15:20:12 +02:00 |
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SimoneN64
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7d18f2386a
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Implement FPS counting
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2024-12-25 21:28:34 +01:00 |
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SimoneN64
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8fdf94fd97
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Introduce FPS counter on the bottom right
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2024-10-21 20:48:52 +02:00 |
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SimoneN64
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d0048e1eb0
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Groundwork for remappable controllers
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2024-09-26 12:02:12 +02:00 |
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SimoneN64
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19ee657de8
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Fix minor warning
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2024-09-26 12:01:24 +02:00 |
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SimoneN64
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85620b2cb8
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Fix minor warnings and nitpicks
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2024-09-26 11:55:20 +02:00 |
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SimoneN64
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2744de8d3e
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Refactor so parallel-rdp is in charge of polling inputs and not the EmuThread
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2024-09-25 22:10:59 +02:00 |
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SimoneN64
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c5cff64ea1
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Nah, let's roll our own
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2024-09-20 22:14:54 +02:00 |
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SimoneN64
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c2743c8537
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Decouple Imgui from Prdp
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2024-09-20 15:42:44 +02:00 |
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SimoneN64
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d1ccaa6667
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Make SDL context part of the RenderWidget. Much cleaner
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2024-09-20 12:13:39 +02:00 |
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SimoneN64
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aeb73a8bbb
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Link ImGui
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2024-09-18 20:41:48 +02:00 |
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SimoneN64
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ee10889c70
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Make it work with SDL3
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2024-09-05 20:58:14 +02:00 |
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SimoneN64
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2f466dae11
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Work with SDL as subtree
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2024-09-04 23:15:09 +02:00 |
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SimoneN64
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0d64601103
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Thread interruption
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2024-09-04 22:32:09 +02:00 |
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SimoneN64
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e253627890
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Run clangformat everywhere
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2024-08-27 21:35:07 +02:00 |
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SimoneN64
|
d90e26ac0c
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Various pointer changes
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2024-07-03 21:11:03 +02:00 |
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SimoneN64
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6003f02644
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Hotifx for Windows maybe
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2024-05-25 18:46:17 +02:00 |
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Simone Coco
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7479ad46a6
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AutoRelease better log and null handling
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2024-05-20 15:13:30 +02:00 |
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SimoneN64
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8cb30838ed
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Introduce game controller db
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2024-05-19 09:25:06 +02:00 |
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SimoneN64
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2ebda70a8c
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Preliminary controller support
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2024-05-17 23:19:15 +02:00 |
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SimoneN64
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0641cedd3d
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Reduce memory leaks maybe?
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2024-05-14 23:11:17 +02:00 |
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Simone
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e61dc1bfc4
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Init parallelrdp on EmuThread thread (so that the console doesnt get spammed with error logs)
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2024-05-14 15:31:47 +02:00 |
|
Simone
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02d1f888d8
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Refactor Parallel RDP wrapper
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2024-05-14 12:15:27 +02:00 |
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SimoneN64
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e07f4880e6
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Refactor Memory
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2024-05-13 20:55:55 +02:00 |
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SimoneN64
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e44646b870
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Refactor Audio
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2024-05-13 20:55:55 +02:00 |
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Simone
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46bb91ec31
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Settings work
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2024-01-23 13:03:34 +01:00 |
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SimoneN64
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7caa8c25c5
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Audio works
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2024-01-22 18:37:02 +01:00 |
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Simone
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9be2b238d2
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let's try gainput again
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2024-01-22 15:26:13 +01:00 |
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Simone
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410f9f62fc
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Let's try this
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2024-01-22 09:49:16 +01:00 |
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SimoneN64
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042fd05338
|
WORKS
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2024-01-19 00:59:47 +01:00 |
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Simone
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25d1e4c51f
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UI itself is usable
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2024-01-18 13:13:05 +01:00 |
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