00cc9309cb
de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
442 lines
13 KiB
C
442 lines
13 KiB
C
/*
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_test.h>
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#include "testutils.h"
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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#include <emscripten/emscripten.h>
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#endif
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#include <stdlib.h>
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#define SLIDER_WIDTH_PERC 500.f / 600.f
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#define SLIDER_HEIGHT_PERC 70.f / 480.f
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static int done;
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static SDLTest_CommonState *state;
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static SDL_AudioSpec spec;
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static SDL_AudioStream *stream;
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static Uint8 *audio_buf = NULL;
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static Uint32 audio_len = 0;
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static bool auto_loop = true;
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static bool auto_flush = false;
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static Uint64 last_get_callback = 0;
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static int last_get_amount_additional = 0;
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static int last_get_amount_total = 0;
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typedef struct Slider
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{
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SDL_FRect area;
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bool changed;
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char fmtlabel[64];
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float pos;
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int flags;
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float min;
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float mid;
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float max;
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float value;
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} Slider;
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#define NUM_SLIDERS 3
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Slider sliders[NUM_SLIDERS];
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static int active_slider = -1;
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static void init_slider(int index, const char* fmtlabel, int flags, float value, float min, float max)
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{
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Slider* slider = &sliders[index];
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slider->area.x = state->window_w * (1.f - SLIDER_WIDTH_PERC) / 2;
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slider->area.y = state->window_h * (0.2f + (index * SLIDER_HEIGHT_PERC * 1.4f));
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slider->area.w = SLIDER_WIDTH_PERC * state->window_w;
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slider->area.h = SLIDER_HEIGHT_PERC * state->window_h;
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slider->changed = true;
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SDL_strlcpy(slider->fmtlabel, fmtlabel, SDL_arraysize(slider->fmtlabel));
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slider->flags = flags;
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slider->min = min;
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slider->max = max;
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slider->value = value;
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if (slider->flags & 1) {
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slider->pos = (value - slider->min + 0.5f) / (slider->max - slider->min + 1.0f);
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} else {
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slider->pos = 0.5f;
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slider->mid = value;
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}
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}
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static float lerp(float v0, float v1, float t)
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{
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return (1 - t) * v0 + t * v1;
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}
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static void draw_text(SDL_Renderer* renderer, int x, int y, const char* text)
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{
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SDL_SetRenderDrawColor(renderer, 0xFD, 0xF6, 0xE3, 0xFF);
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SDLTest_DrawString(renderer, (float) x, (float) y, text);
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}
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static void draw_textf(SDL_Renderer* renderer, int x, int y, const char* fmt, ...)
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{
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char text[256];
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va_list ap;
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va_start(ap, fmt);
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SDL_vsnprintf(text, SDL_arraysize(text), fmt, ap);
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va_end(ap);
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draw_text(renderer, x, y, text);
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}
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static void queue_audio(void)
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{
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Uint8* new_data = NULL;
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int new_len = 0;
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bool result = true;
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SDL_AudioSpec new_spec;
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SDL_zero(new_spec);
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new_spec.format = spec.format;
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new_spec.channels = (int) sliders[2].value;
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new_spec.freq = (int) sliders[1].value;
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SDL_Log("Converting audio from %i to %i", spec.freq, new_spec.freq);
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/* You shouldn't actually use SDL_ConvertAudioSamples like this (just put the data straight into the stream and let it handle conversion) */
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result = result && SDL_ConvertAudioSamples(&spec, audio_buf, audio_len, &new_spec, &new_data, &new_len);
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result = result && SDL_SetAudioStreamFormat(stream, &new_spec, NULL);
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result = result && SDL_PutAudioStreamData(stream, new_data, new_len);
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if (auto_flush) {
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result = result && SDL_FlushAudioStream(stream);
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}
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SDL_free(new_data);
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if (result) {
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SDL_Log("Queued audio");
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} else {
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SDL_Log("Failed to queue audio: %s", SDL_GetError());
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}
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}
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static void skip_audio(float amount)
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{
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float speed;
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SDL_AudioSpec dst_spec;
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int num_bytes;
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int result = 0;
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void* buf = NULL;
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SDL_LockAudioStream(stream);
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speed = SDL_GetAudioStreamFrequencyRatio(stream);
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SDL_GetAudioStreamFormat(stream, NULL, &dst_spec);
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SDL_SetAudioStreamFrequencyRatio(stream, 100.0f);
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num_bytes = (int)(SDL_AUDIO_FRAMESIZE(dst_spec) * dst_spec.freq * ((speed * amount) / 100.0f));
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buf = SDL_malloc(num_bytes);
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if (buf) {
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result = SDL_GetAudioStreamData(stream, buf, num_bytes);
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SDL_free(buf);
