95c3ee77c10 Removed testing code ea640894d32 Fixed SDL_DEFINE_STDBOOL logic if __bool_true_false_are_defined is defined 46fb2c6f1bf Added a script to help with the bool rename 23f855a9703 render: Integrate fix-shaders.sh into build-shaders.sh d658ef66279 Don't guess about the size of an int, assert it! 32fd1878a09 Provide a definition of bool if needed for your environment 1834c83d5a2 testplatform: make sure bool is 1 byte 026d3c2306f Sync SDL3 wiki -> header 95f7e532331 Added the examples directory to the API renaming tool a90ad3b0e28 Removed SDL_bool in favor of plain bool 9dd88592407 Sync SDL3 wiki -> header 32cf23d392f Added video/x11/edid.h to third party code list 407ccadfd72 Added copyright header to edid.h bd04459cde1 Fix typos (thanks @qndel!) e4f987f2996 tests: Fix testdropfile on high-DPI displays 8caf25f7b30 testautomation_stdlib.c (stdlib_strtox): fix warning from gcc-4.9: 03ae792df35 Fixed the recording field in audio device events c68e9e157cd Fixed typo bc9780299c0 Don't define backends if SDL_GPU_DISABLED is set 8481d1a12b0 Sync SDL3 wiki -> header 807b8a9d4de Allow initializing hints and properties from any thread d0edf687741 Added Uint32 versions of the atomic functions 8d223b3037e Renamed atomic functions to match SDL 3.0 naming convention f3e419596b1 Removed SDL_INIT_TIMER 9275c533ca2 Added thread-safe initialization/cleanup support 7edd43c276e Don't define render_drivers if SDL_RENDER_DISABLED is set 98cd8b34a76 Close the other file descriptors after redirection has taken place 4b3058d58db render: Don't try to rebuild D3D11, D3D12, Metal shaders without spirv-cross 13500bbf508 render: Fix detection of fxc, dxc in build-shaders.sh 11129761e7e v4l2: return success if the device is ready ab9c68d9ffc pipewire: Always destroy hotplug loop during deinitialization 1ffb9f22aa5 build-release.py fixes from SDL2 port 231ea07617d Added SDL_LogTrace() 6180da00e1d Skip a lock/unlock when logging known categories c499f79fe93 GPU: Fix multisample texture usage validation 926d1439660 Sync SDL3 wiki -> header 1bbc897e48e Updated documentation for bool return type 4a2683e2c10 Sync SDL3 wiki -> header dc639956baa Improve logging performance and make log priorities thread-safe f006d61bd12 Sync SDL3 wiki -> header fd1fcfc951b Sync SDL3 wiki -> header 9416917353c GPU: Rework MSAA (#10859) e59344ad469 Update proguard-rules.pro in-line with commit 9ff3446 0f85fdefc84 Fixed warning: "SDL_VIDEO_RENDER_D3D12" is not defined, evaluates to 0 4f722d372ae GPU: Metal vertex buffer indices should grow upward (#10837) 0548050fc5a Verify that the subsystems were successfully initialized 5b5b1a89267 Fixed cleaning up dependent subsystems if initialization fails 97d40b92180 Removed SDL_CleanupEnvironment() a7f1deae8d1 Sync SDL3 wiki -> header 28b94c47585 Re-added SDL_getenv() as a thread-safe getenv() implementation 718845a33d0 Fixed warning C4701: potentially uninitialized local variable 'startup_info' used 19243092c67 Renamed SDL_GpuGraphicsPipelineTargetInfo to SDL_GPUGraphicsPipelineTargetInfo 604d0c519ec If posix_spawn() is available, so is sigaction ec5d280c900 Make sure we ignore SIGPIPE so we don't crash if we write when the pipe is closed 34b2f4ffcab Use non-blocking pipes for process I/O on Windows dd07cc89910 SDL_Process: WAIT_TIMEOUT means the process has not exited yet 1f3fd65c4c7 cpuinfo: Rename SDL_GetCPUCount to SDL_GetNumLogicalCPUCores 93bf5342684 testgpu_simple_clear: Fixed AppInit return values. e5bd3bbcd6e add missing includes 8569bde053f Fixed typo 706aaaf2802 Sync SDL3 wiki -> header 3bc03477618 Revert "Sync SDL3 wiki -> header" c2e4b14a828 Revert "stdinc: Added missing `\param` to SDL_CreateEnvironment." 11c9975caa9 Revert "Sync SDL3 wiki -> header" ba65767afa2 Sync SDL3 wiki -> header 919f8d3e2b9 stdinc: Added missing `\param` to SDL_CreateEnvironment. 