00cc9309cb
de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
242 lines
11 KiB
C
242 lines
11 KiB
C
/**
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* Events test suite
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*/
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#include "testautomation_suites.h"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_test.h>
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/* ================= Test Case Implementation ================== */
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/* Fixture */
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static void SDLCALL subsystemsSetUp(void **arg)
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{
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/* Reset each one of the SDL subsystems */
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/* CHECKME: can we use SDL_Quit here, or this will break the flow of tests? */
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SDL_Quit();
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/* Alternate variant without SDL_Quit:
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while (SDL_WasInit(0) != 0) {
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SDL_QuitSubSystem(~0U);
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}
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*/
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SDLTest_AssertPass("Reset all subsystems before subsystems test");
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SDLTest_AssertCheck(SDL_WasInit(0) == 0, "Check result from SDL_WasInit(0)");
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}
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static void SDLCALL subsystemsTearDown(void *arg)
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{
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/* Reset each one of the SDL subsystems */
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SDL_Quit();
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SDLTest_AssertPass("Cleanup of subsystems test completed");
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}
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/* Test case functions */
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/**
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* Inits and Quits particular subsystem, checking its Init status.
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*
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* \sa SDL_InitSubSystem
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* \sa SDL_QuitSubSystem
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*
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*/
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static int SDLCALL subsystems_referenceCount(void *arg)
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{
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const int system = SDL_INIT_VIDEO;
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int result;
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/* Ensure that we start with a non-initialized subsystem. */
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SDLTest_AssertCheck(SDL_WasInit(system) == 0, "Check result from SDL_WasInit(0x%x)", system);
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/* Init subsystem once, and quit once */
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SDL_InitSubSystem(system);
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SDLTest_AssertPass("Call to SDL_InitSubSystem(0x%x)", system);
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result = SDL_WasInit(system);
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SDLTest_AssertCheck(result == system, "Check result from SDL_WasInit(0x%x), expected: 0x%x, got: 0x%x", system, system, result);
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SDL_QuitSubSystem(system);
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SDLTest_AssertPass("Call to SDL_QuitSubSystem(0x%x)", system);
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result = SDL_WasInit(system);
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SDLTest_AssertCheck(result == 0, "Check result from SDL_WasInit(0x%x), expected: 0, got: 0x%x", system, result);
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/* Init subsystem number of times, then decrement reference count until it's disposed of. */
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SDL_InitSubSystem(system);
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SDL_InitSubSystem(system);
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SDL_InitSubSystem(system);
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SDLTest_AssertPass("Call to SDL_InitSubSystem(0x%x) x3 times", system);
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result = SDL_WasInit(system);
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SDLTest_AssertCheck(result == system, "Check result from SDL_WasInit(0x%x), expected: 0x%x, got: 0x%x", system, system, result);
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SDL_QuitSubSystem(system);
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SDLTest_AssertPass("Call to SDL_QuitSubSystem(0x%x) x1", system);
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result = SDL_WasInit(system);
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SDLTest_AssertCheck(result == system, "Check result from SDL_WasInit(0x%x), expected: 0x%x, got: 0x%x", system, system, result);
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SDL_QuitSubSystem(system);
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SDLTest_AssertPass("Call to SDL_QuitSubSystem(0x%x) x2", system);
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result = SDL_WasInit(system);
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SDLTest_AssertCheck(result == system, "Check result from SDL_WasInit(0x%x), expected: 0x%x, got: 0x%x", system, system, result);
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SDL_QuitSubSystem(system);
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SDLTest_AssertPass("Call to SDL_QuitSubSystem(0x%x) x3", system);
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result = SDL_WasInit(system);
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SDLTest_AssertCheck(result == 0, "Check result from SDL_WasInit(0x%x), expected: 0, got: 0x%x", system, result);
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return TEST_COMPLETED;
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}
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/**
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* Inits and Quits subsystems that have another as dependency;
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* check that the dependency is not removed before the last of its dependents.
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*
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* \sa SDL_InitSubSystem
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* \sa SDL_QuitSubSystem
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*
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*/
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static int SDLCALL subsystems_dependRefCountInitAllQuitByOne(void *arg)
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{
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int result;
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/* Ensure that we start with reset subsystems. */
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SDLTest_AssertCheck(SDL_WasInit(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_EVENTS) == 0,
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"Check result from SDL_WasInit(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_EVENTS)");
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/* Following should init SDL_INIT_EVENTS and give it +3 ref counts. */
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SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
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SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK)");
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result = SDL_WasInit(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
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SDLTest_AssertCheck(result == (SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK), "Check result from SDL_WasInit(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK), expected: 0x%x, got: 0x%x", (SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK), result);
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result = SDL_WasInit(SDL_INIT_EVENTS);
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SDLTest_AssertCheck(result == SDL_INIT_EVENTS, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0x4000, got: 0x%x", result);
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/* Quit systems one by one. */
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_VIDEO)");
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result = SDL_WasInit(SDL_INIT_EVENTS);
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SDLTest_AssertCheck(result == SDL_INIT_EVENTS, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0x4000, got: 0x%x", result);
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_AUDIO)");
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result = SDL_WasInit(SDL_INIT_EVENTS);
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SDLTest_AssertCheck(result == SDL_INIT_EVENTS, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0x4000, got: 0x%x", result);
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_JOYSTICK)");
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result = SDL_WasInit(SDL_INIT_EVENTS);
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SDLTest_AssertCheck(result == 0, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0, got: 0x%x", result);
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return TEST_COMPLETED;
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}
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/**
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* Inits and Quits subsystems that have another as dependency;
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* check that the dependency is not removed before the last of its dependents.
