de6e324bdseparate emu thread10d3daf86Roms List improvements95d202f37Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.fc306967fWow the ROM Header was just completely busted. Game list view works nowbad1691eefuck this shit2b59e5f46game list in progressd26417b83remappable inputs in progressac4af8106inpute72abc240update readme430139dc9Qt6 frontend3080d4d45Fix this small bug too08cd13b85Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.61bb4fb44make idle loop detection a little more specific with where the load goesb037de4c3SAZDFsdff12e81e73eneed to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)204f0e13bidle skipping seems to work!cb8bb634asdkfjlasdf58e5c89c1Fix compilation issue on my machine (no idea)24fb2898eattempting more serious idle skipping214719577Place rsp.Step inside cached interpreter. Gains about 3 more fpsbb97dcc23mmmmm920b77d38wjkhasdfjhkasdf430ccdab4it's a start...4f42a673aCached interpreter plays Mario 64. Start looking into RSP as wellc9a030787idle skipping works!5fbda03cenew idea366637abaIdle skipping... maybe?609fa2fb0Cache instructions implemented but broken lmao. Commented out for nowe140a6d12- Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work68e613057prep cache impl811b4d809fix clang formatfda755f7didkd5024ebbfsmall MI refactor in preparation of (eventually) implementing the RDRAM interface properly694b45341Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'206dcdedfSquashed 'external/SDL/' content from commit 4d17b99d0a4d16e1cb4need to update sdl848b19920Fix compilation errordb61b5299Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'e94a94559Squashed 'external/imgui/' content from commit 02e9b8cac52edb3757need to update imguic1a705e86Emulate weird JALR behaviour4b4c32f4bFix exception for "unusable COP1" in 4 instructions i missed accidentally (again)df5828142Bug putting 0s in the log everywheref8b580048Make isviewer a sink to file8241e9735Fix exception for "unusable COP1" in 4 instructions i missed accidentallyb29715f20small changesd9a620bc1make use of my new small utility library0d1aa938eAdd 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'e64eb40b3Fuck git git-subtree-dir: external/ircolib git-subtree-split:de6e324bde
14 KiB
mio
An easy to use header-only cross-platform C++11 memory mapping library with an MIT license.
mio has been created with the goal to be easily includable (i.e. no dependencies) in any C++ project that needs memory mapped file IO without the need to pull in Boost.
Please feel free to open an issue, I'll try to address any concerns as best I can.
Why?
Because memory mapping is the best thing since sliced bread!
More seriously, the primary motivation for writing this library instead of using Boost.Iostreams, was the lack of support for establishing a memory mapping with an already open file handle/descriptor. This is possible with mio.
Furthermore, Boost.Iostreams' solution requires that the user pick offsets exactly at page boundaries, which is cumbersome and error prone. mio, on the other hand, manages this internally, accepting any offset and finding the nearest page boundary.
Albeit a minor nitpick, Boost.Iostreams implements memory mapped file IO with a std::shared_ptr to provide shared semantics, even if not needed, and the overhead of the heap allocation may be unnecessary and/or unwanted.
In mio, there are two classes to cover the two use-cases: one that is move-only (basically a zero-cost abstraction over the system specific mmapping functions), and the other that acts just like its Boost.Iostreams counterpart, with shared semantics.
How to create a mapping
NOTE: the file must exist before creating a mapping.
There are three ways to map a file into memory:
- Using the constructor, which throws a
std::system_erroron failure:
mio::mmap_source mmap(path, offset, size_to_map);
or you can omit the offset and size_to_map arguments, in which case the
entire file is mapped:
mio::mmap_source mmap(path);
- Using the factory function:
std::error_code error;
mio::mmap_source mmap = mio::make_mmap_source(path, offset, size_to_map, error);
or:
mio::mmap_source mmap = mio::make_mmap_source(path, error);
- Using the
mapmember function:
std::error_code error;
mio::mmap_source mmap;
mmap.map(path, offset, size_to_map, error);
or:
mmap.map(path, error);
NOTE: The constructors require exceptions to be enabled. If you prefer
to build your projects with -fno-exceptions, you can still use the other ways.
Moreover, in each case, you can provide either some string type for the file's path, or you can use an existing, valid file handle.
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
#include <mio/mmap.hpp>
// #include <mio/mio.hpp> if using single header
#include <algorithm>
int main()
{
// NOTE: error handling omitted for brevity.
const int fd = open("file.txt", O_RDONLY);
mio::mmap_source mmap(fd, 0, mio::map_entire_file);
// ...