35427ff9ec7 Sync SDL3 wiki -> header dcb2a8c2fe2 Use CreateProcessW() to handle non-ASCII file paths and arguments e97f6365906 SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER is an SDL_Environment pointer 56fc4b790c4 Reduce strcmp() calls in hashtable lookup e6734794491 Removed SDL_WriteProcess() a833ee2e63e SDL_gpu.c: fixed build when SDL_GPU_DISABLED is defined. f6f49de1342 Add convenience functions to get process IOStreams 7ff015ceaee Close file descriptors not used by the child process fed0149172e Switched wayland messageboxes to use the new process API aa7357a14d7 SDL_CreateEnvironment() fills the environment with a non-zero parameter 76c469910ee Added SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN 44c6cfda053 Switched zenity dialogs to use the new process API 3166a05c18b cmake: don't prepend absolute CMAKE_INSTALL_{INCLUDE,LIB}DIR with ${prefix} 27862907c65 Update src/process/windows/SDL_windowsprocess.c 82b33a7d3f6 Update src/process/windows/SDL_windowsprocess.c 3cf54675bb0 Windows process: escape backslashes before quotes 90e01040c52 Added thread-safe environment functions 16ff7503b7b gpu: Update GPU support queries to better match naming conventions d21c1de6518 Sync SDL3 wiki -> header 9eea8234e67 Add SDL_Process subsystem 6c83491116e Added SDL_FlushIO() 93caf1cd21a Fixed typo 1c5b063ade7 Sync SDL3 wiki -> header f1d0a716292 Fixed the documentation for SDL_SetError() d483886ec57 Sync SDL3 wiki -> header 84361bcf0ab stdlib: Remove test cases with impl-defined results eb199176e68 stdlib: Conditionally undef some SDL_strtox tests 59ec0344128 stdlib: Use macros to define SDL_strtox tests 7d94bf528db stdlib: Document SDL_strtox functions 8092e35287e stdlib: Improve SDL_strtod a78f612d4b2 stdlib: Add some tests for SDL_strtod 56a48763cd7 stdlib: Bring SDL_wcstol in line with SDL_strtol 61bc856b043 stdlib: Use new parser for scanf %p specifier e109aa09aa3 stdlib: Rewrite SDL_strto(ll?|ul) impl e326540a45d stdlib: Add failing tests for SDL_strto(ll?|ul) fb82772fb31 stdlib: Rewrite SDL_strtoull impl 5331f36789d stdlib: Add failing tests for SDL_strtoull 88d3cb4f900 Remove unnecessary include from SDL_pen_c.h 4efbe1ca285 stdlib: Assert that signed integers use two's complement arithmetic fd53b3e112b stdlib: Rewrite SDL_wcstol impl 5d30980df46 stdlib: Add failing tests for SDL_wcstol ee377793fe0 Spell "unknown" correctly ee65176eec3 SDL_test: add SDLTest_LogEscapedString 6a305e1532e SDL_test: fix SDLTest_CommonQuit with NULL state 0160e9eac64 gpu: Add SDL_QueryGPUSupport 262ffa27e7f Sync SDL3 wiki -> header 96e147b2b95 gpu: Rework driver name queries, add GetGPUShaderFormats 6d92de5d3a6 wayland: Ensure that a NULL internal structure isn't dereferenced when destroying a window 9d9721cd4c8 wayland: Fix some incorrect buffer scale calculations 94436a938d0 GPU: Remove unused and incorrect D16 format checks from Vulkan driver 5771b502f84 GPU: Fix D3D11/D3D12 vertex strides for multiple vertex buffers (#10818) 371cfaf8fe4 gpu: Implement support for SDL_GPU_DISABLED d3932b1ba2e Sync SDL3 wiki -> header a45a2caf493 GPU: Rename VertexBinding to VertexBufferDescription (#10811) 446ee3e7c54 Fix bug with SDL_ShowMessageBox not working with wayland (#10810) b7dc30ca246 pulseaudio: Hotplug thread fixes. c36982d45c2 vulkan: Avoid redundant commands for dynamic states 66489f91bb4 GPU: Cube Arrays (#10800) 9ea0a837aeb vulkan: Use a spinlock instead of a mutex for descriptor pools f8d4c492641 Sync SDL3 wiki -> header d5e1385c91d Fixed typos in SDL_gpu.h 6e2f2428bac Sync SDL3 wiki -> header ddd5723e2ee GPU: Remove pitch parameters from indirect draw calls (#10803) 3d7e8c9bb7b Add missing SDL_WPRINTF_VARARG_FUNCV in gendynapi.py d03c7cdf17b Removing extra semicolons fd2a266549f Adding void to empty function prototype parenthesis b15fab02070 Fixed typo in SDL_dialog.h d62e3c3791e Fix SDL_GPUShaderFormat flag values 4d135fb696d Fixed color scale when rendering to an sRGB render target 3f7f6f624b0 testcolorspace: don't tonemap from HDR to SDR when reading pixels 4e43da684c7 Added texture colorspace testing 86e393b5235 Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures 92255d36d4b We already have functions for converting between sRGB and linear space 667a3e40e9a Use the correct namespace for structures 77c569496df SDL_GPUShaderFormat isn't an enum anymore 37c9fb490ef Changed enums to use XXX_COUNT for the count or number of values 64f12bea4a9 GPU: Remove unnecessary texture format swizzles in Vulkan (#10693) 4123023d3ed Renamed sdlgpu to gpu c77e51c0844 Use SDL_unsetenv() 3166f912826 GPU: Defer