Files
kaizen/external/SDL/test/testaudiostreamdynamicresample.c
T
iris 00cc9309cb Squashed 'external/ircolib/' changes from ce3cd726c..de6e324bd
de6e324bd separate emu thread
10d3daf86 Roms List improvements
95d202f37 Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.
fc306967f Wow the ROM Header was just completely busted. Game list view works now
bad1691ee fuck this shit
2b59e5f46 game list in progress
d26417b83 remappable inputs in progress
ac4af8106 input
e72abc240 update readme
430139dc9 Qt6 frontend
3080d4d45 Fix this small bug too
08cd13b85 Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.
61bb4fb44 make idle loop detection a little more specific with where the load goes
b037de4c3 SAZDFsdff
12e81e73e need to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)
204f0e13b idle skipping seems to work!
cb8bb634a sdkfjlasdf
58e5c89c1 Fix compilation issue on my machine (no idea)
24fb2898e attempting more serious idle skipping
214719577 Place rsp.Step inside cached interpreter. Gains about 3 more fps
bb97dcc23 mmmmm
920b77d38 wjkhasdfjhkasdf
430ccdab4 it's a start...
4f42a673a Cached interpreter plays Mario 64. Start looking into RSP as well
c9a030787 idle skipping works!
5fbda03ce new idea
366637aba Idle skipping... maybe?
609fa2fb0 Cache instructions implemented but broken lmao. Commented out for now
e140a6d12 - Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work
68e613057 prep cache impl
811b4d809 fix clang format
fda755f7d idk
d5024ebbf small MI refactor in preparation of (eventually) implementing the RDRAM interface properly
694b45341 Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'
206dcdedf Squashed 'external/SDL/' content from commit 4d17b99d0a
4d16e1cb4 need to update sdl
848b19920 Fix compilation error
db61b5299 Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'
e94a94559 Squashed 'external/imgui/' content from commit 02e9b8cac
52edb3757 need to update imgui
c1a705e86 Emulate weird JALR behaviour
4b4c32f4b Fix exception for "unusable COP1" in 4 instructions i missed accidentally (again)
df5828142 Bug putting 0s in the log everywhere
f8b580048 Make isviewer a sink to file
8241e9735 Fix exception for "unusable COP1" in 4 instructions i missed accidentally
b29715f20 small changes
d9a620bc1 make use of my new small utility library
0d1aa938e Add 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'
e64eb40b3 Fuck git

git-subtree-dir: external/ircolib
git-subtree-split: de6e324bde
2026-06-15 11:56:38 +02:00

442 lines
13 KiB
C

/*
Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include <SDL3/SDL.h>
#include <SDL3/SDL_main.h>
#include <SDL3/SDL_test.h>
#include "testutils.h"
#ifdef SDL_PLATFORM_EMSCRIPTEN
#include <emscripten/emscripten.h>
#endif
#include <stdlib.h>
#define SLIDER_WIDTH_PERC 500.f / 600.f
#define SLIDER_HEIGHT_PERC 70.f / 480.f
static int done;
static SDLTest_CommonState *state;
static SDL_AudioSpec spec;
static SDL_AudioStream *stream;
static Uint8 *audio_buf = NULL;
static Uint32 audio_len = 0;
static bool auto_loop = true;
static bool auto_flush = false;
static Uint64 last_get_callback = 0;
static int last_get_amount_additional = 0;
static int last_get_amount_total = 0;
typedef struct Slider
{
SDL_FRect area;
bool changed;
char fmtlabel[64];
float pos;
int flags;
float min;
float mid;
float max;
float value;
} Slider;
#define NUM_SLIDERS 3
Slider sliders[NUM_SLIDERS];
static int active_slider = -1;
static void init_slider(int index, const char* fmtlabel, int flags, float value, float min, float max)
{
Slider* slider = &sliders[index];
slider->area.x = state->window_w * (1.f - SLIDER_WIDTH_PERC) / 2;
slider->area.y = state->window_h * (0.2f + (index * SLIDER_HEIGHT_PERC * 1.4f));
slider->area.w = SLIDER_WIDTH_PERC * state->window_w;
slider->area.h = SLIDER_HEIGHT_PERC * state->window_h;
slider->changed = true;
SDL_strlcpy(slider->fmtlabel, fmtlabel, SDL_arraysize(slider->fmtlabel));
slider->flags = flags;
slider->min = min;
slider->max = max;
slider->value = value;
if (slider->flags & 1) {
slider->pos = (value - slider->min + 0.5f) / (slider->max - slider->min + 1.0f);
} else {
slider->pos = 0.5f;
slider->mid = value;
}
}
static float lerp(float v0, float v1, float t)
{
return (1 - t) * v0 + t * v1;
}
static void draw_text(SDL_Renderer* renderer, int x, int y, const char* text)
{
SDL_SetRenderDrawColor(renderer, 0xFD, 0xF6, 0xE3, 0xFF);
SDLTest_DrawString(renderer, (float) x, (float) y, text);
}
static void draw_textf(SDL_Renderer* renderer, int x, int y, const char* fmt, ...)
