Files
kaizen/external/SDL/test/testautomation_subsystems.c
T
iris 00cc9309cb Squashed 'external/ircolib/' changes from ce3cd726c..de6e324bd
de6e324bd separate emu thread
10d3daf86 Roms List improvements
95d202f37 Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.
fc306967f Wow the ROM Header was just completely busted. Game list view works now
bad1691ee fuck this shit
2b59e5f46 game list in progress
d26417b83 remappable inputs in progress
ac4af8106 input
e72abc240 update readme
430139dc9 Qt6 frontend
3080d4d45 Fix this small bug too
08cd13b85 Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.
61bb4fb44 make idle loop detection a little more specific with where the load goes
b037de4c3 SAZDFsdff
12e81e73e need to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)
204f0e13b idle skipping seems to work!
cb8bb634a sdkfjlasdf
58e5c89c1 Fix compilation issue on my machine (no idea)
24fb2898e attempting more serious idle skipping
214719577 Place rsp.Step inside cached interpreter. Gains about 3 more fps
bb97dcc23 mmmmm
920b77d38 wjkhasdfjhkasdf
430ccdab4 it's a start...
4f42a673a Cached interpreter plays Mario 64. Start looking into RSP as well
c9a030787 idle skipping works!
5fbda03ce new idea
366637aba Idle skipping... maybe?
609fa2fb0 Cache instructions implemented but broken lmao. Commented out for now
e140a6d12 - Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work
68e613057 prep cache impl
811b4d809 fix clang format
fda755f7d idk
d5024ebbf small MI refactor in preparation of (eventually) implementing the RDRAM interface properly
694b45341 Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'
206dcdedf Squashed 'external/SDL/' content from commit 4d17b99d0a
4d16e1cb4 need to update sdl
848b19920 Fix compilation error
db61b5299 Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'
e94a94559 Squashed 'external/imgui/' content from commit 02e9b8cac
52edb3757 need to update imgui
c1a705e86 Emulate weird JALR behaviour
4b4c32f4b Fix exception for "unusable COP1" in 4 instructions i missed accidentally (again)
df5828142 Bug putting 0s in the log everywhere
f8b580048 Make isviewer a sink to file
8241e9735 Fix exception for "unusable COP1" in 4 instructions i missed accidentally
b29715f20 small changes
d9a620bc1 make use of my new small utility library
0d1aa938e Add 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'
e64eb40b3 Fuck git

git-subtree-dir: external/ircolib
git-subtree-split: de6e324bde
2026-06-15 11:56:38 +02:00

242 lines
11 KiB
C

/**
* Events test suite
*/
#include "testautomation_suites.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_test.h>
/* ================= Test Case Implementation ================== */
/* Fixture */
static void SDLCALL subsystemsSetUp(void **arg)
{
/* Reset each one of the SDL subsystems */
/* CHECKME: can we use SDL_Quit here, or this will break the flow of tests? */
SDL_Quit();
/* Alternate variant without SDL_Quit:
while (SDL_WasInit(0) != 0) {
SDL_QuitSubSystem(~0U);
}
*/
SDLTest_AssertPass("Reset all subsystems before subsystems test");
SDLTest_AssertCheck(SDL_WasInit(0) == 0, "Check result from SDL_WasInit(0)");
}
static void SDLCALL subsystemsTearDown(void *arg)
{
/* Reset each one of the SDL subsystems */
SDL_Quit();
SDLTest_AssertPass("Cleanup of subsystems test completed");
}
/* Test case functions */
/**
* Inits and Quits particular subsystem, checking its Init status.