setting blend state on D3D11 6fca867ffe3 Fix testoffscreen.c: bool literal returned from 'main' eeb465e2fcb Sync SDL3 wiki -> header 2b8a349b262 Add SDL_BindGPUComputeSamplers (#10778) 323b60abf1a SDL_test_harness.c: Fix warning -Wcast-function-type-strict 0b6f993deac GPU: Zero-init handling (#10786) b8dbc7086d4 Disable GameInput mouse and keyboard support 76ce83801ad Removed pipewire client version check 9c8c6da4760 pipewire: If hotplug initialization fails, clean up any partial success 817f1b3da81 Revert "Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0" b51c6551d6e Changed SDL_GPU_TEXTUREFORMAT_INVALID to 0 1e9ff723adb GPU: fix SDL_GetGPUSwapchainTextureFormat error return value 640559eba68 Added migration documentation for SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa(). 4eb43705000 SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values 68c61ff3a8f Sync SDL3 wiki -> header 6fc6e3dc7eb Use SDL_bool where appropriate in SDL events 7d1bbae6b25 Sync SDL3 wiki -> header af37056c0d0 stdinc: Fix typos and reword comments about aliasing 8eb194b6f86 stdinc: Document number parsing APIs eda459ac49e stdinc: Fix up some printf definitions d6caf2abe78 Remove SDL_RESTRICT in favor of doc comments 731939fca16 stdinc: Document memcpy APIs 8cea4bd3c94 stdinc: Document memory allocation APIs f4c2c09f782 examples: Link to SDL integer types in code examples, too. 7713a7eec7d x11vulkan: Use the correct SONAME of libX11-xcb.so.1 on Linux, etc. 412a8244b66 audio: Make system-specific audio format types part of SDL_AudioFormat. d3091b95389 Remove SDL_GPUDepthStencilValue struct 80e541d1fcb Fixed calling SDL_utf8strlcpy() with dst_bytes of 0 668e2f82d21 Add load op and clear color to SDL_BlitGPUTexture (#10767) 47283250442 pipewire: Give hotplug threads a more indicative name c797ae16192 Fix -Wtype-limits warning 6e885d96193 Sync SDL3 wiki -> header 301f3ffa9dd Sync SDL3 wiki -> header 050aa4d084a include: Filling in more documentation gaps. a57f6c4af30 Fix additional calloc-transposed-args warnings d2ef15d8e6a Fix warnings: calloc-transposed-args 0da2bd49c8c Remove unused includes. This only removes includes that aren't used at all, not even in comments. aa6a0be7a87 Fix warning: redefinition of typedef 'SDLTest_TestSuiteRunner' 7df1caba7cf Clarified that the contents of new textures aren't defined. ac0b1b207f6 SDL_hints: fix gpu direct3d11 driver name in documentation 257385277d3 SDL_realloc() with size 0 now always defaults to size 1 4c0cb94b961 vulkan: VULKAN_CreateTexture returns a boolean 3eb49ac8627 vulken: VULKAN_CreateTexture returns a boolean 1ba99c53d48 Sync SDL3 wiki -> header 2b77b2e4ef0 Sync SDL3 wiki -> header 4f6e81cf622 include: Fixed up some minor documentation gaps. 7ec998819d1 Sync SDL3 wiki -> header 090e30dbca3 docs: Remove README-winrt.md, again. fd6056307f0 fix trailing doc comments 1a13acac092 Always blit to the swapchain in GPU_RenderPresent fa892d15b7d include files with required types directly e9c7b36fbd7 Sync SDL3 wiki -> header 68a9991ec99 GPU: Document structs (#10742) cf9613fe632 The GPU log category ate one of the SDL reserved categories a01e8a5e105 The GPU log category ate one of the SDL reserved categories 18492057331 Fix GDK builds after renames done in #10730 0a44ea1b0b3 Amend use of non-standard compiler syntax 0a8bf663b7d Fix VisualC project filter 1d59be67fc7 Fixed crash if PIPEWIRE_PREFERRED_Init() fails and then pipewire is used anyway f42da35ef96 Sync SDL3 wiki -> header 9730f62e8cb GPU: Rename struct members and parameters for SDL3 naming conventions (#10730) e21f70c5936 pipewire : check minimum client library version early 845855d6573 Revert "stdinc: Document more symbols." c93f76436fc stdinc: Document more symbols. 73b294cb1cd SDL_platform_defines.h: Added documentation, and a little whitespace. 4c8357a37da Clarified why the WINDOWS driver is lower than the RAWINPUT driver 66b4c080c06 Clarified why the WGI driver is lower than the WINDOWS driver 8f46cb771c7 SDL_XINPUT_Enabled() returns false until XInput DLL is successfully loaded 6da97c63da9 Sync SDL3 wiki -> header ac08dde1b22 windows: Clean out things that should be using `defined(SDL_PLATFORM_WINDOWS)`. 154452a7263 winrt: Removed WinRT/Windows Phone/UWP support. 