}
However, mio does not check whether the provided file descriptor has the same access permissions as the desired mapping, so the mapping may fail. Such errors are reported via the std::error_code out parameter that is passed to the mapping function.
WINDOWS USERS: This library does support the use of wide character types for functions where character strings are expected (e.g. path parameters).
Example
#include <mio/mmap.hpp>
// #include <mio/mio.hpp> if using single header
#include <system_error> // for std::error_code
#include <cstdio> // for std::printf
#include <cassert>
#include <algorithm>
#include <fstream>
int handle_error(const std::error_code& error);
void allocate_file(const std::string& path, const int size);
int main()
{
const auto path = "file.txt";
// NOTE: mio does *not* create the file for you if it doesn't exist! You
// must ensure that the file exists before establishing a mapping. It
// must also be non-empty. So for illustrative purposes the file is
// created now.
allocate_file(path, 155);
// Read-write memory map the whole file by using `map_entire_file` where the
// length of the mapping is otherwise expected, with the factory method.
std::error_code error;
mio::mmap_sink rw_mmap = mio::make_mmap_sink(
path, 0, mio::map_entire_file, error);
if (error) { return handle_error(error); }
// You can use any iterator based function.
std::fill(rw_mmap.begin(), rw_mmap.end(), 'a');
// Or manually iterate through the mapped region just as if it were any other
// container, and change each byte's value (since this is a read-write mapping).
for (auto& b : rw_mmap) {
b += 10;
}
// Or just change one value with the subscript operator.
const int answer_index = rw_mmap.size() / 2;
rw_mmap[answer_index] = 42;
// Don't forget to flush changes to disk before unmapping. However, if
// `rw_mmap` were to go out of scope at this point, the destructor would also
// automatically invoke `sync` before `unmap`.
rw_mmap.sync(error);
if (error) { return handle_error(error); }
// We can then remove the mapping, after which rw_mmap will be in a default
// constructed state, i.e. this and the above call to `sync` have the same
// effect as if the destructor had been invoked.
rw_mmap.unmap();
// Now create the same mapping, but in read-only mode. Note that calling the
// overload without the offset and file length parameters maps the entire
// file.
mio::mmap_source ro_mmap;
ro_mmap.map(path, error);
if (error) { return handle_error(error); }
const int the_answer_to_everything = ro_mmap[answer_index];
assert(the_answer_to_everything == 42);
}
int handle_error(const std::error_code& error)
{
const auto& errmsg = error.message();
std::printf("error mapping file: %s, exiting...\n", errmsg.c_str());
return error.value();
}
void allocate_file(const std::string& path, const int size)
{
std::ofstream file(path);
std::string s(size, '0');
file << s;
}
mio::basic_mmap is move-only, but if multiple copies to the same mapping are needed, use mio::basic_shared_mmap which has std::shared_ptr semantics and has the same interface as mio::basic_mmap.
#include <mio/shared_mmap.hpp>
mio::shared_mmap_source shared_mmap1("path", offset, size_to_map);
mio::shared_mmap_source shared_mmap2(std::move(mmap1)); // or use operator=
mio::shared_mmap_source shared_mmap3(std::make_shared<mio::mmap_source>(mmap1)); // or use operator=
mio::shared_mmap_source shared_mmap4;
shared_mmap4.map("path", offset, size_to_map, error);
It's possible to define the type of a byte (which has to be the same width as char), though aliases for the most common ones are provided by default:
using mmap_source = basic_mmap_source<char>;
using ummap_source = basic_mmap_source<unsigned char>;
using mmap_sink = basic_mmap_sink<char>;
using ummap_sink = basic_mmap_sink<unsigned char>;
But it may be useful to define your own types, say when using the new std::byte type in C++17:
using mmap_source = mio::basic_mmap_source<std::byte>;
using mmap_sink = mio::basic_mmap_sink<std::byte>;
Though generally not needed, since mio maps users requested offsets to page boundaries, you can query the underlying system's page allocation granularity by invoking mio::page_size(), which is located in mio/page.hpp.
Single Header File
Mio can be added to your project as a single header file simply by including \single_include\mio\mio.hpp. Single header files can be regenerated at any time by running the amalgamate.py script within \third_party.
python amalgamate.py -c config.json -s ../include
CMake
As a header-only library, mio has no compiled components. Nevertheless, a CMake build system is provided to allow easy testing, installation, and subproject composition on many platforms and operating systems.
Testing
Mio is distributed with a small suite of tests and examples. When mio is configured as the highest level CMake project, this suite of executables is built by default. Mio's test executables are integrated with the CMake test driver program, CTest.
CMake supports a number of backends for compilation and linking.
