Files
kaizen/external/parallel-rdp/parallel-rdp-standalone/util/arena_allocator.hpp
T
iris 00cc9309cb Squashed 'external/ircolib/' changes from ce3cd726c..de6e324bd
de6e324bd separate emu thread
10d3daf86 Roms List improvements
95d202f37 Let's make the rom list process on a separate thread so the emulator doesnt take ages to load.
fc306967f Wow the ROM Header was just completely busted. Game list view works now
bad1691ee fuck this shit
2b59e5f46 game list in progress
d26417b83 remappable inputs in progress
ac4af8106 input
e72abc240 update readme
430139dc9 Qt6 frontend
3080d4d45 Fix this small bug too
08cd13b85 Cop0 unused functions do not actually pose a threat (as per manual). They don't do anything, so shall we.
61bb4fb44 make idle loop detection a little more specific with where the load goes
b037de4c3 SAZDFsdff
12e81e73e need to figure out why n64-systemtest loops indefinitely at some address that appears to be valid (i think it's me not invalidating the cache properly)
204f0e13b idle skipping seems to work!
cb8bb634a sdkfjlasdf
58e5c89c1 Fix compilation issue on my machine (no idea)
24fb2898e attempting more serious idle skipping
214719577 Place rsp.Step inside cached interpreter. Gains about 3 more fps
bb97dcc23 mmmmm
920b77d38 wjkhasdfjhkasdf
430ccdab4 it's a start...
4f42a673a Cached interpreter plays Mario 64. Start looking into RSP as well
c9a030787 idle skipping works!
5fbda03ce new idea
366637aba Idle skipping... maybe?
609fa2fb0 Cache instructions implemented but broken lmao. Commented out for now
e140a6d12 - Stop using inheritance for CPU, instead use composition. - Introduce KAIZEN_JIT_ENABLED optional define instead of relying on __aarch64__ and the like. - More cache work
68e613057 prep cache impl
811b4d809 fix clang format
fda755f7d idk
d5024ebbf small MI refactor in preparation of (eventually) implementing the RDRAM interface properly
694b45341 Merge commit '206dcdedf195fb320913584180edb12c7731e396' as 'external/SDL'
206dcdedf Squashed 'external/SDL/' content from commit 4d17b99d0a
4d16e1cb4 need to update sdl
848b19920 Fix compilation error
db61b5299 Merge commit 'e94a94559f28e49678fbcf72199a5258137b0fe9' as 'external/imgui'
e94a94559 Squashed 'external/imgui/' content from commit 02e9b8cac
52edb3757 need to update imgui
c1a705e86 Emulate weird JALR behaviour
4b4c32f4b Fix exception for "unusable COP1" in 4 instructions i missed accidentally (again)
df5828142 Bug putting 0s in the log everywhere
f8b580048 Make isviewer a sink to file
8241e9735 Fix exception for "unusable COP1" in 4 instructions i missed accidentally
b29715f20 small changes
d9a620bc1 make use of my new small utility library
0d1aa938e Add 'external/ircolib/' from commit 'ce3cd726c8df8388d554abf8bb55d55020eb4450'
e64eb40b3 Fuck git

git-subtree-dir: external/ircolib
git-subtree-split: de6e324bde
2026-06-15 11:56:38 +02:00

336 lines
8.7 KiB
C++

/* Copyright (c) 2017-2023 Hans-Kristian Arntzen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <stdint.h>
#include <assert.h>
#include "intrusive_list.hpp"
#include "logging.hpp"
#include "object_pool.hpp"
#include "bitops.hpp"
namespace Util
{
// Expands the buddy allocator to consider 32 "buddies".