6d7c211fafd Fixed race condition at startup that could cause a crash in the XInput driver 6e5bd58c4cc Include the Steam controller driver on Android 1381cc85543 Add a step to fix generated shader code 104642ffe79 Sorted API symbols 4c382aafcdc Fixed building on Raspberry Pi 360bc667a82 SDL_Log: restore SDL2's SDL_LogCategory order 26728c321fa SDL_test: add include for SDLTest_CommonState b4c3df1189c SDL_test: whitespace header fixes db96ddca344 SDL_test: use SDLCALL calling convention 379aea5c2df Fixed warnings building with Visual Studio 8edb901724a Fixed crashes in Metal renderer due to ARC releasing references on random memory in newly allocated structs e7969553f88 Sync SDL3 wiki -> header 702ed83f72a Initialize interface structures so they can be extended in the future 434193d1534 testmultiaudio: initialize audio through SDL_test framework 102b3b480bb SDL_test: move argument parsing into SDL_test 09af4a80866 SDL_test: make argument parsing extendable 396dd16471d SDL_test: Remove unused common_usage_* static char pointers 872608b8af2 Don't allocate in SDLTest_GenerateRunSeed 2f4b2df5959 SDL_test: pass data pointer to unit tests 741c04b339f Sync SDL3 wiki -> header baa1a5e2f47 Add SDL_strpbrk 55934bc85e4 include: add SDL_RESTRICT for restricted pointer aliasing 2d4eb29c379 Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference (#10704) 04a732881a3 Add a test to verify structure alignment 9e850bdcfaa docs: Update the migration doc with SDL_SetWindowModalFor() changes c0b15e57f46 cmake: disable GPU backends for winrt f494658f9c4 SDL_gpu.c: remove BOM. cb2919ac55f [GPU] MinGW build fixes: 22aeb1bbba2 Sync SDL3 wiki -> header a46e7027ce7 video: Allow setting the parents of toplevel windows af4c6682ce6 Sync SDL3 wiki -> header cba5ccb9cf3 GPU: Fix documentation formatting 42a0df91bfe Add padding for non-32-bit-aligned types in structs (#10701) 387774ab8a3 Build config flags are either defined or undefined, never 0 e3fd581acac GPU: vulkan: Respect swapchain minImageCount b00bb215074 Added -Wl,--no-undefined-version to Android.mk 5db00cef96c Android.mk: allow to compile with storage functions a0f36fb85b4 Use atomic variables for thread communication 41810c823d6 Compilation without vulkan: SDL_GPU_VULKAN is always defined for some plateform (at android, macos), test against 0 or 1 defbf673069 SDL_migration.cocci: add SDL_TTF/mixer/image function names to be upgraded from int returned type to bool. f61d4db39af GPU: `colorAttachmentDescriptions` should be `const` 249a74e4363 Sync SDL3 wiki -> header 1c8c0144811 GPU: Document opaque handles and enums (#10700) 20d0a1a3d1a Added a defensive check against XINPUTGETCAPABILITIES being NULL ff1e2524134 testautomation: remove SDLTest_TestCaseFp casts abd2ac5992c Set the desired channel count when opening audio on Android e2c9a0a4273 Updated Android audio log messages 1788be85477 GPU: Add const to some function parameters (#10694) git-subtree-dir: external/SDL git-subtree-split: 95c3ee77c101c60aab69663be2bc4eee3d4302b2
402 lines
14 KiB
Markdown
402 lines
14 KiB
Markdown
# Rules for documentation
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These are the rules for the care and feeding of wikiheaders.pl.
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## No style guide
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When adding or editing documentation, we don't (currently) have a style guide
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for what it should read like, so try to make it consistent with the rest of
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the existing text. It generally should read more like technical reference
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manuals and not sound conversational in tone.
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Most of these rules are about how to make sure the documentation works on
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a _technical_ level, as scripts need to parse it, and there are a few simple
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rules we need to obey to cooperate with those scripts.