*
* \sa SDL_InitSubSystem
* \sa SDL_QuitSubSystem
*
*/
static int SDLCALL subsystems_referenceCount(void *arg)
{
const int system = SDL_INIT_VIDEO;
int result;
/* Ensure that we start with a non-initialized subsystem. */
SDLTest_AssertCheck(SDL_WasInit(system) == 0, "Check result from SDL_WasInit(0x%x)", system);
/* Init subsystem once, and quit once */
SDL_InitSubSystem(system);
SDLTest_AssertPass("Call to SDL_InitSubSystem(0x%x)", system);
result = SDL_WasInit(system);
SDLTest_AssertCheck(result == system, "Check result from SDL_WasInit(0x%x), expected: 0x%x, got: 0x%x", system, system, result);
SDL_QuitSubSystem(system);
SDLTest_AssertPass("Call to SDL_QuitSubSystem(0x%x)", system);
result = SDL_WasInit(system);
SDLTest_AssertCheck(result == 0, "Check result from SDL_WasInit(0x%x), expected: 0, got: 0x%x", system, result);
/* Init subsystem number of times, then decrement reference count until it's disposed of. */
SDL_InitSubSystem(system);
SDL_InitSubSystem(system);
SDL_InitSubSystem(system);
SDLTest_AssertPass("Call to SDL_InitSubSystem(0x%x) x3 times", system);
result = SDL_WasInit(system);
SDLTest_AssertCheck(result == system, "Check result from SDL_WasInit(0x%x), expected: 0x%x, got: 0x%x", system, system, result);
SDL_QuitSubSystem(system);
SDLTest_AssertPass("Call to SDL_QuitSubSystem(0x%x) x1", system);
result = SDL_WasInit(system);
SDLTest_AssertCheck(result == system, "Check result from SDL_WasInit(0x%x), expected: 0x%x, got: 0x%x", system, system, result);
SDL_QuitSubSystem(system);
SDLTest_AssertPass("Call to SDL_QuitSubSystem(0x%x) x2", system);
result = SDL_WasInit(system);
SDLTest_AssertCheck(result == system, "Check result from SDL_WasInit(0x%x), expected: 0x%x, got: 0x%x", system, system, result);
SDL_QuitSubSystem(system);
SDLTest_AssertPass("Call to SDL_QuitSubSystem(0x%x) x3", system);
result = SDL_WasInit(system);
SDLTest_AssertCheck(result == 0, "Check result from SDL_WasInit(0x%x), expected: 0, got: 0x%x", system, result);
return TEST_COMPLETED;
}
/**
* Inits and Quits subsystems that have another as dependency;
* check that the dependency is not removed before the last of its dependents.
*
* \sa SDL_InitSubSystem
* \sa SDL_QuitSubSystem
*
*/
static int SDLCALL subsystems_dependRefCountInitAllQuitByOne(void *arg)
{
int result;
/* Ensure that we start with reset subsystems. */
SDLTest_AssertCheck(SDL_WasInit(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_EVENTS) == 0,
"Check result from SDL_WasInit(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_EVENTS)");
/* Following should init SDL_INIT_EVENTS and give it +3 ref counts. */
SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK)");
result = SDL_WasInit(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
SDLTest_AssertCheck(result == (SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK), "Check result from SDL_WasInit(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK), expected: 0x%x, got: 0x%x", (SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK), result);
result = SDL_WasInit(SDL_INIT_EVENTS);
SDLTest_AssertCheck(result == SDL_INIT_EVENTS, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0x4000, got: 0x%x", result);
/* Quit systems one by one. */
SDL_QuitSubSystem(SDL_INIT_VIDEO);
SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_VIDEO)");
result = SDL_WasInit(SDL_INIT_EVENTS);
SDLTest_AssertCheck(result == SDL_INIT_EVENTS, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0x4000, got: 0x%x", result);
SDL_QuitSubSystem(SDL_INIT_AUDIO);
SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_AUDIO)");
result = SDL_WasInit(SDL_INIT_EVENTS);
SDLTest_AssertCheck(result == SDL_INIT_EVENTS, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0x4000, got: 0x%x", result);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_JOYSTICK)");
result = SDL_WasInit(SDL_INIT_EVENTS);
SDLTest_AssertCheck(result == 0, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0, got: 0x%x", result);
return TEST_COMPLETED;
}
/**
* Inits and Quits subsystems that have another as dependency;
* check that the dependency is not removed before the last of its dependents.
*
* \sa SDL_InitSubSystem
* \sa SDL_QuitSubSystem
*
*/
static int SDLCALL subsystems_dependRefCountInitByOneQuitAll(void *arg)
{
int result;
/* Ensure that we start with reset subsystems. */
SDLTest_AssertCheck(SDL_WasInit(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_EVENTS) == 0,
"Check result from SDL_WasInit(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_EVENTS)");
/* Following should init SDL_INIT_EVENTS and give it +3 ref counts. */
SDL_InitSubSystem(SDL_INIT_VIDEO);
SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_VIDEO)");
result = SDL_WasInit(SDL_INIT_EVENTS);
SDLTest_AssertCheck(result == SDL_INIT_EVENTS, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0x4000, got: 0x%x", result);
SDL_InitSubSystem(SDL_INIT_AUDIO);
SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_AUDIO)");
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_JOYSTICK)");
/* Quit systems all at once. */
SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK)");
result = SDL_WasInit(SDL_INIT_EVENTS);
SDLTest_AssertCheck(result == 0, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0, got: 0x%x", result);
return TEST_COMPLETED;
}
/**
* Inits and Quits subsystems that have another as dependency,
* but also inits that dependency explicitly, giving it extra ref count.