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}
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SDL_SetAudioStreamFrequencyRatio(stream, speed);
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SDL_UnlockAudioStream(stream);
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if (result >= 0) {
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SDL_Log("Skipped %.2f seconds", amount);
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} else {
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SDL_Log("Failed to skip: %s", SDL_GetError());
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}
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}
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static const char *AudioChansToStr(const int channels)
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{
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switch (channels) {
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case 1: return "Mono";
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case 2: return "Stereo";
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case 3: return "2.1";
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case 4: return "Quad";
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case 5: return "4.1";
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case 6: return "5.1";
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case 7: return "6.1";
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case 8: return "7.1";
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default: break;
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}
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return "?";
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}
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static void scale_mouse_coords(SDL_FPoint *p)
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{
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SDL_Window *window = SDL_GetMouseFocus();
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if (window) {
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int w, p_w;
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float scale;
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SDL_GetWindowSize(window, &w, NULL);
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SDL_GetWindowSizeInPixels(window, &p_w, NULL);
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scale = (float)p_w / (float)w;
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p->x *= scale;
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p->y *= scale;
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}
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}
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static void loop(void)
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{
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int i, j;
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SDL_Event e;
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SDL_FPoint p;
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SDL_AudioSpec src_spec, dst_spec;
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int queued_bytes = 0;
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int available_bytes = 0;
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float available_seconds = 0;
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while (SDL_PollEvent(&e)) {
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SDLTest_CommonEvent(state, &e, &done);
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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if (done) {
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emscripten_cancel_main_loop();
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}
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#endif
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if (e.type == SDL_EVENT_KEY_DOWN) {
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SDL_Keycode key = e.key.key;
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if (key == SDLK_Q) {
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if (SDL_AudioDevicePaused(state->audio_id)) {
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SDL_ResumeAudioDevice(state->audio_id);
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} else {
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SDL_PauseAudioDevice(state->audio_id);
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}
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} else if (key == SDLK_W) {
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auto_loop = !auto_loop;
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} else if (key == SDLK_E) {
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auto_flush = !auto_flush;
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} else if (key == SDLK_A) {
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SDL_ClearAudioStream(stream);
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SDL_Log("Cleared audio stream");
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} else if (key == SDLK_S) {
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queue_audio();
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} else if (key == SDLK_D) {
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float amount = 1.0f;
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amount *= (e.key.mod & SDL_KMOD_CTRL) ? 10.0f : 1.0f;
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amount *= (e.key.mod & SDL_KMOD_SHIFT) ? 10.0f : 1.0f;
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skip_audio(amount);
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}
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}
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}
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if (SDL_GetMouseState(&p.x, &p.y) & SDL_BUTTON_LMASK) {
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scale_mouse_coords(&p);
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if (active_slider == -1) {
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for (i = 0; i < NUM_SLIDERS; ++i) {
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if (SDL_PointInRectFloat(&p, &sliders[i].area)) {
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active_slider = i;
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break;
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}
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}
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}
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} else {
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active_slider = -1;
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}
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if (active_slider != -1) {
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Slider* slider = &sliders[active_slider];
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float value = (p.x - slider->area.x) / slider->area.w;
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value = SDL_clamp(value, 0.0f, 1.0f);
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slider->pos = value;
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if (slider->flags & 1) {
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value = slider->min + (value * (slider->max - slider->min + 1.0f));
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value = SDL_clamp(value, slider->min, slider->max);
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} else {
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value = (value * 2.0f) - 1.0f;
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value = (value >= 0)
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? lerp(slider->mid, slider->max, value)
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: lerp(slider->mid, slider->min, -value);
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}
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if (value != slider->value) {
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slider->value = value;
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slider->changed = true;
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}
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}
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if (sliders[0].changed) {
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sliders[0].changed = false;
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SDL_SetAudioStreamFrequencyRatio(stream, sliders[0].value);
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}
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if (SDL_GetAudioStreamFormat(stream, &src_spec, &dst_spec)) {
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available_bytes = SDL_GetAudioStreamAvailable(stream);
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available_seconds = (float)available_bytes / (float)(SDL_AUDIO_FRAMESIZE(dst_spec) * dst_spec.freq);
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/* keep it looping. */
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if (auto_loop && (available_seconds < 10.0f)) {
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queue_audio();
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}
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}
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queued_bytes = SDL_GetAudioStreamQueued(stream);