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## The wiki and headers share the same text.
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There is a massive Perl script (`build-scripts/wikiheaders.pl`, hereafter
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referred to as "wikiheaders") that can read both the wiki and the public
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headers, and move changes in one across to the other.
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If you prefer to use the wiki, go ahead and edit there. If you prefer to use
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your own text editor, or command line tools to batch-process text, etc, you
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can [clone the wiki as a git repo](https://github.com/libsdl-org/sdlwiki) and
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work locally.
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## Don't taunt wikiheaders.
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The script isn't magic; it's a massive pile of Regular Expressions and not
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a full C or markdown parser. While it isn't _fragile_, if you try to do clever
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things, you might confuse it. This is to the benefit of documentation, though,
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where we would rather you not do surprising things.
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## We _sort of_ write in Doxygen format.
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To document a symbol, we use something that looks like Doxygen (and Javadoc)
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standard comment format:
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```c
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/**
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* This is a function that does something.
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*
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* It can be used for frozzling bobbles. Be aware that the Frozulator module
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* _must_ be initialized before calling this.
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*
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* \param frozzlevel The amount of frozzling to perform.
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* \param color What color bobble to frozzle. 0 is red, 1 is green.
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* \returns the number of bobbles that were actually frozzled, -1 on error.
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*
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* \threadsafety Do not call this from two threads at once, or the bobbles
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* won't all frozzle correctly!
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*
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* \since This function is available since SDL 7.3.1.
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*
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* \sa SDL_DoSomethingElse
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*/
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extern SDL_DECLSPEC int SDLCALL SDL_DoSomething(int frozzlevel, int color);
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```
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Note the `/**` at the start of the comment. That's a "Doxygen-style" comment,
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and wikiheaders will treat this differently than a comment with one `*`, as
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this signifies that this is not just a comment, but _documentation_.
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These comments _must_ start in the first column of the line, or wikiheaders
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will ignore them, even with the "/**" start (we should improve the script
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someday to handle this, but currently this is a requirement).