{
char text[256];
va_list ap;
va_start(ap, fmt);
SDL_vsnprintf(text, SDL_arraysize(text), fmt, ap);
va_end(ap);
draw_text(renderer, x, y, text);
}
static void queue_audio(void)
{
Uint8* new_data = NULL;
int new_len = 0;
bool result = true;
SDL_AudioSpec new_spec;
SDL_zero(new_spec);
new_spec.format = spec.format;
new_spec.channels = (int) sliders[2].value;
new_spec.freq = (int) sliders[1].value;
SDL_Log("Converting audio from %i to %i", spec.freq, new_spec.freq);
/* You shouldn't actually use SDL_ConvertAudioSamples like this (just put the data straight into the stream and let it handle conversion) */
result = result && SDL_ConvertAudioSamples(&spec, audio_buf, audio_len, &new_spec, &new_data, &new_len);
result = result && SDL_SetAudioStreamFormat(stream, &new_spec, NULL);
result = result && SDL_PutAudioStreamData(stream, new_data, new_len);
if (auto_flush) {
result = result && SDL_FlushAudioStream(stream);
}
SDL_free(new_data);
if (result) {
SDL_Log("Queued audio");
} else {
SDL_Log("Failed to queue audio: %s", SDL_GetError());
}
}
static void skip_audio(float amount)
{
float speed;
SDL_AudioSpec dst_spec;
int num_bytes;
int result = 0;
void* buf = NULL;
SDL_LockAudioStream(stream);
speed = SDL_GetAudioStreamFrequencyRatio(stream);
SDL_GetAudioStreamFormat(stream, NULL, &dst_spec);
SDL_SetAudioStreamFrequencyRatio(stream, 100.0f);
num_bytes = (int)(SDL_AUDIO_FRAMESIZE(dst_spec) * dst_spec.freq * ((speed * amount) / 100.0f));
buf = SDL_malloc(num_bytes);
if (buf) {
result = SDL_GetAudioStreamData(stream, buf, num_bytes);
SDL_free(buf);
}
SDL_SetAudioStreamFrequencyRatio(stream, speed);
SDL_UnlockAudioStream(stream);
if (result >= 0) {
SDL_Log("Skipped %.2f seconds", amount);
} else {
SDL_Log("Failed to skip: %s", SDL_GetError());
}
}
static const char *AudioChansToStr(const int channels)
{
switch (channels) {
case 1: return "Mono";
case 2: return "Stereo";
case 3: return "2.1";
case 4: return "Quad";
case 5: return "4.1";
case 6: return "5.1";
case 7: return "6.1";
case 8: return "7.1";
default: break;
}
return "?";
}
static void scale_mouse_coords(SDL_FPoint *p)
{
SDL_Window *window = SDL_GetMouseFocus();
if (window) {
int w, p_w;
float scale;
SDL_GetWindowSize(window, &w, NULL);
SDL_GetWindowSizeInPixels(window, &p_w, NULL);
scale = (float)p_w / (float)w;
p->x *= scale;
p->y *= scale;
}
}
static void loop(void)
{
int i, j;
SDL_Event e;
SDL_FPoint p;
SDL_AudioSpec src_spec, dst_spec;
int queued_bytes = 0;
int available_bytes = 0;
float available_seconds = 0;
while (SDL_PollEvent(&e)) {
SDLTest_CommonEvent(state, &e, &done);
#ifdef SDL_PLATFORM_EMSCRIPTEN
if (done) {
emscripten_cancel_main_loop();
}
#endif
if (e.type == SDL_EVENT_KEY_DOWN) {
SDL_Keycode key = e.key.key;
if (key == SDLK_Q) {