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for (i = 0; i < state->num_windows; i++) {
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int draw_y = 0;
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SDL_Renderer* rend = state->renderers[i];
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SDL_SetRenderDrawColor(rend, 0x00, 0x2B, 0x36, 0xFF);
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SDL_RenderClear(rend);
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for (j = 0; j < NUM_SLIDERS; ++j) {
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Slider* slider = &sliders[j];
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SDL_FRect area;
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SDL_copyp(&area, &slider->area);
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SDL_SetRenderDrawColor(rend, 0x07, 0x36, 0x42, 0xFF);
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SDL_RenderFillRect(rend, &area);
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area.w *= slider->pos;
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SDL_SetRenderDrawColor(rend, 0x58, 0x6E, 0x75, 0xFF);
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SDL_RenderFillRect(rend, &area);
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draw_textf(rend, (int)slider->area.x, (int)slider->area.y, slider->fmtlabel,
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(slider->flags & 2) ? ((float)(int)slider->value) : slider->value);
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}
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draw_textf(rend, 0, draw_y, "%7s, Loop: %3s, Flush: %3s",
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SDL_AudioDevicePaused(state->audio_id) ? "Paused" : "Playing", auto_loop ? "On" : "Off", auto_flush ? "On" : "Off");
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draw_y += FONT_LINE_HEIGHT;
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draw_textf(rend, 0, draw_y, "Available: %4.2f (%i bytes)", available_seconds, available_bytes);
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draw_y += FONT_LINE_HEIGHT;
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draw_textf(rend, 0, draw_y, "Queued: %i bytes", queued_bytes);
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draw_y += FONT_LINE_HEIGHT;
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SDL_LockAudioStream(stream);
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draw_textf(rend, 0, draw_y, "Get Callback: %i/%i bytes, %2i ms ago",
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last_get_amount_additional, last_get_amount_total, (int)(SDL_GetTicks() - last_get_callback));
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draw_y += FONT_LINE_HEIGHT;
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SDL_UnlockAudioStream(stream);
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draw_y = state->window_h - FONT_LINE_HEIGHT * 3;
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draw_textf(rend, 0, draw_y, "Wav: %6s/%6s/%i",
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SDL_GetAudioFormatName(spec.format), AudioChansToStr(spec.channels), spec.freq);
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draw_y += FONT_LINE_HEIGHT;
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draw_textf(rend, 0, draw_y, "Src: %6s/%6s/%i",
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SDL_GetAudioFormatName(src_spec.format), AudioChansToStr(src_spec.channels), src_spec.freq);
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draw_y += FONT_LINE_HEIGHT;
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draw_textf(rend, 0, draw_y, "Dst: %6s/%6s/%i",
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SDL_GetAudioFormatName(dst_spec.format), AudioChansToStr(dst_spec.channels), dst_spec.freq);
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draw_y += FONT_LINE_HEIGHT;
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SDL_RenderPresent(rend);
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}
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}
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static void SDLCALL our_get_callback(void *userdata, SDL_AudioStream *strm, int additional_amount, int total_amount)
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{
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last_get_callback = SDL_GetTicks();
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last_get_amount_additional = additional_amount;
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last_get_amount_total = total_amount;
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}
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int main(int argc, char *argv[])
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{
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char *filename = NULL;
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int i;
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/* Initialize test framework */
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state = SDLTest_CommonCreateState(argv, SDL_INIT_AUDIO | SDL_INIT_VIDEO);
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if (!state) {
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return 1;
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}
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/* Parse commandline */
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for (i = 1; i < argc;) {
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int consumed;
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consumed = SDLTest_CommonArg(state, i);
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if (!consumed) {
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if (!filename) {
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filename = argv[i];
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consumed = 1;
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}
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}
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if (consumed <= 0) {
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static const char *options[] = { "[sample.wav]", NULL };
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SDLTest_CommonLogUsage(state, argv[0], options);
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exit(1);
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}
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i += consumed;
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}
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/* Load the SDL library */
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if (!SDLTest_CommonInit(state)) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s", SDL_GetError());
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return 1;
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}
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FONT_CHARACTER_SIZE = 16;
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filename = GetResourceFilename(filename, "sample.wav");
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if (!SDL_LoadWAV(filename, &spec, &audio_buf, &audio_len)) {
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SDL_Log("Failed to load '%s': %s", filename, SDL_GetError());
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SDL_free(filename);
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SDL_Quit();
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return 1;
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}
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SDL_free(filename);
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init_slider(0, "Speed: %3.2fx", 0x0, 1.0f, 0.2f, 5.0f);
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init_slider(1, "Freq: %g", 0x2, (float)spec.freq, 4000.0f, 192000.0f);
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init_slider(2, "Channels: %g", 0x3, (float)spec.channels, 1.0f, 8.0f);
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for (i = 0; i < state->num_windows; i++) {
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SDL_SetWindowTitle(state->windows[i], "Resampler Test");
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}
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stream = SDL_CreateAudioStream(&spec, &spec);
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SDL_SetAudioStreamGetCallback(stream, our_get_callback, NULL);
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SDL_BindAudioStream(state->audio_id, stream);
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#ifdef SDL_PLATFORM_EMSCRIPTEN
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emscripten_set_main_loop(loop, 0, 1);
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#else
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while (!done) {
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loop();
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}
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#endif
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SDLTest_CleanupTextDrawing();
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SDL_DestroyAudioStream(stream);
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SDL_free(audio_buf);
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SDLTest_CommonQuit(state);
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return 0;
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}
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