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We do _not_ parse every magic Doxygen tag, and we don't parse them in `@param`
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format. The goal here was to mostly coexist with people that might want
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to run Doxygen on the SDL headers, not to build Doxygen from scratch. That
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being said, compatibility with Doxygen is not a hard requirement here.
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wikiheaders uses these specific tags to turn this comment into a (hopefully)
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well-formatted wiki page, and also can generate manpages and books in LaTeX
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format from it!
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Text markup in the headers is _always_ done in Markdown format! But less is
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more: try not to markup text more than necessary.
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## Doxygen tags we support:
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- `\brief one-line description` (Not required, and wikiheaders will remove tag).
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- `\param varname description` (One for each function/macro parameter)
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- `\returns description` (One for each function, don't use on `void` returns).
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- `\sa` (each of these get tucked into a "See Also" section on the wiki)
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- `\since This function is available since SDL 3.0.0.` (one per Doxygen comment)
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- `\threadsafety description` (one per function/macro).
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- `\deprecated description` (one per symbol, if symbol is deprecated!)
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Other Doxygen things might exist in the headers, but they aren't understood
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by wikiheaders.
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## Use Markdown.
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The wiki also supports MediaWiki format, but we are transitioning away from it.
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The headers always use Markdown. If you're editing the wiki from a git clone,
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just make .md files and the wiki will know what to do with them.
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## Most things in the headers can be documented.
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wikiheaders understands functions, typedefs, structs/unions/enums, `#defines`
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... basically most of what makes up a C header. Just slap a Doxygen-style
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comment in front of most things and it'll work.
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## Defines right below typedefs and functions bind.
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Any `#define` directly below a function or non-struct/union/enum typedef is
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considered part of that declaration. This happens to work well with how our
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headers work, as these defines tend to be bitflags and such that are related
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to that symbol.
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wikiheaders will include those defines in the syntax section of the wiki
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page, and generate stub pages for each define that simply says "please refer
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to (The Actual Symbol You Care About)" with a link. It will also pull in
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any blank lines and most preprocessor directives for the syntax text, too.
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Sometimes an unrelated define, by itself, just happens to be right below one
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of these symbols in the header. The easiest way to deal with this is either
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to document that define with a Doxygen-style comment, if it makes sense to do
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so, or just add a normal C comment right above it if not, so wikiheaders
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doesn't bind it to the previous symbol.
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## Don't document the `SDL_test*.h` headers.
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These are in the public headers but they aren't really considered public APIs.
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They live in a separate library that doesn't, or at least probably shouldn't,
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ship to end users. As such, we don't want it documented on the wiki.
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For now, we do this by not having any Doxygen-style comments in these files.
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Please keep it that way! If you want to document these headers, just don't
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use the magic two-`*` comment.
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## The first line is the summary.
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The first line of a piece of documentation is meant to be a succinct
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description. This is what Doxygen would call the `\brief` tag. wikiheaders
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will split this text out until the first period (end of sentence!), and when
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word wrapping, shuffle the overflow into a new paragraph below it.
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## Split paragraphs with a blank line.
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And don't indent them at all (indenting in Markdown is treated as preformatted
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text).
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wikiheaders will wordwrap header comments so they fit in 80 columns, so if you
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don't leave a blank line between paragraphs, they will smush into a single
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block of text when wordwrapping.
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## Don't worry about word wrapping.
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If you don't word-wrap your header edits perfectly (and you won't, I promise),
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wikiheaders will send your change to the wiki, and then to make things match,
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send it right back to the headers with correct word wrapping. Since this
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happens right after you push your changes, you might as well just write
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however you like and assume the system will clean it up for you.
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## Things that start with `SDL_` will automatically become wiki links.
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wikiheaders knows to turn these into links to other pages, so if you reference
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an SDL symbol in the header documentation, you don't need to link to it.
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You can optionally wrap the symbol in backticks, and wikiheaders will know to
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link the backticked thing. It will not generate links in three-backtick
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code/preformatted blocks.
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## URLs will automatically become links.
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You can use Markdown's `[link markup format](https://example.com/)`, but
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sometimes it's clearer to list bare URLs; the URL will be visible on the
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wiki page, but also clickable to follow the link. This is up to your judgment
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on a case-by-case basis.
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## Hide stuff from wikiheaders.