// The allocator is logical and works in terms of units, not bytes.
class LegionAllocator
{
public:
enum
{
NumSubBlocks = 32u,
AllFree = ~0u
};
LegionAllocator(const LegionAllocator &) = delete;
void operator=(const LegionAllocator &) = delete;
LegionAllocator()
{
for (auto &v : free_blocks)
v = AllFree;
longest_run = 32;
}
~LegionAllocator()
{
if (free_blocks[0] != AllFree)
LOGE("Memory leak in block detected.\n");
}
inline bool full() const
{
return free_blocks[0] == 0;
}
inline bool empty() const
{
return free_blocks[0] == AllFree;
}
inline uint32_t get_longest_run() const
{
return longest_run;
}
void allocate(uint32_t num_blocks, uint32_t &mask, uint32_t &offset);
void free(uint32_t mask);
private:
uint32_t free_blocks[NumSubBlocks];
uint32_t longest_run = 0;
void update_longest_run();
};
// Represents that a legion heap is backed by some kind of allocation.
template <typename BackingAllocation>
struct LegionHeap : Util::IntrusiveListEnabled<LegionHeap<BackingAllocation>>
{
BackingAllocation allocation;
Util::LegionAllocator heap;
};
template <typename BackingAllocation>
struct AllocationArena
{
Util::IntrusiveList<LegionHeap<BackingAllocation>> heaps[Util::LegionAllocator::NumSubBlocks];
Util::IntrusiveList<LegionHeap<BackingAllocation>> full_heaps;
uint32_t heap_availability_mask = 0;
};
struct SuballocationResult
{
uint32_t offset;
uint32_t size;
uint32_t mask;
};
template <typename DerivedAllocator, typename BackingAllocation>
class ArenaAllocator
{
public:
using MiniHeap = LegionHeap<BackingAllocation>;
~ArenaAllocator()
{
bool error = false;
if (heap_arena.full_heaps.begin())
error = true;
for (auto &h : heap_arena.heaps)
if (h.begin())
error = true;
if (error)
LOGE("Memory leaked in class allocator!\n");
}
inline void set_sub_block_size(uint32_t size)
{
assert(Util::is_pow2(size));
sub_block_size_log2 = Util::floor_log2(size);
sub_block_size = size;
}
inline uint32_t get_max_allocation_size() const
{
return sub_block_size * Util::LegionAllocator::NumSubBlocks;
}
inline uint32_t get_sub_block_size() const
{
return sub_block_size;
}
inline uint32_t get_block_alignment() const
{
return get_sub_block_size();
}
inline bool allocate(uint32_t size, BackingAllocation *alloc)
{
unsigned num_blocks = (size + sub_block_size - 1) >> sub_block_size_log2;
uint32_t size_mask = (1u << (num_blocks - 1)) - 1;
uint32_t index = trailing_zeroes(heap_arena.heap_availability_mask & ~size_mask);
if (index < LegionAllocator::NumSubBlocks)
{
auto itr = heap_arena.heaps[index].begin();
assert(itr);
assert(index >= (num_blocks - 1));
auto &heap = *itr;
static_cast<DerivedAllocator *>(this)->prepare_allocation(alloc, itr, suballocate(num_blocks, heap));
unsigned new_index = heap.heap.get_longest_run() - 1;
if (heap.heap.full())
{
heap_arena.full_heaps.move_to_front(heap_arena.heaps[index], itr);
if (!heap_arena.heaps[index].begin())
heap_arena.heap_availability_mask &= ~(1u << index);
}
else if (new_index != index)
{
auto &new_heap = heap_arena.heaps[new_index];
new_heap.move_to_front(heap_arena.heaps[index], itr);
heap_arena.heap_availability_mask |= 1u << new_index;
if (!heap_arena.heaps[index].begin())
heap_arena.heap_availability_mask &= ~(1u << index);
}
return true;
}
// We didn't find a vacant heap, make a new one.
auto *node = object_pool->allocate();
if (!node)
return false;
auto &heap = *node;
if (!static_cast<DerivedAllocator *>(this)->allocate_backing_heap(&heap.allocation))
{
object_pool->free(node);
return false;
}
// This cannot fail.