To use a static configuration build tool, such as GNU Make or Ninja:
cd <mio source directory>
mkdir build
cd build
# Configure the build
cmake -D CMAKE_BUILD_TYPE=<Debug | Release> \
-G <"Unix Makefiles" | "Ninja"> ..
# build the tests
< make | ninja | cmake --build . >
# run the tests
< make test | ninja test | cmake --build . --target test | ctest >
To use a dynamic configuration build tool, such as Visual Studio or Xcode:
cd <mio source directory>
mkdir build
cd build
# Configure the build
cmake -G <"Visual Studio 14 2015 Win64" | "Xcode"> ..
# build the tests
cmake --build . --config <Debug | Release>
# run the tests via ctest...
ctest --build-config <Debug | Release>
# ... or via CMake build tool mode...
cmake --build . --config <Debug | Release> --target test
Of course the build and test steps can also be executed via the all and test targets, respectively, from within the IDE after opening the project file generated during the configuration step.
Mio's testing is also configured to operate as a client to the CDash software quality dashboard application. Please see the Kitware documentation for more information on this mode of operation.
Installation
Mio's build system provides an installation target and support for downstream consumption via CMake's find_package intrinsic function.
CMake allows installation to an arbitrary location, which may be specified by defining CMAKE_INSTALL_PREFIX at configure time.
In the absense of a user specification, CMake will install mio to conventional location based on the platform operating system.
To use a static configuration build tool, such as GNU Make or Ninja:
cd <mio source directory>
mkdir build
cd build
# Configure the build
cmake [-D CMAKE_INSTALL_PREFIX="path/to/installation"] \
[-D BUILD_TESTING=False] \
-D CMAKE_BUILD_TYPE=Release \
-G <"Unix Makefiles" | "Ninja"> ..
# install mio
<make install | ninja install | cmake --build . --target install>
To use a dynamic configuration build tool, such as Visual Studio or Xcode:
cd <mio source directory>
mkdir build
cd build
# Configure the project
cmake [-D CMAKE_INSTALL_PREFIX="path/to/installation"] \
[-D BUILD_TESTING=False] \
-G <"Visual Studio 14 2015 Win64" | "Xcode"> ..
# install mio
cmake --build . --config Release --target install
Note that the last command of the installation sequence may require administrator privileges (e.g. sudo) if the installation root directory lies outside your home directory.
This installation
- copies the mio header files to the
include/miosubdirectory of the installation root - generates and copies several CMake configuration files to the
share/cmake/miosubdirectory of the installation root
This latter step allows downstream CMake projects to consume mio via find_package, e.g.
find_package( mio REQUIRED )
target_link_libraries( MyTarget PUBLIC mio::mio )
WINDOWS USERS: The mio::mio target #defines WIN32_LEAN_AND_MEAN and NOMINMAX. The former ensures the imported surface area of the Win API is minimal, and the latter disables Windows' min and max macros so they don't intefere with std::min and std::max. Because mio is a header only library, these defintions will leak into downstream CMake builds. If their presence is causing problems with your build then you can use the alternative mio::mio_full_winapi target, which adds none of these defintions.
If mio was installed to a non-conventional location, it may be necessary for downstream projects to specify the mio installation root directory via either
- the
CMAKE_PREFIX_PATHconfiguration option, - the
CMAKE_PREFIX_PATHenvironment variable, or mio_DIRenvironment variable.
Please see the Kitware documentation for more information.
In addition, mio supports packaged relocatable installations via CPack. Following configuration, from the build directory, invoke cpack as follows to generate a packaged installation:
cpack -G <generator name> -C Release
The list of supported generators varies from platform to platform. See the output of cpack --help for a complete list of supported generators on your platform.
Subproject Composition
To use mio as a subproject, copy the mio repository to your project's dependencies/externals folder. If your project is version controlled using git, a git submodule or git subtree can be used to syncronize with the updstream repository. The use and relative advantages of these git facilities is beyond the scope of this document, but in brief, each may be established as follows:
# via git submodule
cd <my project's dependencies directory>
git submodule add -b master https://github.com/mandreyel/mio.git
# via git subtree
cd <my project's root directory>
git subtree add --prefix <path/to/dependencies>/mio \
https://github.com/mandreyel/mio.git master --squash
Given a mio subdirectory in a project, simply add the following lines to your project's to add mio include directories to your target's include path.
add_subdirectory( path/to/mio/ )
target_link_libraries( MyTarget PUBLIC <mio::mio | mio> )
Note that, as a subproject, mio's tests and examples will not be built and CPack integration is deferred to the host project.