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*
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* \sa SDL_InitSubSystem
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* \sa SDL_QuitSubSystem
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*
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*/
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static int SDLCALL subsystems_dependRefCountInitByOneQuitAll(void *arg)
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{
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int result;
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/* Ensure that we start with reset subsystems. */
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SDLTest_AssertCheck(SDL_WasInit(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_EVENTS) == 0,
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"Check result from SDL_WasInit(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_EVENTS)");
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/* Following should init SDL_INIT_EVENTS and give it +3 ref counts. */
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_VIDEO)");
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result = SDL_WasInit(SDL_INIT_EVENTS);
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SDLTest_AssertCheck(result == SDL_INIT_EVENTS, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0x4000, got: 0x%x", result);
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SDL_InitSubSystem(SDL_INIT_AUDIO);
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SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_AUDIO)");
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_JOYSTICK)");
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/* Quit systems all at once. */
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SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK);
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SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK)");
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result = SDL_WasInit(SDL_INIT_EVENTS);
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SDLTest_AssertCheck(result == 0, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0, got: 0x%x", result);
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return TEST_COMPLETED;
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}
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/**
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* Inits and Quits subsystems that have another as dependency,
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* but also inits that dependency explicitly, giving it extra ref count.
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* Check that the dependency is not removed before the last reference is gone.
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*
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* \sa SDL_InitSubSystem
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* \sa SDL_QuitSubSystem
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*
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*/
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static int SDLCALL subsystems_dependRefCountWithExtraInit(void *arg)
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{
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int result;
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/* Ensure that we start with reset subsystems. */
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SDLTest_AssertCheck(SDL_WasInit(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_EVENTS) == 0,
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"Check result from SDL_WasInit(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_EVENTS)");
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/* Init EVENTS explicitly, +1 ref count. */
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SDL_InitSubSystem(SDL_INIT_EVENTS);
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SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_EVENTS)");
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result = SDL_WasInit(SDL_INIT_EVENTS);
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SDLTest_AssertCheck(result == SDL_INIT_EVENTS, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0x4000, got: 0x%x", result);
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/* Following should init SDL_INIT_EVENTS and give it +3 ref counts. */
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SDL_InitSubSystem(SDL_INIT_VIDEO);
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SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_VIDEO)");
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SDL_InitSubSystem(SDL_INIT_AUDIO);
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SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_AUDIO)");
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SDL_InitSubSystem(SDL_INIT_JOYSTICK);
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SDLTest_AssertPass("Call to SDL_InitSubSystem(SDL_INIT_JOYSTICK)");
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/* Quit EVENTS explicitly, -1 ref count. */
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SDL_QuitSubSystem(SDL_INIT_EVENTS);
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SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_EVENTS)");
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result = SDL_WasInit(SDL_INIT_EVENTS);
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SDLTest_AssertCheck(result == SDL_INIT_EVENTS, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0x4000, got: 0x%x", result);
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/* Quit systems one by one. */
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SDL_QuitSubSystem(SDL_INIT_VIDEO);
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SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_VIDEO)");
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result = SDL_WasInit(SDL_INIT_EVENTS);
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SDLTest_AssertCheck(result == SDL_INIT_EVENTS, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0x4000, got: 0x%x", result);
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SDL_QuitSubSystem(SDL_INIT_AUDIO);
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SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_AUDIO)");
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result = SDL_WasInit(SDL_INIT_EVENTS);
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SDLTest_AssertCheck(result == SDL_INIT_EVENTS, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0x4000, got: 0x%x", result);
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
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SDLTest_AssertPass("Call to SDL_QuitSubSystem(SDL_INIT_JOYSTICK)");
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result = SDL_WasInit(SDL_INIT_EVENTS);
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SDLTest_AssertCheck(result == 0, "Check result from SDL_WasInit(SDL_INIT_EVENTS), expected: 0, got: 0x%x", result);
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return TEST_COMPLETED;
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}
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/* ================= Test References ================== */
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/* Subsystems test cases */
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static const SDLTest_TestCaseReference subsystemsTest1 = {
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subsystems_referenceCount, "subsystems_referenceCount", "Makes sure that subsystem stays until number of quits matches inits.", TEST_ENABLED
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};
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static const SDLTest_TestCaseReference subsystemsTest2 = {
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subsystems_dependRefCountInitAllQuitByOne, "subsystems_dependRefCountInitAllQuitByOne", "Check reference count of subsystem dependencies.", TEST_ENABLED
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};
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static const SDLTest_TestCaseReference subsystemsTest3 = {
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subsystems_dependRefCountInitByOneQuitAll, "subsystems_dependRefCountInitByOneQuitAll", "Check reference count of subsystem dependencies.", TEST_ENABLED
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};
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static const SDLTest_TestCaseReference subsystemsTest4 = {
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subsystems_dependRefCountWithExtraInit, "subsystems_dependRefCountWithExtraInit", "Check reference count of subsystem dependencies.", TEST_ENABLED
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};
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/* Sequence of Events test cases */
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static const SDLTest_TestCaseReference *subsystemsTests[] = {
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&subsystemsTest1, &subsystemsTest2, &subsystemsTest3, &subsystemsTest4, NULL
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};
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/* Events test suite (global) */
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SDLTest_TestSuiteReference subsystemsTestSuite = {
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"Subsystems",
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subsystemsSetUp,
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subsystemsTests,
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subsystemsTearDown
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};
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