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de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
182 lines
5.5 KiB
Markdown
182 lines
5.5 KiB
Markdown
<!--
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Copyright © 2022 Rot127 <unisono@quyllur.org>
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SPDX-License-Identifier: BSD-3
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-->
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# Architecture updater - Auto-Sync
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`Auto-Sync` is the architecture update tool for Capstone.
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Because the architecture modules of Capstone use mostly code from LLVM,
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we need to update this part with every LLVM release. `Auto-Sync` helps
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with this synchronization between LLVM and Capstone's modules by
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automating most of it.
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Please refer to [intro.md](intro.md) for an introduction about this tool.
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## Install
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#### Setup Python environment and Tree-sitter
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```
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cd <root-dir-Capstone>
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# Python version must be at least 3.11
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sudo apt install python3-venv
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# Setup virtual environment in Capstone root dir
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python3 -m venv ./.venv
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source ./.venv/bin/activate
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```
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#### Install Auto-Sync framework
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```
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cd suite/auto-sync/
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pip install -e .
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```
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#### Clone Capstones LLVM fork and build `llvm-tblgen`
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```bash
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git clone https://github.com/capstone-engine/llvm-capstone vendor/llvm_root/
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cd vendor/llvm_root/llvm-capstone
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git checkout auto-sync
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mkdir build
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cd build
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# You can also build the "Release" version
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cmake -G Ninja -DCMAKE_BUILD_TYPE=Debug ../llvm
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cmake --build . --target llvm-tblgen --config Debug
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cd <capstone-root>/suite/auto-sync/
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```
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#### Install `llvm-mc` and `FileCheck`
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Additionally, we need `llvm-mc` and `FileCheck` to generate our regression tests.
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You can build it, but it will take a lot of space on your hard drive.
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You can also get the binaries [here](https://releases.llvm.org/download.html) or
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install it with your package manager (usually something like `llvm-18-dev`).
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Just ensure it is in your `PATH` as `llvm-mc` and `FileCheck` (not as `llvm-mc-18` or similar though!).
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## Architecture
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Please read [ARCHITECTURE.md](https://github.com/capstone-engine/capstone/blob/next/docs/ARCHITECTURE.md) to understand how `Auto-Sync` works.
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This step is essential! Please don't skip it.
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## Update an architecture
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Updating an architecture module to the newest LLVM release, is only possible if it uses `Auto-Sync`.
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Not all arch-modules support `Auto-Sync` yet.
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Check if your architecture is supported.
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```
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ASUpdater -h
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```
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Run the updater
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```
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ASUpdater -a <ARCH>
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```
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## Update procedure
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1. Run the `ASUpdater` script.
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2. Compare the functions in `<ARCH>DisassemblerExtension.*` to LLVM (search the function names in the LLVM root)
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and update them if necessary (some architectures don't have this file).
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3. Try to build Capstone and fix the build errors.
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## Post-processing steps
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This update translates some LLVM C++ files to C.
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Because the translation is not perfect (maybe it will some day)
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you will get build errors if you try to compile Capstone.
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The last step to finish the update is to fix those build errors by hand.
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## Refactor an architecture
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Not all architecture modules support `Auto-Sync` yet.
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Here is an overview of the steps to add support for it.
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<hr>
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To refactor one of them to use `Auto-Sync` please follow the [RefactorGuide.md](RefactorGuide.md)
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## Adding a new architecture
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Adding a new architecture follows the same steps as above. With the exception that you need
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to implement all the Capstone files from scratch.
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Check out an `Auto-Sync` supporting architectures for guidance and open an issue if you need help.
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## Additional details
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### Overview updated files
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This is a rough overview what files of an architecture are updated and where they are coming from.
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**Files originating from LLVM** (Automatically updated)
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These files are LLVM source files which were translated from C++ to C
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Not all the listed files below are used by each architecture.
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But those are the most common.
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- `<ARCH>Disassembler.*`: Bytes to `MCInst` decoder.
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- `<ARCH>InstPrinter.*` or `<ARCH>AsmPrinter.*`: `MCInst` to asm string decoder.
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- `<ARCH>BaseInfo.*`: Commonly use functions and definitions.
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`*.inc` files are exclusively generated by LLVM TableGen backends:
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`*.inc` files for the LLVM component are named like this:
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- `<ARCH>Gen*.inc` (note: no `CS` in the name)
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Additionally, we generate more details for Capstone with `llvm-tblgen`.
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Like enums, operand details and other things.
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They are saved also to `*.inc` files, but have the `CS` in the name to make them distinct from the LLVM generated files.
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- `<ARCH>GenCS*.inc`
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**Capstone module files** (Not automatically updated)
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Those files are written by us:
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- `<ARCH>DisassemblerExtension.*` All kind of functions which are needed by the LLVM component, but could not be generated or translated.
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- `<ARCH>Mapping.*`: Binding code between the architecture module and the LLVM files. This is also where the detail is set.
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- `<ARCH>Module.*`: Interface to the Capstone core.
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### Relevant documentation and troubleshooting
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**LLVM file translation**
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For details about the C++ to C translation of the LLVM files refer to `CppTranslator/README.md`.
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**Generated .inc files**
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Documentation about the `.inc` file generation is in the [llvm-capstone](https://github.com/capstone-engine/llvm-capstone) repository.
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**Troubleshooting**
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- If some features aren't generated and are missing in the `.inc` files, make sure they are defined as `AssemblerPredicate` in the `.td` files.
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Correct:
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```
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def In32BitMode : Predicate<"!Subtarget->isPPC64()">,
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AssemblerPredicate<(all_of (not Feature64Bit)), "64bit">;
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```
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Incorrect:
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```
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def In32BitMode : Predicate<"!Subtarget->isPPC64()">;
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```
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**Formatting**
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- If you make changes to the `CppTranslator` please format the files with `black` and `usort`
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```
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pip3 install black usort
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python3 -m usort format src/autosync
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python3 -m black src/autosync
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```
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