static_cast<DerivedAllocator *>(this)->prepare_allocation(alloc, node, suballocate(num_blocks, heap));
if (heap.heap.full())
{
heap_arena.full_heaps.insert_front(node);
}
else
{
unsigned new_index = heap.heap.get_longest_run() - 1;
heap_arena.heaps[new_index].insert_front(node);
heap_arena.heap_availability_mask |= 1u << new_index;
}
return true;
}
inline void free(typename IntrusiveList<MiniHeap>::Iterator itr, uint32_t mask)
{
auto *heap = itr.get();
auto &block = heap->heap;
bool was_full = block.full();
unsigned index = block.get_longest_run() - 1;
block.free(mask);
unsigned new_index = block.get_longest_run() - 1;
if (block.empty())
{
static_cast<DerivedAllocator *>(this)->free_backing_heap(&heap->allocation);
if (was_full)
heap_arena.full_heaps.erase(heap);
else
{
heap_arena.heaps[index].erase(heap);
if (!heap_arena.heaps[index].begin())
heap_arena.heap_availability_mask &= ~(1u << index);
}
object_pool->free(heap);
}
else if (was_full)
{
heap_arena.heaps[new_index].move_to_front(heap_arena.full_heaps, heap);
heap_arena.heap_availability_mask |= 1u << new_index;
}
else if (index != new_index)
{
heap_arena.heaps[new_index].move_to_front(heap_arena.heaps[index], heap);
heap_arena.heap_availability_mask |= 1u << new_index;
if (!heap_arena.heaps[index].begin())
heap_arena.heap_availability_mask &= ~(1u << index);
}
}
inline void set_object_pool(ObjectPool<MiniHeap> *object_pool_)
{
object_pool = object_pool_;
}
protected:
AllocationArena<BackingAllocation> heap_arena;
ObjectPool<LegionHeap<BackingAllocation>> *object_pool = nullptr;
uint32_t sub_block_size = 1;
uint32_t sub_block_size_log2 = 0;
private:
inline SuballocationResult suballocate(uint32_t num_blocks, MiniHeap &heap)
{
SuballocationResult res = {};
res.size = num_blocks << sub_block_size_log2;
heap.heap.allocate(num_blocks, res.mask, res.offset);
res.offset <<= sub_block_size_log2;
return res;
}
};
struct SliceSubAllocator;
struct AllocatedSlice
{
uint32_t buffer_index = UINT32_MAX;
uint32_t offset = 0;
uint32_t count = 0;
uint32_t mask = 0;
SliceSubAllocator *alloc = nullptr;
Util::IntrusiveList<Util::LegionHeap<AllocatedSlice>>::Iterator heap = {};
};
struct SliceBackingAllocator
{
virtual ~SliceBackingAllocator() = default;
virtual uint32_t allocate(uint32_t count) = 0;
virtual void free(uint32_t index) = 0;
virtual void prime(uint32_t count, const void *opaque_meta) = 0;
};
struct SliceBackingAllocatorVA : SliceBackingAllocator
{
uint32_t allocate(uint32_t count) override;
void free(uint32_t index) override;
void prime(uint32_t count, const void *opaque_meta) override;
bool allocated = false;
};
struct SliceSubAllocator : Util::ArenaAllocator<SliceSubAllocator, AllocatedSlice>
{
SliceSubAllocator *parent = nullptr;
SliceBackingAllocator *global_allocator = nullptr;
// Implements curious recurring template pattern calls.
bool allocate_backing_heap(AllocatedSlice *allocation);
void free_backing_heap(AllocatedSlice *allocation) const;
void prepare_allocation(AllocatedSlice *allocation, Util::IntrusiveList<MiniHeap>::Iterator heap,
const Util::SuballocationResult &suballoc);
};
class SliceAllocator
{
public:
bool allocate(uint32_t count, Util::AllocatedSlice *slice);
void free(const Util::AllocatedSlice &slice);
void prime(const void *opaque_meta);
protected:
SliceAllocator() = default;
void init(uint32_t sub_block_size, uint32_t num_sub_blocks_in_arena_log2, SliceBackingAllocator *alloc);
private:
Util::ObjectPool<Util::LegionHeap<Util::AllocatedSlice>> object_pool;
SliceBackingAllocator *global_allocator = nullptr;
enum { SliceAllocatorCount = 5 };
Util::SliceSubAllocator allocators[SliceAllocatorCount];
};
}