00cc9309cb
de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
72 lines
3.5 KiB
Markdown
72 lines
3.5 KiB
Markdown
# Kaizen
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Experimental N64 emulator
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## Sister projects
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- [**n64**](https://github.com/dillonb/n64): Low-level, fast, accurate and easy to use Nintendo 64 emulator
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- [**Panda3DS**](https://github.com/wheremyfoodat/Panda3DS): A new HLE Nintendo 3DS emulator
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- [**Dust**](https://github.com/kelpsyberry/dust): Nintendo DS emulator for desktop devices and the web, with debugging features and a focus on accuracy
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- [**SkyEmu**](https://github.com/skylersaleh/SkyEmu): A low-level GameBoy, GameBoy Color, GameBoy Advance and Nintendo DS emulator that is designed to be easy to use, cross platform and accurate
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- [**NanoBoyAdvance**](https://github.com/nba-emu/NanoBoyAdvance): A Game Boy Advance emulator focusing on hardware research and cycle-accurate emulation
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- [**melonDS**](https://github.com/melonDS-emu/melonDS): "DS emulator, sorta"; a Nintendo DS emulator focused on accuracy and ease-of-use
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- [**n64-emu**](https://github.com/kmc-jp/n64-emu): Experimental N64 emulator
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- [**ares**](https://github.com/ares-emulator/ares): ares is a multi-system emulator that began development on October 14th, 2004. It focuses on accuracy and preservation.
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## Build instructions:
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First clone the repository: `git clone https://git.sr.ht/~irisz64/kaizen`
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Dependencies:
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- GCC or Clang with C++23 support (it's possible to use Clang-cl on Windows)
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- CMake 3.20 or higher
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- Qt6 development libraries installed system-wide
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- Vulkan API (including the validation layers) + SPIR-V tools
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```
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cd path/to/kaizen
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mkdir build
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cmake -DCMAKE_BUILD_TYPE=Release -B build
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cmake --build build/ --config Release
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```
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## Running:
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```
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./build/kaizen [ROM] [Mupen Movie]
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```
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Your GPU needs to support Vulkan 1.3+, because the RDP is implemented via [ParaLLEl-RDP](https://github.com/Themaister/parallel-rdp).
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## Roadmap
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- [x] Full R4300i emulation
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- [x] Full RCP emulation
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- [x] Full TLB emulation
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- [x] Full joybus emulation (but it's not configurable by the user at the moment)
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- [x] TAS replay (using Mupen's format)
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- [x] Qt6 frontend
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- [ ] Performance improvements:
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- [x] Cached interpreter
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- [ ] JIT, with support for x86_64 and ARM (using an IR).
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- [ ] Debug tools: disassembly, breakpoints, single-step and memory editor
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- [ ] TAS tools:
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- [x] TAS replay
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- [ ] TAS input (think Dolphin's)
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- [ ] Recording (using Mupen's format)
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- [ ] Save-states,
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- [ ] Rewind
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- [ ] Frame-advance
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- [ ] Cheat support
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- [ ] Allow to optionally pass a PIF image for the boot process (it's HLE'd at the moment)
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This list will probably grow with time!
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## Special thanks:
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- [ares](https://github.com/ares-emulator/ares) for being the cleanest and most accurate Nintendo 64 emulator out there. It served as a reference time and time again. Especially regarding FPU accuracy.
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- [Dillonb](https://github.com/Dillonb) and [KieronJ](https://github.com/KieronJ) for bearing with me and my recurring brainfarts, and for the support :heart:
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- [WhoBrokeTheBuild](https://github.com/WhoBrokeTheBuild) for the shader that allows letterboxing :rocket:
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- [Kelpsy](https://github.com/kelpsyberry), [fleroviux](https://github.com/fleroviux), [Kim-Dewelski](https://github.com/Kim-Dewelski), [Peach](https://github.com/wheremyfoodat/),
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[kivan](https://github.com/kivan117), [liuk](https://github.com/liuk7071) and [Skyler](https://github.com/skylersaleh) for the general support and motivation :heart:
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- [Spec](https://github.com/spec-chum/) for being an awesome person in general :heart:
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## Copyright
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Nintendo 64 is a registered trademark of Nintendo Co., Ltd.
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