if (SDL_AudioDevicePaused(state->audio_id)) {
SDL_ResumeAudioDevice(state->audio_id);
} else {
SDL_PauseAudioDevice(state->audio_id);
}
} else if (key == SDLK_W) {
auto_loop = !auto_loop;
} else if (key == SDLK_E) {
auto_flush = !auto_flush;
} else if (key == SDLK_A) {
SDL_ClearAudioStream(stream);
SDL_Log("Cleared audio stream");
} else if (key == SDLK_S) {
queue_audio();
} else if (key == SDLK_D) {
float amount = 1.0f;
amount *= (e.key.mod & SDL_KMOD_CTRL) ? 10.0f : 1.0f;
amount *= (e.key.mod & SDL_KMOD_SHIFT) ? 10.0f : 1.0f;
skip_audio(amount);
}
}
}
if (SDL_GetMouseState(&p.x, &p.y) & SDL_BUTTON_LMASK) {
scale_mouse_coords(&p);
if (active_slider == -1) {
for (i = 0; i < NUM_SLIDERS; ++i) {
if (SDL_PointInRectFloat(&p, &sliders[i].area)) {
active_slider = i;
break;
}
}
}
} else {
active_slider = -1;
}
if (active_slider != -1) {
Slider* slider = &sliders[active_slider];
float value = (p.x - slider->area.x) / slider->area.w;
value = SDL_clamp(value, 0.0f, 1.0f);
slider->pos = value;
if (slider->flags & 1) {
value = slider->min + (value * (slider->max - slider->min + 1.0f));
value = SDL_clamp(value, slider->min, slider->max);
} else {
value = (value * 2.0f) - 1.0f;
value = (value >= 0)
? lerp(slider->mid, slider->max, value)
: lerp(slider->mid, slider->min, -value);
}
if (value != slider->value) {
slider->value = value;
slider->changed = true;
}
}
if (sliders[0].changed) {
sliders[0].changed = false;
SDL_SetAudioStreamFrequencyRatio(stream, sliders[0].value);
}
if (SDL_GetAudioStreamFormat(stream, &src_spec, &dst_spec)) {
available_bytes = SDL_GetAudioStreamAvailable(stream);
available_seconds = (float)available_bytes / (float)(SDL_AUDIO_FRAMESIZE(dst_spec) * dst_spec.freq);
/* keep it looping. */
if (auto_loop && (available_seconds < 10.0f)) {
queue_audio();
}
}
queued_bytes = SDL_GetAudioStreamQueued(stream);
for (i = 0; i < state->num_windows; i++) {
int draw_y = 0;
SDL_Renderer* rend = state->renderers[i];
SDL_SetRenderDrawColor(rend, 0x00, 0x2B, 0x36, 0xFF);
SDL_RenderClear(rend);
for (j = 0; j < NUM_SLIDERS; ++j) {
Slider* slider = &sliders[j];
SDL_FRect area;
SDL_copyp(&area, &slider->area);
SDL_SetRenderDrawColor(rend, 0x07, 0x36, 0x42, 0xFF);
SDL_RenderFillRect(rend, &area);
area.w *= slider->pos;
SDL_SetRenderDrawColor(rend, 0x58, 0x6E, 0x75, 0xFF);
SDL_RenderFillRect(rend, &area);
draw_textf(rend, (int)slider->area.x, (int)slider->area.y, slider->fmtlabel,
(slider->flags & 2) ? ((float)(int)slider->value) : slider->value);
}
draw_textf(rend, 0, draw_y, "%7s, Loop: %3s, Flush: %3s",
SDL_AudioDevicePaused(state->audio_id) ? "Paused" : "Playing", auto_loop ? "On" : "Off", auto_flush ? "On" : "Off");
draw_y += FONT_LINE_HEIGHT;
draw_textf(rend, 0, draw_y, "Available: %4.2f (%i bytes)", available_seconds, available_bytes);