* Check that the dependency is not removed before the last reference is gone.
*
* \sa SDL_InitSubSystem
* \sa SDL_QuitSubSystem
*
*/
static int SDLCALL subsystems_dependRefCountWithExtraInit(void *arg)
{
int result;
/* Ensure that we start with reset subsystems. */
SDLTest_AssertCheck(SDL_WasInit(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_EVENTS) == 0,
"Check result from SDL_WasInit(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_EVENTS)");
/* Init EVENTS explicitly, +1 ref count. */
SDL_InitSubSystem(SDL_INIT_EVENTS);
SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_EVENTS)");
result = SDL_WasInit(SDL_INIT_EVENTS);
SDLTest_AssertCheck(result == SDL_INIT_EVENTS, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0x4000, got: 0x%x", result);
/* Following should init SDL_INIT_EVENTS and give it +3 ref counts. */
SDL_InitSubSystem(SDL_INIT_VIDEO);
SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_VIDEO)");
SDL_InitSubSystem(SDL_INIT_AUDIO);
SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_AUDIO)");
SDL_InitSubSystem(SDL_INIT_JOYSTICK);
SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_JOYSTICK)");
/* Quit EVENTS explicitly, -1 ref count. */
SDL_QuitSubSystem(SDL_INIT_EVENTS);
SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_EVENTS)");
result = SDL_WasInit(SDL_INIT_EVENTS);
SDLTest_AssertCheck(result == SDL_INIT_EVENTS, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0x4000, got: 0x%x", result);
/* Quit systems one by one. */
SDL_QuitSubSystem(SDL_INIT_VIDEO);
SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_VIDEO)");
result = SDL_WasInit(SDL_INIT_EVENTS);
SDLTest_AssertCheck(result == SDL_INIT_EVENTS, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0x4000, got: 0x%x", result);
SDL_QuitSubSystem(SDL_INIT_AUDIO);
SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_AUDIO)");
result = SDL_WasInit(SDL_INIT_EVENTS);
SDLTest_AssertCheck(result == SDL_INIT_EVENTS, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0x4000, got: 0x%x", result);
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_JOYSTICK)");
result = SDL_WasInit(SDL_INIT_EVENTS);
SDLTest_AssertCheck(result == 0, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0, got: 0x%x", result);
return TEST_COMPLETED;
}
/* ================= Test References ================== */
/* Subsystems test cases */
static const SDLTest_TestCaseReference subsystemsTest1 = {
subsystems_referenceCount, "subsystems_referenceCount", "Makes sure that subsystem stays until number of quits matches inits.", TEST_ENABLED
};
static const SDLTest_TestCaseReference subsystemsTest2 = {
subsystems_dependRefCountInitAllQuitByOne, "subsystems_dependRefCountInitAllQuitByOne", "Check reference count of subsystem dependencies.", TEST_ENABLED
};
static const SDLTest_TestCaseReference subsystemsTest3 = {
subsystems_dependRefCountInitByOneQuitAll, "subsystems_dependRefCountInitByOneQuitAll", "Check reference count of subsystem dependencies.", TEST_ENABLED
};
static const SDLTest_TestCaseReference subsystemsTest4 = {
subsystems_dependRefCountWithExtraInit, "subsystems_dependRefCountWithExtraInit", "Check reference count of subsystem dependencies.", TEST_ENABLED
};
/* Sequence of Events test cases */
static const SDLTest_TestCaseReference *subsystemsTests[] = {
&subsystemsTest1, &subsystemsTest2, &subsystemsTest3, &subsystemsTest4, NULL
};
/* Events test suite (global) */
SDLTest_TestSuiteReference subsystemsTestSuite = {
"Subsystems",
subsystemsSetUp,
subsystemsTests,
subsystemsTearDown
};