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If all else fails, you can block off pieces of the header with this
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magic line (whitespace is ignored):
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```c
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#ifndef SDL_WIKI_DOCUMENTATION_SECTION
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```
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Everything between this line and the next `#endif` will just be skipped by
|
|
wikiheaders. Note that wikiheaders is not a C preprocessor! Don't try to
|
|
nest conditionals or use `!defined`.
|
|
|
|
Just block off sections if you need to. And: you almost never need to.
|
|
|
|
|
|
## Hide stuff from the compiler.
|
|
|
|
If you need to put something that's only of interest to wikiheaders, the
|
|
convention is to put it in a block like this:
|
|
|
|
```c
|
|
#ifdef SDL_WIKI_DOCUMENTATION_SECTION
|
|
```
|
|
|
|
Generally this is used when there's a collection of preprocessor conditionals
|
|
to define the same symbol differently in different circumstances. You put
|
|
that symbol in this block with some reasonable generic version _and the
|
|
Doxygen-style comment_. Because wikiheaders doesn't care about this
|
|
preprocessor magic, and the C compiler can be as fancy as it wants, this is
|
|
strictly a useful convention.
|
|
|
|
|
|
## Struct/union/enum typedefs must have the name on the first line.
|
|
|
|
This is because wikiheaders is not a full C parser. Don't write this:
|
|
|
|
```c
|
|
typedef struct
|
|
{
|
|
int a;
|
|
int b;
|
|
} SDL_MyStruct;
|
|
```
|
|
|
|
...make sure the name is at the start, too:
|
|
|
|
```c
|
|
typedef struct SDL_MyStruct
|
|
{
|
|
int a;
|
|
int b;
|
|
} SDL_MyStruct;
|
|
```
|
|
|
|
wikiheaders will complain loudly if you don't do this, and exit with an
|
|
error message.
|
|
|
|
|
|
## Code examples go in the wiki.
|
|
|
|
We don't want the headers cluttered up with code examples. These live on the
|
|
wiki pages, and wikiheaders knows to not bridge them back to the headers.
|
|
|
|
Put them in a `## Code Examples` section, and make sure to wrap them in a
|
|
three-backtick-c section for formatting purposes. Only write code in C,
|
|
please.
|
|
|
|
|
|
## Do you _need_ a code example?
|
|
|
|
Most code examples aren't actually useful. If your code example is just
|
|
`SDL_CreateWindow("Hello SDL", 640, 480, 0);` then just delete it; if all
|
|
you're showing is how to call a function in C, it's not a useful code example.
|
|
Not all functions need an example. One with complex setup or usage details
|
|
might, though!
|
|
|
|
|
|
## Code examples are compiled by GitHub Actions.
|
|
|
|
On each change to the wiki, there is a script that pulls out all the code
|
|
examples into discrete C files and attempts to compile them, and complains
|
|
if they don't work.
|
|
|
|
|
|
## Unrecognized sections are left alone in the wiki.
|
|
|
|
A wiki section that starts with `## Section Name` (or `== Section Name ==` in
|
|
MediaWiki format) that isn't one of the recognized names will be left alone
|
|
by wikiheaders. Recognized sections might get overwritten with new content
|
|
from the headers, but the wiki file will not have other sections cleaned out
|
|
(this is how Code Examples remain wiki only, for example). You can use this
|
|
to add Wiki-specific text, or stuff that doesn't make sense in a header, or
|
|
would merely clutter it up.
|
|
|
|
A possibly-incomplete list of sections that will be overwritten by changes
|
|
to the headers:
|
|
|
|
- The page title line, and the "brief" one-sentence description section.
|
|
- "Deprecated"
|
|
- "Header File"
|
|
- "Syntax"
|
|
- "Function Parameters"
|
|
- "Macro Parameters"
|
|
- "Fields"
|
|
- "Values"
|
|
- "Return Value"
|
|
- "Remarks"
|
|
- "Thread Safety"
|
|
- "Version"
|
|
- "See Also"
|
|
|
|
|
|
## It's okay to repeat yourself.
|
|
|
|
Each individual piece of documentation becomes a separate page on the wiki, so
|
|
small repeated details can just exist in different pieces of documentation. If
|
|
it's complicated, it's not unreasonable to say "Please refer to
|
|
SDL_SomeOtherFunction for more details" ... wiki users can click right
|
|
through, header users can search for the function name.