draw_y += FONT_LINE_HEIGHT;
draw_textf(rend, 0, draw_y, "Queued: %i bytes", queued_bytes);
draw_y += FONT_LINE_HEIGHT;
SDL_LockAudioStream(stream);
draw_textf(rend, 0, draw_y, "Get Callback: %i/%i bytes, %2i ms ago",
last_get_amount_additional, last_get_amount_total, (int)(SDL_GetTicks() - last_get_callback));
draw_y += FONT_LINE_HEIGHT;
SDL_UnlockAudioStream(stream);
draw_y = state->window_h - FONT_LINE_HEIGHT * 3;
draw_textf(rend, 0, draw_y, "Wav: %6s/%6s/%i",
SDL_GetAudioFormatName(spec.format), AudioChansToStr(spec.channels), spec.freq);
draw_y += FONT_LINE_HEIGHT;
draw_textf(rend, 0, draw_y, "Src: %6s/%6s/%i",
SDL_GetAudioFormatName(src_spec.format), AudioChansToStr(src_spec.channels), src_spec.freq);
draw_y += FONT_LINE_HEIGHT;
draw_textf(rend, 0, draw_y, "Dst: %6s/%6s/%i",
SDL_GetAudioFormatName(dst_spec.format), AudioChansToStr(dst_spec.channels), dst_spec.freq);
draw_y += FONT_LINE_HEIGHT;
SDL_RenderPresent(rend);
}
}
static void SDLCALL our_get_callback(void *userdata, SDL_AudioStream *strm, int additional_amount, int total_amount)
{
last_get_callback = SDL_GetTicks();
last_get_amount_additional = additional_amount;
last_get_amount_total = total_amount;
}
int main(int argc, char *argv[])
{
char *filename = NULL;
int i;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_AUDIO | SDL_INIT_VIDEO);
if (!state) {
return 1;
}
/* Parse commandline */
for (i = 1; i < argc;) {
int consumed;
consumed = SDLTest_CommonArg(state, i);
if (!consumed) {
if (!filename) {
filename = argv[i];
consumed = 1;
}
}
if (consumed <= 0) {
static const char *options[] = { "[sample.wav]", NULL };
SDLTest_CommonLogUsage(state, argv[0], options);
exit(1);
}
i += consumed;
}
/* Load the SDL library */
if (!SDLTest_CommonInit(state)) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
return 1;
}
FONT_CHARACTER_SIZE = 16;
filename = GetResourceFilename(filename, "sample.wav");
if (!SDL_LoadWAV(filename, &spec, &audio_buf, &audio_len)) {
SDL_Log("Failed to load '%s': %s", filename, SDL_GetError());
SDL_free(filename);
SDL_Quit();
return 1;
}
SDL_free(filename);
init_slider(0, "Speed: %3.2fx", 0x0, 1.0f, 0.2f, 5.0f);
init_slider(1, "Freq: %g", 0x2, (float)spec.freq, 4000.0f, 192000.0f);
init_slider(2, "Channels: %g", 0x3, (float)spec.channels, 1.0f, 8.0f);
for (i = 0; i < state->num_windows; i++) {
SDL_SetWindowTitle(state->windows[i], "Resampler Test");
}
stream = SDL_CreateAudioStream(&spec, &spec);
SDL_SetAudioStreamGetCallback(stream, our_get_callback, NULL);
SDL_BindAudioStream(state->audio_id, stream);
#ifdef SDL_PLATFORM_EMSCRIPTEN
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done) {
loop();
}
#endif
SDLTest_CleanupTextDrawing();
SDL_DestroyAudioStream(stream);
SDL_free(audio_buf);
SDLTest_CommonQuit(state);
return 0;
}