|
|
|
|
|
|
## The docs directory is bridged to the wiki, too.
|
|
|
|
You might be reading this document on the wiki! Any `README-*.md` files in
|
|
the docs directory are bridged to the wiki, so `docs/README-linux.md` lands
|
|
at https://wiki.libsdl.org/SDL3/README/linux ...these are just copied directly
|
|
without any further processing by wikiheaders, and changes go in both
|
|
directions.
|
|
|
|
|
|
## The wiki can have its own pages, too.
|
|
|
|
If a page name isn't a symbol that wikiheaders sees in the headers, or a
|
|
README in the source's `docs` directory, or a few other exceptions, it'll
|
|
assume it's an unrelated wiki page and leave it alone. So feel free to
|
|
write any wiki-only pages that make sense and not worry about it junking
|
|
up the headers!
|
|
|
|
|
|
## Wiki categories are (mostly) managed automatically.
|
|
|
|
The wiki will see this pattern as the last thing on a page and treat it as a
|
|
list of categories that page belongs to:
|
|
|
|
```
|
|
----
|
|
[CategoryStuff](CategoryStuff), [CategoryWhatever](CategoryWhatever)
|
|
```
|
|
|
|
You can use this to simply tag a page as part of a category, and the user can
|
|
click directly to see other pages in that category. The wiki will
|
|
automatically manage a `Category*` pages that list any tagged pages.
|
|
|
|
You _should not_ add tags to the public headers. They don't mean anything
|
|
there. wikiheaders will add a few tags that make sense when generating wiki
|
|
content from the header files, and it will preserve other tags already present
|
|
on the page, so if you want to add extra categories to something, tag it on
|
|
the wiki itself.
|
|
|
|
The wiki uses some magic HTML comment tags to decide how to list items on
|
|
Category pages and let other content live on the page as well. You can
|
|
see an example of this in action at:
|
|
|
|
https://raw.githubusercontent.com/libsdl-org/sdlwiki/main/SDL3/CategoryEvents.md
|
|
|
|
|
|
## Categorizing the headers.
|
|
|
|
To put a symbol in a specific category, we use three approaches in SDL:
|
|
|
|
- Things in the `SDL_test*.h` headers aren't categorized at all (and you
|
|
shouldn't document them!)
|
|
- Most files are categorized by header name: we strip off the leading `SDL_`
|
|
and capitalize the first letter of what's left. So everything in SDL_audio.h
|
|
is in the "Audio" category, everything in SDL_video.h is in the "Video"
|
|
category, etc.
|
|
- If wikiheaders sees a comment like this on a line by itself...
|
|
```c
|
|
/* WIKI CATEGORY: Blah */
|
|
```
|
|
...then all symbols below that will land in the "Blah" category. We use this
|
|
at the top of a few headers where the simple
|
|
chop-off-SDL_-and-captialize-the-first-letter trick doesn't work well, but
|
|
one could theoretically use this for headers that have some overlap in
|
|
category.
|
|
|
|
|
|
## Category documentation lives in headers.
|
|
|
|
To document a category (text that lives before the item lists on a wiki
|
|
category page), you have to follow a simple rule:
|
|
|
|
The _first_ Doxygen-style comment in a header must start with:
|
|
|
|
```
|
|
/**
|
|
* # CategoryABC
|
|
```
|
|
|
|
If these conditions aren't met, wikiheaders will assume that documentation
|
|
belongs to whatever is below it instead of the Category.
|
|
|
|
The text of this comment will be added to the appropriate wiki Category page,
|
|
at the top, replacing everything in the file until it sees a line that starts
|
|
with an HTML comment (`<!--`), or a line that starts with `----`. Everything
|
|
after that in the wiki file will be preserved.
|
|
|
|
Likewise, when bridging _back_ to the headers, if wikiheaders sees one of
|
|
these comments, it'll copy the top section of the Category page back into the
|
|
comment.
|
|
|
|
Beyond stripping the initial ` * ` portion off each line, these comments are
|
|
treated as pure Markdown. They don't support any Doxygen tags like `\sa` or
|
|
`\since`.
|
|
|